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[ORP] MALL INVASION MISSION (WRAP pg79) Goto Page: 1 2 3 ... 4 ... 80 81 82 83 [>] [>>] [»|]

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Baneful
Crew

Dramatic Hunter

PostPosted: Sat Apr 11, 2015 11:14 am


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Announcements (these are primarily for potential threads of extras and updates on the group as a whole)

Day 1 - Announce 1 - Mik/Horace in combat, Civ group notice.
Day 1 - Announce 2 - Call for more civilians, Nellie/Isaac in combat, Jordan/Shu/Ace in combat, Finn/Oliver/Peyton/Milo in combat, Chris/Noemi in combat, Al and Noah join Mik and Horace, Dakota and Molly in combat.
Day 2 - Announce 1 Lukas/Gretchen/ find a civilian woman. Finn/Oliver/Peyton/Milo kill a zombie brutally Noemi/Chris still fighting Molly/Dakota fighting a normal zombie, Molly wrecks its s**t. Horace/Al/Noah/Mik kill their zombie. Rep thanks Mimsy
Mechanics for Staying at Camp! - As it says!
Day 3 - Announce 1 Roland/Shu/Ace/Jordan work together, Mik/Al/Noah/Horace get a spitter, Pey continues to hit hard, Milo misses spectacularly, Mimsy and Robert make wishes, Lydia/Aorangi/Jack find a kid, Nellie and Isaac remain in a pickle.
Day 3 Announce 2 Robert and Mimsy could use a hand, GENTLE WARNINGS from Harrison.
Day 4 Announce 1It starts to get dark. - Cami helps Robert and Mimsy, Kostya killsteals the tentacle, Joy enters combat, leslie helps out nellie and isaac, felicia helps joy, America arrives and texts Rep, Ro gets mad about his coat and hits hard, Jack and co torture a little girl, Lukas' group still have a civilian, Dakota and Molly kill their spitters. Bathroom team knock on the door.
LIGHTS OUT ANNOUNCEMENT - STATUS CHANGE FOR THE MALL ITSELF, ITS DARK
MECHANICS FOR CAMP FORTIFYING
Day 5 Announcement 1 Lina helping in camp. Shu/Ro/Ace/Jordan rescue some civilians. America kills a spitter and covers up her shame.Taym helps her. Gretchen's team protect their civ. Jack drops off his civilian.Team nub goes back to camp while team wet t shirt ******** about in the fountain. Cain touches the zombies, don't do that Cain! Melvin fights. Lights go out. Isaac attacks everything but the zombies. Robert complains.Kostya proves his pro-russian sniper skills, Taymerica head back to camp. Mimsy and Robert kick some butt. Melvin helps with runes. Nellie and Isaac flounder like champions. The sun team meet their first giggler
Tentacle assaults the camp - Optional
Day 6 - Announcement 1 Kostya finds a baby.Horace goes searching for useful thingsf finds a kid, Lex arrives to help, tentacle attacks camp, Otto arrives, and so does Sasha, tentacle is taken down by taymerica. Robert and Mimsy find a kid.
Day 7 - Announcement 1 - Horace finds Lex. Sun group keep fighting, Rep and Harrison kill a tank, Maebe kicks some a**, America adds more to the camp
Barricade Breaker Intro
SPRINKLERS GO ON. STATUS CHANGE - ITS WET
Day 7 - Announce 1

PHASE 2 BEGINS - INFECTION PHASE
Day 7 - Announcement 2 Updating people on what is happening with the infection.
Day 8 - Announce 1
Barry's back!
Day 9 - Announce 1 Update on Barry's second retreat, thanking for civilian dropoffs from various groups!
Prelude to Boss 1 Boss info and CITZ ANTIDOTE INFO
Day 10 - Announce 1 Talking about the boss, people infected.
Barry's last stand
BOSS PHASE 1 - RANGED
BOSS PHASE 2 - NIMBLE
BOSS PHASE 3 - MELEE AND NUKE
WRAP TAG

FOR ANYONE JUST JOINING..


Rep sent out texts to all available hunter’s phones requesting backup on a green-eyes class mission which required immediate aid. Many came to help and found out quickly that the mall which was the target of the mission was completely out of control. There are two main camps established at present, the main camp is situated at the front doors of the mall, behind the shutters and the secondary and much smaller camp - dealing almost exclusively with civilians - is situated at the ice rink. The rest of the mall is in chaos, with infected stalking the hallways and attacking the unwary. The mall is closed and a perimeter is held.

It is night. It is dark, the lights are out. It is wet, the sprinkler system is enabled.

Main Camp - It is a mess of barricades and built up and repeatedly destroyed defences, it requires fortification, especially now when everyone is vulnerable. It is constantly under attack from a large infected known as a barricade breaker or simply Barry.

Ice Rink - This camp is an absolute mess of blood both human and infected, and is where the daily announcements originate. If anyone finds a civilian they are advised to bring them here.

Announcements - Each day Rep will do a PA system announcement update of the state of things in the mall, these are worth reading to find out what other groups are up to if you do not have time to backread.

That’s about all you need to know, don’t hesitate to ask me if there’s anything you’d like further clarified on here.



Quote:
This mission is open for Potential Hunter Recruitment scenarios. If you have a quest hunter, or even just a hunter you've been thinking about questing or decided might be neat right now, and would like them to have this orp as the place/circumstance of their recruitment, you may play that civilian in this orp. Be careful not to actually let them get killed, be mindful that they have no special weapons or healing powers and that their experience is mainly that of seeing shadows and having a vague Fear-sense. It's even very possible that such an ability has never fully manifested for them until the attack on this mall.

PC Civilian Stats:
15 hp
dice: 2d4-6

If you have any questions about this, just pm or IM lizbot!

-liz

PS: this is not an opportunity to get a hunter well under or over the age limits, but maybe a year or two beyond those limits could potentially pass under the radar

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These last throughout this entire mission, even if you become infected.
Division Buffs. - More than a coat.

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Trainee - +2 atk
Intermediate +3 atk
Hunter +4 atk

Strong. Can be added to fear rolls also.

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Trainee - +1 def + 5 extra HP
Intermediate +2 def + 10 extra HP
Hunter +3 def + 20 extra HP

Sturdy. The HP boost is a permanent increase to the cap of your health (at least for the duration of this mission), in other words if you use a healing fear it will bring you up to this additional limit.

The defence bonus is always added to your normally rolled defence dice to give a consistent bonus.


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Trainee - -1 from damage modifier (usable 10 times)
Intermediate - -2 from damage modifier (usable 15 times)
Hunter - -3 from damage modifier (usable unlimited times)

Accurate. If you’d roll -6 for accuracy then you’d roll -5 etc

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Trainee - 1 extra use of a runic - In addition to your own, cleared for all level 1 runics for this mission. (whether you’ve unlocked them or not)
Intermediate - 3 extra uses of a runic - In addition to your own, cleared for all level 1 runics for this mission. (whether you’ve unlocked them or not)
Hunter - Unlimited extra uses of a runic - Cleared for all runics for this mission. (whether you’ve unlocked them or not)

Healy as ********. Go ******** bananas with those bandages

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Trainee -Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 5, you fail (so 6, 7, 8, 9 or 10) you fail
Intermediate - Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 6, (so 7, 8, 9 or 10) you fail
Hunter - Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 8 (so a 9 or 10), you fail

Whatever you choose stick with for the duration of the mission.

Jack of all trades


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Weapon Type Buffs/Nerfs. - But wait, there’s more!


gaia_diamond Ranged gaia_diamond
Ranged weapons are able to attack the SPITTER type infected for no auto damage!

gaia_diamond Melee gaia_diamond
Melee weapons are super effective against ARMOURED type infected, do double damage on this type!

gaia_diamond Heavy gaia_diamond
Heavy weapons do not do well in enclosed spaces like these! If you roll two of the same number in your attack roll (for instance 4,4) you get stuck in something and miss! If you are a ranged, something breaks and likewise! You also do double damage against NORMAL type infected

gaia_diamond Light gaia_diamond
Nimble weapons such as daggers and fists are very effective against SPEEDY type infected. Double damage against this type!!

gaia_diamond Other gaia_diamond
If your weapon does not clearly fall within any of these categories or straddles two categories choose the one you feel most appropriate to your weapon, use your own judgement. You can have only ONE type of weapon buff in this mission.
PostPosted: Sat Apr 11, 2015 11:15 am


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All eligible and available hunters would receive a text that afternoon around midday, sent from an unregistered location via Rep’s phone.

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The aforementioned lighthouse portal would bring interested hunters to a cordoned off area inside the entrance doors to a large shopping mall complex, the shutters are down and the car park - visible through the slats is brightly lit and full of cars - none of which appear to be moving. The escalators and power are still evidently on, whirring either side of the fountain itself, leading up to the second floor. The area itself is dominated by a large water fountain littered with various coins which is splashing merrily in the midst of a scene of hasty chaos.

A small hunter camp has been set up on the tile floor, with an injury tent, wards and various individuals milling around, it is lightly staffed however, with only enough individuals to hold the main doors and station patrols outside to make sure the perimeter holds. Any hunter asking the state of affairs would be directed to the mall itself and told to clean up stragglers.


This is Phase 2 of the operation. Boss Phase 3 will commence on 22/23rd of April

Beyond the main area there are groups of shambling infected wandering around, most are blackened to the point of being almost unrecognisable as something that was once human, twisted, corrupted organs hang out of various orifices and their eyes glow green. They vary in their state of dress, some in tattered rags, some in nothing at all.

Roll a 1d10 to spawn yourself a zombie infected to fight. The types possible are listed below.

Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Sat Apr 11, 2015 11:16 am


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Roll d10
HEALTHY HUMAN - roll a 10


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HP: 8

Please don’t fight these poor bastards, they’ve been through so much already. Feel free to make them as likeable or unlikable as you wish. Bring them back to Rep for a prize there's no prize

SPITTER - roll a 8 or 9


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HP - 40
AUTODMG - 10 - SPITTERS (and only spitters) do damage to those engaged in battle with them EVEN IF THEY ARE DEFENDING

Keep out of the way of these guys and gals, they spit disgusting acidic juices at anyone who gets close to them.

ARMOURED - roll a 6 or 7


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HP - 110
AUTODMG - 4

Heavily armoured with thick spiky plating, these huge infected are resistant to ranged attacks, projectiles bouncing off their thick hide.

SPEEDY - roll a 4 or 5


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HP - 50
AUTODMG - 3

Fast and nimble these infected creep close to the ground and are very difficult to hit.

NORMAL - roll a 1,2 or 3


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HP - 50
AUTODMG - 2

Your run of the mill shambling, groaning brain eating infected.

LAUGHING - repeat a roll


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HP - 150
AUTODMG - If you roll one of these, quote me and I will GM it for you if you wish. If not I’ll give you an auto amount to fight against.

EFFECT: These take x2 damage from NIMBLE and MELEE type weapons

These ladies laugh and ignore all who pass them, staring vacantly into space. Until that moment when they don’t. They are fast, agile and lethal, beware.

If in a group, you only need to have one person in the group roll the type, and just assume you meet a relevant number of that type. EG Mary rolls a spitter in a group of three other hunters, congratulations you guys have four spitters, it’s a ******** party.

It is also possible to roll individually, if you want all kinds of hell.
PostPosted: Sat Apr 11, 2015 11:17 am


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An additional text arrives not long after arrival in the mall.

Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Sat Apr 11, 2015 11:31 am


Open for business.

If anyone wants to explore the mall itself or try to do different things with the undead etc or the civilians, feel free to quote me, I have too much time on my hands, I'm happy to reply to things. For example if your hunter isn't the front line fighting sort, feel free to quote me and I'll come up with some mechanics to help the npcs or around the camp! biggrin
PostPosted: Sat Apr 11, 2015 12:27 pm


It wasn't long after the text was received that Finn found himself packed, ready, and standing at the portal with whatever group of others had arrived at the same time as him, raring to go. To say he'd been bored that midday would have been an understatement. He had been just itching for something to do, and while the mission itself was a bit balking upon first read (he had, after all, managed to get himself bitten and infected with something once before), he was still fairly eager to get in there and get things done.

Upon arrival, it took him some time to get oriented and further prepped, eye scanning the area and whatever devastation was immediately apparent. His first attempt at help was at the injury tent itself, though he was quickly turned away and told to make himself useful in the mall itself.

Well, okay than, but he wasn't about to go alone. Running fingers through his hair, he had a look around at those gathered, searching for an appropriate target or two that would make up a good team, preferably at least one sun that he could work with, though any others willing to go with him as well would likely be welcome.

Beejouxx
hi I am here~
the semblance of unityx
<3
Grey Dragon
/drags u to my bosom as well

Seussi

Ice-Cold Hunter



Beejoux


Wrathful Demigod

PostPosted: Sat Apr 11, 2015 12:55 pm


Already in the mall, Peyton spotted Finn as he was turned away from the medi-tent. She'd been taking stock of the supplies in her bag, making sure she had everything she had intended to bring, when the sight of a familiar face had her tucking it all away again and rising to her feet. "Oh, hey handsome. Fancy seeing you here."

She was here because it was a mission, and no matter who the call for back up had been from, it just wasn't in her to stay behind. As a Sun, it was her duty to be here, to lend a hand as much as she was able, and as a full hunter even more so.

Strolling over, the short girl buckled her pack back in place before slowing to a stop near him. "Are you heading out into the mall?"

seussi

the semblance of unity

grey dragon
PostPosted: Sat Apr 11, 2015 1:45 pm


Arorangi was there as well, supplies packed, dreadlocks pulled back, a look of casual interest on his face as he peered around interestedly around at the cordoned off area. He waffled on which direction to go first, idly spinning his spear around.

Chance was there too, but loitering somewhere near entryway, curiosity obviously evident on his face, though he hadn't moved yet.

kuropeco

Dramatic Marshmallow


Seussi

Ice-Cold Hunter

PostPosted: Sat Apr 11, 2015 2:03 pm


Lydia snuck up on Arorangi and hugged him from behind, face pressing against his back.

She wouldn't be surprised at all to find out he probably knew she'd been there all along.

But obviously, a mall filled with infected, shambling, rotten, green eyed figures was quite the perfect place for hugging to happen, and so it did.

kuuropii
PostPosted: Sat Apr 11, 2015 2:08 pm


Thomas had no idea what was going on, but when the call came in for all available hunters, he really didn't think he had much choice except to attend.

Upon arriving he remained just as confused, but a familiar face caught his attention, so he sidled on over, hands in his pockets.

"Sooooooooo.....this looks fun!" He grinned, with only half hearted enthusiasm behind his words for once.

kuuropii

Seussi

Ice-Cold Hunter


kuropeco

Dramatic Marshmallow

PostPosted: Sat Apr 11, 2015 2:14 pm


He knew who it was without having to turn around, a pleased expression on Arorangi's face.

"Good evening, aroha," he said brightly, and twisted around so that he could return the hug, wrapping his arms around her waist and then leaving one there so that he could keep her close to him, a bright smile making his lips curve upwards.

"Are you ready to fight some zombies?" he asked her.


------------------------------------


Chance's eyes slid sideways towards Thomas, one eyebrow raising in mild interest.

"Hey," he said lightly, flashing an easy smile at the other. "Glad to see there's someone else here I can talk to. I'm not so sure fun is the right word, perhaps, but it's definitely going to be an experience. You gonna back me up, or what?"

The smile stretched wider, into a slight smirk.

"It can be like a date, you know, how romantic, the two of us...getting our asses kicked by creepy ******** zombies and then stabbing them in the head..."


seussi
Pixie Nyxie rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Sat Apr 11, 2015 4:49 pm


Dakota drew the collar of his jacket up around his neck, After a string of Sahara missions with Molly by his side, it'd be nice to just...have something simple. Not sand ******** dunes of hotter then hell.

He tucked his hands into his pockets and looked at the more bubbly redheaded half of this mist duo.

"You'll sun and I'll moon?" It was easier to fall back on something he knew for this. Plus Molly was a hard hitter, so she could easily be a sun hunter.


Lucyal


Moon Bonus: Hunter +3 def + 20 extra HP
Weapon Bonus: Melee -
Melee weapons are super effective against ARMOURED type infected, do double damage on this type!

Pixie Nyxie

Adorable Waffles

14,125 Points
  • Cat Fancier 100
  • Somebody Likes You 100
Lucyal rolled 1 10-sided dice: 8 Total: 8 (1-10)

Lucyal

PostPosted: Sat Apr 11, 2015 5:09 pm


Molly's hands were wrapped snuggly around one of Dakota's arms, her expression a mixture of horror yet excitement. It was a weird combo. The last zombie mission, for whatever reason, had rendered her petrified during the majority of it, but there was something exciting about being in a mall. It was a completely different environment than last time, and she could still easily see her friends and comrades.

"Shawty..." Molly whispered, awed and with a bit of nerves. "...I saw a movie about zombies in malls once! It was spooky! There aren't going to be any zombie babies are there?" At the question, she gave an energetic nod of her head. "Yes! Of course!" She beamed at him, happy to fall into something they both could work well with before she leaned around him, having caught sight of some people she knew.

One hand left Dakota's arm to wave like crazy in the air.

"Hi Finn! Hi Chance! So good to see you both! Stay zombie free! OKAY!?"

There was a pause.

"DID YOU TWO EAT BREAKFAST!?"

She then looked at Dakota wide eyed.

"Did you eat breakfast?"

Pixie Nyxie

Sun
Hunter +4 atk
Heavy
Heavy weapons do not do well in enclosed spaces like these! If you roll two of the same number in your attack roll (for instance 4,4) you get stuck in something and miss! If you are a ranged, something breaks and likewise! You also do double damage against NORMAL type infected

kuuropii

Seussi
PostPosted: Sat Apr 11, 2015 5:10 pm




Mikael made his way through the portal without much idea what he was getting into. He hadn't really bothered to read the text - as he hardly ever bothered to read anything he received of an official nature on his phone - but when he'd passed the lighthouse, there had seemed to be something going on.

So by coincidence he was here too, looking bright and eager and generally making a nuisance of himself, he'd been sent out to find some zombies but returned in tears not long later. The life hunter who was trying to manage an already busy infirmary decided that they could use him and enlisted him as more or less of a gopher, relaying requests and needed objects in and around the camp and sending people out to get them. It shouldn't have been too hard, it was a mall after all.

Mik had decided this made him somewhat important and had entered the nearby craft shop, liberated some materials fashioned himself a huge badge which he'd pinned to his life jacket which said in big felt-tipped letters.

ASK ME ABOUT THINGS WE NEED.

It was almost a pity he didn't have an exclaimation point over his head.


Baneful
Crew

Dramatic Hunter


Pixie Nyxie

Adorable Waffles

14,125 Points
  • Cat Fancier 100
  • Somebody Likes You 100
PostPosted: Sat Apr 11, 2015 5:24 pm


His solemn look at her, added with a raised eyebrow just added to the emphasizing of:

"Yes, I ate breakfast." Not really, did a MRE bar thing count? He really wasn't hungry. Her wave to people he didn't know...(well he kind of knew Finn but dude was almost a dead ringer for a younger H, perhaps it was the eyepatch and scruff.), drew his attention to the trainees.

Then his gaze was away and he was answering her questions and yet calmly confirming there would be NO ZOMBIE BABIES.

"Unless you plan to be nine months and pregnant, I think you are pretty safe from Zombie babies." Dakota shifted, touching the runic dagger on his leg. "and if you see one, don't hesitate to kill it."



Lucyal


Moon Bonus: Hunter +3 def + 20 extra HP
Weapon Bonus: Melee -
Melee weapons are super effective against ARMOURED type infected, do double damage on this type!
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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