
Announcements (these are primarily for potential threads of extras and updates on the group as a whole)
Day 1 - Announce 1 - Mik/Horace in combat, Civ group notice.
Day 1 - Announce 2 - Call for more civilians, Nellie/Isaac in combat, Jordan/Shu/Ace in combat, Finn/Oliver/Peyton/Milo in combat, Chris/Noemi in combat, Al and Noah join Mik and Horace, Dakota and Molly in combat.
Day 2 - Announce 1 Lukas/Gretchen/ find a civilian woman. Finn/Oliver/Peyton/Milo kill a zombie brutally Noemi/Chris still fighting Molly/Dakota fighting a normal zombie, Molly wrecks its s**t. Horace/Al/Noah/Mik kill their zombie. Rep thanks Mimsy
Mechanics for Staying at Camp! - As it says!
Day 3 - Announce 1 Roland/Shu/Ace/Jordan work together, Mik/Al/Noah/Horace get a spitter, Pey continues to hit hard, Milo misses spectacularly, Mimsy and Robert make wishes, Lydia/Aorangi/Jack find a kid, Nellie and Isaac remain in a pickle.
Day 3 Announce 2 Robert and Mimsy could use a hand, GENTLE WARNINGS from Harrison.
Day 4 Announce 1It starts to get dark. - Cami helps Robert and Mimsy, Kostya killsteals the tentacle, Joy enters combat, leslie helps out nellie and isaac, felicia helps joy, America arrives and texts Rep, Ro gets mad about his coat and hits hard, Jack and co torture a little girl, Lukas' group still have a civilian, Dakota and Molly kill their spitters. Bathroom team knock on the door.
LIGHTS OUT ANNOUNCEMENT - STATUS CHANGE FOR THE MALL ITSELF, ITS DARK
MECHANICS FOR CAMP FORTIFYING
Day 5 Announcement 1 Lina helping in camp. Shu/Ro/Ace/Jordan rescue some civilians. America kills a spitter and covers up her shame.Taym helps her. Gretchen's team protect their civ. Jack drops off his civilian.Team nub goes back to camp while team wet t shirt ******** about in the fountain. Cain touches the zombies, don't do that Cain! Melvin fights. Lights go out. Isaac attacks everything but the zombies. Robert complains.Kostya proves his pro-russian sniper skills, Taymerica head back to camp. Mimsy and Robert kick some butt. Melvin helps with runes. Nellie and Isaac flounder like champions. The sun team meet their first giggler
Tentacle assaults the camp - Optional
Day 6 - Announcement 1 Kostya finds a baby.Horace goes searching for useful thingsf finds a kid, Lex arrives to help, tentacle attacks camp, Otto arrives, and so does Sasha, tentacle is taken down by taymerica. Robert and Mimsy find a kid.
Day 7 - Announcement 1 - Horace finds Lex. Sun group keep fighting, Rep and Harrison kill a tank, Maebe kicks some a**, America adds more to the camp
Barricade Breaker Intro
SPRINKLERS GO ON. STATUS CHANGE - ITS WET
Day 7 - Announce 1
Day 1 - Announce 2 - Call for more civilians, Nellie/Isaac in combat, Jordan/Shu/Ace in combat, Finn/Oliver/Peyton/Milo in combat, Chris/Noemi in combat, Al and Noah join Mik and Horace, Dakota and Molly in combat.
Day 2 - Announce 1 Lukas/Gretchen/ find a civilian woman. Finn/Oliver/Peyton/Milo kill a zombie brutally Noemi/Chris still fighting Molly/Dakota fighting a normal zombie, Molly wrecks its s**t. Horace/Al/Noah/Mik kill their zombie. Rep thanks Mimsy
Mechanics for Staying at Camp! - As it says!
Day 3 - Announce 1 Roland/Shu/Ace/Jordan work together, Mik/Al/Noah/Horace get a spitter, Pey continues to hit hard, Milo misses spectacularly, Mimsy and Robert make wishes, Lydia/Aorangi/Jack find a kid, Nellie and Isaac remain in a pickle.
Day 3 Announce 2 Robert and Mimsy could use a hand, GENTLE WARNINGS from Harrison.
Day 4 Announce 1It starts to get dark. - Cami helps Robert and Mimsy, Kostya killsteals the tentacle, Joy enters combat, leslie helps out nellie and isaac, felicia helps joy, America arrives and texts Rep, Ro gets mad about his coat and hits hard, Jack and co torture a little girl, Lukas' group still have a civilian, Dakota and Molly kill their spitters. Bathroom team knock on the door.
LIGHTS OUT ANNOUNCEMENT - STATUS CHANGE FOR THE MALL ITSELF, ITS DARK
MECHANICS FOR CAMP FORTIFYING
Day 5 Announcement 1 Lina helping in camp. Shu/Ro/Ace/Jordan rescue some civilians. America kills a spitter and covers up her shame.Taym helps her. Gretchen's team protect their civ. Jack drops off his civilian.Team nub goes back to camp while team wet t shirt ******** about in the fountain. Cain touches the zombies, don't do that Cain! Melvin fights. Lights go out. Isaac attacks everything but the zombies. Robert complains.Kostya proves his pro-russian sniper skills, Taymerica head back to camp. Mimsy and Robert kick some butt. Melvin helps with runes. Nellie and Isaac flounder like champions. The sun team meet their first giggler
Tentacle assaults the camp - Optional
Day 6 - Announcement 1 Kostya finds a baby.Horace goes searching for useful thingsf finds a kid, Lex arrives to help, tentacle attacks camp, Otto arrives, and so does Sasha, tentacle is taken down by taymerica. Robert and Mimsy find a kid.
Day 7 - Announcement 1 - Horace finds Lex. Sun group keep fighting, Rep and Harrison kill a tank, Maebe kicks some a**, America adds more to the camp
Barricade Breaker Intro
SPRINKLERS GO ON. STATUS CHANGE - ITS WET
Day 7 - Announce 1
PHASE 2 BEGINS - INFECTION PHASE
Day 7 - Announcement 2 Updating people on what is happening with the infection.
Day 8 - Announce 1
Barry's back!
Day 9 - Announce 1 Update on Barry's second retreat, thanking for civilian dropoffs from various groups!
Prelude to Boss 1 Boss info and CITZ ANTIDOTE INFO
Day 10 - Announce 1 Talking about the boss, people infected.
Barry's last stand
BOSS PHASE 1 - RANGED
BOSS PHASE 2 - NIMBLE
BOSS PHASE 3 - MELEE AND NUKE
WRAP TAG
FOR ANYONE JUST JOINING..
Rep sent out texts to all available hunter’s phones requesting backup on a green-eyes class mission which required immediate aid. Many came to help and found out quickly that the mall which was the target of the mission was completely out of control. There are two main camps established at present, the main camp is situated at the front doors of the mall, behind the shutters and the secondary and much smaller camp - dealing almost exclusively with civilians - is situated at the ice rink. The rest of the mall is in chaos, with infected stalking the hallways and attacking the unwary. The mall is closed and a perimeter is held.
It is night. It is dark, the lights are out. It is wet, the sprinkler system is enabled.
Main Camp - It is a mess of barricades and built up and repeatedly destroyed defences, it requires fortification, especially now when everyone is vulnerable. It is constantly under attack from a large infected known as a barricade breaker or simply Barry.
Ice Rink - This camp is an absolute mess of blood both human and infected, and is where the daily announcements originate. If anyone finds a civilian they are advised to bring them here.
Announcements - Each day Rep will do a PA system announcement update of the state of things in the mall, these are worth reading to find out what other groups are up to if you do not have time to backread.
That’s about all you need to know, don’t hesitate to ask me if there’s anything you’d like further clarified on here.
Quote:
This mission is open for Potential Hunter Recruitment scenarios. If you have a quest hunter, or even just a hunter you've been thinking about questing or decided might be neat right now, and would like them to have this orp as the place/circumstance of their recruitment, you may play that civilian in this orp. Be careful not to actually let them get killed, be mindful that they have no special weapons or healing powers and that their experience is mainly that of seeing shadows and having a vague Fear-sense. It's even very possible that such an ability has never fully manifested for them until the attack on this mall.
PC Civilian Stats:
15 hp
dice: 2d4-6
If you have any questions about this, just pm or IM lizbot!
-liz
PS: this is not an opportunity to get a hunter well under or over the age limits, but maybe a year or two beyond those limits could potentially pass under the radar
PC Civilian Stats:
15 hp
dice: 2d4-6
If you have any questions about this, just pm or IM lizbot!
-liz
PS: this is not an opportunity to get a hunter well under or over the age limits, but maybe a year or two beyond those limits could potentially pass under the radar

These last throughout this entire mission, even if you become infected.
Division Buffs. - More than a coat.
Division Buffs. - More than a coat.


Trainee - +2 atk
Intermediate +3 atk
Hunter +4 atk
Strong. Can be added to fear rolls also.


Trainee - +1 def + 5 extra HP
Intermediate +2 def + 10 extra HP
Hunter +3 def + 20 extra HP
Sturdy. The HP boost is a permanent increase to the cap of your health (at least for the duration of this mission), in other words if you use a healing fear it will bring you up to this additional limit.
The defence bonus is always added to your normally rolled defence dice to give a consistent bonus.


Trainee - -1 from damage modifier (usable 10 times)
Intermediate - -2 from damage modifier (usable 15 times)
Hunter - -3 from damage modifier (usable unlimited times)
Accurate. If you’d roll -6 for accuracy then you’d roll -5 etc


Trainee - 1 extra use of a runic - In addition to your own, cleared for all level 1 runics for this mission. (whether you’ve unlocked them or not)
Intermediate - 3 extra uses of a runic - In addition to your own, cleared for all level 1 runics for this mission. (whether you’ve unlocked them or not)
Hunter - Unlimited extra uses of a runic - Cleared for all runics for this mission. (whether you’ve unlocked them or not)
Healy as ********. Go ******** bananas with those bandages


Trainee -Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 5, you fail (so 6, 7, 8, 9 or 10) you fail
Intermediate - Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 6, (so 7, 8, 9 or 10) you fail
Hunter - Choose any of the above for your rank and roll a 1d10 to see if you get it, if you roll over 8 (so a 9 or 10), you fail
Whatever you choose stick with for the duration of the mission.
Jack of all trades

Weapon Type Buffs/Nerfs. - But wait, there’s more!
gaia_diamond Ranged gaia_diamond
Ranged weapons are able to attack the SPITTER type infected for no auto damage!
gaia_diamond Melee gaia_diamond
Melee weapons are super effective against ARMOURED type infected, do double damage on this type!
gaia_diamond Heavy gaia_diamond
Heavy weapons do not do well in enclosed spaces like these! If you roll two of the same number in your attack roll (for instance 4,4) you get stuck in something and miss! If you are a ranged, something breaks and likewise! You also do double damage against NORMAL type infected
gaia_diamond Light gaia_diamond
Nimble weapons such as daggers and fists are very effective against SPEEDY type infected. Double damage against this type!!
gaia_diamond Other gaia_diamond
If your weapon does not clearly fall within any of these categories or straddles two categories choose the one you feel most appropriate to your weapon, use your own judgement. You can have only ONE type of weapon buff in this mission.