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Posted: Mon Dec 10, 2012 9:46 am
Vesuvius, Squire of Pluto Donavan Flynn
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Posted: Mon Dec 10, 2012 9:47 am
Name: Donovan Flynn
Nickname: Don, Flynn
Age: 24 25 26
Birthday: March 2nd
Sign: Pisces
Gemstone: Aquamarine
Blood Type: AB-
Fav. Food: Meat, Potatoes, & beer
Hated Food: Anything fancy and gross, like snails.
Job: Reporter for a Nature Magazine
Hobbies:
En Garde! – Yes, he’s quite aware that fencing is a dying art but anything that puts a sword in his hand is the hobby for Don! He grew up on swashbuckler movies and wanted to emulate them as a child. I guess he just never grew up past that, channeling his desire into a hobby. He enters tournaments occasionally and will attend classes as well. He’s an avid poster on fencing forums to help novices.
Mug of Ale – Like every good pirate Flynn likes to get drunk! He’s often to be found at watering holes around the city drinking a mug of beer and singing a jaunty tune when he gets a bit schnockered.
Reading –Few know it but Flynn is a big person for reading, too. He is often in foreign places on assignment so this is his main means of entertainment. Any high flying tale is good for him but pirates and swashbucklers are his favorite! For him it’s all about the suspense and the romance of the high seas. This puts him in many book stores for his own copy or in the library to borrow one. He’d also like to find a good book club for this sect of highly underrated literature.
Virtues:
That’s What Charlie Sheen Said – Flynn is hilarious! Or, he'd like to think so. He certainly tried hard and will use this to put anyone at ease through humor. Whether it’s trying to entertain a crowded bar that might otherwise be annoyed with his singing or being surrounded by his pals he will have everyone in stitches. It’s only a matter of time and, as a bonus, this gets him out of trouble quite often.
I’ll Save You! – Don has a very strong sense of justice and will not hesitate to step in when he sees something happening that shouldn’t. Be it kids bullying another child or a woman being harassed by some guy. It doesn’t even register to him – he’ll step in and offer his services to correct the problem, no questions asked.
Old World Charm – Flynn is certainly the type of guy to kiss hands and open doors. He was raised with impeccable manners and learned how to treat women from the old movies he used to watch with his grandpa. He believes every woman is a Queen and will ALWAYS treat them like ladies. As an added bonus this often makes him attractive to the ladies and rather charming which isn’t too bad, either.
Adventurous – Flynn is game for most new experiences and thrills. He’s been bungee jumping, sky diving, cliff diving, and has tread around active volcanoes in his lifetime. If you want him to try something the answer is almost always yes! If you need a hand to hold while you want to try something new he’s a good guy to go with and will encourage you every step of the way.
Flaws:
Bit of a Snob – Since Flynn grew up on all of the old movies and in the old ways he thinks anyone that doesn't follow those traditions is uncouth. He'll actually be offended if a woman gets upset with him for opening a door for her and he'll point out pretty loudly that someone should have said "pardon me" if they bump into him. Taking it to this degree borders on rude in itself so it often gets him into trouble. He's had more than one scuffle started this way.
Doesn’t Stop to Think – Sure, Don will step in to help a woman being harassed by a guy but he’ll also fail to notice that the guy is twice his size. In other words, he doesn’t stop to weigh the odds of any situation. He acts without thinking, responding to his sharp sense of right and wrong. This sometimes puts him on the wrong side but more often than not it just gets him hurt or embarrassed.
Eternal Child – In a lot of ways Flynn is still a big child trying to avoid growing up. The Peter Pan syndrome set in when he hit twenty one and hasn’t really gone away. He shows this in his inability to be serious and his inability to stay in any one place for too long lest he become attached to something or someone. It’s sort of like putting his fingers in his ears and singing “lalalala” while you try to explain to him why he should take responsibility for his life’s direction because truth is that he doesn’t have one.
Drifter – He just cannot stay in any on place or with any one person for a very long time. He’s simply incapable. Ties are for people who can afford to put down roots and can cope with the serious parts of life. Don isn’t one of those people. He doesn’t even have his own apartment or a steady job. He crashes on couches and takes off for parts unknown whenever he’s on assignment and doesn’t want to be stuck missing anyone or anything.
PHYSICAL DESCRIPTION
Eyes: Very dark green eyes, almost emerald in color. Shape is CC
Hair: Very clean cut dirty blond hair
Face: Refer to reference, please.
Clothes: He’s very much a slacks and polo kind of a guy. He’s also a bit of a rogue so if you want to put him in Jeans and a Tee Shirt you can, too. Just put him in a jacket if he wears jeans, please.
Reference 1
Knight Title: Vesuvius, Page of Pluto
Challenge: “You can always learn from your sins”
Uniform: See Reference. Past that – CC. Should be brown, black, and cream with embellishments of the red and gold from the swatch. Reference 2
*Totally CC. Take these as suggestions and make them work within the Mars theme if you can. Whatever you want, I'm ok with. Top – cream colored shirt that comes to the elbows and billows. Bottoms – Pants tucked into the boots Gloves – Nope! Belt – yes, please. Wideish leather belt Shoes – Boots with folded over tops Shoulders -- Nothing Accessories – Rapier hung from the belt. Maybe leather bracers Weapon –
Page - A plastic rapier like the kind you get from a carnival. Easily breakable and not capable of really doing anything.
Squire – A small slim blunted practice fencing rapier. See note at the bottom.(For anyone that’s seen fencing you know what I’m talking about.) Practice Rapier These rapiers are very flexible and have a capped tip so it is incapable of doing any sort of damage.
To activate his power the rapier must be drawn and must be brandished and pointed at the intended victim. The magic throws up a wall around them that only the victim can see. The wall surrounds the victim in completely darkness, isolating them from where they were. They cannot hear any sound from outside the wall and cannot see past it. Time feels differently, slower, in this void to further the isolated feeling. The time spent in the void feels double what it actually is but this only serves to further their isolation and will not affect them physically or once the wall is gone. No physical attacks can get through the wall but magic can so long as it's magic that the caster doesn't have to use physically (say a turbo charged hit or something). Being hit or hurt by any outside influence brings them immediately out of this power. He can channel this affect for up to 30 seconds. This effect, of course, is negated by Vesuvius being hurt or distracted himself.
Knight - An ornate rapier, still blunted and tipped. (hilt in this style, if you please: Rapier Hilt ) same circumstances apply.
This power can target one or two people. The rapier must be pointed at the victim or between them for the effect to work. The effect is exactly the same as the first but time slows even further to thrice the time spent inside. Again being hit or hurt by any outside influence brings them immediately out of this power. The effect lasts up to 60 seconds total for 1 target or up to 30 seconds total for 2. The effect still must be constantly channeled and can be negated by Vesuvius’ pain or distraction.
**A note about fencing rapiers - These are small, slim foils that are extremely flexible and are usually made of softer metals. They are slim conical shaped blades without an edge and a tip capped in a small metal ball. They cannot do damage of any kind. They have no edge to cut and no tip to pierce. It you got hit by one the blade is so soft it would give to the pressure of the blow and be mostly rendered useless. The blade for my progression will stay the same. Only the hilt will be more ornamental as it goes.
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Posted: Tue Dec 18, 2012 8:58 am
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Posted: Thu Jan 31, 2013 9:50 pm
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Posted: Tue Feb 26, 2013 8:46 am
Requirements:Squire - FIVE battles - X X X X XEIGHT regular - X X X X X X X XEIGHT solo - X X X X X X X XKnight - SIX battles - X X X X X X TWELVE regular - X X X X X X X X X X X X TWELVE solo - XXX XXX XXX XXX
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Posted: Tue Mar 26, 2013 10:30 am
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Posted: Mon Apr 15, 2013 9:07 am
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Posted: Tue May 28, 2013 11:13 pm
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Posted: Wed Jul 10, 2013 10:27 am
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Posted: Fri Sep 13, 2013 9:22 am
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Posted: Fri Nov 22, 2013 12:29 pm
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Posted: Mon Feb 03, 2014 3:49 pm
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Posted: Thu Apr 24, 2014 11:17 pm
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Posted: Sat Jan 10, 2015 10:59 pm
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