Welcome to Gaia! ::

♥ In the Name of the Moon! ♥

Back to Guilds

A Sailor Moon based B/C shop! Come join us! 

Tags: Sailor, Moon, Scouts, Breedables, Senshi 

Reply Information!
[FACTION] Negaverse: Corrupted Senshi

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


The Space Cauldron

Captain

PostPosted: Sun Aug 15, 2021 9:32 am
What is a Corrupted Senshi?

    Corrupted Senshi serve in the Negaverse. The Negaverse is a military-based Chaos faction, whose power comes from Metallia and is distributed among the ranks. The Negaverse operates under a strict structure and disobedience will be met with punishment; the stronger a character grows, the more influenced they are by Metallia’s will and the more difficult it will become to disobey. The Negaverse believes that the White Moon Senshi and Knights, and all those who align with them, are a plague and must be stopped at all costs. This means that officers of the Negaverse understand that, for the good of the Earth and all mankind, they need to take drastic measures to ensure the forces of the White Moon don’t destroy the world as we know it.

    Several Factions operate within the Negaverse; Negaverse Agents and Half-Youma Agents, Corrupted Senshi, Youma, and Corrupted Mauvians.

    All members of the Negaverse are heavily influenced by Metallia’s will, and as such will find it easier to perform tasks that may have otherwise been horrifying to them. Draining energy and taking starseeds should become second nature, and characters should grow to understand that these are necessary sacrifices to secure Metallia’s reign, and to ensure the forces of the White Moon are stopped.

    Metallia rules The Dark Kingdom and is practically a deity within the Negaverse. Though she is almost never seen or heard from, the highest ranked officers act as her mouthpiece and deliver her commands. Metallia is the single source that powers all Negaverse Agents, and while she does not actively inhabit the minds of her officers, constant acts of disobedience or treachery will attract her attention. Queen Laurelite is Metallia’s highest representative, and she often leads large meetings and distributes commands to the General Sovereigns: General King Axinite, who leads the Information Branch, General King Lepidolite, who leads the Infiltration Branch, and General Queen Hessonite, who leads the Special Operatives Branch. Player owned General Sovereigns operate in tandem with the above characters and have earned leadership roles within the Negaverse that help them shape and direct Metallia’s forces. Generals and Corrupted Eternal Senshi operate directly under them, and often have Captains and Corrupted Super Senshi, and Lieutenants and Corrupted Basic Senshi they look over. Captains may directly watch over Lieutenants and Basic Corrupted Senshi.

    Members of the Negaverse are expected to follow the rules and commands of higher ranking officers, and should be expected to be ICly disciplined or punished if they disobey.

    Corrupted Senshi are less common than Negaverse Agents among the ranks of the Negaverse but are expected to fulfill the same roles and responsibilities. Senshi are traditionally considered enemies and so some Agents may still look down on Corrupted Senshi despite their allegiance to the Negaverse, and youma still perceive them as enemies. While more intelligent youma may recognize that they are allies, feral youma may be prone to attacking lower ranked Senshi, and youma will not follow the commands of Senshi regardless of rank. Corrupted Senshi have a power level and abilities are on par with the White Moon Senshi however have several notable differences—the most prominent being a hole in their chest and forehead, and the ability to have generally darker and more dangerous magic. Unlike White Moon Senshi, they do not have any past life memories and cannot access their homeworld, but they do gain some Negaverse abilities such as teleportation and the ability to drain energy and pull starseeds.

    Chibi Senshi cannot be corrupted into Corrupted Senshi, nor can a character awaken as a Chibi Corrupted Senshi. All Corrupted Senshi should awaken between the ages of 14-27, however any Senshi that are awakened between ages 21-27 will have noticeably fluctuating magic. This may mean that their magic manifests weaker than how it is stamped but has more uses, it may manifest in such a way that it attacks the wrong target, it may manifest with a more powerful effect but at the cost of reduced uses or draining the senshi to near exhaustion. These oddities may be handwaved so they don't occur in RP but should be noted by the character. By Super stage these oddities will disappear, however a ritual of the player’s discretion will need to be performed prior to unlocking magical stability. This may include venturing into the Rift with a chaperone, consuming a starseed, working with a General Sovereign, etc. This ritual just needs to show your senshi becoming more in tune with their magic; you must PM the mule for approval, though!

    All Corrupted Senshi must be awakened by a General Sovereign or higher ranked character, who must force Chaos into their starseed to awaken them. Corrupted Mauvians can sense unawakened Senshi, and any General who attempts to corrupt a civilian and is having difficulty may be able to identify the unawakened starseed as belonging to a Senshi. Corrupted Senshi can be upgraded by Chaos Mauvians who have a permission and a Chaos Crystal from a General Sovereign, or they can be promoted by a General Sovereign. Chaos Mauvians are Guardian Cats who have the ability to sense a civilians’ untapped potential and can provide newly awakened Senshi with the Henshin Pen they need to power up into Sailor Scouts, the phrase they need to power up, and can also help them learn their Senshi names and Spheres. Corrupted Senshi can either use their Senshi name, or adopt a mineral name. If they choose to adopt a mineral name, they are officially named by those who corrupt them, though they may choose a name from the database if they are permitted to. If anyone attempts to awaken or corrupt a Senshi and are not the appropriate rank, the efforts may be ineffective or may result in a full youmafication.

    Members of the Negaverse are encouraged to utilize Destiny City Medical Center, a Negaverse owned and operated hospital that gives them free checkups, medical aid, and various other treatments if they choose to opt in for it.

    Players with a Corrupted Senshi may also be interested in the Negaverse Training Guide, the Negaverse Intelligence Database, the Negaverse Branch Roster, the Negaverse Medal Thread, and the Negaspace and the Rift Information thread.
 
PostPosted: Sun Aug 15, 2021 9:32 am
Negaverse Tools and Corrupted Senshi Resources and Accessories

    Upon joining the Negaverse, all Corrupted Senshi are given access to a few tools and resources to make them into the most effective officers they can be. They will also receive the Henshin Pen they need to power up into a Senshi.

Henshin Pen

    A Henshin pen is a small, compact tool that a civilian should keep on them and use to power up into their Senshi form. It has no other function or purpose than to allow a Senshi to access their powered form, and should look similar to the Henshin Pens used by the canon Sailor Scouts. A Chaos Mauvian will be tasked with pulling these items out of a magical subspace when a Corrupted Senshi is brought into the Negaverse. As the Senshi grows in power, the pen will change along with them. A General Sovereign can upgrade a Senshi to give them more power, in which case their pen will forcibly change with them as they grow, or a Chaos Mauvian can get permission from a General Sovereign to upgrade them. They will be given a chaos charge crystal that can be installed into the pen and will allow the Senshi to unlock their next stage of power. A Senshi will only ever have one Henshin Pen; they are incredibly sturdy and cannot be easily broken.

    The exception to needing an upgrade to the Henshin Pen to unlock the next stage of power is a Royal Senshi; if a Senshi ever reaches this stage, Metallia will supercharge their starseed. Their Henshin pen will not change if they unlock their Royal stage.

    Senshi cannot power up if they do not have their Henshin Pen; civilians must carry their pen to access their Senshi stage, however once they have powered up, the Henshin Pen will safely disappear to their subspace unless the Senshi then manually summons it.

    Henshin Pens do not have an aura; because they are carried while in civilian form, they need to be discreet. Senshi cannot have an alternate transformation tool; they cannot have a Henshin Brooch or a Henshin Bracelet, for example. While Pens may be unique to the Senshi, they cannot be modified into any other shape or form.

Training Guide

    All new recruits, or newly corrupted agents, will be given access to the Training Guide. This is vital information and there is no excuse for a character not to know this information. Any character in a leadership position who fails to provide this resource for new recruits will be reprimanded, and new recruits who fail to learn this information of their own choice may be punished more severely for any infractions. This information should be known to all members of the Negaverse within the first two weeks of joining the Negaverse. The Training Guide can be accessed from the Computers in the Castle or on the Negaverse issued Tablet.

Tablets

User Image


    Negaverse Tablets are the most effective way for an officer to access Negaverse resources. They offer a variety of functions and can be utilized just about anywhere. They have two forms; when not in use it will appear to be a thin silver rod approximately eight inches long and will appear similar to a pen. A purple crystal is embedded in one end. The pen has a button on the side that will allow a Senshi to speak into the pen like a microphone to record a message that can then be sent out as a distress message; this button also sends out the message with a GPS location. The pen can also be used to call other members of the Negaverse to communicate with in real time. All calls and messages have a unique 'Caller ID'; this will always be their official Powered Name and there is no way to alter the name that displays when messages send.

    When the Senshi wants to utilize the full tablet functions, the pen can be pulled apart into two halves, connected by a metal strip that will allow the two halves to be stretched up to a foot apart. Once the two halves have been pulled apart, a holographic touch screen will appear. The tablets are charged by the tiny purple crystal; visits to the Negaverse can recharge the tablet in as little as three hours. The crystals will hold a charge of sixty hours of active use; if a Senshi cannot access Negaspace or needs a quick charge, gathered energy can be siphoned into the crystal to extend its life.

    The tablet screen allows access to several applications, however access to them is dependent on a facial recognition scan. If the tablet detects the face of anyone other than a member of the Negaverse, it will immediately shut down and can only be accessed again while being reopened in Negaspace. Current Applications include:

    • The Negaverse Database: This application links to the database outside of the Dark Kingdom however does not allow information to be uploaded like the computers in Negaspace. Information can be accessed from here but cannot be edited.

    • Messaging: A messaging system on the tablet allows the Senshi to record a message and send to anyone else in the Negaverse or type a message to be delivered to their account. The messaging application has a complete list of all Negaverse agents, including Officers, Corrupted Senshi, and even some Youma that have shown intelligence and can be trusted enough to have access to this information. Officers can choose to customize their information a bit; the list will allow them to set up a profile that includes information on their Branch, their team, or their abilities. They may choose to upload a work-appropriate image as well. The messaging system is not monitored, and there is no block function; if any officers are found harassing another officer, they will be punished appropriately.

    • Camera: A camera that allows pictures or video to be taken; flash is optional. While it can capture sound, the microphone will only pick up noises within ten feet.

    • Notes: This application allows the user to take notes, either by writing with their finger on the tablet screen, using the onscreen keyboard, or by using the voice to text feature the tablet offers.

    The official operating system is based off of unique Mauvian designed and is known as chaOS. If a character wants to create an app they can use whatever coding language they like; the formatting of the Tablet can accommodate any recognized coding language. Apps should be approved through The Space Cauldron before being ICly put into play.

    Every member of the Negaverse will be assigned a tablet and an account to sign on with it. If the tablet is damaged they need to take it to a Mauvian for repair. No one can access any tablet but their own. All tablets are designed with accessibility features in mind and have an optional screen reader program installed. Mauvian technology has also been installed to provide real time subtitles and captioning for all video and audio messages.

    Before tablets, the Negaverse used Communication Crystals to communicate. These are a now defunct method of communication that could send and receive transmissions, create a distress call, or recieve updates or announcements sent from superior officers. While some officers may have chosen to keep theirs, they are almost never used and offer no benefit.

Subspace

    Subspace is a little pocket dimension that Senshi can utilize for storing items. This functions essentially as a miniature storage unit and is roughly the size of a backpack. Senshi can access this immediately upon awakening and will have an innate understanding of how to reach it, put something in, and pull something out. All sorts of items can be stored here, such as first aid kits or snacks. Any perishable food will deteriorate at the same rate it would on Earth; things will continue to age while in subspace, and living creatures cannot be sent to subspace. Subspace cannot hold any weapons, and is only accessible by the Senshi it belongs to. To summon an item from subspace, the Senshi simply needs to focus on the item and it will be drawn into their hand. Similarly, to send something to subspace, the Senshi needs only to imagine and focus on mentally tucking it away there.

Salary

    Salary determination requires taking into account a character’s rank, length of service, standing with the Negaverse. Salary is typically expected to be supplemental pay, but agents who also have a Negaverse sponsored job (as is common in the Infiltration branch, where the Negaverse can set them up with a job that will aid them in branch duties) may have this bonus tacked onto their typical salary for that position.

    Salary is determined by meeting certain benchmark goals as well as a flat base pay. A first stage character will get a base pay of $1600 per month, a second stage character can get $2000, a third stage character can get $2500, and a fourth stage character can get $3000+. This salary will increase depending on years served, especially in the case of agents who have shown consistent and thorough performance while meeting quota. This can be assumed to be +$100 per month for years served. Time spent where the character did not power up for personal reasons will not accrue any bonuses unless OOCly approved.

    This is a loose parameter for what to expect and we will work with players who want to earn more or less, so please PM to work out specifics if you want to use more than the basic parameters above! Players who want their character to be eligible to earn a higher salary can be easily approved for this; if your character has projects or events they are working on for the Negaverse, have accumulated at least ten medals, or regularly spends (or is willing to spend) their ‘35 hour work week’ doing Negaverse aligned duties (such as Infiltration positions in Destiny City, Negaverse tasks or paperwork around the castle, or training themselves/others/etc.) they will be eligible for higher pay.

    If a character is younger than 18 years old, their salary may be put into a bank account owned by the Negaverse to be transferred to them upon their 18th birthday; until then, they will have a bank card to use but may need to work with a superior officer to access large sums of money. Financial aid classes and guidance are available. Due to Mauvians’ technological skills, they can leave a clean trail to avoid any tax or audit issues. If a character chooses to forego their salary, the Negaverse can pay the amount of their salary in the form of a donation of their choice, or do some other goodwill for the city in their honor (such as setting up scholarships or investing the money back into the Negaverse and its projects).

    One Time Bonuses

      Upon reaching second stage, all Negaverse characters are eligible for a one time $500 bonus. Upon reaching third stage, all Negaverse characters are eligible for a one time $1000 bonus. This can only be granted once; if a character does multiple side swaps and returns to the Negaverse, they do not get an additional bonus for regaining lost ranks. If a character has reached a rank prior to this release, they will be compensated with their bonus with their first paycheck.

    Recurring Bonuses

      These can be distributed based on need/player desire. If a character has ICly been going above and beyond in such a way that is documented in RP (shown in RP, not just handwaved or headcanoned off screen), they might be spotlighted/rewarded for their dedication. There might be bonuses for gathering starseeds, draining energy, taking down enemy combatants, running successful missions, etc; players interested in this option should reach out to the mule to discuss what they are hoping for/what fair compensation they are seeking. Bonuses can be treated as accomplishing certain tasks that go above and beyond, or as ‘overtime’ for work already expected of them.

    OOC Exemptions from Salary

      If a player wants to avoid changing their character’s living situation or has plots that require their character to remain within a certain pay bracket, there are some ways to ICly navigate this and we can work with players OOCly to find a plot explanation that satisfies them. Some explanations might be sudden and unexpected bills (home repair/increased living expenses/auto accidents/family emergencies/etc.) that constantly drain any extra funds they might have been eligible for. In some rare cases, there may be some issue within the Negaverse that would limit funds reaching them, such as a Captain/General redirected funds that should go to them elsewhere, but this is not commonplace and would require a plot. We are willing to work with players to ensure this doesn’t disrupt plots or character types they want to play, but we do want to open up the doors for the Negaverse to begin to adequately compensating their workers.

      Credit for working to introduce a Negaverse Salary goes to Sunshine Alouette/General Aquamarine!
 


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Sun Aug 15, 2021 9:33 am
Growth and Stages

About the Basic Corrupted Senshi

    As a basic level senshi you have access to a few unique powers and abilities. At this stage you will begin your journey into fighting 'Order' and protecting the world. Your main goal should be staying alive and introducing yourself to your new Senshi powers. You will most commonly be put under a Corrupted Super or Eternal Senshi to watch over you as you grow and adapt, as you share the same abilities, but Basic Senshi may be put under Captains or Generals as well.

    These abilities are for Senshi that awakened between the ages of 14-20 or for Senshi who have created the necessary Growth Rituals to access standard magic!

Responsibilities

    As a first rank Senshi, your primary focus is training. You were recruited with a purpose in mind, and should be taking this opportunity to learn about the operation, the Branches, and the people who run this place. Once here you'll have all the resources you need: people to teach you how to fight, how to gather energy, and the answers to all your questions. You are likely to get a few tasks to orient you with the different Branches of the Negaverse, but primarily, you will be learning the basics. At this stage you cannot teleport, so you will need to rely on your superior officers to get you in and out of Negaspace! You should start by gathering energy, and pull starseeds if directed. You have no major responsibilities except to respect those above you in the Negaverse hierarchy and take this opportunity to get settled and improve yourself.

Powers

    As a Basic Senshi, you are just entering the war but you still have a chance to make a big impact! You have access to the following abilities:

    • You have a basic magical attack which can help dust youma if it decided to attack you, but against another powered individual is not lethal under any circumstances.
    • You gain a natural durability that makes your body more resilient to physical attacks. Senshi uniforms make them naturally more resilient to natural weather conditions as well!
    • You are now capable of jumping 2-3 stories high (maximum) and have an increased speed of 2x your normal civilian pace. At this stage, you also gain 1.25x your normal civilian strength.
    • You have the ability to drain energy from a person's body, as well as reach into their chest and draw out a starseed. At this point in time you can drain energy from one target at a time.

Fuku/Uniform

    Full requirements for all stages can be found in the Custom Procedure Thread. Uniforms typically get more detailed as Senshi rank up, so as a first rank Senshi you should typically have the most basic version of your outfit

    • Must have some kind of collar be it the traditional Sailor collar, a modified version of the collar, or a scarf or wrap that suits that purpose. A collar is defined as something easily identifiable on the senshi, that exists below their chin and at or above their shoulders. A choker or thin necklace wouldn't count; there are a lot of options for a collar as long as it meets the above criteria, however it should also not be easily confused with another uniform piece.
    • Must have a cracked black hole in their forehead and chest. They may have a tiara, chest bow, and brooch, but these are optional. At least one of the cracked black holes on their skin must be visible.
    • Must have incredibly long hair; their civilian hair length grows to extreme lengths as a byproduct of the Chaos that floods through them when they power up.
    • Must have chest and butt bows of some kind. A chest bow may be substituted by a similar accessory (such as a tie) but must be obviously present and be a distinctive part of the uniform. Sashes or another easily identifiable accessory around the waist/butt area are permissible in places of butt bows.
    • Must have dominantly black/grey/navy/brown/dark-colored bodice. This also means that the bodice should not be obstructed by other colors or layers in such a way that makes it difficult to see. The bodice is identified as the lowest layer of fabric worn over the chest.
    • Corrupted Senshi should not be holding any weapons, wear any masks that cover the eyes or more than half the face, should not have armor, and should not have anything that could be mistaken as a cape.
 
PostPosted: Sun Aug 15, 2021 9:33 am
Growth and Stages

About the Corrupted Super Senshi

    At this stage you have begun to comfortably grasp your role and are coming to terms with your new powers. As a Super Senshi you are stronger and more resilient. You will be given more responsibilities and power, and you are expected to represent the Negaverse to the best of your abilities.

Responsibilities

    As a Super Senshi, you should continue to focus on improving yourself. Many Super Senshi choose a Branch to specialize in and further hone a specific set of skills. A Super Senshi is given an increased quota of energy and starseeds to collect, but this amount may be influenced by the expectations of the General or Eternal Senshi you serve under. You may be expected to look after some Lieutenants or Basic Corrupted Senshi of your own and help guide them on their path in the Negaverse. Lieutenants or Basic Senshi who perform poorly will reflect poorly on the Super Senshi assigned to watch over them, so it’s important to keep an eye on yours. You should be practicing and exploring your new powers and you should continue to represent the Negaverse to the best of your abilities.

Powers

    As a Super Senshi, your physical and magical abilities improve and you have access to the following abilities:

    • In addition to your basic magic, You have access to your Super stage magic, which is a stronger and more effective version of your Basic Senshi magic. It is easier to defend yourself against other powered characters.
    • You have an increased speed of 2.5x your normal civilian pace. At this stage, you also gain 1.5x your normal civilian strength.
    • You can drain energy a bit easier, which means you can collect more from a person in less time. With great focus, you can simultaneously drain energy from up to five people within a five foot radius of you.
    • You now have the ability to teleport. Teleporting takes a vast amount of your energy, so starting out you won't be doing it frequently. When you first begin to teleport, you might feel as if you have been sprinting for a mile. At this stage, you can teleport to any location within Destiny City that you've previously been before, but the further you teleport, the more exhausted you will be. It's nearly impossible for a new and unpracticed Super Senshi to teleport long distance, but experience can make this easier! Only the most experienced Super Senshi should even be attempting to teleport with a companion; even with practice this will be incredibly draining and may result in unconsciousness. However, it takes significantly less energy to teleport to Negaspace and back to Destiny City.
    • Teleportation during battle is common, however it is sometimes draining. When first starting, you may comfortably teleport around the battlefield roughly three times, but anything else will be extremely taxing until you practice. Practice will build up toleration!
    • Experienced Super Senshi can summon their direct subordinates to them at no cost of energy. This is easiest when done in Negaspace, but with great concentration they may also be able to summon them while in Destiny City. They can only summon one at a time.

Fuku/Uniform

    Full requirements for all stages can be found in the Custom Procedure Thread. As a Super Senshi, you should have an upgraded version of your Basic outfit.

    • Must have some kind of collar be it the traditional Sailor collar, a modified version of the collar, or a scarf or wrap that suits that purpose. A collar is defined as something easily identifiable on the senshi, that exists below their chin and at or above their shoulders. A choker or thin necklace wouldn't count; there are a lot of options for a collar as long as it meets the above criteria, however it should also not be easily confused with another uniform piece.
    • Must have a cracked black hole in their forehead and chest. They may have a tiara, chest bow, and brooch, but these are optional. At least one of the cracked black holes on their skin must be visible.
    • Must have incredibly long hair; their civilian hair length grows to extreme lengths as a byproduct of the Chaos that floods through them when they power up.
    • Must have chest and butt bows of some kind. A chest bow may be substituted by a similar accessory (such as a tie) but must be obviously present and be a distinctive part of the uniform. Sashes or another easily identifiable accessory around the waist/butt area are permissible in places of butt bows.
    • Must have dominantly black/grey/navy/brown/dark-colored bodice. This also means that the bodice should not be obstructed by other colors or layers in such a way that makes it difficult to see. The bodice is identified as the lowest layer of fabric worn over the chest.
    • At Super stage, all senshi bottoms must have two stripes, or multiple layers of fabric to denote rank. A sash or similar item is permissible.
    • Corrupted Senshi should not be holding any weapons, wear any masks that cover the eyes or more than half the face, should not have armor, and should not have anything that could be mistaken as a cape.
 


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Sun Aug 15, 2021 9:33 am
Growth and Stages

About the Corrupted Eternal Senshi

    Eternal Senshi command great respect within the Negaverse and as such you have earned your place in a position of leadership. While you still report to the General Sovereigns, your new role means that lower ranking officers will come to you for guidance. You are given much more freedom to effectively serve the Negaverse and are encouraged to run missions or make efforts to improve the Negaverse. You need to set a good example for lower ranking officers and are expected to represent the Negaverse to the best of your abilities.

Responsibilities

    As an Eternal, you are in charge of overseeing the Captains and Super Senshi to ensure they are still growing and that they are effectively training their first stage subordinates. As an Eternal, it is always required to be some sort of leadership or guidance figure to help lower ranking officers adjust and grow. Your duties now include keeping an eye out for promising new recruits. As a powerful officer in the Negaverse, you are expected to gather more energy and starseeds, and you should be active in your Branch. While all officers might not be inclined to engage in physical combat with the White Moon, you should be working towards their eradication in some way, even if it’s just through Infiltration in your civilian life or by collecting Information on the enemy in any way you can. You report direction to the General Sovereigns (especially, though not limited to, those in charge of your Branch). You have the experience and skill to run your own missions, and can coordinate with your subordinates or other Generals or Eternal Senshi to run them.

Powers

    As an Eternal Senshi, your physical and magical abilities improve and you have access to the following abilities:

    • Your speed has increased to bursts of up to 3x your normal civilian pace, and your natural agility has improved phenomenally, allowing you to respond quicker and with more dexterity. You are slightly more durable to physical attacks now, but third stage Knights have immense physical strength so you need to be careful. You gain 2x your normal civilian strength at this stage.
    • In addition to your Basic and Super magic, you also gain access to your Eternal magic, which is typically very powerful. It is incredibly draining to use all of your spells in one battle, but as you grow more accustomed to using your magic and settle into your new powers, using multiple spells will drain you less.
    • You can now teleport easily and it is far less draining. You can comfortably travel more frequently and to further distances, though you cannot teleport outside of Destiny City. It is minimally draining to teleport small distances, such as across the battlefield while in combat. You can teleport with more guests without exhausting yourself, but you will still need to practice to perfect this skill. Experienced Eternals can take up to five people with them while they teleport, however this can be exhausting if you are not going directly to Negaspace, which takes much less energy to travel in and out of. Eternals may be expected to take groups of Lieutenants or Basic Senshi into, and out of, Negaspace, as they cannot travel by themselves.
    • Corrupted Eternal Senshi can summon any member of the Negaverse below their rank to them at no cost of energy. This is easiest when done in Negaspace, but with a bit of concentration they may also be able to summon groups of up to five at a time to them while in Destiny City.
    • You can drain energy quite easily, which means you can collect more energy from a person in less time. You can also easily gather energy from any group of people within ten feet of you.
    • Corrupted Senshi operate on a different magical wavelength than Negaverse Agents so you cannot naturally awaken Negaverse Agents on your own. However, you can when using a Captain to assist you. You can only awaken civilians into Negaverse Agents; Corrupted Senshi require a General Sovereign. Skilled Eternal Senshi may act as a battery and siphon energy into Captains to awaken civilians as Lieutenants; this will be taxing for both the Captain and Eternal Senshi but is a great learning experience. However, it is encouraged to only do this with a Captain who has done an awakening with a General before so they have some experience in handling the starseed and channeling the Chaos. Corrupting a civilian into the Negaverse will always feel a bit draining, no matter how experienced the Eternal Senshi is, but a bit of rest will recover them quickly.

Fuku/Uniform

    Full requirements for all stages can be found in the Custom Procedure Thread. As an Eternal Senshi, you should have an upgraded version of your Super Senshi outfit.

    • Must have some kind of collar be it the traditional Sailor collar, a modified version of the collar, or a scarf or wrap that suits that purpose. A collar is defined as something easily identifiable on the senshi, that exists below their chin and at or above their shoulders. A choker or thin necklace wouldn't count; there are a lot of options for a collar as long as it meets the above criteria, however it should also not be easily confused with another uniform piece.
    • Must have a cracked black hole in their forehead and chest. They may have a tiara, chest bow, and brooch, but these are optional. At least one of the cracked black holes on their skin must be visible.
    • Must have incredibly long hair; their civilian hair length grows to extreme lengths as a byproduct of the Chaos that floods through them when they power up.
    • Must have a butt bow of some kind. Sashes or another easily identifiable accessory around the waist/butt area are permissible in places of butt bows.
    • Must have dominantly black/grey/navy/brown/dark-colored bodice. This also means that the bodice should not be obstructed by other colors or layers in such a way that makes it difficult to see. The bodice is identified as the lowest layer of fabric worn over the chest.
    • At Eternal stage, all senshi bottoms must have three stripes, or multiple layers of fabric to denote rank. A sash or similar item is permissible.
    • Corrupted Senshi should not be holding any weapons, wear any masks that cover the eyes or more than half the face, should not have armor, and should not have anything that could be mistaken as a cape.

  • At Eternal stage all senshi must have dual, black, bat-like backwings that are small and decorative. No other color or type than these will be permissible.  
  • PostPosted: Sun Aug 15, 2021 9:33 am
    Growth and Stages

    About the Corrupted Royals

      Corrupted Senshi Royals are Eternal Senshi who have gone above the call of duty and unlocked the power of their Royal Crystal. They have extreme influence on the Negaverse and are the prime example of everything an Agent should be. Generals and Corrupted Eternals will report to them with problems, and they and the General Sovereigns will be expected to oversee a specific Branch of the Negaverse. They report only to Queen Laurelite, or Metallia—if you should be so unfortunate as to catch her attention. These are special stages and do not have standard growth requirements like the previous stages; it is not guaranteed that anyone will earn a fourth stage Corrupted Senshi, but it can be earned through roleplay.

    Responsibilities

      As a Corrupted Royal Senshi, you will help head one of the Branches of the Negaverse. It is your responsibility to ensure that things are functioning at optimum efficiency. You work with other General Sovereigns to make the Negaverse the best it can be. Your responsibilities not only include protecting and defending your cause, but overseeing and taking responsibility for anyone you have under your command. You are the ultimate fire power and are needed to make sure the Generals and Eternals in your Branch know what they’re doing and have the resources they need to succeed. You are also responsible for Corrupting Knights and Senshi into the Negaverse, awakening Corrupted Senshi into the Negaverse, and performing all upgrades within the Negaverse.

    Powers

      As a Royal Senshi, you have access not only to new magical attacks, but also several new abilities. While you match a General King and Queen in speed and agility, they outmatch you in raw strength. Royal Senshi have a much stronger energy signature so it can be dangerous to be in this form unless you need to access that power. Other changes include:

      • Your speed has increased to bursts of up to 3.5x your normal civilian pace. You are slightly more durable to physical attacks now. You gain 2.5x your normal civilian strength at this stage.
      • Through Metallia's assistance, you have gained the power of your planet's crystal, giving you one extremely powerful attack. This magic is generally incredibly dangerous and cannot be used flippantly. Crystals are volatile things and do not respond with perfect ease as soon as you learn to access it. Practice makes perfect! This magic is so powerful that it must be approved by the staff before you use it in any shop hosted roleplay.
      • You have the ability to permanently dust youma should you need to do so. To do so, you must summon your tiara. While Corrupted Senshi don't have to have a tiara, one can still be summoned in your Royal form; it can appear in one piece, or can have a cracked or broken gem in the center. You can use your tiara magic to do a long distance attack at a youma; when the tiara makes contact, it will automatically, permanently, dust the youma. Youma dusted in this method are permanently destroyed and cannot reform in the Rift. Tiara magic can only be used once per day and does not cause additional harm to non-youma characters, however if used on a non-youma character it may feel like a harsh push. Half-youma characters are affected no differently than every other non-youma character.
      • You gain an additional passive ability to aid you in battle; this is most often an ability that is subconsciously triggered or always in effect, depending on the ability. It can be used in battle and is an additional, lesser magic, designed to aid the Corrupted Royal Senshi.
      • You may switch between your Eternal form and your Royal form at will to keep a low profile while still patrolling the city and keeping everyone safe. It is best to stay in your Eternal form because your Royal form emits a huge energy signature. You cannot use your Royal attack while in your Eternal form.
      • You can teleport easily and when moving alone it is hardly draining at all. You can comfortably travel nearly any distance within Destiny City, though you still cannot teleport outside of its boundaries. You can travel small distances, such as across the battlefield while in combat, without any loss of energy. You can take up to ten people with you while they teleport, however this can be exhausting if you are not going directly to Negaspace, which takes much less energy to travel in and out of. You do not need to be touching someone to teleport with them, but they must be within five feet of you to move with you.
      • You can drain energy incredibly easily, which means you can collect more energy from a person in less time. You can also easily gather energy from any group of people within twenty five feet of you.
      • You can awaken Corrupted Senshi into the Negaverse. You are skilled enough that you can also siphon your energy into a General or very experienced Captain within the Negaverse to aid you in awakening one. While General Sovereigns can do this alone, this is a good technique to train Agents, as well as to reward them for finding eligible Agents to join the Negaverse.
      • You gain the ability to promote members of the Negaverse. You will review eligible candidates and decide when they should be entrusted with more power. You can upgrade Corrupted Senshi or create a Chaos stone to give to a Corrupted Mauvian so they can upgrade a Corrupted Senshi with your blessing. You can also siphon your energy into a General or very experienced Captain within the Negaverse to aid you in promotions. While Corrupted Royals can do this alone, this is a good technique to train Agents, as well as to strengthen the bond between them and the officer being promoted. It is not uncommon to use an officer’s assigned superior to aid in promotions.
      • You can corrupt Senshi and Knights who have already awakened and serve others. Corruptions do not need to be voluntary and you can force Chaos onto enemies if you can catch them. Corruptions of previously awakened characters can be incredibly draining and Corrupted Royals will need to rest at some point to recover their strength. You should not be doing many corruptions of this nature within a short period of time. You can also siphon your energy into a General or very experienced Captain within the Negaverse to aid you in corruptions. While Corrupted Royals can do this alone, this is a good technique to train Agents, as well as to reward them for being involved in assisting the corruption in some way.
      • Corrupted Royal Senshi do not get Knights, as their world is dead and unable to support the Wonders on their world; these are powered by an Order force known as 'the Code'. However, staff is willing to work with players on additional features should a player unlock this stage.
      • Though youma do not typically obey or respect Senshi, Royal Senshi can command them without issue. It is impossible for youma to ignore the raw power of a Royal Senshi, and they acknowledge that the Royal Senshi is chosen by Metallia to represent her. Youma will obey Royal Senshi as if they were a General Sovereign. Royal Senshi can also enter the Rift unattended but only in their Royal form. While the youma may be curious about the immense energy signature, the sheer power of it is usually enough to keep them at bay.

    Fuku/Uniform

      Each outfit is individualized to the Corrupted Royal in question however there is one thing they all have in common! Each Senshi Royal has a full pair of large, black, bat wings somewhere along their back. These wings are lightly functional which means if you practice, you can glide with them from high places and under duress can hold yourself aloft for a few moments, roughly twenty feet in the air. You cannot fully fly but they are at least somewhat useful.
     


    The Space Cauldron

    Captain



    The Space Cauldron

    Captain

    PostPosted: Sun Aug 15, 2021 9:33 am
    Growth and Stages

    Senshi Variations: Late Blooming Senshi

      While there is typically a standard for all Senshi, there are some Senshi who do not exactly fit the mold as outlined above by nature of awakening under different circumstances. Senshi that awaken between the ages of 21-27, have specific rules they must be played with in addition to the traditional Senshi Rules.

      Late Blooming Senshi

          Senshi that awaken between the ideal ages of 14-20 do so when the starseed has the most potential to sync and grow with them. Senshi that awaken between ages 21-27 will still have a starseed with the potential to awaken, however the starseed has spent a very influential time in the character's life dormant; this power has been growing but hasn't had an outlet. When a character awakens between age 21-27, their magic will, for a period of time, be erratic and more difficult to control as they adapt to the harbored energy they have just unleashed. Their magic will fluctuate between being weaker or stronger than how it was stamped, or their magic may manifest in abnormal ways, such as by attacking the wrong target, or manifesting with a more powerful effect but at the cost of reduced uses or draining the senshi to near exhaustion. These oddities may be handwaved but should be ICly noted by the character.

          These starseeds are not as ‘loud’ as others, so without something to trigger the starseed to awaken, a Mauvian may not be able to feel its erratic pulsing as they would any other Senshi who is ready to awaken. General Sovereigns should be reluctant to awaken a starseed that seems so turbulent, so these characters should usually be awakened in dire situations that would necessitate the risk, or just be characters who have established themselves as being worth the extra effort. A General Sovereign tasked with awakening one of these Senshi need a very good reason to do so. General Sovereigns should know that erratic starseeds may manifest with dangerous power, so they should handle with care.

          The actual awakening feels no different and takes no more energy unless a player desires; these starseeds function erratically so there is wiggle room depending on plot and desire of players.

          Late Blooming Senshi will not have any noticeable difference in their energy signatures; because their energy is constantly fluctuating during their basic stage, a player may have their energy signature occasionally seem stronger or weaker but this is not a necessity. Because these senshi should have become more in sync with their starseed and magic by Super Stage, once they grow and complete their ritual their energy signature should be identical to other Senshi.

          Late Blooming Senshi have the same abilities and powers as a typical Senshi, but simply have to deal with the backlash of erratic magic!

        Late Blooming Senshi Ritual

          By the time they are ready for their first upgrade and reach Super stage, Late Blooming Senshi should be ready to stabilize their starseed. To do this, they will need to complete a ritual, typically in Negaspace or, with proper guidance, the Rift. It is only through completing this ritual and reaching Super stage that these Senshi can comfortably control their magic.

          A Stabilization ritual will vary from person to person, but should always focus on attuning with the Chaos inside of them. By being in sync with the Chaos, they will also be in sync with their starseed.

          This ritual should be something symbolic or important to the character. Rituals may be based on things that are currently important to that character, or could be based on accomplishing tasks or goals given to them by their superior officers. Rituals simply need to be a meaningful experience. All Stabilization Ritual plots must be sent in to The Space Cauldron for approval! These plots do not need to be detailed; a simple explanation of what you want your character to do, and what it symbolizes or means to them is enough! We just need to keep track of who is undergoing the ritual!
     
    PostPosted: Sun Aug 15, 2021 9:33 am
    Growth and Stages

    Senshi Variations: Ascended Senshi

      While there is typically a standard for all Senshi, there are some Senshi who do not exactly fit the mold as outlined above by nature of plots and growth. Corrupted Senshi can also choose to Ascend, which sacrifices their humanity at the expense of new abilities and favor from Metallia

    Ascended Senshi

      Ascended Senshi are a special class of Corrupted Senshi. They have gone above and beyond the call of duty and have sacrificed their homeworlds to Chaos. They have made the ultimate sacrifice to the Negaverse, but are now dependent on its Chaotic energy to live. They have sacrificed their entire world to Metallia, permanently sealing off all past life memories and preventing any future Senshi being born to that world. They must be devoted to and trust Metallia fully; as such, only Eternal Senshi can Ascend. This is ICly considered a permanent change to your character, and there is currently no IC way to undo the damage this does to a Senshi’s Homeworld, and no way to Purify the Chaos out of them. However, the staff will work with players who may be stuck and want to work out a method to ICly release changes to this.

      Upon Ascension, these senshi undergo some extreme changes:

        Physical Changes:

          Once a Senshi Ascends, they are permanently stuck in a powered state. An ascended senshi is no longer fully human, and they require the absorption of larger amounts of energy to survive. The cracks in their skin are both a badge of honor and a weakness. They become more susceptible to physical damage to the point where a very strong physical attack may shatter or crack their skin, but in turn they gain some resistance to magical attacks. Attacks that are purely magical (such as debuffs, or magic that has no physical boost, such as a ball of magic that causes extreme cold) may have reduced effectiveness (to be discussed between players in RP).

          Ascended Senshi no longer have human physiology. When damaged, their bodies leak energy rather than bleeding. Their organs have been mostly crystallized. They do not need to eat, sleep, or breathe, though they may choose to do so; they recharge and ‘heal’ from injuries by spending time in Negaspace, the Rift, or by consuming energy or eating starseeds. In order to survive, Ascended Senshi will naturally absorb enough Chaotic energy while in Negaspace or the Rift to comfortably sustain them. If they are spending a lot of time on the surface, draining someone to unconsciousness would be like a ‘pick me up’ snack to help them until they can return to Negaspace. It is considered a waste of resources to attempt to remain in Destiny City for an extended period of time due to the amount of drained energy and starseeds it would require.

          Ascended Senshi are physically very fragile; while a single blow might not be enough to completely incapacitate them, several good blows could be enough to severely weaken their body to the point that the cracks are so great they are leaking too much energy to continue. While Ascended Senshi are technically always leaking Chaos, taking further damage to their body will increase how much they are losing, vastly reducing the amount of energy they have and the amount of time they can function outside of the Rift or Negaspace without consuming starseeds or draining energy. An Ascended Senshi may lose complete limbs but still be able to fight; they do not feel pain normally, and their body is crystallized rather than organic. Once a limb is detached from the body, it will shatter into dust. As long as the Senshi’s mind and core are in piece, they can be taken to Negaspace or the Rift to recover, but depending on the damage there will be various heal times. A small injury might be healed by spending a little time in Negaspace or the Rift, or healed through absorbing energy or eating starseeds, whereas immense damage may be recovered over days or weeks spent in the Negaspace or the Rift. This depends on the extent of the damage and player plots. When an Ascended Senshi is running too low on energy, they have the option to ‘recall’ back to Negaspace; if they are badly damaged or in danger of being destroyed, they can teleport at almost no expenditure of energy back to Negaspace to recover (however, they will only be able to teleport themselves at this point, not others).

          Ascended Senshi remain the same as they were upon ascension; they no longer age naturally. They are essentially “held together” by a glue of Chaos energy, and as long as they have a flow of Chaos energy they can recover from nearly all injuries.

          An Ascended Senshi can hold a civilian glamour for up to three hours per day; this is taxing on the body and they will need to recover in Negaspace or the Rift for a while. Alternatively, they can consume starseeds or drain energy to replenish their spent energy, but they cannot use these abilities while using a glamour. They may appear either as the civilian they were before Ascending, or receive a new civilian glamour if their identity has been compromised.

          Ascended Senshi can die; despite the fact that they don’t age and can recover from nearly any injury given enough time and energy, they can still be killed or permanently destroyed. They can lose huge parts of their body or sustain massive damage, but they require their head and at least upper torso in order to regenerate; the areas where the cracked skin appears strongest are their weakest points and are vital to their survival. While energy can restore their body if it is damaged, if it reaches the breaking point where they can’t contain their magic, they will die. When an Ascended Senshi dies, they turn to dust.

        Mental Changes:

          Ascension comes with significant changes to a character's mentality. Some Ascended Senshi may retain similar personalities to their previous self, and others may retain very little of their original personality. In all instances, their capacity for positive emotions is somewhat diminished and they may sometimes seem lacking emotions all together. Positive emotions may be more subdued, which means they will need to work harder to feel happy on their own, but they will find it easier to find joy when they are carrying out Metallia’s will. Due to the influence of Metallia’s will, Ascended senshi can be crueler and more merciless than their original corrupted self. It is not uncommon for Ascended Senshi to regularly lose bits of memories and feelings due to their non-biological nature. They may become very focused on their goals and serving Metallia so previous priorities and relationships may not mean much to them. These changes are typically more obvious over a long period of time, as their personality may shift further away from who they originally were as time goes on. It may be difficult to maintain a relationship with an Ascended Senshi because their priorities will always be to Metallia and the Negaverse.

        Energy Signature:

          Ascended senshi have an easily recognizable energy signature, as they leak Chaos energy from the cracks in their skin. They can be felt from a farther distance than a typical Corrupted Senshi of the same stage, though they are not ICly more powerful than other ascended senshi of the same stage.

        Title:

          Ascended Senshi have an IC rank equal to their stage and may choose to be referred to as either an Ascended General or an Ascended Eternal, depending on their preferences. They are expected to be treated with respect, as they have made a huge sacrifice in service of Metallia.

        Youma:

          While youma will not bond with any senshi, an Ascended Eternal Senshi can enter the Rift alone. Youma will only show any respect to third stage Ascended senshi, and they may summon and command groups of up to five youma. Summoned youma will almost always be feral youma, but they can also summon more intelligent humanoid youma, capable of carrying out more complex commands. This only applies to third stage Senshi.

        Energy Gathering:

          Due to their need for energy to survive, Ascended Senshi must frequently gather energy by draining it and consuming starseeds. They do not need food or sleep to survive; energy and starseeds replace these needs. Alternatively, spending enough time in Negaspace or the Rift will keep them rejuvenated and functioning. Because they are constantly leaking energy while elsewhere, it is important for them to stay aware of their energy levels. They cannot absorb the energy they are leaking. Experienced Ascended Senshi at second stage can drain the energy from everyone within ten feet of them, and third stage Ascendeds can drain the energy from everyone within twenty feet of them.

      In addition to those changes, Ascended Senshi also gain a few new abilities, including:

        Hive Mind:

          Due to their unique shared Chaos, Ascended Senshi have a connection with each other that allows them to share thoughts, feelings, emotions, images, and sounds through a mental link. Being connected to this link at any point in time is purely optional, and any Ascended Senshi can opt out of it should they choose to. This link will connect Ascended Senshi that are in the same general region; if an Ascended Senshi is in Destiny City or Negaspace, they can stay connected to other Ascended Senshi in either location. If they leave Earth, they will be too far from Metallia’s magic to access this ability; if they go to a pocket dimension Metallia doesn’t have access to, they will similarly lose this ability. When an Ascended Senshi is wearing a civilian glamour, they will also lose the ability to connect via Hive Mind, as they will lose access to all other powered abilities. An Ascended Senshi can opt out of the Hive Mind ability at any point in time, and it may even be recommended to do so when they need to focus on a task. An Ascended Senshi may use this ability to connect with all Ascended Senshi, a small group of Ascended Senshi, or an individual Ascended senshi. The Hive Mind feature is completely optional and can be turned on and off at will with no energy cost. While utilizing the Hive Mind feature, Ascended Senshi also have access to:

            Location Sensing:

              An Ascended Senshi can sense a more general idea of where another Ascended character is. This does not help if they are planets apart, or if a glamour is enacted, but depending on how willing an Ascended character is to share their location it will allow others to find them easily. An Ascended Senshi has the ability to project almost exactly where they are into the connection if they want to be found, or they can simply project a general idea of what region they are in.

            Energy Sharing:

              Ascended Senshi have the ability to push their own collected energy into another Ascended Senshi. This is often only enough to help heal or rejuvenate an injured or weakened Ascended Senshi in an emergency situation. Ascended Senshi can only give as much energy as they have, so if sharing they need to consider how much they will also need to survive or else they risk causing harm to themselves.

      Ascension Process

        Ascension carries with it severe IC consequences, and most senshi may find this option somewhat unsettling. To Ascend, a Senshi must sever all ties with their past life self and give up all chances of purification. To do this, they must give their homeworld over to Chaos. The only way that a senshi's starseed can handle the level of dark energy required for this process is for it to be channeled through them and into their homeworld. After this process, they have effectively killed their homeworld; another senshi will not be reborn to guard this planet, ever.

        For a Corrupted Senshi to Ascend they must travel through the Rift to the Traveler's Tower. This is a dangerous journey, and the Corrupted Senshi will require at least one Negaverse Agent to travel with them and ensure their safety, as Corrupted Senshi cannot travel through the Rift alone. The Traveler's Tower is a tall, stony structure with a giant spiral staircase inside that leads to a single room at the top.

        The room at the top is large and boasts a high, dome ceiling. The dome has a perfect replica of the heavens – so perfect that it rotates and moves to track the universe and its constant fluxes. It was created with old magic and though it was swallowed by the Rift, the Chaos energy is enough to keep it charged and running. When a Corrupted Senshi arrives in this room, their Celestial Body will illuminate on the ceiling and, if they did not know their name, it will magically enter their mind.

        The room itself is bare, except for a low podium in the center. It is big enough only for one person to stand on. When a Corrupted Senshi stands on the podium, the domed ceiling overhead rotates until the celestial body is directly overhead. A magical haze will appear, like the dome is zooming in. Vague details of the world might be visible, however it will look like a dark shroud is concealing true vision.

        There is no way to see into the shroud unless the Corrupted Senshi voluntarily gives themselves to the Chaos; they can stand on the podium for as long as they like and try to catch brief glimpses, but the purpose of this podium is not to see into the cosmos, but is instead designed to locate the Celestial Body the Senshi draws their energy from, and then to give it to Metallia. While on the podium, the Corrupted Senshi can consider their loyalty to Metallia; if they choose to give their world to her, they will need to place each hand on a designated grip; once their hands connect to it, Chaos will bind them to the podium.

        The shroud will clear and they will be granted free sight of their world; gears around the podium begin to swirl and spin. Metallia herself will send a surge of pure Chaos energy through the tower, through the senshi, directly at the targeted Celestial Body. The combined efforts of the tower's location system, the senshi's devotion and trust in Metallia, and Metallia's control of Chaos will begin to corrupt the world.

        During this process, the Corrupted Senshi can walk in an Astral form across their planet and watch as it is corrupted; they will receive no memories and will not be able to interact with anything. Once the corruption is completed, their astral form will return to their body--Ascended. This is an incredibly energy draining experience and they will need to recover afterwards. It can take as little as a day or two to recover, but it can take up to a week depending on player choice. Consuming starseeds can help the recovery process but the newly Ascended may continue to feel drained until they adjust to their new body.

        The ascension process will only work if the Ascended Senshi is completely devoted to Metallia and wants to give up their world to her; if there is even a shred of doubt, the Ascension process will not work--more, they can lose their life in the process. If they enter the process and do not have absolute faith in Metallia and absolute desire to give over their world to help further her goal, the Chaos that travels through them will completely burn them up. As such, Ascension is only suggested for characters with absolute devotion.

        Ascended Senshi can return to their homeworld after Ascension, but only in Astral form. They will be able to look at the wasteland of their world, but will not be able to interact with it or bring any guests. They will need to return to the tower and use the pedestal, but will not require Metallia's energy to 'visit' their world. While this consumes no energy from them, 'visiting' their homeworld can help heal severe injuries and can help recharge energy outside of the usual collection methods (gathering energy and consuming starseeds). It would be difficult and dangerous for a badly damaged character to travel through the Rift to the tower just to heal though, so this is not the ideal method for recovery.

        Ascension does not come with an extra piece of art, and cannot be obtained before stage three, however if your character has completed the RP Requirements to grow to stage three, you can plot for them to be promoted to Eternal Rank while they undergo the Ascension process. If your character is already at stage three, they may choose to Ascend. If you want to acquire official art to represent their extreme changes, you will need to acquire an alternate powered art slot. You must submit a plot to ascend! While there is no form, you do need to contact the shop mule, The Space Cauldron, to discuss this as an option for your character!
     


    The Space Cauldron

    Captain



    The Space Cauldron

    Captain

    PostPosted: Sun Aug 15, 2021 9:33 am
    Branches of the Negaverse

      The Negaverse is divided into four subdivisions, called Branches, to ensure optimum efficiency from all agents--including Corrupted Senshi. Some agents may be more effective in certain tasks, so to make sure their skills are utilized effectively, they have the opportunity to join one of three specialized Branches if they feel so inclined. All agents begin in the General Operatives Branch and, as they grow and become more experienced, are given the opportunity to join one of the three focused Branches: Intelligence, Infiltration and Special Operatives.

      These branches do not exist to separate the Negaverse—instead, they exist to properly hone an agent's strongest skills and put them in a position where they are guaranteed to succeed. All four branches work together; while each division may specialize in something, every agent is expected to continue growing and learning. There is a lot of room for working together; for example, a new lieutenant, newly placed in the General Operatives branch, may have regular meetings with an Intelligence Officer for guidance and resources or to submit information for them, may meet with an Infiltration Officer for aid in advancing their civilian career in a way to benefit both them and the Negaverse, and may meet with a Special Operatives Officer for more intensive combat training.

      Regardless of which faction they are in, all agents are still expected to:

      • Drain energy from the civilian populace to raise the power and capabilities of the Negaverse. While there is a dire need for starseeds, not all agents are requested to pull these. Only Agents prepared and willing to pull them are being asked to do so. New recruits are spared these duties.
      • Patrolling the streets of Destiny City to search for enemy targets including Senshi and Knights, and dealing with them appropriately.
      • Planning and carrying out missions pertaining to energy draining, recruitment, or training of new officers.
      • Co-operating with other divisions and other agents as needed and serving as loyal foot soldiers of the Negaverse.

      The four Branches of the Negaverse are:


    General Operatives

      The main and default division of the Negaverse is the General Operatives [GenOps] Branch. General Operatives are the most common Negaverse officers and are the main army of the Negaverse. Their primary focus consists of going on patrol to drain civilian energy and combat any Senshi, Knight or otherwise Order threats that they may encounter. By default, any newly recruited Negaverse agent or Corrupted Senshi is a member of this division, where they will receive their most basic training. Many officers choose to remain a General Operative for their time in the Negaverse, but some may wish to specialize their talents by focusing in the other divisions. There is no shame in remaining in GenOps; choosing a further specialization is purely optional.

      Generals in the GenOps are expected to properly guide new recruits and help them settle into the Negaverse and explore and hone their skillset. General Operatives has no General Sovereign to oversee it, however any issues or questions can be raised to any of the other three Branch leaders. Queen Laurelite keeps her eye on GenOps; she also handles any issues that the General Sovereigns cannot.

      Key Responsibilities:

        Because GenOps is not a specialized faction, it does not have any key focuses or responsibilities; new agents are expected to explore the other subdivisions and, if interested, apply to join them. This faction, the most malleable and well rounded, is expected to work with the other subdivisions. Being in GenOps does not imply inferiority or a lack of devotion to the Negaverse, and many of these agents choose to train and work with agents from other Branches to improve themselves without limiting themselves to one focus.

    Intelligence

      Used to both gather information on the enemy and on the members of their own faction, Intelligence Officers [IntOs] have the important task of learning as much as they can about the other factions, while keeping their information current. They are expected to be cunning, observant, charismatic, and to always keep their true mission in mind. Don’t think that they are above scrutiny, themselves; working with the enemy is extremely risky business and your own comrades are probably keeping close tabs on you to make sure you aren't getting too involved. Some more ambitious agents may turn their own in for punishment; one squad of the Special Operations branch manages court martial and discipline referrals for wayward IntOs.

      These agents are most frequently on the field gathering information and updating records in the Negaverse Archives.

      General King Axinite oversees the Intelligence Branch.

      Key Responsibilities:

      • Gathering information on important people and happenings of the forces of Order.
      • Speaking to White Moon Senshi and Knights and identifying major threats, and their weaknesses.
      • Organizing data, paperwork and files, and updating the Negaverse Register on a special network of computers in Negaspace.
      • Reporting pertinent information to superior officers.
      • Quietly monitoring allied Negaverse agents and Dark Mirror Senshi for any signs of treason or weakness. They may work closely with the Special Operatives subdivision to submit someone for punishment.
      • Gathering information on civilians for recruitment potential. They may work closely with Infiltration Officers for potential candidates.

    Infiltration

      Infiltration Officers [InfOs] usually have already made (or are in the process of making) civilian names for themselves in PR, and their invasion hasn't stopped there. The goal of the InfOs is to be everywhere. Your teacher, your newscaster, your mailman, your neighbor… All agents of the Negaverse. They recruit both young and old, from the children of politicians to those in established and prized positions. Their job is to influence, and to wait. When the time comes, the world’s peoples will unite against the invading senshi and their misguided knights. The InfOs are the foot-soldiers in this movement and may spend a significant amount of time as civilians to perform their duties to the Negaverse. While they are frequently looking for new candidates to join the Negaverse, they must also be prepared to spread the good word and justify the Negaverse should the time come. These individuals should be incredibly witty, sociable, and capable of manipulating the masses.

      These agents are most frequently making civilian connections and securing allies and resources for the Negaverse while powered down, and doing PR for the Negaverse to ensure they are perceived in a positive light.

      General King Lepidolite oversees the Infiltration Branch.

      Key Responsibilities:

      • Obtaining and maintaining a position in civilian society that can be beneficial to the Negaverse, including but not limited to media, politics, law enforcement, education, and beyond.
      • Making contact and befriending people who may have some sort of influence or public authority.
      • Identifying possible recruits to be corrupted into the Negaverse, either for social placement or other skills.
      • Assisting new recruits in finding positions in society or maintaining what status they have, including helping side-swapped characters procure new identities and settle into their new lives.
      • Maintaining a positive image for the Negaverse in the civilian life and planting the seeds of doubt in the general public against the Senshi, Knights, and other 'Forces of Order'.

    Special Operations

      Special Operatives [Specs] require, first and foremost, the willpower to do all that is necessary to secure the Negaverse’s success—no matter how brutal and bloody that might be. These agents are extremely combat oriented and are trained to turn off their emotions to complete all tasks. They are battle hardened and undergo extreme training beyond normal combat measures; these agents are expected to be able to kill without sympathy. Their skills are not for use only on the battlefield; they are taught intense interrogation techniques. Being in this Branch requires a thick skin and an iron stomach; you will be asked to do things that aren't pretty or kind. These agents are expected to meet up with professional therapists to ensure mental health. There are rumors that Metallia favors these agents best due to their strong drive to eradicate the enemy, though this hasn't been confirmed. These agents must have extreme trust and loyalty in Metallia and the Negaverse, and if they are lacking, she is not above using her influence to secure their unwavering faith in her.

      These agents are most frequently making calculated attacks against Order characters that have been identified as a threat, and ensuring absolute loyalty to Metallia from within.

      General Queen Hessonite oversees the Special Operatives Branch.

      Key Responsibilities:

      • Battling Order-aligned Senshi and Knights who refuse to see the truth of Chaos.
      • Maintaining a body in peak fighting physique through rigorous training.
      • Training new recruits to be more skilled and adept in various forms of combat.
      • Targeting and eliminating threats to the Negaverse without hesitation.
      • Delivering punishment to assigned agents in response to insubordination or treason.

      Players can sign their characters up for a Branch here!
     
    PostPosted: Sun Aug 15, 2021 9:33 am
    FAQ

    • What are Auras/Energy Signatures? How do they work?

        All magically powered characters give off energy signatures/auras that can be sensed by other powered characters. Powered characters can sense these energy signatures on a sort of magical mental radar, where they can tell how many powered characters are nearby. It is possible to read someone’s rank and faction through their energy signature. For the most part, it is difficult to identify who an energy signature belongs to unless you have a very strong bond with the person, at which point you will be able to identify their specific aura. However, this takes time to develop and does not happen easily. A first stage character gives off a smaller energy signature than a third stage character and will be more difficult to locate on a radar; the stronger you get, the more powerful your aura. An inexperienced character may feel an energy signature like a haze in the distance that grows stronger as they approach, but an experienced character may be able to pinpoint directly where a signature is and head in that direction. While there is no specific range a character can sense an aura from (because this can improve as a character gains familiarity and experience with energy signatures, and can improve naturally the longer they’ve been powered), it would be reasonable to expect that an inexperienced first stage character might be able to sense up to five blocks away, a second stage character up to seven, and a third stage character up to ten.

        The more energy signatures there are in an area, the harder it is to accurately read them; energy signatures of the same faction (or of Chaos and Order in general) may blend together, making it difficult to tell how many people and of what specific rank they are. Some character types have unique traits or features regarding their aura, but more detail can be found in their individual information threads. For example, Mauvians and Ascended Senshi have unique traits regarding their energy signatures, Vanguardians do not have an energy signature, and some civilians can sense energy signatures through enhancements or other magical boosts.

    • What effects does Negaverse Chaos have on a character’s personality? Does being in the Negaverse mean my character has to be evil?

        When Negaverse Chaos infects a starseed, Metallia’s will is imposed on the character. The lower someone’s rank, the less Chaos their starseed can hold. By General or Eternal Stage, a character should be loyal to Metallia and have a difficult time ignoring her commands or doing anything that could damage the Negaverse. Chaos skews morality and makes it easier to do otherwise inhumane tasks, such as gathering energy or pulling starseeds; it is easier to hurt or kill others that stand in the way of the Negaverse. Some characters may find negative traits enhanced, but generally the Chaos makes them more willing to do anything the Negaverse requires of them, regardless of the harm it may cause to others.

        This does not mean that your character has to be ‘evil’, but it does mean that they should prioritize fulfilling the Negaverse’s goals to the best of their ability. If they cannot stomach gathering starseeds, they need to be able to effectively put their skills to use somewhere else. The Chaos in each character may affect them differently but it does not exactly make them evil. Metallia's Chaos is more like brainwashing; it eases away a guilty conscience and makes it easier to do horrible things—all in the name of a worthy cause. While Chaos can absolutely turn your character into a twisted monster who shows no mercy and acts like pure evil, it is not a guaranteed consequence, only an option.

    • What happens if my character opposes the beliefs and goals of the Negaverse?

        Depending on how vocal your character is and who they speak to, they will likely be punished. Sometimes physical punishment can solve problems, or your character may have a superior officer who sends them on menial tasks to help them learn their lesson. In the event of a truly problematic officer, Youmaglia may be used to aid in their conditioning (you just have to send a plot or information to the shop mule, The Space Cauldron!). In extreme cases of disobedience, death. Please be mindful if you are playing an agent who openly opposes the beliefs and goals of the Negaverse—while someone still needs OOC permission to punish your character, it is unrealistic if your character is a long-term trouble maker within the organization. If they cause too much trouble and are showing no signs of improvement, the only logical outcome is death; if your character is truly unhappy with the Negaverse, please consider Purification.

    • What type of punishment might my character experience? Why might they be punished?

        This is mostly up to player choice and there are varying degrees of punishment. Characters can be punished for any number of reasons, but it would not be ICly acceptable for any higher ranking command to abuse a subordinate. While this might be plotted, if this was ICly discovered, the higher up would be punished accordingly. Typically IC punishment is given to characters who disobey direct orders or rules, fail to meet their energy gathering quota, or who are otherwise disruptive or problematic. Typical punishments might be requiring more time training, a greater quota, or more personalized punishments discussed by the player. Extreme infractions might result in physical or mental punishment (to be discussed between both players beforehand; the Negaverse does use capital punishment but this is typically reserved for private punishments unless the character very publicly rebelled). A character might be punished severely for helping Order characters, sharing secrets, or sabotaging missions. In instances of disobedient thoughts, characters might be given a youmaglia. In severe situations, characters might be forcibly youmafied or sentenced to death ICly, but these extreme changes will never be forced onto a player and would be discussed OOCly beforehand. If you are playing a particularly disobedient and troublesome character, please be aware that there will eventually be severe repercussions ICly! You can play a disobedient character if you intend for them to purify or face the consequences, but the Negaverse is a strict military organization that demands respect, so ICly these things would not be tolerated.

    • Is it possible to roleplay with Metallia? Laurelite? The NPC GQ/GKs?

        Metallia, as an extremely powerful and Chaotic being, is almost guaranteed to never be available for private request. Laurelite, however, even as Queen of the Negaverse can be requested for select plots. The NPC GQ/GKs (Axinite, Lepidolite and Hessonite) are all available for roleplays. If you want more information on them or requesting RPs, please check out their journals! Each NPC has a certain set of skills, leads a different branch, and has a different personality, so if you need an NPC please check over their profiles and then PM the shop mule, The Space Cauldron, to make a request! These characters are available for recruitment, promotion, or general conversation; if you have an idea or special request, please let us know! There are some limits for what you can roleplay with an NPC—while friendships may blossom, it is unlikely that your character will be able to be romantically involved, or that your character will be able to murder one of these NPCs.

    • How does gathering energy work? Is there a quota?

        Each member of the Negaverse has a handwaved quota of energy they are required to collect for the Negaverse. When they have met their official quota, officers are encouraged to also collect and keep a personal store of energy on themselves at all times to counter the unpredictable nature of the senshi. Generals and Eternal Senshi, specifically, are encouraged to keep a starseed or two on them as an emergency boost if something should go horribly wrong. To gather energy, a Corrupted Senshi or Negaverse Agent simply needs to focus and draw the energy from their target. When energy is pulled from someone, it looks like floating purple orbs. These energy orbs need to be actively maintained; if they lose focus, the energy will dissipate back into the environment. Because of this, it can be very difficult to drain energy in dangerous or stressful situations.

        Non-Negaverse characters cannot physically grab the orb. If the agent loses focus and the orb dissipates, they may be able to quickly draw it back into an orb; otherwise, it is it is lost to the environment.

        After the energy is gathered, the character can send it to subspace, where it will remain protected and trapped until they return to Negaspace (The Dark Kingdom) to turn it in. There are special centers with refined crystals specifically designed to harness and store energy. If the energy is released into the Rift, it will still (albeit slowly) collect in these crystals for harnessing. Because a first stage senshi cannot teleport, they must meet up with a more experienced, stronger officer to turn in their energy.

    • How much energy can be drained from a civilian? Or different ranking powered characters? Can animals be energy-drained? Plants?

        The amount of energy that can be drained from a human depends on the person, and all energy/life force is subjective. There is no way to specifically quantify how much energy can be drained, however the higher in rank, the more energy there is to absorb. Civilians, or unpowered characters, have the least amount of energy to be drained. First level characters have the second least and fourth stage characters the most amount of energy to drain, however it is more convenient and less dangerous to drain a civilian. Civilians typically are unaware that they are being drained, and cannot sense powered characters nearby. Transcended characters can also be drained of more energy than a non-Transcended character of the same rank.

        Plants and animals can be drained of energy, but not at all to the same degree as draining a human. It is almost always a waste of time and effort to try to drain the energy of plants or animals, and this should only be done in an absolute pinch and if there are no other viable options. It will never yield enough energy to be truly useful, so it is not a viable alternative to gathering energy from humans. Plants and animals also do not have starseeds to pull.

    • Is drained energy recoverable or permanent?

        Drained energy is almost always recoverable with food and rest, however long term, frequent draining may stimulate the aging process, resulting in irreversible aging. This can only be done with plot and is extremely unlikely to happen!

    • What does it feel like to have your energy drained?

        While energy draining may feel different between each person, generally it is supposed to feel like a subtle fatigue that creeps on you. An inexperienced agent may lack control and it could instead wind up feeling like a sudden drop in blood pressure. In some cases, especially with youma, it may cause pain and discomfort. Energy draining is mostly painless—completely unlike the excruciating pain of having your starseed removed.

    • How does gathering starseeds work? Is there a quota?

        To pull a starseed, a member of the Negaverse simply needs to reach into their target’s chest. The Chaos they possess allows them to reach into the pocket dimension the starseed is stored in. A starseed contains a person’s life force; killing them will almost immediately render them unconscious, in a comatose-like state. Some agents don’t have the stomach for this, though as an agent grows in rank, they should become more attuned to Metallia’s needs and have an easier time fulfilling any task she needs.

        Agents can pull out a starseed by reaching through the front or back of an opponent, as long as they are reaching into the general region of the torso where the starseed is hidden. Agents can pull the starseeds of recently deceased; the body must be incredibly fresh. Starseeds will linger if there is some small chance of life returning, but a starseed can only linger in a body without a pulse for a very limited amount of time before it will attempt to return to the Cauldron.

        Starseeds can be handled and held by Non-Negaverse characters; they can steal starseeds and return them to their host, so agents need to be careful. Once a starseed is pulled, the host will fall into a coma. Without medical intervention, the host will usually fade and can die fairly quickly, though they can survive for up to two weeks without a starseed if they have medical attention. If a host is deceased or the starseed cannot otherwise return to it, it will attempt to return to the Cauldron. They can be stored in subspace or Negaspace to prevent it from escaping. Starseeds do not expire, but they are fragile so should be kept with care.

        There is typically not a quota for gathering starseeds, but any member of the Negaverse who can is encouraged to; these are a vital source of energy.

    • Can a starseed return to the body after being pulled?

        Yes; though only a Negaverse agent can pull out the starseed, anyone can retrieve it once it is outside the body. Once a starseed is pulled, the host will immediately fall into a coma. If the starseed is held to the chest, it will naturally return to the person, though the body can only withstand so much time without a starseed before it begins to decay. With medical attention and a hospital stay, someone can typically only survive a week or two without having a starseed; their longevity is significantly reduced without medical treatment and someone may die within a few hours. While some magical intervention may increase the host’s longevity, after two weeks it is almost impossible to return their starseed to them. Without a viable host available, the starseed will attempt to return to the Cauldron, though it can be intercepted by magical means. A starseed held in pocket dimensions such as subspace or Negaspace cannot return to the Cauldron. A starseed can last for an indeterminate time while trapped but once the host has been without their starseed for two weeks, the starseed can only be returned to the Cauldron. A starseed can only be returned to its original host; Negaverse officers cannot swap starseeds from one person to another body.

    • What effects does eating a starseed have for a member of the Negaverse?

        Eating a starseed will heal, first and foremost, but if the agent is already in top condition it can boost strength, speed, agility, or defense. A single starseed might heal light injuries but it may also provide partial healing for more major injuries like broken bones or lacerations; multiple starseeds could heal broken bones or near-death injuries fully. The number of starseeds and general effects are usually determined on a case-by-case basis by the player and the plot.

        Eating multiple starseeds will stack the effects, however this can be incredibly dangerous. Negaverse Agents may partially-youmafy, but all members of the Negaverse can youmafy if they consume too many starseeds in a short period of time. There is not a hard number on this; it is open to interpretation based on IC Plots, but all characters would ICly know the dangerous of consuming too many starseeds. Starseeds are highly addictive, so officers are warned to be careful and keep an eye on each other if they notice any concerning habits developing.

    • Can a member of the Negaverse reach into the starseed cavity and push Chaos into the starseed for the sake of pain or discomfort?

        Somewhat; an experienced officer, such as a General or Corrupted Eternal Senshi, may be able to push Chaos into a starseed with the intent to cause harm. This would need to be a focused effort; too much Chaos incorrectly handled can cause someone to youmafy. Only General Sovereigns can corrupt someone into the Negaverse, so if an Order character takes too much Chaos into their starseed by someone less powerful, they will be youmafied. It would be possible to torture a character with short bursts of Chaos energy over an extended period of time with only short term effects; this type of torture might result in residual starseed pain, physical exhaustion, and mental tolls. Players should contact The Space Cauldron if they intend to torture, or be tortured, like this; staff can approve any short term effects if the player has specific requests.

    • How much personal/civilian information does the Negaverse know about it's agents?

        It should be assumed by the player that the Negaverse has access to basic (and some private) information about their Negaverse character. The Negaverse has access to civilian name, address, place of employment, next of kin, SSN, medical records, insurance, income, schooling, tax returns, warrants/arrests/criminal charges, etc. This information would be stored in the Negaverse database, however it is not accessible to the general population ICly. This information should not come into play without the player's consent. For anyone to access this information, they would need proper authorization (ICly) and OOC permission to do so. ICly, a member of the Negaverse should not be aware of how much information has been collected about them.

    • How is information usually given through the Negaverse?

        The Negaverse typically has large meetings when there are major changes, otherwise the General Sovereigns will trickle the information down to the highest ranked characters below them, who then pass it down to the rank below them, and so forth. Most notifications, however, will be sent through the Negaverse Tablets. Tablets allow agents to access voice, video and text messages.

    • Can a member of the Negaverse reveal their powered identity to friends or family?

        Yes, however this can be very dangerous so must be done with caution. If a character’s identity is compromised and learned by the enemy, they will need to get a new civilian glamour. This means, they must leave their old civilian life behind, and they will magically get a new appearance. They will not be able to be identified by those who knew them before.

    • Are there Negaverse Agents in the rest of the world?

        Yes; the Negaverse claims to have control over nearly the entire Earth. While they are more spread out and each team is set to guard much larger areas, there are agents everywhere. With a proper plot, your agent could be transferred from another part of the world, though our awakening rules are the same (your character can only be handwaved to have awakened two weeks before when you first officially play them). Corrupted Senshi and Corrupted Mauvians are far less common, and other parts of the world rarely even utilize youma. The only way to access Negaspace and the Rift is through Destiny City, so Negaverse agents in other parts of the world operate completely differently. IC Information about them is not well known beyond those basics.

    • What happens when an Officer is summoned? Can an Officer be banished in the same way they can be summoned?

        If a member of the Negaverse is summoned by a Superior Officer, they will appear instantaneously, at no cost of energy to themselves. This requires some expense of energy from the Superior Officer so is often used more for meetings or important events rather than for battle or other everyday activities. The summoned Officer will always appear powered up, even if they were unpowered when the Superior Officer summoned them. The Superior Officer can return the summoned Officer to the location they were previously when they are finished; if they were powered up, they will return powered up. If they were powered down when summoned, they will return in the same state they were prior to being summoned.

        Only General Sovereigns and higher can banish a Negaverse Officer elsewhere, but where they can banish someone is limited. Usually, they can only expel them from Negaspace or the Dark Kingdom, back to wherever they were in Destiny City before they teleported to Negaspace. They cannot choose where to send someone, they can only evict them from the Dark Kingdom.

    • Could a Negaverse Agent or Corrupted Senshi teleport to a Wonder or Senshi Homeworld if they have been there before?

        No; a Homeworld or Wonder will not open to an agent of chaos unless the affiliated Order character specifically invited them, but even with an invitation they cannot teleport there. They must be brought by the affiliated Order character. Additionally, Homeworlds and Wonders are too far away to teleport to. Even Earth Wonders are present on a different plane of existence to protect them, so they are still too far away to teleport comfortably. If a Knight corrupted into the Negaverse, they still could not revisit their wonder. Their Wonder would immediately reject them as a threat.

    • Under what conditions can Negaverse teleportation be inhibited?

        There are several situations where Negaverse teleportation is naturally inhibited; some officers cannot teleport because of rank (lieutenants have not unlocked the ability yet), while they are in the Rift, or while they are exhausted. Some enemy characters have magical attacks that inhibit teleportation, and some plots have approved items that limit magical functions (but these are always sent in for approval and are usually limited to a one time use function specifically for the plot). There are other circumstances or conditions that may inhibit teleportation but these would be dependent on the plot so if you had something specific in mind, please PM The Space Cauldron for approval!

    • If a Senshi or Knight corrupts into the Negaverse, would their Order tools still work?

        No; once a character corrupts, they lose the connection to the Order magic that helped them access their tools. When a Senshi corrupts, they lose access to resources like their Senshi Phone and the Mauvian network, and when a Knight corrupts, they lose all ties to their wonder and knight abilities. Corrupted Knights may keep their Signet ring, but it would not function. If the character had Personal Items that were affiliated with an Order location or function, they will no longer have that same function; these items may simply not work or instead be revised (with staff approval) into a corrupted version of the item.

    • Who can create a youma?

        Any agent of the Negaverse above basic rank can create a youma, but there are a lot of factors that go into creating one. Even a first stage Negaverse character can youmafy a civilian, either by feeding them a massive amount of starseeds or pumping an extreme amount of Chaos energy, although this would be considered incredibly wasteful for them to do at this stage, especially given that they do not have the ability to create powerful youma. It is much harder to forcibly youmafy powered characters, and a General may be able to youmafy weaker powered characters. This needs plot approval to be done, so players should PM The Space Cauldron if they are interested in pursuing this plot!

    • What does it look like when a Senshi Powers up?

        Senshi must be holding their Henshin Pen and say their power up phrase, however they can do this in any pose they like. Depending on the player, and character, powering up may be more or less flamboyant. It would not be unnatural for white light and sparkles to surround a character as they powered up or for their clothes to simply melt away into their uniform without any fanciness. Some senshi may notice magical elements related to their sphere flutter around them while they power up, but this is entirely up to the character. This is entirely illusion and does not affect the environment around them.

    • If a character is nonspeaking, are they prevented from powering up or using magic? Does powering up grant them the ability to speak?

        If a character is nonspeaking, they can power up and use magic the same as anyone else. The power to use the magic is in the will of the words rather than the spoken word itself. Even speaking characters can will the same magic just by thinking the name of the attack without any notable difference in strength. Powering up will not magically grant a voice to a character who does not have one; if a character cannot speak in civilian form, they will not suddenly find themselves with the ability while powered. They may utilize their preferred method of communication, be it any form of sign language, or a glamoured version of any aided augmentative and alternative communication device they may use.

    • Can Season affect the strength of a Senshi’s magic?

        Possibly! While any element based attack is magical in nature it does not guarantee that the seasons would affect potency, however depending on player choice they may decide in one on one roleplay that the magic is more or less powerful. However, you should not assume this is also true in any event without first asking!

    • Can Corrupted Senshi Combine their magic to form new Magic attacks?

        Unfortunately, no! This has too many variables and would require approval before any combination, so it’s not something the shop can feasibly manage and track. Senshi may use their magic in tandem, but it does not create new magic.

    • Do all Senshi have a past life? Do Corrupted Senshi have access to memories from a past life?

        All Senshi who awakened on Earth had past life selves that lived during the Silver Millennium. A Senshi may remain unaware of their past life and may not ever discover or acknowledge it, but all Senshi had a previous incarnation that lived a thousand years ago. However, after corrupting, Senshi will not naturally receive any more past life memories. If they uncovered some before corrupting, they may retain those (depending on which memories were lost in corruption). While they may sometimes get a sense of déjà vu, they will not get any new memories. There are some IC RP Items that may give them access to past life memories.

    • Can a Henshin Pen be broken? Can it be fixed?

        A henshin pen can be broken; when it is damaged significantly, a senshi cannot power up. A Corrupted Mauvian must repair the Henshin Pen. A pen should not be completely destroyed; there must be enough core components left for the Mauvian to work with. They can replace pieces as needed, but because of the strong magic in the pen, they cannot make a new one from scratch. Players should PM The Space Cauldron with their intention to destroy the pen, as well as a small plot about how it will be broken, for how long it will be broken, and who will fix it!

    • What are Corrupted Eternal Senshi wings made of?

        It varies from person to person but it's usually cloth, plastic, ribbons, or fabric. These are not functional wings and are just a very decorative part of their costume. They cannot move on their own and Senshi do not feel pain if they are attacked or torn from the costume.

    • What are the cracks in a Corrupted Senshi’s forehead and chest? Are they an actual hole that someone can reach into?

        These holes are a symbol of the broken bond between the Senshi and their homeworld; because their bond has been so distorted, holes have appeared where the symbol of their homeworlds would ordinarily be. Negaverse Characters who have the ability to pull starseeds can reach into these holes, however it is ill-advised as there is no reason to do so. There is nothing hidden in the holes and nothing can be stored in them, and the sensation can be uncomfortable for a Corrupted Senshi. Due to a magical barrier, characters who do not have the ability to pull a starseed cannot reach into these holes; it would feel like coming into contact with normal skin.

    • When a senshi is corrupted, their powered hair grows much longer. Does their civilian hair grow at all?

        No; this is only a side effect of the Chaos pumping through them! Their hair only grows when they power up; when they power back down, their hair returns to its original length. Their civilian hair remains the same length and will grow naturally. Even if a character has incredibly short hair, or no hair at all in their civilian form, the effect of Chaos in them will cause it to grow to at least knee-length.

    • Corrupted Senshi art frequently depicts them holding a starseed. Is it theirs? Can Corrupt Senshi survive without their starseed in their body?

        Corrupted Senshi can remove and handle their own starseed without suffering the same pain others might! As long as they are touching their starseed they will remain conscious and will continue to draw energy from it. This is exceptionally dangerous, as it could be stolen or damaged, so it is not advised.

    • What is a Senshi/Mauvian bond?

        Corrupted Senshi and Corrupted Mauvian have the ability to create a unique bond that grants them special abilities. More information can be found here. A Corrupted Senshi can only be bonded to one Corrupted Mauvian at a time, and vice versa. Corrupted Mauvians may bond with a Corrupted Senshi Teamas well as a Corrupted Senshi. Some additional perks include being able to sense each other’s powered form from up to two miles apart, or being able to sense when each other is in danger.

    • How do Negaverse characters ICly find out about the Ascension process?

        ICly, there would be limited information about this available on the Negaverse Tablets so that Negaverse characters understand it is an option Corruption Senshi can pursue. Ascended Senshi and General Sovereigns are the most educated on this process; because the nature of Ascension is so dangerous, the Negaverse does not want people flippantly attempting to Ascend without being prepared. Ascension is considered among the ultimate sacrifices for a Corrupted Senshi, and full information can be a bit intimidating on paper. Trustworthy Mauvians, Generals, or Eternal Senshi may have been informed of the process from reports distributed to them by the General Sovereigns.

        Mauvians or third stage Negaverse characters would be instructed to keep an eye on Corrupted Senshi and report if they may be a good fit for Ascension, but the information would not be publicly available. To get more information, a member of the Negaverse would need to ask other characters for more information; these characters can best judge how to broach the topic and educate them on it in a way best suited to the character's needs and direction. This can be handwaved, but it is encouraged that it be roleplayed out; some characters may have a negative opinion of Ascension, but all characters should have the best interests of the Negaverse in mind and should not sabotage potential Ascension efforts without good cause.

    • What are Negaverse Medals?

        Negaverse Medals are IC awards for meeting certain criteria or participating in certain events. These come with OOC art that you can keep in your character's journal or have appear on their art! All information can be found in this thread. Players are encouraged to post whenever their character has hit certain milestones; the General Kings and Queens use medals to track progress and sometimes have special tasks or rewards for the most loyal members of the Negaverse!

    • Queen Beryl used to be in charge of the Negaverse, what happened?

        While the official story is somewhat vague and was never truly made ICly known, there were rumors that she was executed when her selfish obsession began to threaten the Negaverse’s goals.
     


    The Space Cauldron

    Captain

    Reply
    Information!

     
    Manage Your Items
    Other Stuff
    Get GCash
    Offers
    Get Items
    More Items
    Where Everyone Hangs Out
    Other Community Areas
    Virtual Spaces
    Fun Stuff
    Gaia's Games
    Mini-Games
    Play with GCash
    Play with Platinum