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Posted: Tue Jun 18, 2013 7:05 am
Personal ItemsPersonal Items are unique, magical items that can be assigned to a specific character. Personal Items should be designed by their player and have some relevance or importance to their character’s plots, development, or goals. Personal Items offer a magical ability that would not otherwise be possible for the character to perform without it. A personal item cannot offer an offensive advantage in battle, nor can they be used during battle. These items are specifically for plot purposes and may range greatly in use or function, but all Personal Items must be approved through the shop mule, The Space Cauldron, and must be ICly earned through plots.
Characters can have multiple Personal Items; these are unlike IC RP Items in many ways. IC RP Items are most often given out during events and are distributed to multiple characters; they have broader abilities and are able to be found by any participating character. Personal Items cannot be mass produced in the same way and must be earned through plot; they cannot be shared with other characters or given out freely.
Any character can obtain Personal Items, however they are more available to powered characters. Personal Items can be any non-battle item that is magical in nature, and can be found (typically outside of Destiny City and at Wonders, Celestial Bodies, in Mirrorspace, or in Negaspace) or created using magical means (such as through Mauvian influence or using magical tools or completing rituals at locations that have significant magical resources (such as the above listed locations). Characters can have multiple personal items, but we must ask that players consider the impact of their items before attempting to introduce them to play. A character who has multiple items that can impact gameplay may have to adjust power levels of future items before bringing them into play to maintain equality across the board. Personal Items may overlap in function but each item should be somehow unique to the character, and the character must undergo a plot to earn it.
Personal Items can appear on character art after the item and plot are approved, and after the plot has been ICly completed.
Personal items can range from something like an Energy Bag of Holding, that does not offer any boosts in battle but might give the additional function of allowing a Negaverse agent to collect more energy at one time before needing to return to Negaspace to deposit it, or they may be something smaller, like a magical charm found on a Homeworld that emits a small, glowing light. Any magical object that is intended to come into play requires approval, no matter how trivial the magic may seem.
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Posted: Tue Jun 18, 2013 7:09 am
Personal Item RulesWhile Personal Items can come in many shapes and forms, there are a few things to keep in mind when creating and acquiring them:
Because there are such a variety of options, it is impossible to clearly outline what might be approvable. We will always work with players to try and approve an item and their plot to acquire it, but we ask that players be prepared to adjust things based on staff feedback.
Personal Items cannot be used in battle. While you may request an item capable of magical healing, it should only be usable after a battle and cannot be used while a battle is occurring.
Personal Items should not easily be mistaken for weapons, as they can appear on art. They cannot be used as weapons in battle. Personal Items do not have to appear on art, but the player may choose to include them on their art.
Characters may have multiple Personal Items but players need to keep in mind that these items cannot tip the scales of fair gameplay. Personal Items are best when used towards achieving character goals, to memorialize meaningful interactions or exchanges, or to represent important accomplishments in their lives.
Personal Items should not appear to be Wands or Banners; items of this nature are reserved for Court and Brigade Captains. Wands and Banners cannot appear on artwork.
Personal Items can evolve over time if you decide you want to change the function or form of a previously approved item. This will need shop approval and an IC explanation or plot, but staff will work with players for this.
All Personal Items must be approved before they can be introduced to gameplay. There are two stages to the approval process; once an item and plot are approved, they will go on the below Approved list; once the plot has been completed and the item is ICly acquired, it will be moved to the below Acquired list.
Personal Items may overlap, either in magic, design, or other function. Players are encouraged to do their best to create items that are somehow unique to their characters, even if certain aspects overlap with other characters. Players are asked to keep in mind that if their item is approved, other items of a similar nature may be approved for other players as well.
Because these items are earned through RP and plotting, it is unlikely that first stage characters will have the potential to unlock powerful or incredibly useful Personal Items. This does not mean they cannot earn or receive them, as these items may still be gifted to them from other characters, created for them, or found on Wonders, Homeworlds, in Mirrorspace, or in Negaspace. However, it means that players may be encouraged to grow their character to a more powerful rank before acquiring more powerful items. Personal Items with limited magical function (such as a charm that glows) may not require as much legwork to obtain, and may be earnable at first stage. If you are unsure if an item can be achieved at your character’s current rank, please feel free to ask and staff will work with you!
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Posted: Tue Jun 18, 2013 7:11 am
Earning a Personal ItemTo obtain a Personal Item, a player needs to submit the following form to The Space Cauldron! In the event that a Personal Item cannot be approved as is, the staff will work with a player to adjust the item or plot to be within approvable guidelines.
Form:
[b]Player Username:[/b] (Please include your name here) [b]Character:[/b] (Please include the name of your character here as well as a link to their journal. Journals should be as updated as possible prior to sending in a Personal Item request!) [b]Item Requested:[/b] [i]Physical Description: [/i] (What does the item look like? Please keep in mind that it cannot appear to be a Wand, Banner, or an item that otherwise appears to be a weapon. Articles of clothing that can easily pass as belonging to another faction are discouraged, but can be approved through the proper plot. Personal Items are typically either wearable or easy to hold) [i]Magic:[/i] (What benefit, boost, or magical ability does this item have? If the item is technological in nature, such as something created by a Mauvian, please describe what it can do! If the item is meant to channel some sort of magical ability, please give as much information as possible. If it is meant to glow, please indicate intensity and for how long, if it is meant to heal someone, please indicate how much, how often, and on how many targets; items that have a greater impact will need to have more restrictions and limitations, such as cooldowns) [b]Purpose:[/b] (What purpose will this item serve? How will it be used? Why does your character want and need this? If you have specific RPs done that directly influence your reasoning, please link here!) [b]Plot:[/b] (How will your character acquire this item? Is it something they find? Is it something they make? Is it a gift, or a collaboration with another character? Please include all relevant information for how this item will be obtained. Some items may require more intensive plots than others; for an item like a glowing charm, this may be found simply by having a past life memory while visiting their homeworld, even at first stage; an item that grants more abilities or has more benefits may require a more intensive plot, and may require the character be at least second stage)
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Posted: Tue Jun 18, 2013 7:12 am
Personal Item Log: Approved ItemsA log of all Approved Personal Items will be listed here; Personal Items that are ‘Approved’ have OOC approval from the staff but have not ICly earned their item. If you notice an item with an inaccurate description or if you have a Personal Item that is not ICly listed here, please PM The Space Cauldron for corrections! Approved Items:Aegir
Locator Brooch
Scans a five mile area for first level order power signatures that are not registered in Aegir's phone and displays them on it's screen. It can be operated by other order aligned people, but will turn itself off if its held by a chaos aligned agent. Alphard
Teleportation Cape
A cape that allows Alphard and a +1 to teleport to a location a short distance on the planet they are currently on. If used during the day, results in Alphard feeling tired. Recharges at night. Antares
Golden Locket
Creates a golden token distress beacon that the locket can track. Arthur
Database Fountain Pen
This pen allows Arthur to write on any surface like a normal pet, however whatever he writes will also automatically be uploaded to the senshi database. Ashur
Zephyr Mail (Chest Piece)
This item allows Ashur to redirect non magical environmental hazards from touching him (though not necessarily from affecting him) for up to ten minutes a day. Astarte
Grimoire
This book allows Astarte to store information she acquires or that or others provide her about their homeworlds and provides an easily accessible resource for such information. Athene
Athenian Bag of Carrying
A magical bag of holding that acts as a portable subspace pocket and allows Athene to store items he might not otherwise be able to comfortably carry with him during patrols. Benitoite
Ear Cuff
An ornamental ear cuff that warms when Slidr is near and becomes cold when he is in danger. Bestla
Holo-Disc
A small disc that can project a 3D hologram of one of her past life pets. The projection functions as something of a microcomputer that helps her process information pertaining to Bestla and her past life memories. Caelian
Sewing Scissors
A pair of beautiful scissors that when used to cut a powered uniform permanently alters the attire. Celsus
Chain of Direction
A golden chain with lockets that gives a person the clarity and strength of heart to make a choice. Chalcanthite
Wedding Bands
Made of crushed chalcanthite and shards of Melpomene's personal Dark Mirror crystal, these rings allow them to identify each other's locations within ten miles. They must both be wearing the rings and must be in the same plane of existence (such as both in Destiny City, or both in the same pocket dimension) to work. Demeter
The Sproutful Bag
An orange fabric bag with a jack-o-lantern design on it, worn over the shoulder; the bag can multiply seeds from nearly all kinds of plants. A single seed can generate up to ten seeds within a few moments. Duhr
Waffle Purse
A waffle shaped purse that creates 2 to 3 waffles a day. Waffles that are eaten provide a 10% energy restoration. Elpis
The Warlord's Proposal
A sleeved cowl that provides a low energy boost to the wearer preventing exhaustion and severe energy loss. Kosmochlor
Grafted Visor
A transparent, futuristic biotech visor; silver, razor-thin tentacles slip under Kosmochlor's skin to keep it equipped. While wearing this, Kosmochlor has hands-free access to most Negaverse Tablet apps when not in battle; it also allows her to keep tabs on her basic medical information and her bloodwork, and dispense certain chemicals into her system. Massalia
Coyote's Paw
A thick iron coil-style armband that wraps around the upper arm and has an amber paw-print stone. It can summon a spectral coyote while Massalia is on his homeworld. The ghostly coyote is capable of sensing danger and barking but cannot take physical form or manifest off of Massalia. Milo (Shoal)
Focusing Crystal
A small crystal lattice set into a collar fitted around Shoal's neck. Can be used for an hour a day to improve his focus and thought processing, which enables him to speak and feel some level of empathy. Megiddo
Draught of the End Times
A small vial of water from Megiddo's well. Drinking it causes violent hallucinations of the end of the world. Melpomene
Wedding Bands
Made of crushed chalcanthite and shards of Melpomene's personal Dark Mirror crystal, these rings allow them to identify each other's locations within ten miles. They must both be wearing the rings and must be in the same plane of existence (such as both in Destiny City, or both in the same pocket dimension) to work. Natron
Rift Visor
A visor made of Rift crystal uplinked to the Negaverse information database that allows for updating and accessing the database without having to go to Negaspace. Oort
Adneiros' Key
A key that can be used to aid the body in healing itself or sooth the pain of a damaged starseed. Can only be used for one purpose at a time. Pompeii
Magical journal that retains all information written in it.
Anything Pompeii writes in the journal is retained there and can be accessed and found by thinking of the topic Pompeii wants to find. Though this includes past life writings as well those are only accessible with staff permission. Róka
Abyssal Collar
A thick dark leather choker. While worn, for three hours a day Róka is protected by the same magic that separates civilian/magical identities, and cannot easily be identified as Sailor Róka. When under this glamour, they appear as a teal-uniformed human Senshi. Sabine
Crystal Unicorn Horn Tactical Flashlight
A light source that can vary color from red, yellow or green and intensity depending upon the user's intention. Skoll
Suneater's Ears
A set of wolf ears matching the fake tail of her bow, set on a slim headband. They do not move or flick, even when the magic is activated. These ears give her the ability to hear further away and more clearly tune in to distant calls for help while not in battle. Taenite
Phoenix Amulet
A charm shaped like flame that flickers like wings and fire, made with magic imbued crystal and taenite. It can absorb non-combat created fire to calm and somewhat heal one target per day. Umber
Gatekeeper's Penance
An ugly length of corrupted-looking birch that can be used to mark buildings or people. Its mark is only visible to Negaverse agents, who can see it whether they're powered up or not. Urania
Star Map
A celestial globe with a compass attached by a starry chain. The Star Map is a collection of notes stored in the globe; by writing information with the compass as a pen, Urania can store information that she knows about that celestial body and have it relayed back to her at will.
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Posted: Sun Mar 14, 2021 6:23 pm
Personal Item Log: Acquired ItemsA log of all Acquired Personal Items will be listed here; Personal Items that are ‘Acquired’ have been ICly acquired and are in play. If you notice an item with an inaccurate description or if you have a Personal Item that is not ICly listed here, please PM The Space Cauldron for corrections! Acquired Items:Alexandria
Jovian Herbalist's Kit
A small bag of magic healing salves, all the way from Jupiter, which accelerate the speed of recovery from injuries and provide temporary pain relief. Aliez
Velencian Medical Bag
A bag worn at the hip. He can reasonably carry enough supplies for one major injury, two moderate injuries, and three minor injuries. The medical items kept in this bag are imbued with extra energy to help fellow Velencians recover quicker without draining energy from their Source Stones. Amytis
Karmic Lotus
A delicate glass orb with a lotus flower inside. It reacts to the karma of those close to it, warming up for those with good karma and freezing for those with bad. Antisana
Beacon Earrings
Two simple golden earrings. Youma within a half-mile radius feel compelled to seek him out. The earrings are active while worn but the effect is inactive when removed. Aokigahara
Scroll of Remembrance
A scroll case, containing a single scroll, with a pen and inkwell attached to the side. The scroll is linked to stone monuments on Aokigahara's Wonder and any name written on the scroll can be engraved on one of the monuments simply by touching the scroll to it. This then wipes the scroll clean and allows for new names to be collected. Asclepius
Lantern of Repose
An amphora with a miniature tree inside, it produces a resin that when left on the skin creates a temporary anesthetic effect throughout the body. Ashanite
Liar's Collar
A leather dog collar with a broken Saturn Symbol. It makes Ashanite's deceptions seem more believable. Aster
Asterian Sunflower
When used creates a euphoric high-like feeling that makes characters feel elated and peaceful while providing a small feeling of rejuvenation. One use per day limit. Babylon
Alethiometer
A small compass-like device that will show what homeworld a Negaverse agent's starseed is most aligned with. Bischofite
Feathered Dreamcatcher
This curious dreamcatcher serves as a beacon to call youma to its location. Chalcanthite
Crystal Fife
A fife made from blue and black Rift crystals from the rift, Chalcanthite has polished and defined the shape and added decoration to it. When played, it may lull listeners into a calm, trancelike state which makes them more susceptible to energy draining.
Wedding Bands (Paired with Melpomene)
Matching wedding bands made with the mineral chalcanthite and one of Melpomene’s Mirrorspace Crystals. When both are worn, the rings can identify where the other is while on the same plane of existence. They can sense each other within ten miles. Chariklo
Seagull Scouter
This scouter allows Chariklo to find and identify first stage Dark Mirror Senshi in need of training. Cruithne
Lavender Cordial
This amethyst bottle contains an iridescent liquid that is able to heal mental and emotional wounds stemming from shock and battle trauma. Elvira
Crystal Poinsettia
A crystal poinsettia charm that allows a person to recall their happiest memory once every two days. Ekström
Mercurian Digital Journal
A small, high tech journal with a digital interface and a cheeky AI bot that comments on logged entries. Erebus
Crystal Necklace
Half of a Red and Purple Colored Stone woven into a necklace that allows Erebus to know Venice's health and emotions Erytheia
Golden Birdcage
A white feather in a gilded birdcage. When Erytheia is falling, the feather can break into multiple feathers that surround him and flutter back down to the ground with him, slowing and cushioning his fall. Erythrite
Siren's Mirror
A small hand-mirror with clouded glass. When Erythrite speaks someone's name, if they are in danger, the glass will clear and show them to her. Faustite
Thoughtwalker
A shield glove bracelet that fits against the palm of the hand, set with purple crystals. It allows its wielder to view others' memories.
Kindled Crown
Twisted shrapnel fashioned into a laurel crown.
Ink from an Old Friend
Magical ink that has been mixed with black and white pigments and tattooed over half of Faustite's body; for the duration of his glamour, Eion will be perceived by youma as if he were powered up. The item's magic charges when he is Faustite.
Charcoal Stick
An ornate, timeless charcoal holder with winding onyx patterns on the handle. It holds a stick of charcoal that seems to last forever, and smolders when used. The charcoal stick allows the user to send one-way messages to any other user, regardless of faction, as long as the name of the recipient is known. The user can scrawl a message on any surface and it will appear in smoldering letters, as they are written, somewhere in the periphery of the person receiving the message. Ganymede
Memory Stone
This stone collects the past life memories Ganymede views on her homeworld and then allows her to review them again whenever she wants. Haumea
Metallia’s Breath Flower
A palm-sized tropical flower held or worn that emits a sweet, hypnotic scent that allows Haumea’s words to gain a slightly stronger presence in the minds and hearts to one person within conversation distance. Hoshi-no-Tama
A lavender collar
For three hours a day, this item can allow Tama to change his form and increase his size enough to carry someone. Hugbell
Hugbellion Comfort Ribbon
A soft blue ribbon that brings a stuffed animal to life for up to 30 minutes a day. Hvergelmir
Stardust Cloak
A shimmering cloak dyed in Hvergelmir's well. When wrapped around a person, it accelerates healing and restores energy. Hyperborea
Crown of Stars
A crown that increases her aura sensing range and allows her to distinguish auras she has met before Ida
Healing Amber
A bracelet with an amber stone that allows Ida to use her transcendence energy to heal. Irene
Peaceblossom Chain
This woven chain of flowers is capable of purifying the air around the bearer, and releasing small amounts of oxygen in otherwise airless surroundings and allowing for cleaner breathing when the air is not otherwise magically affected. Iris
Crystalline Ewer
Water put into the Ewer won't ever spill, evaporate, or abandon it. The only way to get water to come out of the Ewer is to pour it. Kallichore
Bottle filled with sparkling silver water
When imbibed, the liquid acts as a balm to the mind, soothing mild to moderate mental anguish by bringing the drinker feelings of calm, hope and happiness for a limited amount of time. Kaifeng
Saturnine Violin
An elegant black violin, fashioned from the wood of the trees that grow on Kaifeng’s Wonder. The violin never goes out of tune, and the strings and bow cannot be broken. It has no other magical properties. Lenka
Energy Restoring Watering Can
This watering can allows Lenka to restore some energy to an ally and gives them a second wind Leucite
Rift Crystal Rosary
A Rosary made of rift crystals. When he uses it to pray, it instills guilt on the person he holds it against. Lysithea
Unicorn Horn Baton
This instrument points Lysithea in the direction of anyone who might be in need of her healing. Megrez
Songstone
A songstone in the shape of a golden crystal egg that produces ambient tones when activated that radiates a feeling of calm and comfort to all those who hear it Methone
Aurora Sash
A decorative sash that summons a string of Northern lights around Methone. Mimisbrunnr
Book of Heraldry
An ancient tome that, should a Knight allow it, can record their name and heraldry. When offered to a Negaverse officer, it will still display their Wonder name. Mirzam
Binding Bracelets
A matched pair of silver bracelets with a purple Rift crystal inlay. These linked bracelets allow the wearers to teleport to each other at will without knowing specifically where they are. At the standard expense of energy, they will teleport to the linked bracelet even if they are unfamiliar with the area. They cannot be used in areas where teleportation is impossible or too far to naturally teleport. Penthesilea
Sash of Ortrera
A sash that, when wrapped around an external bleeding wound, will heal it, but also cause it to scar. However, it can only heal a limited number of injuries each day, varying by the severity of the wound. Persephone
A crystallized pomegranate flower
The flower emits a pink fog capable of providing a calming and pain-relieving effect similar to morphine. Psyche
An orb filled with the winds of her homeworld
This orb allows Psyche to float down from perilous heights and activates to prevent any distant falls. Scholomance
A Phylactery
A small, ornate jaw carrying a high viscosity liquid that allows Scholomance to store up to 4 starseeds for up to 2 weeks. If the lid is removed, the starseeds inside can manifest an ethereal projection. Selinur
Snowflake Necklace
A pretty silver necklace with a half-dollar sized opalescent white snowflake pendant hung from it. When shaken a few times, little snowflakes sprinkle out. It’s cold to the touch and can drop Selinur's body temperature a good few degrees to make Earth’s temperature more tolerable for him. Snowball
Fair Weather Scarf
A soft scarf that allows the wearer to feel their ideal temperature conditions even in the most extreme natural conditions. Stichtite
Medical Bag
A simple canvas bag that holds extra first aid supplies to keep out of subspace for easy emergency reach. Tantalus
Fairy Lantern
This lantern is capable of producing small fairy lights, and both lantern and lights give off a soothing aura. Themiscyra
Golden Chain
When the chains are touching someone, and the person lies, the chain begins to glow and become warm against the liar. Valhalla
Omnicompass
An ethereal compass encased inside a glass orb which can lead one towards their greatest desires; however, it will never lead to specific individuals or objects, but rather towards opportunities. Venice
Crystal Necklace
Half of a Red and Purple Colored Stone woven into a necklace that allows Venice to know Erebus's health and emotions.
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Posted: Sun Mar 14, 2021 6:23 pm
FAQWhat forms can personal items take? What forms can’t they take?
Personal Items can take on nearly any form as long as they are something that can be reasonably worn or held. They should not be something that can be weaponized or used in battle, and should ideally not be confused with a required article of clothing that is part of a faction specific uniform guideline. These items can be based on new, modern day things (like remotes, pocket computers, or other technological gadgets) or ancient things (such as those that could have been found a thousand years ago). These items might have sci-fi style magic or be fantasy based. Would it be possible to transform a previously mundane article of powered clothing into a Personal Item?
Yes! Through Mauvian experimentation, completing rituals on homeworlds or wonders, interacting with something strange in Mirrorspace or Negaspace, through magical empowering, or through another plotted method, it would be possible for a character to discover something magical about, or create an enhancement, for an item that is already in their possession. What happens to a Personal Item if the character side swaps?
This is entirely dependent on the item’s capabilities as well as player choice; this should be discussed during side swaps. Some items, especially those geared towards a function based on the character’s current faction or alignment, will not work if the character swaps sides. If the item offers a standard boost, it should be expected that the magic stays the same, however. The item may change appearance or function when side swapping, or adapt to adjust to the current faction. Characters do not need to lose the item unless the player ICly wants them to, otherwise items can be modified to fit the current faction, or otherwise stay the same, depending on the item. Can canon magical items, like Sailor Moon’s Disguise Pen, be created as a Personal Item?
We always advise extreme caution in referencing canon magical items for Personal Items; many of the magical items that exist in canon would be overpowered if they existed in our universe. Instead of one character having access to something with that ability, it could be hundreds of characters. The items that existed in canon were typically very powerful and might have served unique plot points. Items like Sailor Moon’s Disguise Pen might have the potential to cause game breaking elements if released without limitations. Players can always ask or request an item be considered, but will need to consider that anything the shop approves for them, they would need to be willing to approve for everyone as well. Do Rainbow Crystals count for Personal Items?
No; Rainbow Crystals were given out prior to the release of Personal Items and have battle properties; they served a unique purpose and were part of a specific plot. The characters that were in possession of a Rainbow Crystals may or may not still have them, however have been encouraged to swap them for new, updated items to be discussed with the Shop Mule. Players who owned a Rainbow Crystal do not have to swap them, however they should be aware that the shop will not be doing anything with them.
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