Welcome to Gaia! ::

Shinobi Revolution: Next Generations

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

Tags: Boruto, Roleplay, Naruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
Ultra Neo Reg-ular Epiphanies Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:13 am


User Image - Blocked by "Display Image" Settings. Click to show.
(^ Click for Full Image ^)


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nabuya Ichiyomida Kenpachi
                        Nicknames: Nabu, Nachi
                        Age: Appears 22
                        Birthdate: October 8th
                        Gender: Male

                        Hair Color: Light Brown
                        Eye Color: Emerald
                        Height: 176cm || 69"
                        Weight: 61kg || 135lbs

                        Personality: Nabuya is a "bark before you bite" but always keep your teeth bared type of guy. His hotheadedness has gotten him into plenty of trouble but also gotten him through most of it too. He tends to act as though if he can't muscle something then it isn't worth his time. With his constitution, experience, and unorthodox skills Nabuya seeks to carve his own path parallel to those around him but unique to himself.

                        Awakened to his true self, Nabuya has accepted his destiny as the herald of indiscriminate, violent change in the natural order. Honestly, even he doesn't know what that means but the words are just as easily produced in thought and voice. It could be argued that Nabuya could never truly care for anyone other than himself, but he is a talented actor and liar in his own right. He gladly uses his craftiness and no-rules approaches to deal obstacles.

                        Strengths:
                        • Clan Techniques and Sealing Methods
                        • Close Quarters Combat
                        • Most of the Dumb Ninja Fighting Methods
                        • Fearless
                        • Selfishness
                        • Slow to Trust
                        • Hates Everyone Equally
                        Weaknesses:
                        • Hard-headed
                        • Teamwork
                        • Poor Social Skills
                        • Bad Attitude
                        • Chaotic Mindset
                        Fears:
                        • Failing his patron deity.
                        • Losing his individuality.

                        Biography:

                        Nabuya hails from lands afar and lived among those who isolated themselves from all shinobi. His clan's fears of ninja were only solidified with the coming and passing of that half-decade long warring period with UHV. However, Nabuya's ever-rebellious nature led him to doubt his clan's fears. "Why fear the unknown without actually trying to learn more about it?" Expressed thoughts such as these led him to incite disorder among the local hierarchy until he found himself outright exiled. Sent from his world to this one, to live among those that he was so fixated on. Although he'd never be given the chance to prove their concerns false, he was allowed to live amongst the ninja and learn first-hand how treacherous they could be. Nabuya's lack of fear led him to even go so far as get himself registered for shinobi training. "Using their tools against them" seemed to be the most effective way to dismiss that fear and learn about shinobi at the same time. Nabuya's story starts there, and continues into the unknowns of a future awaiting him.

                        At the conclusion of the Kogarashi war, the demigod Sandayu (son of Evergreen) was slain by Evergreen's Champion, Kenshin Hyuga, and the many other heroes who fought to defend peace in the world. At that time, a certain deal made between Sandayu and Zelel would enact a ritual that was largely frowned upon by the celestial realms. O-Inari, Il Palazzo in disguise, used her true power to secretly partake in this ritual. Excess power not given to the ascended Sandayu was transferred to O-Inari's own champion. Nabuya was awoken to his true destiny. He learned that his very birth was by the blessing of the Yozen patron god. He was told that O-Inari truly didn't care what her followers believe so long as they enacted her will to interfere with Evergreen's domain in some capacity. Simply bearing the Blessing of O-Inari was sufficient, according to the fickle and chaotic goddess. From there, he traveled to the Land of Iron to live away from the shinobi since mastering plenty of their skills and techniques. He would take up residency in secret, finding "home" in an abandoned, dilapidated Seinaru Enjo clan temple at the outskirts of Zaishin City. Nabuya used his mastery of sealing arts to portray himself as simple citizen. He spent his time living at the temple alone to master his senjutsu amongst other methods of cultivating his power. All the while, his patron deity whispered of his role in the inevitable chaos that was brewing in the ninja world.

                        Nabuya would heed the call of O-Inari through the tsukumogami avatar inhabiting his favorite katana. He was sent on a quest into the Land of Demons to deliver a scroll to the excessively remote Zancudo Temple's leader on O-Inari's behalf. Although he was none to happy to play the role of a delivery boy, he set out with an unsubstantial promise for a return value for his efforts. It was only a short while after arriving in the Land of Demons that he stumbled upon a small mountain village that had fallen under the siege of several oni yokai. They were aggressively searching for something while leaving piles of human corpses and farming tools in their wake. Nabuya easily slayed these oni and was soon greeted by the one they had been seeking. A young woman named Sakiyu was traveling with a mysterious azure sword and fleeing from the oni. The yokai were supposedly under the command of a kijin, a yokai god, called Otakemaru. The kijin was none other than Sakiyu's father and clearly would do anything to reclaim his stolen weapon and daughter. Nabuya reluctantly agreed to escort her to Zancudo Temple after O-Inari's persuasion. Along the way they were intercepted by Otakemaru in the flesh and Nabuya was quickly locked into a fearsome battle against the powerful oni. Naoki Uchiha, one of few reliable acquaintances he'd met in his life, joined the fray as the fight was reaching its zenith. Through miraculous divine intervention, they all managed to escape to mount Zancudo. However, Otakemaru sent his yokai horde after the group and all three of them fled up the path to reach the temple. The monstrous swarm was grievously weakened when it came in contact with the temple's powerful Purification Barrier. They were greeted by black-robed monks who had apparently been expecting them. A ritual was initiated to call on the mountain goddess and Sakiyu's mother, Suzuka Gozen. Meanwhile, Naoki and Nabuya went their own ways to pass the time. Naoki was suddenly taken into another plane of existence through a Yomotsu Hirasaka portal, and Nabuya had reason to believe Sandayu may have had something to do with that. However, he couldn't determine what the reason or intention was, and O-Inari reminded him to finish the task they had originally come to that mountain temple for. Nabuya located a massive library tucked away into a fortress-like structure on the premises and used his master of sealing arts to sneak inside. After exploring the Zancudo archive for awhile, avoiding traps and distractions, Nabuya would eventually come face to face with the leader of the temple. Rumors spoke of an immortal recluse, but not of an inter-dimensional information broker. A trade was made in feigned deference between O-Inari and the immortal man. Then they were granted an audience with Suzuka Gozen in the inter-dimensional space while the goddess awaited her summoning into the mortal plane. She thanked Nabuya for protected her daughter and offered him the power of a Celestial Dragon Mark to face Otakemaru once more, but this time at her personal request. Again, Nabuya reluctantly accepted the request of another thanks to O-Inari's powers of suggestion. He was admittedly excited to face such a strong opponent again, so he didn't resist too much. Nabuya used all of his skills and ability in the rematch with the kijin and gradually wore the oni out until he could steal his three legendary swords for himself. Sakiyu gained Suzuka Gozen's spiritual guidance as the summoning ritual was nearly completed. She used the power of her birthright to defeat the divine yokai, but Otakemaru chanted a curse to rise again and get his vengeance on Nabuya Ichiyomida for his meddling. Afterward, Suzuka Gozen was successfully summoned and gave Nabuya her blessing to keep the Shining Impenetrable Body of The Gold Dragon as reward for his aid in her divine familial matters. He would return to the Land of Iron to check on the state of the political turmoil that had been boiling up to a violent revolution between the disgruntled citizenry and the inadequate noble caste.

                        Before he could complete his journey back to Zaishin, an omnipotent force closed in on him and plucked him from what seemed like reality itself. Before he could react, Nabuya was ambushed by the the very being whose divine essence was stolen by O-Inari- Sandayu Genburyuichirousuke, the Uchiha who helped Kogarashi wage a failed revolutionary war against the shinobi faction. A fierce and desperate battle ensued in a dimension where reality is warped and fragmented to Sandayu's will. Before long, Nabuya was cornered and captured; his stolen divine essence would be stripped from him and returned to its rightful owner, promising a heavily impairing tax with interest. The extraction process was excruciating, leaving him broken but alive. With patience, preparation, and creating an opportunity, O-Inari was able to break Nabuya out of his torturous imprisonment, find the advanced ocular remains of his past companion, Naoki Uchiha, and return to Evergreen's realm. Nabuya would swear vengeance on Sandayu and feel affirmation in O-Inari's restless disgust for Evergreen's hypocritical farce of a reality. He'd hear of the Juubi's defeat, and how the heroes and villains of the realm teamed up to send Jashin packing back into the darkness that it crawled from, but with nearly no details beyond the hearsay of those that either survived the battle for existence, or of someone who had. Nabuya was back to keeping a low profile and trying to figure out how to regain his strength to be ready for Otakemaru's inevitable revival, amongst other perceived threats in his peripherals.



                        ▰ CLASSES & STATS

                        Body Rank: S
                        Bloodlines:
                        Yozen
                        Uzumaki
                        Ketsueki

                        Primary Class: Bukijutsu
                        ▱▰▱ ExpertSignature Weapons: Swords, Clubs, Whips | Signature Style: Tetsunami Ryu
                        Secondary Class: Bukijutsu
                        ▱▰▱ JuggernautSignature Style: Soko Sentou
                        ▱▰▱ Cross Class Perk #1:If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain the effects of "Master of Many (Bukijutsu)".
                        Tertiary Class: Scholar
                        ▱▰▱ Erudite Academic
                        Quaternary Class: Bloodline
                        ▱▰▱ Dual Ancestry2nd Bloodline: Uzumaki
                        ▱▰▱ Cross Class Perk #2:Scholar – Bloodline: After training for five paragraphs, summoner creatures (custom or contract) are able to use Bloodline techniques that the Summoner has access to (up to the summon's highest unique technique rank). If the summoner is currently using a Summon gifted by their bloodline, this training time is negated. Also able to sense without any technique if someone has the same bloodline as the user within the topic. Gains access to the "Curse of the Family" technique exclusive to this cross-class.

                        Personal Attributes: ❖ 2 Base | ✧ 6 Bonus (Clan) | ◆ 3 Bonus (Event) | ◈ 20 Bonus (Endgame)

                        Il Palazzo's JusticeAs a grand master of sealing arts, Nabuya can designate one additional target (minimum 2) with any clan or fuuinjutsu technique when cast. Doing so makes the used technique lose its Overwhelming trait. Must be Scholar class.
                        Arms EfficiencyReduce resource cost of wielded/worn weapons/armor by [1] rank. E-Rank minimum cost.
                        Inscribed FleshThe Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Ō-Inari IncarnateWhile in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
                        Sacrosanct SealForbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.
                        Heritage of WhirlpoolsBecause of the clan’s lineage from Senju, the Uzumaki are able to store 200 additional nature chakra within their forbidden seal(s).
                        Touch of the BoundlessThe Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Kitsune's WitThe clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.
                        Misery BusinessRyo rewards increased by 50%
                        Kingdom of KirinCan prolong the conclusion of the Kirin technique as long as the clouds remain intact, and can cast through any body of storm clouds regardless of how they are formed.
                        Boon of FlameGrant access to Fire element. Only one PA of this type per RPC.
                        ReiatsuAnyone in contact with Nabuya's chakra manifestation will suffer a tier of Vertigo. This effect can only affect a target once every two [2] posts, stacking up to Tier 3. Vertigo status decreases by one tier for every two [2] posts that an affected target has been out of contact with Nabuya's chakra manifestation. Automatically costs a D-rank amount of chakra per target, per application. While Nabuya is actively utilizing a Sage Mode or Forbidden Seal his chakra manifestation will inflict the process of Nature Petrification (as detailed on the Sage System), unless the would-be victim is also utilizing some kind of natural energy in a similar "transformed" state. If such a transformation is activated after the Nature Petrification is started then the amount petrified by this effect will revert to normal. Otherwise, the Nature Petrification must be reversed/removed as normal.
                        Sealing PresenceNabuya's chakra manifestation can become focused to completely fill the area (18ft around) with dim golden light centered on himself at all times. Any object or being that enters/stays in this lit area can have a fuuinjutsu cast on them by Nabuya (standard activation/resource costs). Must also pay body rank of the target to cast the fuuinjutsu on them. He can only use the effect of this chakra manifestation once every three [3] posts.
                        Draining SealCosts Stamina resource equal to one rank lower than the amount needed to alter or to be freed from a fuuinjutsu cast by Nabuya (ie: B-rank fuuin cost extra C-rank stamina to alter/escape). E-Rank minimum cost.
                        Nihilist's ShackleVictims who are suffering from Nature Petrification onset by Nabuya are considered "Grappled" in the area(s) that have been petrified.
                        Crimson SwordsmanThe clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.
                        Blood MagicThe user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.
                        Corrupted Life-forceThe user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied.
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        Endgame PA
                        VeteranAs a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming.


                        Chakra Pool: 1490 (Main) + 7500 (Bonuses) = 8990 [5000 Max]
                        Corrupted Natural Energy: 400 (Blessing of O-Inari) + 100 (Sacrosanct Seal) + 200 (Heritage of Whirlpools) + 100 (Bonuses) = 800
                        Natural Energy: 2000 (Way of the Uzumaki) + 200 (Heritage of Whirlpools) = 2200
                        Blood Pool: 600 (Main) + 60 (Blood Magic) + 100 (Bonuses) = 760
                        Stamina Pool: 1665 (Main) + 6950 (Bonus) = 8615 [5000 Max]
                        Chakra Elements: Earth | Lightning | Fire
                        Chakra Color: Golden Yellow
                        Chakra Materialization: Wild, violently lashing waves of energy wreathing Nabuya that reach up three [3] feet away from him per body rank (max 18ft).

                        Stats: Min || Max || Excess (76)
                        • Strength ► 09 || 09 || 28
                        → +37 (18.5 Buki/Tai Styles Mastered)
                        • Speed ► 09 || 09 || 28
                        → +1 (Expert Discipline)
                        → +36 (18 Buki/Tai Styles Mastered)
                        • Agility ► 09 || 09 || 10
                        → +1 (Expert Discipline)
                        → +18 (9 Buki/Tai Styles Mastered)
                        • Endurance ► 09 || 09 || 10
                        → +19 (9.5 Buki/Tai Styles Mastered)
                        • Chakra ► +7500
                        → +50 | Soul of the Tiger, Mk. II
                        → +200 | C-Rank Expansion
                        → +250 | B-Rank Expansion
                        → +300 | A-Rank Expansion
                        → +350 | S-Rank Expansion
                        → +400 | S+ Rank Expansion
                        → +50 | M.A.E. 2018
                        → +50 | April Fools 2019
                        → +150 | 1st Guild Anniversary 2019
                        → +300 | Human Sage Passive
                        → +300 | Blessing of O-Inari Passive
                        → +5000 | Endgame Chakra Expansion
                        → +400 | Christmas 2021

                        • Stamina ► +6950
                        → +50 | Soul of the Tiger, Mk. II
                        → +200 | C-Rank Expansion
                        → +250 | B-Rank Expansion
                        → +300 | A-Rank Expansion
                        → +350 | S-Rank Expansion
                        → +400 | S+ Rank Expansion
                        → +50 | M.A.E. 2018
                        → +50 | April Fools 2019
                        → +300 | Human Sage Passive
                        → +300 | Blessing of O-Inari Passive
                        → +5000 | Endgame Stamina Expansion


                        ▰ EXPERIENCE & CLAIMS

                        Village: Uzushiogakure | Konohagakure | Zaishin
                        Title: Resident
                        Local Reputation:
                        • 0 Fame
                        • 0 Infamy
                        Global Reputation:
                        • 0 Fame
                        • 0 Infamy

                        Ryo: 両 7209650
                        Rank Exp: 4200
                        Total Endgame Exp: 144290
                        1st Reset Exp: 251290
                        2nd Reset Exp: 167400
                        Exp Balance: 4200

                        Rogue Missions Complete:
                        E Rank :: 6
                        D Rank :: 10
                        C Rank :: 18
                        B Rank :: 39
                        A Rank :: 52
                        S Rank :: 49

                        Crafting Trees
                        • Weapon Smithing || → Grandmaster
                        • Armor Smithing || → Grandmaster
                        • Enchanting || → Grandmaster
                        • Scroll Crafting || → Grandmaster

                        Crafting Jobs Complete:
                        D Rank :: 4
                        C Rank :: 4
                        B Rank :: 6
                        A Rank :: 6
                        S Rank :: 6

                        Job Titles
                        • Religion || → Devotee Priest of O-Inari
                        • Worker || → Master Craftsman

                        Job Missions Complete:
                        D Rank :: 11
                        C Rank :: 7
                        B Rank :: 10
                        A Rank :: 5
                        S Rank :: 7

                        Character Claims

                        Endgame Claims: [ -1028000 XP ]
                        • 3rd Class | -20000 XP
                        • Bonus PA [x20] | -40000 XP
                        • 5 Custom Slots [x40] | -80000 XP
                        • 30k Ryo [x233] | -466000 XP
                        • Variable Jutsu [x40] | -80000 XP
                        • Tech. Scroll [ +10 Nin/Gen or +1 Buki/Tai Style | -138000 XP ]
                        _[24] +240 Nin Slots
                        _[11] +110 Gen Slots
                        _[18] +18 Buki Styles
                        _[16] +16 Tai Styles
                        • Energy Expansions [x100] | +5000 Chakra | +5000 Stamina | +100 Cor. Nat. Chakra | +100 Blood Pool | -204000 XP

                        Event Claims

                        • Soul of the Tiger, Mk. II [ Legacy Reward ]
                        __○ -1 rank reduction to Yang Alteration style usage (affects Bukijutsu instead)
                        __○ +50 Chakra and Stamina
                        __○ +1 Alteration Style (+1 Buki Style instead)
                        • SN Alteration Contest 2017 Participation Reward [ Legacy Reward ]
                        __○ +1 Buki Style
                        __○ +5 Custom Slots
                        • SR Member Appreciation Event (M.A.E.) 2018 - 3rd Place Prize [ Legacy Reward ]
                        __○ +50 Chakra
                        __○ +50 Stamina
                        • SR April Fools ( 2019 )
                        __○ +50 Chakra & Stamina
                        • SR Easter ( 2019 )
                        __○ +1 Tai Style
                        • SR One-Year Guild Anniversary (2019) [x]
                        __○ Class Package - +1 Bloodline PA, +150 Chakra, +1 Buki/Tai Style
                        __○ Worker's Package - Armor Smithing Branch maxed, +1 Crafted Armor Custom
                        __○ Worker's Package - Enchanting Crafting Branch maxed, +1 Crafted Enchantment Custom
                        __○ Worker's Package - Weapon-Smithing Crafting Branch maxed, +1 Crafted Weapon Custom
                        • SR Two-Year Guild Anniversary (2020) [x]
                        __Personal Attribute: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
                        __○ 2 Buki/Taijutsu Styles
                        • 200 Member Milestone (2020) [x]
                        __Personal Attribute: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
                        • Halloween (2021) [x]
                        __○ 1 Variable Rank Tech
                        __○ +5 Custom Techs
                        • Christmas (2021) [x]
                        __○ +10 Custom Slots
                        __○ +400 Chakra Reserves
                        • Ozy B-Day (01/20/2022) [x]
                        __○ +1 PA
                        • Jashin Arc Finale/10 Year Time Skip Rewards (11/10/2024) [x]
                        __○ 2,000 XP (10y Time Skip)
                        __○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (Veteran PA)
                        • Holiday Event (11/28/2024) [x]
                        __○ 120,000 Ryo
                        __○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (Veteran PA)


                        ▰ NEW GAME INFO

                        First Reset XP: 251290
                        Reset Type: Complete
                        New Game Reward: 4th Class

                        Second Reset XP: 167400
                        Reset Type: Complete
                        New Game Reward: New Bloodline (Ketsueki)
                        New Game Reward: Keystone Technique
 
PostPosted: Mon Nov 26, 2018 9:13 am


▰ INVENTORY

• Oinari (Right Hip)
• Sarutahiko (1st Erudite Scroll)
• Eihei (1st Erudite Scroll)
• Omoikane (1st Erudite Scroll)

Weapon Specs

Weapon Name: Eihei | [Special Weapon; 2/2]
Weapon Type: Kodachi
Weapon Size: 2ft (1'5" Blade, 7" Handle)
Inventory Information: Medium
Weapon Weight: 8lbs
Stat Increase: +2 Endurance
Elemental Affinity: Lightning
Description: A broad-bladed kodachi of a straight-edged design. It almost resembles a small non-curved machete.
Ability Summary:
__Protect: Any simple/complex attack blocked with Eihei can have the strength modifier in the attack negated if the wielder spends the same ranked amount of stamina to block/parry.
__Hinder: Reduces the opponent's Endurance by one [1] if Eihei is used to land a bukijutsu striking technique at B-rank or lower, or by two [2] at A-rank or higher. The duration of this debuff lasts for 1 post per rank of the technique. Costs chakra of one rank less than the technique to apply this effect.

Weapon Name: Oinari | [Legendary Weapon; 1/2]
Weapon Type: Katana
Weapon Size: 4ft (3'3" Blade, 9" Handle)
Inventory Information: Medium
Weapon Weight: 25lbs
Stat Increase: +1 Agility | +1 Endurance
Elemental Affinity: Earth
Description: Oinari is a reforged blade originally owned by Nabuya Ichiyomida. Due to the strange bond between the two over the trials of time the sword developed a spirit which dormantly lingered within. However, with the application of legendary smithing talents Nabuya was able to draw out the fullest potential of the once ordinary tool. The reforging essentially recreated the sword as a tsukumogami. Now she gladly serves her owner with greater potential than she ever could as a normal sword. However, their bond is not without its own secrets.
Ability Summary:
__Sentience: The tsukumogami, Oinari, is able to perceive her surroundings and telepathically communicate with her chosen wielder. She only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with her form. While in the form of a sword, Oinari only has the senses of hearing, sight, and touch. As is common with other tsukumogami, Oinari is sentient but needs regular contact with her chosen wielder or her life force will eventually deplete and she'll return to being a normal sword again (20 posts); Oinari's chosen wielder must complete an invested ritual for 5 posts (no reductions) to revitalize the spirit. Genjutsu that alter the wearer's sense of hearing will block Isetsuhiko's ability to speak to the wearer as well; Isetsuhiko cannot tell if the wearer is in a genjutsu.
__Attachment: Oinari weight an eighth of her natural amount when wielded by her chosen wielder, and weighs two times her natural weight when interacting with any other being. The wielder can spend a variable amount of chakra (C-rank minimum) to double Oinari's weight (per rank); lasts for one [1] post per rank. At B-rank or higher, this effect inflicts one tier of trauma per rank; this increases the duration of the trauma by one post per rank instead if the target of the wielder's attack is already suffering from tier four trauma. If improperly guarded against, a weight-enhanced strike from Oinari will either push the opponent back or outright knock them to the ground (depending on the motion of the strike).
__Manifestation: Oinari can drain a B-rank amount of chakra from her wielder to give herself an alternate form. This can allow her to change into another type of weapon, a fox-like animal, or even a humanoid form. In animal or humanoid forms she is granted 1 activation in the post she transforms, and 2 activations in every post afterward; also, due to their bond, Oinari mirrors her chosen wielder's physical stats during her animal/humanoid transformation and shares their chakra/stamina pool for using simple attacks or any jutsu. In human form she can also utilize any taijutsu or bukijutsu (if she is supplied a proper weapon) that her owner knows. 5 chakra is paid every post after the transformation and Oinari changes back to her original sword form if the cost is not sustained.


▰ TECHNIQUES

Limitations:
• Ninjutsu : : 313 / 333 [ 135 + 240 (Endgame Bonus) - 42 (Enlightenment Training) ]
• Genjutsu : : 184 / 201 [ 91 + 110 (Endgame Bonus) ]
• Bukijutsu : : 33 / 35 [ 13 + 4 (Event Bonus) + 18 (Endgame Bonus) ]
• Taijutsu : : 22 / 22 [ 5 + 1 (Event Bonus) + 16 (Endgame Bonus) ]

Bloodline/Clan

Yozen no Soutou

____• Body of Ō-Inari | Rank E (Supplementary)
____• Seal of Ō-Inari | Rank X
____• Skill Modification | Rank X
____• Contract Summon Jamming | Rank X
____• Spiritual Modification | Rank X
____• Nature Chakra Modification | Rank X
____• Binding Ceremony | Rank X
____• Burning Ceremony | Rank X
____• Artistic Destruction | Rank X
____• Chakra Negation Seal | Rank X
____• Tea Spirit Guardian Technique | Rank X
____• Two Bodies, One Mind | Rank X
____• Vigor Modification | Rank X
____• Extermination of Sense Ceremony | Rank X
____• Expansive Sealing Art | Rank X

Fuuinjutsu [ All Techniques Known ]


Uzumaki

____• Seal Hijack | Rank
____• Chakra Chains: Armed | Rank
____• Chakra Chains: Uprising | Rank
____• Flying Thunder God Slash | Rank
____• Grasp of the Vortex | Rank
____• Defense of the Vortex | Rank
____• Spiraling Flash Super Round Dance Howl Style Three | Rank A
____• Chakra Chains: Contain | Rank S
____• Chakra Chains: Barrier | Rank S+
____• Flying Thunder God — Second Step | Rank S+
____• Sage Art: Magnificent Display Echo Rasengan | Rank S
____• Sage Art: Gate of the Great God | Rank S
____• Reaper Death Seal | Rank S+



Senjutsu (Human Sage) | Training: [x | x]

____• Enlightened Fist | Rank S
____• Truth-Seeking Body | Rank S
____• Truth-Seeking Orbs | Rank S
____• Reflections of Self | Rank S
____• Heavenly Rewriting | Rank S
____• Heaven's Final Dictation | Rank Null


Ninjutsu [ 313 ]

Maruton [ 68 | All Techniques Known ]

Sensory [ 38 | All Techniques Known ]

Doton [ 86 | All Techniques Known ]

Raiton [ 60 | All Techniques Known ]

Katon [ 65 | All Techniques Known ]


Genjutsu [ 184 | All Techniques Known ]

Bukijutsu [ 33/34 | All Non-Specialized Styles Known ]


Taijutsu [ 22/22 | All Non-Specialized Styles Known ]



▰ CUSTOMS → [x]

Bloodline
_Yozen
____• Liar's Brand | Rank X | Spiritual
____• Tattoo Sealing | Rank X | Spiritual
_Uzumaki
____• Anti Clone-Sealing Method | S+ | Spiritual

Maruton
____• Twinning | Rank D-A | Spiritual
____• Clone Mastery: Endurance | Rank X | Augment

Taijutsu
____• Panty Raid | Rank E | Simple

Enchantments
_• Shinigami's Pledge
_• Il Palazzo's Champion
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:14 am


:Passive/Bonus Effects:


Class Discipline Effects:
• Dual Ancestry Discipline
_☆ If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
_☆ Applies to Fuuinjutsu.
• Expert Discipline
_☆ Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
_☆ Minimum 5 resource cost.
_☆ Specialized Weapon: Swords (Medium/Small)
• Erudite Academic Discipline
_☆ Your body may be treated as three scrolls equal to their body rank.
_☆ Sealing and Sensory techniques do not require handseals and cost one [1] rank less resource to perform without losing their power.
_☆ All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat.
_☆ Duration of all sealing techniques and all sensory techniques are increased by two posts.
_☆ Ability to Korabo their fuuinjutsu and sensory for 1 action with varying cooldowns depending on the rank of the techniques:
___○ E-D - None
___○ C-B - 1
___○ A-S - 2
___○ S+ - 3
• Bukijutsu – Bloodline Cross-Class Perk
_☆ Bloodline abilities that effect stats are increased by [1] per rank of the technique.
_☆ In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.


Clan Traits/PAs:
• Yozen Fuuinjutsu Efficiency
_☆ Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.
• Sacrosanct Seal PA
_☆ Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.
• Ō-Inari Incarnate PA
_☆ While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming.
_☆ The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
• Inscribed Flesh PA
_☆ The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals.
_☆ This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created.
_☆ In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.

• Way of the Uzumaki
_☆ Passively gather 50 Nature Energy per post regardless of whether in combat or not.
_☆ They can also gather 150 nature chakra per post if they meditate, requiring their offensive action to do so.
___○ Uzumaki Sage Mode
_____★ Can be maintained for 10 posts.
_____★ To reenter the user must have fully replenished their nature chakra.
_____★ Maruton and Fuuinjutsu overwhelm same ranked techniques; if overwhelming is already possessed, the techniques are treated as one rank higher.
_____★ While this Sage Mode is active, the user's class stat cap is increased by two [2] points. Also, all of the user's stats are increased to reach this cap.
_____★ +1 extra action (offensive, defensive, etc) purely for Fuuinjutsu or Uzumaki techniques.
_____★ Uzumaki Sage Mode is incompatible with other Sage Modes, Curse Marks, or anything similar
• Uzumaki Fuuinjutsu Efficiency Trait
_☆ Techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything
• Kitsune's Wit
_☆ Able to access Flying Thunder God even without Scholar specialization. which grants overwhelming to bloodline or sealing.
___○ Touch of the Boundless PA
_____★ The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals.
_____★ his alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created.
_____★ In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
• Kitsune's Wit PA
_☆ Able to use techniques or weapons sealed on a scroll twice instead of once.
_☆ Can use techniques which destroy scrolls without destroying the scroll used once per fight.


Personal Attribute Effects:
• Arms Efficiency PA
_☆ Weapon/Armor abilities cost one [1] rank less resource to perform without losing their power.
• Il Palazzo's Justice PA
_☆ Can designate one additional target (minimum 2) with any clan or fuuinjutsu technique when cast.
_☆ Makes the used technique lose its Overwhelming trait; it is treated as one rank weaker if used without an Overwhelming trait.
___○ Draining Seal PA
_____★ Costs Stamina resource equal to one rank lower than the amount needed to alter or to be freed from a fuuinjutsu cast by Nabuya (ie: B-rank fuuin cost extra C-rank stamina to alter/escape).
_____★ E-Rank minimum cost.
• Reiatsu PA
_☆ Anyone in contact with Nabuya's chakra manifestation will suffer a tier of Vertigo.
_☆ This effect can only affect a target once every two [2] posts, stacking up to Tier 3.
_☆ Vertigo status decreases by one tier for every two [2] posts that an affected target has been out of contact with Nabuya's chakra manifestation.
_☆ Automatically costs a D-rank amount of chakra per target, per application.
___○ Reiatsu II PA
_____★ While Nabuya is actively utilizing a Sage Mode or Forbidden Seal his chakra manifestation will inflict the process of Nature Petrification (as detailed on the Sage System), unless the would-be victim is also utilizing some kind of natural energy in a similar "transformed" state.
_____★ If such a transformation is activated after the Nature Petrification is started then the amount petrified by this effect will revert to normal.
_____★ Otherwise, the Nature Petrification must be reversed/removed as normal.
___○ Nihilist's Shackle PA
_____★ Victims who are suffering from Nature Petrification onset by Nabuya are considered "Grappled" in the area(s) that have been petrified.
___○ Sealing Presence PA
_____★ Nabuya's chakra manifestation can become focused to completely fill a twenty [20] foot spherical area with dim golden light.
_____★ Any object or being that enters/stays in this lit area can have a fuuinjutsu cast on them by Nabuya. Must pay body rank cost of the target to cast on another being.
_____★ He can only use the effect of this chakra manifestation once every three [3] posts.



Passive/Training Passive Effects:
• Yozen
_
___
_
___
_
___
_____
• Uzumaki
_☆ Demonic Sealing
___○ By spending [1] Post sealing or adjusting the seal of a Demon Host, said Demon Host has the training for their Demon Stages reduced from [5] Paragraphs to [1].
• Raiton
_☆ Electrical Resistance Training
___○ Prevents the user from being harmed inadvertently from the creation of the Raiton Chakra used in his or her own techniques.
• Bukijutsu
_☆ Spectral Movement | Rank A | Training (Phantom Slayer - Stage 5)
___○ Capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost.
___○ These are considered E-rank phantasms, affecting only sight.
_☆ Flame Breathing Pattern | Rank D | Training (Kakumei no Hono Ryu - Stage 2)
___○ Allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. (+6 Agility vs offensive actions)
___○ Once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
_____★ Flames of Deception | Rank C | Training (Kakumei no Hono Ryu - Stage 3)
_______○ Once per post w/ a Kakumei no Hono Ryu technique, a C Ranked elemental clone of the user may be created in their place.
_______○ Costs no activation but costs a C Rank chakra, and clones have access to C Rank and below Basic Combat Skills.
_______○ If clone(s) stricken with a value equal or greater to C Rank explode (15ft range).
_______○ Each clone requires an E Ranked Upkeep per post.
_☆ Fluid Movement (Tetsunami Ryu - Stage 1)
___○ Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.
_____★ Whirlpool Walking (Tetsunami Ryu - Stage 3)
_______○ From Deflecting Stance, the user can deflect a technique of their body rank (S+) or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
_____★ Move As Water (Tetsunami Ryu - Stage 5)
_______○ Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.
_______○ Can be paid per target, not requiring chakra or stamina to be paid for every split technique.
_____★ Riptide (Tetsunami Ryu - Stage 6)
_______○ In the Weak Stance, the user may perform 4 activations in a given post.
_______○ In the Strong Stance, the user may perform an additional offensive activation each post.
_______○ Extra attack/tech costs an C-rank Chakra & must be either basic combat or a Tetsunami Ryu technique.
_☆ Ja Ryu Feat
___○ One handed whip techniques may be used for no activation if paired with one handed weapon techniques from other style or other basic combat one handed weapon attacks.
___○ No more than one of these pairings may be used in a single combat post.
_____★ Devil Fang (Ja Ryu - Stage 5)
_______○ The user is able to pay the cost of a technique twice once every three posts to use the technique twice at the cost of a single activation.
_______○ This may be done while dual wielding but must pay 1.5x the reserves to do so.
_____★ Venomous Fangs (Ja Ryu - Stage 6)
_______○ The user's attacks drain the target of stamina equal to the rank of stamina applied to techniques they are stricken with.
_☆ Great Destructive Blade Art Feat
___○ Techniques of this style treat armor and armor techniques one tier/ rank lower naturally.
_____★ Ogre's Grip (GDBA - Stage 6)
_______○ The user can wield large-sized weapons w/ one hand.

• Taijutsu
_☆ Mirror Image Art Feat
___○ After-images repeat the user’s actions exactly as they occurred without variation unless otherwise specified.
___○ Techniques outside of Taijutsu or Bukijutsu cannot be used in conjunction with this style unless stated otherwise.
___○ Attacks by after-images do not affect the user.
_____★ Cicada Shell | Rank B (After Image Art | Stage 4)
_______○ May create a Shadow Clone instead of a mirror image w/ Mirror Image Art techniques.
_______○ Casting Shadow Clones in this manner does not consume an activation.
_____★ Multi-Mirror Image Training | Rank B (After Image Art | Stage 5)
_______○ Allows them to create an additional mirror image per rank of the technique it is executed with.
_______○ Does not increase the strength of the parent technique.
_☆ Heavenly Momentum Feat
___○ When in combat with a foe using Taijutsu or Bukijutsu, the user can use [Concentration] without consuming an activation to do so.
___○ Those that are practitioners of this style may have their [Concentration] apply to the users [Strength] and [Endurance]
_____★ Training of Enlightenment (Heavenly Momentum - Stage 2)
_______○ Sacrifice 2 ninjutsu slots of an element per rank to permanently apply that element to that rank and below for taijutsu.
_______○ 14 Slots = S+ rank and lower affected.
_____★ Four-Limb Training (Heavenly Momentum | - Stage 4)
_______○ Allows the practitioner to substitute feet for hands in any Taijutsu technique when learned, and vice-versa.
_______○ Techniques function the same, regardless of how useful the result may be.



Miscellaneous Effects:
• Soul of the Tiger Mk Ⅱ
_☆ Bukijutsu techniques cost one [1] rank less resource to perform without losing their power.
• Blessings of O-Inari Forbidden Seal
_☆ In a non-combat situations, the seal regains 50 nature chakra per post and 25 nature chakra per post in combat.
• Way of the Uzumaki
_☆ Passively gather 50 Nature Energy per post regardless of whether in combat or not.
_☆ Can also gather 150 nature chakra per post if they meditate, requiring their offensive action to do so.
_☆ Maruton and Fuuinjutsu overwhelm same ranked techniques.
_☆ If overwhelming is already possessed, the techniques are treated as one rank higher.
_☆ The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap.
_☆ Gains an extra action (offensive, defensive, etc) purely for Fuuinjutsu or Uzumaki techniques.
• Human Sage Traits
_☆ Nature Chakra is gained in increments of 225 per action spent gathering while the user is in combat
_☆ Outside of combat the user may regain 375 nature chakra per post.
_☆ Ability to sense intent to do harm within the topic and its source.
_☆ Passive Chakra Sense (35 Meters; x2 w/ Awoken form)
_☆ Also able to sense the presence of demonic chakra within its range.
_☆ Overwhelming Doton/Raiton w/ Awoken form up to S+ rank (1/2 cost paid w/ natural energy).



Bonus Actions:
• Shoulder Drop | Rank D | Simple (Supplementary | Kazekiri - Stage 2)
_☆ Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, leaving them with tier one body paralysis. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a 1 point increase to strength.
• Disarming Wave | Rank X | Simple (Tetsunami Ryu - Stage 4)
_☆ The user's defensive technique is so overwhelming to the opponent that it causes them to lose control of their weapon.
_☆ Disarming wave must be executed at the rank of the technique it is paired with.
_☆ The user does not pay an additional activation for this technique but simply adds on it's cost to the defense.
• Explosive Movement | Rank B | Complex (GDBA - Stage 4)
_☆ +2 Speed for one post's offensive actions
_☆ Able to use two techniques or basic combat attacks with their greatsword as supplementary actions.
_☆ If physically defended against, opponent loses -2 endurance for the rest of combat.
___○ Iron Wind | Rank X | Simple (GDBA - Stage 5)
_____★ Throws weapon up to five feet per rank of the technique + five feet per point of strength.
_____★ Able to preform one of their greatsword techniques with this action.
• Quick Strike | Rank C | Complex (Supplementary | Edge Punisher - Stage 3)
_☆ Allows the user to close a gap of twenty five feet within the same time it would take them to take a single step.
_☆ Creating a sonic boom that deafens foes within fifteen feet.
_☆ If the user ends this movement within five feet of a target they suffer -1 Agility for their following post.
___○ Dismembering Slash | Rank X | Spiritual (Supplementary | Edge Punisher - Stage 4)
_____★ Sword-coating chakra interacts with any object the weapon impacts during a collision separate from the weapon itself.
_____★ When used against an unarmored target his attack is treated as one rank higher.
• Ghost Strike | Rank X | Spiritual (Supplementary)
_☆ Creates intangible mirror images of the user's limbs that are only discernible to chakra-sensing dojutsu.
_☆ For each rank of the technique, the user creates an after image of the limb striking for the technique, and the user's speed is increased by [1] while the target's agility is decreased by [1].
_☆ When possessing dojutsu able to discern the real striking limb, the opponent is able to negate their agility decrease.
___○ Fake Strike | Rank X | Complex (Supplementary)
_____★ Projects a chakra based illusory fist before the user's real strike which moves [1] point faster than the user's real attack per rank.
_____★ Should the opponent defend against the illusory image of the fist, the real attack lands without fail.
_____★ Those with dojutsu able to discern chakra are able to see through this strike.
___○ Projected Strike | Rank X | Complex (Supplementary)
_____★ Sends a chakra projection of self toward opponent w/ a [1] point increase to speed per rank of the technique.
_____★ Projection can replicate a simple or complex technique of the user's up to it's own rank.
_____★ When used, the user is able to move untracked unless the opponent has access to sensory techniques or dojutsu to discern chakra.



_
___
_____

 
PostPosted: Mon Nov 26, 2018 9:15 am



[imgleft]https://i.ibb.co/c1LyW21/Nabuya-01-v3.png[/imgleft][img]https://i.ibb.co/CVxFbLZ/Nabuya-02-v3.png[/img]
[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
[size=10][align=justify] [/align][/size]

[align=center][color=black]_______________[/color]
[color=black]≎[b][i]O[/i][/b]ut [b][i]O[/i][/b]f [b][i]C[/i][/b]ontext≎[/color]
[color=black]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[/color]
[size=10][color=darkgray]

[/color][/size][/align]

[spoiler][size=8][color=black]〖[/color][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=25246147#384166296][color=sienna]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=darkgoldenrod]TITLE: Rogue[/color][color=black]】○【[/color][color=olive]RANK: E (S+) Rank[/color][color=black]】○【[/color][color=goldenrod]STRENGTH: 8[/color][color=black]】○【[/color][color=olive]SPEED: 9[/color][color=black]】○【[/color][color=darkgoldenrod]AGILITY: 9[/color][color=black]】○【[/color][color=olive]FORTITUDE: 9[/color][color=black]】○【[/color][color=goldenrod]CHAKRA: 150 (5000) || 150 (5000)[/color][color=black]】○【[/color][color=olive]STAMINA: 150 (5000) || 150 (5000)[/color][color=black]】○【[/color][color=darkgoldenrod]NATURAL ENERGY: 0 (2200) || 0 (2200)[/color][color=black]】○【[/color][color=olive]SEAL OF O-INARI: 0 (1000) || 0 (1000)[/color][color=black]】[/color]

[color=black] Technique(s) Used:
• [ Rank ]
[color=transparent]_[/color]☆
[color=transparent]___[/color]○ [ Rank ]
[color=transparent]____[/color]★

Technique(s) Active:
[spoiler]
• Liar's Brand [ X Rank ]
[color=transparent]_[/color]☆ S+ Rank Cost Paid
[color=transparent]_[/color]☆ Appears as E-Rank Body Chakra/Stamina reserves to (most) sensory effects. Corrupted/Natural Energy reserves appear non-existent.
[color=transparent]_[/color]☆ Only S+ Rank Sensory effects can see through this "mask".

• Flying Thunder God Rite [ S+ Rank ]
[color=transparent]_[/color]☆ Self: R & L Shoulder Tats
[color=transparent]_[/color]☆ Naoki (Invisible Tramp Stamp)
[color=transparent]_[/color]☆ Zaishin Pub Alley Graffiti
[color=transparent]_[/color]☆ Tetsu no Kabe (rampart atop of wall)
[color=transparent]_[/color]☆ Botenmaru
[color=transparent]_[/color]☆ O-Inari (sword crest)
[color=transparent]_[/color]☆ Eihei (sword crest)
[color=transparent]_[/color]☆ All Ninja Tools
[color=transparent]_[/color]☆ Sakiyu (right palm)
[/spoiler]

[b][u]Bonus[/u] & [u]Passive[/u] [u]Effects[/u]:[/b] [[url=https://www.gaiaonline.com/guilds/viewtopic.php?page=3&t=25246147#384166305]Here[/url]][/size]

[spoiler]
• [ Rank ]
[color=transparent]_[/color]☆
[color=transparent]___[/color]○ [ Rank ]
[color=transparent]____[/color]★

**[b]LEARNED[/b] - [ -Rank | JutsuTypeHere | / Posts ]

**[b]MISSION[/b] - [ -Rank | / Posts ]

[quote=""][/quote][/spoiler]


Unleashed Forbidden Seal Appearance:
[imgleft]https://i.ibb.co/CnhSY6B/Nabuya-Inari-01-v1.png[/imgleft][img]https://i.ibb.co/HVNpb4H/Nabuya-Inari-02-v1.png[/img]


Oinari Appearance:
[imgright]https://i.ibb.co/Wv2qK10/Oinari-Post-Banner.png[/imgright]


Sakiyu Appearance:
[imgright]https://i.ibb.co/j3Dy98b/Sakiyu-Posting-Banner.png[/imgright]
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:16 am


Customs: 10 Custom Slots Used

J U T S U

Liar's Brand | Rank X | Fuuinjutsu | Spiritual [-2 Custom Slots]
The user pays target's body rank in chakra to set an seal on their chakra network to make the branded target appear to have lower body rank amount of power to sensory effects. The wearer of the Liar's Brand can adjust how much of their power is revealed while branded. One can still deduce the physical capabilities of the user through proper observation. This seal is designed to make the affected target appear weaker or even insignificant. Only sensory effects of equal or higher rank than was paid for this technique can reveal the truth.

Panty Raid | Rank E | Taijutsu | Simple [-1 Custom Slot]
A technique that simply exercises the user's impressive ability to disrobe other people on contact. This is typically used alongside another taijutsu, hard, or soft physical formless maneuver. Without even having to remove top-layers of the victim's attire, the user can swipe their underwear with their magical hands of perverse glory. On that note, this technique absolutely does not allow the user to do anything else to the victim aside from steal underwear. This takes no additional activation to use if performed while using another taijutsu or simple attack.

Tattoo Sealing | Rank X | Fuuinjutsu | Spiritual [-2 Custom Slots]
Once a tattoo animated by the Tea Spirit Guardian Technique has taken grappled something of equal size or smaller than itself the user can activate this technique by performing the necessary hand seals. Doing so allows the user to forcibly return the tattoo to its original state, or they can have it retreat to an available ninja scroll. The captured entity or object must break free by either destroying the manifested tattoo before it reverts or reaches the prepared scroll; or they can exert an amount of stamina equal to the amount paid for the Tea Spirit Guardian Technique to break free. Must match the overwhelming trait of "Tea Spirit Guardian Technique if it has been enhanced by the effects of the "Ō-Inari Incarnate" PA. Failure to do so imprisons the captured being into the tattoo, wherever it is sent to. The target will be freed again if the same tattoo is reanimated by the Tea Spirit Guardian Technique or if they pay a chakra cost equal to it and this technique to break free. This technique costs the body rank value of the target.

Twinning | Rank D-A | Ninjutsu [ Maruton ] | Spiritual | [-1 Custom Slot]
Creates a duplicate of the weapon/tool held in one hand. The duplicate is conjured in their free hand or a vacant sheath (scabbard, sling, etc.). The duplicated item has the same durability and functionality as the original. Chakra cost scales with tier of duplicated item; must repay cost every five [5] posts to sustain. Costs no activation if creating a cloned weapon to perform a bukijutsu technique. Duplicate item remains until broken, dismissed or if the sustain cost is not paid.
• T-1: D-Rank | T-2: C-Rank | T-3: B-Rank | T-4: A-Rank

Clone Mastery: Endurance | Rank X | Ninjutsu [ Maruton ] | Augment | [-2 Custom Slots]
After completing this training, the user's tangible clones can endure up to their technique rank or body rank value (whichever is lower) plus half of their reserves in damage from other abilities/techniques (B-rank Shadow Clone given 100 chakra & stamina = 240 "endurance points"). However, an equivalent amount of endurance points must be subtracted from the clone's reserves equal to the rank of a technique that physically harms it; the clone is dispersed if its EP reaches zero or a negative value. Costs no additional activation, but the user must pay one rank below the cost paid to create a clone, per clone, for it to gain this benefit.

Anti Clone Sealing Method | Rank S+ | Fuuinjutsu | Spiritual | [-2 Custom Slots]
A fuuinjutsu placed on the user's own body and is therefore recreated on the body of any clone they create. This seal maintains a bond between the clone and creator. It forces anyone who uses the Clone Sealing fuuinjutsu (or equivalent) to also pay the ranked cost plus half the total reserves of the clone(s) they are attempting to seize, per clone. If one of the marked clones would be forced to expend a resource at the command of anyone but the creator of this seal then that clone is immediately dispersed.


W E A P O N S

Weapon Name: Eihei | [Special Weapon; 2/2]
Weapon Type: Kodachi
Weapon Size: 2ft (1'5" Blade, 7" Handle)
Inventory Information: Medium
Weapon Weight: 8lbs
Stat Increase: +2 Endurance
Elemental Affinity: Lightning
Description: A broad-bladed kodachi of a straight-edged design. It almost resembles a small non-curved machete.
Ability Summary:
__Protect: Any simple/complex attack blocked with Eihei can have the strength modifier in the attack negated if the wielder spends the same ranked amount of stamina to block/parry.
__Hinder: Reduces the opponent's Endurance by one [1] if Eihei is used to land a bukijutsu striking technique at B-rank or lower, or by two [2] at A-rank or higher. The duration of this debuff lasts for 1 post per rank of the technique. Costs chakra of one rank less than the technique to apply this effect.

Weapon Name: Oinari | [Legendary Weapon; 1/2]
Weapon Type: Katana
Weapon Size: 4ft (3'3" Blade, 9" Handle)
Inventory Information: Medium
Weapon Weight: 25lbs
Stat Increase: +1 Agility | +1 Endurance
Elemental Affinity: Earth
Description: Oinari is a reforged blade originally owned by Nabuya Ichiyomida. Due to the strange bond between the two over the trials of time the sword developed a spirit which dormantly lingered within. However, with the application of legendary smithing talents Nabuya was able to draw out the fullest potential of the once ordinary tool. The reforging essentially recreated the sword as a tsukumogami. Now she gladly serves her owner with greater potential than she ever could as a normal sword. However, their bond is not without its own secrets.
Ability Summary:
__Sentience: The tsukumogami, Oinari, is able to perceive her surroundings and telepathically communicate with her chosen wielder. She only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with her form. While in the form of a sword, Oinari only has the senses of hearing, sight, and touch. As is common with other tsukumogami, Oinari is sentient but needs regular contact with her chosen wielder or her life force will eventually deplete and she'll return to being a normal sword again (20 posts); Oinari's chosen wielder must complete an invested ritual for 5 posts (no reductions) to revitalize the spirit. Genjutsu that alter the wearer's sense of hearing will block Oinari's ability to speak to the wearer as well; Oinari cannot tell if the wearer is in a genjutsu.
__Attachment: Oinari weight an eighth of her natural amount when wielded by her chosen wielder, and weighs two times her natural weight when interacting with any other being. The wielder can spend a variable amount of chakra (C-rank minimum) to double Oinari's weight (per rank); lasts for one [1] post per rank. At B-rank or higher, this effect inflicts one tier of trauma per rank; this increases the duration of the trauma by one post per rank instead if the target of the wielder's attack is already suffering from tier four trauma. If improperly guarded against, a weight-enhanced strike from Oinari will either push the opponent back or outright knock them to the ground (depending on the motion of the strike).
__Manifestation: Oinari can drain a B-rank amount of chakra from her wielder to give herself an alternate form. This can allow her to change into another type of weapon, a fox-like animal, or even a humanoid form. In animal or humanoid forms she is granted 1 activation in the post she transforms, and 2 activations in every post afterward; also, due to their bond, Oinari mirrors her chosen wielder's physical stats during her animal/humanoid transformation and shares their chakra/stamina pool for using simple attacks or any jutsu. In human form she can also utilize any taijutsu or bukijutsu (if she is supplied a proper weapon) that her owner knows. 5 chakra is paid every post after the transformation and Oinari changes back to her original sword form if the cost is not sustained.


A R M O R

Armour Name: Yorei | [Legendary Armor; 1/2]
Armour Type: Body Armor
Inventory Information: Heavy
Armour Weight: 2lbs
Description: A white shitagi (under clothing), a black kosode (flowing sleeves), a black hakama (pants), a white hakama-himo (sash), a pair of white tabi socks, and waraji (straw sandals).
Ability Summary:
__Resilience: Nabuya's Yorei is manifested from his Blessing of Oinari forbidden seal, subtracting from the natural energy reserves of that mark when donned (does not have to actively use the forbidden seal to use this armor). C-rank minimum cost. Counts as spiritual heavy armor while donned. If Seiyuwagi is too damaged (as per the armor system) it will return to its dormant state and be unusable for the remainder of the battle.
__Resolve: The Yorei reduces tiered status effects against any area of the body it covers depending on how much natural energy was used to don it. Only -1 Tier for C & B rank cost paid. Up to -2 Tiers for A & S rank cost paid. Maximum -3 Tiers for S+ rank cost paid. This resistance can be overwhelmed by multiple instances of status effects stacking against the wearer. Cannot make the wearer immune to any status effects and only works against effects inflicted through physical contact to the wearer's body (ie - doesn't protect against genjutsu, poison gas, etc.).
__Will: As a bonus action, Yorei's wearer can draw (corrupted) natural energy from their reserves to rejuvenate their body by cleansing it of harmful status effects. Cannot cure more than one status per use; must spend an action to cure more than one status at a time (one action per status). The amount of energy used determines how many tiers of a status effect can be cured at a time. Status curing must follow the guidelines of the Poison and Status Effect System. Costs: E-D rank = Tier 1, C-rank = Tier 2, B-A rank = Tier 3, S-S+ rank = Tier 4

Armour Name: Seiyuwagi | [Legendary Armor; 2/2]
Armour Type: Body Armor
Inventory Information: Heavy
Armour Weight: 2lbs
Description: A long, tattered, sleeveless white haori coat appearing to be made of mere fabric.
Ability Summary:
__Resilience: Nabuya's Seiyuwagi is manifested from his Blessing of Oinari forbidden seal, subtracting from the natural energy reserves of that mark when donned (does not have to actively use the forbidden seal to use this armor). C-rank minimum cost. Counts as spiritual heavy armor while donned. If Seiyuwagi is too damaged (as per the armor system) it will return to its dormant state and be unusable for the remainder of the battle.
__Resolve: The Seiyuwage reduces tiered status effects against any area of the body it covers depending on how much natural energy was used to don it. Only -1 Tier for C & B rank cost paid. Up to -2 Tiers for A & S rank cost paid. Maximum -3 Tiers for S+ rank cost paid. This resistance can be overwhelmed by multiple instances of status effects stacking against the wearer. Cannot make the wearer immune to any status effects and only works against effects inflicted through physical contact to the wearer's body (ie - doesn't protect against genjutsu, poison gas, etc.).
__Unity: Can redirect non-physical status effects to another appropriate target only if the new target has a Liar's Brand somewhere on their body for one rank lower cost than the ability/technique that caused the status effect(s). This doesn't change the duration or potency of the redirected status effect(s).


E N C H A N T M E N T S

Shinigami's Pledge | Legendary | Fuuinjutsu | Spiritual | [Legendary Enchantment; 1/2]
A legendary enchantment applied to his legendary armors, Yorei and/or Seiyuwagi. These effects can only apply while donning either/both legendary armors.
__Presence: This part of the enchantment directly interacts with a Liar's Brand fuuinjutsu that the user placed on their self (only). Thanks to Nabuya's profound talent in fuuinjutsu, this enchantment applies a tiered Jamming to that technique depending on what rank it is used at. This effect applies while donning either Yorei or Seiyuwagi.
__Conviction: Cannot be inflicted with the same status effect(s) as has been cured by Yorei's Will ability for five posts. This effect only applies while donning Yorei.
__Determination: Prevents any bleeding sideeffects of the Trauma status while the Seiyuwagi haori is donned. The wearer will still physically bleed from injuries, but won't be as weakened from it.
 
PostPosted: Mon Nov 26, 2018 9:17 am


Work In Progress Customs


Nirvana Clone | Rank S+ | Senjutsu [ Maruton ] | Natural Energy (Spiritual) | [Human Sage Keystone]
While Human Sage Mode is active, the user creates one [1] clone which is able to interact with the environment and can perform any technique the user knows. The clone is created with a connection the source of the natural energy it is created from (costs S+ rank natural energy) shares Natural Energy resource with user) and the user supplies it with any amount of stamina upon creation. A clone can have anywhere from [1] stamina up to all but [1] stamina of the user's resource pool. The user must retain at least [1] stamina or they will lose consciousness. Nirvana Clone and its duplicated equipment are invisible and inodorous due to being comprised of natural energy, and only sensory abilities/techniques that detect natural energy can detect their location/presence (emotion sensing detects their general direction); the sensory effects of techniques the use remains the same. The clone can only be affected by an action paid in some part with natural energy or demon chakra. Can withstand up to a total S+ rank amount (320) of damage from natural energy; S+ Overwhelming is required to instantly kill a Nirvana Clone. When a Nirvana Clone is dispersed, any knowledge it gained while active is transferred to the original and any other Nirvana Clones through their natural energy connection, and any remaining stamina is also returned to the user. Nirvana clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.
Can only be used while Human Sage Mode is active
Automatically dispersed if the user exits Human Sage Mode or if their Natural Energy reserves are depleted
Can have no more than two [2] Nirvana Clones active at a time

Transference | Rank X | Senjutsu [ Fuuinjutsu ] | Natural Energy (Spiritual) | [-2 Custom Slots]
While a Sage Mode and the Reiatsu chakra manifestation are active, Nabuya can infuse his simple attacks and bukijutsu/taijutsu with natural energy which is transferred into the target's body on contact. This technique's cost must be paid at the same rank of the attack it is used with, but for no additional activation. The natural energy will effectively provide the target with more natural energy for their active reserve. However, this natural energy also causes Nature Petrification in targets who either cannot use natural energy or if the natural energy transferred by this technique would make them exceed their maximum reserves (as per the Sage System). The target can spend one [1] activation and an equal amount of natural energy (or equivalent, but x2 cost for regular chakra) to resist this technique.
• Reversal of the Nature Petrification can be performed as detailed in the Sage System.

Natural Pressure | Rank B-S | Senjutsu [ Maruton ] | Natural Energy (Spiritual) | [-2 Custom Slots]
While a Sage Mode is active Nabuya can empower his Reiatsu chakra manifestation with a surge of natural energy after performing a series of hand seals, and direct the natural energy into living beings within range (18ft). Up to the total ranked value of the cost can be split between viable targets. This effectively provides the target(s) with more natural energy for their active reserve. However, this natural energy inflicts Nature Petrification in targets who either cannot use natural energy or if the natural energy transferred by this technique would make them exceed their maximum reserves (as per the Sage System). The target can spend one [1] activation and an equal amount of natural energy (or equivalent, but x2 cost for regular chakra) to resist this technique.
• Reversal of the Nature Petrification can be performed as detailed in the Sage System.

Grip of Nirvana | Rank S+ | Senjutsu [ Maruton ] | Natural Energy (Spiritual) | [-2 Custom Slots]
While a Sage Mode and the Reiatsu chakra manifestation are active, Nabuya can form hand seals and designate a target currently suffering Nature Petrification from an ability/technique they used. This technique increases the Nature Petrification process on that target by two [2] post counts if they are within range of Nabuya's chakra manifestation (18ft around). The target can spend one [1] activation and an equal amount of natural energy (or equivalent, but x2 cost for regular chakra) to resist this technique.

Enervating Sealing Method | Rank S+ | Senjutsu [ Fuuinjutsu ] | Natural Energy (Spiritual) | [-2 Custom Slots]
After mastering this training, seals created with natural energy that are removed/destroyed will trigger a natural energy feedback, giving half of the natural energy that made the seal to the one that performed the action to remove/destroy the seal. This effectively provides the target with more natural energy for their active reserve. However, this natural energy inflicts Nature Petrification in targets who either cannot use natural energy or if the natural energy transferred by this technique would make them exceed their maximum reserves (as per the Sage System). The target can spend one [1] activation and an equal amount of natural energy (or equivalent, but x2 cost for regular chakra) to resist this technique.
• Reversal of the Nature Petrification can be performed as detailed in the Sage System.

Sky Walker | Rank X | Senjutsu [ Fuuton ] | Natural Energy (Spiritual) | [-2 Custom Slots]
Allows the user to stand upon air as though it were a solid surface through masterful control of natural energy. When standing upon air that is unaffected by chakra the user must pay an D rank amount of Natural Energy after every three [3] posts. When standing upon an affected airspace, the user must pay the same ranked value as the technique that is affecting the air, but the cost is split between Chakra and Natural Energy. This technique requires no activation after it's inital post (only it's upkeep cost), or if used in tandem with another movement technique.

Senrai O-Inari | Rank S+ | Senjutsu/Bukijutsu [ Raiton ] | Natural Energy (Complex) | [Expert Keystone Custom]
While wielding the Legendary sword, O-Inari, and if the user's senjutsu Awoken State is active they can activate this technique by speaking the command, "Beckon for Nirvana, Senrai O-Inari."

Inari War Stance | Rank X | Senjutsu/Bukijutsu [ Raiton ] | Natural Energy () | [Expert Custom 1/2]


| Rank S+ | Senjutsu/Bukijutsu [ Raiton ] | Natural Energy () | [Expert Custom 2/2]


---------------------------------------------------------------------------------------------------------------

Weapon Name: Shotoren | [Special Weapon]
Weapon Type: Wakazashi
Weapon Size: 22in (16" Blade, 6" Handle)
Weapon Weight: 10lbs
Inventory Information: Medium
Stat Increase: +2 Speed
Elemental Affinity: None
Description: [x] | Said to have been crafted from a small fang of Seiryu by a divine blacksmith whose name has been lost to the ages. This sword was seized by Otakemaru, the kijin of oni yokai, after defeating an ancient warrior who dared to challenge him. The kijin's daughter stole the beautiful azure sword and fled. The mountain goddess Suzuka Gozen granted this sword to Nabuya Ichiyomida for his heroic victory over Otakemaru.
Ability Summary:
__Inspired Resolve: Ability automatically activates when blocking/parrying with Shotoren against an attack paid at least in part with a special resource (natural energy, demon chakra, celestial chakra, etc). Absorbs up to 160 of any special resource (not regular chakra or stamina) from the attack defended against. The half of the absorbed energy is converted into power utilized only for Shotoren's Dragon's Fang ability, and the rest of the power is harmlessly dispersed as azure blue particles (like cinders) from the sword's aura. Can only be used every three [3] posts.
__Dragon's Fang: The special resource converted from the Inspired Resolve ability is automatically channeled into an azure blue aura that conforms to the sword. Cannot maintain more than 320 power at a time; Inspired Resolve ability is disabled while Dragon's Fang is at maximum capacity. All bukijutsu techniques performed with Shotoren are counted as spiritual while at least chanelling at least 20 power for this ability; stats are not calculated in clashes; complex techniques are treated as one [1] rank and simple as two [2] ranks weaker in clashes. Shotoren loses 80 power from its reserves every three [3] posts. This passive effect is considered disabled while not channeling any celestial chakra.

Weapon Name: Daitoren | [Legendary Weapon; 2/3]
Weapon Type: Daito (Katana)
Weapon Size: 36in (28" Blade, 8" Handle)
Weapon Weight: 3lbs / 15lbs
Inventory Information: Medium
Stat Increase: +2 Strength
Elemental Affinity: None
Description: [x] |
Ability Summary:
__Titan Slayer: While wielded by someone capable of using celestial chakra, Daitoren's blade disperses to become a cardinal red aura with shifting golden runes in the form of an ethereal blade. This spectral can only physically interact with what it's wielder wills it to, but it cannot bypass armor or defensive abilities/techniques with this ability. The Titan Slayer aura is 1ft wide and increases Daitoren's reach by +1ft per excess point strength of the weilder, minimum 1ft wide & +1ft reach.
__Titan's Bane: While Titan Slayer is active, Daitoren's weilder can cause the ethereal blade to become intangible for up to three [3] posts. During this time, Daitoren cannot inflict any physical harm and will pass through obstacles/terrain. Daitoren will seal the power of a spiritual (cannot affect simple/complex) abilty/technique it comes into contact with while this ability is active; costs the same amount of chakra as the rank of the sealed ability/technique. This ability will seal the (body) rank value at equivalent cost if direct contact is made with a person or chakra construct. Daitoren becomes tangible again and the effect(s) of that sealed power are imbued in its next attack that successfully strikes an opponent, or for up to six [6] posts; Daitoren is imbued with the directly contacted target's first elemental affinity. The sealed effect(s) are then transferred to the target for as long as defined by the original ability/technique; one [1] post duration for direct contact absorption.
__Blade of Otakemaru: While Titan Slayer is active, Daitoren's weilder can pay a ranked amount of chakra to increase the size of it's ethereal blade. For every rank of chakra paid, the blade's size is doubled, B-Rank minimum cost. Decreases enemy Strength by two [2] in clashes. This effect lasts for two [2] posts per rank applied.

Weapon Name: Kenmyoren | [Legendary Weapon; 3/3]
Weapon Type: Daito (Tachi)
Weapon Size: 48in (36" Blade, 12" Handle)
Weapon Weight: 18lbs
Inventory Information: Medium
Stat Increase: +1 Agility | +1 Endurance
Elemental Affinity:
Description: [x] |
Ability Summary:
__Nullifying Edge: A defensive technique utilizing the user's sensory ability to perceive chakra as it molds and forms, the user applies their own chakra in equal amount but molded to evenly counter the spiritual, complex or chakra-based technique the opponent is utilizing. When chakra is applied in equal rank and potency, this ability negates the targeted chakra within a range equal to the length of the user's reach (6ft) while wielding Kenmyoren. Any affected ability/technique will be weakened in clashes as if they had proportionately less power; affected complex/spiritual bukijutsu/taijutsu are treated as simple in clashes and lose any non-physical status effects. This ability may only be utilized once every three [3] posts, and can only be used by someone with the Infinite Perception Scholar Class Discipline.
__Purifier: The user strikes a target or theirself with the pommel of Kenmyoren. Doing so disables up to any combination of up to four [4] fuuinjutsu/genjutsu currently affecting the target. The disabled technique(s) run their course but their effects are no longer applicable to the target. Must pay the ranked cost of each fuuinjutsu/genjutsu being disabled. Cannot be used on the same target more than once ever three [3] posts.
__Soul Purge: The user pays celestial chakra equal to the body rank of the target of a bukijutsu or simple attack performed with Kenmyoren (doesn't cost an additional activation) by the user. If that attack hits or is blocked, this ability will end any active transformation ability (and only active effects, not passive) affecting the target and prevent their reuse for five [5] posts. Can only be used twice per fight.
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:18 am


VACANT


➥ΉV ]NAME: Thunder Rite | RANK: E | COST: Chakra | ACTIVATION: Physical
This technique is activated by touching any surface to mark an intended teleportation point with an emergence seal known as a rite. On its own, this technique is nothing more than a rite creation and its function is nothing, but used with other techniques that focus on the rite placed, it becomes a technique used to cover small to great distances instantly. A rite is a permanent marking that cannot be removed without a special technique or the release by the user. The rite sinks through clothing to become directly contacted onto the skin, even thought it is still visible on any surface. The rites can be placed anywhere and be teleported to from any point. They can be placed on absolutely any surface. Cannot travel to a rite that the user did not create theirself.
• All techniques of this set require this technique or nothing will happen

➥ΉV ]NAME: Thunder Cry | RANK: D | COST: Chakra | ACTIVATION: Setup
A simple dodging technique activated by the user placing a rite on their left and right elbows. These rites become connected as a starting and ending point for a high speed dodge that can be performed as long as the rite’s remain. Utilizing two rites at once, one can have the location of their left elbow teleport to that of their right elbow, shifting their body until the alignment is made, and vice versa. Though this technique is usually used to sidestep there are an infinite number of ways one can dodge by placing the two rites in various locations about their body. There is no time limit for this technique as rites are permanent.
• Requires Thunder Rite to be known

➥ΉV ]NAME: Thunder Dash | RANK: C | COST: Chakra | ACTIVATION: Setup
A low level teleportation method that sends the user to any rite within the surrounding village (subforum) instantaneously. This technique activates once the user concentrates their chakra and vanishes in a moment's notice into thin air. This technique requires rites to be placed at the point of reappearance and cannot be used as such without them.
• Requires Thunder Rite to be known

➥ΉV ]NAME: Thunder and Lightning | RANK: B | COST: Chakra | ACTIVATION: Setup - Chakra Flow
A technique that requires a rite to be placed upon another person and one upon the user. The user of this technique can force themselves, as well as the person, in which they marked with the corresponding rite, to switch places. Often used to make an opponent face the brunt of their own attack rather than the user having to face it themselves.
• Requires Thunder Rite to be known

➥ΉV ]NAME: Thunder Tour Guide | RANK: B | COST: Chakra | ACTIVATION: Physical
A special technique that is performed to protect the user from attacks that they could not otherwise dodge or counter. They will toss two weapons, each with a rite upon them. One towards the oncoming attack and the other anywhere away from their body. Upon contact with the first weapon, the attack is sent to the second. Having it fly in whatever direction the weapon is facing. This leaves the user unaffected by the attack in any way.
• Can only be used on techniques that are B-Rank or lower
• Requires the user to have weapons with rites in their inventory

➥ΉV ]NAME: Thunderstorm: Hundred Thunderclaps | RANK: A | COST: Chakra | ACTIVATION: Physical - Setup
A technique that utilizes between five to ten weapons, each with a rite upon them. The user will toss the weapons at their opponent and await the outcome. Whether or not it is dodged, the user is able to teleport towards the rite on each weapon once and re-toss them as they appear, redirecting them at their opponent. The technique allows for the user to teleport to each kunai once and the cost must be paid a second time to use all the kunai again. Once the kunai have been teleported off of a second time, this technique cannot be used again for 5 posts.
• Requires ten weapons with rites in their inventory

➥ΉV ]NAME: Flying Thunder God | RANK: S | COST: Chakra | ACTIVATION: Chakra Flow
A technique which is proclaimed to be the fasted in the the ninja world, although the technique does not actually use speed but a teleportation method instead. The technique is performed by first placing a rite upon a surface. After which, the user enters a dimensional void which instantaneously teleports them to the location of a rite they choose.
• Requires Thunder Rite to be known

➥ΉV ]NAME: Thunder Dance | RANK: S | COST: Chakra | ACTIVATION: Hand Seal
Performing three unique hand seals, the user can project the seal from their weapon, with a rite placed on it, out into the air in front of them to teleport an attack from that point to any other rite the user desires. The technique has no specific size nor duration as it can teleport any technique to another point instantly.
• Requires a weapon with rite in inventory



➥ΉV ]NAME: Thunder Step | RANK: C | COST: Chakra | ACTIVATION: Chakra Flow [Fuuinjutsu | -1 Custom Point]
Using the same method as the Thunder Dash technique, the user can appear within a 10 foot radius of a rite's set position within the same area (subforum) they are currently in. This instantaneous movement from one point to another is much more refined than the parent technique and gives the user more leniency during battle.
• Requires Thunder Rite to learn/use

➥ΉV ]NAME: Thunderstream | RANK: C | COST: Chakra | ACTIVATION: Chakra Flow [Fuuinjutsu | -1 Custom Point]
Designed to render obstacles useless, Thunderstream is a technique whereby the user coats their own projectile or inanimate object with chakra and throws it as they would normally. Once the projectile or object comes within a 3 foot radius of contact with something or someone that does not possess the same chakra, it instantly teleports to the other side of that someone or something in the direction it was traveling within that same 3 foot radius. The projectile or object cannot be seen as it uses the same teleportation method as the Flying Thunder God technique. This effect happens instantly within the 3 foot radius of an object and does not change the trajectory of the thrown item. This technique can only be prevented by the dismissing of the chakra surrounding the projectile or inanimate object.
• Requires a projectile/inanimate object with a rite
• Requires Thunder Step to learn

➥ΉV ]NAME: Rite Creation: Shadow Clone | RANK: D | COST: Chakra | ACTIVATION: Trigger [Fuuinjutsu | -1 Custom Point]
Once a shadow clone is destroyed, a rite is automatically created in its place. If it is hit by a projectile, the rite is placed on the ground in the exact place the clone was previously standing. If the clone is hit by a physical attack, the exact point that hit the clone has a rite placed on it. The rite created only lasts for 5 posts before vanishing. The cost for this technique must be paid each time a shadow clone is destroyed, by any means. This technique cannot be used with any other clone except by the Shadow Clone Technique.
• Must know Shadow Clone Technique
• Must know Rite Creation

➥ΉV ]NAME: Thunder Zone | RANK: E-A | COST: Chakra | ACTIVATION: Setup - Hand Seal [Fuuinjutsu | -1 Custom Point]
Thunder Zone allows the user to teleport an entire area that is in between the placement of 4 rites as long as the user is within the same area (topic). As long as 4 rites are in each cardinal direction (north, south, east, and west), the user only needs to perform a single hand seal to cause the area within the 4 cardinal rites to teleport to another location. If someone is within the area of Thunder Zone, and wishes to not be teleported, they only need to exert the same amount of chakra produced by the user to remain in their original place. This output of chakra cancels the technique in that particular person. Thunder Zone, although requiring 4 cardinal rites to activate, does not require 4 cardinal rites in the location the area is being teleported to. Only a single rite is needed for Thunder Zone's area to appear. As this technique has multiple levels, the lowest can only teleport an area of 5 square feet. Each rank above increases this range by 5 square feet. At A-Rank, this technique can teleport an area measuring 25 square feet. At the lowest rank, this technique can only teleport a single person. Each rank, the zone gain teleport 1 more, reaching a maximum of 5 people at the highest rank.
• Thunder Zone cannot teleport projectile techniques of A-Rank and S-Rank
• Must know Rite Creation

➥ΉV ]NAME: Thunder Cut | RANK: C | COST: Chakra | ACTIVATION: Chakra Flow [Fuuinjutsu | -1 Custom Point]
While holding a weapon, the user can create a rite anywhere on its surface, that lasts for 6 posts, by channeling chakra through it. Within the 6 posts, the user can teleport to the location of the rite and retain grip of the weapon. The technique, when performed correctly allows the user to advance their position a few inches or a few feet, depending on the length of the weapon, to wound their opponent with a direct attack, although this technique is not an attack but a teleportation. The movement of the user can be determined by a quick glance at where the rite appears on the weapon. The user can teleport without the weapon, if they so desire.

➥ΉV ]NAME: Rite Regression | RANK: D | COST: Chakra | ACTIVATION: Physical [Fuuinjutsu | -1 Custom Point]
With the simple touch of their hand, the user can dispel a rite. The user physically creates a rite within the existing rite, and breaks it down from the inside out using only their chakra and knowledge of the rite's creation.
• Requires Thunder Rite to be known

➥ΉV ]NAME: Thunder Retrieval | RANK: A | COST: Chakra | ACTIVATION: Setup - Chakra Flow [Fuuinjutsu | -1 Custom Point]
The user must first place a rite upon an individual, living or dead, or the individual must contain an object or weapon with a rite upon it. The user must then have another rite prepared within the same area as their body, and be touching it, in order to fully set up this technique to be used. Concentrating their chakra, the user will then instantaneously teleport that individual to their location using the two connecting rites. The distance one can teleport is based on the amount of chakra the user concentrates and cannot be changed.
• Must know Flying Thunder God to learn.
• C-Rank: Can teleport from within the same subforum.
• B-Rank: Can teleport from within same nation (village/"Land of").
• S-Rank: Can teleport from within anywhere in the world.
• Cannot be used to teleport summons or bijuu to the user.

➥ΉV ]NAME: Thunder Callback | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow [Fuuinjutsu | -1 Custom Point]
Anyone in possession of a rite, whether worn or wielded, can send a bit of their chakra (the same cost of this technique) through the rite. Doing so sends a signal to the rite's creator which alerts them to the rite's location. Though blank and without meaning, this impression upon the creator is specifically "felt" as like a "get in touch with me" signal. This technique does not allow any form of two-way communication.
• Must know Thunder Rite to learn.
 
PostPosted: Mon Nov 26, 2018 9:19 am


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:20 am


VACANT  
PostPosted: Mon Nov 26, 2018 9:21 am


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:22 am


VACANT  
PostPosted: Mon Nov 26, 2018 9:23 am


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Nov 26, 2018 9:24 am


VACANT  
PostPosted: Mon Nov 26, 2018 9:25 am


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:28 pm


VACANT

User Image - Blocked by "Display Image" Settings. Click to show.


___Description:
___ The Sensōbō style was developed largely with the intention of peacekeeping. Unlike bladed armaments, clubs and other easily wielded blunt tools are typically more effective at detaining or deterring others who incite conflict in society. On the other side of the coin, such weapons are infamous for being used to horrifically maim foes when used for far more violent practices. Either way, the Sensōbō style should be recognized for its flexible, yet unsettlingly straightforward, way of approaching any combative situation.
___Relevant Training: Any one-handed blunt weapon, Hard Physical Formless
___Notes:
• Grants a Slight Increase to strength for every other stage mastered starting at the first stage. Additionally, gives a slight increase to fortitude for every other stage mastered starting at two. (Strength is granted at stages 1/3/5. Fortitude is granted at stages 2/4/6.)


___S t a g e O n e [ E ]

Proper Gripping Technique
Rank: X :: Simple
Description: One obvious fundamental of this style is to never lose your grip while swinging the weapon. Sensobo practitioners take this to heart in a special way by learning the best gripping technique to slightly increase their striking power per rank applied. Costs no extra activation when used with a relevant formless or Sensobo technique. Also, this technique is treated as Complex when interacting with projectile techniques of equal or lower strength to the rank it is applied at.

Swaggered Strike
Rank: X :: Simple
Description: A one-handed strike with the blunt weapon. The opponent loses a slight amount of reflex per rank this is applied at for the sake of reacting to this attack. Also, if struck, the opponent is sent flying two [2] meters per rank; if blocked then this knockback effect is halved.


___S t a g e T w o [ D ]

Belligerent Bashing
Rank: X :: Simple
Description: Using both hands to hold the blunt weapon, the user swings it at a foe along a horizontal angle. If struck, the opponent loses a slight amount of fortitude per rank for one post per rank this technique is applied.

Kyuui no Aru Toukyuu [ Powerful Delivery ]
Rank: X :: Complex
Description: The physical manifestation of overwhelming fighting spirit. The user's club or bat is engulfed in Chakra, doubling any knockback effects and preventing any struck enemies from performing techniques in response to being struck. Only affects techniques up to its rank. Lasts for one post per rank.


___S t a g e T h r e e [ C ]

Shigaisen [ Street Fighting ]
Rank: C :: Training
Description: The user hones their strength and endurance by beating people up and getting beaten up. After completing this training, the user gains one descriptive rank in strength and incoming physical attacks lose one descriptive rank in strength against the user per learned stage in this Style.

Uramachi Kenka [ Back-Alley Brawl ]
Rank: X :: Complex
Description: Any time the user is struck with a physical technique and/or damaged physically, this technique can be activated. So long as the user has at least one functioning arm, can stand somehow, and has not fully bled out, the user can function as normal in the fight through sheer force of will. The rank of this technique is equivalent to the amount of damage taken, and is drained at the beginning of each post. Stacks separately for every bit of damage received, but only if the damage is taken in a new area or is significantly worse than previously.


___S t a g e F o u r [ B ]

Zanshin [ Follow-Through ]
Rank: B :: Training
Description: The user trains by beating people into the ground with their club or bat. Following completion of this training, should an enemy come into contact with a solid surface after suffering knockback from one of the user's techniques, they take one rank's worth of damage for every two meters of remaining knockback distance. (Ex.: They got knocked backward 6 meters, but struck a wall after only 2 meters. They take a D-Rank amount of damage, one rank for every two remaining meters.)

Haraise [ Retaliation ]
Rank: X :: Complex
Description: The user swings the club or bat downward. Causes damage as a rank higher against defensive Taijutsu and non-defending people. If used after the club or bat has been knocked upward, gains an additional rank in speed.


___S t a g e F i v e [ A ]

Okaeshi [ Returned Favor ]
Rank: X :: Complex
Description: After defending against a physical attack with the club or bat, the user immediately swings back at the attacker. This reprisal gains any descriptive bonuses that the opponent's attack had, as well as the effects of any strength- or speed-enhancing techniques affecting that attack. Bonuses do not persist after the attack.

Ryuuketsuzata [ Bloodshed ]
Rank: X :: Complex
Description: A powerful Chakra-infused strike. The user allows the Chakra to diffuse slightly before impact, lowering the overall damage caused by one rank but causing the affected area to start bleeding. Considered a rank higher against Genjutsu, and can be used on oneself even if the user is otherwise immobilized by one. The user is treated as a member of the Genjutsu class if using this to disperse a Genjutsu.


___S t a g e S i x [ S ]

Chigatana [ Bloody Blade ]
Rank: S :: Complex
Description: A method of reinforcing the club or bat with Chakra that makes even defending against the user's strikes difficult. For the duration of this technique, any time the user strikes an opponent's physical defenses, that opponent takes damage to whatever part of their body was involved in the defense (the hands for most Bukijutsu Styles) at two ranks lower than the user's attack. Lasts for five posts.

Chimamire no Tsuppari [ Bloodstained Delinquent ]
Rank: S :: Spiritual
Description: This technique can only be activated if the user has been bloodied by combat. As adrenaline surges through the user's body, Chakra surges with it, simultaneously nullifying almost all of the pain they feel from their wounds and bolstering their strength to overcome whatever obstacle lies ahead. The user's attacks gain a rank in power, and for the duration of this technique, if an opponent's defensive technique would be treated as greater than S-Rank, it is instead treated as S-Rank. Additionally, all of the user's attacks with the club or bat gain a knockback effect of one meter per rank, stacking with any they already have. Lasts for six posts.


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
 
Reply
Profile Storage & Workboxes

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum