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PostPosted: Wed Apr 18, 2018 2:45 pm
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Bukijutsu:
Bukijutsu! The special usage of one's physical form in combination with all sorts of weapons!
Much like Taijutsu, Bukijutsu require hard work and dedication in order to master. They revolve around the manipulation of one's body along with their blade, and as a result of the combination, are known as some of the deadliest techniques amongst the world.

Below is a listing of Bukijutsu styles you are able to learn within Shinobi Revolution!
Just remember that your main and sub-class dictate how many Bukijutsu styles you are able to learn, so go check to see what that number is!


Stages:
Unlike Ninjutsu and Genjutsu, Bukijutsu techniques are separated by [ Stages ].
Simply put: a Stage is a limitation placed on one or more techniques to prevent someone from learning high-end Bukijutsu before the lower ones.
Those who wish to learn a Bukijutsu Style start at the very first stage (stage one) and proceed by learning all techniques within that set stage.
After doing so, they are able to move up to the next stage, which- as one would think -contains stronger techniques to learn.

• Body-Rank learning restrictions apply to Bukijutsu as they do any other jutsu.


Variations:
Bukijutsu techniques come in three variations: simple, complex, and spiritual.
This is the Bukijutsu and Taijutsu Equivalent of counterbalancing (相殺, Sōsai)
• Simple: Bukijutsu techniques that require Stamina to perform. Considered universally weaker than Complex and Spiritual techniques of the same rank.
• Simple Techniques are treated as [1-Rank] Weaker when against Complex Techniques.
• Simple Techniques are treated as [2-Rank] Weaker when against Spiritual or Ninjutsu Techniques.
• Complex: Bukijutsu techniques that require Stamina and Chakra.
• Complex Techniques are treated as [1-Rank] Stronger when against Simple Techniques.
• All Complex Techniques are treated as [1-Rank] Weaker in collisions with Spiritual Techniques]
• Spiritual: Bukijutsu techniques that require only Chakra to perform.
• Spiritual Techniques are treated as [1-Rank] Stronger when against Complex Techniques.
• Spiritual Techniques are treated as [2-Rank] Stronger when against Simple Techniques.
• All Ninjutsu is treated as [Spiritual] for the purpose of interactions.
•Stance Techniques in any style require no activation of resource cost to re-enter at the end of the user's offensive actions. Additionally, the user may enter any known applicable stance at the rank of or below the rank of the first stance's cost.


Stats:
Stats are small bonuses given out by Taijutsu and Bukijutsu Styles to increase either strength, speed, agility, or endurance. For mastering the third stage of a style [1] stat point is granted and mastering the sixth stage offers another point for a total of [2] stat points that can be freely allocated to any stat(s) of your choosing. Techniques can also temporarily boost your stats according to their description (consult the temporary stat boosts section of the stat system). More information can be found here.

Types:
Aside from Simple and Complex, some Styles have other types which have particular effects and learning guides. More commonly, these additional types will be explained in the style itself, however there are a few that may not:
Practice techniques are learned as if Simple techniques of the same rank.
Training techniques are learned as if Complex techniques of the same rank.
• Once a Practice or Training technique has been learned, it becomes a passive bonus for the practitioner.

Quote:
▰ Cost of Techniques:
Chakra is needed to perform ninjutsu, genjutsu, bloodline techniques, and complex taijutsu and bukijutsu. Below is a simple chart that displays those chakra costs:
▱▰▱Rank E [ 5 ] chakra.
▱▰▱Rank D [ 10 ] chakra.
▱▰▱Rank C [ 20 ] chakra.
▱▰▱Rank B [ 40 ] chakra.
▱▰▱Rank A [ 80 ] chakra.
▱▰▱Rank S [ 160 ] chakra.
▱▰▱Rank S+ [ 320 ] chakra.


▰ Simple Techniques:
Stamina is needed to perform attacks such as physical ("simple") taijutsu and bukijutsu. Below is a simple chart that displays the stamina cost of such techniques.

▱▰▱Rank E [ 5 ] stamina.
▱▰▱Rank D [ 10 ] stamina.
▱▰▱Rank C [ 20 ] stamina.
▱▰▱Rank B [ 40 ] stamina.
▱▰▱Rank A [ 80 ] stamina.
▱▰▱Rank S [ 160 ] stamina.
▱▰▱Rank S+ [ 320 ] stamina.


▰ Complex Techniques:
Complex techniques cost both stamina and chakra to perform, and beat simple techniques of the same rank. Below is a simple chart that displays the costs.
▱▰▱Rank E [ 5 ] chakra OR [ 5 ] stamina.
▱▰▱Rank D [ 5 ] chakra and [ 5 ] stamina.
▱▰▱Rank C [ 10 ] chakra and [ 10 ] stamina.
▱▰▱Rank B [ 20 ] chakra and [ 20 ] stamina.
▱▰▱Rank A [ 40 ] chakra and [ 40 ] stamina.
▱▰▱Rank S [ 80 ] chakra and [ 80 ] stamina.
▱▰▱Rank S+ [ 160 ] chakra and [ 160 ] stamina.


▰ Spiritual Techniques:
Chakra is needed to perform special Taijutsu and Bukijutsu technqiues, called spiritual techniques. Spiritual techniques beat simple and complex techniques of the same rank. When interacting with physical techniques, Ninjutsu is treated as a spiritual technique. Below is a simple chart that displays the chakra cost of such techniques.

▱▰▱Rank E [ 5 ] chakra.
▱▰▱Rank D [ 10 ] chakra.
▱▰▱Rank C [ 20 ] chakra.
▱▰▱Rank B [ 40 ] chakra.
▱▰▱Rank A [ 80 ] chakra.
▱▰▱Rank S [ 160 ] chakra.
▱▰▱Rank S+ [ 320 ] chakra.
 
PostPosted: Wed Apr 18, 2018 2:48 pm
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                        ▰ Description:
                        The Phantom Slayer style is a bukijutsu style that uses a single bladed weapon, usually a katana. Initially created in the Land of Iron, the swordsman that developed the style wandered often, teaching it to worthy students who shared a single desire with him. The desire to learn from the Yokai. The style draws on the demonic like presence the Yokai carry to create a haunting style that strikes terror into their enemies. Those who have mastered the style often emulate Otakemaru and Sojobo, the strongest of the Oni and Tengu. These swordsman, while not necessarily malicious in nature often are interpreted as such due to their skills.

                        ▰ Notes:
                        • Genjutsu Class Ninja can add a single sense to the illusory images produced by this style, treating them as instance genjutsu.
                        • Hand-Signs for Genjutsu may be used with one hand upon completing stage six of the style.
                        • All techniques in this style have a duration of one post unless otherwise stated.
                        • The bukijutsu techniques of this style can be classified as instance genjutsu as well for Genjutsu Class Ninja. This means that only they can apply Insanity and Mental Stress through Phantom Slayer's designated mental status techniques.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One


                        Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
                        Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.

                        Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
                        The user channels chakra into their feet, enhancing their movement by five feet per rank of the technique. Any single sword style technique or basic combat skill executed from this skill has their speed increased and strength increased by [1] per rank. Opponents slower than the user by a [2] stat points difference are unable to see actions beyond a blur when the advancement and conjoined technique are made.

                        Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
                        A technique closely resembling the Samurai's Saber Technique. The user coats their weapon in a haunting demonic appearing chakra, creating a solid blade of chakra atop their original blade with up to a one foot extension. This technique requires an upkeep cost of two ranks below the executed rank with an E Rank minimum. In addition, the user is able to swing their blade, allowing it to send the chakra blade coating their own flying five feet per rank of the technique. Objects containing chakra that are sliced with this skill while attached to the user's real weapon have chakra absorbed equal to the upkeep cost of this technique and is automatically used to pay for the next posts upkeep.


Stage Two


                        Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
                        Used from the flowing stance, the user attacks with an upward thrust, originating from a very low position and aiming to pierce the enemies head from beneath their chin. Even if blocked, the force of this attack is able to throw it's target into the air up to ten feet, off-balancing them and leaving them vulnerable.

                        Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
                        The user cloaks their body in chakra that appears as a demonic ghost, defending them from techniques of it's rank and lower. This image of the demonic chakra causes Tier 2 insanity to those who see it. While cloaked in this chakra, the user is able to move at a [1] point faster rate of speed, launching themselves up to twenty five feet, passing their foe and taking their back for a secondary attack. This also functions to evade techniques of it's own rank and lower.

                        Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
                        The user readies their hand to draw their weapon, channeling chakra into the blade as a haunting chakra glows from the hilt. The user's blade is then drawn at a [1] point increase in speed and [1] point decrease in agility. A demonic purplish chakra blade is thrown from the user's blade as it is unsheathed and instantly returned to it's resting place. The blade of chakra travels five feet per rank of the technique and is ten feet in width. This blade passes through it's target(s) and continues it's path, absorbing chakra equal to the rank of this technique for each being it passes through. Each target stricken this way extends the range of the attack an additional five feet.


Stage Three


                        Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
                        The user channels chakra into their feet as a demonic fog rolls over a five foot area per rank of the technique, spreading to hide the user's chakra signature and causing blindness scaled to the technique as they vanish into the fog. This fog remains active for one post per rank and those within it are subject to mental stress tiered to the technique's rank. While within the fog, the user is able to launch three basic combat weapon attacks equal to the rank of this technique or lower by expending their defensive activation once per post. Agility bonuses are reduced by [1] stat point amount per rank of the technique within the fog.

                        Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
                        The user channels chakra into their blade, blocking an incoming attack. With the simple flick of their wrist, the blade sends a mighty blast of demonic chakra outward that creates roars similar to that of the Oni. This technique causes mental stress tiered to its rank and sends a shock-wave out five feet per rank that blows those it blocks away.

                        Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
                        The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.


Stage Four


                        Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
                        The user begins slashing furiously, creating haunting phantasms of demons behind them that seem to be siding with the user and lending him their strength. Those witnessing these phantasms are subject to T2 Insanity. These slashes create compressed blades of demonic chakra that are five feet in size and impact those targeted, cleaving into their flesh and utilizing so much force that the target is blown back twenty feet from the point of impact.

                        Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
                        A passive technique utilized from the Flowing Stance, this technique allows the user to gain a [2] point increase in strength and apply it to their next single sword bukijutsu technique. When utilized with Phantom Slayer techniques it enables the user to increase tiered mental stress or insanity to the next tier. This may only be used once per post.

                        Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
                        An advanced skill to be used after Haunting Attack: Triple Slash technique and must be used at the same rank the parent technique was. After the user creates the fog, they may utilize this technique from within it. For each rank of the Haunting Attack, the user may create an oni or tengu of their own design up to ten feet in height each that attack the target from whatever location they appear by absorbing the demonic fog. Each of these creatures are defeated with any ranked attack. However, when one is destroyed, a genjutsu of the parent technique's rank is able to be cast for no activation. In any genjutsu active, these creatures can remain visible if the user desires.


Stage Five


                        Spectral Movement [ Yūrei Idō ] | Rank A | Training
                        After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they perform for no additional cost. These are considered E rank phantasms, effecting only sight.

                        Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
                        The user channels chakra into their blade, giving it a demonic appearance. The user then moved in a circle around their target, leaving nine phantasms of their body facing the foe in the center with their blades poised as they take their place along side their illusory copies. These phantasms are capable of replicating any attack the user knows, effecting sight, sound and chakra sense as they move to assault the target. Any techniques used by the phantasms are incapable of dealing actual damage or of replicating technique's effects or statuses.

                        Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
                        The user coats their blade with a haunting charka that appears to be a purple flame that expels small skull shaped embers. The user slashes their blade, creating a compressed blade of chakra that seems to be ablaze with the haunting purple flame. The blade of chakra is twenty five feet in size and travels until it makes impact with something. Upon impact, the blade produces a haunting and demonic cry that replicates the voices of the target(s) loved ones passed, begging them to return to their side in hell. This technique causes mental stress T3.


Stage Six


                        Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
                        The user forms a one handed seal, creating thirty two phantasms of tengu that stand behind the user who appears to be cloaked in the visage of a tengu in a similar manner as the demon chakra cloak. Each of these tengu phantasms effect sight and sound. Each of these Tengu are able to attack with basic sword attacks and have flight. These Tengu swarm and assault the target in a large circle as the user moves about within the swarm, slashing at the target to conceal their presence. Those who are targeted by this technique suffer T3 mental stress while requiring a B Ranked upkeep per post. Genjutsu class ninja using this technique are able to apply an additional sense to it's effects.

                        Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
                        The user forms a hand sign, causing their chakra to swirl about and create an illusion of the great demon, Ōtakemaru behind the user. This gigantic Oni stands fifty feet tall and has a terrifying form that causes T3 Paralysis on those who see it as well as T4 Mental Stress. While active the user gains a [2] point increase in strength and speed while Ōtakemaru attempts to crush the target with his giant club. Should Ōtakemaru successfully strike the target, they are forced to believe they have been crushed and that their bones have been shattered, leaving nothing to them but a bloody, near death pulp.
 

Mattysandwich

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Mattysandwich

Dedicated Sex Symbol

6,275 Points
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PostPosted: Wed Apr 18, 2018 3:12 pm
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                        ▰ Description:
                        The Sobagai Deba Sentou is a close quarters knife combat style that focuses on the user's speed and agility abilities to counter and eliminate their target. Often used as a last resort or when the chakra reserves of ninja have depleted, this style offers excellent personal protection.

                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Upward Repel | Rank X | Simple
                        The user swings their blade in the opposite direction of the opponent's physical attack in order to parry it. This action staggers an opponent, causing them to lose their balance. When used C rank and below the technique decreases the target's agility by 1 point during their next post. When used above C Rank, this increases to 2 points during their next post.

                        Assisted Jab | Rank X | Complex
                        The user utilizes chakra to enhance their movement speed by 1 when executed C rank and below and when used at any rank above that increases by 2 points. . The user strikes at the opponent with the hilt of their knife with such force that it catches them off guard, slowing them their next post by reducing their activation count by 1.

                        Knife Flow | Rank E | Training
                        The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.


Stage Two

                        Knife Hand | Rank D | Spiritual
                        The user focuses chakra into their hand while bringing their fingers together to form a knife hand. A chakra blade forms eight inches beyond the user's finger tips that can be used for any small weapons technique that is physically possible while attached to the user. This technique requires an upkeep cost of E rank chakra per post to sustain it.

                        Sleight of Hand | Rank D | Simple | Supplementary
                        The user is able to pay an the cost of this technique without an activation when used with another technique involving Small Weapons. The user is able to toss their small weapon from one hand to another after an attack once per attack. Each time the weapon passes hands, a counter is applied to the user. These counters remain active during combat and are discontinued once it ends. At any time during combat, the user may spend these counters on a single attack, increasing the attacks speed by a [1] point amount per counter.

                        Swift Shot | Rank X | Complex
                        The user imbues their blade with chakra, launching it at an opponent. It follows a straight line in a silent motion, increasing it's speed by 1 point at or below C rank and 2 points B rank or above. Opponents with a 3 point difference in their agility against the user's executed speed are unable to see this weapon's trajectory. Those with a smaller difference in the user's favor see nothing more than a blur.


Stage Three

                        Dirty Reflection | Rank C | Training
                        With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target.

                        Knife Trick | Rank C | Complex
                        The user throws their knife into the air after parrying away a physical attack of the opponent. As the knife travels into the air it's trajectory would have it arc over the opponent. Using a shushin type movement, the user appears behind the target and catches the knife, allowing this to be used as an evasive technique. Following this technique, the user may utilize one basic combat attack with that knife or another technique from this style as a supplementary action. This technique counts toward the user's Shushin actions during a combat situation.

                        Two-fer-One | Rank C | Training
                        The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.


Stage Four

                        Triple Assault | Rank B | Simple
                        The user grasps the opponents arm, pulling them towards the user with a basic combat action as a supplementary action. As this is done, the user delivers a kick with the opposite side of their body as a supplementary action. This action floors the opponent which allows the user to deliver the final delivery of this combination. While the opponent is on the ground, the user thrusts their blade into the foe, ending them or pinning them to the earth. This trust is executed at B rank and treats armor as two tiers lower during interaction with this technique. If the grapple at the beginning of this technique is unsuccessful the technique is negated and the cost of the melee strike is refunded.

                        Severing Nerve | Rank B | Complex
                        The user imbues their blade with chakra, slashing what seems wildly at the opponent's limbs while aiming for nerve clusters. If undefended, the user's cut on desired limbs cause the limb to become useless for the next three posts. Once the limb is usable again, they suffer a [2] point reduction to agility with that limb until the end of combat or until treated by a medical ninja.

                        Blade’s Edge | Rank B | Training
                        The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow.

                        Spectral Cloak | Rank B | Spiritual
                        The user coats themselves in chakra that causes them to become invisible and removes the sounds of their footsteps, requiring an upkeep of D Rank amounts of chakra per post after it's initial post. While active, the user is only able to be detected by sensor ninja, dojutsu, and smell.


Stage Five

                        Hidden Kick Blade | Rank B | Complex
                        The user may execute a feign strike to distract the opponent or forgo this while using another technique to create the opening for this technique. If used in combination with another technique, this technique gains an additional [2] point speed boost. During this, the user drops their knife after imbuing it with chakra to mask it from sight. The user then catches the knife's hilt on their foot as they deliver a swift kick. This kick propels the blade forward at a target, unseen by them due to it's invisible nature.

                        Submissive Lethal Strike | Rank X | Simple
                        The user counters a physical attack directed at them equal to the rank paid for the technique by snatching the target's wrist with one hand and twisting it away from the target's body. This combined with a supplementary basic combat swift simultaneous kick to the top of the knee causes the opponent to kneel while the user's free hand plunges the knife into their target. This technique is treated as complex when dealing with physical attacks.

                        Shiva Assault | Rank B | Complex
                        The user moves their arms rapidly while attacking their opponent, slashing and stabbing with precision attacks while channeling chakra through out the arms and weapon. The chakra being channeled causes each arm to project two after image like projections that slash at the opponent in addition to the two real arms. These arms are unable to deal damage but cannot be discerned from the real arms without use of a dojutsu, reducing the agility of those it interacts with by 2 points. For an D Ranked upkeep cost, these arms may be retained after the initial post.


Stage Six

                        Standing Triangle Choke | Rank A | Simple
                        The user attempts to mount their opponent's shoulders, placing their head between the user's thighs. By folding one leg over another and applying pressure, the user is able to suffocate the target while potentially attacking with their small weapon using a basic combat attack as a supplementary action. This technique applies the grappled status and applies. An additional 5 stamina must be paid for each [1] point difference in the strength attribute that favors the user. Should the strength of the target be higher, they must pay 5 stamina less per [1] point difference to escape. If the target fails to escape the choke after three posts, the target is incapacitated and combat ends.

                        Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary
                        The user throws their weapon at the opponent using another technique or basic combat attack, forming a hand sign as it travels towards them. Upon formation of this hand sign, the weapon multiplies instantly, creating twenty five shadow clone copies of the weapon targeted. These weapon clones disperse under the same context as a regular shadow clone would. When interacting with multiple targets, the user must pay the cost of this technique for each additional target for no action.

                        Planetary Blade Barrage | Rank S | Spiritual
                        The user throws their hands out to their sides with open palms, causing all small weapons and projectile weapons within twenty feet of themselves to enter their control. These weapons are drawn to the user, rotating around them and spinning rapidly for up to three posts. When an incoming attack is blocked with one of these blades, the user may pay the cost of the technique countered by the blade to defend it. At any time during the three post duration, the user may end this technique by sending the blades flying in all directions away from their body, controlling with pin point accuracy the direction of their tips. Weapons controlled like this may use techniques the user knows from any location within the control of the user by consuming resource and activation. Target's stricken by techniques used in this method suffer an additional tier of trauma.

 
PostPosted: Fri Apr 20, 2018 6:12 pm
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                        ▰ Description:
                        Kakumei no hono ryu. A sword art that has been passed in a rather nontraditional manner. Those who learn this style are required to memorize it's techniques and execute them after only witnessing them once, making sure only the sharpest of it's students proceed to the ranks of master. The style revolves around blending element and blade together, granting unparalleled ability to those who have learned how to use both well. The creator of the style, Ito Kambei had a strong affinity to flame, thus his flame based naming of his techniques. This does not stop those with opposite affinities from harnessing it's power. The original name of this style is lost to time, however, the man's affinity to fire and the rebellion he would lead to free his village from the tyranny of a local lord would have it's namesake become a timeless treasure, Flame of Revolution.

                        ▰ Notes:
                        • Ninjutsu Class Shinobi treat complex techniques of this style that project an element beyond the blade as spiritual in strength for collisions.
                        • All elemental inflicted statuses apply to the user's element for techniques in this style if the user is Ninjutsu Class.
                        • When the Earth and Water Elements are utilized, they remain active on the field, unlike Fire, Wind, and Lightning which dissipate immediately.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Flame Wheel [ Honō no Wa ]| Rank X | Complex
                        The user pivots, evading an incoming attack that must be equal to this techniques rank and potency. While doing so they channel their elemental chakra into their blade. In a single stroke, the user launches a projectile toward their target of the element. This can be used as a defensive action or offensive. The size of the element projected expands five feet in size per rank of the technique. In addition, the user may conceal themselves behind this elemental attack and perform a basic combat thrust up to this technique's rank as a supplementary action.

                        Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
                        The user channels chakra into their blade as it is consumed in the elemental affinity of the user's chakra. The user slashes vertically, unleashing an expanding wave of chakra that carries the elemental affinity of the user that covers a ten foot area per body rank of the user and lingers in the air. This technique causes Tier 1 blindness until the concentrated chakra dissipates after two posts. In addition, each various element is given the following abilities with this technique.

                        Fire: Creates heat, igniting any flammable objects within it and causing tier one burning and burns.
                        Wind: Disrupts any scents within the range of the cloud, making tracking by it impossible causes tier one vertigo.
                        Lightning: Static shocks numb sense of touch while causing tier one paralysis.
                        Earth: Debris floats in the air, getting in the eyes of opponents within it, making sight painful, even for dojutsu users, causing tier 2 blindness.
                        Water: Creates a slippery surface within it's area. Physical movements require Suimen Hokou no Waza [ Act of Water Surface Walking ] to be used within it by people other than the user. Otherwise opponents suffer a 1 point decrease in speed and agility within the affected area.


                        Flame Waltz [ Enbu ] | Rank X | Complex
                        The user perform a single slash of their weapon from any angle or direction. This chakra infused slash releases a powerful wave of elemental chakra that takes form of the element it carries it's affinity after being launched.For each rank of the technique, the element expands outward ten feet. If the user is able to clash with a target during this slash, the technique gains the overwhelming property if not already carried while forcing the target to the furthest range of the technique.


Stage Two

                        Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
                        The user perform a full rotation with their body, drawing their blade in a complete circle with them, gaining a [1] point increase to strength when used C rank and below while B rank and above gain a 2 point increase against those contacted by the blade. From the edge of the blade, the use expels a wave of their elemental chakra that expands five feet per rank of the technique's execution. Alternatively, this technique may be made spiritual to forego its stat increases but doubles its range.

                        Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.

                        Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
                        An advanced secondary attack following the Flame Waltz.Immediately following the parent technique's attack, this technique may be executed at the same rank for no activation. The user slashes the opposite direction to it's first attack, releasing a different element the user possesses that is compatible with the first attacks element. This allows the two techniques to Korabo their elemental abilities, creating a fused wave of elemental chakra.


Stage Three


                        Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
                        The user channels their chakra into their blade, rotating in a complete circle as they catch an incoming projectile attack, including ninjutsu and bloodline ninjutsu with the edge of their sword, hurling it back towards the source as they complete the rotation. This technique must be used at the same rank and potency as the technique it is countering. In addition, if compatible with the user's element, the attack thrown back has that elemental effect applied to it.

                        Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.

                        Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.


Stage Four

                        Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
                        The user moves forward, sending a wave of elemental chakra behind them in a half circle expanding five foot increments and move [1] point faster when used C rank and below and 2 points faster when used at B Rank and above. For each rank applied, they travel ten feet forward, appearing as an incoming cannon ball of their elemental affinity, plowing through their target as they make a horizontal slice through the target, ending their technique behind them. Those moving slower than the user at the time of execution see nothing more than a blur of elemental fury.

                        Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
                        The user defends a physical attack using their sword to halt the offensive action. After stopping the attack, the user expels chakra from the blade and sends a mighty blast of elemental chakra from the blade that carries the target back with it. As the target travels backwards ten feet per rank, the user leaps above the elemental attack if successful and draws their elemental attack back to swirl around the blade, using it to utilize a second attack at one rank lower than the original. This may be used as a defensive activation and the secondary attack is successful if the primary counter attack is.

                        Blazing Soul [ Homura Dama ] | Rank B | Complex
                        The user prepares to attack with an unsheathing attack. The user vanishes from sight, using a shushin movement and appears directly before the target, slashing horizontally at the target, releasing a wave of their element twenty five feet in the direction of their blade's path before returning to it's sheath. This consumes a body flicker use during combat.


Stage Five

                        Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
                        The user dashes forward, moving with a [2] point increase to speed and grasping the target's throat in their free hand. The user channels their elemental chakra into this hand and causes it to explode from the hand while gripping the target. This causes the target to be stricken by this elemental force, expanding thirty feet from the user's hand. If successful, the secondary attack following will land with certainty. The user follows the path of the target after being blasted by the element coming from their hand and thrusts through the target, attempting to slay them.

                        Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
                        The user channels their chakra into their weapon, exploding forward and delivering five cuts in the time a normal swordsman could deliver one with a [2] point increase to speed. Each slash manipulates the element they command along the path of the blade, acting as a secondary strike against the target. If the first sword strike is successful, the remaining four are guaranteed to land.

                        Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
                        The user draws their sword overhead as they channel elemental chakra into the blade, causing it to swirl in a cyclone like manner extending twenty five feet above them and at it's widest ten feet. The user vanishes from sight, using a shushin movement and appears directly before the target, bringing the cyclone of elemental havoc downward as they slash through them.This consumes a body flicker use during combat.


Stage Six

                        Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
                        The user channels their element into their weapon, dashing forward to combat their foe. The user pivots, spinning around their foe which can be used defensively to evade a foe while. The user is able to utilize up to all three of their activations per post for three posts to execute this technique, requiring an upkeep two ranks below it's execution while moving with a [2] point increase in speed. No distruptions in this technique's execution can be made. The user's element is slung about while the user proceeds to pivot and dance around the target, creating a giant swirling vortex of elemental chakra overhead that is sixty feet in size and is increased by 1.5 for each activation spent building up to it. During it's final activation utilized, the user leaps into the air, sending a single slash downward that directs the amassed elemental chakra to come crashing down in a blade equal to the size of the element amassed.

                        Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
 

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PostPosted: Fri Apr 20, 2018 6:16 pm
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                        ▰ Description:
                        Kazekiri. This is a style that utilizes two similar sized swords, generally short or medium length blades.The style was developed with ambidextrous users in mind. The sole purpose of this style is to create a flurry of attacks that can come from either direction. Essentially this is a style that teaches an efficient use of dual sword strikes, often used to double the impact behind a blow. This also leaves the user with two blades instead of one. It can also be used to hold off several opponents at once, or quickly overpower an opponent.

                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Two Swords Drawing Art: First Blood [ Nitō Iai no Jutsu: Saisho no Chi | Rank X | Simple
                        The user prepares themselves with the sheathed swords at their sides and their hands hovering over the hilts. The user attacks the opponent by rapidly drawing and cutting at the opponent in a scissor like stroke. This technique gains a 1 point increase in speed or agility when used at or below C rank while gaining a 2 point increase B rank or above.

                        Primary Stance [ Ichiji Dachi ]| Rank X | Simple
                        Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user increases their agility and endurance by 1 point when used at or below C rank and grants 2 point increases B rank or above. This stance enables the user to parry or counter physical techniques from it's position as though they were simple.

                        Secondary Stance [ Niji Dachi ]| Rank X | Simple
                        The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides, increasing their agility by 1 point at or below C rank and 2 points when used B rank and above.Techniques executed from the secondary stance cost 10 less stamina.


Stage Two

                        Shoulder Drop [ Kata Otosu ] | Rank D | Simple | Supplementary
                        Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, leaving them with tier one body paralysis. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a 1 point increase to strength.

                        Hidden Thrust [ Kakusareta Tsuki ] | Rank D | Complex
                        The user swings the blade in one hand before the target, drawing their attention as the blade glows with the user's chakra, causing tier one blindness when it is acknowledged. While the target is focused on this blade, the user executes a thrusting attack as a supplementary action following this technique. When interacting with the thrusting attack that follows this technique, the target suffers a 1 point agility reduction.


Stage Three

                        Blade Storm [ Tsurugi Arashi ] | Rank C-A | Complex
                        The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to launch from the blade, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to fifteeen feet from the user. For each additional rank the technique is executed at, another three blades are generated and the range extends by five feet.

                        Vortex Counter [ Uzu Hangeki ] | Rank X | Complex
                        When the opponent attacks the user with a melee attack, the user feigns a defense with their blades, crossing them before their body. The user moves with incredible speeds, consuming a body flicker usage while side stepping the attack with their blades ready to attack with any melee based attack which is counted as a supplementary action. Due to the feign of the defense, the target has their agility decreased by 2 points.

                        Heavy Gale [ Kyōfū ] | Rank C | Complex
                        The user begins a furious assault on the target, slashing wildly at them to overwhelm them with the sheer number of attacks they are using. While the slashes from these individual attacks are not necessarily powerful, this technique is used to create enough accumulative force to lift a target off their feet and send them flying up to thirty feet if undefended and doubles the bleeding caused by the attack's trauma.


Stage Four

                        Gale Force Twister [ Kyōfū Tatsumaki ] | Rank B | Complex
                        Using chakra to orbit one sword around the other, the user's stationary blade is used to hurl the spiraling blade at the opponent. As this blade travels it shreds the air around it like a giant shuriken, cleaving through it's target. Should the attack be evaded, the sword will find it's way back to the user as though it were a boomerang. This technique decreases the target's agility when interacting with it by 2 points.

                        Flash Wind [ Senkō Kaze ] | Rank B | Complex
                        The user slashes both blades vertically directly ahead, creating two chakra blades that are five feet in length that travel towards their target for twenty feet. These two blades travel along the same path, making the second blade nearly invisible. When defending or evading the technique, the target must expend two activations.

                        Silent Breeze [ Soyokaze ] | Rank B | Simple
                        The user hurls a blade directly at their target, using this as a diversionary tactic. Just as the blade would reach the target, the user vanishes using a shushin type movement. In tandem, the user slashes with the remaining blade from the target's blind spot using another bukijutsu technique or basic combat attack as a supplementary aciton. Using this technique consumes a use of the RPC body flicker count for a fight.


Stage Five

                        Twin Blade Twister [ Nito Tatsumaki ] | Rank A | Complex
                        The user rotates furiously, using chakra to maintain a high velocity as they rotate over and over, generating a tornado around their figure that extends ten feet in width and twenty feet in height. Anything caught in this tornado's range is minced by the rapid moving blades as the user gains a 2 point increase in speed. If the user has the wind element, those within a fifty foot radius are drawn toward the tornado unless they expend a C rank amount of chakra to resist.

                        Piercing Gale [ Senshi Tatsumaki ] | Rank A | Complex
                        The user holds one blade above their head with the other blade before them, both pointed tip first at the foe. Using charka to enhance the straight forward attack's speed greatly, the user thrusts both blades in a charging action. The swords are thrust ten times with a 2 point increase in speed, each attack releasing a concussive blast that impacts foes who block the barrage of techniques, sending them flying for twenty five feet and suffering an additional tier of trauma.


Stage Six

                        Inverted Gale Strike [ Gyaku Tatsumaki Kōgeki ] | Rank S | Complex
                        The user brandishes both blades, striking down from above on a target. This attack consumes all activation of the user on the post it is utilized. In exchange, the initial post's attack reduces the target's endurance by 4 points. If the opponent does not block this strike, the user is able to cleave into the target completely. However, should the target block the strike, a powerful vacuum is created as the user lifts their blades from the blocked surface. Everything within fifty feet of the point of contact is drawn into this location, requiring an S Rank amount of Stamina to resist. Should anyone in the range of the attack have strength equal to the user's at the time of the first post's attack they are able to pay a B rank amount to resist. The purpose of the second post's attack is to draw a target in for a lethal strike, should they prove too difficult to defeat otherwise.

                        Divine God of the Wind [ Kaze no Kami ] | Rank S+ | Complex
                        In order to utilize this technique, the user must have access to all three uses of their shushin technique. The user vanishes from sight, slashing at the target with both blades for three attacks as they pass by the target, totaling in six cuts. Then, as they end the path of their first shushin movement, they vanish once more, repeating this action from another angle. Then a last time, coming to a grand total of eighteen physical cuts. After each of these cuts are landed, the sheer speed of the user's actions cause an explosive pressure change that occurs at the target's location. This concussive blast renders the target unconscious if the slashing attacks were successful, ending the fight. All attacks from this technique are considered successful if the first part is not completely blocked or evaded. In addition, the sheer force of the colliding blades causes a blast of wind that pushes everything back fifty feet and causes tier four vertigo.
 
PostPosted: Fri Apr 20, 2018 6:18 pm
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                        ▰ Description:
                        Edge Punisher. This two-handed sword style was invented for the sole purpose of overwhelming an opponent with incredible strength and assassin like speed to deliver fatal and body splitting blows. Once in a time long forgotten, the Mist's reputation for murder was mere homage to the creator of this style's brutality and skill in murder. It is said that those who take up his art become demons as they master homicidal techniques to vanquish their enemies.

                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Downward Crash | Rank X | Simple
                        The user swings their weapon downward upon their target with the intent to cleave them in half. The user gains a 1 point increase in strength and speed when used at C rank or below while B rank and above grants a 2 point increase.

                        Breaking Crash | Rank X | Simple
                        When encountering a defense, the user presses their over sized weapon with all their might into the defenses and crushes it in order to cut the target behind the defense. This attack negates any rank increases granted to techniques that are granted by the technique itself

                        Backdraft | Rank X | Simple
                        The user swings their over sized weapon sideways, using it more like a fan. This creates a giant burst of concussive force that spreads in a wave five feet per rank of the technique directly before the user. This concussive burst of force is treated as spiritual in collisions and throws attacks back in the direction they originated.


Stage Two

                        Blade Dance | Rank X | Simple
                        The user performs a series of rapidly advancing attacks, combining three bukijutsu techniques compatible with their weapon together, requiring only this technique's activation. Any statistic enhancements gained by those techniques are increased by 1 while statuses are increased by 1 tier.

                        Sonic Blade | Rank X | Complex
                        The user channels chakra into their weapon as they perform an upward slash with their giant weapon. The chakra imbued to the blade creates a rapidly vibrating and concussive strike. Targets stricken by this upward slash are sent flying into the air five feet per rank of the technique, taking an additional tier of trauma. The following post the target's injuries cause them to lose an activation while reducing armor by one tier for the remainder of combat.


Stage Three

                        Quick Strike | Rank C | Complex | Supplementary
                        The user channels chakra into the soles of their feet as they blast off from the ground in a straight line. This allows the user to close a gap of twenty five feet within the same time it would take them to take a single step, creating a sonic boom that deafens foes within fifteen feet. If the user ends this movement within five feet of a target that target has their agility reduced by 1 the following post.

                        Shatter Stance | Rank X | Complex
                        The user spreads their legs, taking a stance akin to the horse stance while flooding their lower half with chakra. While in this stance the user gain's 1 point of endurance when used at C rank and below while B Rank and above grants a 2 point increase. Additionally, the user is unable to be offbalanced or thrown by the effects of a technique at or below the rank of this technique. Each time a technique is defended against, a fissure wave is released from the user's position towards the source of the attack that expands five feet per rank of the technique defended against. This fissure wave crushes the ground before the user, creating nothing more than rubble before them, causing all opponents to have a 1 point decrease to agility and speed while in that area,.


Stage Four

                        Unearthing Vengence | Rank B | Complex
                        The user imbues their blade with chakra as they swing it along the ground with the tip digging in to the earth. The tip of the blade burrows through the earth, leaving a trench in it's wake as it splits the earth in a twenty foot line that is five feet in width and fifty in depth. Additionally, the blade throws large boulders at targets in the path of the slash for the distance of the trench that cause tier 3 trauma. The target must defend with two separate actions, avoiding the trench and the boulders individually.

                        Dismembering Slash | Rank X | Spiritual | Supplementary
                        The user charges their blade with chakra, imbuing any bukijutsu slash with devastating chakra that allows the user's weapon to become coated in their chakra. This chakra interacts with any object the weapon impacts during a collision separate from the weapon attack itself, allowing the user's attack to often go unchallenged by defenses in general. Additionally, when used against an unarmored target his attack is treated as one rank higher.


Stage Five

                        Fissure Striking | Rank A-S+ | Complex
                        The user strikes the ground with all their might, bringing their blade downward From the impact point of their sword a massive tremor expands out in a conial shape for twenty five feet where the earth breaks apart and churns as it is devastated by an earthquake. All agility and speed of targets are reduced by 2 points within this area of effect while any techniques with upkeep costs being paid are interrupted as the foe fights against the upturning earth. The earthquake stays in effect for 3 posts at A rank and is increased by two post durations for each additional rank. When used at higher ranks,this requires the difference between the technique's base rank and the desired rank to be paid for entirely from chakra, allowing the attacks range to double with each additional rank.

                        Wrathful Weapon | Rank X | Complex
                        The user imbues their blade with chakra, slinging it with all their might, gaining a 1 point increase when used C rank and below while B Rank and above grants a 2 point increase. For each rank of the technique, this weapon travels five feet, devastating and cleaving through anything while it treats all objects as one rank lower than itself and armor as one tier lower. Upon reaching the limit of it's range, the blade acts as a boomerang and returns to the user. The user may imbue elemental affinities they possess to this technique, dealing one tiered status that pertains to that element.
                        • If using the Kubikiribocho, the user's strength and strength cap is elevated to 12 during the execution of this technique.
                        • If using Samehada, the user's weapon may treat spiritual techniques it encounters at two ranks lower, absorbing chakra equal to the ranks it ignores.
                        • If using Shibuki, the user's weapon leaves concussive fiery blasts that are left every five feet the weapon travels that cause tiered burns, vertigo and knock back foes twice the range of the technique.
                        • If using Hiramekarei, the weapon expands it's size, tripling it's reach at no additional cost.


Stage Six

                        Berserker Trance | Rank S+ | Spiritual
                        The user looks at their reflection in their blade, channeling chakra into it to cast themselves into a trance. The user uses this trance like state to convince themselves they are beyond death, indestructible, faster and stronger than humanly possible. During this trance, the user's physical attributes are increased as though they have entered the sixth gate for two posts, acquiring all the injury that accompanies the physical increase as well. During this state, the user cannot distinguish friend from foe and attacks indiscriminately, leaving them with tier two insanity after the technique ends.

                        Storm Cutter | Rank S | Complex
                        The user slings their great sword over their back, poised and ready to counter any attack the target might throw at them. This requires the user hold this position until an offensive technique is utilized on them, paying the cost only at the time of taking the stance. Once the target attacks, the user's agility and speed are increased by 2 points. The user vanishes from sight to those who's agility is more than 3 points lower than the user's speed cleaving the target's attack in half and following through to slice the target opponent down in a single stroke. In order to cut down both the technique being countered and the foe, the user automatically has the cost of the technique reduced from their reserves in a complex cost. This technique is able to clear up to one hundred feet of distance to land this attack, leaving a deafening sonic boom that causes everyone within the topic to be pushed back fifty feet if they are not the target of the user's attack, uprooting structures and plantlife alike as it mimics a powerful storm.

                        • If using the Kubikiribocho of the Mist Swords, the user's concussive blast in the gap that they have covered is treated as a separate A rank force that causes deafness and tier three vertigo.
                        • If using Samehada, the user's weapon cuts the target, they absorb 20% of their chakra instead of 5%.
                        • If using Shibuki, the user's attack does not cut the target but sends them flying the same distance the user traveled, slapping them with fifty explosive tags that detonate the following post, causing tier four burns and body paralysis.
                        • If using Hiramekarei, the strength modifier for the technique is replaced with the same amount of speed.
 

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PostPosted: Fri Apr 20, 2018 7:13 pm
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                        ▰ Description:
                        The Great Destructive Blade Art is an extremely powerful and wide style of swordsmanship not often practiced by shinobi. Because it was traditionally used by feudal soldiers, the use of the style by shinobi was truly unheard of. However, as time progressed, the usefulness of this art was remembered, and the workings of Hakyoku-Ken no Kata have been reconfigured to better suit the lighter framed warriors of this era. Designated as one of the most difficult to master Bukijutsu in the world; those of the Hakyoku-Ken no Kata are rare. Finding a shinobi able to make use of such a style are ever more scarce. The reason for this is because of the basis of the style- Massive, unorthodox, and heavy weapons.

                        ▰ Notes:
                        • Techniques of this style treat armor and armor techniques one tier/ rank lower naturally.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Heavy Smash [ Omoi Tokimeki ] | Rank X | Simple
                        The user holds their weapon vertically over one of their shoulders, striking down on an opponent with a crushing force, causing an additional tier of trauma. Target's who are physically contacted by this attack have their endurance reduced by 1 point when used C rank or below and 2 points when used B rank or higher. This loss of endurance remains active until the end of combat.

                        Sweep [ Haki ] | Rank X | Simple
                        The user rotates, slashing horizontally as their body pivots and completes a 360 degree turn. This technique leaves the blade hoisted over the user's shoulder. If the user's blade contacts a target, the target is launched five feet per rank of the technique and an additional five feet for every point of strength the user has and causes an additional tier of trauma.


Stage Two

                        Stab [ Tsuki ] | Rank X | Simple
                        Holding the weapon in their dominant hand and bracing the flat of the blade on the opposite forearm, the user thrusts their weapon forward, treating armor and armor techniques one rank lower. If this technique is deflected downward, the user is able to pay the cost of the technique without an activation consumption the following post to use both hands to swing the blade skyward, launching the target skyward if unguarded, doing so causes tiered vertigo.

                        Earth's Embrace [ Chikyū no Hōyō ] | Rank X | Complex
                        The user swings vertically down, slamming their blade into the earth, augmenting it's swing with chakra. The blade cleaves the earth, churning it for five feet per rank of the technique with a width of ten feet. Any person caught in the churning earth is knocked to the ground, removing their endurance increases for the next turn. Additionally, when moving in this area, opponents have tiered decreases in agility.


Stage Three

                        Saw [ Nokogiri ] | Rank X | Simple
                        The practitioner takes their weapon into a single hand, raising the opposite arm to rest the majority of the weight. The user then performs a swift sidestep and attempts to hack at their opponent with a single hard rising vertical strike. Naturally, the blade falls over the user's shoulder falling behind them as though they were unsheathing it from their backs.Opponents stricken with this attack are sent five feet into the air per rank of the attack if undefended. Additionally, the opponent suffers tiered debuffs to endurance for the remainder of combat if successful.

                        Dull Blade [ Nibu Ha ] | Rank X | Spiritual
                        The user channels chakra into their blade, causing it to ignite with the user's chakra color. Swinging the blade , the user launches a chakra blade that measures 10 feet in length at a target that travels 10 feet per rank of the technique. Upon contact, this blade causes a concussive blast that has half the range of the blade's range when launched and causes tiered trauma.


Stage Four

                        Iron Drop [ Tetsu no Shizuku ]| Rank X | Simple
                        The user leaps skyward, jumping five feet per rank of the technique. As they reach the peak of their jump, the weapon is sent flying down to earth to pierce through the target as a giant projectile. When impacting a target their endurance is reduced by a 1 point when used at or below C rank and 2 points at B rank and above for the remainder of combat. From the point of impact, the ground crumbles due to the focused impact and a fissure is made that is five feet wide per rank of the technique and ten feet deep per rank. These dimensions are increased five feet per point of strength the user has.

                        Explosive Movement [ Bakuhatsu-Tekina Ugoki ] | Rank B | Complex
                        The user floods their upper body with chakra, enhancing their muscular structure to increase their speed by 2 points for the remainder of their offensive attacks this post. The user is able to use two techniques or basic combat attacks with their greatsword as supplementary actions. Should this technique be defended against with physical contact, the opponent still suffers a 2 point decrease in endurance for the remainder of combat.

                        Stretching Blade [ Kakuchō Tsrugi ] | Rank B | Spiritual
                        The user imbues their blade with chakra, giving a significant boost to their already lengthy reach. When swinging the blade for the next five posts, the blade's length is extended by fifteen feet. The chakra blade retracts and shifts shape slightly when the user would end an attack or might clip themselves or an ally.


Stage Five

                        Iron Wind [Tetsu-Fū ] | Rank X | Simple | Supplementary
                        The user throws their weapon up to five feet per rank of the technique and an additional five feet per point of strength they have. The user is able to perform one of their greatsword techniques with this action.

                        Break off of Energy [ Enerugī o Tachikiru ] | Rank X | Spiritual
                        The user is able to channel chakra into their blade when combating a projectile ninjutsu. When striking this ninjutsu, the user's chakra serves to enhance the weapon and have it serve as a bat that reflects the attack back at the opponent. This technique does not require an activation if used in conjunction with a simple technique but does require the cost of the ninjutsu be paid to reflect it.


Stage Six

                        Cross Wind [ Yokokaze ] | Rank S | Simple
                        The user swings the weapon with the flat side of the blade facing the opponent. With their monstrous strength, this sword creates a concussive burst of wind within fifty feet of the user and an additional five feet per point of strength the user has. Those caught in the concussive blast of wind are thrown fifty feet skyward and if unguarded suffer severe injuries upon plummeting to the earth again.

                        Iron Devastation [ Tetsu no Kōhai ] | Rank S+ | Simple
                        The user raises their sword overhead, gathering their strength for the next attack, requiring two activations. The user explodes forward with such incredible force the ground beneath their starting location crumbles in a fifteen foot cone facing their rear. As they clear a distance up to one hundred feet in an instant, they bring the sword down for one devastating strike that reigns down on the enemy, increasing the user's strength to their cap. The slash downward cleaves through techniques as though they were one rank lower and decreases endurance by two points for the remainder of combat. In addition, if this technique is blocked, the user may pay the rank of the technique again in order to overwhelm the target during the slash and continue their devastating attack. After the attack is completed, the blade smashes the ground and splits the land, creating a fissure that reaches one hundred feet in length and fifty feet in depth.

                        Ogre's Grip [ Oni no Haaku ] | Rank S | Training
                        Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.
 
PostPosted: Fri Apr 20, 2018 7:57 pm
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                        ▰ Description:
                        Named after the will of the people, meaning "Will of Iron" Tetsu Ishi no Ryu is a school of sword arts that are taught to all of their militant class. The style was born from the compilation of several hundred years of combat, creating a common art of combat between soldiers that yielded more kills than other swords schools of it's founding years. While most single sword arts of the world, including others that originate from the land of iron depend on the user's unarmored speed and agility to support their combat style, the Will of Iron is quite different. The school boasts the longevity of their students as they must learn to function in full armor and likewise learn to defeat those who wear armor and break through defenses to get a powerful killing stroke.


                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho
                        • Wolfe Whitehorn


Stage One

                        Swift Deflection | Rank X | Simple
                        The user moves toward the opponent, parrying a physical attack upward with their blade in hand. When this blade is deflected, the user take's the hilt of their sword and smashes it into the body of the opponent. This sends the target flying back five feet per rank of the technique. In order to execute this technique, it must be executed one rank above the rank of the technique being countered.

                        Soaring Flight | Rank D | Complex
                        This attack is initiated from a stance in which the user's blade is held with the tip towards the foe and the non-dominant hand supporting the back of the blade near the tip. The user slashes upward as they leap into the air, propelling themselves with chakra up to fifteen feet. Opponents unguarded are carried skyward with this slash as though stuck to the blade.


Stage Two

                        Falling Star | Rank D | Simple
                        Used most often in combination with Soaring Flight. The user descends upon an opponent, slashing at their head or shoulder. If used in combination with Soaring Flight, the user's speed is increased by [1].

                        Turning Swallow Cut | Rank D | Complex
                        Utilizing chakra to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike.

                        Blade Attunement | Rank D | Complex
                        The user coats their blade in chakra, causing it to crackle and glow with their chakra color. This allows the user to easily cut through their opposition, retaining a [1] point strength increase for the duration of this attack. This technique can be sustained by paying the cost of the technique every post, however activations are not consumed afterward. In addition, this technique adds the elemental affinity of the user's chakra to complex and spiritual attacks.

                        Double Lightning | Rank D | Complex
                        The user applies a transformation technique to their scabbard and sword, making one appear as the other just before striking the opponent. As the opponent believes they are defending against the bladed attack, they are in reality guarding from the harmless sheath of the sword while the blade cleaves into them. In order to defend against this technique, the user must block the real blade of the sword.


Stage Three

                        Form Manipulation | Rank C | Complex
                        Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra D Rank amount of chakra. This technique has an upkeep of 5 chakra per post after being used.

                        Drawing Cut | Rank C | Simple
                        The user unsheathes their sword, slashes and returns their weapon in one swift, unseen motion. Doing so consumes a Shushin activation. This technique cannot be seen by those with a [2] point or more difference in agility against the user's speed. Those with a [1] point difference are able to see this attack and those with equal or higher agility to the user's speed are able to easily see and defend from this attack. This technique can only be used once per fight.

                        Thunder Strike | Rank C | Simple
                        Utilizing the Drawing Cut technique, the student of Tetsu Ishi no Ryu then follows up with a strike from his scabbard that is imbued with their chakra. This follow up attack's speed is increased by [1].

                        Pressure Wave | Rank C | Complex
                        When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. This crescent wave is roughly five feet in length.


Stage Four

                        Helmet Splitter | Rank B | Complex
                        This technique is a vertical downward slash designed to cleave bodies in half but gained it's name from it's innate ability to shatter armor pieces. When interacting with armor, this technique is treated as spiritual and when meeting armor that fails to resist completely, will cut into the target.

                        Two As One | Rank B | Complex
                        The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. When impacting an opponent's defenses, the user is deducted an additional B rank amount of chakra automatically as the chakra blade makes a secondary impact, breaking through defenses that would normally clash with the B Rank technique and defend itself. For the defenses to be broken, the defensive technique must have less chakra than the combination of two B Rank attack's cost.


Stage Five

                        Drying Pole | Rank X | Complex
                        The user imbues their blade with chakra, creating an extension of the blade as they perform a thrusting attack. This chakra blade extension expands the blade's length 5 feet per rank of the technique and carries a [1] point boost to speed per rank of the technique.

                        Many as One | Rank A | Complex
                        The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. Unlike it's earlier variation, Many for One was not designed to break through defenses but rather to overwhelm the opponent with a volley of slashes. The opponent lashes out, creating eight slashes that center upon the opponent. The technique gains an additional [2] point increase in speed upon execution.


Stage Six

                        Divine Wind Cutter | Rank S | Complex
                        The user floods their sword with chakra, causing it to glow with their chakra color. The user slashes at the opponent, sending chakra outward in the form of three separate crescent shapes. These shapes have the ability to tear through defenses as though they were one rank lower, making it a force of terrifying power. Additionally, this technique is treated as spiritual when interacting with barrier, shield and armor techniques.

                        Void Wind Cutter | Rank S+ | Complex
                        The user imbues their blade with chakra, focusing their attack for a single post. As they are focusing, objects within the area begin to act as though a strong wind is pulling them towards the user's blade. Upon release, the user fires a twenty foot cresent blade at the target. This blade is black in color and draws everything within twenty five feet of it into it as it travels. In order to resist this technique's pull, the user must pay the rank of the technique's chakra to stand their ground. Those caught directly in it's path are mortally wounded. Structures impacted are simply cleaved in half.
 

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PostPosted: Fri Apr 20, 2018 7:59 pm
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                        ▰ Description:
                        Before the nations filled with shinobi, before the feudal lords reigned, before anyone knew what lurked in the shadows, there were the original ninja. Reliant on their stealth, skill, and sword, these ninja knew not the exact workings of their vast chakra networks, but they knew very well how to complete their missions. More than just assassins, the ninja of old committed acts of espionage, sabotage, and infiltration. They developed methods to break through or sneak passed obstacles or opponents in order to achieve their main goal. Nothing could stand in the way of a true ninja.

                        ▰ Notes:
                        • The smoke that comes from the smoke pellets is easily dispersed by wind techniques.
                        • Must have items listed in technique in inventory on profile to use said techniques involving those items.
                        • The smoke that comes from the smoke pellets can be any color.
                        • While in a smoke cloud, opponents without training to combat the effects suffer tier two blindness.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
                        An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to three feet per rank across the ground at Shunshin speed, increasing their agility by one point. Does not consume an activation of Shunshin, but can only be used once per post.

                        Glove Launch [ Teuchi ] | Rank X | Simple
                        Another extremely simple yet vital technique for any ninja. Mastery of this action allows the user to flick or throw small objects and fine particulate matter with extreme accuracy and speed. When used with smoke bombs, the user can pay 5 Chakra to have them detonate at any point in its flight the user desires. For each rank of the technique, the smoke bomb covers a 5 foot area. When combined with other techniques of this style, this action is supplementary.


Stage Two

                        Smoke Bomb Technique [ Enmaku-dan no Jutsu ] | Rank D | Simple
                        One of the major staples of Juurai Toorima. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The smoke pellet expands ten feet and provides the user with a [1] point boost to speed and agility while in the cloud.

                        To Fade [ Kieru ] | Rank D | Complex
                        The user will bring a smoke pellet and throws it on the ground beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation as any attack that previously targeted them causes an explosion of smoke that reaches out ten feet. This technique is akin to the substitution technique and is supplementary with using any variation of the body flicker technique or technique that consumes body flicker actions.


Stage Three

                        Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
                        The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog.

                        Hidden Line [ Insen ] | Rank C | Simple | Supplementary
                        The user pays for this technique's cost when utilizing a projectile technique. While prepping for the projectile technique, the user attaches a thin wire to the object before launching it. During the next post, if the projectile is dodged, the user is able to change it's trajectory for no additional activation during their next post, completely catching their target off guard while salvaging the cost of the technique.

                        Art of Kite Flying[ Takoage no Waza ] | Rank C | Complex
                        The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [ Wind ] elemental chakra, they are able to fly freely using this cloth for three posts. For an additional C rank amount of chakra, the user can release smoke bombs which blanket a thirty foot area.


Stage Four

                        Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
                        The user will begin by drawing three smoke pellets from their person, and tossing them against the ground which masks a five foot area per rank of the technique. As the smokescreen rises, the user's chakra signature and
                        entire being to seemingly vanish smoke. For two posts, the user is undetectable to sensory techniques and dojutsu sensory abilities.

                        Hostage of Ten Steel Wires [ Jupon no Kōsen no Hitojichi ]| Rank X | Complex
                        The user will throw both of his hands forward, tossing out a net of razor steel wires that measures 15 feet in width. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. The opponent must pay the chakra cost of the technique in order to free themselves.


Stage Five

                        Tornado of the Night Fog [ Yogiri no Tatsumaki ] | Rank X | Simple
                        The user releases smoke bombs that cover a 5 foot radius per rank of the technique. Once dropping these smoke bombs, the user begins rapidly rotating, using chakra to augment the rotation. This allows the user to create a cyclone of smoke around them with the same range as the smoke bombs reach. While within the cyclone, the user charges upon the foe, aiming the top of this twister towards the opponent and mashes into them, using any shrapnel and weaponry within the twister to attack with. While attacking in this manner, the user's speed is increased by 1 when used at or below C rank and gains a 2 point increase when used B rank of above.

                        Fountain Multiply Illusion | Rank A | Complex
                        The user makes a single hand sign, creating five smoke clones within their existing smoke screen. Each of these smoke clones appear to evade and dodge opponent's attacks as they rapidly move through the smoke, being very difficult to see. If stricken, these clones appear to have vanished but reform as long as remaining within an active smoke screen. This technique lasts for five posts before ending or being repaid.


Stage Six

                        Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
                        The user pays the cost of this technique in order to utilize any three bukijutsu or basic combat techniques in rapid succession as a supplementary action, each of them gaining a 2 point increase in their execution atop normal bonuses. If the user is concealed within their smoke during this technique, the target also suffers a 2 point decrease in agility during the execution of these techniques.

                        Keep Silent [ Shizukani ] | Rank S | Training
                        During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.
 
PostPosted: Fri Apr 20, 2018 8:09 pm
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                        ▰ Description:
                        Projectile weaponry, the key to any ninja's basic aresnal. However, those who practice the Honshi art pride themselves on never running out of their weapons as well as their speedy delivery of death from all angles.

                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Straight Shot | Rank X | Simple
                        The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all agility stats of it's target and gains an additional [1] point increase in speed per rank of the technique.

                        Mirror Throwing | Rank X | Simple
                        The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer. This technique gains an additional [1] point increase in speed per rank of the technique.


Stage Two

                        Snare Toss | Rank D | Simple
                        The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.

                        Shadow Sling | Rank X | Complex
                        The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all agility stats and gains a [1] point increase in speed per rank.

                        Retrieval | Rank X | Spiritual
                        The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.


Stage Three

                        Bang Shot | Rank X | Complex
                        The user coats two projectiles in chakra per rank of the technique and releases them at a target. Upon impact, the chakra imbued weapons detonate with concussive force strong enough to create small craters within five feet of itself. These concussive explosions may knock back targets within their radius by five feet per rank. Those caught in the center of these projectiles tend to be rag dolled until unconscious.

                        Orbital Projectiles | Rank C | Spiritual
                        The user holds their hands out to their sides, releasing up to twenty five projectiles. These selected projectiles are able to orbit around the user's body, orbiting around the user at will for four posts. These projectiles are able to have themselves used for any technique from whatever location they are in orbit, allowing the user to defend themselves from all angles.


Stage Four

                        Manipulating Line | Rank B | Training
                        After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

                        Hidden Trap | Rank B | Simple
                        The user moves stealthily around the battle field while winding several segments of steel wire in their inventory with ten weapons they own within the inventory. This trap remains active upon the field until activated or destroyed. This trap causes all weapons used for the trap to converge upon a target who enters the five-foot radius of its layout.

                        Winding Scroll Release | Rank B | Complex
                        The user leaps into the air, spinning a single scroll in their possession that contains fifty projectile. As they spin the scroll about, they release the weaponry as it remains tightly woven around the area spanning over a ten foot radius around the user. These projectile create a cyclone of weaponry that shield the user as well as create a grinding offense.


Stage Five

                        Bent Arsenal | Rank X | Spiritual
                        The user is able to bend the trajectory of any weapon that has already been launched to any varying angle. This is done by creating a single hand sign. This allows the user to send techniques that have missed their mark to have a second chance at success without repaying the technique. This technique is used two ranks below the parent technique and must pay no less than an E rank amount of chakra.

                        Meteor Shadow Clone Shot | Rank A | Complex
                        A variant of the Shuriken Shadow Clone Technique. The user throws a weapon, forming a hand sign after it is released. This creates one hundred shadow clone like replica of the weapon thrown. The user may snap once the technique has been launched. This snap costs the user an additional D Rank amount of chakra as it detonates the shadow clone variants, creating a concussive blast that creates a shock wave spanning across a fifty foot radius.


Stage Six

                        Shuriken Hunter | Rank S | Training
                        The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

                        Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex
                        The user holds their hand up, after releasing the Meteor Shadow Clone Shot technique without detonation. All weapons under their control begin to orbit around the user's hand, creating the outline of a shuriken through their combined syncronized movements. The user directs the weapons by aiming their hand as they would if throwing a weapon normally. The massive sixty foot swirling mass of weapons cuts through the air, gaining a [2] point increase in speed as it travels towards a target. Once reaching the target or upon the user's command, the swirling mass of weapons expands, creating a cyclone of weaponry that shreds anything within it's sixty foot radius.
 

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PostPosted: Fri Apr 20, 2018 8:11 pm
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                        ▰ Description:
                        The Akira Style is elegant, made for faster fighters than it is for strength. Based upon dance like combos that increase speed while using blade like fans, the Akira style is light and requires a deep focus to fully master. Balanced steps and sharp reflexes are a must. Users of this style are abnormally well balanced, and rarely can be knocked down. Their movement is light, but quick flowing.

                        ▰ Notes:
                        • Akira techniques that involve concussive damage or wind can be made complex if the user has the wind element, increasing the range of the attacks by five feet per rank for X ranked techniques.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        The First Akira: Akira of Speed | Rank E | Simple
                        The user begins with both of their legs together, facing forward with the knees bent. The user's weapon hand is held forward, pointing it at the target, leaving the non-dominant hand free. The user must practice simple, yet swift strikes. Fan techniques perform from this stance gain a [1] point increase in their speed.

                        The First Akira: Brute's Swing | Rank X | Simple
                        Shifting their weight quickly, the user backhands the enemy with their fan to disorient them. This is followed by a roundhouse delivered with swiftness momentum used for the fan strike. This kick can be replaced with any basic combat kick or any taijutsu for no additional activation.

                        The First Akira: Crossing Rise | Rank X | Simple
                        The user attacks using two fans, crossing them in an X shape across the opponent's chest. When interacting with armor, this technique lower's the armor's effects to the next lowest tier, ignoring light armor.

                        The First Akira: The First Step | Rank X | Complex
                        The user augments their movement with chakra, causing them to burst in any chosen direction with a [1] point increase in speed per rank of the technique. For every rank of this technique, the user is able to move five feet in the chosen direction. When performing this action, the user throws their arms to the sides while wielding their fans. This causes a concussive burst of wind within ten feet of themselves.


Stage Two

                        The Second Akira: Dancer's Reprieve | Rank X | Complex
                        The user slides their foot to either side, allowing them do evade an attack by moving under it from either side. To augment this action, the user sweeps their fans just above the ground, throwing a concussive blast of wind in a circle around them that expands ten feet.

                        The Second Akira: Concussive Clapping | Rank X | Complex
                        The user claps their fans together while opened, creating an intense concussive burst that spans out ten feet from the direction of the fans. This concussive burst is able to combat against ninjutsu as though it were spiritual and sends those who are within it's range flying back.

                        Shinobi's Slash | Rank X | Complex
                        The user channels chakra into their fan(s), slinging them in an arcing manner as they rotate as though dancing. The fans produce a chakra blade that measures six feet in length that flys five feet per rank of the technique.


Stage Three

                        The Third Akira: Graceful Whirl | Rank X | Complex
                        An evasive counter technique. The user does a back flip, supporting themselves with a single hand. The user then begins to rotate rapidly, creating a blur of color as the fan in their free hand creates a cyclone of slicing chakra blade attacks that surround the user, preventing the opponent from continuing an attack and potentially mulching them. For each rank of the technique, the chakra blades that extend from the user's fan launch an additional five feet.

                        Elegant Timing | Rank C | Spiritual
                        The user forms a single hand sign, flooding a twenty-foot area around them with a thin mist-like chakra that glitters in the light. For the next three posts, while within this chakra blanket, the user's agility is increased by [1].

                        Twirling Deception | Rank X | Complex
                        When attacked by a close range physical attack, the user will pivot around the attack, bringing up one hand with a burst of wind to inflict cuts along the opponent's torso. Can be used in conjunction with a cutting Fuuton technique below its rank if one is known without consuming an activation.


Stage Four

                        The Fourth Akira: Flashing Twirl | Rank B | Simple
                        The user will twirl their fan, open, upon a single finger, spinning it like a pin wheel by rotating their finger at a very high speed. The bladed fan is able to slice through flesh and steel with ease for the following two posts. The user can make this technique complex. By doing so they are able to throw their fan while it is rotating to create a shuriken type attack that shreds it's target and returns to the user. This technique can be used by both fans simultaneously or by a single fan.

                        Graceful Return | Rank B | Complex
                        The user channels chakra into their fans. For the next five posts a thin thread of chakra is attached to their in-hand weapon. This thread grants an additional thirty feet of range on the user's attacks using that weapon. This thread can be freely extended and retracted during its entire duration.

                        Reaper's Carousel | Rank X | Complex
                        The user spins their fans as they do with the Flashing Twirl. However, while they perform the simple maneuver, the user pivots about three times, creating what appears to be a whirlwind, the blade glistening of chakra. When a target is contacted by these blades, a small burst of slicing chakra blades are created that shred through defenses as though they are one rank lower.


Stage Five

                        The Fifth Akira: Waning Crescent | Rank A | Simple
                        The user shifts their weight, swinging while they step forward, the other arm mirroring the movement. Often used in a confined space, as it approaches walls near enough to make the enemy possibly believe the weapon will get stuck on something. If used in a confined area, the target is denied any agility bonuses when defending against this technique.

                        The Fifth Akira: Darting Moon | Rank X | Complex
                        The user will take their open fans by the flat tip of the blade and fling them like a disc at an incredible speed. Because of the great speed, the fans become more like rotating saw blades than anything else, able to cut through whatever they may encounter. Once thrown, the chakra infused into the fans causes it's surface to expand a foot for every rank of the technique executed, creating saw like discs up to seven feet in size. Upon contacting a surface, these saw blades return to the user's hands like boomerangs.

                        Inner Peace | Rank A | Simple
                        A meditative technique that the user is required to cease all movements, consuming two activations. While doing so and focusing on balancing themselves the user is able to equalize the numeric value of their chakra and stamina they have remaining after the use of this technique. This technique will not allow a persons reserves to exceed their maximum total for either one, simply capping it out and allowing the excess to be given to the opposite reserve.


Stage Six

                        The Sixth Akira: Thundering Flight | Rank S | Simple
                        The user throws their fan with proficiency, not open for cutting, but closed to knock back whatever it is that is struck with this technique, it will bounce back from nearly any surface to the user. Knocks back those struck by it fifty feet, causing a concussive blast at it's impact point, sending all things not nailed down flying fifteen feet in the opposite direction.

                        Akira Secret Technique: Vortex | Rank S | Complex
                        The user floods their body with chakra, creating five shadow clone like copies of themselves that surround the opponent as the user moves at a super human speed, resulting in six copies of themselves around the target with a [2] point increase in speed. Each of these copies throw a fan to the right and left. The fans thrown glow with the user's chakra color as they create an eighty foot tall vortex of slicing chakra blades. From this vortex of chakra and razor sharp fans, the user's weapon will be able to launch itself from any direction covered by the vortex for the next three posts.
 
PostPosted: Fri Apr 20, 2018 8:20 pm
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                        ▰ Description:
                        The seven sword dance is hailed as one of the most difficult styles to master, however it rewards those who serve it with unpredictable movements, unique angles of attack, and a means to an end (whatever that may be for the individual). The user places seven swords on his or her body and uses them to attack in a seemingly erratic pattern that more closely resembles juggling than swordplay. Integrated with savage short range unarmed strikes, the style can attack from several angles at once making it rather hard to effectively block a master. The style utilizes a series of kata to ease the beginner into it, though those unable to keep up will soon find themselves injured.

                        ▰ Notes:
                        • Requires a minimum of seven blades of light or medium weight, unless otherwise stated.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Chakra Blade Connection | Rank E | Spiritual
                        In order to keep all seven of the blades used in this style attached to the user's body from their various angles, the user must expend a small amount of chakra to retain this connection. These blades may be attached wherever the user desires.

                        Sweep the Leg | Rank E | Simple
                        The user drops to the ground as though break dancing, allowing their attached blades to slice at an opponent's lower half, potentially slicing them from the ankles up.

                        Flip and Slice | Rank X | Complex
                        The user attacks the opponent with their in hand blades, then performing a front flip to allow the blades attached on the various other parts of their body to slice the opponent during the action. For each rank of the technique the user's speed is increased by [1] and adds an additional flip.


Stage Two

                        Falling Skies | Rank X | Complex
                        The user leaps into the air above their target(s) and spins rapidly, creating a blurred image of themselves. While doing so the blades attached to their person shoot out like rockets, attacking opponents with pinpoint accuracy. Opponents are denied agility bonuses when interacting with this technique.

                        Bee Sting | Rank X | Simple
                        Slashing two of your blades in hand into an "X" shape, you are able to slam a third blade into them, cutting an opponent many times. If the first two hits land, so does the third. This technique treats armor and armor techniques as one rank lower when interacting with it.

                        Blade Call | Rank D | Spiritual
                        The user emits chakra outward from their body by holding out their hands in order to recall all their weapons from a fifteen-foot radius back to their body. Opponent's agility bonuses are negated for this technique, allowing the user to easily recall without interruption. When this is performed, all blades drawn to the user have the Chakra Blade Connection's abilities applied to them, sticking them to the user.


Stage Three

                        Seven Sword Rhythm | Rank C | Spiritual
                        The user channels chakra throughout their entire body. This Enhances their timing and speed with their attacks for three posts, making it extremely difficult to defend against their bukijutsu techniques as the opponent suffers a [1] point reduction in agility when combating the user.

                        Vibrating Blades | Rank X | Complex
                        The user channels chakra into a specified blade which allows it to vibrate at a high frequency, increasing the user's cutting power and strength by [1] per rank of the technique. If the user has the lightning element they are able to utilize it's properties into this attack.


Stage Four

                        Lightning Rod | Rank X | Complex
                        The user throws a chakra infused blade to the desired location, even holding it in their hands for the duration of the technique. This weapon while charged with chakra is able to draw in raiton based techniques within a five foot radius of itself, gaining an additional five feet per rank. If the user has trained in lightning resistance, they are able to withstand half the drawn in technique's damage so long as the weapon is held in hand.

                        Blade Stepping | Rank B | Simple
                        The user throws the desired number of blades at an opponent. The user then leaps at the target and begins to madly stomp on the hilt's of these blades to drive them deeper into a target. This technique gains a [2] point increase in strength.


Stage Five

                        Infinite Sword Dance | Rank A | Simple
                        This techniques requires their weapons be stuck to themselves during the execution. The moves with a [2] point increase in speed as they become a blur, attacking the target with a single sword stroke. If this attack goes unblocked the remainder will ensure to be successful. The user then performs a round house kick that has a blade attached, then a front flip allowing all blades attached by the shoulders and back to strike, finally spinning clockwise to allow all their blades to slash once more.

                        Butterfly Float | Rank A | Spiritual
                        The user floods their system with chakra, augmenting their physical speed for four posts. During these four posts the user's speed is increased by [2].

                        Thunder Dance | Rank X | Complex
                        This technique combines the Blade Stepping and Vibrating blades, allowing one's blades to vibrate while being stomped upon into the target. This requires both the costs of the separate techniques but both are utilized for the single activation of Thunder Dance.


Stage Six

                        Mad Dance | Rank S | Complex
                        The user scatters their swords in a similar manner to the Infinite Sword Dance. The floods their body with chakra, enhancing their strength by [2]. Dashing forward, the user grasps two swords and performs an X Shaped slash across the opponent. Should this be unblocked, the remainder of this attack will land. The user takes control of the remainder of their swords and begins a cyclone type rotation that shreds the opponent while they are dazed from the initial slash. Adding the lightning element to this attack allows the user's cyclone like attack to create bolts of lightning that fly from their body during the attack and cause nerve damage that reduces the target's agility for the following post by [2].

                        Killer Bee Swarm | Rank S | Complex
                        The user leaps as they near an opponent, all their blades stuck to their person and two in hand. The user performs a slashing attack towards the opponent in an X shaped pattern. This attack requires it's own activation. Continuing, the user flips the grip on their blades and thrusts forward at the target, then brings both knees up to strike them, blades attached at the knees which allow for an additional four piercing strikes. This combination also requires it's own activation. For each part of this technique blocked, the user gains an additional activation the following post. The user's attacks for this and their next post have their speed increased by [2]. By applying the lightning element to this attack, the user is able to create arcs of lightning that jump from blade to blade, stunning the opponent and paralyzing them if contact is made for both this post and the next post.
 

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PostPosted: Fri Apr 20, 2018 8:22 pm
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                        ▰ Description:
                        The nunchaku is a traditional weapon of the Kobudo weapons set and consists of two sticks connected at their ends with a short chain or rope. Though not typically used in a ninja arsenal, the nunchaku have spurted up every now and then, proving themselves to be both quick and powerful. Unfortunately, the effective use of these weapons when fighting other ninja requires much training and dedication. Through brutal training and realization of hand movements, the user often finds himself faster after a long day’s training with this type of weapon.

                        ▰ Notes:



                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Rising Strike | Rank X | Simple
                        The user swings one nunchaku upward in a vertical direction, allowing one of the sections to fall behind their back, allowing them to grasp it from the small of their back with their opposite hand which allows for follow up attacks. This technique allows any technique that follows it immediately to gain a [1] point increase in strength per rank of this technique.

                        Smashing Horizon | Rank X | Simple
                        Holding a nunchaku in each hand, the user crosses each of them across their body horizontally one after the other. Should the first strike of the Nunchuck land, the second is guaranteed to hit, dazing an opponent of equal or lesser body rank to the technique for two posts.


Stage Two

                        Rising Towers | Rank X | Simple
                        The user spins both nunchaku counter clockwise and smashes one after another directly into the target's chin. This first strike disorients the target, ensuring the second will hit if unblocked. The second strike smashes into the target's chin, lifting them 5 feet off the ground per rank of the technique.

                        Spinning Blast | Rank X | Complex
                        The user rotates both of their nunchuck, rotating their own bodies in a full circle while channeling chakra into their weapons. The chakra infused Nunchuck create a concussive blast on impact. This blast pushes back projectiles of it's own rank and opponents of the technique's body rank or lower back 5 feet per rank of the technique.


Stage Three

                        Continuous Assault | Rank X | Simple
                        The user takes a step forward, holding one nunchaku by the end and the other near its center. They will proceed by continuing their forward stepping, spinning both nunchaku in rapid vertical circle motions. For each rank of the technique, this attack delivers one strike on the target per nunchaku.

                        Dexterous Guarding | Rank X | Complex
                        The user holds both nunchaku by their end, then proceeds by swinging them both around their torso in such a rapid manner that they are able to defend against any incoming attack their rank or lower. In addition, chakra is channeled through the weapon, allowing it to create a method to defend against ninjutsu.


Stage Four

                        Elemental Reaping | Rank B | Training
                        The user, having spent many hours with both weapon and ninjutsu is able to add elemental damage to their complex and spiritual bukijutsu. The fire element causes burning upon impact, lightning reduces agility by a [2] point amount, water drenches a five foot area, earth slings golf ball sized rocks and wind knocks foes back 5 feet.

                        Concussive Smashing | Rank X | Simple
                        The user spins their nunchaku rapidly, gaining a [1] point increase in speed per rank of the technique. The user then strikes a target with their weapon, creating a concussive wave upon impact that blows everything within weapon's reach back five feet per rank.

                        Ricochet Sling | Rank X | Complex
                        The user channels chakra into their weapon as it is thrown. the Nunchuck appears as a chakra disc as it flies towards the intended target. For each rank of this technique, it gains a [1] point increase in strength. In addition, this technique ricochets off of surfaces if unsuccessful in striking a target the following post by paying half of the technique's cost.


Stage Five

                        Moon Breaker | Rank X | Complex
                        Requiring a charging post, the user readies themselves, focusing on the target ahead of them. For each rank of the technique, the user gains a [1] point increase in strength which is used to smash through techniques of it's own rank and lower. In addition, those physically impacted by the technique are knocked back ten feet per post, suffering from fractured bones between E and C Rank, Broken Bones between B and S rank and at S+ Rank the technique splinters bone, requiring the Saisei technique be used to repair it or by paying 10,000 ryo in the hospital.

                        Burning Friction | Rank A | Simple
                        The user begins to spin their nunchuck in such a rapid manner around their torso that the speed of the technique causes heated friction, being increased by [1] per rank. The friction against the air creates flames that are considered D Rank in damage calculations. Using this rapid motion, the user is able to strike a foe a single time with this burning weapon, causing severe burns on the target upon impact.

                        Python's Vice | Rank X | Simple
                        The user strikes the target with a quick strike while using a single nunhaku. Should this go unblocked, the target is stunned which allows the user to follow through with their next attack unhindered. The user wraps the chain section of their nunchaku around the target's neck, crossing it's handles beneath their chin. The user pulls the handles to opposite sides, choking the target. For each rank of the technique, the user's technique lasts a single post while draining it's rank from the target's stamina supply, rendering them unconscious after three posts. The target may break the technique with the cost of the technique in complex cost or by stamina alone if they are equal or greater strength to the user.


Stage Six

                        Thrusting Crusher | Rank X | Simple
                        The user channels chakra into their nunchaku, stiffening the weapon into a short staff like construction. The user then thrusts these weapons into a target, creating focused concussive explosions on impact that have forward thrusts. For each rank of the technique, the thrusts are increased by two strikes. Each focused concussive thrust blasts through the target, shattering armor as if it were one tier lower than normal and throwing the target back five feet per post.

                        Orbital Big Smash Attack | Rank S | Complex
                        The user channels chakra into their weapons, holding them both out before them. Quickly, the are thrown at a target. Upon impact, the chakra imbued in the nunchaku cause the weapons to orbit the target, rapidly smashing into them while circling them, delivering concussive blasts with each strike that shatter defenses the user may have while giving them a severe concussion, rendering them unconscious. After the attack, the weapons return to the user.
 
PostPosted: Fri Apr 20, 2018 8:26 pm
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                        ▰ Description:
                        Kyoukan Ya happens to be one of the few existing arrow techniques utilized by the shinobi world, as it makes use of tricks and variability in its arts meant to take down foes from a distance. Most practitioners of the Assassin's Arrow tend to be killers from the shadows.

                        ▰ Notes:


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Quick Draw | Rank X | Simple
                        The user draws their bow quickly, suffering a [1] point decrease in strength per rank applied for a [1] point increase in speed per rank applied.

                        Wrapped Shot | Rank E | Complex
                        Channeling chakra into the arrow before launching the projectile, the user is able to change it's trajectory up to 45 degrees mid flight, allowing it to bend around surfaces and strike opponents at strange angles.

                        Full Draw | Rank X | Complex
                        The user reinforces his or her arm and back muscles with Chakra, allowing bows with much greater draw weights to be fully drawn. For each rank of the technique the user's strength is increased by [1] but suffers a [1] point decrease in speed.


Stage Two

                        Rapid Fire | Rank X | Simple
                        The user is able to knock arrows rapidly, firing an additional two arrows in the time it would take to fire one per rank of the technique.

                        Cornered Shot | Rank D | Complex
                        The user channels chakra into their bow before launching it. When it is released the user can bend the trajectory of this arrow up to 90 degrees, allowing them to shoot down opponents around corners.

                        Eagle's Sight | Rank D | Spiritual
                        Focusing chakra into their eyes, the user's accuracy is increased. This negates the stat bonuses to agility the target(s) have for three posts.

                        Chakra Munition | Rank X | Spiritual
                        The user creates arrows composed of pure chakra, treating all attacks they are used with as spiritual techniques when interacting with techniques and armors. For each rank of the technique 5 arrows are created.


Stage Three

                        Hunter's Cloak | Rank C-A | Spiritual
                        The user creates a chakra cloak that surrounds their person and causes them to vanish from sight. At it's base rank, the technique masks the user for a single post. For each additional rank applied their invisibility is extended by a post. This is used to fire off shots at targets without giving away their location.

                        Method of the Hunter | Rank C | Complex
                        Briefly erases the user’s scent from the surroundings and muffles all sounds that come about as a result of movement and natural body processes. Lasts for two [2] posts.

                        Trip Wire | Rank C | Simple
                        The user knocks and fires two arrows. Both arrows have a steel wire attached to their shaft. As the arrows travel to their targets they move from one another, expanding the length of the wire to allow the user to send their foe to the ground.

                        Rocket Bolt | Rank X | Complex
                        The user applies their chakra to their arrow, and when it's sent off through the air, the chakra is used to create a concussive blast that expands five feet per rank of the technique upon contact.

                        Cluster Training | Rank C | Training
                        The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

                        Twin Shot | Rank C | Simple
                        The user is able to fire two arrows at once, both aiming at separate targets that lie before them. These arrows, while fired from the same shot will travel directly to their target, allowing the user to target multiple opponents with fewer techniques.

                        Whistle Shot | Rank C | Complex
                        The user imbues an arrow with Chakra. When launched at a target, the arrow will let off a high-pitched whistle that deafens those within twenty feet of the arrows path. Can be used in conjunction with sound-based Ninjutsu or Genjutsu without consuming an extra activation.

                        Hunter Body Flicker | Rank C | Spiritual
                        The user performs a body flicker type technique while applying their Hunter's Cloak for no additional activation. This allows the user to create distance and vanish easily from detection to snipe a foe.


Stage Four

                        Tracking Shot | Rank B | Complex
                        Applying chakra to an arrow before it is launched, the user can manipulate the trajectory of arrows fired from a single technique within thirty feet of themselves for the following post, allowing arrows to home on their targets.

                        Pincer Arrows | Rank B | Complex
                        Utilizing two arrows, the user applies their chakra to the both of them which allows them to fire off to the right and the left of a target, merging on them from both sides to pierce them from either shot.

                        Snare Shot | Rank X | Complex
                        The user knocks five arrows together on their bow and fires it at an opponent. When fired, a chakra made net manifests that snares the target within it, requiring they pay chakra equal to the technique's cost to break free of it.

                        Recall Shot | Rank B | Complex
                        The user fires an arrow imbued with chakra at the target. The chakra infused arrow draws all arrows that are within twenty five feet of it's path from the ground to follow it, creating a massive force of projectiles with a single shot.


Stage Five

                        Armor Piercing Round | Rank X | Complex
                        The user fires off an arrow with surprising skill. The rotation of the arrow is increased, allowing it to bore into an enemy through their armor. This technique ignores armor and treats armor techniques as one rank lower.

                        Bright Shot | Rank X | Complex
                        The user channels chakra into an arrow head and fires it at a target. During it's path the arrow glows brightly with a blinding light that negates sight for those who see it for a single post per rank of the technique.

                        Dark Skies Shot | Rank A | Complex
                        The user fires an arrow at a target. At the peak of it's trajectory the arrow splits into fifty chakra arrows that darken the sky as they rain down on a twenty five foot radius.

                        Valkyrie | Rank A | Complex
                        The user floods their legs and arms with Chakra, causing them to glow brightly in the color of the user’s Chakra. This state drastically increases the user’s jump speed and range, as well as the rate at which he or she can fire arrows. During the duration of the Valkyrie the user has an additional offensive activation. Lasts for 3 posts.


Stage Six

                        Shrapnel Arrow Creation | Rank S | Training
                        The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.

                        Hunter's Sight | Rank S | Complex
                        The user floods his or her eyes with Chakra, causing them to take on the hues of the Chakra. While this technique is active, the user can accurately aim at and judge distances between him or her and a target for up to five miles. This allows the user to target opponents from the nearest topic away from them, making their accuracy unmatched if sensory class. If sensory class, attacks during this state negate all agility stats. Lasts for four [4] posts.

                        Shadow Clone Arrow Shot | Rank X | Spiritual
                        The user imbues a single arrow with chakra, applying a shadow clone like technique to the arrow. Whenever this arrow is fired with another bow technique, the arrow is capable of replicating the technique up to five times. The cost of this technique is equal to the cost of the technique and it's replications combined.

                        Map Maker | Rank S | Complex
                        The user imbues chakra into a single arrow. This arrow when making inpact with any surface will explode in a concussive and firey manner that spans one hundred feet in all directions. Those caught in it's blast suffer near if not fatal wounds.
 

Mattysandwich

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Mattysandwich

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PostPosted: Fri Apr 20, 2018 8:28 pm
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                        ▰ Description:
                        The Doki Yari style of bukijtusu uses Pole arms to their greatest advantage using the ability to thrust and pierce for a great offense and or defense. The users of this style are said to be defenders of the Land of Iron's most sacred artifacts that are kept in secret. Over time, the secrets of the style spanned out into the ninja world as the children of the original guards ventured into the world.

                        ▰ Notes:
                        • Applicable weapons include staves, lances, naginata, etc.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Fighting Stance | Rank X | Simple
                        The user slides one foot forward and holds the polearm firmly so that the blade edge is even with his or her shoulders and the back is at roughly knee height. Techniques executed from this stance offer a [1] point increase in strength per rank of the technique.

                        Thrust | Rank X | Complex
                        The user stabs a target with the blade at the end of the polearm. The force of this thrust is enough to create a small shock wave. Starting at C-Rank, the shock wave is strong enough to deflect incoming projectiles. This shock wave measures fifteen feet and expands five feet for every additional rank.


Stage Two

                        Double Hilt | Rank D | Simple
                        The user will swing the one end of the pole arm at the foe. Then upon it hitting the opponent the user will make a followup strike with the other half of the weapon by utilizing the reflected momentum of the first attack.

                        Gatling Spear | Rank X | Complex
                        The user coats their weapon in chakra. For each rank of the technique the user is able to deliver three thrusts in the time it would take to deliver a single thrust. Each rank of the technique gives a [1] point increase in speed.

                        Counter Strike | Rank D | Simple
                        The user parries the opponent's weapon, using this action as an opening to strike their shoulder with the polearm. If successful the target is unable to utilize that limb the following post.

                        Spinning Counter | Rank X | Simple
                        The Spinning Counter is a technique created in order to deflect projectile weapons such as kunai or shuriken with precision and timing. The user spins their pole arm in front of their body having the patter cross in their center as it protects the body. Must be equal to the rank of the technique it is defending against.

                        Gouge | Rank D | Complex
                        A simple stab charged with Chakra. The wound left by this attack is small, but the chakra of the user lingers, preventing the wound from closing. This wound continues to bleed unless treated by a medical technique or a hospital is visited.


Stage Three

                        Dragon's Direction | Rank C | Training
                        Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post.

                        Disarming Strike | Rank X | Simple
                        This technique is a quick assault at the enemy while they are making an attack at you. The user will circle the shaft of the pole arm around the opponent's weapon/arms to entrap them. The user will then force their weapon and arm to the side, slamming their weapon into the opponent's to make them let go of their weapon. This allows the user to effectively disarm the foe and get around the opponent's attack. Must be used at the opponent's body rank.

                        Dragon's Fang | Rank C | Complex
                        The user channels chakra to the tip of the of their pole arm. The user slashes their pole arm in the direction of the opponent. Upon doing so a five foot wide arcing chakra blade that follows the weapon's path and can cleave through armor as though it were one tier lower in rank.

                        Burning Blade | Rank C | Complex
                        The user coats the pole arm blade with a veil of chakra which temporarily increases its cutting and piercing capabilities for a single post, allowing the user to easily pierce through defenses. Those who have the fire element are able to ignite contacted foes.


Stage Four

                        Shining Spear | Rank B | Spiritual
                        This is a variant of "Burning Spear" in which the chakra used to coat the blade is instead used to project around the weapon's tip, forming a barrier 1 inch ahead of the pole arm's tip. The manifested defense is rounded with a 6 foot diameter to shield the user in a dome shape originating from the tip. The barrier depletes the cutting capability of the pole arm in exchange for the being able to forcefully throw all that cross its path aside with ease. While active the jutsu lasts five posts. If used more than one post, this technique does not qualify for "Dragon's Direction".

                        Ancient Teachings | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.

                        Rising Talon | Rank B | Complex
                        The user thrusts the bladed end of the polearm toward the fleshy area under the opponent’s chin, usually coming in under the enemy’s guard. This technique confirms a [2] point increase to strength. The chakra within the weapon creates a concussive blast that blows the target back twenty feet.


Stage Five

                        Dragon Rush | Rank A | Complex
                        The user concentrates a large amount of chakra into the back end of their pole arm. The large amount of chakra being concentrated on a single point creates a powerful jet-like exhaust that propels the weapon forward so long as it is held by the user to draw the chakra from. The [2] point increase in speed of the attack and direction of the exhaust restricts the user to a single linear thrust in an all or nothing attack.

                        Dragon's Maw | Rank A | Complex
                        he user will focus a massive amount of their chakra into their pole arm. The chakra quickly begins to spiral around the blade and grow until it appears in the shape of a dragon with the same color as the user's chakra. The user thrusts their weapon, releasing the dragon. The chinese styled dragon travels towards the target. Upon impact the dragon explodes, creating a concussive wave that stretches thirty feet in all directions. If the user has the fire element the blast ignites everything within that the blast reaches.

                        Dragon's Appetite | Rank A | Spiritual
                        The user begins spinning their polearm overhead, channeling chakra into their weapon which is manifested as a dragon of their chakra color identical to Dragon's Maw. Unlike Dragon's Maw where the dragon is fired off, the dragon acts like an attachment to the top half of the weapon, much like a meteor hammer. The dragon gives the pole arm an additional reach of thirty feet as it spans out and tears through targets, gnashing them with it's teeth and claws. This technique lasts three posts before vanishing.

                        Golden Spear | Rank X | Complex
                        The second variant of the Burning Spear that forms chakra around the pole arm blade and begins to spiral violently with sharpened chakra. While spinning, the chakra forms a drill that continues to spin and violently shreds through any physical object it comes in contact with, having ultimate piercing power at its tip as its edges mulch and grind anything that becomes caught in its path. This technique treats all defensive techniques as one rank lower and ignores armor when interacting with targets. If the user has the fire element a swirling vortex of flames surrounds their weapon in addition, lighting targets stricken ablaze.

                        Dragon's Tail | Rank A | Spiritual
                        The user focuses their chakra into the weapon, causing it to take on the appearance of a dragon's tail that extends thirty feet past the weapon's tip and is approximately two feet thick. This tail moves at the user's command, allowing it to smack away ninjutsu based techniques at it's rank and lower back at it's source. The user can also command this tail to slam into target's, stunning them and removing an activation the following post. If the technique is used to defend a ninjutsu technique, the cost of the technique must be paid in addition to the defense.

                        Dragon's Horde | Rank A | Spiritual
                        Creates up to two extra polearms out of Chakra that can be used to attack or defend using techniques of this style freely while hovering aside the user for five posts. Techniques executed by these spears are counted as spiritual when interacting with other techniques.

                        Dragon's Lair | Rank X | Simple/Complex/Spiritual/Training
                        The user spins their polearm across their body rapidly, sending chakra blades towards their foe that are five feet in length. For each rank of the technique the user can launch two blades.


Stage Six

                        Dragon's Manifestation | Rank S | Complex
                        The user spins their spear before their body, allowing their chakra to manifest as a massive chinese dragon that measures fifty feet in length and seven feet thick. This dragon charges towards an opponent with it's mouth open and can pursue them for up to three posts. Should the dragon catch the target it coils around them, restraining them as it looks down upon them and releases a concussive blast of chakra that shatters bones and renders them unconscious with a severe concussion. Those who have the fire element can substitute the blast with a flame explosion that ignites those caught in it's coils.

                        Draconic Force | Rank S | Complex
                        The user sharpens the blade with Chakra, increasing its piercing power tenfold. The user launches the polearm as it ignores armor and treats defensive techniques as though they were one rank lower. If this spear pierces an object, the user is able to pay an the cost of the object encountered in order to futher allow it to pierce more enemies before halting.
 
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