User Image


▰ Sage Mode and Sage Arts System:
Sage Mode is the ability to first discern nature energy, absorb it into one's body, and then integrate it with the spiritual and physical energy residing within. It is for this reason that those wishing to utilize Sage mode must possess both high levels of chakra and a body strong enough to withstand the additional power. Those who are lacking have been known to turn to stone. However, those capable few will find that tempering their own energy with that of nature's own will dramatically empower their abilities. This ability is what defines a sage and allows one to enter into a Sage Mode. Those who have not been trained to use senjutsu, the augmentation of jutsu with nature energy, are not capable of seeing the nature energy in techniques augmented by it. Due to the difficulty in complete mastery over nature energy, most if not all who learn to utilize sage mode from animals with take on characteristics of their teachers while they utilize it. This typically includes a change in the eyes to match their teacher's species, and sometimes additional features such as fur, scales, feathers, slime, or warts. Always included is boost to one's physical capabilities.

A person who is able to use senjutsu is called a sage or Sennin. The most common method by which one learns to be a sage is through the tutelage of animal which has learned to harness nature energy. These creatures and rare and often very old. The only known way in which shinobi have learned to find such beings is through summoning pacts made with the beasts that reside within what is known as the sage lands. The other method by which individuals learn to harness the power of sage mode is under the training and guidance of a human who has learned to utilize nature energy without the assistance of animal kind. Those taught in this second manner become known as Human Path Sages. Those of the human path who enter Sage Mode take on a change in eye color and a more toned body.


▰ Rules:
• An RPC does not need to have their summoned creature active in order to access their sage mode.

• Read more here to read the rules about how demons, sage mode, forbidden seals, and golden dragon marks interact.

• Sage Mode Requires a C Rank Body minimum.

• Each RPC with Sage Mode gains 1,500 Nature Chakra while in Awoken Sage Mode. RPC may not have PAs that add nature chakra reserves.

• Animal Sage Mode lasts 8 posts then must be fully replenished in order to re-activate.

• Human Sage Mode lasts 10 posts then must be fully replenished in order to re-activate.

• Nature Chakra is gained in increments of 225 per action spent gathering nature chakra while the user is in combat, however, outside of combat the user may gain 375 nature chakra per post. To be considered not in combat the sage must be in a separate topic from any previous combatants, and not using any attacking nor defending combative actions.

• Only 3 of each animal summon user may have access to sage mode at one time and only 7 human sages may exist at once.

• Only 1 RPC per user may have Human Sage Mode. Multiple RPCs per user may have Animal Sage Mode.

• Natural chakra gathering may not be combined with the multi-shadow clone augment but may still be gathered with the normal shadow technique.

▰ Abilities:

Non-Awoken Sage Abilities

Having learned to harness the power of nature energy, the training undertook to achieve such ability has permanently altered the new sage.

• Passive Resource Increase: +50 Chakra & Stamina per body rank.

• The ability to sense intent to do harm within the topic and its source.

• Able to regenerate 375 nature chakra per post.

• You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range.

• Animal Sage gains access to mythical summons.

• Human Sage gains access to sage technique list.

Awoken Sage Mode Abilities

• Entering the Awoken Sage Mode requires no cost but consumes a single action.

• Morphed physical characteristics based on their animal's image.

• All stats of the user are increased to [10] for the duration of sage mode. For example, if you are out of sage mode with [4] in each stat and you enter sage mode then each stat becomes [10] and reverts to [4] once again when sage mode is deactivated.

• Able to meditate, consuming an action to regenerate 225 nature chakra in one post.

• Sensory abilities granted by the non-awoken stage are now doubled in range.

• Upon learning Awoken Sage Mode, the user gains 5 custom techniques that may be used only when in Awoken Mode. For human sages, their customs must revolve around their class or maruton techniques.

• Both Sages can enhance their ninjutsu with Overwhelming. This overwhelming is capable of affecting jutsu up to S+ as opposed to normal disciplines limitation of only being able to apply it to S and below. This overwhelming can be applied to any two of the user’s elements by paying a cost of half nature chakra and half regular chakra. Human sages may do this with any two elemental natures (including Maruton) of their choice, while animal may only apply feat this to elemental natures that they share with their animal. Once chosen these elements cannot be changed.

▰ Path of the Human:
Willpower, tenacity, and Introspection. These are the traits that are exemplified in the Human sages as it is believed that each body must follow the path of it's soul in order to find that individuals one unique truth. While human do not and can never form a pact with an animal summon (bloodline packs included), they do receive all the other benefits of a normal sage, a Keystone technique for their class or specialization that may only be used during their sage mode (this keystone is obtainable even if the user has a keystone from another system), as well as having complete access to the jutsu list below without having to spend a slot to learn them. These sage jutsu carry the same reductions and learning requirements as ninjutsu.

▰ Enlightened Fist [ Satori no Ken ] | Rank: S
While gathering nature chakra has a tendency to leave the target unguarded, it is the human sage who has dedicated themselves their their whole being, body and soul, to the art. It is the first steps towards obtaining enlightenment but has the tendency to leave oneself unguarded. It is this ability that rectifies that. While gathering nature chakra this ability may be used in conjunction with the gathering activation, costing the sage only chakra and no activation. All without disturbing the natural chakra flow. Numerous buddha hands, in the shape of closed fist, will fly to intercept any attack headed their way and each hand are fully capable of performing the same actions as a normal hand (hand signs included though this does not add or speed up any activations) such as the grapple status effect. The power of this jutsu is equivalent to the amount of regular chakra put into the technique divided among the amount of hands the user creates.

Reflections of Self [ Jiko no hansha ]
Category: Enchantment
Rank: S
Primary Sense: Chakra
Additional Senses: -
Base Duration: -
Upkeep: -
Trigger: Hearing the user's words
Source: Emotive Manipulation
Status Effect: -
Description: A frightening genjutsu if only for it's permanence. As the user speaks the target will slowly begin to see things from their point of view. How this affects a target depends largely on the personality of the individual. It could convince the target to join a former enemies side, to let one escape, or to perhaps carry out an individuals request or ideal. As preciously stated this ability's strength lies largely in the fact that it has no duration or upkeep. If the target cannot realize on their own they will carry out their lives with full belief in whatever ideal the user wishes. Those who can see or otherwise sense chakra will see the target 'coated' in the user's chakra.

▰ Truth-Seeking Body [ Shinjitsu o Motomeru Karada ] | Rank: S
Following the belief of purifying the physical body into it's truest form that is obtainable on this earth, the user coats themselves in pure nature chakra taking on the golden coloring. While in this state their physical body will pass through ninjutsu, allowing them to 'bypass collisions' by not interacting with them. Said jutsu will pass through their form and onwards in the opposite direction as if it had encountered nothing at all. The only drawback of such a jutsu is the inability to remove oneself completely, as such any secondary effects associated with said jutsu will still affect the user. Meaning something like moving through a fireball will still inflict a target with the burning status where applicable. The duration of this jutsu lasts for only a single activation's worth of time meaning you may pass through only a single jutsu per use.

▰ Truth-Seeking Orbs [ Shinjitsu o Motomeru Obu ] | Rank: S
By hyper densing their chakra into small orbs the user is able to create up to seven orbs of that resemble that of a bijuudama. These orbs are created up to seven at once but may only be launched two at once for a single activation. While size can be adjusted from the size of a golf ball to the size of an elephant, each orb will explode on impact with an object, rapidly expend to consume said object, and then shrink itself until said object crushed into a tiny ball. Each orb itself has the strength of an S ranked attack by itself.

Heavenly Rewriting [ Tengoku no Kakikae ]
Category: Enchantment
Rank: S
Primary Sense: Chakra
Additional Senses: -
Base Duration: 7 posts
Upkeep: 80 Chakra
Trigger: Hearing the user's words
Source: Emotive Manipulation
Status Effect: -
Description: A genjutsu that is triggered by the user speaking or performing some other noise. Once performed the target will suddenly believe in one truth, set by the user, as an absolute. The power of this genjutsu is such that it can even create false memories in support of this. For example one may insert the notion that lava does not burn by creating a memory of the target swimming through previously created lava on the battlefield and not getting harmed. This can lead to particularly dangerous results when used correctly but it is important to remember that this just has two limitations: It cannot create an impulse or desire to perform a certain action, that must be left up to free will. Secondly, this idea must be done in the form of a memory. Meaning that the user must come up with a false scenario to place in an opponents mind that proves the truth behind their statement. Those who can see or otherwise sense chakra will see the target 'coated' in the user's chakra.

▰ Heaven's Final Dictation [ Tengoku no Saishū Dikutēshon ] | Rank: Null
Hailed as the most dangerous jutsu to exist, this ability consumes all of the users sage chakra and launches it into forward directional blast. What makes this jutsu terrifying is it's lack of a rank, instead the amount of sage chakra used is what determines it's power in collisions. Requires a post of charging time and locks the user out of sage mode for the rest of the battle.


▰ Path of the Animal:
Diversity, Primeval, and Bonds. These are the traits that are adopted by those who follow the path of the animal. As opposed to their human brethren, animal sages seek their clarity from the animals who came before them, born of nature herself. Those who become animal sages gain [2] extra customs to be used for jutsu that are specifically related to their animal, access to the Mythical Summons system, a a unique trait (specific to each type of animal) listed below. These traits will also be listed in each animals sub-forum for ease of access as well. Also the trait is a list of that animals elemental natures, either of these natures may be granted S+ overwhelming by the sage.

Information about the different types of animal sage benefits can be found on their specific summon page!


▰ Nature Petrification:
Using nature chakra is dangerous and as such requires the special training that sages undergo in order to utilize it. Untrained individuals who tamper with this nature chakra by either absorbing or through the use of certain abilities will have their bodies petrified from the inside out. Without the use of the beating rod item this petrification will slowly consume the targets body in the following manner:

Nature Petrifaction Rate
• First post – Stone starts forming on the targeted area Left Arm, Right Arm, Left Leg, Right Leg, Torso, or Abdomen.
• Second post – Stone locks all movement in the targeted area
• Third post – Stone moves on to next closest limb
• Fourth post – Stone locks all movement of the targeted area
• Fifth post – Stone moves on to next closest limb
• Sixth post – Stone locks all movement of the targeted area
• Seventh post - Stone moves on to next closest limb
• Eighth post – Stone locks all movement in the targeted area
• Ninth post - Stone moves on to next closest limb
• Tenth post - Stone locks all movement in the targeted area
• Eleventh post - Stone moves on to next closest limb
• Twelfth post – Stone locks all movement in the targeted area
• Thirtieth post – Stone Reaches Head, Completely Immobile
• Fourteenth post – Permanently immobile until nature chakra has been removed from the body.

Connections:
Arms: Connected to Torso
Legs: Connected to Abdomen
Torso: Connected to Either Left Arm, Right Arm, or Abdomen
Abdomen: Connected to Either Left Leg, Right Leg, or Torso

Unless otherwise stated by a sage jutsu’s effects, petrifaction follows this rate and cannot be applied against an individual unless they use an ability that would otherwise absorb chakra from a sage or a technique that has been empowered by the sage with nature chakra (just given nature overwhelming or that are cast with wholly nature chakra). This Natural Petrifaction can be distinguished from Doton’s Petrifaction, in that it can only be stopped via the removal of nature chakra from the body by one versed in the differing advanced chakra types or by only the most talented medics. For other sages, this petrification is as simple as expelling the foreign chakra by using it to cast their own jutsu as, unless otherwise stated, a sage will only turn to stone when they hold more nature chakra then their bodies initially allow and can be freed from any stone once afflicting their body once they return to their normal limit. (1,500 base ). Medics treating this effect will have more information in their own subforum under the technique name: Body and Soul Redistribution [ Karada to Tamashī no Sai Bunpai ]. Curse and Demon hosts can fight this infection in a similar manner to sages, in that they can expel their specific chakra type in an amount that matches the amount of nature chakra in their bodies. However they cannot absorb it in the same way a sage can when they are below their 1,500 cap amount.


▰ The Mythical Summons:
Upon achieving animal sagedom the user is granted access to this system which allows the sage a S+ summon from the specific animal that you signed a contract with. This animal is fully customizable and offers the sage a way to add their own personal touch to their summon list. After achieving sagehood the user may undergo an S+ ranked mission detailing their arduous task of hunting down this summon and signing a personal contract with it. Once achieved the sage should quote use the following skeleton below and quote the mod team in the custom techniques forum to be approved. For those who wish and have asked permission, each person is of course allowed to use a Mythical Summon that someone else has created. Finally, while it is possible and greatly encouraged to write a detailed and grand backstory worthy of their name, large amendments to the story/lore must be given the go ahead by the story-team mods.



[size=15]▰[color=specialsummoncolor]▰[/color]▰ Summon Name[/size][size=10]
[b]Rank | Chakra: ? | Stamina: ?[/b]

[b]Ability:[/b] [i]Ability name here[/i]
-Ability description, this is a passive benefit your summon gains-.

▰ [b]English name [ Japanese name ] | Rank: ? | Cost: (chakra, stamina, complex) [/b]

▰ [b]English name [ Japanese name ] | Rank: ? | Cost: (chakra, stamina, complex) [/b]

• One custom trait
• You have an amount of resources to distribute between chakra and stamina to give to your summon based on your stat cap. 4 cap = 3200, 6 cap = 2800, 8 cap = 2400.
• Two custom created abilities (One S and one S+)
• Your summon gains full access to the techniques of the boss animal summon and all below it.
• You have a number of stat points to distribute across strength, endurance, agility,and speed, according to your summons stat cap. 4 cap = 8 points to spend, 6 cap = 16 points to spend, 8 cap = 26 points to spend.



▰ Awoken Sage Species Affinity:
Awoken Animal Sages that are officially trained to a summoning contract are sometimes associated with a specific species of their contract. For the sake of player freedom, this is entirely voluntary. This association influences the aesthetic flair that the user takes on when using Senjutsu with the common traits of their animal. In some rarer cases, these aesthetic changes can often be a permanent alteration to the Sage's physiology. This choice is purely for both aesthetic and vanity, the personal summon of these sages are typically of the same species they adopt. For example, a fully awoken sage of Fish can choose to associate themself to Clown Fish, they adopt similar aesthetic flairs and possible quirks but the sage themself is still considered a Fish Sage.

Sage Mode Training

• Must be trained by Boss Summon, Sage, or Monk NPC.

• Requires 5 training paragraphs to obtain the Awoken Sage Mode.

• Human Sages must perform 5 paragraphs of meditation.

• Training paragraph must take place in the Sage Lands or in a Temple of some Religion's topic.

• Paragraph Reductions do not count towards Sage Mode


Human Sage Listing

• Ephemeral Ozymandias | Kenshin Hyuga

• Prince_yureil | Izanami Adonana

• pyrategross | Musica Knote

• KibitzRajas | Elsa Kanzuki