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Rocket Punches

Dapper Hunter

2,775 Points
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PostPosted: Sat Apr 21, 2018 9:28 am
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▰Aburame-Bug Manipulation

▰Nara-Shadow Manipulation

▰Yamanaka-Mind Manipulation

▰Akimichi-Size Manipulation

▰Inuzuka-Animal Manipulation

▰Ukyo-Ink Maniuplation

▰Kaguya-Bone Manipulation

▰Kenzen'na Kokei Clan-Sound Manipulation

▰Kemono Shinzo-Beast Manipulation

▰Hojo-Squid and Ink Manipulation

▰Void Release-Darkness Manipulation

▰Yozen-Tattoo Manipulation

▰Origami Clan-Paper Manipulation

▰Ketsueki Clan-Blood Manipulation

▰Jiongu-Thread and Heart Manipulation

▰Clan of Evil Spirits-Cellular Manipulation

▰Uzumaki-Sealing Manipulation

▰Oni Clan-Alcohol Manipulation

▰Chiru-Flower Manipulation

▰Hozuki Clan-Matter Manipulation

▰Junsei Clan-Genetic Manipulation

▰Dokueki Clan- Snake and Venom Manipulation

▰Soukou Clan-Armor Manipulation

▰Arakune Clan-Spider and Web Manipulation

▰Shirogane Clan-Puppet Body Manipulation
 
PostPosted: Sat Apr 21, 2018 1:34 pm
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                        ▰ Insect Symbiosis:
                        The Aburame was founded in a symbiosis with a uniqe breed of insect known as Kikaichu {Parasitic/Destruction Insect/Bug}. The nature of a Kikaichu requires that they feed on sources of chakra or die, that cycle of life and death making the insects incredibly volatile, voracious, and adaptable with a rapid rate of evolution. The Aburame saw this as an opportunity. Long ago did an ancient Aburame form a pact with the head of insects so that the Aburame could co-exist with these destructive and highly adaptive insects. The insects would receive shelter and a consistent source of chakra of which they could thrive...the Aburame gains a living and deadly defense and offense in the queens drones. Some if not a majority of Aburame have grown so attached to the hives within them they specialize in espionage and internal medicine as opposed to the general offense...however, that's not to say an Aburame isn't fully capable of being a truly terrifying force. The Aburame are typically withdrawn and wear dark eye wear and large clothing to hide the 'holes' on their body and to prevent the occasional freak out when a Kikai gets antsy and crawls across their eyeball.

                        ▰ Aburame Traits:
                        • An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
                        • An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
                        • Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
                        • An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
                        • An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
                        • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm.
                        • While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
                        • While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
                        • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
                        • All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.

                        ▰ Aburame Specialized Breeds:
                        On top of Kikaichu. Many Aburame are hosts to a second breed of insects which typically play into what they believe their specialization is{Use the same pool}. Whether this is assassination, espionage, or scouting. An Aburame can swap out one specialized Breed for another but not during combat. Each Specialized Breed comes with its own unique benefits.

                        Yorochū: A breed which sports a much thicker carapace and are a heartier beetle. The main advantage of this breed is that it allows for a much sturdier host. This increases the host's stat caps granted by class for Endurance and Strength by 1. When used for Defensive Insect Techniques those insect techniques are treated as Overwhelming up to S-rank.

                        Kenchūl: A small breed of beetles with paper-like wings that move rapidly. Prove to be incredibly light. It makes for a faster but more fragile host. This increases the host's stat caps in Speed and Agility by 1.When used for Offensive Insect Techniques those insect techniques are treated as [Overwhelming] up to S-rank.

                        Kochū: A breed which resembles leeches with slug like bodies and sharp drill-like maws since they lack wings they must typically be applied manually by throwing or being within close range and them rapidly slithering and leaping. Are capable of swimming and burrowing however, making them rather sneaky like the Aburame who typically use them. Aburame who house Kochū often dabble in poisons. Insect techniques utilizing Kochū will impart a [Poison] following typical Tier-Progression. This Poison cannot be cured naturally with an Antidote and can only be cured via the [Poison Removal] Iryojutsu or an alternative method of purging the body of the insects. If the Aburame is Poisoned, the Kochū may cure that poison and adopt its properties simultaneously with the user spending an X-amount of chakra equal to the poison tier to stimulate their development.

                        Shōkaichū: Requires the Aburame be the [Scholar] class. A breed that resembles worms and maggots. They are primarily used by Aburame of a more sensory and sealing persuasion. They cannot be used with insect techniques, however, they inherently communicate and commune with their host. While not powerful they are intelligent. They also last for a good day outside the host body. They may inform the Aburame of the targets disciplines, their chakra and stamina pools, their bloodline, if they are a host. They enhance the Aburame's sensory techniques by 1-rank aiding them in their use and can be used as payment for a sensory technique at twice the cost of what it would have costed in chakra. While they don't increase the rank of their Fuuinjutsu, Fuuinjutsu can be paid for through the use of Shōkaichū at twice the cost of what it would have costed in chakra.

                        Kidaichū : A breed that is as ravenous as it is parasitic. When being swarmed by Kidaichū the target is sapped of their stamina equal to the rank of the technique used with the bugs while they bore into the target's flesh. However, they are very violent and aggressive as well as volatile. Additionally, these insects cause tiered trauma. Insect techniques are treated as [Overwhelming up to S-rank when utilizing Kidaichū].

                        Shūfuchū: Requires that the Aburame is a [Medical] class. Shūfuchū often assume the appearance of what could for lack of a better term a ladybug. A more spherical type of beetle they cannot perform any [Offensive] insect techniques, however, they are capable of transmitting the user's Iryojutsu through them, paying with insects instead of chakra. If a Shufuchu remains on a target beyond the post applied they remove a single tier of trauma and or poison per post, requiring no additional cost.

                        Terochu: Requires that the Aburame is a [Genjutsu] class. Referred to as the 'terror' insect. This breed typically has multiple eyes and the one constant they seem to have going for them is there is no constant, as the swarm assumes the appearance of the insect individuals that look upon it to be the most frightening to them. Terochu allow the user to channel [Touch] primary Genjutsu through them while additionally being capable of serving as the resource to pay for Genjutsu by paying for the technique with insects equal to the chakra cost.

                        Rinkaichū: Nano-size parasitic insects. This breed was deemed too dangerous and risky and was essentially labeled as forbidden. Rinkaichū essentially function close to a virus. Causing cellular destruction and spreading rapidly with rapid reproduction until no organic material can be further consumed. Those infected by Rinkaichū will begin to turn a shade of purple while simultaneously having their skin bubble and appear to rot. This breed Augments all Taijutsu or physical touch that makes direct skin contact, even those of lesser rank to apply a Tier-4 Poison that can only be cured with the [Poison Removal] and [Virus Removal] technique. The trade-off for this devastation is Rinkaichū cannot be used for insect techniques. Due to its forbidden nature Rinkaichū are only given to those with Anbu/Oinin Titles or minimally Konin. The host can choose when to turn their Rinkaichū 'on' or 'off'. A Kage or Moderator will determine whether or not an Aburame will be given access to Rinkaichu.

                        ▰ Aburame Techniques:
                        ▰ Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
                        The Destruction Bug Host Technique is the staple technique that affirms the Aburame and the insects pacted. It is a technique typically performed in clan infancy, as doing so in adulthood is extremely painful if not agonizing. The host body is left on a pedestal while the host insects are summoned. They then burrow into the host body and begin forming their infrastructure around the hosts Tenketsu the queen often in the center of it all. The symbiosis then begins. The insects will instinctively match the rate of the user's inherent chakra regeneration but can be pushed into a more rapid reproduction through force-feeding. The Aburame can spend an X-amount of chakra as stated in their traits to rapidly restore the insects inside them. The insects otherwise will naturally return to their host's maximal capacity in non-strenuous scenarios not unlike chakra in general. The Maximal Capacity of insects an Aburame may hold within their body is determined by body rank. Additional Insects may be gained through Pa [100] max per pa. The Overall Max amount of insect capacity an Aburame may have is [1500]. A gourd may contain insects up to [500] however, they cannot be directly regenerated and must be filled appropriately. Any technique with [Insects] in its Rank uses insects as opposed to Chakra to perform.
                        • The user receives 150 insects per body rank excluding E. (Total of 900) separate from their base chakra pool to use for Insect techniques. The number of Insects an Aburame may keep inside them cannot surpass [1500]. An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.

                        ▰ Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
                        The Aburame after making contact with a natural insect can then take control of it by using chakra to send electrical impulses through its brain and nervous system. A useful technique against those who would attempt to try and turn the insect summons against them. Unless the insect has a particular rank associated with it the manipulation the insect the default cost is E. It is then sustained using a single activation and its rank of chakra per post.

                        ▰ Secret Technique: Insect Gathering [ Hijutsu: Mushiyose ] | Rank D | Supplementary
                        This technique quickly releases a spindly web of chakra that releases insect pheromones and serves as a beacon for local insects to gather around. This allows the Aburame to gather information from insects in their surroundings but also serves as a more refined way of controlling their insects. Using this technique allows paying an X-amount of Chakra to have an Aburame's insects 'dodge' a technique by rapidly returning to their host.

                        ▰ Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
                        A risky maneuver typically used when an Aburame's swarms are overwhelmed. The Aburame envelops themselves in a cocoon of chakra cutting of their vision and making themselves stationary but doubling the rate at which they regenerate their insects per post. However, it can also be used to stimulate an adaptation. Actively altering the insects to adapt to the last type of technique they were struck with immediately. {See Adaptation} The Aburame themselves cannot perform any techniques themselves while in the cocoon but may still use insect techniques by informing the insects they've already dispersed what to do. The Aburame themselves however, for the most part, is a sitting duck.

                        ▰ Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
                        This technique costs no chakra. The Aburame lets lose a single insect or touches a single insect that may be in the natural world. The Aburame may then close their eyes and commune with the insect to see and hear whatever it is the insect is currently hearing or seeing. The Aburame may instead pay chakra to imbue the insect with a cloak so that it can become undetectable to sensory perceptions of the X rank. The insect dying while communing has been known to cause a shock almost equivocal to having died oneself. If the insect used was one of the Aburame's own, keep in mind its short life span.

                        ▰ Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
                        The Aburame releases an X-rank amount of insects to actively infest the field or surround them. These actively released insects can then be used for insect techniques while also allowing access to the insects currently within the Aburame. Alternatively, sends out a cloud to pursue a target. Cannot be evaded, must be killed, defended against or waited out.

                        ▰ Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
                        The Aburame will send out a cloud of their insects which then begin to approach the target in a wide spiral. This allows the insects to effectively dodge a technique of B-rank or lower and then assail the opponent with their numbers in the same activation.

                        ▰ Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
                        The Aburame will send out a cloud of their winged insects which then begin to form a set of wings or a cloud this allows the Aburame to take flight so long as they maintain insects for the flight to remain useful. The rank determines the durability of the wings or cloud for collisions.

                        ▰ Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
                        The Insects will form into two large drill-like shapes and will pursue a target while spiraling. The Rank of these drills are equal to the X-rank of insects used in their production and can be divided accordingly. I.e Spending two S+ ranks worth will allow for the creation of two S+ drill formations with one technique use. This technique can then be sustained with chakra equal to half the amount of insects used. However, if using this technique in a post, no other insect techniques may be used as its incredibly difficult to micromanage.

                        ▰ Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
                        The user will have their insects fly around their person rapidly. This produces an effect similar to the Hyuuga's rotation technique covering a full three hundred and sixty degrees. By channeling chakra through the insects currently producing the technique the technique can be sustained. However, a powerful defense, prevents general offense unless using insects technique with insects already present on the battlefield.

                        ▰ Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
                        The users insects will form into the shape of a known weapon which can then be used with physical skill appropriately. Attacks with the formation will drain the X-rank of insects used to compose the formation in chakra. The formation ends naturally after 3 posts. Insects will keep formation so long as they aren't defeated in a collision.

                        ▰ Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
                        The Aburame will place both hands on the ground and unleash a significant amount of insects across the surface spanning roughly 20ft in diameter per rank. Anything that steps on or even comes close to stepping on this terrain is immediately subjected to the insects draining as they swarm the body and pull it down to the ground. Lasts for the duration of the insect's lifespan and is an excellent zoning technique against pesky close-range combatants.

                        ▰ Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
                        The user will disperse their insects widely through a thread. For the duration of the insect's lifespan, an appropriate Tier of the [Jamming] status is applied to the entire thread. The insects set off false positives and confuse Doujutsu. It is essentially the equivalent of static only more intense with an added buzzing that would make cicadas jealous. If they've eaten a chakra signature in the past they can emulate said chakra signature.

                        ▰ Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
                        The Aburame produces a clone of themselves that is made of insects. The clone can perform Insect techniques equal to or lower than the Rank of insects used to produce it by using parts of its clone body. The clone can be used for reconnaissance and or a durable bait and switch. The clone cannot perform any of the hosts Ninjutsu but can imitate and replicate their Taijutsu. In this case the stamina and or chakra required to do so is deducted from the host.

                        ▰ Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
                        The user will send a large sum of their insects towards a target where they will then begin spinning rapidly. Anything caught inside this tornado is then lifted off the ground while simultaneously having their chakra drained an A-rank amount. Unless something is done the Tornado will persist for [3] posts which is when typically the new lineage replaces the old that started the tornado.

                        ▰ Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
                        The user unleashes a torrent of insects that surround and envelop a target in a sphere. They will then rapidly devour that target's chakra at twice the rate over the course of their lifespan. This gluttony comes at the expense of not reproducing off this chakra but will typically leave their prey drained. The target if entrapped and incapable of escape will usually emerge barely able to move.

                        ▰ Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
                        The Aburame will feed one of their insects a massive amount of chakra causing it to mutate during its infancy. The Aburame will then attempt to use distraction or sleight of hand to attempt to 'infect' the target with this mutant. If successful after [1] post a spidery looking tumor will appear on the infected individual's chest. Using technique that would use more than a B-rank amount of chakra will cause severe pain in the chest and the tumor to grow. If this occurs [3] times or a period of [2] days passes without treatment the tumor looking insect explodes from the infected's chest causing immediate Tier-4 Trauma and putting the target into a near-death if not dead state. Must be surgically removed.

                        ▰ Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
                        The Aburame will implant a Kidaichū with their attacking appendages the ravenous insect not bound by a contract in this host will burrow into the target. After they burrow into their target they will forcibly begin to feed draining a X-rank amount of chakra and stamina per post. This stacks up to [10] times with higher drainages taking priority over lesser. When the targets chakra reaches 10% of their maximum the Kidaichu will explode outward within the host expanding into large car-sized insects. It causes immediate Tier-4 Trauma and putting the target into a near-death if not a dead state. Must be surgically removed. Can be killed with a precise strike if knowing its whereabouts. The spread of Kidaichū can be avoided by severing of the limb the moment the insect burrows.

                        ▰ Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
                        The Aburame with their forbidden lethal insect active will bring their hands to their mouth and blow out a cloud of the nano-scale poisonous insects. These insects will then rapidly begin to spread ten feet per second up to a 100-feet in radius. A target that inhales this cloud will immediately experience an incurable unless treated by an Iryonin immediately Tier-4 Poison and Tier-4 Disease and be on the verge of if not dead. Touching the cloud applies the Tier-4 Poison as usual. This cloud however only lasts one post as Rinkaichu are not designed to survive if not in contact with anything organic to feed on.

                        ▰ Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}
                        This technique requires that an Aburame with the nano-scale poisonous breed collect dead bodies. This technique requires at least fifty freshly dead bodies*cough or living* {use fuuin for freshness} and a significant enough space to house said bodies. After the bodies are gathered the Aburame dumps them all into one uniform corpse pile. Then places a seal at the top of the corpse pile. They then transfer a small amount of their nano-scale insects through the seal and into the corpse pile. The insects use the corpses as sustenance for a rapid scale amount of reproduction. After a period of [5] posts the seal is removed and a massive amount of the insects are released. The amount of insects is enough to inflict and entire sub-thread with effects seen in [Forbidden Technique: Poison Cloud] A technique labeled forbidden for a reason it is a technique that can devastate entire lands. {This technique requires permissions from moderation before its learning and again for its use.}
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 1:37 pm
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                        ▰ Nara Clan Lore:
                        The Nara Clan (奈良一族, Nara Ichizoku) or Nara family (奈良家, Nara-ke) is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations which implies they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.

                        Despite being considered geniuses, the men from this family are prone to being lazy and hard to motivate, but once the situation calls for it, they are very determined and loyal. Ironically, they tend to be attracted to stern, overbearing women. However, there appear to be other factors as well. The Nara men seem to hold women in high esteem, and as a result, willingly defer to their female partners. Shikaku Nara tells his son "Without women, men can't be born. Without women, men go to ruin. Even the hardest of women will show a sweet side to the man she loves and respects."

                        The Nara clan seems to have a special relationship with the Akimichi clan and Yamanaka clan. For at least two generations, members of these three families have formed an "Ino-Shika-Chō trio", named after the first part of the names of the members. The Nara members are the "Shika" in the trio. "Ino", "Shika" and "Chō" are the names of three cards needed for a highly prized trick of "Inoshikachō" in the Hanafuda.

                        ▰ Nara Clan Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Shadow Lurker | Despite being made of chakra, techniques that manipulate shadow that travel along the ground cannot be collided with unless the shadow is manipulated above the earth.
                        Master of Shadows | The clan member may learn any listed technique or augment that has the word "shadow" in it without consuming a slot.
                        Trinity Teamwork | When performed within the Ino-Shika or Shika-Cho formation, clan imitation techniques have a one post increase added to their duration before the opponent is allowed to spend the chakra to break free. When used within the Ino-Shika formation then this duration is increased by two, for a total length of three posts.
                        Shadow Locked | All Nara techniques that restrain movement are considered to also apply the grappled status. This grapple is considered spiritual and equal to the rank of the jutsu, requiring both be broken.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Born in Shadow | All Imitation techniques gain [1] additional use before they are weakened. Additionally, the user's clan techniques are considered one rank higher when attempting to break free.
                        ▱▰▱ Tactical Genius | By spending at least one full post studying their opponent the user gains one extra activation against that specific target, to be used only on a Nara Imitation technique against them. In order to properly study a target one must not take any offensive actions against them and should describe in detail things like the opponents fighting style, as well as formulating a plan against them.
                        ▱▰▱ Shadow Reflection | It can be said for almost anyone that no one knows you quite like your shadow does. This fact cannot be more true for anyone but the Nara however. When taking this PA, the Nara's shadows gain any passive statues effects that the user's other jutsu gains for the same duration that they would receive as if they were of the original type being augmented. This applies to effects gained from, customs that modify jutsu for a duration, bloodlines, other PA's, benefits gained from classes such as ninjutsu, etc. Shadows can gain the benefit of multiple status effects this way.

                        ▰ Nara Techqniues:
                        Shadow Release: Far-Reaching Darkness [ Kageton: Endai Yami ] | Rank E
                        While a relatively low-level technique, Far-Reaching Darkness is one that sets the precedence for future Nara jutsu. This jutsu allows the target to modify the shape of either their shadow or the shadows of objects to take on a different appearance, possibly to fool a target. It is also possible to create small ( Rabbit sized ) shadow creations with this jutsu. Making up for in duration what they lack in power, modifications with this jutsu are considered only E rank but last indefinitely.

                        ▰ Shadow Neck Binding Technique [ Kage–Kubishibari no Jutsu ] | Rank C
                        A jutsu derived from the Nara Clan's Shadow Imitation Technique, with a more direct approach to combat in mind. Once the target has been captured by an imitation jutsu, this jutsu may take effect by 'planting' the user's own shadow into the targets. Upon doing so, at any time, the user may transform their target's shadow into a twisting mass of hands or tendrils that grasp at the target. Because this takes on the physical morphing capabilities of turning shadows into something that can grasp, these shadows now also apply, or are tangible, in collisions. Unlike other Nara imitation techniques, these appendages do not bind the opponent's body but do apply the grappled status as well as an advanced version of the suffocation status that is strong enough to choke out the breath of the target with an almost supernatural force. The effects of the suffocation applied by this technique lasts for two posts before the target may recover. if this jutsu is applied again before the recovery period is complete, then the suffocation continues where it left off at. ( i.e. breaking the shadow at tier two suffocation but then falling under its effects again causes it to pick back up at tier two going into tier three ). The duration of this jutsu lasts until the target expends one rank higher in stamina to break its binding.

                        Shadow Posession Technique [ Kagemane no Jutsu ] | Rank X
                        What can be considered the 'bread and butter' of the Nara Clan, the Shadow Possession Technique is the basis by which all other Nara jutsu were created around. By applying chakra to their shadow the Nara may extend it out as far as they wish or may even split it in order to capture multiple opponents at once, or create multiple avenues of attack that must be defended against. No matter how it is used, the effect remains the same, if the target's shadow comes into contact with the Possession Technique they are immediately considered possessed and unable to take any action aside from mimicking the Nara. Even small things such as talking or eye movements are kept under lock and key until the jutsu ends. Breaking this effect requires the user to pay stamina equal to one rank higher than this technique, and only after the target has been trapped for a full post. If used on the target more than two times in a fight, then the one post waiting period is negated and only the same rank stamina is needed to break free. Additionally, this shadow being manipulated is considered to be intangible when interacting with normal attack collisions. Barriers are excluded from this.

                        Shadow Imitation: Shuriken Technique [ Kage Mozō: Shuriken Tekunikku ] | Rank B
                        By infusing a blade, or any physical object with their chakra, the Nara may extend their shadow possession technique to it. If at anytime the user is then able to use this weapon(s) to pierce the enemies' shadow, it will inflict the shadow possession jutsu. This possession follows the same restrictions and breaking method as it's predecessor, with the only exception being that the user is not able to control the target's movement at all. Instead the enemy is locked in place. Objects that have this chakra place inside of them cannot be prepped before a battle, however, once this jutsu is used it lasts indefinitely until a successful application.

                        Shadow Imitation: Sewing Technique [ Shadō Mohō: Hōsei Gijutsu ] | Rank B
                        By apply chakra to their shadow in a manner that is similar to the original shadow Imitation technique, This jutsu allows for a slightly altered form of the technique by choosing an attack-oriented form for their shadow ( traditionally tentacles but may encompass anything aside from living constructs such as birds or lions ), the Nara will turn their shadow into a more solid-state, thus allowing it to now become affected by collisions, but with the target no longer being forced to mimic the Nara's movements. Possession occurs if the target has either their body pierced by this jutsu or their shadow makes contact with the targets.

                        Shadow Substitution [ Shadō Chikan ] | Rank A
                        By properly using their chakra in a manner similar to the substitution jutsu, the user will perform a substitution with their shadow itself. Initially when this change happens there is no noticeable change as the shadow takes on the perfect likeness of the user, and the user is hidden in its shadow. The 'copy' will only reveal itself when struck with an appropriate strength chakra based attack. The Shadow copy has access to all the user's techniques and draws on its creator's pool to use them. ( Note: For evasion purposes, despite its name, this jutsu is NOT instant and can be considered happening at A rank speeds ). Lasts for [ 5 ] of the user's posts.

                        Shadow Clutch Technique [ Kage Tsukami no Jutsu ] | Rank A
                        First extending their shadow along a surface, the Nara will merge it with that of the intended target or object, allowing them to grab hold of and manipulate it freely. This technique can even be used to lift and throw objects up to two tons, allies, or even enemies if the capture is successful. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to imitate the user's movements. If an object is thrown this way and does not have a rank itself, then the damage when dealt is considered equal in power to this jutsu. When used in conjunction with techniques that already have a rank, such as Human Bullet Tank [ Nikudan Sensha ], the damage is calculated as the power of this jutsu plus the paired one, with the damage of this jutsu applying to the target first for the purposes of weakening defenses.

                        Shadow Onslaught [ Shadouonsurōto ] | Rank A | Training
                        A training that becomes passive once learned, after dedicating themselves to the art of controlling shadows, the Nara becomes capable of a self korabo between them. When performing an imitation technique in tandem with another, the user is treated as not only increasing their ranks, but also the post timer before the target is able to expend stamina in order to break free by one per imitation jutsu used. It should be of note that this korabo only increases the timer in this way as long as the user has not gone over their uses for said imitation jutsu.

                        Darkness Miming [ Yami no Mimingu ] | Rank A
                        After applying a successful imitation technique, this jutsu may be used to apply a portion of the user's chakra into the target's shadow. Doing so requires no activation on part of the user but should clearly be stated in their post when it has been placed and when it has been activated. After activation, every action ( jutsu cast, exact steps taken, etc ) and the manner that they used it in ( such instances with korabo, or aiming at specific targets if possible ) will be "saved" until such a time when the user decides to end this "saving snapshot" portion of the jutsu. Then spending an activation to end this portion of the jutsu, the target is forced to repeat every technique that was used during the "saving snapshot" began. While not powerful in its own right, the strength of this jutsu lies within the Nara member's ability to plan out their opponent's moves perfectly in order to both counter them, as well as place them in the perfect situation for defeat.

                        Shadow of the Crescent Moon Forest [ Kage no Gengetsu Mori ] | Rank S
                        Using chakra to flood their shadow, the Nara will grow it outward to eclipse an entire 30ft space underneath the user. As opponents step onto the shadow, the user may use it to mimic the effects of any Nara Clan jutsu, as if cast at the A rank level. Furthermore, for each opponent beyond the first the user may expend an additional A-ranked of chakra in order to replicate use of said jutsu without paying multiple activations to do so. For the purposes of imitations techniques, the circle of shadow is considered to always be in contact with the target's shadow if they are moving on it. Similar to other Nara Clan jutsu, Shadow of the Crescent Moon Forest itself is immune to conventional attacks. ( i.e. attacks aimed at it will destroy the ground but the shadow will remain there afterward. Barriers are exempt from this ) but does not change this for other jutsu that may not immune to collisions. Lasts for [ 5 ] of the user's posts.

                        Shadow Dancing [ Kage no Mai ] | Rank S
                        The effect of this jutsu is twofold. First, all shadows may now be used as portals for movement. This includes those from other jutsu, but not those under the opponent's control. Transportation is considered instant but the user the act of entering the portals is not. Secondly, all Nara Clan jutsu affected become more physical and harder to dispel, granting them a two rank increase when attempting to break free of other Nara possession jutsu. If stacking bonuses would bring this to over S+ rank (such as a Ino-shika-cho formation) then it grants overwhelming instead of being lost. Lasts for [ 12 ] posts.

                        Moon Shadow Technique [ Tsukikage no Jutsu ] | Rank S
                        A technique that can only be used when the fight has been established to occur during the night when the moon is visible. The user forms and holds a single hand sign with both hands, breaking the technique if the hand sign is broken. They then target up to three individuals and begin to manipulate their shadow. From the target's shadow a black silhouette like figure of the target is formed that is devoid of personality or emotion. This clone is a perfect copy of the target's abilities and statistics and is attached to the target's shadow while they fight. The clone has one activation it's initial post and gets the standard amount of rpc activations every post afterward. While active, the clone draws on the target's reserves to utilize their own abilities. The only other way to break the technique is severing the shadow that links the target and the clone. This technique requires a B ranked upkeep cost per post from the user.

                        Shadow Box [ Kagehako ] | Rank S+
                        One the Nara Clan's most unique jutsu, after the opponent has been possessed by an imitation technique, or is in physical contact with a Nara controlled shadow then access to this jutsu becomes available. The Nara will begin by stamping their foot in order to cause the surrounding shadows to expand and bend to their will. The target and the user will then be enveloped in a pitch-black Box of shadows spanning up to 100 feet across its parameters. ( The box can be made smaller if desired ). While inside the box everyone except the Nara themselves is afflicted with tier four blindness, Blindness, and Mutness so that only the Nara is aware of what is happening within the Shadow Box. The Shadow Box can only be destroyed from the outside and is immune to collisions coming from inside of it, however, this comes with the drawback that in order to maintain this zone of control the Nara must pay an S+ upkeep on each of their posts. The Nara can choose to exempt themselves from the Black Box thus entrapping the target inside with no means of escape but they will be unable to influence what occurs inside of it. If inside the Black Box the Nara can use the Black Box itself as the conduit for any of their Shadow techniques.

                        Oppression [ Yokuatsu ] | Rank S+
                        With an unprecedented level of control over their shadows, the Nara who has reached this point is considered to be a true master of shadows. Going so far as to be be able to seal away or "steal" someone else's shadow. By those victims the experience has been described as losing one's soul. Usable only after a successful capture with any imitation technique, the user will apply an additional portion of their chakra to the shadow that may be activated anytime the user wishes. Doing so will cause the target to grow pale in color, an indication that their shadow has been sealed away by the Nara, altering the spiritual 'essence' in a sense, that allows the prevention of using any technique that requires the use of chakra. This effect lasts indefinitely until the target pays 1.5x the cost of this technique in stamina. In situations where overwhelming is already being applied then this cost is increased to two times the cost.
 
PostPosted: Sat Apr 21, 2018 1:41 pm
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                        ▰ Yamanaka Clan Lore:
                        The Yamanaka clan (山中一族, Yamanaka Ichizoku) is a family of ninja found in Konohagakure. They specialize in mind related techniques, and they own and run a flower shop in the village. Members of this clan specialize in mind-centered techniques, which makes them experts at intelligence gathering and espionage. They have also displayed sensory abilities, and their techniques include transferring consciousness, reading minds, and communicating telepathically. The flower symbol of this clan is the bush clover. A symbol of the positive love and understanding that comes from walking in another's shoes. Members of the Yamanaka clan tend to wear their hair in a long ponytail, which appears to be traditional. The Yamanaka clan has a special relationship with the Akimichi and Nara clan. For generations, members of these three families have formed an Ino–Shika–Chō Trio, named after the first part of the names from their paired clans. The Yamanaka members are the "Ino" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin, after which they will swear their oaths. The earrings also symbolize that they are considered adults by their respective clans.

                        ▰ Yamanaka Clan Traits:
                        • Yamanaka are allowed to go into the A.N.B.U. or Oinin at Genin Rank.
                        • Used within the Ino-Shika-Cho trio, Yamanaka Clan jutsu ( Emotive and Mind-Switch ) abilities have the costs to break free of their mind techniques increased by two ranks. If used within Ino-Shika or Ino-Cho formation, then this ability is only increased by one rank. ( Note: This only increases the costs to break out of the rank portion and does not affect the secondary amount. The user does not pay for this rank increase. )
                        • All Yamanaka regardless of implant or not have the ability to sense the emotions of those they are connected to.
                        • When having their bodies switched, it is only Yamanaka's who can use their own techniques. Those who have the bloodline implanted are limited only to what the body they possess can do.
                        • Yamanaka Mind-Switch Techniques by nature ignore all simple and complex style techniques but can adequately be defended against with spiritual and ninjutsu collisions. In this case, only the rank of the jutsu applies in the collision. When losing said collision, any extra chakra paid for by the user is lost.
                        • Yamanaka Mind-Switch Techniques are clearly visible and take on the color of the user's chakra.
                        • Yamanaka jutsu can be used against clones, but this is advised against as the body will be relatively weak. If the clone is of a type that has a resource pool link, then the original owner may fight this hold.
                        • If a Mind Transfer Technique is defended against with a spiritual technique, it does not impose the penalties that missing with it does.


                        ▰ Bloodline Attributes:
                        ▱▰▱ Strong Minds, Strong Hearts! | The Yamanaka's mental presence is able to domineer others into submission. After successfully mind switching with the target, this mental presence lingers and will inflict the Mental Stress status equal in power and duration to the Yamanaka's body rank ( D = Tier 1, C = Tier 2, B - A = Tier 3, S - S+ = Tier 4 ). This effect lasts for one post baseline but is increased by one for every other rank, starting at C rank Body. Granting a four-post duration at S+.
                        ▱▰▱ Inton Mastery | While every Yamanaka is gifted with the art of empathy, few are gifted with the power to take this trait even further than that. Users with this PA can use Yamanaka Clan Telepathy passively to apply to any sensory sensing jutsu used by them. This effect costs neither activation nor a resource cost and increases the range to include everyone within the sensory jutsu range. Individuals within these boundaries are subject to the Yamanaka's mental manipulation, allowing them to instill any one of the four basic emotions: fear, anger, sadness, or happiness, within their minds without spending an activation to do so. At this stage, the manipulation is trivial and only affects roleplay mechanics. Only the use of locked Yamanaka Emotive techniques can expand these on these emotions. Freeing oneself requires expending an amount of chakra equal to the body rank of the Yamanaka. If done in this way, they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai.
                        ▱▰▱ Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.


                        ▰ Yamanaka Techniques:
                        Yamanaka Clan Telepathy l Rank E
                        This technique allows the user to communicate telepathically. The user can also transfer this ability to another person by touching their forehead. This communication can include up to three individuals at once, not including the user. The technique ends naturally whenever the user so decides or when the target loses consciousness. Distance does not matter so long as they are within the sensory range for the initial connection. Unless the user possesses the Inton Mastery PA, this connection can be refused at any time by paying the same amount of chakra as spent casting this technique.

                        Sensing Transmission [ Kanchi Denden ] l Rank D
                        By being in telepathic contact with another individual, the user can transmit what they are currently sensing directly into the other person's mind, even if that other person isn't a sensor type. If having the [ Shared Information ], this skill also transmits what others are sensing. This technique, otherwise, will continue indefinitely for five chakra per post.

                        Sensing System Technique [ Kanchi Shisutemu Jutsu ] l Rank C
                        A technique designed to be a detection type barrier, this jutsu surrounds an area in a dome. Thus, allowing a Yamanaka to monitor an area remotely. The circle-shaped design covers a designated area, including the sky above and the earth below. Once cast, the jutsu remains stuck in place but allows the user to apply their Infinite Perception discipline and their Inton Mastery trait to the entire thread. The use of this technique requires no upkeep but restricts the user's chakra by a C ranked amount off of their maximum until it is released. Finally, while the barrier is invisible except to chakra sense, the Yamanaka is always aware of the barrier no matter where they are.

                        Mind Body Switch Technique [ Shintenshin no Jutsu ] l Rank C
                        The Mind-Body Switch Technique is the signature ability of the Yamanaka clan and is the ultimate tool for intelligence-gathering. With it, a ninja sends his mind into a target's body, supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period. While in control of the body, the user can communicate with the target. It may also be used to switch into a teammate's body so that neither are left defenseless. However, only those of Yamanaka blood retain access to their abilities. Non-purebloods may only use non-Yamanaka jutsu and stats that the host body has. The mind transfer itself will only move in a straight line but travels at shuushin speeds. This ability is not without its faults, however. If the Yamanaka misses the target, they must spend one full post spent returning to the body, for example. Additionally, physical injuries during a mind-link are also dangerous, as any wounds that befall the victim will see the same injuries mirrored on the user's body. However, if the user cancels the technique before the victim's body receives the damage, this effect is null. To cast, this first requires spending the chakra of this jutsu, along with any added amount of chakra that the Yamanaka desires. The trapee must then pay the cost of this jutsu plus the extra amount in a tug of war style of fight. After paying, the Yamanaka may spend more chakra to continue the effect on their next post, with each side repeating until one wins. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.

                        Mind Reverse Body Technique [ Shingyakushin no Jutsu ] l Rank C
                        A derivative of the Mind-Body Switch technique, this jutsu switches the minds of two other targets instead of their own. Similar to the parent technique, this jutsu holds the same speed, strength, and limitations as it's predecessor. Elements and other such knowledge of ninjutsu transfers only if the switchee is a Yamanaka. If not, then each target may only have access to the body's elements, stats, and whatever inflected status effects currently affecting it. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.

                        Emotion Enhance [ Kanjō o takameru ] l Rank B
                        Requiring access to the Inton Mastery PA, this jutsu applies chakra to the currently afflicted emotion. Using this technique, the Yamanaka will use chakra to deepen the effects of the emotion. Thus, creating a reaction powerful enough to cause a physical effect on the body. The number of affected targets may include any the user wishes, but no two emotions can be active on the network at the same time. When desiring to alter the emotions beyond the base effects, a strong mental connection is required. Meaning you must previously have landed a successful Mind-Switch Technique on them while also currently having them affected by Yamanaka Telepathy. Breaking free from this ability requires expending equal amounts of chakra as the rank of this ability. However, doing so only combats the increased effects and does NOT break the user free of the base emotion field. Also, because this is not considered a kai, it does not consume an activation to break free. Lasts until broken, or the Yamanaka cannot sense the target anymore.

                        Happiness: Pure joy fills the target as their worries wash away. Mental Stress AND Insanity that would/are affecting the target become washed away, continuously draining chakra equal to the source of the afflicting technique from the Yamanaka's pool whenever needed. This ability is learned as a B rank jutsu but is treated as an X Rank for determining costs and status easing. The cost of this jutsu must always be equal to the highest-ranking status being used.

                        Sadness: The weight of their sadness holds the target back from using their full strength. When trying to strike the Yamanaka or whoever the Yamanaka dictates, the opponent's strength stat is negated. Only one person may be protected like this at a time

                        Fear: The target becomes terrified of the Yamanaka and is no longer able to take direct offensive activations against them. Jutsu that do not target the Yamanaka, such as an area of effect attack, may still be used.

                        Anger: Rage blinds the user, filling them with inner strength. The target's strength stat is increased by two points with an increased cap of 9 if it isn't already. However, the target is unable to access the kai technique for the duration.

                        Mind Body Disturbance Technique [ Shinranshin no Jutsu ] l Rank B
                        Sending their chakra outward as a colored mental projectile, the user will seek to collide into the subject's nervous system. Because of the way this projectile works, it only respects collisions with other spiritual or ninjutsu techniques. Simple and complex will pass through it. If successful in making contact with a target, complete control of the target's nervous system is granted. The difference between this and the Mind-Body Switch Technique is the caster does not project their consciousness into the enemy's body but is still given control over the target's movements. This control extends even from long distances so long as sensory awareness or other Yamanaka abilities are maintained. Freeing oneself follows the same restrictions as other Yamanaka jutsu. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 5 ] posts.

                        Mind Clone Switch Technique [ Shinten Bunshin no Jutsu ] l Rank A
                        An adaptation of the Mind-Body Switch technique, this jutsu allows for the possibility to capture multiple targets by transferring the user's consciousness into all of them, giving them complete control of the bodies for a short period. Like the Mind Body Switch Technique, the user's body is left defenseless while the technique is in use. This ability travels in a radial blast of 30 feet all around the user's body with all the same limitations and breaking methods as it's derivative technique. The only difference being that this breaking ability is shared across all breakees'. Meaning that it is a cumulative effort amongst themselves to pool enough chakra together to break the ability. Last for [ 10 ] posts.


                        Advanced Emotion Enhancement [ Kōdona kanjō kyōka ] l Rank A
                        Requiring the Inton Mastery PA, this is the advanced form of emotion enhancement that can allow for the mix and mashing to create brand new emotions within a target. The scope and range of this ability will differ for each Yamanaka as each tends to focus on different emotions they like to inflict. These possibilities can include ecstasy, infatuation, frustration, despair, etc. All of these stem from the four basic emotions but can be granted an effect that differs from its parent emotion. Essentially this technique operates in the same way as the original Emotion Enhancement but offers the Yamanaka four special custom slots that they can use for any emotion they like, with each being given a unique effect associated with it. This effect must be approved by a mod within the profile approval thread by otherwise has no limitations. Additionally, because each Yamanaka can approach their unique emotion differently, it is possible for some to have access to the same emotion but have it grant different effects.

                        Mind Disturbance Dance Performance [ Shinran Enbu no Jutsu ] l Rank S
                        A large scale version of the Mind-Body Disturbance Technique, this jutsu allows the user to trap as many people as are in their sensory field. The only difference being that the breaking ability is shared across all breakee's. Meaning that it is a cumulative effort amongst themselves to pool enough chakra together to break the ability. Last for [ 10 ] posts.

                        The Act of Mimicking [ Maneru ] l Rank S+
                        One of the most secret jutsu of the Yamanaka clan, by connecting to a person with the Yamanaka Clan Telepathy, this jutsu allows for the user to tangibly alter the world's threads in such a way that, as far as the universe is concerned, you are the person you are copying. You gain full access to their memories, elements, customs, disciplines, and even special natures such as all demon specific abilities—cloak and techs, but not jinchuriki techs—sage, curse mark abilities, and passives. The only thing that does not transfer over is resource pools and stats since bodies are still separate. The Yamanaka can also choose to exclude certain things from this list and is a responsible consideration as even when manipulating how the universe perceives you, one cannot possess a sage, curse, or demon at the same time as another. Meaning that if the Yamanaka already has sage mode and tries to copy demon abilities, they will have to choose either or. When used to steal these special chakras or to copy disciplines, this ability has a limitation of up to one person at a time. However, if only copying normal jutsu, then the only limit is as many people as the Yamanaka can sense. Lasts for [ 10 ] posts.

                        Mental Assault [ Seishin-teki bōkō ] l Rank S+
                        Serving as the perfected version of the Mind-Body Switch Technique, This ability follows nearly the same parameters as its derivative technique with a single exception. When determining costs to break out, the amount is increased for each successful Yamanaka Mind-Switch Technique that has been used. Comparable to the final nail on the coffin on their weakened defenses, the trapped target must pay an S+ ranked amount of chakra, any extra that the user has placed into this jutsu, as well as an extra rank of chakra for each mind technique. Meaning that if six mind jutsu have been previously used, then the total amount needed to break would be two S+ amounts plus any extra chakra added. Yamanaka jutsu that capture multiple targets only count for a single rank increase. Where this jutsu truly becomes dangerous is the fact that it can stack ad infinitum.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 1:43 pm
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                        ▰ Akimichi Clan:
                        The Akimichi clan (秋道一族, Akimichi Ichizoku) is one of the four noble clans of Konohagakure. It has had fifteen family heads, with Chōza Akimichi being the fifteenth and his son Chōji slated to become the sixteenth. Members of the clan possess great physical strength and are able to quickly convert calories into chakra, which they then use in their various secret techniques. Most of these techniques rapidly consume the user's chakra during use, and maintaining them during a prolonged battle can be tiring. For this reason, the Akimichi have high chakra levels and eat a lot in order to build up or replenish their chakra reserves. As a tribute, members of the clan wear the kanji for "food" (食, shoku) on their clothing. If standard calories aren't enough for a battle, Akimichi can use the clan's Three Coloured Pills to convert excess fat into chakra, at the cost of one's health. Many Akimichi use bō as their weapon of choice. These have the ability to lengthen in proportion to their wielder's size. These weapons also have small appendages at the top of them. These clan members have all also been depicted with markings of sorts on their cheeks and most of them have been seen wearing plate armor, both with and without flak jackets. The Akimichi clan has a special relationship with the Nara and Yamanaka clan. For generations, members of these three families have formed "Ino–Shika–Chō" trios, named after the first part of the names of the members with the Akimichi members being the "Chō" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin after which they will swear their oaths. The earrings also symbolize that they are considered adults by their respective clans.

                        ▰ Clan Traits:
                        • All items held including armor and weapons on the user's person are enlarged proportionately.
                        • All Jutsu performed are affected by the enlarging/shrinking process.
                        • Resources may be regained in combat by sacrificing an activation to consume food on the user's person. This grants the clan member chakra or stamina equal to the user's body rank and can be done three times per combat encounter.
                        • The Akimichi have a passive stat cap of 8 and are considered as having one taijutsu class or bukijutsu class for specialized learning techniques. If the user takes a single class in bukijutsu or taijutsu they gain a stat cap of 9 and have access to a single discipline's specialized learning techniques ( Gates or Reiken). When specializing in one of these two classes, the user's passive natural stat cap becomes 10. In addition, the user gains an 1 point increase in strength at D Rank and a second 1 point increase at B rank.
                        • When the clan member performs a Korabo technique with clan members of the Ino and Nara clan they are increased by an additional rank atop of the Korabo technique's natural addition of technique rank. When a member of all three of the clans performs a Korabo technique together the rank of the technique is increased by three ranks atop it's normal increase.
                        • If a target is hit directly by a body part that has increased weight, the target must be able to lift the weight of the limb or body part per the strength stat limitation. If they cannot, they suffer the full force of trauma on impact even if the technique is blocked with equal rank. To escape,the target must exert stamina equal to the user's body rank along with two activations.
                        • Akimichi can wear light or medium armor with no inherent draw backs.
                        • Each Akimichi is allowed one case with three colored pills. These colored pills may be consumed during combat to increase the chakra and chakra maximum of the user by 100 with the first pill, doubling with each additional pill to equate 400 additional chakra in total. proficiency in the Pharmaceutical Profession.
                        • Akimichi start at Apprentice rank in the Cooking and Pharmacology professions.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Heavyweight Athlete | The clan member is granted an extra style of their choosing at D Rank, B Rank and S Rank while gaining an additional 150 stamina upon creation.
                        ▱▰▱ Ravenous Eater | The user now gains both stamina and chakra when using the clan's ability to eat and regain resources. In addition, resources regained are increased to one rank above the user's body rank.
                        ▱▰▱ Chakra Control | The user has learned to utilize their finite chakra control to reduce the upkeep cost of techniques by one rank and techniques with a post limitation are increased by one.

                        ▰ Akimichi Techniques:
                        ▰ Human Bullet Tank [ Nikudan Sensha ] | Rank X | Spiritual
                        The user manipulates chakra in their body to expand their torso and expand to a ten foot orb, tucking their arms and legs inside their body or folding them to allow their body to roll rapidly like a ball. Upon impact the target suffers a rank higher of The user must pay an upkeep cost of two ranks below it's initial use every two posts. Each post the technique is sustained without being interrupted increases the rank of the technique during collisions by one up to S+ Rank. This also increases the trauma taken by foes stricken by the moving human boulder proportionately.

                        ▰ Partial Multi-size Technique [ Bubun Baika no Jutsu ] | Rank X | Spiritual
                        The user channels chakra into a single limb of their choosing, expanding it's length five feet per rank of the technique, increasing the girth of the limb proportionately. At E Rank, the limb's weight is equivalent to the user's natural body weight and doubles that each rank above that. The user is able to move the limb normally without drawback. The user may utilize this limb for any taijutsu or basic combat art technique for the current post and may be sustained for two ranks below it's casted cost every two posts if desired.

                        ▰ Empty Crash [ Kara no Dōn ] | Rank C | Complex
                        While the user has the Partial Expansion technique active, the user slams their open palm onto the ground, upturning earth beneath and crushing it into debris within a twenty foot radius. After creating debris, the user swings their arm in a horizontal arcing motion to sling the debris at targets in a semicircle before them in a thirty foot radius. This range is increased by five feet per rank of the Partial Expansion Technique active. Targets stricken by the earth slung by this technique suffer an additional tier of trauma and suffer tier one paralysis over the stricken body parts.

                        ▰ Multi-size Technique [ Baika no Jutsu ] | Rank C | Spiritual
                        The user manipulates chakra within their body to expand it's size in varying manners. The first method is nearly identical to the Human Bullet Technique's. This method allows the user to expand their torso outward into a twenty foot wide spherical shape while their arms and legs stay relatively smaller by comparison. In this form the user's endurance is increased by two ranks while their speed is decreased by one. Additionally, physical attacks below the user's body rank absorb blows and are reduced by one rank in power and negate one rank of trauma from impact on the user. The second method increases the user's height to fifteen feet, increasing girth proportionately. The user's weight is quadrupled from the original weight. All techniques have their range increased by fifteen feet while this form is active. Both versions of this technique require an E Rank amount of upkeep per post.

                        ▰ Titan Clap [ Kyojin Hakushu ] | Rank A | Simple
                        While the user has either Multi-Size Technique or Super Multi-size active, they bring their massive hands together to perform a powerful clap between their hands. The force of these mighty hands coming together sends a shock-wave out in a circle fifty feet in all directions. This shock-wave carries such tremendous force that all those within it's range are deafened and suffer tier four vertigo. In addition, flames B Ranked and lower are extinguished in an instant. Those within range are thrown to the edge of the range of this technique, taking tiered trauma as they bounce along the earth. If the user is in Super Multi-Size, the range of this technique is tripled in addition to the SMS's natural range increase.

                        ▰ Super Open Hand Slap [ Chōharite ] | Rank A | Complex
                        While the user has Multi-Size Technique or the Super Multi-Size technique active, the user channels chakra into a single palm which causes red artistic markings to form on the hand while the user's chakra becomes visible around the markings. The user thrusts their hand forward, releasing the massive force they carry, augmented by the chakra of this technique. Upon direct contact with a target the target suffers tier four trauma and has all bones on the area of impact crushed, requiring immediate medical attention. If no target is directly impacted, the technique travels fifty feet, creating a ten foot wide trench in it's wake and dealing one rank less in damage. If the Multi-Size Technique was used with this, the range of the technique is doubled. If Super Multi-Size is used, the range of the technique is tripled. This is in addition to range increases of the parent techniques.

                        ▰ Butterfly Bullet Bombing [ Chōdan Bakugeki ] | Rank A | Spiritual | Supplementary
                        While in Butterfly Mode, the user moves the chakra expelling from their wings into a single fist, igniting it with a raging chakra aura. Physical strikes originating from that fist have the cost of this technique applied to it's rank for collisions. In addition, the user's strength is increased by one point. This technique may remain active for no additional cost until the Butterfly Mode Ends.

                        ▰ Super Multi-Size Technique [ Chō Baika no Jutsu ] | Rank S+ | Spiritual
                        The user expels a massive amount of chakra, expanding their body to one hundred and fifty feet tall, weighing 600,000lbs. The user's movements are slowed by two points but their melee attacks are increased by two ranks during this form. Additionally, their techniques are tripled in size and range. This form requires an upkeep of A rank every post. Additionally, the user may perform a free action once per post attempting to stop a target with a basic combat art attack. This stomp has a direct physical range of twenty five feet and concussive knock back up to fifty feet back, applying tier two physical trauma if directly hit and tier one with just concussive knock back range.

                        ▰ Butterfly Mode [ Chō Mōdo ] | Rank S+ | Spiritual
                        The user manipulates their metabolism to burn fat in exchange for chakra at an impossibly demanding rate, requiring no payment of resources on it's first post. The user's body begins to seemingly melt the fat away, leaving them with a much more slender and athletic appearance. This sudden decrease in body fat and increased chakra causes a potent transformation of the user's physical prowess. The user's Speed and Strength Cap is increased by two points while gaining an active increase of one point in both areas. During this transformation the user's chakra pool is increased by 320. From the user's back two butterfly wings that are the nearly the user's body length form and are composed of chakra that vigorously flames outward. The user is able to flap these wings for no activation once per post to create a B Ranked gust of wind that causes tier two vertigo if directly effected within a thirty foot radius. Additionally, the amount of trauma dealt by the user's physical attacks is increased by two ranks and cannot be healed with medical ninjutsu less than S Rank for the duration of combat. This transformation requires an upkeep of S rank every post. After this transformation ends, the user suffers an extreme amount of exhaustion, losing a C rank amount of stamina for three posts and is unable to recover chakra or stamina until combat ends, regardless of the method. This technique details tier four trauma to the user once it ends for five posts.
 
PostPosted: Sat Apr 21, 2018 1:44 pm
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                        ▰ Background of the Pack:
                        The Inuzuka clan is known for their use of dogs as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the Shinobi and his/her dog are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth. It would seem that due to the bond between a Inuzuka clan member and their canine partner, their Chakra is allowed to mix and is shared between them, adding a feral appearance to the human partners, and makes a bond between then that affords them the use of the clan's Hidden collaboration-style techniques; such as the Fang Passing Fang technique.

                        Recently the Inuzuka have been losing their fame around Konoha, so a new generation of the famed tamers have been developing new techniques and animal companions that would bring them back to the top. For the past several years, the younger generation have been campaigning around the Village, adapting its stance with the changing of the times. During the Chuunin Exams, the Inuzuka Clan have been displaying great abilities to those in the audience. Now that they are becoming known once more, they will continue to hone their skills with the Pride of the Inuzuka Clan on the line.

                        ▰ Inuzuka Traits:
                        • All techniques involving the partner are considered 'collaborative' by default, raising their abilities by 1 rank higher than listed. This also means that the tamer does not need to train with their pet in korabo.
                        • Using 'Howling Mode' ignores mental stress or insanity from all genjutsu A-ranked and lower.
                        • Your sense of smell is akin to having enhanced smell as per the tamer system.
                        • Your overall instinct gives you +1 passively to speed and agility.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Vicious Nature | Allows the tamer to mirror the tamer attributes of one of their pets.
                        ▱▰▱ My Darling is My Pet | Grants the pet one additional tamer attribute. If a pet has eight points invested into them then they may gain a second tamer attribute.
                        ▱▰▱ Rip n Tear | The Inuzuka can provide one pet with an addition +50 to chakra / stamina per rank of the user. If the user does not have the tamer class then this pa grants the tamer four tamer points to use on one animal.


                        ▰ Special Ability:
                        ▰ Howling Mode [ Houkou Moodo ] l Rank A
                        Allows the user to fuse with their pet into a werewolf-like form. Doing so grants the user any tamer attributes the pet has, as well as grants them the pet’s chakra and stamina supplies. Last for six post. Afterward the pet and human are split, and any chakra / stamina cost are drained during the use of Howling Mode are drained from the pet fused with.

                        ▰ Inuzuka Clan Techniques:
                        ▰ Four-Legged Technique [Shikyaku no Jutsu] l Rank E
                        This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Grants a +1 to speed, agility, and strength.

                        ▰ Dynamic Marking [Dainamikku Maakingu] l Rank E
                        Either the user or the canine will urinate on the opponent. This causes both user and their pets to track the target through the topic through sense of smell, even if the sense of smell is not the sense chosen for enhancement. In addition, the urine also carries tier one burning, due to being more acidic than typical urine.

                        ▰ Beast-Man Clone [ Jūjin Bunshin ] l Rank D
                        A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation.

                        ▰ To Challenge Myself [ Jibun ni chōsen suru ] l Rank D
                        Primary Sense: Sound
                        Additional Senses: Chakra
                        Base Duration: 4 post
                        Upkeep: 10 Chakra
                        Trigger: Howl
                        Source: Other
                        Status Effect: Mental Stress
                        Description: Either the user or their animal companion will howl at the opponent. The opponent is suddenly drawn to targeting them first and foremost. Not looking at the howler causes the opponent to suffer stage one mental stress each time they look away from the castor.

                        ▰ Hide and Seek [ Kakurenbo ] l Rank D l Passive
                        When an opponent is under the effects of To Challenge Myself, any attacks made by either the tamer or a pet, whichever one did not cast the genjutsu, cannot be deflected by a defensive or offensive based technique. The opponent may still dodge the techniques using the dodge system. Does not work with techniques which negate the opponent from being able to use the dodge system.

                        ▰ Passing Fang [ Tsūga ] l Rank D-A l Complex
                        The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The speed and power the user spins causes them to appear as a snake like cyclone. This attack does double the trauma if used Four-Legged Technique stance.

                        ▰ Dual Piercing Fang [ Gatsūga ] l Rank C-S l Complex
                        After the pet transforms into a copy of the clan member, the two will become a pair of snake like cyclones. Able to target the same opponent, (or opponents if they are within a ten feet diameter of the initial target), or two separate targets. If used to target two separate targets then this technique loses collaborative bonuses.

                        ▰ Fang Rotating Fang [ Gatenga ] l Rank C-S l Complex
                        Both tamer and pet spin together to create a buzzsaw like design. The buzzsaw may have no element or take an element based on the chakra nature of either the user or the pet.

                        ▰ Inuzuka Style Rare Beast Transformation : Double-Headed Wolf [ Jinjū Konbi Henge: Sōtōrō ] l Rank B
                        The user and one of their pets combine to fuse into a two headed wolf. This wolf can be anywhere from ten to one hundred feet. As a two headed wolf the user is granted +2 to their strength, speed, and agility stats. This form also grants the user legendary armor akin to a summon equal to one rank lower than the rank of the user. Last for six post. Ninjutsu in this form may be used as though the user is an animal.

                        ▰ Fang Wolf Fang [ Garōga ] l Rank B-S l Complex
                        Once the user has become the two headed wolf or the multi-headed wolf, they spin themselves akin to the fang over fang technique. This technique is treated as collaborate and anyone within a thirty yard radius to the technique suffers tier three vertigo from the spinning force draining the air out of the area. The use can continuously use this attack for three post straight.

                        ▰ Human Beast Mixture Transformation: Multi-Headed Wolf [ Jinjū Kongō Henge: Santōrō ] l Rank A
                        The user, one of their pets, and any additional pets combine to fuse into a multi-headed wolf. One head is added per pet fused. If the user only has one pet then the pet may make only one clone to use this technique. This wolf can be anywhere from twenty to two hundred feet. As the multi-headed wolf the user is granted +2 to their strength, speed, and agility stats. This form also grants the user legendary armor akin to a summon equal to one rank lower than the rank of the user. Last for eight post plus an additional two post per additional pet fused. Ninjutsu in this form may be used as though the user is an animal.

                        ▰ Tail Chasing Fang Fang Rotating Fang [ Ooiga Gatenga ] l Rank S+ l Complex
                        After turning into the multi-headed wolf, the user then becomes one three hundred feet wide snake like cyclone. This cyclone traverses through the entire forum and loops on top of itself. This technique can hit multiple targets without any effort.

                        ▰ Howling Mode Techniques:
                        ▰ Slashing Fang [ Ryuuga ] l Rank B l Simple
                        The user will dash past their opponent with their claws bear. As they pass by them, they will suddenly appear in front of the user and deliver a slash which aims to cut them in an "X" fashion.

                        ▰ Roar Of Guidance [ Unari Shidou ] l Rank B
                        The user will be allowed a "Roar/Shout", releasing a Chakra based sound wave to negate and defend against oncoming physical attacks, C-ranked or lower. This technique can be used one every three post without using an activation.

                        ▰ Slashing Wolf Fang [ Garyuuga ] l Rank A l Complex
                        The user gathers Chakra to their hands, feet, and claws, drastically raising their slashing and movement abilities for a single post. The user then strikes the opponent with one activation with eight D-ranked claw attacks. This technique can only be used once every three post.

                        ▰ Beast True Intent [ Yajuu Shinsei ] l Rank S
                        Primary Sense: Scent
                        Additional Senses: Chakra
                        Base Duration: 8 post
                        Upkeep: 80 Chakra
                        Trigger: Pheromones (100 foot radius)
                        Source: Other
                        Status Effect: Mental Stress or Insanity
                        Description: By allowing the Chakra to spread and mix throughout the users' entire body, they will begin to emit strong pheromones. If timed correctly into waves, these invisible attacks will go completely unnoticed. The pheromones will either cause the opponent to become completely afraid of the user, (causing tier four mental stress per post), or insanely attractive to the user, (causing tier four insanity per post).

                        ▰ Leader Of The Pack [ Sousui Meiyaku ] l Rank S+ l Complex
                        The user charge themselves with chakra as they combine previous howler style techniques together for one gruesome strike. The user blurs right by the opponent, but as they pass the opponent, they deliver eight B-ranked attacks onto the opponent with their claws. This technique can only be used once every six posts. Cannot be dodged using the dodge system.
 

Rocket Punches

Dapper Hunter

2,775 Points
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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 1:46 pm
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                        ▰ Ukyo Clan Lore:
                        The Ukyo Ginsei Clan possess the strange and mysterious ability to manipulate ink in order to literally paint tangible objects, the most peculiar of which allows them to create living creatures and summon them to the field. Legend has it that their power comes from the mixing of their own blood into their ink when it is made and several 'witnesses', credible and otherwise, have claimed that the edges of each brushstroke are tinged with a crimson red. The members of the clan spend many hours a day drawing or painting, honing their skills, but name none but their final work of art. Their skills are such that they wield their brushes with the same efficacy as any weapon.

                        It is said that members of the clan are often incredibly reserved if not bearing significant imaginations. The intense amount of self-reflection that members of the Ukyo clan tend to have is also something that people say lend strength to their techniques as in order to emulate life one must have a firm understanding of life to begin with.

                        ▰ Ukyo Clan Traits:
                        • All natural Ukyo possess and Ukyo Mizu, bukijutsu techniques utilizing the Ukyo Mizu are treated as [Overwhelming] limited to S rank.
                        • Your ink is mixed with your Chakra making it stronger. Ink Based Techniques if not initially stated otherwise or not already, may be made [Spiritual].

                        ▰ The Ukyo Mizu:
                        • The Ukyo Mizu is a weapon that is unique to the Ukyo Ginsei clan, and it is carried by every member. It is a rather short ninja sword (i.e. tanto) that houses all of the clan member's ink within a cylindrical tube that runs the length of the inside of the weapon. The length of the sword means that it is sturdy and extremely difficult to break, despite it's being hollow. There is a groove formed in the middle of the blade's flat sides, with small markings all along with it. These markings are actually one-way openings that allow the opponent's or clan member's blood to quickly mix with the ink within if any bleeding wound is inflicted by it. Blood of an opponent mixed with the ink allows the beasts summoned forth from it to track that person with ruthless efficiency. The hilt of the blade houses the clan member's calligraphy brush, putting both tools within an easy grasp of one another. Every Ukyo Mizu is granted [1] unique ability (personal attribute) for that Ukyo Mizu to be approved. The Ukyo Mizu functions as essentially a form of self-replenishing inkwell for the Ukyo. Without it, the Ukyo becomes unable to use their Ink Manipulation techniques unless otherwise having another supply of their unique brand of ink available to them.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Vantablack Assassin | Anything the Ukyo's ink covers is effectively hidden from sensory detection aside from the normal senses of sight,smell, and hearing. The Ukyo user may still detect inked targets normally. Other non-chakra methods of detection such as heat, and motion, etc are still detectable.
                        ▱▰▱ Extra Thick | Ink no longer suffers an elemental weakness to Suiton. Constructs of E-D rank last [3] additional posts C-B [2], A-S [1]
                        ▱▰▱ Run Like Water | Ink can naturally be Korabo'd with Suiton techniques at no cost, however, this reduces its Rank by [1] due to dilution. {Does not take an activation or alternative molding method to do this Korabo}


                        ▰ Ukyo Core Techniques:
                        Caricature [ Giga ] | Rank X
                        The most basic of the Ukyo's techniques of which all Ukyo ink techniques stem from. Caricature allows an Ukyo to draw on a surface typically a paper or a scroll and after forming a hand sign invoke that creation bringing it into the tangible world. The most basic form of Giga is a simple creation made up of ink that typically is static and immobile but can function as whatever was drawn. How durable the creation is for surviving collisions, is determined by the amount of chakra spent with this hand sign. Initially, all Giga persist for [7] posts decreasing by [1] post per rank above [E]. The more durable a Giga is quicker it is to end. Performing the Giga handsign to summon a creation will consume an appropriate activation. Alternatively, if the subject is being drawn actively the chakra may be molded and produce the creation the minute the brush is lifted. Drawn Giga themselves do not disappear unless physically erased so a Ukyo may use the same drawing and the Giga technique again to invoke the same drawing. Sentient creations made with [Giga] use the chakra of their creator to perform their activations.

                        Ink Manipulation [ Sumi Soujuu ] | Rank X
                        Allows the user to manipulate their ink and the surrounding ink. However, these manipulations of ink cannot be enhanced with [Poisonous Esistence], or be any other form of ink outside the natural ink that a Ukyo has the ability to produce. I.e cannot manipulate a Hojo's ink or even their own Hojo ink if they happened to be a mixed-blood Hojo.
                        ▱▰▱Rank E: A little ink (Ink well)
                        ▱▰▱Rank D: A spill ( Small Puddle, A Spill)
                        ▱▰▱Rank C: A big spill ( Large Puddle, about a gallon )
                        ▱▰▱Rank B: A well ( A Tub Worth )
                        ▱▰▱Rank A: A printing press ( A small ponds worth)
                        ▱▰▱Rank S: A factory disaster ( About a lake )
                        • The freely manipulated ink is treated as [Simple] in collisions but like all jutsu unaffected by stats. However, an Ukyo may spend double the amount of chakra to make the interactions [Spiritual].

                        Absolute Sealing Techniques [ Zettai Fuuinjutsu ] | Rank X
                        When the user achieves [ B ]-rank body the Ukyo may in turn 'seal' any of their known techniques in a scroll. Thusly this makes the Ukyo technique or any technique for that matter, sealed inside usable by any individual. The Ukyo can impart their chakra into the scroll ahead of time so that it does not levy a chakra cost when used later. However, the max amount of these scrolls that can be prepared ahead of time are [3] and [2] in the case of [A]-rank, with S-rank jutsu being [1]. After its single-use, the scrolls become blank again. Primarily used by an Ukyo to pre-prepare any Giga techniques ahead of time rather than draw on the fly which is often tasking to do.

                        Poisonous Existence [ Yūdokuna sonzai ] | Rank Null
                        Allows an Ukyo to mix any custom [Pharmaceuticals] and [Poisons] they've made under the crafting branches of [Pharmaceutical Chemistry] and [Toxicology] the ink will then take on the properties of said medicines or poisons while still maintaining its ink properties. The user, however, is not immune to any such fusions they make, unless otherwise stated, so it is best to be used wisely especially if not in possession of an antidote.


                        ▰ Ink Manipulation Techniques:
                        Projectile Caricature / Ink Projectile [Hassha-tai Giga / Sumi Hassha-tai ] | Rank E - [Giga]
                        The user may produce readily available projectiles out of ink from any readily available ink source. When doing so these projectiles are no more significant than their counterparts. The projectiles adopt the rank of the technique they are used in conjunction with otherwise are treated as E. If [Giga] was used the projectiles may continuously 'flood' out of the drawn surface rapidly and adopt an independent rank equal to the chakra spent for [Giga] and persist for a duration in accordance to [Giga].

                        Snare Caricature [ Wana Giga] | Rank: [Giga]
                        Wana Giga is designed to act as a trap as opposed to a typical technique with an immediate result. Only [3] active [Wana Giga] may be present in a single thread at any given time. Additionally only [3] may be active overall throughout. The Ukyo creates a Giga which will reactively respond to a particular condition and within the proximity of the technique. When the criteria is fulfilled Caricature activates and the correspondent chakra is deducted from the Ukyo. Typical misdirection involves drawing possible creations but never giving them any criteria for activating creating dummies to confound sensors. However, since they are simple drawings unless manually activated are easily washed away. Specifications of a Wana Giga are if A then B in their activation. I.e [If A steps on Giga. Then the B 'Summon Wall Giga' occurs.]

                        Ink Clone Technique [ Sumi Bunshin no Jutsu] | Rank C
                        This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through. These are tangible clones which linger if struck with an attack for one post after attacked with a technique that would otherwise disperse it, it remains tangible as though real for the moment but then melts. After the clone is struck it is unable to perform any techniques and merely just retains its shape for longer than a typical clone. Communication functions as though they were shadow clones and the clones may remain in touch with one another on the mental plane via a telekinetic link.

                        Ink Mist Technique [ Sumigasumi no Jutsu ] | Rank C
                        The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen. When used in combination with the Body Flicker Technique, the user can quickly leave the battlefield without being noticed. Enhances a shunsin so that it becomes undetectable to Doujutsu and visual sensory techniques. Additionally, mist created in this fashion cannot be seen through with the [Mist Vision] technique. Mist persists for [3] posts unless blown away otherwise with a technique. The mist only fills about a 10ft space. Otherwise functions similarly to the Hidden Mist Technique [ Kirigakure no Jutsu ]

                        Ink Transport Technique [ Sumi Yusou no Jutsu ] | Rank B
                        Places a paper tag on a target with the Kanji for 'Transport' on it. Does not count against shunsin limits, places a seal that allows for constant detection of the marked target and allows a shunsin to it once every [3] posts, the marked target if aware may remove the mark with a Kaifu-no jutsu release of D or higher. It has been compared to the flying thunder god technique in terms of utility but as can be seen, is clearly slower by comparison.

                        Super Beast Caricature [ Choujuu Giga ] | Rank [Giga]
                        A more advanced form of the Giga technique which makes creations autonomous. The moment the brush is removed or sign is made, the images leap from the paper, grow to life-size, and act according to the user's will. The creation lasts indefinitely until struck with a technique equal to or higher than its rank or a number of posts have passed correspondent to the [Giga] technique. Messages can also be contained within these creations so that when they reach a specified surface or location they can disperse into the inked message. Any creation has [1] activation per post to perform a method of attack equal to or lower than its rank. Once the Giga uses all the chakra spent used to comprise its form it vanishes.

                        Ink Ball Technique [Sumi Tama no Justu] | Rank B
                        Guzzling their current ink well in its entirety before it fills again, the user will swish it around in the mouth before spitting a large, dark ink orb towards their target. Targets in the path of the orb that become inked suddenly become highly sticky and heavy. Anything that touches the affected areas will become permanently stuck to them for 3 posts, while the targets directly struck feel as if they are carrying around their entire body weight. (not including anything that sticks to them) Reducing the targets [Speed] & [Reflex] Stats by [2] for a [4] post duration. 'Stacks'

                        Summoning: Ink Shield [ Kuchiyose: Sumi Shirudo ] | Rank [Giga - B]
                        This technique allows the user to summon forth an inky shield from their scroll to block physical and elemental attacks. Once the shield is summoned it may block attacks of its rank or lower. Before the shield is drawn a crest may be applied to it to correspond with an element or physical strike. Two swords overlapping indicates physical attacks while the appropriate kanji or symbol can be represented for an element. The crest allows the shield to be treated as said element. In the event of overlapping swords crest, it ignores up to [4] Stats of strength from oncoming physical attacks. This shield does not disappear after collisions. It may receive damage as if it were a normal shield of its rank. It can however still be overpowered and damaged if hit with anything higher than what it can endure. The shield lasts for [4] posts or unless struck with a Suiton technique of its rank or higher. This weakness does not apply if the Extra Thick Pa was taken.

                        Summoning: Ink Armament [ Kuchiyose: Sumi Buso ] | Rank [Giga - B]
                        This technique allows the user to summon forth an inky weapon from their scroll to fulfill the requirements of Bukijutsu techniques. The weapon adopts the rank of the technique its used in conjunction with otherwise its as treated as its rank in durability for collisions. The weapon lasts for [4] posts or unless struck with a Suiton technique of its rank or higher. This weakness does not apply if the Extra Thick Pa was taken. Multiple of the same armament [Max:4] can be produced if desired and may be willingly manipulated to attack a target.

                        Ink Rain Technique [ Sumi Ame no Jutsu ] | Rank A
                        The user will throw the contents of their entire current ink well into the air, forming a large black cloud. After a single post, the cloud will begin to rain down ink. This ink's weight will be very heavy or very light depending on how much Chakra was added into the Technique. Very light = the base chakra cost for the technique. Very Heavy = double the base chakra cost for the technique. Making the Ink Rain [Very Light] allows it to maintain the properties of [ Poisonous Existence ] but does not incur any damage to the area {thread}. Making the Ink Rain [Very Heavy] Will impart an A-rank amount of damage to an area of effect {thread} and slow down the [Speed] and [Reflexes] of those caught in it by [2] for a [5] post duration.

                        Ink Flush [Sumi Nagashi] | Rank A
                        This jutsu strengthens the bonds around the ink creations, negating the natural water weakness, applied and mixed with a water source, the ink then infects said water source. Then for a cost of B-rank sustain, the user can continuously create creatures from the water source as opposed to a scroll to bind,attack,and hinder the opponent with [Choujuu Giga]. The costs and limitations of [Choujuu Giga] are still the same but it may produce multiples from the water source by evenly distributing chakra. I.e By spending an A-rank amount of chakra the Ukyo can make in 1 activation [16] E-rank entities.

                        Painted Sky [ Kuchiyose: Kakimashita sora ] | Rank A
                        This jutsu allows a member of the Ukiyo Ginsei Clan to literally control their environment. By drawing a detailed environment onto a scroll, the clan member can summon it forth and transform the environment around him into that of the scroll. Anything he draws will occur, but it will all be made out of ink. If the user calls forth lightning, it will strike, but it can not shock, and so forth and so on. The technique is best described as a physical Genjutsu, because it is very much real but resembles something one might find in a Genjutsu technique. This technique only affects what is on the scroll, but is hard to escape because it includes the clouds and sky that are visible from where the clan member is. If someone were to try and escape they would simply run into a seemingly invisible cylindrical wall of sticky ink. This move can be maintained until the scroll runs out of area or the user runs out of chakra. Is not ideal to use in the thick of battle and best used from a strategic position. Trying to draw the terrain and techniques fast enough if under pressure makes the drawing crude and their ranks are decreased by [1]. Each modification to painted Sky incurs an activation and a cost.

                        Sealing Technique: Tiger Vision Staring Bullet [ Fūinjutsu: Koshi Tandan ] | Rank S
                        After the user draws a gigantic tiger, the illustration extends from the scroll and while still connected, captures its prey with its teeth and claws, before dragging the victim back into the scroll and pinning them down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. If the user is consumed by negative emotions, their eyes turn black, their pupils will turn red, and they will secrete a dark substance from their eyes and mouth. Takes up all three activations in a post. The user will additionally be overwhelmed by their past grievances and failures whilst drawing making it so they must focus on positive thoughts. If successful forcibly seals a living person in a scroll in where they cannot escape aside from expending an S+ amount of chakra. In response, escape attempts the Ukyo need only pay an S-rank amount to counter the attempts. Additionally, any attempts to evade the technique requires an S+ amount of resource. It cannot be avoided with Kawarimi or Shunsin. Requires that the Ukyo be capable of seeing the target meant to be sealed. If they fall victim to their emotions this is not possible and the Ukyo suffers from Tier 4 Blindness for the Duration of Combat.

                        Sealing Technique: Permanency [ Fūinjutsu: Eizoku ] | Rank [Giga - S]
                        Usage of this technique causes any Giga construct to last an indefinite amount of time instead of its duration. As a result, however, the Ukyo is unable to create any further constructs. The construct does not disperse when struck either and for the most part, is treated as a living construct as opposed to a creation. The construct(s) uses the Ukyo's chakra to perform its future actions. Up to [32] E rank constructs [16] D , [8] C, [4] B, [2] A, [1] S construct(s) or however appropriately divisible may be affected by permanency. S+ constructs cannot be made permanent. The Ukyo essentially has a pool of S Chakra they can distribute among their constructs made permanent. If a construct would be destroyed the rank of the attack that struck construct can instead be deducted directly from the creator to keep the construct alive. This however, is capped at [2] Ranks above the constructs rank. I.e If an E-construct was struck with a S-attack only a max amount of C-Chakra could be spent to keep it alive so it dies and turns into an ink puddle.

                        Human Imitation [ Ningen Giga ] | Rank S+
                        In order for the Ukyo to use this technique to varying degree the Ukyo must have their selective individual's blood mixed with their ink. The Ukyo may reproduce a clone of either themself or another individual. For all intents and purposes, the clone produced is an identical copy of the target with all that individual's techniques, activations, and abilities. The clone, however, cannot emulate any chakra natures that the Ukyo themselves does not have. The clone shares the same chakra pool as the Ukyo however, sensors will perceive the clones pools and extraneous details as the same as the originals. The clone lasts for [6] posts. This technique is only usable once per combat. No more than one of these clones may be active at any given time. The clone does not disperse when struck by techniques normally and for the most part, is treated as a true to form a clone of an actual person.
 
PostPosted: Sat Apr 21, 2018 1:50 pm
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                        ▰ The Forsaken Kaguya:
                        Centuries ago, the Kaguya were a prosperous and powerful clan hailing from the Land of the Moon but were also rather widespread in the shinobi world. The patriarch of the Land of the Moon's Kaguya Clan was considered the most powerful of them all. The patriarch became obsessed with harnessing the raw power of natural energy and began worshipping Evergreen as a devoted templar to obtain this power. He directed his kinsmen to do the same. When Evergreen entrusted him and devout members of his clan with the immense might of natural energy to enhance their skeletal powers. The patriarch hungered for more power, however, and betrayed Evergreen with other members of his clan by turning to Jashinism to corrupt and strengthen their nature chakra. They performed a dark ritual in a vast meadow and used the blood of innocents to try to summon Jashin and empower their natural energy. In response, Evergreen destroyed the clan and cut off Jashin's access to her power but it was too late. Jashin's influence had given the bloodline the horrifying Curse of the Blood Orchid. To this day, those born with the Kaguya's kekkei genkai inherit the Curse of the Blood Orchid.

                        Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse", Meaning (Viz) "Macabre Bone Pulse" ) is the kekkei genkai of the Kaguya, which gave them the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. The main capabilities of Shikotsumyaku are allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like handheld weapons. The user is also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything. The bones structure can also be hollowed out completely. Overall, the Shikotsumyaku embodied in their famous Dance of the Meadow Style is considered to be the ultimate taijutsu, which is held in high regard.

                        ▰ Curse of the Blood Orchid:
                        The Curse of the Blood Orchid is a powerful manifestation of corrupted nature chakra that is unique to the Kaguya who bears it. The appearance and location of this seal are individual to the user but the abilities are the same among all Kaguya. At D-Rank body the Kaguya is able to train for [5] paragraphs to reveal their curse in its dormant state. While Kaguya who choose to activate the Curse of the Blood Orchid can have a second forbidden seal they cannot become summoners unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting Kaguya DNA immediately curses the blood and places the Curse of the Blood Orchid upon them. However, implantees may only have Curse of the Blood Orchid and no other forbidden seal. Primary members of the Kaguya may have the Curse of the Blood Orchid and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Curse of the Blood Orchid will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

                        Dormant Stage
                        The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.

                        Awoken Stage
                        This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
                        • Cost 25 Natural Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.
                        Basic Effects:
                        • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
                        • Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
                        • Costs 50 Natural Chakra per post used to maintain.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.

                        ▰ Dance of the Meadow Style:
                        The Dance of the Meadow is the unique taijutsu and bukijutsu hybrid style of the Kaguya. It consists of six flower dances representing the six stages which are Dances of the Willow, Camilla, Larch, Clematis, Young Fern, and Blood Orchid. It fully utilizes the Shikotsumyaku kekkei genkai and is revered by martial artists globally.
                        Stage One

                        Dance of the Willow: Exertion | Rank X | Complex
                        The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

                        Dance of the Willow: Spin | Rank X | Simple
                        The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

                        Dance of the Willow: Expand | Rank X | Complex
                        The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.


                        Stage Two

                        Dance of the Camilla: Sword Creation | Rank X | Spiritual
                        The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

                        Dance of the Camilla: Slash | Rank X | Simple
                        The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

                        Dance of the Camilla: Pierce | Rank X | Simple
                        The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

                        Dance of the Camilla: Stance | Rank D | Simple
                        The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].


                        Stage Three

                        Dance of the Larch: Absolute Defense | Rank X | Complex
                        This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

                        Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                        Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

                        Dance of the Larch: Devil’s Top | Rank X | Complex
                        The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.


                        Stage Four

                        Dance of the Clematis: Bone Whip | Rank X | Spiritual
                        The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.

                        Dance of the Clematis: Bear Trap | Rank B | Simple
                        The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.

                        Dance of the Clematis: Drill | Rank B-S | Spiritual
                        The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.

                        Dance of the Clematis: Vine | Rank X | Spiritual
                        The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.


                        Stage Five

                        Dance of the Young Fern: Arena | Rank X | Spiritual
                        The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

                        Dance of the Young Fern: Mobility | Rank X | Spiritual
                        Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.

                        Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
                        The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.


                        Stage Six

                        Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
                        After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.

                        Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
                        The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.

                        Dance of the Blood Orchid: Regeneration | Rank S | Spiritual
                        The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.


                        The Final Dance of the Blood Orchid | Rank S+ | Spiritual
                        Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.
 

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PostPosted: Sat Apr 21, 2018 4:31 pm
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                        ▰ History of the Kenzen'na Kokei:
                        The Kenzen'na Kokei clan (Kenzen) began within the City Hidden in Darkness, a byproduct of twisted experiments that occurred during the Great War. Due to their cities lack of light, many of the ninja who came from the city were blind and unable to fight the bright attacks of the ninja in the upper world. But there was one clan who seemed to have a unique ability to fight the takeover none the less. This clan had developed a bat like sonar within their senses, a pattern of vibration given off their bodies that gave them a pulsing sight and allowed them to identify objects. This clan won its respects during the war, remaining hidden under the mountains. But a few younger ninja have ventured beyond the city, bringing with them their unique bloodline

                        The Members of the Kenzen clan are blind, however, their bloodline is derived off of sonic vibrations given off by objects and humans. Kenzenclan members can then use this to help them identify ninja, and navigate through areas. These frequencies are ultrasonic, undetectable to all but their clan due to their highly sensitive ears which then translate the frequencies into a “sight” derived of sound. It is used so they can navigate regions and identify others. This superb hearing also led to them developing a new type of sound attacks. As they grow to learn to use the abilities of this sight, they can alter the pitches to leave others under various effects. While they can mold chakra, they have been known to be more aligned towards supportive roles.

                        ▰ Kenzen Traits:
                        • Those of the Kenzen clan are naturally blind. There is no work-around.
                        • The wind [ fuuton ] element is strongly recommended but not required for the bloodline.
                        • Kenzen clan members cannot implant doujutsu nor receive any through dual ancestry.
                        • Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
                        • Kenzen clan members are completely immune to genjutsu that only use the sight sense.
                        • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
                        • Kenzen can identify people by the 'aura' or cadence of their vibrations.
                        • Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
                        • Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
                        • Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
                        • Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Additionally, non-scholar class Kenzen can learn up to 3 sensory techniques per body rank starting at E for a total of 21.
                        • Due to the nature of the sound manipulation techniques cast by those of the Kenzen clan, they cannot be ignored or dodged and their sound waves must be diverted by a defensive technique of the same rank, or a kai if applicable.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.

                        ▰ Sound Sight Techniques:
                        Disorientation [ Kentōshiki shōgai ] | Rank D
                        Manipulating the vibrations surrounding the target's body, the user is able to inflict tier one vertigo. The target is so suddenly confused for a moment that they are mute for their following post.

                        Soundwave [ Onpa ] | Rank X
                        By clapping their hands or otherwise making noise, the user is able to cause an appropriate tier of vertigo and force the opponent back by five meters per rank.

                        Honest Echoes [ Shōjikina ekō ] | Rank C
                        This technique is used after a sound, from the user speaking to a rambunctious noise. This forces the sound to echo in the battlefield, nearly deafening, for five posts. This sound is so loud that sound genjutsu functions a rank lower while these echoes are occurring.

                        Echoing Steps [ Ekō tejun ] | Rank C
                        Concealing their footsteps and that of their allies, the user manipulates the surrounding frequencies and blocks opponents with extraordinary senses from determining the location of these entities. This technique requires a repaid cost after five posts. Chakra-based sensory techniques may still determine the location of those under the effect of this jutsu.

                        Pitch of Hell [ Jigoku no pitchi ] | Rank B
                        Manipulating the sound around the area of the foes, the user is able to create excruciating pain that deafens the targets for two posts. This applies tier two vertigo as well.

                        Pressurization [ Kaatsu ] | Rank B
                        The user is able to manipulate the molecules in the environment to increase the pressure. This gives tier three vertigo and also makes projectile weapon/ninjutsu techniques require an additional rank of resource to work.

                        Senseless [ Muimina ] | Rank B
                        This technique allows the user to manipulate the vibrations around the battlefield, confusing sensory techniques into giving completely false information. This applies to passive sensory and doujutsu. This applies tier three jamming and lasts for four posts before needing to be repaid.

                        Sensory Overload [ Kankaku ka fuka ]
                        Rank: B
                        Primary Sense: Sound
                        Additional Senses: Chakra
                        Base Duration: 5 Posts
                        Upkeep: 20 Chakra
                        Trigger: Sound
                        Source: Auditory Phantasm
                        Status Effect: Mental Stress
                        Description: The Kenzen makes a sound, usually vocal, while applying chakra to cause a truly horrendous auditory illusion. Whatever sound that was made is continuously repeated for the victim, increasing dramatically in volume each time. It only takes a few seconds before the sound's volume is equal to that of smiting a gong next to one's ear and only persists further beyond that level. The sound is so intense that it causes agonizing Tier 3 mental stress.

                        Dog Whistle [ Inu no fue ] | Rank A
                        A specific high pitch is emitted from the Kenzen clan member, rendering any tamer pets to lose their activations for two posts. Animal summons are un-summoned and cannot be brought back to the battlefield for four posts. This technique has a six post cooldown.

                        Screech [ Himei ] | Rank A
                        The Kenzen releases a high pitched screech from their throat while applying chakra to their vocal cords. This chakra-imbued screech is so loud that it will rupture the eardrums of any enemy targeted within fifty feet that does not cancel out the chakra in the screech with another technique of equal power. If undefended, this technique causes the deafness status, nausea, double vision, and Tier 3 vertigo for [5] posts.

                        Banshee Wail [ Banshī nakisakebu ] | Rank S
                        This technique allows the user the expel an extremely loud scream, removing an activation from every foe on the battlefield. This technique can be maintained for three posts but costs an activation from the user for each post maintained. It has a two post cooldown for the user to catch their breath.

                        Utter Silence [ Kanzen'na Chinmoku ] | Rank S+
                        This technique almost freezes the molecules in the battlefield, preventing sound waves from moving. Essentially, all foes are functionally deaf and mute for six posts, though sign language, telepathy, or talented lip-reading can function perfectly fine here. Due to the nature of the altered battlefield, genjutsu with the sound sense at all cannot be cast. On top of that, fuuton techniques function one rank lower due to the rigidity of the Kenzen's control over the molecules. This technique lasts for six posts. Due to the nature of this technique, it cannot be dodged, but expending an equal amount of constant chakra like an armor or protective sphere can protect molecules immediately around the user from being altered so long as that jutsu is held as long as this one.
 
PostPosted: Sat Apr 21, 2018 4:32 pm
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                        ▰ The Hearts of Beasts:
                        Kemono Shinzō is much more of an entirely unique species than it is a singular clan, and even that isn't truly enough to describe them. The first ever Kemono Shinzō to exist were animals that had intelligence akin to humans. They wished to integrate better into human society so they gained the power to transform their bodies into more acceptable forms for human civilizations. It is unknown truly how these animals had gained this power. Most claim that it was through sheer willpower.

                        What we refer to now as Kemono Shinzō are varied. In many cases, they are the descendants of older Kemono Shinzō who were born with the innate ability to take on both human and animal forms. However there are still some animals that manage to become Kemono Shinzō on their own. Clans within the Kemono Shinzō are extremely varied. In most cases when it comes to their clans they are families as a normal clan would be. However in other cases the clans begin as or are a gathering of like-minded and sometimes similar sometimes not Kemono Shinzō. Often times even accepting humans that share their ideals into their clans.

                        Much like in the animal kingdom, there are some groups of Kemono Shinzō that have rivalries with other groups. Examples of such being Ant or Termite Kemono Shinzō and Anteater Kemono Shinzō. This is part of their natural instinct, however does not always have to be the case and can be taken on a case by case basis. Kemono Shinzō commonly have defining features that allow most to immediately know they are what they are. It is rare for them to not have animal like features in their human form. They can range from having barely noticeable or even outright no animal-like features to looking like an animal who has retained all or most of their beast-like traits but having a human-like form. It is also worth it to note, due to their human like forms cross-breeding has become easier and possible for most animals that it was not originally possible form, allowing many Kemono Shinzō be mixes of animals you'd have never thought possible such as a Kemono Shinzō who is part Spider, Eagle, Cat, and Shark. These sorts of combos can make even more unique clans within the Kemono Shinzō that some might not even consider human or animal at all.

                        ▰ Bloodline Traits:
                        • All Members of The Kemono Shinzō may speak with their own species in its native tongue
                        • Kemono Shinzō may summon as if they were one body rank higher than they are.
                        • Kemono Shinzō can have a physical appearance ranging anywhere from a Kemonomimi (Human with Animal Ears and Tail typically.) to an Anthromorph (Animal with Human-Like Body.)
                        • Kemono Shinzō bloodline techniques naturally do not require hand seals as they are meant to be capable of being used regardless of the form the clan member is in.
                        • Kemono Shinzō gain 5 free custom techniques which they can only use to make techniques based on their animal species abilities. Examples of this are a spider having web based customs, snakes with poison based customs, etc etc. These customs are considered bloodline techniques. If an animal doesn't have a particularly unique ability, these customs are simply considered 5 custom bloodline techniques.
                        • Switching between forms requires one activation in combat unless otherwise stated.
                        • When a Kemono Shinzō switches forms it is capable of functioning as a form of Kai so long as the user pays the proper cost of kai. Doing this does not consume an action but only once per battle.

                        ▰ Bloodline Attributes:
                        ▱▰▱ We're all Different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6.
                        ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        ▱▰▱ Master Shifter l The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.


                        ▰ Kemono Shinzō Forms:
                        Human Form
                        All Kemono Shinzō begin with this form as it is fundamental to the clan itself. This is the form that those belonging to the Kemono Shinzō use to blend in with human society. There's not much special about this form in comparison to a normal human aside from the form commonly has animal-like features or is generally more animal-looking over all. While in this form the user is capable of using all techniques in the same way a normal human would use them.


                        Animal Form
                        All Kemono Shinzō begin with this form as it is fundamental to the clan itself.
                        This is the form that is often considered the true form of a Kemono Shinzō, and is typically as simple as that of the animal species they belong to. Much like shinobi animals, their animal form is capable of being larger than that of a normal animal of the species. While in this form they use jutsu through somatic motion or animalistic vocalizations such as roaring and hissing. This follows the rules for alternate jutsu casting methods. They become incapable of using Bukijutsu due to their inability to properly hold a weapon, however their Taijutsu inflicts 1 tier higher trauma than normal.


                        Half-Animal Form
                        This form must be learned by the Kemono Shinzō. This is a form that has been forged by the creative efforts of older members of the clan who wished to adopt stronger abilities into their human-like form. The member of the clan using this ability will channel primal energy into their person, any animal like appendage they may have in their human form will grow larger, they themselves typically increase in size, they will grow other things such as longer claws, larger fangs, scales where there were not once scales, and anything fitting of their animal species while in their human form, while retaining most of their human-like features. They become capable of using jutsu through somatic motion or animal like vocalizations such as roaring and hissing. Their Taijutsu and Bukijutsu inflict 1 tier higher trauma than normal. And their stat caps advance by 1 stage, to a maximum of 10. Cap of 4 becomes 6, cap of 6 becomes 8, cap of 8 becomes 10. While in this form they are immune to muteness. To remain in this state requires an A Rank amount of Stamina per post. This cost can not be reduced except via Master Shifter
                        -Requires B Rank to learn
                        -Requires 5 Posts to learn


                        Ancestral Form
                        This form must be learned by the Kemono Shinzō. The user of this technique shifts their form to a legendary, sometimes primordial form based on the animal species they are part of. These forms are similar to some Yokai and Many Monsters in nature, so much so that they can commonly be mistaken for a Yokai or a Monster themselves. These forms are much larger than normal animals, they can become up to the size of some Boss Summons/Bijuu. While in this form, jutsu that would require hand seals normally may be used through somatic motion or vocalizations such as roaring, hissing, etc. Jutsu still form at the same rate hand seals would be used. They lose to ability to use Bukijutsu, however their Taijutsu inflicts 1 tier higher trauma than normal in this form. Their jutsu also grow in size to fit with their new size, however this does not increase the power of a jutsu. Their stat caps increase by one stage, and their stats are increased to that new maximum automatically. To remain in this state requires an S-Rank amount of Stamina per post. This cost can not be reduced except via Master Shifter. Ancestral mode can only be used for up to ten posts and cannot be used at the same time or in the same battle as the sage mode, forbidden seal, demon, or golden dragon forms.
                        -Requires S+ Rank to learn
                        -Requires 5 Posts to learn


                        ▰ Bloodline Techniques:
                        Lie in Wait | Rank X | Spiritual
                        The user masks their scent, the noise they make becomes minimal if any is made at all, their tracks are hidden and their presence generally becomes miniscule. Sensory Techniques up to the rank this technique was used can not detect the user. This technique lasts 3 posts per rank the technique was used at.


                        Animal Sense | Rank X | Simple
                        The user of this technique enhances their senses into a more focused state. This allows them to detect anything or anyone within a 5 foot per rank radius. This includes in the air and underground. This also allows the user to react to danger much easier than normal, Dodging requires 10 less chakra or stamina to perform while this technique is active to a minimum of 5. Lasts 2 posts per rank used. Sensory Jamming, and other effect similar to Jamming do not affect this technique.


                        Devouring | Rank X | Complex
                        The user of this technique enhances their body with chakra, specifically also lining their stomach, throat, and mouth with chakra and may eat a jutsu of equal or lower rank to the rank this jutsu is used at. This functions as spiritual in collisions.


                        Primal Roar | Rank X | Spiritual
                        The user of this technique channels chakra into their throat and releases a loud chakra enhanced roar, hiss, or other animalistic sound. The noise is projected forwards into a damaging concussive wave of force that is capable of pushing any enemy hit by it 10 feet away per rank used.


                        Call of the Wild | Rank S+ | Spiritual
                        The user of this technique releases a loud chakra enhanced roar, hiss, or other animalistic sound. This technique inflicts the second tier of insanity on every enemy in the topic. This also removes one offensive activation from all targets their next turn and prevents ninja pets or summoned animals from using any activations in their following turn.


                        Primal Reversion | Rank S+ | Spiritual
                        The user of this technique allows their mind to slip into a trance-like state in which they run primarily on instinct as opposed to reason. While in this state the user is capable of ignoring pain, poisons and other status effects will have no affect on the user until they are no longer affected by this technique. The user's taijutsu strikes while this technique is active treat all defenses as if they were 1 rank lower and treat simple taijutsu they use as if they were complex in collisions. The user may only remain in this state for 5 posts before they are forced out of it in which case all pain and status effect they would have experienced begin to affect them all at once. They can not return to this state for another 3 posts.
 

Cute Things In Jars

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Cute Things In Jars

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PostPosted: Sat Apr 21, 2018 4:33 pm
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                        ▰ Hojo History:
                        Coming forth from Far Eastern Tea Country, the Hojo was once a thriving clan that oversaw much of the coastal region with a kind and fair eye. Although their origins are not entirely clear, according to various chronicles the Hojo were once common only to the Far Eastern sea region and in some circles believed to be..almost alien? For unknown reasons, the Hojo had at one point in their history formed a severe summoning pact with the squids of the area. The ultimate result at the time appeared to be a permanent fusion between the family members and the ivory cephalopods. Thusly the reason for a number of their current known traits: beautiful pale skin, silken hair, and above all else, their odd ability to form and release various inks from their body. However, it is apparent that as time passed the effects of the fusion have lessened. The current age Hojo clan members have begun to resemble more and more their old humanoid selves, and are typically only able to generate and release ink from their mouths. It seems it is only a matter of time before their unique abilities utterly fade from the world. The Hojo themselves are broken into three distinctive castes. The Endai, The Shimizu, and the Korimizu. The Long Armed, Clear Water, and Cold Water translated respectively. The Hojo themselves are spread far and wide through several islands dotted around the ocean if not coastal villages. Many of which as stated are located in the eastern seas off the land of tea.

                        While not always the case Endai Hojo seem to carry the largest amount of strangeness to them. When the term 'alien' like comes up it is often the Endai that is being referred to. Their arms naturally extend without requiring any chakra or hand signs. More often than not their grasp on what is and isn't socially acceptable in the world is up in the air. Airheadedness, quirks and often a poor sense of direction and questionable moral compass usually describes the Endai Hojo. Often bringing into question their very being as an individual and likely leaving people they meet confused if not intrigued.

                        Shimizu Hojo are typically the pinnacle of clear-minded. A fierce juxtaposition to their other two castes. Many are either incredibly laid back individuals, vacant, or blunt. At times, however, deathly serious. In a sense, the Shimizu Hojo are very 'go with the flow' types of people overall. They are the representation of the calm of the ocean. As a result of their typical genetics, Shimizu Hojo typically tend to be the more intelligent of the Hojo by birth sometimes this manifests as arrogance or cockiness and a superiority complex towards other castes.

                        Korimizu Hojo, however, is often the representation of the raging sea and the shifting tides. There is a fierce balancing act between the types of Korimizu Hojo. Some are remorseless, brutish, brash, and brazen. While others are cold, reserved, and seek the recesses of isolation only to strangle anyone that gets close. The spectrum of emotion revolving around the Korimizu is about as expansive as their adaptability. If there's a Hojo living somewhere in the desert as opposed to near the sea its typically a Korimizu. They often relish in competitions with one another and other clans and of the Hojo are the most likely to converse with other villages outside the coastal regions.

                        The three sects of Hojo, for the most part, are now unified. However, older Hojo recall the days of the "Progeny Wars". A war long ago among the three Hojo sects in which each sect was attempting to assume their superiority to the other. Many Hojo blame the thinning of the Hojo's genetics from their ancient pact due to the "Progeny Wars" some have even had their biases and prejudices carry over to the future generations. It isn't uncommon for a Shimizu to make the statement "Ah, look a freakish endai." or a Korimizu saying. "Well if isn't another pompous Shimizu."


                        ▰ Restrictions & Traits:
                        ○ All Hojo must have Suiton [ Water ] as one of their chakra elements.
                        • The Hojo clans [Ink Stained] status can be kai'd however, only hot boiling water may remove the actual stains or subsequently a really hot shower. Kai Cost = Blends Base Rank + 20 Chakra Per Tier. Hot boiling water, removes [Ink Stained] status attached to a technique regardless of rank unless otherwise stated.
                        • The Hojo are not affected by the adhesive of their own inks and cannot suffer the [Ink-Stained] status from their own Ink Blends
                        • The Hojo can dismiss the [Tier] effects of their inks with a single hand sign but the colored stains remain.
                        • Hojo ink is treated as [Suiton] for determining rank superiority and disadvantage unless otherwise stated.
                        • All primary members of the Hojo Clan are automatically contracted to the Cephalopod Summons of the Daedalus and are able to summon them once they learn the summoning technique. Must travel to the Daedalus to become a sage of which all Hojo inherently know the location of. If you sign any other contract then you lose access to the Cephalopods and typically are branded a 'heathen' amongst other more traditional Hojo and the Cephalopods themselves.

                        ▰ The Hojo Lineages:

                        ▱▰▱• All Hojo
                        ▱▰▱ All Hojo treat any technique with or involving [Tentacles] as a bloodline technique.

                        ▱▰▱• Endai Ika [ Far Reaching Squid ].
                        ▱▰▱ As if cracking a whip, the Hojo clan member is able to outstretch his/her natural arms up to 10 yards (30 Feet).

                        ▱▰▱• Shimizu Ika [ Clear Water Squid ]
                        ▱▰▱Members of the Shimizu Hojo typically favor intellect above the physical aspects of the squid. You may apply Hojo Ink properties to Suiton jutsu by paying 10 additional chakra per rank of the technique you wish to convert and the cost of the blend. The [Ink-Stained] Tier Follows Typical Rank to Tier Progression. However, the overall rank of the converted jutsu is [1] less due to dilution. I.e Mixing a B-rank Suiton tech with an Ink Blend results in a C-rank Tech.

                        ▱▰▱• Kōrimizu Ika [ Cold Water Squid ]
                        ▱▰▱The Hojo clan member carries the blood and cold tolerance of the giant squid. They can achieve an [8] in [Endurance] regardless of class. They do not require a technique to breathe underwater and are also uninhibited within natural water.


                        ▰ Bloodline Attributes:
                        ▱▰▱ Thick Limbs | Use of extra limbs with Taijutsu cost [5] less per rank to perform, the Hojo gains an additional Taijustu style.
                        ▱▰▱ Runny Spit | If a technique would apply at least [Tier-1] [Ink Stained] it instead applies the next Tier of [Ink Stained it would otherwise apply. The rank of the technique, in this case, is treated as one less. {min E}
                        ▱▰▱ Mega Mix | When using Twin Blend, the Hojo may apply a third blend to the mix for the appropriate cost this also takes an additional activation.

                        ▰ The Hojo Inking Methods:
                        Inking Method | Rank : Null
                        Inking Methods are the unique ways a Hojo applies their Ink with the intent to apply the [Ink-Stained] status. The method Itself consumes only the amount of Chakra the method is blended with, and does not consume an activation. However, in exchange for this utility, the method is only as strong as the blend used in conjunction with it or the unique method being utilized. All Inking Methods aside [Blot Spit] Require [1
                        1] Post to Learn and Must be Learned in Order.

                        Inking Method - Blot Spit | Rank : Null
                        The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull. Known by default.
                        Applies [Tier-X] [Ink Stained]

                        Inking Method - Cluster Spit | Rank : Null
                        The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out a quartet or multitude of ink bulbs in a single shot much like that of a shotgun. This exchanges potency for power. In exchange for applying only [Tier-1] of an inks detrimental effects, the clustered shotgun-like spray can launch a person back 2m per rank of the blend it was used in conjunction with. It's also quite painful. The Hojo can also control the recoil to launch themselves. {Treated simultaneously as an evasive technique equal to the rank of the blend used - doing so requires two activations but simultaneously dodges an opponents attack and then counter-attacks with the Cluster Spit}

                        Inking Method - Fountain Spit | Rank : Null
                        The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. Doing so doubles the amount of chakra used for the Blend(s). Fountain spit has the capability of covering an expanse the size of a district {thread} if used at it's full potential. Dispersal of these pellets, however, is rather slow. This inking method dilutes the [Rank] of the Blend it's being used with by [4]{Minimum E}. Because of how slow this method is it consumes 2 Offensive Activation's.{Typical usage is for creating inky terrain, buffing/debuffing small clustered groups, or damaging large areas to a degree with higher ranking blends that can survive the severe dilution, if the pellets are spread like a typical rain applies [No-Tier] if the rain is concentrated [Tier-X] is applied to a concentrated area within the thread and the [Rank] Penalty for Dilution is lessened to only [1] the Tier is based on the this lowered rank. The targeted area must be within sight. A concentrated area is roughly 10x10 square feet.

                        Inking Method - Sticky Fingers | Rank : Null
                        The Hojo clan member will build up ink within their mouth, but rather than spit it out, will allow it to leak through their body until it reaches the tips of the fingers. Using a basic surge of chakra, they will press the ink out of their pores allowing it to line their inner palms and fist. Each slap, punch, or grab with an inked limb applies a blend's correspondent Tier. This can be applied to other limbs for the same results as long as the skin and pores are exposed. This inking method is sustained by paying 1/2 the corresponding blend cost. Changing a blend requires the full cost of that blend be paid before the sustain cost applies again but otherwise in typical fashion does not consume an activation to do so.

                        Inking Method - Stream Spit | Rank : Null
                        The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they can pressurize the blend before letting loose a powerful string of ink. Although linear, ink fired in this method is often far more precise, swift, and potent, possessing more potential than a typical Blot Spit. Applying [Tier-2] [Ink Stained] when connecting, Skips Constricting Blends and Corrosive Blends Setting Periods. ( Pressurization costs [5] chakra & an activation. Increasing by [5] per pressurization thereafter, I.e 5 nets [Tier-2] 10 nets [Tier-3], 15 nets [Tier-4]. This increases the [Tier] effectiveness by [1] per pressurization {This does not increase the Blends actual rank i.e Blinding Blind would remain E when determining Collisions, however, if it hits the Blend is treated as E+[Tier-X]. Ultimately the method of applying higher Tier's with weaker attacks.

                        Inking Method - Spiral Spit | Rank : Null
                        The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. The blend, will rotate in the air, acting as a drill. The cone may be sustained for half the blend cost, applying a consistent increase of [Tier] at a consistent rank of application. Ideally used to apply pressure to a single area.


                        ▰ [Ink-Stained] Introduction:

                        Unique Status: [Ink-Stained]

                        The Effects of The [Ink Stained] Status Effect varies from Blend to Blend. Each Tier of a particular Stained Status Effect causes the Kai Cost of the Blend to Increase by [20] Chakra. Aside from this, the techniques apply a typical Tier to Rank.

                        Decay:
                        The [Ink Stained] Status effect decreases by [1]-Tier every [2] posts unless the target is subjected to the same [Ink Stained] Status Effect Again.

                        Weakness:
                        All Hojo Blends when coming into contact with boiling water will lose their inherent effects. Dousing oneself in it will be immensely painful and often less worth it than simply performing a kai but the option is there. Boiling water can also be used as a cautionary defense against it before it comes into contact with a target thus alleviating it of its detriments. However, this is a well guarded Hojo secret. If the rank of a Hojo technique that would apply a Tier of [Ink Stained] is still superior to the defending boiling water the attack will still inflict damage but not apply a Tier of its status.


                        ▰ [Awakened Heritage] Introduction:
                        The Three Sects of the Hojo clan upon reaching the pinnacle of their ability will gain the ability to tap into their Ancient Lineage. This is not unlike a sage mode aside from the fact that the chakra they use when awakening their lineage isn't drawn from any particular source but is a conversion of their own chakra via the bloodline itself and the heritage tied to it hearkening back to a time before their bloodline became so diluted over the years. The Hojo unlocks the ability to tap into their lineage after mastering all their bloodline techniques and achieving an S-ranked Body. What Techniques the Hojo has access to is entirely determined by their heritage. A PA may not be used to add additional Hojo heritages even in the event that one's parents come from two separate heritages.

                        Awakened Heritage | Rank S+
                        Every Hojo is rooted in a heritage what that heritage is often dependent on the attribute they were born with. Upon mastery of all Hojo techniques and an additional [5] posts of training made exclusively to tap into one's Heritage the Hojo is awarded with a form of advanced state of being which toes the line between animal sage modes, comparably not unlike the Hoshigake's Sage Mode. From there a Hojo may passively activate their heritage and with it gain the abilities provided by said Heritage. However, tapping into this otherwise ancient natural power is extremely exhausting. The Hojo may convert upon an activation any amount of [Chakra] he has naturally into a separate pool of which they can then use to perform their Heritage Techniques. Its to be noted that when the Hojo's Heritage state ends the Chakra used to enter the state is treated as if it were lost. The state has a maximum duration of [8] posts but may be ended early. The aesthetic features of a state may be assumed at will and maintained indefinitely however, the user will be unable to have access to any of said states techniques. Techniques all use converted Heritage Chakra. Heritage Chakra may not be converted once the Heritage State is assumed for combat making this a risky but at times rewarding maneuver.

                        ▰ Endai Heritage: {The Eldritch Abyss}
                        Those who were born into the Endai line of Hojo have their ancestors date back to a primal beginning. Subsisting off what the darkest depths have to offer. Some say that the Endai heritage to some degree was alien and consisted of creatures and tentacled beings that were far flung from the now natural squid and octopi we know today. When someone of the Endai Heritage has awakened their heritage they will typically assume something of an alien or monstrous state of being i.e pitch black skin, bulging eyes, a lack of normal human appendages etc. What an individual appears like in their state is up to them but overall the Endai heritages awakening will typically always be unsettling.
                        ▱▰▱Abilities:
                        Unfathomed Arms of the Squid: For the duration of having activated their Heritage the Hojo may produce their extra limbs from any part of their body. Additionally, by paying a [ B ] rank amount of chakra from said heritage pool and spending an activation they may continue to reproduce limbs exceeding the six limit. These limbs die when the user runs out of Chakra from the pool dedicated to their heritage.
                        Abberant Nature: For the duration of having activated their heritage the Hojo may use the [Arms of the Squid] regenerative ability as many times as they like, this no longer requires one undisturbed post of concentration but a single activation. Moreover, the pain detriment is also ignored. Additionally, by invoking the same disadvantages as normal, as long as the head is severed and not entirely destroyed, the user may regenerate a new head before their consciousness fades from the old head.
                        Chaotic Chakra:The user's Chakra becomes tainted and corrupt, not unlike corrupted nature chakra this chakra when making contact with objects will cause strange unnatural occurrences. These occurrences extend to making things blink out of existence briefly, makings things adopt the image of being static or blurry, and simply making reality seem well, unreal. (See [Corrupted Touch] for details) Sensors that try and discern what the amount of this chakra or its type are immediately struck with a headache and find incomprehensibly alien, unable to determine its amount. This emulates the effects of Tier 4 Jamming and Insanity very briefly in flavor for a short flash but not enough to have any bearing in combat aside its indiscernible nature.)

                        ▱▰▱Heritage Techniques:
                        Abyssal Gateway | Rank S+ | Activated Passive
                        The Hojo may use their [Arms of the Squid] ability to rather reproduce a limb on their body reproduce a limb within an instance of their own ink as if some form of otherworldly gateway to some alien dimension. The limb is respectively fully controlled by the user in all aspects.

                        Corrupted Touch | Rank X | Activated Passive
                        Anything the Hojo touches in his current state will subject to having its Chakra corrupted. In the case of sages, a single touch will make a [ B ] rank amount of Sage chakra unusable, this effect stackable. In the case of Jinchuuriki, a single touch will prevent the Jinchuuriki's tailed beast from regenerating chakra. In the case of non-sages, this corrupted chakra will either begin to induce sage-like petrification or begin to warp the location by twisting and flaying it. Alternatively, the touch has a number of effects nonprevalent in combat. Small to medium-sized Immobile non-chakra inanimate objects when touched may vanish momentarily [1 post], they may gain mouths or several eyes that scream and look around rapidly, or even adopt unreal features that make an individual question if the object in question is even real. Damage can be inflicted via touch with these varying result by paying an X-amount of Heritage Chakra causing horrendous disfigurements. However, all such effects and disfigurements end when the Heritage state concludes.

                        Writhing Mass | Rank S+
                        The Hojo will envelop themselves within their own limbs and tentacles. They will essentially take on the appearance of a cacoon of tentacles. The tentacles then pulsate with their chaotic chakra. While this consumes all the Hojo's activations in this post all attacks ultimately fail to land and are 'consumed' by the writhing mass. This technique has a cooldown period of [2] posts. Techniques consumed via Wirthing Mass are then added to the Strength of [Rebuttal of the Old Ones]. Techniques 'consumed' by the technique if having elemental properties will typically be reflexive in a Hojo's skin color or other aberrant like features. I.e Absorbing enough wind chakra the Hojo's form starts to appear wispy. {Writhing Mass can only be used if the Hojo is actively not being attacked beforehand. It's designed to be a deterrent and counter as opposed to a flat defense.}

                        Rebuttal of the Old Ones | Rank X | (See Description)
                        Techniques that were 'consumed' by [Writhing Mass] will be released all at once via an explosive shockwave centered around the Hojo. The Shockwave carries all the elemental properties, and status effect inducing properties of the technique(s) that struck it if any. If it only absorbed non-elemental blows the shockwave remains simply kinetic. The release of this shockwave will additionally cause Tier 2 Vertigo to all that hear it as it sounds like the booming of indiscernible languages. Total the resource of all attacks received after using [Writhing Mass] for the overall rank and strength of the ability. The shockwave extends 100-ft per rank of technique(s) 'consumed'.


                        ▰ Shimizu Heritage: {The Water of Life}
                        Those who were born into the Shimizu line of Hojo have their ancestors date back to a beginning of life as we know it. The age-old homage that all creatures once originated from the sea. The concepts of birth and creation through the gifts of nature, time and good fortune. They emphasize the Hojo's bond with the ocean and by proxy the serene nature of the ocean. When someone of the Shimizu heritage awakens they begin to look more squid-like in nature. Often assuming larger eyes, paler, and slicker skin. The form is often soft looking and almost angelic in a sense if not wispy and ghostlike. In a sense the Shimizu were not wrong in the belief that they were to be assumed as the 'superior' Hojo in the progeny wars.
                        ▱▰▱Abilities:
                        Tidal Bearing: For the duration of having activated their Heritage the Hojo's Suiton and Inkblends are not subject to their respective weaknesses. This also includes its boil weakness.
                        Serene Nature: For the duration of having activated their heritage the Hojo is capable of being unaffected by genjutsu that would otherwise induce a compulsion or enchantment via an automatic response system that triggers when under such effects. This response deducts an equivalent rank amount of heritage chakra to immediately nullify the effects of said genjutsu before it takes hold. The Shimizu can opt-out of doing so but would be influenced by the genjutsu as normal. Their mind like a steel trap is calm and unable to be angered. The Hojo may turn any of their three activations into 3 Defensive or 3 Offensive as opposed to the limited 2 of each.
                        Purifying Chakra:Chakra converted into the Heritage's Pool becomes pure and untaintable. The Hojo is immune to suffering from poisons and disease among other status effects that affect the body functioning similarly to Serene nature an automatic deduction is made from the Hojo's heritage chakra to counteract the statuses. {E} For Tier 1, {C} For Tier 2, {B} For Tier 3 and {S} For Tier 4. Their touch can also ease those suffering from the same afflictions using water as the conduit. It may also provide immunity to sage petrification and cure it. (See [Purified Touch] for details)

                        ▱▰▱Heritage Techniques:
                        Cleansing Tide | Rank Null | Activated Passive
                        The Hojo's Ink Blends that provide benefits such as buffs additionally whilst active on an ally prevent and protect from physical status effects{prevent, however, will not cure any currently ongoing}. Moreover when the Hojo Korabo's their ink with Suiton that Suiton can now be freely manipulated while carrying the full potency of the Hojo's Ink Blend.

                        Purified Touch | Rank X | Activated Passive
                        By spending an X-amount of Heritage Chakra the Shimizu can cure any ongoing status effect on either themselves or an ally in correlation to the costs seen in [Purifying Chakra] through touch. Water may be used as a conduit and fulfill the abilities touch requirements.

                        Tranquil Waters | Rank S+
                        The Hojo will produce a massive wave of water spanning an amount equatable to the tidal wave technique. Rather than wash individuals away, it will instead Immerse them in water. Those immersed in the Tranquil Waters recover from all status ailments afflicting them and will receive a Kai equivalent to the rank of this technique.

                        Wave Mastery | Rank X | (See Description)
                        Once every other post, if an opponent uses a technique that has the Suiton affinity the Hojo can assume command over the technique by paying the cost of the technique and thusly turning it against the caster without consuming an activation to do so. When using the Water Manipulation Ninjutsu freely manipulated water is instead fully treated as if it were [Spiritual] rather than [Simple] during interactions.


                        ▰Korimizu Heritage: {The Shifting Tide}
                        Those who were born into the Korimizu line of Hojo have their ancestors date back to the ever-shifting and ever-changing world and waters around them. The concepts of evolution, and adapting to one's environs i.e the nautilus's shells, the ability to camouflage oneself. When one of the Korimizu Heritage awakens their skin will more often than not become bioluminescent and constantly shift colors. The body at times will also appear to seamlessly contort as if being an invertebrate.
                        ▱▰▱Abilities:
                        Shifting Waters: For the duration of having activated their Heritage the Hojo may swim through any liquid substance unimpeded and unaffected by the liquid contents as their body adapts to the substance. I.e the Hojo may swim through natural(non-chakra) oil,lava,acid,sewage,hot water,cold water, etc. Without difficulty. Additionally, the Hojo's extra limbs gain the ability to alter their shape at will to fulfill requirements for weapon bukijutsu i.e the limbs transform into a limb with a sword end.
                        Adaptive Nature: Whenever a Hojo of the Korimizu Lineage is struck with a technique, that specific technique type Katon, Suiton, Simple, Complex, etc has its rank reduced by [1] if struck by the same type of technique again. The Hojo may opt to keep this defense or change it out upon the next hit received. After obtaining a specific resistance that resistance persists for the duration of the heritage form but only [1] may be active at a time requiring a [Defensive] action to change. {Does not stack}
                        Adaptive Chakra: The Korimizu may alter the properties of their chakra so that it may register in whatever way they desire to sensors. This may be perceived as jinchurikki chakra, corrupted, sage, or even none at all. They may even assume the chakra signature of another person if they have made physical contact with that person at least once in their lifetime.

                        ▱▰▱Heritage Techniques:
                        Evolving Blend | Rank X | Activated Passive
                        For the duration of the awakened Heritage. When a Hojo's Ink Blend has made contact, the Hojo may spend an [Offensive Activation] and pay the blends cost again to have the Blend move into the next Tier. Additionally, the Hojo's Ink Blend Kai cost is increased by [20].

                        Adpative Camouflage | Rank Null | Activated Passive
                        Anything the Hojo touches he can assume the color or shape of, this functions similar to he Henge technique, however, it does not cost anything to use or maintain, additional sensors are unable to discern the Hojo's whereabouts if they remain immobile. Scent among other such details are also lost. However, as soon as the Hojo moves this protection is lost until immobile again. Is best combined with the Korimizu's Inherent Adaptive Chakra ability.

                        Adaptive Impulse | Rank Null | Activated Passive
                        The Hojo may alter the {element} of any technique he or she is capable of producing themself by paying [10] chakra per rank, thus sparing it from the effects of counterbalancing and still maintaining its utility. Status effects caused by said jutsu are lost in the process and instead swapped with the status effect of the corresponding element. I.e Turning Fireball into Wind Ball will induce Vertigo rather than burn. The Hojo still requires the affinity to be able to change the element of a technique in this matter. It can be noted this effect may also apply to tai/bukijutsu.

                        Pinnacle Of Evolution | Rank S+ | (See Description)
                        For the remaining duration of the Hojo's awakened Heritage, they become immune to poisons and status effects adapting to them in real-time. Their statistics cannot be lowered below their current passives. Once every two posts the Hojo can receive an attack reducing its effective rank to nothing for a [Defensive] action. This still requires an S+ amount of Heritage Chakra, once to activate the Pinnacle of Evolution state and again to use the nullification ability, however.


                        ▰ Hojo Ink Blends / Techniques:

                        RANK | E

                        Blinding Blend 001 | Rank {X}
                        The most basic form of Hojo ink.
                        [Ink-Stained]
                        [Tier-1]: [Tier-1] Blindness
                        [Tier-2]: [Tier-2] Blindness
                        [Tier-3]: [Tier-3] Blindness
                        [Tier-4]: [Tier-4] Blindness

                        Bleaching Blend 007 | Rank {X}
                        The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned to remove the color descriptors on the ink it's blended with. At higher tiers, it is capable of stripping more than just color.
                        [Tier-1]: Removes the color from a Hojo Ink Blend, or an individual/object.
                        [Tier-2]: Additionally, removes the color from chakra manifestations such as auras and chakra based creations.
                        [Tier-3]: Additionally, removes the color and scent of an individual.
                        [Tier-4]: Additionally, removes the ability to detect an individual's chakra.

                        RANK | D

                        Slippery Blend 009 | Rank {X}
                        The ink will undergo minor alteration, causing it to become a clear transparent goldenrod color. This blend makes the subject of the effects of the ink slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right out of an opponent's hands...or the vise versa. Walking on the slippery blend equates to walking on slick oil. Likewise, if the user becomes disarmed themselves, should slippery blend come into contact with the item in question, there would be difficulty in holding it.
                        [Ink-Stained]
                        [Tier-1]: Grappling techniques are treated as [1-rank] less effective against the affected. Affected must pay a D-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
                        [Tier-2]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay a B-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
                        [Tier-3]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay an S-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
                        [Tier-4]: Grappling techniques are treated as [2-ranks] less effective. Disrupts the [Water Walking Technique]. Affected becomes disarmed or trip if atop the blend losing an activation. Maintaining balance here on is difficult. The target cannot assume stances and evasive techniques have their cost increased by [1-rank]

                        Taffy Blend 013 | Rank: {X}
                        The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Its stickiness and elasticity rivals that of gum and taffy making it a good bonding agent but also making struggling at times worse by spreading it.
                        [Ink-Stained]
                        [Tier-1]: Reduces [Speed] and [Agility] ► [-1]
                        [Tier-2]: Reduces [Speed] and [Agility] ► [-2]
                        [Tier-3]: Reduces [Speed] and [Agility] ► [-4], [Prevents Handsigns]
                        [Tier-4]: Reduces [Speed] and [Agility] ► [-6], [Prevents Somatic Movements Involving Arms & Legs]

                        RANK | C

                        Enfeebling Blend 018 | Rank: {X}
                        The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by siphoning their physical energy. As thus, one is able to completely exhaust their opponent with successive shots. [Bypasses DR Reduction Immunity]
                        [Ink-Stained]
                        [Tier-1]: Reduces [Strength] and [Endurance] ► [-1], [Stamina Drain: 10 Per Post]
                        [Tier-2]: Reduces [Strength] and [Endurance] ► [-2], [Stamina Drain: 20 Per Post]
                        [Tier-3]: Reduces [Strength] and [Endurance] ► [-4], [Stamina Drain: 40 Per Post]
                        [Tier-4]: Reduces [Strength] and [Endurance] ► [-6], [Stamina Drain: 60 Per Post]

                        Moth Blend 024 | Rank: {X}
                        The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials but has no effect on the skin. Higher Tiers Will Damage stronger objects ultimately objects damaged become unusable until repaired. Reduces weapon/armor effectiveness by 1-rank at [2] posts or lower remaining. This technique does not function on living tissue and is ineffective against techniques made primarily of chakra until [Tier-4].
                        [Ink-Stained]
                        [Tier-1]: Affects [Very Light], [Light Armors], [Small Projectiles], [Small Weapons]. Destroys them over the course of [4] posts or makes them inoperable.
                        [Tier-2]: Affects [Medium Armors], [Medium Weapons], [Medium Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-1 Effects occur in [3] posts.
                        [Tier-3]: Affects [Heavy Armors], [Large Weapons], [Large Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-2 Effects occur in [3] posts. Tier-1 Effects occur in [2] posts.
                        [Tier-4]: Affects [Custom Armors], [Custom Weapons], and [Custom Items]. Can Affect Chakra constructs and techniques in collisions. Destroys them over the course of [4] posts or makes them inoperable. Tier-3 Effects occur in [3] posts. Tier-2 Effects occur in [2] posts. Tier-1 Effects occur in the following post. Chakra constructs are instead put up for collision normally.

                        Searing Blend 026 | Rank: {X}
                        The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the nerve receptors in the skin, causing any stimuli that would befall the afflicted area to feel excruciatingly worse or excruciatingly sensitive i.e ticklish or easily irritated. Of course, this ink must make contact with the skin. [Idle-Pain Leve] is the amount of pain found in the flavor text of the respective status [Pain Release] located in [Genjutsu].
                        [Ink-Stained]
                        [Tier-1]: The Affected loses [1-Activation] if receiving an unguarded attack. [Idle Pain Level-Constant Tier 1]
                        [Tier-2]: The Affected loses [1-Activation] if having sustained any injury.[Idle Pain Level-Constant Tier 2]
                        [Tier-3]: The Affected loses [1-Activation] regardless of injury due to sensory overload.[Idle Pain Level-Constant Tier 3]
                        [Tier-4]: The Affected loses [2-Activations] if receiving an attack. The Affected loses [1-Activation] regardless of injury due to sensory overload. [Idle Pain Level-Constant Tier 3, Tip of Constant Tier 4]

                        RANK | B

                        Ceremonial Blend 032 | B-{X}
                        The ink will undergo great alteration, causing it to become a deep purple color. This ink is applied to the Hojo clan member or an ally, rather than an opponent. The ink increases the muscle endurance of the person it is applied to by 50%, allowing excelled physical maneuvering. However, because it is composed mainly of chakra, it does not last very long [4 Posts]. Blending with this ink is required for a Hojo to be affected by their own adhesives. Grants [4 Stats] which can be redistributed accordingly to any of the 4 Categories. Up to [12 Stats] at S+. Duration decreases by [1] for each rank above [ B ]. The Highest increase takes priority and this does not stack. May be sustained past its duration by paying half the cost. Allies must be [Ink-Stained] again. These increases do not allow an individual to exceed their cap.
                        [Ink-Stained]
                        [No-Tier]

                        Mending Blend 038 | Rank: {X}
                        The ink will undergo alteration changing from it's original black color to a salmon pink. The blend provides a regenerative coating. The coating slowly seeps into injuries mending them. Multiple applications do not accelerate healing. Injuries recovered are only temporarily treated. The ink forms a 'false skin' which acts as a form of 'band-aid' for open wounds. The 'false skin' degrades after four posts causing wounds to reopen. This is not a healing jutsu but a preventative measure. It is often combined with Ceremonial Blend used after the Hojo has lost a limb to prevent from bleeding out while attempting to regenerate a new one or get medical treatment. Needless to say this has no effect on heavy bruising or broken bones. After [4] posts wounds begin to re-open starting with the smaller wounds.
                        [Ink-Stained]
                        [Tier-1]: Temporarily Heals [D-B Rank] Slashing or Piercing wounds cumulatively Over the Course of [4] Posts
                        [Tier-2]: Temporarily Heals [D-A Rank] Slashing or Piercing wounds cumulatively Over the Course of [5] Posts
                        [Tier-3]: Temporarily Heals [D-S Rank] Slashing or Piercing wounds cumulatively Over the Course of [6] Posts
                        [Tier-4]: Temporarily Heals [D-S+ Rank] Slashing or Piercing wounds cumulatively Over the Course of [7] Posts

                        Piercing Blend 044 | Rank: {X}
                        The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a thin long needle. When fired with a projectile spit, it has the potential to cut through most defenses. The use of this blend will consistently wear down barriers and defensive techniques forcing a change of pace if not eventually break through it entirely. If combined with sticky fingers sharp ink talons form at the fingers which can be used to apply pressure or be thrown respectively. Combines incredibly well with the Spiral Spit Inking Metho and the latter mentioned. Note: Affects only applies in collisions with techniques of the {=}-rank or higher. i.e A B-attack hits a A-barrier. It is now a D-barrier.
                        [Ink-Stained]
                        [Tier-1]: [Reduces a Barrier Or Same Defending Technique by 1-rank]
                        [Tier-2]: [Reduces a Barrier Or Same Defending Technique by 2-ranks]
                        [Tier-3]: [Reduces a Barrier Or Same Defending Technique by 3-ranks]
                        [Tier-4]: [Penetrates a Barrier Or Defending Technique]

                        RANK | A

                        Twin Blend 069 | Rank Null {A-Training}
                        A simple yet delicate mixing art which requires a vast amount of training to master, while preventing the loss of any potency. The Hojo clan member will cook two different ink blends within their mouth, resulting in the next ink attack to hold both properties. The Rank of this Blend is the highest of the two Blends.
                        [Requires 5 Posts to Learn]

                        Corrosive Blend 074 | Rank {X}
                        The ink will undergo alteration, causing it to become a lime green color. When this ink comes into contact with skin, it spreads out to cover as much area as possible. After flattening itself, the ink will then begin to bubble and hiss, slowly eating away at the flesh of its victim. Prolonged exposure to this ink typically results in total skin loss and possibly more if not dealt with quickly and as early as possible. This blend has no effect on inorganic matter.
                        [Ink-Stained]
                        [Setting Period]: Has a 1 Post Setting Period before the Tier-X effect occurs unless otherwise stated.
                        [Tier-1]: Affects Upper Layer of Skin. On the following post causes irritation, significant burning sensations.
                        [Tier-2]: Affects Dermis. On the following post causes skin and flesh to melt.
                        [Tier-3]: Affects Muscle. On the following post causes muscles to melt and tear.
                        [Tier-4]: Affects Bone. On the following post causes bone to melt and warp. Destroys on the cellular level.

                        Constricting Blend 077 | Rank {X}
                        The ink will undergo alteration, however, rather than changing from its original black color, it will take on a "wrap/blanket and bind" characteristic. When this ink makes contact with any surface, it will begin to stretch and reel itself around the object. After entrapping its target, the ink will begin to bind and tighten, acting as if a boa constrictor; crushing bones and most anything else, to be honest. Higher Tiers include the effects of the lower tiers as the blend is more responsive and erratic.
                        [Ink Stained]
                        [Setting Period]: Has a 1 Post Setting Period before the Tier-X effect occurs unless otherwise stated.
                        [Tier-1]: Causes stable fractures. Wraps and ensnares. The target is treated as if they are grappled.
                        [Tier-2]: Causes oblique fractures. Tightens and Constricts. Envelops and Spreads. On the following post affected cannot perform [Somatic] gestures or [Handsigns].
                        [Tier-3]: Causes comminuted fractures. Spreads, compresses and tightens. On the following post negates [Speed] if the lower body is ensnared. Negates [Agility] if the upper body is Ensnared. Negates [Speed], and [Agility] if a target is completely ensnared.
                        [Tier-4]: Causes severe compound fractures. Affected is effectively for the most part crushed. i.e similar to the sand burial technique under immense pressure but more visceral. This ignores [Endurance]. Ends Constricting Blend.

                        Iron Blend 081 | Rank {X}
                        The ink will undergo alteration, causing it to become a murky gray color. Unlike other blends, this ink is both moldable and durable, allowing the user to stretch it into various weaves. Because of these characteristics, the ink is most commonly spat into the hands and then spread wide to form a powerful shield. Iron Blend's forms are only limited to the individual's imagination. However, nothing is sentient. Objects made decay and turn into an ink puddle after its [2] posts pass unless otherwise stated. Requiring either to sustain the creation by mixing it with a fresher iron blend or create a new one. When using a Iron Blend creation in tandem with a technique the technique used in conjunction is treated as the rank of Iron Blend for collisions but the Iron Blend construct is not destroyed in collisions less than the rank used to create it. Iron Blend constructs, if Twin Blended can apply the associated [Tiers] of the [Ink-Stained] blend it was mixed with.
                        [Ink-Stained]
                        [No-Tier]

                        RANK | S

                        Elemental Blend 088 | Rank S | Training
                        [Once learned, Elemental blend does not consume chakra. Elemental blend instead consumes an activation to apply the listed effect to the ink blend it's being used with. The elemental properties only as strong as the blend it is used with. It also takes up the second slot of Twin Blend.]
                        The ink will undergo alteration, instead of an alteration in color it adopts the traits of one of many elemental affinities. However, the element is determined by the users chakra natures and only one is applicable per use.
                        Raiton: Electrifies all ink and typical shots {This treats the ink as Raiton for determining elemental superiority and disadvantage}
                        Futon: Ink blends can be emitted in gaseous form or transition from liquid to gaseous on contact. {[Tiers] in this instance are applied at a rate per [2] [Activations] spent in the cloud, blown away by a technique that produces some force of equivalent rank}
                        Katon: Ignite all ink blends and makes it hot enough to rival magma.{This treats the ink as Katon for determining elemental superiority and disadvantage and nullifies the boiling water weakness}
                        Doton: Ink blends can be emitted as solid forms or transition from liquid to solid on contact. {This method prevents decay but also nullifies its ability to apply further [Tiers]}
                        Suiton: Allows partial manipulation of projectile inking method in mid-flight. (i.e causing them to veer to a particular direction slightly. Also allows one to manipulate the density of said methods either increasing {Tier} by [1] or refusing to do so for a greater amount of control. {This method essentially allows an increase in applied tiers or allows one to freely manipulate their inks trajectories by maintaining a hand sign. Note: This does not allow the manipulation of the ink itself just the direction and speed of the forward momentum produced by the method}

                        Penultimate Blend 100 | Rank S
                        The ink will undergo alteration, causing it to become a rainbow of color. This blend Allows a Hojo to fuse any number of blends together for their costs similar to twin blend. Multiple instances of the same Blend will increase said Blends Rank. The rank of this blend is equivalent to the highest blend [+X Ranks, however many blends were added to the mix.] Because of the Penultimate Blend being the Ultimate in Hojo Blending skills it consumes all the Hojo's activations that turn to prepare, so...you better make that one shot count.

                        Many Arms of the Squid | Rank E-S
                        As the Hojo cultivated and developed the realization that multiple crude arms could instead prove just as an effective tool for preserving their extensible limbs came to light. However, these extra limbs were intentionally made imperfect as they were easier and less excruciating to produce. They bear even more of a resemblance to their pacted brethren in the sense that limbs produced this way do not have digits and are instead nubs not unlike tentacles.
                        • This Technique can be trained up only to the user's maximum body rank.
                        It can then be retrained at each body rank increase the number of limbs.
                        • Each Rank of [ Many Arms of the Squid ] confers an extra appendage that may extend from one's back, sides, or neck. The appendage is retractable capable of hiding within the body and may extend up to 10 yards away from the body. This appendage however, cannot form hand signs.
                        • If an appendage is lost, the only way to recover it is with the Hojo technique [ Arms of the Squid ] which makes them just as precious as one's current limbs.
                        • The appendages, for the most part, can be considered tentacles, these appendages feel pain as any other appendage, these appendages have a unique benefit of being treated as [ Whips ] for whip oriented Bukijutsu.
                        • These appendages are severely disadvantaged using taijutsu that requires, hands, fists, or great feats of physical strength resulting in [-2 Rank Detriment] to the technique it's used in conjunction with.
                        • Using these appendages with Taijutsu that grapple confers a [+1 Rank Bonus] to the grapple and sustaining the grapple.
                        • These appendages can be used in conjunction with Hojo clan [ Sticky Fingers ]

                        Limbs Available:
                        [1]- E rank
                        [2]- D rank
                        [3]- C rank
                        [4]- B rank
                        [5]- A rank
                        [6]- S rank
                        [Special] - S+ rank : The option of allowing the limbs to grow actual hands at their ends becomes possible. These hand can thus do things such as throw shuriken and form hand signs. The Taijutsu penalty for not having hands are negated. Training is required for each individual limb one wishes to have a hand. If the limb with the hand is lost, when/if it is restored the training to reattain a hand on that limb, must be done again. These extra limbs do not grant extra activation's. If only the hand is lost, Many arms of the squid can restore it. Requires [5] posts of training per limb and [5] posts per hand if hands are attainable.

                        Arms of the Squid | Rank : S
                        As the years of their fusion summoning swept by, the early Hojo began to realize that possessing arms that could stretch great distances was both a great power, and an incredible weakness. Those who became flustered in combat, or simply overpowered, were often delimbed. To a normal ninja this commonly led to death, but to a Hojo, losing his arms was as good as losing his head. In order to combat such weakness, the Hojo took inspiration from the very beasts they pacted. By making use of an incredible amount of chakra, and self-inducing excruciating pain, one could regenerate lost limbs, so long as the greater socket remains (shoulder for arms, waist for legs). It is not entirely clear if this feat can be mimicked or produced by other methods, but is is very apparent that the act is highly sought after.
                        • Can only be used four [4] times per battle.
                        • Requires one [1] undisturbed post of concentration. Implied to be all activation's if used in combat
                        • Inflicts severe pain at the regeneration point. -1 Activation on the following post
                        • Cannot regenerate head.
 
PostPosted: Sat Apr 21, 2018 4:34 pm
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                        ▰ Saimoto Clan Lore:
                        Void Release (空遁, Kūton; “Void Release”) Finding it's birth home deep at the heart of the Tea Country, Void Release is the advanced Kekkei Genkai of the Saimoto Clan. From the tales that have managed to survive their way past the cloak and dagger politics of their home at the Spring Court, those pureblood Saimoto members hold themselves as something akin to nobles. Day in and day out they squabble their way through countless plots, schemes, and machinations, all in a silly attempt to win themselves more power by placing themselves next to the Tea Daimyo. Truly a goal not many would consider worthwhile, taking into account the man's particular.... tastes.

                        All politics aside, it is the matter of how exactly the Clan's void heritage came into existence that has baffled many a traveling scholar. With no direct Clan head for nearly a hundred years, their exact past has been lost to the ages for the simple fact that, well no one can agree upon it! Questions on the matter vary dramatically depending on who you ask, as each seeks to place the most importance on their specific branch of "such & such" being a direct descent, and don't you listen to [ Insert name here ] they are horrendously daft! For near as anyone can tell there is only one agreed-upon fact: The Saimoto Clan were granted their power over the fade of nothing by a very powerful entity.

                        ▰ Saimoto Clan Traits:
                        • Kūton techniques give off a very faint glow that makes them slightly visible in darkness.
                        • Kūton techniques are always visible to Dōjutsu, unless under the blind status effect.
                        • Kūton techniques that originate from the same user are able to pass through each other as if they were intangible, so long as the user wishes to do so. This effect does not require an activation or chakra to switch between.
                        • When trained in korabo, and not directly engaged in combat with them, the user and their jutsu are considered to be constantly under the effects of [ Riposte ] for all techniques that their comrade(s) uses. This effect does not have the one chakra source limitation and does not override any use of [ Riposte ] against an opponent.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.
                        ▱▰▱ Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        ▱▰▱ Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.

                        ▰ Void Release Basics:
                        Vacant Release [ Munashii Kaihō ] | Rank C
                        At the user’s command, all of the user’s Kūton techniques may only be interacted with by up by either a single person of the user's choosing or a single chakra source (Raiton, Doton, Katon, Complex tai, Spiritual tai, Simple buki, etc, bloodline may be chosen as well but is not a type itself. Meaning you may choose to protect against lava but not also be protected against Ice) of the user’s choosing. Once the desired effect is chosen Kūton techniques will pass harmlessly through anyone or thing that the user chooses. This effect may be undone at any time for no cost by the user. Additionally, because this effect does not defeat jutsu (only passes through them) Jutsu that passes through colliding jutsu need not pay extra resources for overwhelming. Only one source may be selected at any given time and recasting this technique overrides its precious use. If a jutsu has multiple tags associated with it ( Such as being both bloodline and katon ) then choosing either bloodline or katon will work in terms of being able to phase through it.


                        ▰ Void Techniques:
                        Presence of Mind [ Taizenjijaku ] | Rank E
                        Attaches a nearly thin wisp of the user's void chakra on up to one ally, summon (your own), or clone (your own) insight. This may then be used to impart the user’s chakra signature on someone allowing them to both appear as the user to sensory effects, as well as gain any benefits from void jutsu. This includes:
                        • Being able to make use of the movement portion after a successful [ Black Waltz ].
                        • Being able to phase through the Kūton member's void jutsu.

                        This effect persists on the target until the end of the battle or until the user dismisses it early.

                        Feather Step [ Fezāsuteppu ] | Rank D
                        Coating the user’s body in Kūton Chakra, the user becomes able to travel through their Kūton techniques and use them as portals to any other Kūton jutsu in the area. While still at least partially in any Kūton technique, this may be kept with a D ranked cost per post but ends if the parent Kūton jutsu is destroyed, causing the user to simply be ejected out. Sensory effects are not able to locate the user while in the portal but the jutsu acting as said portals appear as normal unless under the effects of a full jamming.

                        Black Waltz [ Burakkuwarutsu ] | Rank E - A ( Learned as C )
                        The user unleashes a long tendril of whip-like void chakra that hooks downward. If the ability manages to strike another living entity with this ability, then the user is granted the ability to fade into a form of wispy void chakra and travel. Most often in an elegant or dance-like manner, but may manifest in any appearance the user wishes. The result is always the same, they are treated as having access to an evasive movement that happens as part of the same activation as this one, moving them in any direction (while also allowing for turns) they wish at the same rank speed that this jutsu was used at. The max possible distance that can be traveled is also determined by rank, starting at five feet at E and then doubling on each subsequent rank.

                        Schemes and Subterfuge [ Sukīmu to Ryakudatsu ] | Rank C | Augment
                        The Kūton chakra that normally holds a void technique together instead changes to a ventablack color, temporarily altering the depth perception of others when interacting with it. This special status mimics tier two blindness effects for people and techniques that are interacting with the augmented jutsu. If the target is already under the effects of at least tier two blindness, or a previously afflicted depth perception, then this effect is doubled to tier four for the newest augmented jutsu. (Ex: Jimmy uses a void mist to apply depth perception, then uses a similarly augmented black waltz. The mist stays at tier two but the black waltz is considered tier four). This blindness has a duration equal to the augmented parent jutsu, with single-use attacks having the blinding effect applied to only the jutsu itself. Meaning that whenever the opponent interacts with said jutsu they are treated as having the appropriate tier of blindness. For further clarification see the chart below:

                        Tier One Depth Alteration

                        • Reduces agility by 2 points only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        • Enemy Dodges cost [20] less resource only while dodging affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        • Doujutsu requires an additional [10] resource to use while interacting with affected techniques, or while surrounded by enveloping effects (such as mist).

                        Tier Two Depth Alteration

                        • Reduces agility by 4, by 2 for doujutsu users only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        • Normal vision cannot see affected techniques, or not at all if surrounded by enveloping techniques.

                        • Doujutsu requires an additional [20] resource to use only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        Tier Three Depth Alteration

                        • Reduces agility by 6, 4 for Doujutsu users, only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        • Normal Vision cannot see affected techniques, or not at all if surrounded by enveloping techniques. Doujutsu vision is blurred in this state.

                        • Doujutsu techniques cost [60] more resource to use only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        Tier Four Depth Alteration

                        • Reduces agility by 8 only while interacting with affected techniques, or completely if surrounded by enveloping effects (such as mist).

                        • Doujutsu users cannot use Doujutsu techniques that require making eye contact, such as kamui, or cannot use them at all if surrounded by enveloping effects (such as mist).


                        Flicker Dance [ Chiratsuki dansu ] | Rank C
                        Transports the user to a location up to one mile away that he/she can sense with Chakra. During this movement, the user becomes an ethereal mist of void and is now able to pass through all forms of matter, as well as opposing jutsu, across the same distance as Shunshin. Counts as one use of Shunshin no Jutsu.

                        En Garde [ Keikai shite ] | Rank B
                        Although rapiers have been the most common choice in the past, this jutsu allows the user to coat a blade of their choice (within physical contact) and turn it into a Kūton technique for the purposes other jutsu in this list. Normal non-jutsu created structures such as a door or naturally occurring trees may allow the user to strike through if they wish, while chakra created effects require the use of [ Vacant Release]. If the user possesses the overwhelming trait granted to bloodline techniques and does not already possess overwhelming to their bukijutsu, then buki performed with this void blade may be granted overwhelming. Lasts for [ 5 ] of the user's posts.

                        Riposte [ Riposuto ] | Rank B
                        This ability is an augmented version of [ Vacant Release ]. Upon its use the user turns their whole body into a Kūton jutsu. This is to say that they may freely ignore a specified range of jutsu with [ Vacant Release ]. While this "etherealness" exists, the user is also not affected by any kind of non-chakra created physical barriers and becomes something akin to a ghost, When the user exits the ethereal state while inside of something, he/she is shoved to the nearest available space. This state has a [6] post duration but maybe be recast at any time in order to change resistance types.

                        Marionette Dancing [ Marionettodansu ] | Rank A
                        Requiring the [ Like Pawns on a Chessboard ] PA, this is an augment to the [ Feather Step ] technique. The idea behind the jutsu is quite simple after the user has successfully set up to move the enemy with the effect granted by the PA, they may also cast this jutsu alongside it for only it's chakra cost and no activation. If they do they may move their enemy through their Kūton jutsu portals the same as they would themselves. Doing so does not consume any distance from the max possible movement of [ Black Waltz ].

                        Grand Ballroom [ Gurandobōrurūmu ] | Rank S
                        The user spills void chakra from their bodies at a rapid rate, this void chakra soaks into everything it touches in a two-foot radius until the landscape is permanently changed into a black mass of Kūton chakra. While within this field the landscape itself is considered a Kūton jutsu that allows one to change the origin point of any Kūton based jutsu to now come from any point the void covers. Lasts for [ 12 ] of the user's posts.

                        Allegrissimo Tempo [ Yōkina jikan ] | Rank S+ | Passive Augment
                        An upgrade to the [ Black Waltz ] jutsu. This does not increase the strength of the waltz itself but instead allows the caster to choose between paying a higher cost for a potentially better payout over the long run. After 'dashing' or otherwise making use of the movement portion granted by the jutsu, this augment allows for a free cast of another [ Black Waltz ]. This is to say that, assuming your hit was successful, the user can cast it again while not needing to pay for its activation or cost. Carrying with it the possibility that it may chain indefinitely.
 

Cute Things In Jars

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Cute Things In Jars

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PostPosted: Sat Apr 21, 2018 4:35 pm
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                        ▰ Yozen Clan History:
                        A clan of people who were once peasants among the land of tea who cultivated the art of crafting tea in the traditional manner, creating brews that were given to the highest of councils, even crossing the lips of emperors and kings across the world. After generations of depending on shinobi and samurai to protect their lands and exploiting their known wealth, the clan would develop it's own unique art of combat. The clan would turn to Fuuinjutsu, inscribing seals upon their bodies and learning to scribe them on others as tattoos. These special clan seals often sealed the abilities of all foes, making their attackers frail as any common farmer. This would make the Yozen clan more famed, creating a rather prestigious clan with the head of their clan giving thanks to Ō-Inari, the deity they worshiped that presided over tea, rice and fertility. In later years, when the Yozen joined the ranks of shinobi, they sought to use their sealing arts to empower themselves against the jinchuuriki and sages. Many of them believed that Ō-Inari gave them blessed chakra seals and that nature chakra is the actual unholy force. These zealots of Ō-Inari reject and denounce natural energy, sage arts, and Evergreen as a result. They also reject the notion that forbidden seals are in any way impure.

                        ▰ Blessings of Ō-Inari:
                        The Blessings of Ō-Inari is a powerful manifestation of the corrupted nature chakra unique to the clan. While most others outside the clan refer to the mark as a curse seal, the deity Ō-Inari's blessing on the clan causes all their members to be born with it, granting them strength to defend their people. The mark is formed on the tongue of the clan member at birth, appearing in the form of three circles in a triangular pattern than have a single line connecting them in the center of the pattern. At D-Rank body the clan member is able to train for [5] paragraphs to reveal their mark in its dormant state. While user who choose to activate the Blessing of Ō-Inari can have a second forbidden seal they cannot become summoners unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting DNA from any other clan that grants a curse immediately curses the blood and places the new clan's curse upon them. However, implantees may only have the Blessing of Ō-Inari and no other forbidden seal outside clan seals. Primary members of the Cursed Clans may have the Blessings of O-Inari and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Blessing of Ō-Inari will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

                        Dormant Stage
                        The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the user to write out five posts of the user training to activate the Blessing of Ō-Inari.

                        Awoken Stage
                        This is the first stage usage of the Blessing of Ō-Inari. The forbidden seal spreads throughout the body as a pattern of curved lines and blotches originating from the seal's original position, generally morphing the face first. This is the usual pattern but can be unique to the individual.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Fuuinjutsu based techniques as well as a single chosen bukijutsu or taijutsu style.
                        • Costs 25 Natural Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage usage of the Blessing of Ō-Inari . The forbidden seal spreads further and reddens the skin, creating horns atop the head that resemble fox ears. The user's teeth become long and jagged while the fingernails grow longer to resemble claws. The bone structure of the user's legs often change into that of a foxes, allowing their speed and agility to shine while they are coated with a light grey exoskeleton like armor that covers the shoulders, upper torso, forearms and groin. Overall the user resembles a humanoid fox but this is just the typical design and may vary with other users.
                        Basic Effects:
                        • Increases Speed and Agility to [12] and Endurance and Strength to [10] automatically.
                        • Grants Overwhelming to all fuuinjutsu based techniques as well as two taijutsu or bukijutsu styles.
                        • Costs 50 Natural Chakra per post used to maintain.

                        ▰ Yozen Traits:
                        • Family have some sort of tattoo upon the body, the larger the better.
                        • Fuuinjutsu can be expressed through the body art with handseals.
                        • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.
                        • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
                        ▱▰▱ Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.

                        ▰ Yozen Clan Techniques:
                        Body of Ō-Inari [ Ō-Inari no Tai ] | Rank E | Supplementary
                        The user channels chakra through the desired portion of their body, allowing them to create, alter or remove tattoos upon their body. This ability is done as
                        a supplementary action when used with fuuinjutsu or other clan techniques that require certain seals, allowing the user to form those seals on the arm without the use of hand signs.

                        Seal of Ō-Inari [ Fuuin no Ō-Inari ] | Rank X
                        The user channels chakra into their hand, coating it in their chakra. For two posts per rank of the technique the user's physical contact with any target allows them to apply a fuuinjutsu technique or clan technique on that target as well as creating permanent tattoos to willing targets. Tattoos applied unwillingly must be removed with the flesh, surgically or removed by another clan member and allow fuuinjutsu techniques and clan techniques cast by the user to be applied directly to the target for two posts per rank of the applied technique. This technique must be paid equally in rank to the highest body rank among targets if used for several targets.

                        Skill Modification [ Sukiru Shūsei ] | Rank X
                        The user targets themselves or a target opponent. The user is able to enhance or ravage the abilitity of the target's physical techniques. For two posts per applied rank, if an opponent is targeted their taijutsu and bukijutsu techniques are considered two ranks lower in power during collisions while the user or allies taijutsu and bukijutsu techniques are treated as one rank higher if they are enhanced. This technique must be executed at the rank of the target's body rank.

                        Contract Summon Jamming [ Keiyaku Shōkan Jamingu ] | Rank X
                        The user places their hand on the ground as a tattoo created previously on their arm moves from the arm to the ground, creating a seal upon the earth no larger than a baseball. For two posts per rank of the technique, summons cannot be accessed at the rank of the seal and below unless the seal is destroyed in some manner.

                        Spiritual Modification [ Seishin-Tekina Henkō ] | Rank X
                        After making contact with a target with the Seal of O Inari or targeting oneself, the user enhances the abilities of the targets spiritual tiered techniques by one rank by passively drawing chakra from this technique as a supplementary source. Chakra must be expended from the user each time this action is preformed. This requires chakra one rank below the casted rank to preform. Alternatively, when debuffing a target's spiritual attacks, the user must pay one rank below the effected technique to lower it's effective rank by two.

                        Nature Chakra Modification [ Shizen no Chakura Shūsei ] | Rank X
                        After making contact with a target with the Seal of O Inari or targeting oneself, the user enhances or reduces the target's active nature or corrupted nature chakra by the rank of this technique. Additionally, enhancement doubles the nature chakra regeneration from meditation while debuffing prevents chakra regeneration for two posts per rank of the technique.

                        Binding Ceremony [ Kōsoku-Shiki ] | Rank X
                        After placing a tattoo on a target using another technique, the user forms a single hand sign while chanting prayers to Ō-Inari which causes an active tattoo bearer that is targeted to suffer tiered paralysis on the limb(s) the tattoo(s) are placed upon. The user must pay an additional D Rank cost per seperate target affected by this technique at once.

                        Burning Ceremony [ Nenshō-Shiki ] | Rank X
                        After placing a tattoo on a target using another technique, the user forms a single hand sign while chanting prayers to Ō-Inari which causes an active tattoo bearer that is targeted to suffer tiered burns due to the high concentration of chakra in that area. These injuries are limited to the limb(s) the target's tattoo's are placed. The user must pay an additional D Rank cost per seperate target affected by this technique at once.

                        Artistic Destruction [ Geijutsu-Teki Hakai ] | Rank X
                        The user expels chakra into one of their tattoo's equal to the rank of a spiritual technique targeting the user. The user's tattoo absorbs the technique, keeping it sealed within the art for no more than eight posts. This technique must be cast at the rank and potency of the technique being sealed. Releasing the technique costs an activation but no chakra when preformed.

                        Chakra Negation Seal [ Chakura Hitei Shīru ] | Rank X
                        After making contact with a target with the Seal of O Inari the user forms a hand sign, expeling chakra into the target's tattoo. The target is unable to utilize chakra for the next eight posts at base rank and an additional two posts per rank for each additional rank applied. In order to break this effect, the target must find a way to remove the tattoo from their body or utilize chakra greater than the strength of this technique in order to end the effect on the post it is applied.

                        Tea Spirit Guardian Technique [ Ocha Seishin Gādian ] | Rank X
                        The user designates one of the tattoos they've made that is in the same thread as themselves, channeling chakra into the flesh with the tattoo. That tattoo physically manifests as the artwork it was representing, seperating from the target's medium to create itself. Regardless of its design, the tattoo creation has the same activation ability of the Shadow Clone Technique. The animated tattoo can use basic combat attacks logical to its physical design as well as sealing based techniques the user has access to as well as the user's elemental attacks. This technique remains active for two posts per rank of the technique. The living tattoo returns to the place it had been animated from after it is no longer in use unless it is destroyed or if its source has left the locale; if the source leaves the same topic then the tattoo automatically fades from existence, destroyed by techniques of their own rank and below if undefended. This technique requires all techniques cast by the tattoo have their resources drawn from the user's reserves. Additionally, techniques cast from creations larger than Human Sized creatures ( C Rank and above ) have their size increased by 50% of per rank above normal size.
                        ▱▰▱Rank E: Smaller than humans
                        ▱▰▱Rank D: Up to Human-sized
                        ▱▰▱Rank C: Up to One-story building sized
                        ▱▰▱Rank B: Up to Three-story building sized
                        ▱▰▱Rank A: Up to Five-story building sized
                        ▱▰▱Rank S: Up to Boss summon sized

                        Two Bodies, One Mind [ Futatsu no Karada, Hitotsu no Kokoro ] | Rank C
                        For six posts, any target that has had a tattoo created by the user on their person in the past that is within the subforum shares a telepathic link as well as a spiritual bond, allowing them to sense the others resources, emotional states, ect. While within the same topic as one another, these two may exchange resources between one another, giving up to their own body rank equivalent per post.

                        Vigor Modification [ Katsuryoku Shūsei ] | Rank C-S+
                        The user targets either themselves or a target. The user is able to enhance or drain a targets physical prowess for all stats by a single point at it's base rank. Above this rank, statistics may only be enhanced by a second point total but draining stats may occur at an additional point per additional rank of this technique.

                        Extermination of Sense Ceremony [ Kankaku-shiki no Zetsumetsu ] | Rank C-S+
                        After placing a tattoo on a target using another technique, the user forms a single hand sign while chanting prayers to Ō-Inari which causes an active tattoo bearer that is targeted to suffer tiered blindness, deafness, muteness, loss of touch and taste as well as chakra sense if this technique is cast at or above their body rank, requiring an upkeep cost two ranks below it's activated cost.

                        Expansive Sealing Art [ Kakuchō Shīringuāto ] | Rank S
                        The user touches a surface, applying one of their tattoo's to the surface. When this is done, the user's tattoo expels chakra that effects a twenty foot radius per rank of the technique that allows effects of other techniques that target specific individuals who bear active tattoos to be applied to an area of effect instead. This requires an A rank upkeep cost every other post and replaces the duration for techniques cast when targeting this specific seal.
 
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