
▰▰▰ Rules:
Shinobi Revolution's classes are designed to allow for flexibility and help you build your ideal role playing character. Each character you create in SR is allowed to pick two classes from this section upon creation, or may choose to take the same class twice for some additional bonuses. These classes subsequently determine resource pools along with access to jutsu, styles, and other perks. Consider them the core foundation of your character's interaction with the guild, around which the rest of them will be built.
▰▰▰ Class Selection:
• When creating your character, you must select a First and a Second class. At present, it does not matter which order you list your classes in when you choose them.
• You can create any combination of classes on this listing, so feel free to experiment.
• After selecting your classes you cannot easily change them, so consider your selections carefully. We recommend exploring some of the jutsu at your disposal in addition to reading over the classes themselves before choosing.
• The abilities and perks from both classes are combined, with like items stacking.
• You may only choose one discipline from each class you have chosen, unless your class or combination of class (such as taking a class twice) allow for it.
▰▰▰ Resource Pools:
• The genin rank of your classes are added together at the time of creation, determining your base chakra and stamina pools are.
• When you rank up, immediately add your chakra and stamina pool increases from both classes to their respective pools.
▰▰▰ Disciplines:
• After you have selected your First and Second Classes, you will choose two [2] Disciplines, one [1] from your first chosen class and one [1] from your second class. Once chosen, we suggest you copy paste both the discipline and the description of what it does onto your profile in the designated area for easy reference.
▰▰▰ Jutsu Limits:
• All main classes and subclasses have technique limitations. To determine your character's overall limits, simply add the two together.
• Bloodline techniques and the set of six [6] academy jutsu characters start with do not count against overall limitations.
▰▰▰ Specialization & Cross-Classes:
• Specializing in a class is choosing the same class twice gaining two of that class's disciplines and a specialization perk.
• Specializing can only occur when the same two classes are selected for the first and second classes. To select the same class for a third and fourth class options do not grant certain bonuses that may otherwise be granted through specializing: certain techniques require specialization (may be found in ninjutsu, sealing, medical, etc) and certain bloodline bonuses.
• Choosing two different Classes instead of specializing confers the corresponding perks as listed here.
Ninjutsu
Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.
Ninjutsu – Genjutsu: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.
Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.
[u]Nin-Tai Armor[/u]
[u]Rank[/u] X : : Spiritual
The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.
[u]Rank[/u] X : : Spiritual
The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.
Ninjutsu – Bukijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional Bukijutsu style at C, A, S+ ranks.Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.
Ninjutsu – Scholar: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Ninjutsu – Medical: The user is able to combine their medical techniques and ninjutsu for a single action, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes, inflicting Status Effects at 1 Tier higher, while the healing aspects are able to heal allies at one rank higher in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Ninjutsu – Performer: The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Ninjutsu – Puppeteer: The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.
Ninjutsu – Tamer: Pets are allotted an elemental affinity automatically. This means that with two TA the pet gains access to the user’s second element, and at four TA the pet is given an element of their own. This grants the pet five ninjutsu slots for that element per every other body rank (D, B, S). In addition, the user gains an additional 25 chakra every body rank.
Genjutsu
Genjutsu – Genjutsu: If this class is taken as the first and second class, then you may take two disciplines from this class and are considered a Specialist. Additionally, those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.
Genjutsu Path: [ Illusionist/Enchanter/Trickster/Conjurer. Must be chosen and listed here on character creation. Requires a profile respec to change. ]
Genjutsu – Ninjutsu: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less.
Genjutsu – Taijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition the user may use a genjutsu through touch as physical contact becoming the trigger, paying the same cost as if they casted it through normal means. When contact with the user is made, the target will fall under the effects of the genjutsu used in this manner. This is limited to two genjutsu simultaneously and (genjutsu cannot be retained after combat ends).
Genjutsu – Bukijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.
Genjutsu – Scholar: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Genjutsu – Medical: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional action, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe. Genjutsu triggered while this ring is active inflict [15] Tenketsu Rot per rank of Genjutsu (The target can still Kai despite Tenketsu Rot in this instance)
Genjutsu – Performer: Genjutsu cast on a target may be delayed instead of activating immediately. Every two posts that it is left like this, increases its rank by one to a maximum of [S+]. Sensory or any kind of doujtsu will see a target with this jutsu on them as if they were currently under a genjutsu, and using a kai BEFORE the performer unleashes their genjutsu costs the opponent one rank less chakra than the performer originally spent. Unlike other reductions, this rank reduction CAN reduce a kai below [5] chakra. Only one genjutsu can be under this effect at a time.
Genjutsu – Puppeteer: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
▰ [b]Marionette World Nightmare[/b]
[color=transparent]▰[/color][b]Category:[/b] Enchantment
[color=transparent]▰[/color][b]Rank:[/b] A
[color=transparent]▰[/color][b]Primary Sense:[/b] Sight
[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch
[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts
[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra
[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet
[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm
[color=transparent]▰[/color][b]Status Effect:[/b] None
[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
[color=transparent]▰[/color][b]Category:[/b] Enchantment
[color=transparent]▰[/color][b]Rank:[/b] A
[color=transparent]▰[/color][b]Primary Sense:[/b] Sight
[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch
[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts
[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra
[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet
[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm
[color=transparent]▰[/color][b]Status Effect:[/b] None
[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
Genjutsu – Tamer: Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Taijutsu
Taijutsu – Taijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.
Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.
Taijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.
Taijutsu – Bukijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.
Taijutsu – Scholar: The user is able to combine 1 taijutsu and 1 sealing technique together for one action every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact. Finally, these users are uniquely able to resist seals being put on their person by expending an activation and paying the cost of the attempted seal.
Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Taijutsu – Medical: The user is able to cast healing medical ninjutsu for no hand signs. Once every three posts, this ability can be used for no activation. For five posts, the shinobi's Taijutsu can inflict [5] Tenketsu Rot each time they make contact with a target.
Taijutsu – Performer: While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations.
Taijutsu – Puppeteer: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks. Each puppet is allowed [1] additional mechanism slot reserved for a spiritual based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses performed with puppet limbs cost [5] fewer chakra to perform per rank of the technique (i.e body, external appendages) .
Taijutsu – Tamer: The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawbacks.
Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six. The user is able to use a technique from three separate styles for a single action once every three posts. The student consumes 10 resources less on taijutsu techniques.
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six. The user is able to use a technique from three separate styles for a single action once every three posts. The student consumes 10 resources less on taijutsu techniques.
Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.
[u]Nin-Tai Armor[/u]
[u]Rank[/u] X : : Spiritual
The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.
[u]Rank[/u] X : : Spiritual
The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.
Taijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.
Taijutsu – Bukijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.
Taijutsu – Scholar: The user is able to combine 1 taijutsu and 1 sealing technique together for one action every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact. Finally, these users are uniquely able to resist seals being put on their person by expending an activation and paying the cost of the attempted seal.
Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Taijutsu – Medical: The user is able to cast healing medical ninjutsu for no hand signs. Once every three posts, this ability can be used for no activation. For five posts, the shinobi's Taijutsu can inflict [5] Tenketsu Rot each time they make contact with a target.
Taijutsu – Performer: While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations.
Taijutsu – Puppeteer: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks. Each puppet is allowed [1] additional mechanism slot reserved for a spiritual based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses performed with puppet limbs cost [5] fewer chakra to perform per rank of the technique (i.e body, external appendages) .
Taijutsu – Tamer: The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawbacks.
Bukijutsu
Bukijutsu – Bukijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.
Bukijutsu – Ninjutsu: Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.
Bukijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.
Bukijutsu – Taijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.
Bukijutsu – Scholar: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.
Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Bukijutsu – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.
Bukijutsu – Performer: While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Bukijutsu – Puppeteer: Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks. Each puppet is allowed [1] additional mechanism slot reserved for a weapon-based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses with weapons equipped cost [5] fewer chakra to perform per rank of the technique.
Bukijutsu – Tamer: The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
The pet also gains access to the following technique:
Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six. The user is able to use a technique from three separate styles for a single action once every three posts. Expert Discipline may have up to three weapons they may choose which gives them 2 customs per weapon, but still only one keystone. Finally, the reductions to those specialized weapons are elevated to 10 chakra and stamina each.
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six. The user is able to use a technique from three separate styles for a single action once every three posts. Expert Discipline may have up to three weapons they may choose which gives them 2 customs per weapon, but still only one keystone. Finally, the reductions to those specialized weapons are elevated to 10 chakra and stamina each.
Bukijutsu – Ninjutsu: Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.
Bukijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.
Bukijutsu – Taijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.
Bukijutsu – Scholar: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.
Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Bukijutsu – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.
Bukijutsu – Performer: While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Bukijutsu – Puppeteer: Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks. Each puppet is allowed [1] additional mechanism slot reserved for a weapon-based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses with weapons equipped cost [5] fewer chakra to perform per rank of the technique.
Bukijutsu – Tamer: The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
The pet also gains access to the following technique:
[b]▰ Blade Blitz | Rank X | Complex[/b]
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.
Scholar
Scholar – Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.
Scholar – Ninjutsu: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Scholar - Taijutsu: The user is able to combine 1 taijutsu and 1 sealing technique together for one action every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact. Finally, these users are uniquely able to resist seals being put on their person by expending an activation and paying the cost of the attempted seal.
Scholar – Bukijutsu: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.
Scholar – Bloodline: After training for five paragraphs, summoner creatures (custom or contract) are able to use Bloodline techniques that the Summoner has access to (up to the summon's highest unique technique rank). If the summoner is currently using a Summon gifted by their bloodline, this training time is negated. Also able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Scholar – Medical: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals placed on a target inflict [15] points of Tenketsu Rot until the seal is cleansed
Scholar – Performer: The user is able to cast seals and sensory techniques through the playing of their instrument. The performer is able to place seals remotely on any surface up to ten feet per body rank away from themselves. This cannot place seals on any unwilling living host. Additionally, all knowledge of a target such as bloodlines, demons, resource pools, classes is passed onto the performer as long as the target can experience their performance through at least one sense. If the chosen scholar discipline is Infinite Perception, then all knowledge of jutsu cast or about to be cast is also passed on.
Scholar – Puppeteer: Evasive techniques and basic combat dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.
Scholar – Tamer: Pets gain access to sensory and sealing techniques the user has learned. This can be substituted as either the first or secondary element in terms of TA grants. The pet starts off with an enhanced sense, and upon having four TA the pet gains a second sensory attribute. The nullification and resistance properties of later points apply to both senses.
Jack
Jack - Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Jack - X: Select one alternate discipline instead of jack class. Tamer, Bloodline and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu. Additionally, you may select one of the cross class benefits from the class you select. I.e. If you take Buki - Jack, you may use the Buki - Tai (or any other class) cross class benefits.
Bloodline
Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.
Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Bloodline – Scholar: After training for five paragraphs, summoner creatures (custom or contract) are able to use Bloodline techniques that the Summoner has access to (up to the summon's highest unique technique rank). If the summoner is currently using a Summon gifted by their bloodline, this training time is negated. Also able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to inflicting Status Effects at 1 Tier higher, while the healing aspects are able to heal allies at one rank higher in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Bloodline – Performer: Through the versatility of the many bloodlines, the cross specialization of this combination may be substituted with any of the other performer cross-class specializations, with bloodline jutsu replacing its conditions. For example, performer tai may be taken and have its taijutsu replaced with bloodline jutsu. Or performer tamer may be taken with the twin bloodline. This specialization does NOT grant access to medical, sensory, sealing, or puppetry jutsu. Only changes their skills to work with bloodline jutsu.
Bloodline – Puppeteer: Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.
Bloodline – Tamer: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.
Medical
Medical – Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.
Medical – Ninjutsu: The user is able to combine their medical techniques and ninjutsu for a single action, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes, inflicting Status Effects at 1 Tier higher, while the healing aspects are able to heal allies at one rank higher in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Medical – Genjutsu: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional action, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe. Genjutsu triggered while this ring is active inflict [15] Tenketsu Rot per rank of Genjutsu (The target can still Kai despite Tenketsu Rot in this instance)
Medical – Taijutsu: The user is able to cast healing medical ninjutsu for no hand signs. Once every three posts, this ability can be used for no activation. For five posts, the shinobi's Taijutsu can inflict [5] Tenketsu Rot each time they make contact with a target.
Medical – Bukijutsu: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.
Medical – Scholar: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals placed on a target inflict [15] points of Tenketsu Rot until the seal is cleansed
Medical – Bloodline: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to inflicting Status Effects at 1 Tier higher, while the healing aspects are able to heal allies at one rank higher in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Medical – Performer: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Medical – Puppeteer: Pharmaceutical applications through puppet mechanisms are treated as one tier higher. Enemy statuses are treated one tier lower than application. Puppets featuring poison dispersal devices are capable of exploding into a tiered poison instead of a ranked explosion.
Medical – Tamer: Pets are able to use medical techniques the user has access to. This can be substituted as either the first or secondary element in terms of TA grants. The user is able to use medical technique on their pet while in combat within fifty feet.
Performer
Performer – Performer: If this class is used as both the first and second class, you may choose two disciplines from this class. All techniques performed through your performance type are reduced by one rank in cost. You also gain a second performance type. Able to choose one discipline from genjutsu, ninjutsu, or taijutsu class instead of both disciplines coming from Performer class.
Performer – Ninjutsu: The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Performer – Genjutsu: Genjutsu cast on a target may be delayed instead of activating immediately. Every two posts that it is left like this, increases its rank by one to a maximum of [S+]. Sensory or any kind of doujtsu will see a target with this jutsu on them as if they were currently under a genjutsu, and using a kai BEFORE the performer unleashes their genjutsu costs the opponent one rank less chakra than the performer originally spent. Unlike other reductions, this rank reduction CAN reduce a kai below [5] chakra. Only one genjutsu can be under this effect at a time.
Performer – Taijutsu: While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Performer – Bukijutsu: While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Performer – Scholar: The user is able to cast seals and sensory techniques through the playing of their instrument. The performer is able to place seals remotely on any surface up to ten feet per body rank away from themselves. This cannot place seals on any unwilling living host. Additionally, all knowledge of a target such as bloodlines, demons, resource pools, classes is passed onto the performer as long as the target can experience their performance through at least one sense. If the chosen scholar discipline is Infinite Perception, then all knowledge of jutsu cast or about to be cast is also passed on.
Performer – Bloodline: Through the versatility of the many bloodlines, the cross specialization of this combination may be substituted with any of the other performer cross-class specializations, with bloodline jutsu replacing its conditions. For example, performer tai may be taken and have its taijutsu replaced with bloodline jutsu. Or performer tamer may be taken with the twin bloodline. This specialization does NOT grant access to medical, sensory, sealing, or puppetry jutsu. Only changes their skills to work with bloodline jutsu.
Performer – Medical: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Performer – Puppeteer: Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.
Performer – Tamer: The performer's pet now counts as a separate performer for use of all the class's abilities. The pet gains its own performance type, counts as a separate RPC when holding upkept on song abilities, and gains its own custom song ability. This song jutsu should work in a way that is similar to those provided by a performer's discipline and is only castable by the pet.
Performer – Ninjutsu: The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Performer – Genjutsu: Genjutsu cast on a target may be delayed instead of activating immediately. Every two posts that it is left like this, increases its rank by one to a maximum of [S+]. Sensory or any kind of doujtsu will see a target with this jutsu on them as if they were currently under a genjutsu, and using a kai BEFORE the performer unleashes their genjutsu costs the opponent one rank less chakra than the performer originally spent. Unlike other reductions, this rank reduction CAN reduce a kai below [5] chakra. Only one genjutsu can be under this effect at a time.
Performer – Taijutsu: While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Performer – Bukijutsu: While under the effects of their song jutsu, the performer may choose one bukijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bukijutsu were mixed together. [This effect cannot be used outside of combat to stack activations]
Performer – Scholar: The user is able to cast seals and sensory techniques through the playing of their instrument. The performer is able to place seals remotely on any surface up to ten feet per body rank away from themselves. This cannot place seals on any unwilling living host. Additionally, all knowledge of a target such as bloodlines, demons, resource pools, classes is passed onto the performer as long as the target can experience their performance through at least one sense. If the chosen scholar discipline is Infinite Perception, then all knowledge of jutsu cast or about to be cast is also passed on.
Performer – Bloodline: Through the versatility of the many bloodlines, the cross specialization of this combination may be substituted with any of the other performer cross-class specializations, with bloodline jutsu replacing its conditions. For example, performer tai may be taken and have its taijutsu replaced with bloodline jutsu. Or performer tamer may be taken with the twin bloodline. This specialization does NOT grant access to medical, sensory, sealing, or puppetry jutsu. Only changes their skills to work with bloodline jutsu.
Performer – Medical: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Performer – Puppeteer: Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.
Performer – Tamer: The performer's pet now counts as a separate performer for use of all the class's abilities. The pet gains its own performance type, counts as a separate RPC when holding upkept on song abilities, and gains its own custom song ability. This song jutsu should work in a way that is similar to those provided by a performer's discipline and is only castable by the pet.
Puppeteer
Puppeteer – Puppeteer: If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry basic combat cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.
Puppeteer – Ninjutsu: The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.
Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
▰ [b]Marionette World Nightmare[/b]
[color=transparent]▰[/color][b]Category:[/b] Enchantment
[color=transparent]▰[/color][b]Rank:[/b] A
[color=transparent]▰[/color][b]Primary Sense:[/b] Sight
[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch
[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts
[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra
[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet
[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm
[color=transparent]▰[/color][b]Status Effect:[/b] None
[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
[color=transparent]▰[/color][b]Category:[/b] Enchantment
[color=transparent]▰[/color][b]Rank:[/b] A
[color=transparent]▰[/color][b]Primary Sense:[/b] Sight
[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch
[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts
[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra
[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet
[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm
[color=transparent]▰[/color][b]Status Effect:[/b] None
[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.
Puppeteer – Taijutsu: Taijutsu: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks. Each puppet is allowed [1] additional mechanism slot reserved for a spiritual based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses performed with puppet limbs cost [5] fewer chakra to perform per rank of the technique (i.e body, external appendages)
Puppeteer – Bukijutsu: Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks. Each puppet is allowed [1] additional mechanism slot reserved for a weapon-based mechanism. Does not count toward any mechanism limit. Not a unique mechanism. Does not count toward their mechanism limit. Basic puppetry attacks and defenses with weapons equipped cost [5] fewer chakra to perform per rank of the technique.
Puppeteer – Scholar: Evasive techniques and basic combat dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.
Puppeteer – Bloodline: Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets receive +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.
Puppeteer – Medical: Pharmaceutical applications through puppet mechanisms are treated as one tier higher. Enemy statuses are treated one tier lower than application. Puppets featuring poison dispersal devices are capable of exploding into a tiered poison instead of a ranked explosion.
Puppeteer – Performer: Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.
Puppeteer – Tamer: Able to select one puppet which operates on its own like a puppet as a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.
Tamer
Tamer – Tamer: If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains an additional four tamer points. The user may select one pet to be their signature pet, which allows them to be allotted six more TA points than the twelve maximum. The signature pet may also have two more TA than the two TA per body rank rule. The techniques of pets require 5 less chakra/stamina per rank of the technique.
Tamer – Ninjutsu: Pets are allotted an elemental affinity automatically. This means that with two TA the pet gains access to the user’s second element, and at four TA the pet is given an element of their own. This grants the pet five ninjutsu slots for that element per every other body rank (D, B, S). In addition, the user gains an additional 25 chakra every body rank.
Tamer – Genjutsu: Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Tamer – Taijutsu: The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawbacks.
Tamer – Bukijutsu: The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
The pet also gains access to the following technique:
[b]▰ Blade Blitz | Rank X | Complex[/b]
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.
Tamer – Scholar: Pets gain access to sensory and sealing techniques the user has learned. This can be substituted as either the first or secondary element in terms of TA grants. The pet starts off with an enhanced sense, and upon having four TA the pet gains a second sensory attribute. The nullification and resistance properties of later points apply to both senses.
Tamer – Bloodline: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.
Tamer – Medical: Pets are able to use medical techniques the user has access to. This can be substituted as either the first or secondary element in terms of TA grants. The user is able to use medical technique on their pet while in combat within fifty feet.
Tamer – Performer: The performer's pet now counts as a separate performer for use of all the class's abilities. The pet gains its own performance type, counts as a separate RPC when holding upkept on song abilities, and gains its own custom song ability. This song jutsu should work in a way that is similar to those provided by a performer's discipline and is only castable by the pet.
Tamer – Puppeteer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.