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Over Yandere

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PostPosted: Sat Apr 21, 2018 5:03 pm
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                        ▰ Origami History:
                        This Kekkai Genkai has just recently shown itself amongst the villages. It is known to be only in the Konan family. This bloodline gives the user control of paper. They can shift, move, and control the shape and density of paper. This does become stronger over time, training, and rank. Children, usually Gennin and academy students can only make small things using the paper, such as shuriken, or knives as sharp as razors. Full adults such as Chuunin or Jounin can disperse themselves into paper, or turn themselves into paper butterfly's to escape battle. They also can make bomb tags.

                        ▰ Origami Traits:
                        • Origami techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
                        • Origami users automatically start with the fuuin techniques enclosing, unsealing, and detonation techniques.
                        • Any paper created may be counted as an explosive tag.
                        Armory Scrolls | Origami users gain access to the Makimono Art bukijutsu style without consuming a bukijutsu slot.
                        Elemental Craft | By applying [5] chakra to a paper technique for no activation the paper can have a single chakra element applied to the paper. For example, flaming paper or earthen paper. Doing so allows the paper technique to gain the elemental advantages and disadvantages associated with that element. This does not consume an action.
                        Cursed Pages | By applying [5] chakra to a paper technique the hex status can be applied on contact at a tier that is applicable by the rank of the paper technique up to tier 2 unless the origami user is a scholar specialist.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Erudite Scholar | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist.
                        ▱▰▱ Temperance | Automatically grants the Origami user the scroll crafting branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, the user can make one additional item at each rank of crafting for the scroll crafting branch. Can craft [1] legendary scroll that does not count towards the legendary items limit and all benefits besides the summons of crafted scrolls are doubled.
                        ▱▰▱ Warrior Scribe | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style.


                        ▰ Origami Techniques:
                        ▰ Paper Style Dancing [ Shikigami no Mai ] | Rank E l Passive
                        Using their high origami and ninjutsu skills, the user will turn their body into many sheets of paper. This paper can create feathers for floating. When used in conjunction with the dodging mechanic, this technique allows the user to evade taijutsu and bukijutsu techniques with 2 points of agility of body ranks D-C, 4 points of agility for body ranks B-A, and 6 points of agility S-S+. The amount of times permitted to utilize this benefit depend on the rank of the user. E-D may use this twice per fight, C ranks may use this three times, B ranks may use it 5 times, A-ranks may use it six, S-ranks may use it seven times, and S+ ranks may use it eight times per fight. Keep in mind that even with using this technique the maximum cap the ninja may reach with this technique is eight in agility.

                        ▰ Origami Technique [ Kumitate ] | Rank E l Variable
                        The user creates a plethora of paper from their body. This paper can pour from their body or extend from their shoulder blades in the form of wings. While the initial cost of the technique is E, the variable aspect comes from the freedom the technique provides for additional attacks. After the initial activation the user may utilize a supplemental activation to launch a free form creation of paper at the opponent. The form can be any kind of weapon from kunai to spears. These attacks are utilized through simple somantic gestures. This technique last for six post and may be re-activated on the turn it is about to end.

                        ▰ Paper Clones [ Kami Bunshin ] | Rank D
                        The user manifest a clone of themselves entirely composed of paper. The clone may utilize the Paper Style Dancing benefits while dodging at the body rank of D-ranked. It is treated as having 100 stamina which it can use for generic attacks.

                        ▰ Butterfly Kamikaze Unit [ Kami Bunshin ] | Rank C-B
                        The user directs their paper to become four pure white butterflies. These butterflies can be the focal points for any sensory techniques the user knows. The four butterflies may freely relay any sensory information back to the user. Finally, if this technique is used at B-ranked, then the butterflies may either turn into deadly shurikens or detonate into explosive forces. Each butterfly has the power of a D-ranked attack.

                        ▰ Paper House [ Kami Katei ] | Rank C
                        The origami user creates a thirty feet tall house which they can then launch at the opponent. The user may either have the house be fired at the opponent or dropped onto their location.

                        ▰ Paper Concealment [ Kami Hitoku ] | Rank B
                        The users folds their body flat on the ground becoming highly undetectable and very covert. This technique hides the user from Doujutsu and from sensory techniques of B-rank and below. Their thin form allows for sliding under doors, fitting into cracks, etc, the user adopts the color and the image of its surroundings. This technique last for eight post.

                        ▰ Disengage [ Hanasu ] | Rank B
                        The user has a plethora of paper fly from their body and surround the opponent. These papers operate differently than normal attacks where their designed to neutralize over damage. If the attack connects, then these papers can neutralize all armor by having the papers slide through the chinks and breaking apart the connecting parts. In addition, if this technique collides with a puppet, then the puppeteer will be unable to move that puppet for three post, as all of their joints will be clogged with paper.

                        ▰ Explosive Tag, Paper Punishment [ Bakudan Kami Batsu ] | Rank A l Variable
                        A defensive countermeasure used against fire based ninjutsu. When fire ninjutsu directly collides with Origami paper, the user may pay the cost of the fire ninjutsu to have the fire be absorbed into the paper, and create an explosion from the paper equal ranks to the two attacks combined. The explosion has a range of twenty feet per rank used.

                        ▰ Paper Cut a.k.a God Cut [ Kamikiri ] | Rank A l Variable
                        A manipulation of the paper that does not require shaping. The user swings their arms setting a path and direction, the amount of paper in this instance being manipulated in full sway. This essentially creates a pseudo-sword like edge using the edges of the paper as the blades, everyone is aware of how painful a paper cut can be but Kamikiri takes that even further. The edges of the paper become so refined that they can cut through structures and various other things like butter.

                        ▰ Paper God [ Kami Kami ] | Rank S
                        Allows the user to create from paper any of the boss tiered summons. The user can only make one use at a time, and can only be used two times per fight. The summon created has all of the techniques and benefits of the original summon. This creature may be used as a base for any of the user's sealing techniques.

                        ▰ Paper Suicide [ Kemono Fuuin: Kekkai ] | Rank S+
                        In a final act of desperation, the user releases their entire amount of paper to surround an opponent. The paper is revealed to be almost entirely explosive tags, almost 10 thousand, and all detonate simultaneously. The Explosive Nature of this ability can destroy an entire thread. This technique counts as three S+ ranked attacks and drains equal amount of chakra. This technique can only be used once per fight.
 
PostPosted: Sat Apr 21, 2018 5:09 pm
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                        ▰ Ketsueki Clan:
                        Formulated by the Ketsueki clan of Water Country's outer lands; the art of Saiketsu is a specialty seen only in it's most select few members. The Ketsuki are by nature secluded, silent, and extremely picky. Forging few bonds, making less friends, and allowing little to none to join their ranks and even fewer to be seen as equals.

                        Their manipulation over blood is infamous, creating terribly powerful tools that would be used to dominate and slaughter their enemies. The sight of blood being so freely used outside the body in the large amounts the Ketsueki often use cause terror in all those who stand before them.

                        ▰ Clan Traits:
                        • Saiketsu users regenerate blood very quickly. This prevents bleeding that extends more than one post as well as prevents trauma from being applied after the initial post of contact. When this occurs, the open wound appears similar to red crystals.
                        • Saiketsu clan members are able to utilize stamina in the place of chakra utilizing their own blood's physical vitality. Doing so costs the user an additional five stamina atop the technique's rank.
                        • The clan members are able to use verbal commands or physical gestures to manipulate their blood.
                        • Clan members regenerate stamina at 2x the rate while outside of combat.
                        • The user receives 100 "blood pool" resource per body rank (total of 600) separate from their base resource pools. The blood pool reserve cannot be increased beyond 1,000. The blood pool is accumulated outside of combat by feeding on life forms using the clan members retractable fangs, requiring a single paragraph to fill the pool in increments of 50. The Blood Pool may be used to replace either chakra or stamina while in combat. Specific techniques within the style may fill the blood pool during combat. The blood pool points and values are reflected by technique ranks.
                        • All primary members of the Ketsueki Clan are automatically contracted to the bat summons of the Echo Caverns and are able to summon them once they learn the summoning technique. Must travel to the Echo Caverns to become a sage. If you sign any other contract then you lose access to the bats.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Crimson Swordsman | The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.
                        ▱▰▱ Blood Magic | The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.
                        ▱▰▱ Corrupted Life-force | The user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied.

                        ▰ Ketsueki Techniques:
                        ▰ Blood Manipulation [ Chi Soujuu ] | Rank X | Spiritual
                        The user manipulates blood through the user's preferred method listed in the traits of the clan. This freely manipulated blood is treated as simple in collisions but like all jutsu unaffected by Stats. Blood manipulated may be used in this manner within ten feet of the user per body rank of the user.

                        Rank E: Minor amounts with a maximum of a pint
                        Rank D: Near moderate amounts, roughly a gallon
                        Rank C: Moderate amount of blood, up to five gallons
                        Rank B: Large amounts of blood, up to fifty gallons.
                        Rank A: Huge amounts of blood, up to one hundred gallons.
                        Rank S: Unfathomable amounts of blood up to two hundred gallons.
                        Rank S+: Dreadful amounts of blood, up to five hundred gallons.

                        ▰ Red Stone [ Akaishi ] | Rank X | Spiritual
                        The user is able crystallize blood within range of their blood manipulation technique's effect. This technique can be cast alone or as a supplementary technique when manipulating blood. This is often used to create objects of blood or barriers.

                        ▰ Crimson Needle [ Shinkōshoku no Hari ] | Rank X | Spiritual
                        The user creates a senbon made of blood that is razor thin. This senbon travels silently, ignoring one tier of armor upon contact as well as a one rank if armor techniques.

                        ▰ Devil's Claw [ Akuma no Tsume ] | Rank C | Spiritual
                        Blood surges from the user's desired hand which will encase it and crystallize in the form of a clawed gauntlet. The claw like fingers on the gauntlet extend up to an additional foot. Upon contact with flesh, the target suffers bleeding as an additional effect to trauma caused by ranked attacks using the gauntlet. The gauntlet lasts four posts but is rejuvenated by two posts each time the claw draws blood and fills the user's Blood Pool by 20.

                        ▰ Crimson Purging [ Shinku no Kiyomeru ] | Rank X | Spiritual
                        The user lays their hand upon an open wound that is infected with poison or disease. The user applies ranked chakra to remove the effect from the target. If the resource spent is equal to the rank of technique the status was applied then it is instantly removed. However lower ranks of application will still be effective, taking an additional post for each rank of difference between the two.

                        ▰ Red Steel [ Akahagane ] | Rank X | Cost | Augment
                        By paying additional chakra alongside a technique, the Ketsueki clan developed a method to increase the strength and durability of their techniques beyond their crystallized blood's state. The rank of the additional chakra must match the rank of the technique being augmented. By applying additional chakra to their techniques in thin intertwining layers, the Saiketsu user is able to increase the strength of their blood techniques that create physical objects by one rank during collisions. In addition, healing wounds that are inflicted by the technique that is augmented with red steel require an additional rank of potency.

                        ▰ Blood-Curdle [ Gyōketsu ] | Rank X | Spiritual
                        The user attempts to suck the target's blood directly, paying chakra equal to the body rank of the target after forming a hand sign. The target's blood becomes a catalyst for the user's chakra to effect the body of the target, granting paralysis based on the amount of chakra applied as follows. E-D: Tier 1. C-B: Tier 2, A-S: Tier 3, S+: Tier 4. The target of this technique must remain in the topic to apply these effects. The target must pay chakra equal to this technique's application to break this paralysis, otherwise, it remains active for three posts per rank. If this is done while the Forbidden Art: Crimson Controller Possessing Blood technique is active or in combination with the technique, the target suffers paralysis one tier higher than normally and lasts an additional rank per rank of this technique.

                        ▰ Cursed Blood Rune [ Norowareta chi no rūn ] | Rank X | Spiritual
                        The user cuts their hand, replacing hand signs. As the blood spills from their hand it expands over a thirty foot radius around the user in the form of
                        a circular rune. Anyone who enters the radius created by the user begins to fall victim to one of the following tiered statuses. Paralysis, Disease, Dehydration, Blindness, Deafness, or Petrification. If the user has the PA Blood Magic then they may apply a second status at one tier lower than the primary. If the user has the Corrupted Life Force PA then Disease applied in this manner is applied at one tier higher..

                        ▰ Bloodletting Arena [ Chiwonagasu Arina ] | Rank B | Spiritual
                        Blood begins to swirl in a forty-foot diameter around the user's current location to create a crimson dome, standing thirty feet in height. For the next eight posts any person other than the user who suffers an open wound that is bleeding has a complex B Rank amount of chakra and stamina drained from them in the form of blood that seems to be magnetically drawn to the user so long as they remain in the circle. This fills the user's blood pool first, then their standard resources once the blood pool is filled. If the arena is destroyed then the draining effects are interrupted and ceased.

                        ▰ Cursed Crimson Leyline [ Norowareta Shinku no Leyline ] | Rank A | Spiritual
                        The user manifests a stream of blood directly before them and aims it towards a target. The blood stream measures fifty feet in length and seeks out any open wounds to enter the target's body. Upon entering the target's body it merges into the bloodstream and then becomes dormant or however long the user desires. When reactivated, the blood in the stream eats an C-Rank amount of stamina per post. Removing this blood requires either the user's death or a blood transfusion at a hospital and has a six post duration. If the Corrupted Life Force PA is applied, the target receives this disease application until it's removal.

                        ▰ Forbidden Art: Crimson Nectar [ Kinjutsu: Shinku no Mitsu ] | Rank S | Spiritual
                        The user rushes to their foe in a dark flight of sudden supernatural speed, in which they will seek an opening to be able to clamp their fangs down with a mighty force. While in the process of moving this ability is treated spiritual, but once contact has been made this bite is treated as a simple grapple that benefits off of the user's stats to the act of the bite, for the purpose of breaking free. Once the user's jaws have clamped they begin to feast on the target's blood, absorbing stamina or chakra from the target equal to this technique's rank to fill the user's Blood Pool by an equal amount. If the Blood Pool is full, the resource drained is passed to the user. If the grapple status is broken by the victim then the technique ends. If desired, the user may forgo the initial speed of this jutsu and instead use another movement related ability to latch onto the target. In which case this ability will only provide the resource devouring.

                        ▰ Forbidden Art: Crimson Controller Possessing Blood [ Kinjutsu: Shijihyouketsu ] | Rank S+ | Spiritual
                        The user carves a circular rune upon the ground beneath them, standing in the center of it's image. While standing within the image, the user must ingest the blood of the target. Once this is done, the user takes on a black skin tone with a crimson demonic skeleton appearing on their body. While remaining within the circle after the ritual is completed, any damage the user of the technique takes is mirrored back to the target(s) who had their blood ingested. Meaning if stabbed in the leg, a wound identical to the user's appears on the target's body as though the injury occurred to themselves. If the user leaves the circle created by the symbol before injesting the blood of the target the technique is broken and must be reapplied to use the reflective damage ability. This technique restricts the user to basic combat techniques, taijutsu, bukijutsu, or Ketsueki clan techniques while active. In addition, this technique requires an A ranked upkeep per post. Any limbs lost in this manner must be reattached by visiting the hospital or by medical ninjutsu. Requires Jashinism.

                        ▰ Unholy Might [ Fujōna Chikara ] | Rank S+ | Training
                        The user completes this training, requiring five paragraphs of absorbing blood in some manner. After completion of this training, instead of allowing their surplus of blood that is absorbed into the blood-pool fill their reserves, they may enhance any physical attribute they desire by one point each time they consume a ranked amount of vitality equal to that stat. ( E-C 1 point, B-S+ 2 Points ) This enhanced state only remains active during the current combat session so long as the user's blood reserves are completely filled. If they drop below 100%, the enhancements to the user's stats are nullified. These enhancements can bypass class stat caps up to 9.
 

Rocket Punches

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Rocket Punches

Dapper Hunter

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PostPosted: Sat Apr 21, 2018 5:10 pm
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                        ▰ Clan Background:
                        This technique (turned bloodline) is a secret kinjutsu of Takigakure. It transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads. One is able to manipulate these threads for many purposes. Capable of sewing up any injuries that they or others might suffer, most commonly by reattaching body parts. However, it appears that this ability is somewhat limited, as the regeneration process takes a good amount of time before full function is returned. One can detach parts of their limbs and then manipulate them to outrageous extents.

                        The most significant aspect of these threads is that they grant the user a form of "immortality." In addition to sewing up injuries, one can use the threads to tear into a victim's body, steal their still functioning organs, and integrate them into one's own body. This method is typically used to steal heart's from powerful shinobi, in order to ensure a greater benefit than taking a random heart. One can also put a stolen heart into a limb and have it move individually, its own entity. Answers to common questions regarding this bloodline can be found here.

                        ▰ Clan Traits:
                        • Jiongu threads are roughly the width of an index finger.
                        • Jiongu threads are roughly three times as long as their owner's height.
                        • If a killing blow is struck, a spare heart is expanded and used as a replacement.
                        • Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
                        • Jiongu are only granted one element. Other elements are gained through hearts.
                        • Jiongu are able to passively control their tendrils to grab things or detach their limbs.
                        • Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C.
                        • Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.
                        • Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA.
                        • Jiongu that implant a multi-element bloodline receive no exception to Amalgamation and may only possess one element in each heart. However, if they take Amalgamation then jutsu from that implanted bloodline are overwhelming without needing korabo.
                        • Jiongu that korabo with themselves or their own spirits result in overwhelming techniques.
                        • Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
                        • Jiongu may only possess five hearts, including their own. The hearts they possess do not have to be different elements.
                        • As masterful thieves, stolen hearts from those of elemental bloodlines allows you to take up to [10] bloodline techniques that use their element (or [20] if Earth Grudge Fear is taken). This applies to clans like Seiryu that utilize a single element and not those that utilize a combined elemental kekkai genkai unless Amalgamation is taken.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
                        ▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
                        ▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.


                        ▰ Clan Techniques:
                        Size Matters After All [ Saizu ga jūyō ] | Rank X
                        By circulating chakra through the clan member's body, they are able to extend the length of threads that exist in their body. These threads can be extended by 20 feet per rank of this technique. This extension is maintained for two posts per rank.

                        Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
                        The user will swing their arm, using the vertical or horizontal momentum to launch a number of small thread pieces from their wrist joint. As they spin in the air, the threads will become flat and sharp, acting as if typical shuriken. These can have elemental natures infused for an E Rank cost that apply tier 1 of the respective element's effect.

                        Thread Extension [ Ito Enchou ] | Rank C | Complex
                        This technique allows the clan member to extend the threads in their wrists, elbows, and shoulders to allow their hand to shoot out at shunshin speed. This technique allows them to close distance quickly to make contact for a technique. Increases the user's speed stat by [1] for the following post. This consumes a shunshin usage.

                        Thread Creation: Lance [ Ito Souken: Mori ] | Rank X
                        The user releases threads from the wrist and elbow joints, forcing them to wrap around the arm and outstretch from the fingers from one foot long to three. The extension of threads twine in on one another and form a very sharp and rather durable point, meanwhile the threads twisting around the arm itself merely harden for defense purposes. This newly formed thread weapon can be used for slicing, stabbing, scraping, and even defensive purposes. Despite the name, it can be used like a dagger, lance, scythe, broadsword, or whatever other weapon the user needs. The rank determines how long this technique can last whereas the bukijutsu performed with this technique determines the strength. When the threaded weapon stabs through, threads will shoot through the body causes numerous puncture wounds and increasing trauma by [1] tier up to the fourth.

                        Exoskeleton of Threads [ Ito no Gaikotsu ] | Rank B-S
                        The threads from the shoulders, arms, and upper back expand to form a massive tangling "spider-body." Not only does this alteration offer a gruesome visage, but it also grants the user a variety of ranged attacks and defenses by these thread appendages. This form inflicts tier one insanity on any who glance at it and also gives the clan member a [2] point boost to agility while this form is maintained.

                        Extraction [ Tekishutsu ] | Rank B
                        The user raises an arm, pointing their palm open toward their target. Threads will then sprout from the wrist and attempt to latch onto the target's chest, right over the heart region. So long as they are not removed, these threads will dig into the victim's chest, carving a path to the heart. If they manage to make it to the heart, the threads will then extract it, and coil back into the user's body along with it. This technique can be resisted by paying an A Rank amount of chakra if the target is unable to physically fight the tendrils off.

                        Harden [ Katamaru ] | Rank X
                        This technique hardens the skin of the user. It allows them to handle techniques coming their way up to the rank of this maruton technique. Any status effect or poison received by handling the brunt of an attack can be displaced onto one heart which cannot be used in a spirit and the techniques/elemental manipulation granted by it cannot be used until it receives iryojutsu attention. Alternatively, the heart can be sacrificed entirely and be ejected from the Jiongu's body, making room for a new heart.

                        A Thread of Connection [ Ichimyaku ] | Rank A
                        The user will hold a removed limb to the point where it would connect and then manipulate threads in order to stitch it back into place. It should be noted that this reconnection process can be performed on anyone, and applied limbs do not necessarily have to be put back onto their original bodies.

                        Realization of the Heart [ Jouju no Omoi ] | Rank S
                        The user releases a large amount of threads from all over their body, which will then converge and coil amongst one another, forming "spirits." These tangled masses will simultaneously be given one of the user's spare hearts, causing them to assume forms of the user's desire (typically monstrous or semi-organic shapes.) These "spirits" are capable of using all techniques attached to the hearts that they are composed of. It is very important that the user realizes the risks of this technique- Although the "spirits" will not be destroyed if their bodies are tarnished, they are composed of threads and held together by hearts, meaning the user will not have access to their abilities. ( If you create a spirit using your fire heart, it means you yourself cannot use fire ninjutsu, unless you have some other means to do so. ) It should also be noted that any number of "spirits" can converge on one another, forming a single body with multiple chakra elements. These spirits have one activation each and may korabo with each other or the user.

                        True Spider Spirit [ Shin no Supaidāsupiritto ] | Rank S+
                        This technique utilizes all available spirits and combines them with the user but in a way that the hearts are not returned inside the user's body. Instead, the user expends their tendrils into a spider-like form but the masks or other aesthetic visual of each heart is present within the tendrils, like a multi-headed beast. Each visual representation of the heart serves as its own source for a jutsu of its respective element, allowing the user to cast their own jutsu as the spirits exude their own. Each heart has its own activation, excluding the user's own heart which carries two offensive activations and one defensive as usual. The spirits and the user move in harmony as a giant spider creature, serving as the true released form of the Jiongu. In this form, the agility and endurance of the user is granted [+2] stat points each and all techniques performed, despite being separate, are treated as korabo techniques in terms of strength.
 
PostPosted: Sat Apr 21, 2018 5:11 pm
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                        ▰ Forbidden Fable of the Akuryō:
                        The Akuryō (悪霊, Evil Spirits) are a misunderstood and rare breed of twins who can combine and separate at will. This makes them highly dangerous opponents in hand-to-hand combat. When separated the twins are able to fight independently with equal capability. The Akuryō are not a clan in the traditional sense but gained their name from ancient ancestors who were known for their mischief. They were impoverished orphans born in what is now the Claw Country and frequently performed their rare abilities in circuses and festivals. They were also adept thieves who often stole from guests attending the festivities. Over time, their thievery became more and more adept as they took part in greater heists. The twins were known locally as the Evil Spirits/Akuryō for their use of ghastly oni masks during their heists and masterful use of their twin techniques to enhance their abilities during heists. They sought successively greater challenges despite no longer needing to steal to financially support themselves. It is said that they stole jewelry from Evergreen herself which resulted in the cursing of their bloodline with the Curse of the Gemini. While their curse caused them to be reviled by society, they eventually learned to control and master it to enhance their powers further. This was when they created a unique taijutsu based on their synchronized fighting style named Dōki Ken (同期拳, Synchronous Fist). Dōki Ken was widely recognized as an ingenious and unpredictable martial art. Their kekkei genkai also affords them the remarkable ability of genetic and DNA manipulation, further strengthening their remarkable combat potential.

                        ▰ Curse of the Gemini:
                        The Curse of the Gemini is a powerful manifestation of corrupted nature chakra that is unique to the twins who have it. The usual pattern of the seal are typically three dots in a triangular formation but some have a different design. Where the seal is located on the body depends on the individuals but often it is on the opposite side of each twin such as the left arm of one twin and the right arm of the other. At D-Rank body the twins are able to train for [5] paragraphs to reveal their curse in its dormant state. While twins who choose to activate the Curse of the Gemini can have a second forbidden seal they cannot become summoners unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting Akuryo DNA immediately curses the blood and places the Curse of the Gemini upon them. However, implantees may only have Curse of the Gemini and no other forbidden seal. Primary members of the Akuryo may have the Curse of the Gemini and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Curse of the Gemini will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

                        Dormant Stage
                        The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the user to write out five posts of the user training to activate the Curse of the Gemini.

                        Awoken Stage
                        This is the first stage usage of the Curse of the Gemini. The forbidden seal spreads throughout the body as a pattern of curved lines and blotches originating from the seal's original position. This is the usual pattern but can be unique to the individual.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Dōki Ken style and [1] element per twin for a total of [2] elements.
                        • Costs 25 Natural Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage usage of the Curse of the Gemini. The forbidden seal spreads further and reddens the skin. The twins's teeth become long and jagged and the fingernails grow longer. Gray armor covers the arm and leg of one side of the twin and the opposite side of the other. A large horn also appears on the left side of the head for one twin and the right side for the other. Overall the twins resemble goblins but this is just the typical design and may vary with other users.
                        Basic Effects:
                        • Increases Speed and Strength to [12] and Endurance and Agility to [10] automatically.
                        • Grants Overwhelming to Dōki Ken style, [1] element per twin, and Taijutsu OR Bukijutsu.
                        • Costs 50 Natural Chakra per post used to maintain.

                        ▰ Twin Traits:
                        These are all considered passive abilities and are not PAs.
                        • All members of the clan are born with a twin. The twins join at birth and can switch dominance at any time.
                        • The twin is not considered separate in terms of Jutsu known, elemental affinities, Stamina and Chakra pools. It is, however, regarded as a separate person during combat.
                        • If either twin dies, the remaining person loses all access to clan Jutsu.
                        • The twin that is in control of the body is considered active. Only one twin may control the body at a time. The other twin is effectively asleep.
                        • Clan members are considered to be fully trained in Korabo Ninjutsu up to their rank with their twin.
                        • Adaptive DNA: Members of this clan gain [ 100 ] extra Chakra and Stamina. Unless otherwise stated, all clan techniques can be paid for with either Chakra OR Stamina.
                        • Double Trouble: When separated the twin pair gains one additional activation, can be [offensive] allowing for [4] as opposed to the usual [3].
                        • Twin Telepathy: Even when separated the twins may communicate with one another telepathically. If they have access to sensory abilities then they share the same sensory range.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Twin Devils | The clan member(s) are able to Korabo with one another with their attacks freely for no additional cost. In addition, overwhelming traits carried by one's attack are carried into the Korabo. If both technique's carry the trait then the technique is considered one rank higher upon execution. While within the Unleased Stage of the Curse of the Gemini, this PA adds two additional ranks to an attack if both carry overwhelming.
                        ▱▰▱ Synchronized Masters | As masters of the famed Doki Ken style, twins are renowned for their martial arts skills. As a result, they receive double the taijutsu OR bukijutsu styles from their classes at D-Rank only. Also grants [2] stat points rather than [1] for the mastery of stages three and six of the Doki Ken style for a total of [4] stat points.
                        ▱▰▱ Cursed Pair | Forbidden Seals, including Curse of the Gemini, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Additionally, the twins halve the statistical drawback effects of forbidden seals once deactivated for five posts.

                        ▰ Special Ability:
                        This is an innate ability and does not require training.
                        Attack of the Twin Demons [ Sōma no Kō ] | Rank C
                        The technique allows the twins to merge their bodies using their kekkei genkai. Typically, one twin is dormant within the other's body, with only their head protruding from the back of the other's neck, although they can move freely inside of and protrude any part of their body parts from anywhere on the other twin's body. Merging or unmerging costs [ 20 ] Chakra. Switching who controls the body takes just as long, but only [ 10 ] Chakra. This ability does not consume a combat action.

                        Genetic Immunity | Null Rank
                        The DNA of the twin can be manipulated to gain resistance to one specific chakra element of the five base elements. This resistance goes up to techniques two ranks below the Akuryō's body rank. For example, if the Akuryō is S+ body rank then they can completely resist up to A-Rank levels of the chakra element. Whatever element you pick must be approved by a moderator and listed somewhere on the profile and a respec is required to change this decision. This ability cannot be augmented further in any way such as by personal attributes or other techniques and abilities.

                        ▰ Dōki Ken | Synchronous Fist Style:
                        Dōki Ken is the mischievous taijutsu style that is unique to those of the Akuryō bloodline. The style's mixture of special twin abilities derived from ninjutsu and simple and complex martial arts makes this one of the most unpredictable martial arts around.

                        Stage One

                        Synchronous Fist [ Dōki Ken ] | Rank X | Complex
                        The staple technique for which the style derives its name. It is a simple move where one twin punches with their right fist while the other punches with the left fist. Their arms and hands then combine into a massive five-foot fist. The strike from the Synchronous Fist will grant [2] points to strength at E-C rank and [4] points at B-S+ rank. The twins must be separated for this technique to be used.

                        Clothesline [ Monohoshi ] | Rank X | Complex
                        The twins once again combine their arms while standing beside each other. This combination allows them to turn their connected arms into a string. Doing so can allow them to run away from each other and extend their arms to an almost noodle length and up to ten feet. They then run toward a target and can trip or slam into the neck causing a [1] point reduction to speed at E-C rank and a [2] point reduction at B-S+ rank. The twins must be separated for this technique to be used.

                        Face Copying Technique [ Kao Utsushi no Jutsu ] | Rank D | Spiritual
                        The user looks at a person to alter their DNA and copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and ninken would not smell a different scent. This technique has a five post duration before necessitating further chakra application to maintain the face copy. The chakra sense is able to pierce the veil.

                        Stage Two

                        Acrobatic Double Flip | Rank X | Simple
                        When an attack is thrown at the separated twins, whether melee or ranged, one twin backflips over the other. The twin below the first flipper grabs their hands allowing them to be carried with the flip. This technique increases the twins' agility by [1] at E-C rank and by [2] at B-S+ rank.

                        Multiple Connected Feet [ Tarenkyaku ] | Rank X | Complex
                        One twin's legs sprout from one of the other's and they kick the opponent, tripling the usual damage. Lasts for one attack. Taijutsu strikes with this technique are treated as landing three times if they hit, with no associated cost increase. Strength stat increases are tripled by this technique. The twins must be fully combined to use this technique.

                        Multiple Connected Fists [ Tarenken ] | Rank X | Complex
                        One twin's arms sprout from one of the other twin's and they punch the opponent, tripling the usual damage. This attack is strong enough to shatter solid rock. Lasts for one attack. Taijutsu strikes with this technique are treated as landing three times if they hit, with no associated cost increase. All strength increases are tripled by this technique. The twins must be fully combined to use this technique.

                        Stage Three

                        Sucker Punch | Rank X | Complex
                        When separated, one twin punches or kicks the body (usually stomach) of the other twin but the hand or foot unexpectedly phases through their body to hit the target. This unexpected strike completely negates the agility stat of the opponent. This can only work on an opponent once.

                        Multiple Connected Whirlwinds [ Tarensenpū ] | Rank X | Simple
                        The twins, while combined or separated, use their legs to spin with a strong force to generate a whirlwind capable of deflecting any incoming attacks. With this spinning top formation, their endurance is increased by [1] at E-C rank and [2] at B-S+ rank.

                        Masters of the Perfect Human Body | Rank X | Spiritual
                        Through advanced training of their DNA abilties, the twins are able to do several genetic shifts, all applicable at the B-ranked expenditure per shift wanted: hardening of the skin (collagen, elastin, hair, etc), enhancement of the white blood cells (cuts off medium poisons, virals, baterials, and diseases), regeneration (as large as a single finger), movement of internal organs, or the strengthening of the skeletal structure. Strengthening of the skin or skeletal structure with chakra allows for the twins to easily defend against same-rank spiritual attacks. Lasts for 8 posts.

                        Stage Four

                        Three-Sixty Throw | Rank B | Simple
                        When separated, one twin grabs the ankles of the other before spinning very quickly. At the last second, they release their sibling toward a target and drastically increase the speed of their next strike by [2] points.

                        Synchronous Barricade | Rank X | Simple
                        When the twins are combined, four arms sprout up to form a double X while they take a squared defensive stance. This allows them to lower the strength stat of an incoming melee attack by [1] at E-C or [2] at B-S+ and increase their own endurance by those values.

                        Fission Technique | Rank B-S | Spiritual
                        The user uses their advanced genetic manipulation to split their body into two. Rather than acting as a clone technique, it is instead a perfect physical duplicate. They are able to halve the resource of the user and also maintain the stats of the original. The maximum amount that the user of this clan can do is 1 level of splitting. Counting the twin, this would mean that a total of 4 people are possible. Splits chakra in half, between the 2 created, while also sealing all bloodline abilities other than recombining back into the higher forms. The duplicate(s) can be destroyed by an equal rank technique and can only last for five posts. Duplicates can have one offensive action and one defensive action.

                        Stage Five

                        Division | Rank A | Simple
                        When combined, the twins quickly separate from each other as an attack approaches them. This perfect split allows the attack to pass right through the empty space between them. Can only dodge up to A-Rank attacks. This skill gives them a [1] point boost to agility and a [1] point boost to speed on the following counterattack.

                        Sleight of Hand | Rank A | Complex
                        When separated, one twin lunges in to tackle the target. Upon contact, they apply their chakra to themselves and the opponent. This allows them to temporarily (three posts) absorb the enemy's genetic code. One aspect of the enemy whether it be a chakra element, taijutsu, bukijutsu, fuuinjutsu, or some other skill then boosts the immunity of both twins to techniques of that skill by one rank. When the twins combine again that resistance applies to both allowing them one more trick up their sleeve.

                        Stage Six

                        ▰ Parasite Demon Demolition Technique [ Kisei Kikai no Jutsu ] | Rank S | Spiritual
                        A parasitic assassination technique that twins can use with their awoken stage active of the Curse of the Gemini. With the power of chakra, the twin disassembles their body down to a cellular, and even to a protein level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those the twin merges with. Each post that the user is within the victim results in the victim receiving 50 points of tenketsu rot per post as the user breaks down both the victim’s cells and their chakra network. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts. Entering or leaving a target’s body consumes all offensive actions for that post.

                        Flight of the Twin Goblins | Rank S+ | Complex
                        The twins combine into one while in the unleashed stage of the Curse of the Gemini. They then extend their combined four arms and spin rapidly while firing corrupted nature chakra from their arms. This corrupted nature chakra is a deep crimson color and fires as fifty-foot long streams of energy. This chakra applies third-tier petrification to targets and the surrounding area on contact. The twins move at an extremely high speed increasing their speed and agility by [2] for three of the following posts.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 21, 2018 5:12 pm
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                        ▰ The Tradition of the Typhoon:
                        The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant blood relatives of the Senju clan and as such, both were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.

                        Originating from the Senju clan, the Uzumaki distinguished themselves from their predecessors by becoming very knowledgable in the art of Fuinjutsu, and were both respected and feared worldwide because of their prodigous skill in it. Though noted to be cruel in their methods this lead to the destruction of Uzushiogakure, or land of whirlpools during the era of shinobi world wars. With the destruction of their homeland the Uzumaki fled their home land and scattered throughout the world and went into hiding.

                        ▰ Uzumaki Traits:
                        • Uzumaki generally have red or blonde hair, though this is not a requirement, rather a suggestion.

                        • Uzumaki techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.

                        • Demonic Sealing: By spending [1] Post sealing or adjusting the seal of a Demon Host, said Demon Host has the training for their Demon Stages reduced from [5] Paragraphs to [1].

                        • Secret Mark Seal Enhance: When encountering the Fuuin Secret Mark Seal: Release [ Shīkurettomākushīru: Rirīsu ], an Uzumaki is able to double the amount of chakra contained in the seal by optimizing the seal.

                        ▰ Way of the Uzumaki:
                        Due to their close relations with the Senju clan and the clan's own naturally strong will, Uzumaki have learned how to properly harness Nature Chakra in order to empower themselves enough to combat Bijuu enough to seal them away. They passively gather 50 Nature Energy per post regardless of whether in combat or not. They can also gather 150 nature chakra per post if they meditate, requiring their offensive action to do so. This results in a natural specialized sage mode that the Uzumaki can access at B body rank.

                        The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Maruton and Fuuinjutsu overwhelm same ranked techniques. If overwhelming is already possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. In addition, the Uzumaki is given an extra action (offensive, defensive, etc) purely for Fuuinjutsu or Uzumaki techniques. This sage mode follows its own rules, and gives the listed Senjutsu techniques as well. This Sage Mode is incompatible with other Sage Modes, Curse Marks, or anything similar

                        Sage Art: Magnificent Display Echo Rasengan [ Senpō: Dōdō Hakimei Rasengan ] | Rank S
                        A variant of the Rasengan that utilizes Nature Chakra, that carries all the effects of the regular Rasengan. However, the user imbues this Rasengan with Nature Chakra, giving it elemental affinity of every base element (Fire, Water, Wind, Earth, Lightning) at once. This keeps the elemental strength against incoming ninjutsu, but it is not affected by elemental weaknesses. If hit with this Rasengan, any Demonic Stages or Curse Marks are ended. While this Rasengan is composed of all five elements, it is considered Maruton for purposes of Sage Modes or similar effects. The user may also pay a full S+ amount of Nature Chakra to make this Rasengan into an Oodama variant.

                        Sage Art: Gate of the Great God [ Senpō: Myōjinmon ] | Rank S
                        The user manifests a select number of massive red torii that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize Bijuu, but the size can be adjusted freely. This technique inflicts Tier 4 Hex to anyone trapped underneath it, and is considered overwhelming to anyone bearing a Bijuu or a Curse mark, and is also overwhelming against Yokai.

                        Reaper Death Seal [ Fuuinjutsu: Shiki Fuuin ] | Rank S+
                        While the instant death Reaper Death Seal has been lost to time, the members of the Uzumaki have their own version of the jutsu. While summoning the ghostly apparition of the God of Death, the Uzumaki will rush and grab their opponent at which point this jutsu will take affect. The God of Death will reach into the target and pull out a portion of their soul and cut it off from the rest of their soul. This results in the target losing the ability to use two of their limbs once they have been taken by the God of Death. This effect places the target under Tier 4 Hex, Tier 4 Burning, and Tier 4 Paralysis to the selected limbs. Removing this effect requires [8] posts of care from a Scholar class Ninja, or [5] from a Scholar Specialist. Once the God of Death is summoned, the Uzumaki has [3] posts before the jutsu ends, requiring an S rank amount of chakra per post in Upkeep. The cost of this technique, in addition to it's S+ amount of chakra, is the total depletion of the Uzumaki's Nature Chakra pool and immediately ends their Sage Mode.


                        ▰ Bloodline Attributes:
                        ▱▰▱ Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec.
                        ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.


                        ▰ Uzumaki Techniques:


                        ▰ Seal Hijack [ Fuuin Haijakku ] | Rank X
                        Allows the user to take control of any fuuin not their own by touching it. By paying the cost of the fuuin technique the user can form handseals to use the seal within direct eye sight. This can also be used to de-activate a seal a user has manifested. The duration last as much as the initial technique. Does not work against sealing technique which launch techniques from scrolls, but this technique can be used to disarm them. Seals which fire projectiles will have the momentum of their weapons cease to a halt, and seals which create attacks of chakra will have those attacks canceled out.

                        ▰ Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank X
                        From the user's body sprouts dozens of metal chains which are molded solely by chakra. Despite their metal look they are not magnetic. The chains move to the whims of the user and can be used offensively or defensively. If the chains come into collision with a ninjutsu of equal or lower rank to the chains then the chains may envelop the technique and seal it away, causing the technique to manifest into one of the user's scrolls. The user can then fire the technique back at the opponent by paying the same cost of the technique sealed. If these chains bind an opponent then the opponent is drained of chakra and stamina equal to half of the rank the chains are used at. Equal rank of chakra is then required to break free from the chains. These chains last for two post per rank used.

                        ▰ Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank X
                        The Uzumaki may perform handseals or place a seal on the ground. Afterwards, delaying up to [1] post, a large plethora of chakra chains will weave out from the ground and will launch rapidly at the target in order to constrain them. While in contact with the chains, the target will begin to have their life energy slowly sapped, draining chakra and stamina equal to half the rank of the technique. Equal rank chakra is required to escape the chains once bound. These chains cost an Activation to place, but no chakra cost. However they cost their rank in chakra to trigger, but no activation once set.These chains last for [2] post per rank used.

                        Flying Thunder God Slash [ Hiraijingiri ] | Rank B
                        By utilizing a Flying Raijin seal already placed on the battlefield, the opponent, or an object, etc., the user is able to teleport to it and attack the opponent at a high rate of speed from any angle. The user is able to pay for the cost of a Bukijutsu technique in the same activation, as long as it is the same rank as this technique when cast. This Bukijutsu technique ignores the target's Agility stat.

                        ▰ Grasp of the Vortex [ Uzu no Haaku ] | Rank B
                        Creates a set of two spiritual, faint blue arms spanning out from the Uzumaki's shoulders and extending up to twelve feet. These arms cannot perform physical combat and cannot perform hand seals. However, they can place seals on targets through contact, are granted [1] Activation strictly for Fuuinjutsu, and can korabo with the Uzumaki in order to perform Fuuinjutsu. These arms last for [6] post.

                        ▰ Defense of the Vortex [ Uzu no Mamoru ] | Rank A
                        The Uzumaki will either create a seal on the ground, or perform a small string of handseals. Immediately after, a spiraling shield of 'water' - truthfully a sealing barrier - will appear before the Uzumaki, defending them from attacks and swiveling to their flank and back to protect them from any direction necessary. The dimensions of the shield can be changed, and it can be picked up and wielded. Finally, by paying the additional cost, the shield can become a different sealing technique of the user's choice for no additional activation.

                        Spiraling Flash Super Round Dance Howl Style Three [ Rasen Senkō Chō Rinbukō Sanshiki ] | Rank A
                        The Uzumaki will start by throwing objects (shuriken, sword, etc) around the battlefield. The only requirement is that these objects are marked with the Flying Raijin seal. The Uzumaki will be able to teleport to each of these of objects and attack with a Basic Combat attack on the opponent for only the activation of this technique, while paying the cost in stamina for the strike. The cost of this jutsu can be repaid for every opponent the Uzumaki is targeting but can only attack each once per usage. This technique removes any Agility bonuses to the target(s).

                        ▰ Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S
                        From the user erupts a plethora of golden chains. These chains are drawn to all of the weapons and armor in the area, both exposed ninja tools and ninja tools in pouches. These chains can phase through physical objects to make contact with weapons in the most direct manner as possible. Once the chains are made, which is done nearly instantly, the chains all return to the user, and all of the equipment is sealed within a vacant scroll of the user. If the user has no vacant scrolls then this technique just brings all of the items to the user's feet. The opponent may counter their weapons being sealed by paying an S-ranked amount of chakra and two activations to negate the chains for a turn. Has a [4] post cooldown.


                        ▰ Chakra Chains: Barrier [ Kemono Fuuin: Kekkai ] | Rank S+
                        This technique sprouts golden chains from the ground, that form a protective dome-like barrier of fuuin energy, encompassing a very large area (up to a thread). The barrier in question is nearly impenetrable, and while it is constructed around the user and any others caught within, cannot be escaped by any means, save for an S+ rank technique, or an S+ dodge system usage. It also has overwhelming on techniques of equal rank and below and can seal away Jutsu that it blocks. When it blocks Tai or Buki, it inflicts Tier 4 Hex

                        Flying Thunder God — Second Step [ Hiraishin — Ni no Dan ] | Rank S+
                        A more advanced variant of the Flying Thunder God technique. The jutsu starts with the Uzumaki throwing an object marked with the Flying Raijin seal at the opponent. The Uzumaki will then teleport to the seal and follow up with a Basic Combat attack. However, if the user knows the Rasengan and any of its variants, they can use them in place of this Basic Combat strike for one rank less in cost. This technique only uses one activation, but requires two to avoid/block: one for the object, another for the follow up. Has a [3] post cooldown.
 
PostPosted: Sun Aug 26, 2018 4:24 pm
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                        ▰ Clan Background:
                        The Oni were originally a clan of horned humanoids from the far off mountains of Stone Country, where they stayed blissfully unaware of the workings of the outside world. In their solitude the Oni found great pleasure in all sorts of gaming and competition- often creating new games from some of the most simplistic materials in the world. Because of their love for games, the Oni are a very competitive race, and it is very unlikely that you will ever find an Oni clan member that will shun or not participate in some form of contest. Their competitiveness however, is only a minor defining trait of the mountainborn. The Oni have a long and rich history of brewing ales, wins, and spirits of all types; each one as unique and flavorful as the clan from which it was derived. After nearly a millennia of crafting brews, the Oni-kin have learned to manipulate chakra in way entirely unique to them which gives their techniques the inebriating effects of alcohol. Those struck by a technique laced with Oni chakra will suddenly find themselves dizzy and swirling about in a drunken daze.

                        As one would imagine, the Oni were the almighty and undisputed rulers of their domain. There was not a single being on the mountain, not even wild life, that could put up a challenge. Bored by the mundane and effortless victories, the Oni began to scout their mountains. Unable to find a challenge within its rigid peaks, the Oni stretched their search to the seas that bordered their mountains. Unable to find a challenge within its slapping tides, the Oni stretched their search to the skies that bordered their mountains. Unable to find a challenge within its pure clouds, the Oni stretched their search to the plains that bordered their mountains. Unable to find a challenge within its amber waves, the Oni stretched their search to the seas that bordered their lands. Before they realized it, the Oni had ended up completely abandoning their mountains. Their once beloved home had become a better forgotten memory. As the Oni scouted the rest of the world, they discovered more and more varieties of activities that lured them from their old lifestyle. It was more than just competition that taunted them- entirely different lifestyles became possible, it was merely a matter of adapting to the ways of human life. And although difficult, the Oni, once secluded in their mountains, are trying their hardest to bend to the whims of such human complexity. All of its aspects; civilian, royalty, and ninja alike, anything they'd find some fun in.

                        ▰ Clan Traits:
                        • The Oni clan ninjutsu are known as Saketon [ Alcohol. ]
                        • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                        • The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
                        • The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
                        • Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
                        • Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
                        • The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
                        • The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
                        • Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
                        • Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
                        • The user is immune to their own poisons and Tier 1 Poisons of others.
                        • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                        • Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
                        • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                        • All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
                        • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • The Drunken Fist style is always overwhelming when used by an Oni.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Mountain Clan | Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation.
                        ▱▰▱ Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.


                        ▰ Clan Techniques:
                        Liquid Sake Creation [ Sake Souken ] | Rank X
                        The Oni clan member is able to create sake. The rank determines the amount of sake produced (paid for from the saketon resource pool). The rank corresponds with the rank maximum for augmentation. Each rank permits an additional jutsu to be cast from it. For example, one sake jutsu can be used from an E rank amount, two from a D rank, and so on to six jutsu from S rank. This rule follows with the other sake creation techniques below, so the Oni does not need to perform Liquid Sake Creation and then Sake Cloud, as they can just use Sake Cloud with an augment.
                        ___ Rank E: Very small alcohol. ( A pinch, etc )
                        ___ Rank D: Small alcohol. ( A shot, etc )
                        ___ Rank C: Medium alcohol. ( A stein, etc )
                        ___ Rank B: Large alcohol. ( A keg, etc )
                        ___ Rank A: Enormous alcohol. ( A tank, etc )
                        ___ Rank S: Massive alcohol. ( A vat, etc )
                        • Freely manipulated alcohol has no chakra or stamina bearings in versus situations.

                        Sake Cloud [ Sake kumo ] | Rank X
                        Whatever variation of sake the Oni uses, they can make it a gaseous form instead of a liquid one. Per rank of this attack, the gaseous cloud expands in a fifteen meter radius from the Oni or other origin point. Sake used in this form stays active on the battlefield for two additional posts but inflicts one less tier to a minimum of one.

                        Sake Weaponization [ Shuki-ka ] | Rank X
                        While sake is traditionally liquid, this allows the Oni to solidify the sake into the shape of their weapon of choice. The rank determines the durability of the sake weapon to withstand attacks. The sake weapon functions a rank above in durability to a maximum of S if this technique is used to form a shield. Contact with this weapon inflicts one tier on the attacker through the body. Contact with another weapon does not transfer status.

                        Sake Sphere [ Sake-kyū ] | Rank C
                        This technique allows the Oni to have the liquid sake rotate around them almost as if they're in a spherical tornado of alcohol with a five meter radius. This is not a defensive technique but it does mean anyone who comes within five meters receives tiers of application from the sake variation used as appropriate with the rank of the variation. This sphere lasts for four posts before it must be repaid, and must be repaid if being replaced with a different variation.

                        Sake Storm [ Sake no arashi ] | Rank S
                        This technique allows the Oni to produce a cloud of sake above the battlefield. Sake of the specific variation chosen rains down on the entire topic for six posts, applying tier three instead of four. It inflicts one dose of tier three every post, however, making it dangerous for shinobi to stay in the battlefield.

                        Sake Creation Augments
                        Life of the Party [ Tō no seikatsu ] | Rank X
                        The Oni's original brew. This gets any non-Oni hammered almost instantly and is great for parties.
                        [Tier-1]: [Tier-1] Vertigo
                        [Tier-2]: [Tier-2] Vertigo
                        [Tier-3]: [Tier-3] Vertigo
                        [Tier-4]: [Tier-4] Vertigo

                        Always High [ Tsuneni takai ] | Rank X
                        This brew encourages hallucinations. It doesn't suffer from a tier reduction in gaseous form.
                        [Tier-1]: [Tier-1] Mental Stress
                        [Tier-2]: [Tier-2] Mental Stress
                        [Tier-3]: [Tier-3] Mental Stress
                        [Tier-4]: [Tier-4] Mental Stress

                        Loopy Mix [ Rūpīmikkusu ] | Rank A
                        This brew makes the target slower to react due to the strength of this brew. Dodging costs 1.5x resource.

                        Guard Down [ Daungādo ] | Rank X
                        This encourages the target to let their guard down.
                        [Tier-1]: Reduces [Strength] and [Endurance] ► [-1], [Stamina Drain: 10 Per Post]
                        [Tier-2]: Reduces [Strength] and [Endurance] ► [-2], [Stamina Drain: 20 Per Post]
                        [Tier-3]: Reduces [Strength] and [Endurance] ► [-4], [Stamina Drain: 40 Per Post]
                        [Tier-4]: Reduces [Strength] and [Endurance] ► [-6], [Stamina Drain: 60 Per Post]

                        Take it Easy [ Ochitsuite ] | Rank X
                        This brew disorients the target.
                        [Tier-1]: Reduces [Speed] and [Agility] ► [-1]
                        [Tier-2]: Reduces [Speed] and [Agility] ► [-2]
                        [Tier-3]: Reduces [Speed] and [Agility] ► [-4], [Prevents Handsigns]
                        [Tier-4]: Reduces [Speed] and [Agility] ► [-6], [Prevents Somatic Movements Involving Arms & Legs]

                        Extra Effort [ Yobun'na rōryoku ] | Rank A
                        This brew makes it difficult for the affected to mold their chakra. Chakra based techniques take 1.5x resource and lose their overwhelming status if applicable.

                        Rejuvenation [ Wakagaeri ] | Rank B
                        This brew reinvigorates the user. Consuming this sake allows the user to restore their stats if they've been reduced.

                        Roid Up [ Roidoappu ] | Rank A
                        This brew reinvigorates the user. Consuming this sake allows the user to expand the cap on all of their stats by two temporarily.

                        Not Done Yet [ Mada yatte inai ] | Rank X
                        This brew cannot be used on the user and can only be used on one person at a time. It empowers an ally inflicted with the brew to have +1 stat increased in one stat of choice per rank. It also has the effect of the minor healing hands technique, curing minor cuts and helping clot bleeding.

                        One in the Same [ Onaji mono ] | Rank S+
                        This brew can only be used in storm, sphere, or gas orientation. This is because this brew is designed to affect an entire battlefield. Everyone in the topic is hit with an odd, nauseated feeling. Sage modes are rendered dormant and inaccessible, tailed beast forms are rendered dormant (full bijuu transformations are undone), and cursed seals are rendered dormant as well. This brew also reduces advanced doujutsu forms to their basic form and locks advanced doujutsu techniques. This affect lasts for six posts and must be paid for from the saketon resource pool. This brew can only be used once in battle. This technique is so strenuous for the Oni that it locks them from using other brewed techniques during the six posts it takes affect.
 

Cute Things In Jars

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Cute Things In Jars

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PostPosted: Sun Jan 06, 2019 8:34 pm
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                        ▰ Blooming History:
                        The Chiru Clan is an old clan which originates from Kusagakure, being a descendant of the life creating yang release. Chiru Hanaye was the original matriarch and the creator of the clan's ability, Sakidasu. Sakidasu allows the users to transform their body, parts of their body, or even just their chakra into razor sharp flower petals. It is said that Hanaye never returned to human form after passing down the ability to her disciples. The legends say she still dances on the wind through the forests and over the fields in Kusa no Kuni. The discovery of the Sakidasu ability caused the Chiru Clan membership to grow exponentially. The clan was separated into three hierarchical houses. Sakura Ichida, Ume Ichida, and Nashi Ichida. Cherry Branch, Plum Branch, and Pear Branch. The Sakura branch is the highest of the houses, Ume is the next highest, and Nashi is the lowest. All three Ichida have their own respective branch leaders which report to and follow the word of the clan head. Typically the clan head is from the Sakura house, whose members are not only raised to be strong shinobi but leaders as well. Ume members are traditionally raised to be healers and Nashi members are raised to be gardeners and perfume makers. Despite that, while rare, it is possible for Chiru Clan members to defy the expectations that come with their born or given Ichida. A Nashi has been a clan head before and some Sakura have been nothing more than gardeners in Kusa's famed botanical garden. If a clan member chooses to learn the clan technique, Sakidasu, then their petals resemble those of the Ichida they belong too.

                        ▰ Chiru Traits:
                        • Chiru clan members gain scent as a genjutsu resistance. This means that genjutsu which use scent as a sense deliver one less tier of mental stress or insanity, eliminating mental stress or insanity from techniques which only provide one tier of the status effect.
                        • Chiru clan members may heal a target while in To Begin Blooming by swirling around a target while in petal form. This counts as physical contact.
                        • Chiru clan members have yang release as a "chakra element" to make custom techniques for.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Green Thumb | Chiru members have a deep connection to flowering plants. This connection allows them to grow and manipulate them with simple gestures and movements, such as swiping their arm through the air or stomping their foot. Hanaton does not require hand seals and can be performed while in Sakidasu without needing to revert forms.
                        ▱▰▱ Wildbloom l Casting flower techniques now causes ambient flowers to form around or on you. These flowers start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these flowers costs one rank less than the original light technique used.
                        ▱▰▱ The Gift of Life | Because of their connection to the yang release, the chiru's clan flowers restore their own longevity. Every increment of fifty chakra spent from flower techniques restores twenty five stamina to the user. Trauma is naturally restored at one tier per three post.


                        ▰ Chiru Techniques:
                        ▰ To Begin Blooming [ Sakidasu ] | Rank E | Passive
                        Using their connection to the yang chakra, the user will turn their body into a plethora of flower petals. The user can passively transform as a whirlwind of these petals. When used in conjunction with the dodging mechanic, this technique allows the user to evade taijutsu and bukijutsu techniques with 2 points of agility of body ranks D-C, 4 points of agility for body ranks B-A, and 6 points of agility S-S+. The amount of times permitted to utilize this benefit depend on the rank of the user. E-D may use this twice per fight, C ranks may use this three times, B ranks may use it 5 times, A-ranks may use it six, S-ranks may use it seven times, and S+ ranks may use it eight times per fight. Spending a post as the petal whirlwind drains a post as well. Passive agility cannot exceed 8 even through the use of this technique.

                        ▰ Flower Release: Chakra Petal [ Hanaton: Kahen no Chakra ] | Rank E l Variable
                        The user creates a plethora of flower petals and floating flowers from their body. These petals pour in excess from their body. While the initial cost of the technique is E, the variable aspect comes from the freedom the technique provides for additional attacks. After the initial activation the user may utilize a supplemental activation to launch a free form creation of flower petals at the opponent. The form can be any kind of weapon from kunai to spears. These attacks are utilized through simple somantic gestures. This technique last for six post and may be re-activated on the turn it is about to end.

                        ▰ Petal Clones [ Hana Bunshin ] | Rank D l
                        The user manifest a clone of themselves entirely composed of petals. The clone may utilize the To Begin Blooming benefits while dodging at the body rank of D-ranked. It is treated as having 100 stamina which it can use for generic attacks.

                        ▰ Flower Release: Blooming Eye [ Hanaton: Kaika Manako ] | Rank C-S+ l
                        The user manifest four flowers which take the color of the user's chakra. These flowers can be the focal points for any sensory techniques the user knows. The four flowers may freely relay any sensory information back to the user. Finally, if this technique is used at B-ranked or beyond, then the butterflies may either turn into deadly shurikens or detonate into explosive forces. Each flower has the destructive force of one fourth of the rank of the technique. (A B-ranked version means that each flower has D-ranked power. An A-ranked technique means each flower has C-ranked power. Etc).

                        ▰ Flower Release: Blooming Flowers [ Kami Hitoku ] | Rank B
                        The user shoots chakra through their feet into the ground beneath them, causing flowers to bloom on almost any surface, including metal, in a large circle around them, reaching a thirty feet diameter from the user. The area becomes a bed of yang chakra, increasing the potency of all medical ninjutsu by one rank. This includes medical ninjutsu which causes injury. This field last for six post.

                        ▰ Flower Release: Rose Thorns [ Hanaton: Rōzu Ibara ] | Rank B
                        The user has a flurry of flower petals fly from their body and surrounds the opponent. The petals operate differently than normal attacks where their designed to neutralize over damage. If the attack connects, then these petals can neutralize all armor by having the petals slide through the chinks and breaking apart the connecting parts. In addition, if this technique collides with a puppet, then the puppeteer will be unable to move that puppet for three post, as all of their joints will be clogged with flower petals.

                        ▰ Flower Release: Entangling Roots [ Hanaton: Ne o Kōraku ] | Rank A
                        This technique can only be used at the same time as blooming field is used, although if used in conjunction with blooming field then this technique can be used without an activation. If an opponent tries to move into the field of flowers, then tendrils of petals can engulf the opponent into the grappling status effect. When rendered grappled the opponent must spend chakra equal to the rank of this technique to escape.

                        ▰ Flower Release: Guard [ Hanaton: Yobousen ] | Rank A
                        Using petals, either from their body or chakra, the user creates a small barrier to protect against an attack. The petals harden together, strong as steel, to create a semi-sphere barrier big enough to protect one average sized human from an attack. Youbousen persists until struck with an attack of equal to higher rank. The shield lasts for eight post.

                        ▰ Flower Release: Petal Armor [ Hanaton: Hanabira Yoroi ] | Rank A
                        The user manifests flower petals from their body which harden into a set of armor. The armor is as tough as steel but as light as a feather. The petal armor counts as spiritual armor but does not use the physical armor system.

                        ▰ Flower Release: Mend [ Hanaton: Naosu ] | Rank A-S+ Rank
                        Using Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) Chiru clan members can repair damage done to their body, to an extent. If the user has medical class, then the injuries restored to oneself are one rank stronger, as well as restoring trauma and stamina at equal rank of medical techniques of the same rank.
                        A Rank - Cuts, large bruises, medium injuries (B-rank maximally)
                        S Rank - Larger gashes, moderate injuries (A-rank Maximally)
                        S+ Rank - Missing limbs, organ damage, serious injuries (S-rank Maximally)

                        ▰ Flower Release: Phantom of Flowers [ Hanaton: Hana no Youkai ] | Rank S
                        The user creates a swarm of pure chakra petals that surround their target, and then the user seemingly fades into the petals as they change into their petal form. Their movement is masked by the whirling of petals as they attack their opponent by going in and out of petal state or manipulating the petals from anywhere inside the swarm. The technique lasts for three posts. The swarm can cover up to a radius of 10 yards. It may be used in combination of other techniques, hanaton or not, to strengthen the attacks or integrity of the swarm. User cannot be perceived by sensory or dojutsu, and the opponent is treated as suffering from tier three blindness while in the heart of the petal swarm.

                        ▰ Flower Release: Rampant Growth [ Hanaton: Ōkō seichō] | Rank S+
                        The Chiru will pours chakra through their entire being which causes a literal flood of flowers to grow from the ground, expanding 100 feet in all directions, as well as surrounded the user's air space with thousands of petals. The user then can manipulate these petals to target one target, or can target multiple targets by breaking apart the rank of the technique, (two S-ranked, four A-ranked, etc). These streams of flower petals are sharped to the point of being each akin to the tip of a sword's blade, which allows them to literally slice through a person as though they were butter.

                        ▰ Flower Release: Once More [ Hanaton: Mōichido] | Rank S+
                        A technique reserved for masters of the Chiru clan. Those who have mastered this clan have mastered the yang chakra which pours through their essence. As a result, when the user is struck by a fatal technique, once per fight the user may recover from the wound, and gather back one fifth of their total stamina. This technique cannot be used for the eight gates.
 
PostPosted: Sun Aug 02, 2020 8:25 pm
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                        ▰ All Things Are One:
                        Hozuki, Otherwise known as Assimilation originated from the hard and firm belief of its originator in the belief that all life, material, and the immaterial, stemmed from chakra. With chakra being the source of all creation dictated by the mastery of both the Yin: Material and Yang: Immaterial. Where one's mastery of chakra could make the immaterial material and to a significant degree was what was believed to be the precursor to godhood. It is by no means an impossibility as many who've tangled with a Sakkakugan user have mentioned. Thus would begin the inception of Hozuki teachings. If all material is indeed at its core simply chakra at its core foundations, then certainly humans and all living beings are essentially alike in that aspect, and by mastering the careful manipulation of one's own chakras and adopting the chakras of the material could one, in turn, BE that material. What is the shinobi transformation technique if not turning from one thing into another? Those of the Hozuki clan have refined this ideology that all things stem from chakra at its core and its through this that even they can become said thing, true to form, becoming embodiment of the world around them.

                        ▰ Hozuki Traits:
                        • Assimilating into a Solid, Liquid, Gas, or Plasma has a [4] Post Cooldown before one has the ability to shift into another state
                        • If an Assimilation is within the same matter category alternating between them is on a [2] post cooldown. I.e Shifting from Water into Oil
                        • Liquid ,Gas, and Plasma Assimilation requires the proper training be done first and the State assimilation must be done in order. This is restricted via body rank.
                        • Without proper training, you cannot assimilate materials derived from bloodlines. ( Hyouton ice and iron sand, for example. However, normal ice and normal sand are fine. )
                        • When assimilating, remember that the element will retain its properties i.e Hyouton Ice can apply frostbite and assuming a scorch gaseous state can apply dehydration.
                        • Certain Assimilation's will be listed, and have their respective properties stated. All Assimilation's not listed must be approved in the Custom jutsu thread. However, this does not consume a custom slot. All assimilation's of bloodline and the like carry their respective properties.
                        • Note that unless using the appropriate [Movement Manipulation] method when Assimilated the Hozuki user is immobile and will also 'become' that assimilation. I.e Assimilating as water would turn one into a puddle of water instead of a human-like being of water.
                        • All Hozuki Users once learning an assimilation gain a [Mass Chakra Pool] the base [Mass Chakra] is equal to your body rank x4. The [Mass Chakra Pool] is recovered by using [Multi-Particle Revitalization Method]. However the Mass Chakra pool is unique in that it can go above its initial. When ones Mass Chakra reaches above [320] and each time it does so thereafter the Hozuki increases in size. Achieving Bijuu and Akimichi level sizes at a Mass of [1280] and capping there. Mass Chakra is used to perform Hozuki [Manipulations]
                        • A Hozuki is not exempt from pain when their assimilated form is damaged.
                        • If a Hozuki or a portion of themselves is inhaled as a gas or swallowed as a liquid, etc, they cannot reconstitute that form while it remains inside another individual. There must be enough space to reconstitute that portion of themselves...however, if one wanted to say reconstitute their eye in someone's stomach there is enough vacancy to do so. Portions of a Hozuki which manifest internally in a subject can be purged with a kai equivalent of the Hozuki's body rank.

                        ▰ Bloodline Attributes:
                        ▱▰▱ What is Yours is Mine | When assimilating as a substance that correlates with a bloodline. The Hozuki user may use the techniques of that bloodline three ranks below their body rank. Minimum E.
                        ▱▰▱ Rock Hard Mastery | The Hozuki's Stat Cap for [Strength] and [Endurance] is increased by [1] step when assimilating as a solid .[4]►[6] , [6]►[8], [8]►[10]
                        ▱▰▱ True Fluid Mastery | The Hozuki's Stat Cap for [Speed] and [Agility] is increased by [1] step when assimilating as a liquid.[4]►[6] , [6]►[8], [8]►[10]


                        ▰ Hozuki Assimilation's:
                        Katai Hozuki [ Solid Assimilation ] {Requires D-rank Body}
                        By performing the appropriate string of handsigns, and then touching a nearby solid substance, the user will take on its properties. For example, if one were to touch a nearby stone- their body would become as hard as the stone they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create unique and adaptable offensive or defensive maneuvers.
                        • Requires [2] posts to learn.
                        • Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}

                        Eki Hozuki [ Liquid Assimilation ] {Require B-rank Body}
                        By performing the appropriate string of handsigns, and then touching a nearby liquid substance, the user will take on its properties. For example, if one were to touch a puddle of water- their body would become as fluid as the water they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create unique and adaptable offensive or defensive maneuvers.
                        It should be noted that liquid assimilation is far more difficult to use than solid assimilation. It requires a certain amount of training before you can shape yourself while in a liquid form.
                        • Requires [3] posts to learn.
                        • Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}

                        Kitai Hozuki [ Gas Assimilation ] {Requires S-rank Body}
                        By performing the appropriate string of handsigns, and then coming into contact with a gaseous substance, the user will take on its properties. For example, if one were to touch a cloud of mist - their body would become as gaseous as the gas they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create a unique and adaptable offensive or defensive maneuvers.
                        It should be noted that gas assimilation is far more difficult to use than solid assimilation. It requires a certain amount of training before you can shape yourself while in a gaseous form but furthermore it is also incredibly dangerous as while an individual is gaseous despite physical immunity they are highly susceptible to ninjutsu.
                        • Requires [4] posts to learn.
                        • Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}

                        Purazuma Hozuki [ Plasma Assimilation ] {Requires S+-rank Body}
                        By performing the appropriate string of handsigns, and then coming into contact with a plasmatic substance, the user will take on its properties. For example, if one were to take in light their body will become intangible. Assimilating into Plasma is no easy feat and is deemed the epoch of a Hozuki user. There is no solid state that can be maintained as a plasma one is essentially raw energy.
                        • Requires [5] posts to learn.
                        • Requires a [S-rank] amount of Chakra On Initial Use {B - Upkeep}

                        ▰ Base Assimilation's:
                        Solids
                        • Rock
                        -Endurance is Doubled
                        -Strength is Doubled
                        -Speed is Halved
                        -Agility is Halved
                        • Rubber
                        - Immune To Blunt Attacks
                        - Immune to Raiton
                        - Katon Deals Double Its Rank in Damage {To the Hozuki user}
                        - Slashing Attacks Deal Double Its Rank in Damage {To the Hozuki user}
                        • Diamond
                        - Immune To Physical Attacks Below A-rank
                        - Speed is Halved
                        - Agility is Halved
                        - Endurance is Doubled
                        • Glass
                        - When Damaged Physically causes a [ B ]-rank amount of damage to the attacker
                        - Reflective
                        - Can Grant Invisibility
                        - Can Reflect Light-Based or Flash-like Properties
                        - Endurance is reduced to 0

                        Liquids
                        •All Liquids Assimilation's
                        - Are Immune to Slashing and Piercing Damage
                        - Reduce Strength By Half
                        - Reduce Speed By Half
                        - Reduce Endurance to 0
                        - Double Agility
                        • Water
                        - Raiton Deals Double its Rank in Damage {To the Hozuki user}
                        - Absorbs Suiton
                        - Absorbed Suiton is turned into Mass Chakra of the Absorbed Suiton's rank
                        • Oil
                        - Doton Deals Double its Rank in Damage {To the Hozuki user}
                        - Immune to Katon
                        - Targets if drenched in Oil will receive Damage from Katon as [1]-rank higher
                        - If On Fire The Hozuki can apply Tier 2 Burning Status to their physical attacks
                        - Strength is Reduced by Half
                        - Speed is Reduced by Half
                        - Endurance is Reduced to 0
                        - Agility is Doubled

                        Gasses
                        • All Gasses are Immune to Physical Damage unless it is [Spiritual] in nature examples of Gasses are [Wind] , [Oxygen] , [Smoke]. None have significant properties. Pure Oxygen, however, is not recommended as it is highly combustible and if it were to explode it would be the Hozuki users death the same goes for any gas that would induce a chemical reaction of a similar result. As such many Hozuki users refrain from assimilating into gas entirely.
                        •All Gas Assimilation's
                        - Are Immune to Physical Damage Aside [Spiritual]
                        - All Ninjutsu Deal Double It's Rank in Damage Aside [Doton] {To the Hozuki user}
                        - Endurance is Reduced to 0
                        - Strength is Reduced to 0
                        - Agility is Reduced by Half
                        - Speed is Doubled

                        Plasma
                        • Light
                        - Immune to all attacks
                        - Can travel at light speeds
                        - Can assume the form of a mirage
                        - Can Cause Tier 2 Blindness when looked at
                        - Absorbs Hikariton
                        - Absorbed Hikariton is turned into Mass Chakra of the Absorbed Hikariton's rank
                        - Cannot Attack
                        • Fire
                        - Immune to all attacks aside Suiton and Doton
                        - Physical contact inflicts the Tier of Burn or Burned Status{Hozuki's Choice} based on the rank of Chakra Spent following Tier progression, minimum Tier 2
                        • Lightening
                        - Immune to all attacks aside Doton
                        - Physical contact inflicts the Tier of Paralysis Status{Hozuki's Choice} based on the rank of Chakra Spent following Tier progression, minimum Tier 2
                        - Can travel rapidly through Suiton

                        ▰ Hozuki Techniques:
                        Movement Manipulation Method | Rank Null | Sustained
                        First and foremost, this technique grants natural movement to the [4] types of Assimilation's. Otherwise, the user is unable to maintain a concentrated state shape and form, this is the technique which allows the individual to maintain a human-like appearance despite their assimilation. The individual must pay chakra to be able to move as their current assimilated substance and maintain a tangible form that isn't just the substance itself. {D} For Solid, {C} For Liquid, {A} for Gas, and {S} for Plasma. Aside from these costs this technique does not consume any activation's and if not paid for the user becomes the assimilated property in its entirety until paying for it again. This method does not use [Mass Chakra] but natural chakra.

                        Partial Assimilation | Rank : [Assimilation] | {C}
                        This allows a Hozuki user to assimilate only a portion of their body while maintaining the rest of their physical form. This, however, while typically safer than full-body assimilation still causes the cooldown to occur. Thus it requires [2]-posts before the user can start to further assimilate other parts of their body. [4]-posts in the case of changing the assimilation's base form. Partial Assimilation grants all of the benefits a full assimilation would without any of the drawbacks so long as the assimilated part isn't used for techniques in which case the drawbacks apply. I.e turning one's arm into water would grant it waters benefits but the arm would also incur the water weaknesses.

                        Multi-Particle Manipulation Method | Rank X | {C}
                        Learning this allows the Hozuki to break themselves apart and then travel or reconstitute themselves unimpeded in multiple parts. This technique may be used as evasion or for simply mobility of merging into something comprised of your current assimilated properties. The Hozuki may also weaponize these portions of themselves respectively by say turning their hand into a blade of their property, however if losing in a collision that damage is reflexive if re-assuming a human form. Many Hozuki will outright refuse to re-assume a human form ever at all and there have been many an instance of a Hozuki forgetting how. This manipulation can be incredibly tricky as by breaking off say ones arm they could have it move to be behind the opponent. I.e Can Fire a portion of oneself as an [X]-rank attack.
                        • Requires [Movement Manipulation Method] be paid
                        • Uses [Mass Chakra]

                        Multi-Particle Revitalization Method | Rank X | {C}
                        Learning this allows the Hozuki to recover if the substance that comprises their assimilated form is present the Hozuki can add it to themselves and restore their [Mass Chakra]. However, the substance in question cannot be made of the users own chakra. Essentially this allows a Hozuki to heal themselves as long as their assimilated substance is present. Spends [1] Activation and restores Mass Chakra at a rate equal to the user's body rank per activation. By spending an X-amount of natural chakra for collisions the Hozuki may add that Chakra to their [Mass Chakra] assuming they are properly assimilated to said substance. I.e The user's water arm is destroyed. The user seeks a river and uses its water to accommodate for the mass they lost to heal themselves otherwise if returning to their base form they'll be missing a portion of themselves. Not necessarily the arm but the mass equivalent of one. Inexperienced Hozuki when re-assuming normal form will often forget this and revert forgetting a vital organ or something of the sort and either die or be on the verge of death because of improperly prioritizing their mass hence the fear of why many Hozuki remain in a assimilated state.
                        • Must Be Learned First Before Liquid Assimilation

                        Shape Altering Manipulation | Rank X | {B}
                        By spending a {B}-rank amount of Chakra the Hozuki can re-shape their body parts or anything of their assimilated substance into a tangible form and shape that can be freely manipulated by the user as if being added to their own body. This allows for the creation of weapons etc. This does not consume an activation only a {B}-rank amount of [Mass Chakra] in the case of manipulating ones own body. A more refined version of honing the body these weapons and shapes can endure collisions by automatically deducting ones normal Chakra to maintain shape. The strongest use is its ability to manipulate and shape the surroundings of the similarly assimilated substance. If the substance assimilated is physically in contact with the Hozuki they may then shape and manipulate that substance as if it were their own for an X-rank amount of normal Chakra to be pitted for collisions. However, the caveat being that damage done to these manipulations will be reflexive in pain to the Hozuki.

                        Mass Altering Manipulation | Rank X | {B}
                        The user may re-shape themselves in accordance with the amount of chakra they have at their disposal. As such the user can now transfer their own chakra into their [Mass Chakra Pool]. With each size increase the Hozuki gains [1] Endurance and [1] Strength but loses [1] Speed and [1] Agility. If a target is hit directly by a body part that has increased weight, the target must be able to lift the weight of the limb or body part per the strength stat limitation. If they cannot, they suffer the full force of trauma on impact even if the technique is blocked with equal rank. To escape,the target must exert stamina equal to the user's body rank along with two activation's.

                        Density Altering Manipulation | Rank X | {B}
                        By paying upkeep equal to the amount used to Assimilate the Hozuki user may manipulate the density of the current Assimilation. Doing so nullifies [Stat] based negatives of the assimilation whilst maintaining the positives of the Assimilation. This manipulation uses normal chakra.

                        Foreign Substance Assimilation | Rank {Null} | {S}
                        Allows the Hozuki access to assimilating as bloodline elements and obtaining their respective properties. Additionally, the Hozuki may they themselves if in possession of a legendary weapon or another similar item with properties may adopt said properties of the item. I.e The Hozuki when touching Samehada may Assimilate as the Samehada and have all the properties of the Samehada. This Assimilation requires [2] Activation's to accomplish on top of the Assimilation's base form {solid, liquid, etc}.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Feb 28, 2021 7:15 pm
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                        ▰ The Junsei Legacy:
                        A secluded people, members of the Junsei have evolved without much socialization with others people. As a result, their myth and understanding of the world is incredibly isolated. Junsei, having discovered no cultural gods, have pursued a self-serving mythology where each member of the clan is sacred divinity. Junsei pride themselves on challenging the limits of the body in pursuit of perfection and godhood. Half-blood Junsei members or implanted members are treated as secondary citizens within collections of Junsei and serve full-blooded Junsei, typically.

                        ▰ Junsei Traits:
                        • Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people.
                        • Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means.
                        • Junsei may bear two curse seals (same resource pool) that they can switch between for only one activation.
                        • Junsei begin at the second title for the Medical career.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through.
                        ▱▰▱ Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast.
                        ▱▰▱ Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken.


                        ▰ Junsei Techniques:
                        Metamorphose: Version 1 | Rank E
                        A technique which allows the user a full post of concentration to permanently change their body, voice, and other physical features. The user cannot make themselves taller than 7 feet or smaller than 4' with the usage of this technique and must remain the same species.

                        Rough Skin | Rank X
                        The user places their hands together and concentrates their chakra over their entire body in order to harden their skin. This allows the user to protect themselves from physical harm, but does not reduce the force or distance they can be throw by an attack. Any bleeding caused by trauma is negated. This technique lasts one post per rank.

                        Internal Fortification | Rank C
                        Performed by placing the hands together and concentrating chakra within their body. This technique strengthens the organs, bones, blood, and other bodily components inside. While this technique on its own won't prevent skin from breaking, it prevents trauma higher than tier two from applying to the user.

                        Vibrating Strike | Rank X
                        Vibrating a part of the user's body, it causes trauma on contact. This may be used defensively or offensively, and travels through weapons into the opponent's hands/limb in contact with the weapon. Trauma follows the typical tier progression, but inflicts an additional tier up to 4.

                        Muscle Fortification | Rank A
                        A technique which allows a user to increase their muscle size to increase their abilities over the next 4 posts. It is performed by placing the hands together and concentrating their chakra on the entire body's muscle system. Junsei under affect of this technique can add two to two different stats and may exceed stats up to 10.

                        White Blood Cells | Rank A
                        Junsei are immediately alerted to being poisoned even if the poison in question has stealthy or delayed appearance of symptoms. This technique allows the body to fight illness quickly, reducing a tier of poison per post without costing an activation. However, a Junsei may opt to utilize an iryojutsu technique to heal themselves instead of relying on this technique, but the healing technique will have to occur once poisoned, otherwise the Junsei will expend A-rank chakra passively until the poison is alleviated. The Junsei may be afflicted by multiple different toxins but reapplications of a toxin already in the Junsei's body will fail until their white blood cells have finished removing the toxin's current applications in their body.

                        Shiva Dance | Rank A
                        The user places their hands together and concentrates chakra in their upper body in order to grow one additional limb on both sides. The user's torso becomes slightly bigger to account for the new arms. These new arms are as usable as the two they were born with and work perfectly. These arms may be utilized for self-korabo for one activation every other post. Utilizing the same taijutsu or bukijutsu technique with all limbs will cost an additional rank to evade or defend against.

                        Metamorphose: Version 2 | Rank S
                        An advanced version of Metamorphose: Version 1 which allows the user to change their body over the course of a full post into that of a different size, shape, and appearance than the previous. The user can change themselves on a cellular level to become someone else and mimic their chakra/sensory information while functionally maintaining their own. This user may make themselves up to 150 feet tall or one inch tall with relative stat function; jutsu used at these sizes scale appropriately.

                        Asclepius | Rank S+
                        Utilizing three activations, this permits the user in combat to focus entirely on their body on a cellular level to 'refresh' themselves, undoing all stat buffs/debuffs from the battle, all status effects, and any seals on their body. They are functionally a blank state, keeping only, if applicable, their original stats, curse mark, or seals set before battle on their body. Functionally, this effect is immediate. This technique may only be utilized twice per battle.
 
PostPosted: Sun Feb 28, 2021 7:17 pm
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                        ▰ The Forgotten Clan:
                        The Dokueki Clan are an ancient and forgotten Clan that developed a strong bond with snakes. Long before Manda was the King of Snakes, this very Clan signed a blood oath with the snakes of Ryuchi Cave that would bond the two together in order to protect one another. Those of the clan have traditionally taken on the features of snakes, most commonly their eyes and tongue. Due to their less than compatible nature, their kind violently would turn on their own. This lead to the near extinction of the clan. In recent years, they have been flourishing and spreading their numbers across the world. The Dokueki are known for their masterful poison techniques and many among their ranks have become snake sages. Even Dokueki who were unable to become snake sages have learned sage mode through the generations of studying natural energy. This allows any Dokueki to use the Dokueki sage mode which specializes in petrification-based senjutsu.

                        ▰ Dokueki Traits:
                        • All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles.
                        • Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot.
                        • The term "petrification" in most of this bloodline refers to the doton status effect. The senjutsu techniques, however, use sage petrification instead.
                        • All primary members of the Dokueki Clan are automatically contracted to the snake summons of Ryuchi Cave and are able to summon them once they learn the summoning technique. Must travel to Ryuchi Cave to become a snake animal sage. If you sign any other contract then you lose access to the snakes.

                        ▰ Dokueki Venom:
                        All Dokueki receive access to the following poison to apply to their venom techniques. This poison can be replaced by [1] custom poison of your choice but this does not grant an additional custom slot.

                        Drug Name: Dokueki
                        Drug Type: Poison
                        Drug Tier: Advanced for E-C rank techniques | Legendary for B-S+
                        Drug Form: Liquid

                        Narcotic Description: Dokueki (venom) is a snake-like paralysis poison with the viscosity of venom. It can take effect when it enters the bloodstream through a cut or even by seeping into the bare skin on contact. This poison has two possible tiers of potency depending on the level of Dokueki technique the poison is used for.

                        Advanced Tier | E-C Rank Dokueki Jutsu
                        • Tier 2 Paralysis.

                        Legendary Tier | B-S+ Rank Dokueki Jutsu
                        • Tier 4 Paralysis.

                        ▰ Dokueki Bloodline Sage Mode & Senjutsu Techniques:
                        The Dokueki have an innately deep connection to natural energy from their ancient kinship with the snakes of Ryuchi Cave. Dokueki Sage Mode is distinct from Snake Sage Mode and they cannot be used at the same time. Dokueki regenerate [50] nature chakra per post if they are fighting, defending, attacking, and generally engaging in violence for the snake is always hunting for prey. Regenerates [150] nature chakra when meditating. This constant stream of natural energy often causes them to go insane and violent although not necessarily always. This results in a specialized sage mode that makes their skin pale and scaly and often causes a snake to grow from their abdomen.

                        The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Up to two of the user's elements overwhelm same ranked techniques. If overwhelming is already possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. One technique per post can have the petrification status effect applied to it if it does not already possess it at a tier that is equal to the rank of the technique (i.e. tier 1 for D-Rank, tier 2 for C-Rank, etc.) This sage mode follows its own rules, and gives the listed Senjutsu techniques as well. Incompatible with another sage mode simultaneously or other forms of enhanced performances (demons, curse marks, etc). While in Dokueki sage mode the user is given access to passive infrared vision.

                        Leer of Medusa [ Keito no Medusa ] | Rank A
                        While in the Dokueki sage mode, the Dokueki is able to channel an A-Rank amount of their sage chakra into their eyes. Blaring purple light leaves their vision and glares over the whole area (topic). One single object or person that the light touches is able to apply nature petrification. Despite the far reach of the bright light, the user is only able to focus on one object or person at a time for petrification. Also, this leer may be used as a visual trigger for genjutsu.

                        Sage Art: Turn the World to Stone [ Senpō: Sekai o ishi ni kaeru ] | Rank S
                        The Dokueki unleashes an S-Rank amount of chakra from their sage pool that washes over the area (topic) as a shockwave. All objects in the area are completely petrified at tier four doton petrification. Additionally, if an enemy comes into contact with the petrifying sage chakra then tier four doton petrification can affect them immediately in the area struck. If contact is made with the sage chakra then nature petrification begins affecting them starting in their next post unless the victim expends an S-Rank amount of chakra to stop the nature petrification. The doton petrification will remain after initial contact if undefended. This technique can be used once per battle if it is not blocked. The petrification lasts for [3] posts.

                        Rampage of the Hydra [ Haidora no Abare ] | Rank S+
                        Tsuchinoko, also known as "the hydra", is the mythical summon of the Dokueki clan and is revered as the clan's secret weapon. This is considered a mythical summon of the snake contract that must be summoned but it can be replaced by a custom snake mythical summon. The sage clasps their hands together before summoning a nine-headed dragonic snake with nine serpentine heads and a draconic body. It has albino scales and is the size of a bijuu. The hydra has 2,000 chakra of his own and is able to perform all of the Dokueki techniques and the ninjutsu of the summoner. He has one offensive action and one defensive action per post and can be summoned once per battle for ten posts. The hydra can only be summoned by one Dokueki in the same fight and occasion. If any one head is decapitated from the body then two will take its place.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.
                        ▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves.
                        ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time.


                        ▰ Venom Techniques:
                        Spitting Venom [ Dokuwohaku ] | Rank D
                        The Dokueki forms a handseal before forming viscous venom in their mouth. They then release it in a twenty-foot-long spray that applies the Dokueki poison on contact. The poison can be applied if simply blocked rather than destroyed or evaded.

                        Sensory Deprivation [ Kankaku Shadan ] | Rank C
                        A technique that is spewed from the mouth in a manner like Spitting Venom or used on an existing Dokueki technique to explode into a 20 foot burst of liquid. Soaking a victim in the liquid, clothed or direct skin contact, poisons the target with the Dokueki's poison. This technique alters the user's venom to also be a targeted poison that attacks a specific sense (sight, touch, taste, hearing, smell) in the victim and robs them of that sense for [6] posts, additional hits by this technique refreshes its duration and adds another sense to be robbed from the victim. No more than [1] sense can be affected at once, these senses can only be restored by the specific medical techniques that affect the robbed senses.

                        Secretion [ Bunpitsu ] | Rank X
                        A Supplementary technique that is fundamental to the Dokueki. Upon activation, the Dokueki produces their venom through fangs, their chakra flow or finger tips in a direct concentrate for a single use with a melee taijutsu attack, or smear a weapon for a bukijutsu attack. Alternatively, any known ninjutsu or iryojutsu can afflict the Dokueki venom through chakra flow instead. The tier of the poison is determined by the Rank of which this jutsu is used. (Ex. S-Rank is Tier 4)

                        Contamination Field [ Osen Bun'ya ] | Rank B
                        The Dokueki weaves a string of handseals before using their chakra to unleash a shockwave of venom over the ground, water, surface area, etc. of the topic. The Dokueki poison will affect those hit by the venom or otherwise standing on it without defense. Other techniques that affect the landscape of the area must be performed at A-Rank or higher to break through the contamination. Additionally, the contaminated surfaces allow the Dokueki to perform more venom techniques with no handseals by placing their hand directly on the contaminated group. The venom technique will appear out of any point that is contaminated instantly making this technique an excellent catalyst for other venom techniques.

                        Smog [ Moya ] | Rank B
                        An invisible odorless gas is exhaled from the clansman that spreads out over an entire area (topic), applies the Dokueki venom on contact and induces tier three suffocation starting on the same post it is created. The gas blinds anyone's chakra sight entirely, being a thick opaque color of the clansman's chakra color but does not apply the blinding or jamming status.

                        Midas Touch [ Midasutatchi ] | Rank B | Complex
                        A taijutsu-based attack that ravages the body, converts any simple based attack to complex and then it applies the Dokueki poison at the applicable rank. Can be used in conjunction with Harmonic Death Arts and any poisons that the Harmonic technique applies in addition up to [2] poisons. Alternatively, can apply petrification (doton) instead of poison at tier three.

                        Festering Wounds [ Kizu o kurushimeru ] | Rank A | Augmentation | Supplementary
                        Any jutsu used by the clansmen that deals trauma to an opponent is tainted with profane venomous chakra that attacks the body, slowing healing and worsening the actual trauma. This technique exacerbates trauma's stamina drain by 1.25x. When healed, festering wounds requires the original technique's trauma stamina drain to continue for [3] posts. No further iryojutsu can lessen this drain.

                        Toxin Cloak [ Dokuso Manto ] | Rank S
                        The user forms a handseal before generating indigo toxic chakra over their entire body from head to toe. This spiritual chakra cloak makes taijutsu far deadlier by applying the legendary dokueki poison on contact. Additionally, this cloak lasts for ten posts and boosts the user's strength and endurance by [2] each. This aura will also protect the user from same rank spiritual techniques and below.

                        Untold Suffering [ Katara renai kurushimi ] | Rank S+
                        The Dokueki clasps their hands together before manifesting indigo toxic chakra as a beam that fires into the sky. For the ten posts duration of this technique, the sky glows an incandescent purple. The toxin poison fills the air of the topic as well. This potent use of venom chakra applies the Dokueki poison to the enemies if the technique is not defended against. Additionally, this technique makes all of the Dokueki's poisons more potent by doubling the resource drains of poisons while the technique is active.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Feb 28, 2021 7:20 pm
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                        ▰ The Armored Demons:
                        The Soukou Clan is a clan that hails from the Land of Demons. They do no necessarily consider themselves shinobi, but it has been said some of them do choose to align with the shinobi villages. In ancient times, The Soukou Clan were a craftsman clan, they were armorers and weaponsmiths that created weapons for their allies. However as the land of demons became a more dangerous place the Soukou Clan had to adapt, their connection to armor brought forth a hidden power within them. They were able to mold their chakra in order to create a physical armor that surrounded their body in order to fight. Abandoning their title as a Clan of Craft, they took upon combat as a new means of being known. Developing a unique style which they use in combat while they are in their armored form.

                        ▰ Bloodline Traits:
                        • Members of the Soukou Clan gain an additional 1 Point to Endurance when they master a Taijutsu or a Bukijutsu.
                        • Members of the Soukou Clan gain stats from their Bloodline Techniques in the same way they would as if it were a Taijutsu.
                        • Members of the Soukou Clan must be in their Armored Form in order to use techniques of the clan, unless otherwise stated.
                        • Members of the Soukou Clan take damage from their armor being hit in armor form. This is due to the fact that their armor is still part of them, however the damage they take is trivial to them while in armor form.

                        ▰ Bloodline Attributes:
                        Armor Augment - Weaponry | You become capable of manifesting a physical weapon/weapon combo when you enter your armor form. The weapon allows you to use techniques of this bloodline as if they were Bukijutsu Techniques specifically designed for the weapon. The weapon is functionally part of the armor, meaning it can absorb damage based on what the armor can, and degrades like the armor can. The user chooses the kind of weapon they make when they choose this attribute.
                        Armor Augment - Quickness l Your armor takes a much lighter and less restrictive form while retaining all of it's previous durability. When you enter your Armor Form, your Speed and Agility are not altered, allowing you to keep your Speed and Agility as if you were not in your Armored Form.
                        Armor Augment - Partial Manifest | You may manifest parts of your armor instead of your full armor as you wish it, allowing you to use your techniques from this clan even when you are not in Armored Form.


                        ▰ Special Ability
                        Armored Form
                        The Soukou Clan's signature ability and the baseline of all of their techniques. The user of this ability will mold their chakra into an armor-like exoskeleton that will cover their entire body. This armor-like exoskeleton modifies their physical attributes, and makes them more durable and much stronger than normal. The appearance of the armor can vary from person to person, however usually a single person will have the same armor every time they use this ability. The armor made from this is capable of absorbing the damage from up A-Ranked attacks, much like Heavy Armor, and degrades as described in the Armor System. When the armor is fully degraded, it disappears and this ability can not be used again for 5 posts.
                        The armor confers statistical changes based on the user's rank.
                        D-B: Strength: [6] Speed: [-2] Agility: [-2] Endurance: [6]
                        A: Strength: [8] Speed: [-2] Agility: [-2] Endurance: [8]
                        S: Strength: [8] Speed: [0] Agility: [0] Endurance: [8]
                        S+: Strength: [10] Speed: [0] Agility: [0] Endurance: [10]
                        These stat spreads are what they armor turns someone into, they do not add or subtract from a character's current stats.
                        If the user's Strength or Endurance is naturally higher than what the armor gives them, then they do not change.
                        The user can not use this technique at he same time as, Sage Mode, Unleashed or Awoken Stage Cursed Marks, Celestial Mark Activations, or Demon Transformations.
                        The user may activate Reiken no Michi or Eight Gates Stages while this mode is active however.
                        The cost of this technique is 50 Chakra and 50 Stamina per post. The cost can not be lowered by any means.
                        The user's armor is subject to any effects that may alter normal armor, such as the Juggernaut Discipline.
                        The user must make 5 Training Posts learning how to manifest their armor.


                        ▰ Bloodline Techniques:
Stage One

                        Exostrike | Rank X | Simple
                        The user uses their armor covered fist to punch an enemy with as much force as they can muster. Use of this technique gives +1 Strength per rank used.

                        X Defend | Rank X | Complex
                        The user will enhance their arms with additional chakra, they will then place their arms in an X-Shape in front of them in order to defend against an attack. This technique functions as if it were spiritual for collisions.


Stage Two

                        Armor Spike Strike | Rank X | Complex
                        The user will punch the ground with their armor covered fist. They will then project spike made up of the same material their Exo-skeleton like armor is made of with a similar appearance to parts of their armor towards the enemy with the intent to impale them. The spikes travel in a straight line forwards for 10 feet per rank of the technique.

                        Shed Skin | Rank X | Spiritual
                        The user will channel chakra through their armor and practically molt their armor. The use of this technique gets rid of a single status effects that was once affecting the user. The user must use this technique at the appropriate rank based on the tier of the status effect they are molting away.
                        E: Tier 1
                        C: Tier 2
                        B: Tier 3
                        S: Tier 4


Stage Three

                        Armor Augment: Elemental | Rank C | Training
                        When the user activates their Armored Form they may now choose to give the Armored Form an element based on the elements they posses. This augments their armor, giving it weaknesses and resistances based on the element of the armor. While in their Armored Form they may chose to use Simple Taijutsu as if they were Complex, adding elemental damage.
                        If the user has the Armor Augment: Weaponry bloodline attribute this augments their weapon, allowing them to do the above mentioned with simple Taijutsu and Bukijutsu that utilize their weapon.
                        Also Complex techniques of this style gain that element's properties.

                        Predator's Leap | Rank X | Complex
                        The user will channel chakra into their armor covered legs, then kneel down and push themselves off the ground and in a desired direction, usually towards their opponent. This technique allows them to travel up to 15 feet per rank.


Stage Four

                        Armor Augment: Shedding Rebuff | Rank B | Training
                        When the user utilizes the Shed Skin the technique refreshes their Armored Form's durability by 1. Shed Skin must be used at the rank the armor's current durability is at to gain this effect. This can only be used once per battle.

                        Needle Guard | Rank X | Complex
                        The user will cause a bunch of needle-like spikes to extend from their armor as they defend against an oncoming attack.


Stage Five

                        Armor Augment: Elemental Mixing | Rank A | Training
                        The user's armor may now contain 2 elements at the same time, having both armor's weaknesses and resistances. Depending on how this is used this can be a blessing or a curse.

                        Armor Augment: Shedding Plus | Rank A | Training
                        When the user uses Shed Skin, they get rid of two physical statuses affecting them now, not just 1.



Stage Six

                        Armor Augment: Extra Durable | Rank S+ | Spiritual
                        The user's armored form becomes much more durable in comparison to normal armor. While the user's armor durability is at A or S the armor requires 2 additional from an equal rank technique before it degrades. This technique may only be used once per battle and does not stack with the juggernaut discipline.

                        Armored Demon's Strike | Rank S+ | Complex
                        The user of this technique will rush towards an opponent, or target an opponent already in melee range. They will hit their opponent with either a punch or a kick. As the punch or kick hits the enemy their entire armored form seems to focus itself into that area, creating a gauntlet or greave that is either the size or or larger than the user of this technique. The force behind this technique can send an enemy flying up to 200 feet away. The armor is immediately returned to normal after this technique's use.
 
PostPosted: Tue Oct 04, 2022 4:59 pm
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                        ▰ The Spider's Web:
                        The Arakune Clan are known as the spider people of the Sound Country but have since expanded across the shinobi world. In ancient times, the Arakune were members of the now extinct clan of giant spiders in the Sound Country's heartland. The Arakune were powerful spider sages who were able to summon gargantuan spiders onto the field of battle. They controlled wide swathes of forested land in the Land of Sound and were reclusive, living among spiders. After a few centuries, the spider sages became greedy for more power and control. They made a pact with Jashin to become stronger. The result was the ruin of the clan when they were given the Curse of the Arachnid. This gave the Arakune powerful forbidden seals but also filled their lands with corrupted natural energy that killed off their spider summons and destroyed their connection to the natural energy of their homeland. Every cursed Arakune lost their sage status and ability to summon with the exception of the spiders that each individual was born with a connection to, corrupting those personal summons as well. In modern times, most Arakune focus on mastering the Curse of the Arachnid, performing web techniques, using poisons, their personal spider summon, and genjutsu. The Arakune tend to be tactically minded and often ruthlessly efficient in combat, viewing a battle as a cruel game.

                        ▰ Curse of the Arachnid:
                        The Curse of the Arachnid is a powerful manifestation of corrupted nature chakra that is unique to the Arakune who has it. The usual pattern of the seal is typically round, swirling, and web-like but some have a different design. Where the seal is located on the body depends on the individual. At D-Rank body the Arakune is able to train for [5] paragraphs to reveal their curse in its dormant state. While Arakune who choose to activate the Curse of the Arachnid can have a second forbidden seal they cannot become summoners of anything except their Arakune personal summon unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting Arakune DNA immediately curses the blood and places the Curse of the Arachnid upon them. However, implantees may only have Curse of the Arachnid and no other forbidden seal. Primary members of the Akuryo may have the Curse of the Arachnid and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Curse of the Arachnid will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

                        Dormant Stage
                        The passive stage: Provides the host with 400 corrupted nature chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Corrupted nature chakra when the forbidden seal is not active passively gathers natural chakra. In non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the Arakune to write out five posts of the user training to activate the Curse of the Arachnid.

                        Awoken Stage
                        This is the first stage usage of the Curse of the Arachnid. Swirling lines cover the Arakune's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Arakune clan techniques as well as all Genjutsu.
                        • Costs 25 Corrupted Nature Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage of the Curse of the Arachnid. The swirling bodily marks extend to cover the skin and turn it a deep red color. The eyes blacken, four additional limbs grow if not already, and one additional eye forms on the forehead if not already possessed. Overall, the Arakune appears like a demonic spider. While this is the typical design it can be different depending on the individual.
                        Basic Effects:
                        • Increases Speed and Agility to [12] and Strength and Endurance to [10] automatically.
                        • Grants Overwhelming to Arakune clan techniques, all Genjutsu, and [1] ninjutsu element of the Arakune's choice.
                        • Costs 50 Natural Chakra per post used to maintain.

                        ▰ Arakune Traits:
                        • Arakune are humans who are often born with arachnid features but this is not required. For instance, four additional limbs or more than two eyes.
                        • Because of the Arakune's natural physicality, they are able to stick to and climb surfaces without the use of the Art of Water or Tree Walking techniques.
                        • All Arakune begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles.
                        • Able to learn the Lattice Embrace bukijutsu style without consuming a bukijutsu style slot. Arakune also receive [2] free custom technique slots for Lattice Embrace. Webs creased by the Arakune can be used instead of metal wires for the Lattice Embrace style.
                        • If the Arakune is of the tamer class and has a spider pet, the pet gains [4] additional tamer points for that spider pet.
                        • If the Arakune is of the genjutsu class then they receive [3] genjutsu customs that must be spider-based.
                        • Primary Arakune clansmen (non-implanted) begin their journey with a custom spider summon that is personal to them. This spider summon is of custom name, design, etc, and must be submitted to custom techniques for approval. Use scroll crafting as a guide. At E-D rank the summon is considered basic scroll level, advanced at C-Rank, special at B-A rank, and legendary at S-S+ rank. This summon can always perform Arakune clan techniques and even has specially designated summon techniques within the clan. Arakune will always be able to summon this creature even if they have awakened the Curse of the Arachnid.
                        • All web bindings can be broken by the enemy releasing an equal amount of chakra to break out.

                        ▰ Arakune Venom:
                        All Arakune receive access to the following poison to apply to their Arakune clan techniques. This poison can be replaced by [1] custom poison of your choice but this does not grant an additional custom slot.

                        Drug Name: Arakune
                        Drug Type: Poison
                        Drug Tier: Advanced for E-C rank techniques | Legendary for B-S+
                        Drug Form: Liquid

                        Narcotic Description: Arakune poison is a spider-like hallucinogenic poison with the viscosity of venom. It can take effect when it enters the bloodstream through a cut or even by seeping into the bare skin on contact such as through spider webs. It is common for victims of this poison to suffer intense hallucinations of spiders crawling over their skin and biting them. This poison has two possible tiers of potency depending on the level of Arakune technique the poison is used for.

                        Advanced Tier | E-C Rank Arakune Jutsu
                        • Tier 2 Mental Stress.

                        Legendary Tier | B-S+ Rank Arakune Jutsu
                        • Tier 4 Mental Stress.


                        ▰ Bloodline Attributes:
                        ▱▰▱ Arachnophobia | The Arakune can insert spiders into any genjutsu that they know for [5] additional chakra and no action cost. Using this method allows mental stress to be applied to the genjutsu and at [1] tier higher than the rank of the genjutsu. Doing this also adds [1] additional genjutsu sense (chakra) which causes the victim to feel a palpable sense of fear as long as the genjutsu is not controlling more than [5] senses when applied.
                        ▱▰▱ Caught in the Spider's Web | All spider web-based Arakune techniques are now naturally corrosive. Corrosion is applied at [1] tier above the rank of the Arakune technique.
                        ▱▰▱ Arachne's Curse | Forbidden Seals, including Curse of the Arachnid, owned by this rpc have an additional 300 corrupted nature chakra stored in their seal. This increases their cap from 400 to 700.

                        ▰ Arakune Clan Techniques:
                        Spider Venom Breath [ Kumo no dokunoiki ] | Rank E | Spiritual
                        The Arakune applies their venomous poison to their breath using a small amount of chakra. They then exhale and an abundant amount of gas flies toward the target. This basic technique allows the Arakune to make their poison gaseous. Additionally, using this technique allows the gas to be used as a trigger for genjutsu.

                        Web Technique: Spider Web Blast [ Kumonosu Jutsu: Kumonosu Bakuhatsu ] | Rank X | Spiritual
                        The user forms a handsign before channeling chakra into the palms. The chakra then generates twenty feet of spiderwebs per rank applied to the technique. The web can be fired at the opponent and will explode outwards on contact for ten feet per rank of the technique in the blast radius. The explosion consists of webs and pure force. The blast also more easily spread any venom applied to the webs.

                        Spider Sticky Gold: Legs of the Spider [ Kumo Nenkin: Kumo no Ashi ] | Rank X | Spiritual
                        The Arakune forms several handseals before generating four spider legs made from sticky gold released through skin pores that extend from the back. These spider legs extend up to twenty feet and increase the Arakune's speed and agility by [2] when used for mobility. The legs are sharp at the ends and are able to pierce the target as a spear.

                        Phantom Spiders [ Maboroshi Kumo ]
                        Category: Illusory
                        Rank: X
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch
                        Base Duration: 5 Posts
                        Upkeep: 20 Chakra [ E-C Rank ] 50 Chakra [ B-S+ rank ]
                        Trigger: Handseal
                        Source: Summon
                        Status Effect: Insanity
                        Description: The Arakune forms a handseal and when viewed appears to summon phantom spiders. These spiders are ghastly and made from some sort of purple energy. The spiders are large and numerous, seeming like a never-ending army. The spiders can be heard and felt when they bite into the target(s). The spiders are so inherently realistic and fear-inducing that they cause madness in their enemies.

                        Spider Sticky Gold: Armor of Sticky Gold [ Kumo Nenkin: Nenkin no Yoroi ] | Rank X | Spiritual
                        The Arakune secretes Spider Sticky Gold from all of the pores in their skin. The substance is golden and metallic. It immediately hardens when it coats the skin, forming a chakra armor that is harder than steel. The sticky gold armor is treated as heavy armor but with none of the mobility drawbacks as the chakra allows the substance to be lighter.

                        Summon Technique: Rain of Spiders [ Shōkan Jutsu: Amagumo ] | Rank B | Spiritual
                        The Arakune's personal spider summon produces a sac of baby spiders and unleashes them onto the opponent below. Hundreds of spiders descend on the enemy and produce chakra webs to ensnare the enemy. The webs reduce the enemy's speed and agility by [2] each. Additionally, the spiders' webs can be detonated.

                        Web Technique: Spider Bind [ Kumonosu Jutsu: Kumo Shibari ] | Rank X | Spiritual
                        The user spits a web of threads from their mouth to push targets away and trap them. The webs are sticky and adhesive and apply grapple and tiered paralysis based on the rank of the technique. The paralysis is applied to any limbs that the web wraps around. The webs have a range of 20 feet per rank of the jutsu.

                        Web Technique: Spider Web Area [ Kumonosu Jutsu: Kumo Sōkei ] | Rank X | Spiritual
                        The Arakune clansman spreads a network of touch threads throughout the area by attaching to surfaces. The area effected is 30 feet per rank of the jutsu. The Arakune is able to sense whatever comes in contact with the threads. They can even detect slight disturbances in the air around them. The web is stronger than wire and as thin as spider webs, making them difficult to detect. Other Arakune web techniques can easily be channeled through this field of webs as well. Finally, if the Arakune has access to sensory jutsu then they can be channeled through the webbed area to increase sensory range.

                        Web Technique: Spider Cocoon [ Kumonosu Jutsu: Kumo Mayu ] | Rank S | Spiritual
                        By releasing webs from the hands, the user can trap an enemy in a tightly bound cocoon of chakra webs. This cocoon applies tier four full body paralysis and suffocates the target by blocking airflow. The Arakune is also able to detonate the cocoon before it can be broken out of to cause damage.

                        Summon Technique: Widow Bite [ Shōkan Jutsu: Hitokuchi no Kuroi Mibōjin] | Rank A-S+ | Spiritual
                        The Arakune's personal spider summon applies a tiered amount of chakra to their fangs. This venomous chakra increases the length of the fangs by up to ten feet per rank. The poisonous chakra fangs are extremely long and deliver Arakune poison on contact. The fangs are also inherently paralytic and apply tier 3 or tier 4 paralysis on contact to any body part that the fangs pierce into.

                        Eye of the Spider [ Kumo no Me ]
                        Category: Enchantment
                        Rank: S+
                        Primary Sense: Sight
                        Additional Senses: Touch, Chakra
                        Base Duration: 5 Posts
                        Upkeep: 100 Chakra
                        Trigger: Arakune Poison or Handseal
                        Source: Sensory Phantasm
                        Status Effect: Mental Stress
                        Description: When a target is infected by the Arakune Poison or views the Arakune's handseal, they see an ominous glowing spider eye. The eye is enormous and by staring into it the user experiences horrific spider visions. When they look at the eye they feel as if they can experience a different reality. They then see a dark world filled with spiders who are constantly biting into every inch of their body. The pain is also accompanied by a sense of terror inflicted by staring into the eye itself. The eye is impossible to look away from while under the effects of this feverish illusion. If the technique is triggered by the Arakune poison then it lasts [7] posts rather than [5]. The additional posts require no chakra upkeep.

                        Spider War Bow: Terrible Split [ Kumo Senkyū: Suzaku ] | Rank S+ | Complex
                        The Arakune must be in the unleashed stage of the Curse of the Arachnid. When using the forbidden seal's full power, the Arakune releases sticky gold from their mouth. This forms into the shape of a hardened war bow. Using eight limbs the Arakune can increase the tension of the bow far more than most people. This causes any sticky gold arrows fired from the bow to act as spiritual with the full power of this jutsu behind it. The war bow lasts for ten posts and can be enhanced using corrupted natural energy from the Curse of the Arachnid.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Oct 17, 2022 8:24 pm
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                        ▰ The Gadgeteer's Craft:
                        The Shirogane Clan originated in the Wind Country on the border near the Land of Rivers. The early Shirogane were engineers, artisans, and not powerful shinobi; thus, they began focusing on puppetry and forgoing the more traditional shinobi arts. The Shirogane became famous gadgeteers, marionette artisans, and powerful puppet masters. Many Shirogane developed human puppet exoskeletons for themselves, allowing them to obtain even more power by forsaking their humanity. When most of the clan became puppets themselves, they sought more brutal ways of satisfying their ambition for the puppet craft. They developed unique kugutsu techniques and experimented on unwilling human test subjects to make their puppets more powerful. The Shirogane developed "puppet walkers" who could be controlled through telepathic chakra control. Over time this developed into a genetic trait of the clan. As they experimented on humans, the Shirogane began specializing in human puppetry. Many Shirogane to this day obsess over this as a dark art and aim to collect as many human puppets as possible. Shirogane also specialize in kugutsu techniques that allow them to create mechanisms out of chakra to use temporarily with their own puppet bodies and human puppets.

                        ▰ Shirogane Traits:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        • Members of the Shirogane clan must be of the puppeteer class.
                        • Shirogane clansmen often have human puppet bodies. Shirogane can begin with a custom human puppet body that gets stronger as the puppeteer grows in rank. The body is considered tier one at E-D rank body, tier two at C rank body, tier three at B-A rank body, and tier four at S-S+ rank body. Having a human puppet body is not required. Vital organs and the chakra network are stored in a canister in the body. Check the RPC human puppets section of the system for more information. Additionally, non-Shirogane can have human puppet bodies.
                        • Techniques labeled "Gadget Technique" are techniques that are typically used through the human puppet body but may also be used through other puppets.
                        • All Shirogane begin as veterans in mechanism crafting and require half as many crafting missions to advance in mechanism titles.
                        • Able to learn the Lattice Embrace bukijutsu style without consuming a bukijutsu style slot. Shirogane also receive [2] free custom technique slots for Lattice Embrace.
                        • Shirogane receive +1 puppet point for every other body rank (D, B, S) and +1 mechanism per body rank beginning at D-Rank. This would total in +3 puppet points and +6 mechanisms at S+.
                        Puppet Walkers | All Shirogane are able to manipulate their puppets and add chakra to them telepathically and forgoing the necessity of chakra strings.

                        ▰ Bloodline Attributes:
                        ▱▰▱ No Strings On Me | If the Shirogane has a human puppet body then they receive [2] additional puppet points and [5] additional mechanisms dedicated to that human puppet body. They also receive a permanent increase of [100] chakra per body rank for their human puppet body for a total of [600] at S+.
                        ▱▰▱ Gadgeteer | All Gadget Techniques are considered kugutsu and can receive overwhelming from the puppeteer class as well as other possible benefits from kugutsu classification. Additionally, 10 kugutsu can be chosen as bloodline techniques allowing them to gain overwhelming from bloodline class among other benefits. The gadgeteer also receives +3 mechanism slots total.
                        ▱▰▱ Dark Artisan | This Shirogane specializes in human puppetry and thus their human puppets receive additional [100] chakra and stamina to resource pools per body rank for a maximum at 1,800 at S+ rank. Human puppets also receive 10 additional technique slots and 1 taijutsu or bukijutsu style slot.


                        ▰ Shirogane Techniques:
                        Gadget Technique: Elemental Missiles [ Kikai no Jutsu: Yoso no Misairu ] | Rank X | Spiritual
                        The Shirogane extends their arms before releasing a dozen missiles all at once toward a target. These missiles can be enhanced by the puppeteer's chakra element. This elemental chakra empowers the gadget can makes it so that the missiles explode with that element's chakra with the elemental advantage but without the elemental weakness.

                        Gadget Technique: Jet Boosters [ Kikai no Jutsu: Jetto Būsutā ] | Rank X | Spiritual
                        The Shirogane uses chakra to form a jetpack mechanism in their back with two large jet booster pipes. The jetpack releases extremely hot chakra-based exhaust that causes ranked damage depending on the rank of the technique. Speed and agility are boosted by [1] each at E-C rank and by [2] each at B-S+ rank. This speed boost lasts for five posts. Secondarily, this technique can be used as a free body flicker once per battle.

                        Puppet Walker Technique: Kamikaze [ Kugutsu ōkā no Jutsu: Kamikaze ] | Rank X | Spiritual
                        When one of the Shirogane's puppets gets within range of an enemy, they form a handsign and detonate the puppet unexpectedly. This detonation causes a powerful explosion that travels up to 20 feet per rank. The raw power of the detonation also depends on its rank. After the explosion, the Shirogane's inherent puppet walker powers allow the puppet to be immediately reconstituted with chakra. Puppet walkers may be blown up many times through this method without being permanently damaged. This technique applies tiered burn based on the rank applied to this technique.

                        Gadget Technique: Limb Augmentation [ Kikai no Jutsu: Teashi no Zōkyō ] | Rank X | Complex
                        The Shirogane punches, kicks, or weapon strikes while applying chakra to create a limb augmentation mechanism. This causes their physical strikes to fly with more speed and power. At E-C rank the user's speed and strength increase by [1] each for five posts. At B-S+ rank the user's speed and strength increase by [2] each for seven posts. This technique can also boost the physical stats of human puppets.

                        Gadget Technique: Reflexive Brain Actuator [ Kikai no Jutsu: Hansha nō Akuchuēta ] | Rank X | Complex
                        The Shirogane uses chakra applied to their eyes and head to create a mechanism that increases reflexes and sensory capabilities. This causes their agility to increase by [1] for five posts at E-C rank for five posts. At B-S+ rank the user's agility increases by [2] for seven posts. Additionally, sensory techniques of the same rank or lower of this technique increase in range by 20 feet per rank. This technique can also boost the agility stat of human puppets.

                        Gadget Technique: Heat Ray [ Kikai no Jutsu: Nessen ] | Rank X | Spiritual
                        The Shirogane clansman uses chakra to create a heat ray blaster mechanism in the arm. This blaster releases a red heating light that is intensely hot. On contact, the heat ray applies tiered burning based on the rank applied to this jutsu. This technique is able to melt through metal and has the overwhelming property against ice techniques. Additionally, the heat ray evaporates non-heated water techniques on contact giving the heat ray a one rank advantage against most suiton.

                        Gadget Technique: Freeze Ray [ Kikai no Jutsu: Furīzurei ] | Rank X | Spiritual
                        The Shirogane clansman uses chakra to create a freeze-ray blaster mechanism in the arm. This blaster releases a blue light with freezing cold air. On contact, the freeze ray applies tiered frostbite based on the rank applied to this jutsu. This technique is able to freeze opponents solid if undefended. The freeze ray also freezes suiton techniques on contact giving it a one rank advantage.

                        Gadget Technique: Harmonic Shields [ Kikai no Jutsu: Kōchōha Shīrudo ] | Rank X | Spiritual
                        The Shirogane applies chakra to their own skin to form a shield of chakra over the whole body or in a targeted location. This shield remains active for two posts per rank applied and protects the user from damage equal to or lower rank to its casted cost. Additionally, chakra can be paid passively to continue defending the user after taking damage.

                        Puppet Walker Technique: Body Switch [ Kugutsu ōkā no Jutsu: Hontai Suitchi ] | Rank S+ | Spiritual
                        The Shirogane applies chakra to their own living core that contains their vital organs and chakra network. This core transfers instantly to another human puppet and allows them to use the other human puppet's abilities. This allows them to use the new abilities in addition to their Shirogane and puppet class skills only. This lasts for five posts before the living core is returned to the original body automatically. This technique also has the secondary purpose of transferring the living core to a regular non-human puppet and maintaining all of the user's original abilities for the long term if the original puppet body is destroyed. This technique requires that the RPC have a human puppet body of their own.

                        Puppet Walker Technique: Master Puppet [ Kugutsu ōkā no Jutsu: Hontai Suitchi ] | Rank S+ | Spiritual
                        The Shirogane forms a handsign before five chakra orbs appear. The orbs grow in size until they form a puppet that is the size of a bijuu. The Master Puppet is made of the Shirogane's chakra and is the most powerful hidden technique of the clan. It has two faces, a light face and a dark face. The Master Puppet is gargantuan and highly mechanical. It is able to use any mechanisms that the Shirogane has in their own body or human puppets as its own. The Master Puppet also has 2,000 of its own chakra and is able to perform Shirogane gadget techniques. Mechanisms and gadget techniques are able to impact the entire area (topic). The Master Puppet lasts for ten posts but can be destroyed by equal strength techniques. This is the ultimate skill of the Shirogane clan and can also be used once per battle.
 
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