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Rocket Punches

Dapper Hunter

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PostPosted: Mon Apr 23, 2018 12:55 pm
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                        β–°β–°β–° Description:
                        The Channeling Martial Skill is an art that has very little to do with physical training, although it uses chakra to heavily augment the small number of physical actions it incorporates. This style heavily relies on the use of chakra, using elemental affinities to empower it's basic techniques that carry non-elemental chakra in force. Ninjutsu users often favor this style as they are able to bend their affinities into each action they take.

                        β–°β–°β–° Notes:
                        β€’ Grants twenty-five chakra to the user at each completed stage of training, totaling in 150 chakra at Stage 6.
                        β€’ Ninjutsu Class users with overwhelming in a given element may apply that property to techniques in this style using the element.


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Elemental Fury | Rank X | Spiritual
                        The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

                        β–° Elemental Personification | Rank X | Spiritual
                        The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
                        Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Earth: Stuns an opponent, losing an activation if unblocked.
                        Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Wind: blows the target back an additional five feet per rank.
                        Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

                        β–° Forceful Wave | Rank X | Spiritual
                        The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

                        β–° Sweeping Force | Rank X | Spiritual
                        The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

                        β–° Dual Forces | Rank X | Spiritual
                        The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

                        β–° Counter Force | Rank X | Spiritual
                        The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

                        β–° Elemental Doubling | Rank C | Training
                        The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

                        β–° Snaring Forces | Rank X | Complex
                        The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

                        β–° Hidden Force | Rank X | Complex
                        The user strikes the opponent with any basic combat classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

                        β–° Elemental Body Flickering | Rank B | Training
                        The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

                        β–° Harmonizing Elements | Rank X | Spiritual
                        The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

                        β–° Combining Elemental Training | Rank A | Training
                        The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

                        β–° Streamline Force | Rank A | Spiritual
                        The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

                        β–° Invigorating Forces | Rank X | Simple
                        The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

                        β–° Elemental Tripling | Rank S | Simple
                        The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

                        β–° Primordial Armor | Rank S | Spiritual
                        The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.
 
PostPosted: Mon Apr 23, 2018 12:56 pm
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                        β–°β–°β–° Description:
                        A martial art developed by the Hyuuga. Specifically, this skill was developed by a Hyuuga clan member who had lost the use of their Byakugan. This left them with the knowledge of the Gentle Fist's striking arts combined with the pressure points of the human body and tearing away at the human vigor left this style at the top of it's class in combat..

                        β–°β–°β–° Notes:
                        β€’


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Devastation Stance | Rank X | Simple
                        The user takes a stance akin to that of a boxer. They bounce on the pads of their feet while keeping their fists at eye level with their jabbing fingers extended. This stance allows the user to deliver their attacks [1] point faster per rank of the technique when attacking and increases their agility by [1] point when defending. Attacks delivered from this stance allot for an additional jab per rank of the technique, increasing the accumulative number of strikes the opponent takes.

                        β–° Vitality Destruction | Rank E | Training
                        The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
                        β€’ Requires [5] posts to learn.
                        β€’ As an augmented complex skill, stamina must be used in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 stamina in your attack, it will reduce 125 stamina from your opponent. )


Stage Two

                        β–° Front Jab | Rank X | Simple
                        The user shifts their hips forward, unleashing a fast front jab using their index and middle fingers. Gains a [1] point speed increase per rank. For each rank, the user delivers an additional jab.

                        β–° Horizontal Elbow Throwing | Rank X | Simple
                        The user horizontally twists their hips while stepping, circling and extending their elbow, they aim a strong elbow for the enemy. The user creates a shockwave due to the pure force they deliver with the strike.This shockwave throws opponents directly stricken by it back five feet per rank and those within five feet of the user are unable to advance if their body rank is at or below the rank of this technique.


Stage Three

                        β–° Rib Separation | Rank X | Simple
                        The user brings their hand into a knife hand form for this attack, delivering their iconic jab with this hand. When striking the opponent they aim directly between the ribs of their foe. If unblocked, the target is robbed of a single activation for one post between E-C Rank, B-A Rank reduces an activation for two posts and S-S+ reduces an activation for the following three posts.

                        β–° Severing Tendon | Rank X | Simple
                        The user delivers a deliberate jabbing strike at the target, aiming for a specific muscle or muscle group. By striking the muscle or group, the user damages it in a way that prevents it's use for one post per rank of the technique.


Stage Four

                        β–° Explosive Striking | Rank X | Spiritual
                        The user expends chakra when using striking techniques, augmenting their attacks with small, concentrated bursts of chakra. These bursts of chakra are pressed into the body of the target in the location of any jab that made physical contact with the target. The post following the jabbing attack augmented with this skill, the location of the jab has the chakra burst like small explosive notes beneath the skin, effecting an area two inches around each jab.

                        β–° Festering Chop | Rank X | Simple
                        The user delivers a chop to their target's body, striking with a [1] point increase in strength per rank of the technique. The target's flesh bubbles and creates painful blisters upon impact. The muscle of the target is affected, reducing their speed by [1] point if stricken [1] point per rank for three posts.

                        β–° Flying Jab Technique | Rank A | Simple
                        The user attacks after the opponent is off balanced or completely open. Ten strikes are delivered in the time it takes to render one, all being successful if the first is unblocked. These ten jabs are all centered on the target's pressure points as they strike the opponent from below, driving them into the air with each strike. After suffering the ten strikes, the target finds themselves twenty five feet in the air as the user has ascended skyward with them. This technique may be followed with a basic combat strike to send the target flying back to earth for no additional activation. This basic combat technique may be blocked separately from the parent technique.


Stage Five

                        β–° Meteor Shower | Rank X | Complex
                        The user channels chakra into their hands as they deliver a flurry of jabs, totaling three per rank of the technique. These jabs may be aimed at pressure points of the target or alternatively be used to combat incoming ninjutsu. Each jab deflects ninjutsu in small meteor like fragments back towards the target, giving the technique it's name. This technique must be used at or above the rank and potency of techniques they are combating.

                        β–° Hard Breaking Slap | Rank X | Simple
                        The user delivers an open palmed strike against an armor or against a barrier/ninjutsu defense. The user is not immune to burning, shocks and the like, however their open palmed smack pierces through these defenses at or below it's rank and potency. When used from the style's stance, this technique costs no activation when combined with another attack.

                        β–° Copied Art: Sixty Four Jabs| Rank A | Simple
                        A technique stolen directly from the Hyuuga's gentle fist style. While much more difficult to move with the same efficiency as the Hyuuga, the user is able to deliver sixty four jabs which start with two singular jabs. Should the original two jabs of the technique be successful, the remainder will not fail.


Stage Six

                        β–° Beyond the Target | Rank S | Training
                        The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.

                        β–° Hundred Crack Fist | Rank S | Simple
                        The user delivers a series of one hundred strikes at an opponent using their jabbing method. These attacks are each lethal in their own right to standard persons. If the first strike of the attack is un-evaded, the remainder continue unabated. Targets stricken by this technique have muscles completely rendered useless and their internal organs ruptured. Unprotected strikes cause such internal bleeding that the hemorrhaging from the strikes renders a target comatose ( Tier 4 Paralysis ).
 

Rocket Punches

Dapper Hunter

2,775 Points
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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 12:56 pm
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                        β–°β–°β–° Description:
                        An art that originated within the Land of Iron. The Kote art is a versatile form of combat that allows for striking with gauntlet covered arms, using the armor as a weapon itself. Even more common is the adaptation for bladed fist weapons such as Tekko Kagi ( Claws ), trench knives and bladed knuckles to be used to augment their combative skills in the art.

                        β–°β–°β–° Notes:
                        β€’ All Simple and basic combat techniques using the related attacks up to the highest trained rank of this Style are treated as Complex when interacting with defenses.
                        β€’ This Style can be learned as either Bukijutsu or Taijutsu.


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Impact Deflection | Rank X | Simple
                        The user blocks their opponents physical attack, using the specific angles of their armor to shift a physical strike away from the user and to either side of their body. Treated as complex when dealing with other techniques.

                        β–° Reverse Striking | Rank E | Simple
                        The user strikes the target, using the force of the impact to push themselves away by ten feet.


Stage Two

                        β–° Floating Smash | Rank X | Simple
                        The user strikes their target with a swift and powerful blow that hooks upward, sending them just off the ground. Target's stricken by this attack lose an activation during their next post, making it difficult to defend the following strike. This technique is executed at the rank of the target's body rank in order to life them off the ground.

                        β–° Swift Smash | Rank D | Simple
                        The user strikes the target in the sternum. The force behind this strike is enough to send the target flying back ten feet and denies them all agility bonuses during their next post.


Stage Three

                        β–° Smashing Return | Rank X | Complex
                        The user draws their arms back and tucks them to their sides, elbows pointed behind them as they clench their fists. Upon the elbows moving into place, a concussive blast of chakra explodes outward from behind the user to either catch an opponent off guard or defend against an incoming attack without turning around to face the challenge. This concussive blast reaches five feet per rank of it's execution.

                        β–° Rapid Smash | Rank X | Complex
                        The user delivers two strikes to the opponent in the time it would take a normal human to deliver one per rank of the technique. Each strike is delivered at a [1] point increase to strength per rank of the technique it is used at. In addition, the damage of such rapid blows extends beyond the target's body as the force continues in the form of a concussive blast that reaches out in a cone like wave from it's origin for 5 feet per rank the technique was used at.

Stage Four

                        β–° Fissure Smash | Rank A | Simple
                        The user strikes the ground or any other surface A Rank or below. The user's strike causes defensive ninjutsu to shatter while the ground when unaffected by chakra is targeted, the user's strike crushes the earth, creating a twenty five foot canyon extending from their fist in a straight line forward for fifty feet.

                        β–° Soul Smash | Rank X | Spiritual
                        The user channels chakra into their gauntlet as they launch their next technique from this style or any striking Taijutsu technique using the fist. Doing so does not consume an activation but requires chakra be paid equal to the rank of the technique being used in partnership with it. The striking technique used with this, instead of having it's physical force delivered upon impact is sent rocketing through the air in a straight line towards an opponent five feet for each rank of it's execution.
Stage Five

                        β–° Soul Striking | Rank X | Complex
                        The user channels chakra into their gauntlet, delivering a powerful strike on a target. The user's punch has the ability to destroy spiritual armors as well as genjutsu that may be affecting a target by flooding their chakra through the target upon impact. This strike is treated as spiritual when dealing with spiritual and chakra based armors as well as genjutsu.


                        β–° Buster Smash | Rank X | Complex
                        The user channels their chakra into their armored gauntlet as they thrust their open hands outward to combat an incoming projectile ninjutsu, spritual or complex technique. The user slams their armored hands into the attack with such force that it overwhelms the attack, causing it to be reflected back at it's source. This technique must be executed at one rank above the technique being countered.

Stage Six

                        β–° Void Smash | Rank X | Complex
                        The user channels chakra through their arms and gauntlet. The user then strikes at an opponent. This strike, should it come in contact with an armor technique or physical armor lower than it's own rank is able to strike at the body beneath the armor as though it were not present. This does not negate the opponent's armor or break it, merely passing by it for a single strike.

                        β–° Spirit of the Warrior | Rank S+ | Spiritual
                        The user channels chakra throughout their entire body, enhancing their speed and strength by [2] points for three posts.
 
PostPosted: Mon Apr 23, 2018 12:57 pm
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                        β–°β–°β–° Description:
                        Deep in the Earth country, where the coast meets the mountainous landscape, simple fisherman and farmers lived simple lives, still removed from the rest of the world. Their life style, diet, and good genetics allowed them to grow and adapt to their environment, giving them a high strength to weight ratio and high muscular fitness. Local lore states that they were gifted by the gods with amazing stature that could topple even the mountains.

                        β–°β–°β–° Notes:
                        β€’ Submissions, Grips, and Locking Techniques require the opponent to pay stamina equal to the rank and potency of the technique being broken. In addition, for each [2] point in strength difference in favor of the user ( rounded down. ) the opponent must pay one rank of stamina. For example if both RPC are A Rank body and the user has [4] point increases in strength. The opponent must pay a D Ranked amount of stamina in addition to the rank of the technique to break it.


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Grappling Stance | Rank X | Simple
                        The user takes their weight and shifts it low, storing the energy in their legs to be able to explode with power when necessary. When attaching to the opponent, the user will typically grab the back of the neck with one hand, and grab behind the elbow on the other hand. This stance is used for upward driving power and when the user needs to get under the opponent. For each rank of the technique, the user gains a [1] point increase to strength. Techniques executed after this grip is established negate the target's agility stat.This technique requires a single activation to enter, however after performing a technique from any stance, the user may enter this stance at the same rank for no cost.

                        β–° Champion Stance | Rank X | Simple
                        The stands tall, flat-footed, attempting to keep their posture straight and unbreakable. When contacting the opponent, the user would typically grab around the opponent's collar, vest, arm, armpit, or wrap up the head. This stance is used for downward crushing power and when the user needs to be over the opponent. Techniques executed after this grip is established negate the target's agility stat and require the target pay an additional 5 stamina per rank of the technique they are defending that is paired with this attack. For each rank of this technique, the user's strength is increased by [1]. This technique requires a single activation to enter, however after performing a technique from any stance, the user may enter this stance at the same rank for no cost.

Stage Two

                        β–° Strangulation Hold | Rank X | Simple
                        The user places the target in a submission while the target is on their back. The user scoops the opponent's head and arm nearest the user in both arms to restrain them,Then, using this side of their body, the user places their weight on the opponent's torso, restricting their lung capacity. This technique requires an upkeep of two ranks below it's original cost. For each post the opponent is restrained, the opponent suffers a rank of stamina loss per body rank of the user. Should the opponent's stamina drop below one third their maximum, the target is rendered unconscious.

                        β–° Dominating Mount | Rank X | Simple
                        The user places the target in a submission while the target is on their back. The user mounts their target, sitting upon their abdomen and locking their legs around the opponent's own in order to keep them from using their own legs to escape. From this position, the user is capable of delivering striking techniques from any art or basic combat attack that negate the opponent's fortitude.


Stage Three

                        β–° Dropping Spear Charge | Rank X | Simple
                        The user, dropping low and grabbing the enemies legs and pinches them together at the knees. Then using a strong shoulder charge they plow through the opponent and send them crashing to the ground. The user gains a [1] point increase in strength per rank of the technique. The user is able to enter the Dominating Mount for no cost at the rank of this technique after successfully using this technique.

                        β–° Guillotine Choke | Rank X | Simple
                        While the target is bent over towards the user, the user places the target's head beneath the armpit. Using the same forearm to raise against the target's jugular, the user takes their other hand and uses it to level the choking arm upward. When executed the user clamps down on the target's throat, crushing adams apple and all. Each rank of the technique grants a [1] point increase to strength. This technique requires an upkeep of two ranks below its original cost. For each post the opponent is restrained, the opponent suffers a rank of stamina loss per body rank of the user. Should the opponent's stamina drop below one third their maximum, the target is rendered unconscious.

                        β–° Elbow Drop | Rank X | Simple
                        After the opponent is grounded, the user drops from a standing position over them, planting their elbow into their body. This technique ignores armor for it's impact and treats defensive ninjutsu one rank lower in power. For each rank of the technique, the user's strength is increased by [1] point.


Stage Four

                        β–° Cross Arm Snapping | Rank X | Simple
                        The user may enter this arm lock either independently after the opponent is thrown to the ground or by using this technique as a supplementary one after executing a throwing technique and maintaining control of the arm held by the grip. While the target is on the ground, the user grasps the arm nearest their body and pulls it out to hyperextend the limb, trapping it between their legs which are thrown over the target's torso to keep them from rolling into the user and escaping. The user gains a [1] point increase in strength per rank of the technique. If this technique is not escaped from by the user's following post, the user may break the arm. If not escaped, the user may move to the Dominating Mount Technique at the rank of this technique's usage for no cost.

                        β–° Rear Sacrificing Throw | Rank B | Simple
                        The user gets behind the target, squatting and grabbing the opponent around the abdomen with both hands. Exploding upward by extending the legs, the user drives the opponent over their hip towards the ground behind them. This arcing action drives the opponent into the ground, creating a crater the five feet in width per rank of the technique and half as deep. The user lands atop the opponent after using this technique. The user gains a [1] point increase in strength per rank of the technique.

                        β–° Elbow Joint Lock | Rank X | Simple/Lock
                        The user, while they have the opponent on the ground, will pin one of the opponent's arms to the ground using a single hand to hold it down. Taking their other arm, they will slide it under the elbow, pull everything in, then forcefully lift the elbow, separating the shoulder. The user gains a [1] point increase in strength per rank of the technique.If this technique is not escaped from by the user's following post, the user may break the arm.


Stage Five

                        β–° Ground and Pound | Rank A | Simple
                        The user, drawing their hand in close to their body, unleashes a fast and powerful crossing elbow for the opponent usually for the head or soft spots like the body or ribs. A strong and versatile technique, this crossing elbow can be performed standing or on the ground. When performed on the ground, the user can apply a second attack in the form of a basic combat strike at A rank for no activation.

                        β–° Dividing Slam | Rank A | Simple
                        The user takes an over the shoulder grip on their target, placing the target's chin on the user's shoulder while restraining both the target's arms in a strong crushing grip. The user leaps into the air and slams into the ground, creating a powerful shock that can break the neck and jaw of the opponent if unblocked.

                        β–° Damning Throw | Rank A | Simple
                        The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts. Gains a [1] point increase in strength per rank of the technique. Additionally, the user may drop the opponent on their heady by paying an S Ranked amount of stamina instead. When done in this manner, the opponent is rendered unconscious if not defended.


Stage Six

                        β–° Champion's Blood | Rank S | Spiritual
                        The user floods their body with chakra, enhancing their muscular abilities far beyond the natural. At the same time, the opponent's pain tolerance increases, allowing them to ignore physical pain for the duration of this technique. This stacks atop the Berserker's increase as well. This technique gives the user's bonuses to strength equal to their strength increases. Once activated this jutsu lasts for eight [8] posts and is treated as supplementary.

                        β–° Victorious Charge | Rank S+ | Simple
                        The user enters a low squatted stance and charges forward at the target. While moving [2] points slower, the opponent's hands are capable of delivering fifty open palmed concussive blasts that bulldoze target's with a [6] point increase in strength. This bulldozing charge throws targets ten feet per strike if unblocked, tossing the opponent just far enough to be caught by the next strike as the user moves forward. If the first strike is successful the remainder are guaranteed. Opponent's who are stricken by this have shattered bones upon location of each impact.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 12:58 pm
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                        β–°β–°β–° Description:
                        This style is characterized by powerful punches, combinations, and interesting uses of chakra and striking. It's usefulness shined bright in heavy combat zones where those lacking the chakra to stand toe to toe with ninjutsu users were able to throw punches like powerful projectile, leveling their playing field.

                        β–°β–°β–° Notes:
                        β€’ All techniques of this style cause tiered paralysis to the limb contact is made with. Body or head shots result in total body paralysis.


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Quick Jab | Rank X | Simple
                        The user, takes their closest hand to the target and quickly throws a jab that gains a 1 point increase to speed when used at C Rank and below while B rank and above grants a 2 point increase. When used as the first offensive action in a post and followed by another strike, that strike causes a 2 point reduction in the target's agility when reacting to that technique.

                        β–° Back Hand Strike | Rank X | Simple
                        The user takes the back side of their hand and throws a powerful crossing punch for the opponent's head or midsection.This strike causes a concussive explosion of force upon impact that throws the opponent five feet per rank of the technique while causes tiered vertigo if unblocked, sending the target spinning as they crash along.

                        β–° Evasion Hook Shot | Rank X | Simple
                        An evasive counter that allows the user to strike back while dodging a physical attack. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath physical attacks. At the same time, the user's strikes with a hooked punch, striking the side of the opponent as they raise from dodging the attack. The target suffers a 1 point decrease to agility when interacting with this attack.

                        β–° Warning Shot | Rank X | Simple
                        The user squats as they prepare to attack, sending an uppercut skyward as they extend their legs and create explosive force that ripples out in a ten foot shock wave around the user. This wave of force stops projectiles and ninjutsu in their tracks, negating the spiritual property of the attack. If the attack defended is one or more lower than the rank of this technique, that attack is turned back at it's source. In addition, those directly impacted by the uppercut are hit with a mighty force that sends them skyward five feet per rank of the technique.


Stage Two

                        β–° Chakra Slug | Rank X | Spiritual | Supplementary
                        The user coats their fists in chakra, allowing them to strike spiritual attacks with their fists. In addition, this may be used to enhance the strength of any taijutsu strike using the fist, creating a concussive wave of force on impact, sending a wave of force out in a five foot cone per rank of the technique that throws foes to the furthest extent of the blast. In addition this decreases the target's endurance by 1 point until the end of combat.

                        β–° Double Tap | Rank D | Spiritual | Supplementary
                        Channeling chakra into the muscle fibers of their arm, the user enhances their striking ability and is able to negate 1 point of agility from the target of their attack.
                        .

                        β–° Firing Pattern | Rank X | Simple
                        The user is able to combine any striking technique known to them together for a combination by paying the rank of this technique atop the resource cost of the techniques. These combined techniques require only the activation for this technique. This technique must be used at the cost of the highest rank single technique in the combination.The user is able to combine two techniques at D Rank body and an additional technique per body rank after that.

                        β–° Combatant Stance | Rank X | Simple
                        The user enters a stance designed to maximize their punching potential. The user takes a foot and stands naturally, putting one side of their body forward while keeping their hands up in front of their head to protect themselves. Techniques executed from this stance are considered 1 rank higher when used at C rank and below and considered 2 ranks higher when used at B rank and above in collisions with other techniques.


Stage Three

                        β–° Remarkable Shot | Rank X | Complex
                        The user channels chakra into their fist, striking an incoming attack to completely halt it in it's tracks. When combating a physical attack ( Taijutsu/Bukijutsu ) the user strikes with the opposite hand to throw the target back five feet per rank of the technique. If combating a ninjutsu or spiritual technique, the user is able to strike the technique with their opposite fist a second time, returning the ninjutsu back to it's source if it is equal or greater than the combated techniques rank and potency.

                        β–° Artillery Round | Rank X | Simple
                        The user launches a superman punch that is launched over the shoulder and reigns down upon a target's head. This strike delivers a concussive wave for force that drives a target face first into the earth, forming a crater five feet in width and depth per rank of the technique. Additionally, this causes one additional tier of trauma and when used at B rank and above renders the target unconscious for one post per rank of the technique.


Stage Four

                        β–° Lock and Load | Rank B | Simple
                        An evasive technique that allows them to effortlessly counter strike with devastating power. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath attacks. In this moment the user vanishes from sight, appearing within striking distance of the target while consuming a body flicker use. As a supplementary action, the user may utilize any striking technique known to them from that location.

                        β–° Six Round Bursts | Rank B | Complex
                        The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. These six chakra orbs require a B rank amount of resources to be expended to block them, while evading them requires only the standard amount. If impacting a barrier or shield technique, this attack is considered one rank higher in power.

                        β–° Live Fire Exercise | Rank B | Training
                        All striking techniques executed by the user double the decreases inflicted upon targets when impacted.

                        β–° Dragon Round | Rank B | Spiritual
                        The user coats their fists in chakra, granting their striking techniques elemental abilities during each instance of impact. This technique requires a D rank upkeep cost after it's initial use.
                        Fire: Ignites a target, causing burning tiered to the parent technique.
                        Water: Causes tiered drench, flooding a five foot area per rank of the parent technique with one foot of water.
                        Wind: All strikes cause bleeding from the trauma status and have an additional twenty feet of knockback.
                        Lightning: Causes tiered burns and paralysis.
                        Earth: Causes petrifaction on limbs at the point of impact. If body shot or head shot is made, the entire body is effected.


Stage Five

                        β–° Tactical Cover | Rank X | Spiritual
                        The user coats their body in chakra, giving themselves a protective barrier against the opponent's attacks equal to it's rank in chakra and potency and lower. This barrier requires no hand signs but must have an upkeep cost paid of two ranks below it's original use.


Stage Six

                        β–° One Shot, One Kill | Rank S+ | Simple
                        The user moves at blinding speeds to those who have a 3 point difference in their agility to the user's speed. Appearing as little more than a blur to those with a lesser gap. Then, the user delivers a single punch with the intent to completely obliterate a target from existence, leaving no trace of them. The user's punch causes the target's agility and speed to become a negative number of whatever modifier they had prior to the use of this technique for the remainder of combat. Upon impact, the user's punch releases a shock wave of terrifying force that carves a twenty foot wide trench for one hundred feet before the user. Anyone caught in the concussive force is carried to the furthest reach of the attack and suffers tier 3 paralysis and tier four trauma.

                        β–° Gunslinger | Rank S | Training
                        The user has always sacrificed range for power, all up until now. By making their physical punching techniques complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.
 
PostPosted: Mon Apr 23, 2018 12:59 pm
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                        β–°β–°β–° Description:
                        Heavenly Momentum is the art of meditation turned into a combative role. Originated by the Buddhist Monks in the Land of Iron who sought to end conflict swiftly, they crafted the art to allow them to retain their meditative states uninterrupted.

                        β–°β–°β–° Notes:
                        β€’ When in combat with a foe using Taijutsu or Bukijutsu, the user can use [Concentration] without consuming an activation to do so.
                        β€’ Those that are practitioners of this style may have their [Concentration] apply to the users [Strength] and [Endurance]


                        β–°β–°β–° Style Creation Credits:
                        β€’ Kondo Kaicho


Stage One

                        β–° Gateway to Heaven | Rank X | Simple
                        The user sits, or stays completely still and immobile, taking a meditative posture, closing their eyes and extending their arms outward often with legs folded one over the other. For each activation spent meditating in this manner, the user gains a post of concentration equal to the techniques rank without imparting a concentration cost. The user is able to sense hostile intent of those within a five foot radius to themselves per rank of this technique. This technique is sustained by paying two ranks below it's cost per post after it's initial casting. In addition, for each activation spent, the user accumulates an Enlightened Energy counter that is to be kept track of during the match. If the user has their meditation broken by an opponent's attack, the user loses their Enlightened Energy counters and the [Concentration] Bonus of Gateway to Heaven. Using a technique from any other style breaks Gateway to Heaven's meditative state and its bonus but does not inherently cause the counters to be lost.

                        β–° Harmonized Action | Rank X | Simple
                        The user reacts to an incoming attack with the utmost accuracy. By moving their body in the slightest possible way, they are able to remain still enough to remain in their meditative state, gaining a [1] point increase to agility per rank of the technique. Due to this technique's use, the user cannot spend both activations on their Gateway to Heaven technique.

                        β–° Divinity's Will | Rank X | Spiritual
                        While meditating using the Gateway to Heaven technique, the user applies this technique for no activation up to once per post. By doing so, the user begins to glow with their chakra color as they meditate, appearing to have reached an enlightened state. As an opponent's attacks near the user's body, the chakra aura surrounding them swirls violently, throwing physical attacks and spiritual ones alike to the side, allowing the user to remain unharmed while maintaining focus.


Stage Two

                        β–° Enlightened Jab | Rank D | Simple
                        The user utilizes the smallest of their concentration built up over time by using only their index finger. The user moves with a shushin action, vanishing from sight, appearing directly before their target. If the target's speed is more than [12] lower than the user's speed. The user flicks their finger, seeming to merely tap the opponent lightly. For each counter on the user at the time of this technique's use, the opponent is thrown five feet. This technique crack ribs and cause deep bruising.

                        β–° Angel's Caress | Rank X | Simple
                        An attack used immediately after a dodge. Immediately after evading an incoming attack, the user closes the distance and delivers a powerful blow to a nearby opponent. Is treated as a rank higher in strength if the target is of frail constitution and receives double any speed boosts. Damage is determined by the technique’s rank. Any of the mobility techniques in this Style may be used to close the distance after this attack is prepared; the first such technique will consume no activations.

                        β–° Training of Enlightenment | Rank D | Training
                        The user meditates on the utility of Ninjutsu in Taijutsu-heavy battles. At any time after the training is completed, the user can then sacrifice a number of Ninjutsu slots to grant their Taijutsu abilities up to a certain rank a permanent elemental affinity. The element must be one the user has access to, and repeating the process with another element stacks the benefit. Two Ninjutsu slots may be given up to increase the highest rank of techniques affected by this; for Shinobi whose Ninjutsu count is split amongst different categories, as in the Ninjutsu Class, the slots lost affect all categories. (i.e.: paying 2 slots will grant all Taijutsu techniques up to E-Rank with an element, paying 10 slots will affect up to A-Rank, etc.) Doing this will negate any and all learning reductions toward all Taijutsu, including those granted by personal attributes, being taught, being in a dojo, etc. If initially performed after this stage of training is mastered, the user must train every known technique in every known Taijutsu Style for the difference between the old required post count and the new one. Slots consumed this way must be marked as such on the user’s profile. Techniques altered this way count as both Taijutsu AND Ninjutsu in combat.


Stage Three

                        β–° Unbalancing Sweep | Rank X | Simple
                        The user performs a lightning-quick leg sweep, taking the opponent's balance away from them and dropping them to the earth. The user gains a [1] point increase in speed per rank of the technique. In addition, if unblocked, the target is not able to enter a stance for one post per body rank.

                        β–° Blind | Rank X | Spiritual
                        A chakra enhanced open-palmed strike that aims for the target's face. With this open palm and a burst of chakra, the user inflicts blindness tiers upon the target-dependent on the rank of the technique. At E-C rank, Tier 1, B-A Rank, Tier 2 and S-S+ Tier 3.

                        β–° Full Step | Rank X | Complex
                        The user performs a single linear movement that extends five feet per rank of the technique. This movement appears to those with speed lower than the user's by a [2] point amount to be done at Shunshin speeds. For those with a lesser difference, the action is blurry and difficult to see. The user gains a [1] point increase in speed per rank of the technique. If used in conjunction with a physical striking attack, this technique consumes no activation. However, this technique requires one of the user's three uses of Shunshin for the fight.


Stage Four

                        β–° Spiritual Striking | Rank B | Complex
                        While meditating, the user creates a fist composed of chakra before them that measures approximately five feet in size. This fist fly's forward, striking at foes within their range using basic combat strikes for three posts. If the user has five or more counters during the current meditation without interruption, the user is able to use this technique and it's basic combat attacks for no activation.

                        β–° Breaking Cross | Rank X | Complex
                        The user performs a single linear movement that extends five feet per rank of the technique while performing a chakra infused cross chop against the target's chest. Should the physical attack be defended against, the user may sacrifice an activation in order to project an "X" shaped chakra projectile from their hands towards the foe with concussive force, carrying them five feet per rank. This movement appears to those with speed lower than the user's by a [2] point amount to be done at Shunshin speeds. For those with a lesser difference, the action is blurry and difficult to see. The user gains a [1] point increase in speed per rank of the technique.

                        β–° Four Limb Training | Rank B | Training
                        Allows the practitioner to substitute feet for hands in any Taijutsu technique when learned, and vice-versa. Techniques function the same, regardless of how useful the result may be. Training is typically completed either through meditation or repetition of physical training.


Stage Five

                        β–° Becoming Whole | Rank X | Complex
                        While meditating, the user may convert chakra to stamina and stamina to chakra without breaking meditation even though consuming an activation. The user must pay [10] of the resource being converted. For each [10] paid, a ranks worth of the opposite may be converted.

                        β–° Reality Bending | Rank A | Spiritual
                        The user coats their body in chakra, preventing status effects and poisons from having influence over their body. Additional effects of ninjutsu ( concussive, burning, ect. ) are prevented on techniques up to the rank of this ability. Remains active for three posts.

                        β–° Stillness | Rank A | Spiritual
                        The user forms a hand sign while within a meditative state. This requires an activation but does not break meditation. An aura of chakra creates a silhouette around the user that allows bonuses gained from concentrations to last for three additional posts.{Cannot Stack The same Stats}


Stage Six

                        β–° Mind's Eye | Rank S | Spiritual
                        Rids the user’s mind of any distractions, allowing them to focus fully on the battle at hand and thereby drastically reducing reaction time. The user's agility is increased by a [2] point amount. This mimics the sensation the Uchiha get when using their Sharingan under the insight lens, ascetically slowing time. In addition, this acts as a Kai for the user up to it's rank.

                        β–° Echoing Fist | Rank X | Complex
                        A strike that can damage through defenses without interrupting them. The strike’s strength is reduced by one rank per defensive technique it goes through. Will only travel through defenses lesser than its initial strength, regardless of its strength at the time it hits those defenses. If a technique creates multiple obstacles, each one is counted separately. Any defenses not actively infused with or made of Chakra are counted as one tier lower in rank when interacted with.

                        β–° Heavenly Touch | Rank S+ | Complex
                        The moves, intending to end the fight in a single blow. For every three counters gained while uninterrupted before this technique, the user is able to replicate this technique for no cost. All strikes related to this technique are successful if the first is not stopped. Alternatively, this can allow the user to target separate opponents. The user performs a single linear movement that extends ten feet per rank of the technique. A single finger flick is executed on the target's head that shatters the skull, causing comatose brain damage while sending the target flying five feet per rank of the technique. This movement appears to those with speed lower than the user's by a [2] point amount to be done at Shunshin speeds. For those with a lesser difference, the action is blurry and difficult to see. The user gains a [1] point increase in speed per rank of the technique. This technique requires two of the user's three uses of Shunshin for the fight.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 1:00 pm
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                        β–°β–°β–° Description:
                        Born from the dreams of one man wanting to put the wrath of a hurricane in to fighting style and hoping for that sort of fluidity and power, Freestyle Whirlwind was formed. Mixing tumbling, parkour, tricking and martial arts in to an ultimate fighting style, Freestyle whirlwind was born. Practitioners of this style are born with a natural sense of flow and momentum, and through this style learn how to use that flow to their advantage to chain techniques to overwhelm enemies. Once chains have been established, this style is great for crowd control.

                        β–°β–°β–° Notes:
                        β€’


                        β–°β–°β–° Style Creation Credits:
                        β€’ Torture me Softly
                        β€’ Kondo Kaicho
                        β€’ Ergo War


Stage One

                        β–° Whirlwind Movement | Rank X | Simple
                        By exerting a higher strain on their body, the user is able to execute their techniques [1] point faster per rank of stamina applied to this technique. This technique requires no activation.

                        β–° Whorl | Rank X | Simple
                        The user performing several somersaults as they travel through the air, gaining a [1] point increase in speed or agility per rank of the technique. This can be used defensively to evade an attack or directly after a kicking technique. If used after a kicking technique, the user gains a [1] point speed increase to their next kicking attack if used directly after this technique. Alternatively, this technique can be used to relive damage from techniques that cause knock back or send the user flying to the ground by using the technique at the rank of the technique it is defending against.

                        β–° Mach Flight | Rank X | Simple
                        The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Two

                        β–° Acrobatic Mastery | Rank D | Training
                        Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

                        β–° Razor Wind Kick | Rank X | Simple
                        The user leaps into the air, performing a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick.

                        β–° Centrifuge Strike | Rank X | Simple
                        By using the momentum of a running start, the user grabs a pole, rod or weapon hilt struck into the ground and propels their body around it. Using the power of the spin, the user kicks the enemy, slamming their foot into the opponent's body. This technique gains any stats the user’s speed has to its strength for the duration of the technique.


Stage Three

                        β–° Perfecting Balance | Rank C | Training
                        Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.

                        β–° Slicing Handspring | Rank X | Simple
                        This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Mach Flight; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain a [1] point increase in speed per this technique’s rank.

                        β–° Hurricane Kick | Rank X | Simple
                        A technique turning the surrounding environment to an advantage.The user rushes towards any surface available and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick.The rotating force of this kick causes the opponent to spin in the direction of the impact, sending them flying five feet per rank of the technique. All stat increases to the user’s speed apply to this technique’s power.

                        β–° Swinging Fury | Rank X | Simple
                        The user leaps, grabbing a ledge or other object capable of supporting their hanging from it. The user then uses this to throw them into the air. Using the Whorl technique costs no activation if used here, combining it with a double footed kick that drives through a target with devastating force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Four

                        β–° Lesser Combo | Rank B | Supplemental
                        The user uses their speed to stitch together a string of three attack activation's in quick succession, consuming only one activation. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all three attacks land. Any opponent whose agility are two ranks higher than the user's speed can block these attacks separately, however any opponent whose agility are lower then the users current speed cannot block the first strike. All attacks are treated as simple. Has a two post cooldown before it can be used again.

                        β–° Standing Hurricane | Rank X | Simple
                        The user performing a handstand, spinning in a circle while balancing in this manner. The user's legs lash outward, kicking anyone who approaches with one kick per rank of the technique. This technique may be used to concentrate kicks at one target or to deliver an area of effect attack that effects all within their range. Each kick successfully landed increases the user's speed the next post for all actions by [1] point.

                        β–° Flying Hurricane | Rank X | Simple
                        The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid-flip, snaps out their feet and delivers a dizzying barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. The user loses a stat increase in speed for every kick launched, unless this technique is blocked.

                        β–° Vortex Drop | Rank B | Complex
                        The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid-air to produce momentum as they fall, bringing their leg down atop their target. If the user utilized a technique to leap into the air to lead into this technique, the Vortex Drop requires no activation and treats armor as one tier lower.


Stage Five

                        β–° Parkour Mastery | Rank A | Training
                        The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.

                        β–° Mach One Combination | Rank A | Spiritual
                        The user strings together four of thier known techniques from this style. These four techniques must be paid at A Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.

                        β–° Windmill Stomping | Rank X | Simple
                        The user initiates a series of cartwheel flips that deliver a kick with every flip. The direction of these attacks can change with every kick. The user can continue delivering these flip-kicks until a kick is successfully landed. This technique requires both activations of the user, even allowing it's third activation to be used by evasively flipping out of the way. The user pays an upkeep of stamina two ranks below it's initial cost to maintain, gaining a [1] point increase in speed and agility per post, stacking until the user is able to deliver the kick. When evading an attack, the user must pay the rank of opposing technique to evade.


Stage Six

                        β–° Mach Two Combination | Rank S | Simple
                        The user strings together five of their known techniques from this style. These four techniques must be paid at S Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.If the first strike of the combo is blocked, the remainder will fail. Howver, if the user carries a [4] point difference in speed and [4] point difference in agility in favor of themselves when interacting with a target, the opponent is unable to block the initial strike. If the initial strike is unblocked, the target may pay to block each individual strike, however the cost of doing so requires an additional B rank stamina. This technique requires a three post cool down.

                        β–° Gale Force Twister | Rank S | Spiritual
                        The user releases Chakra into a mass of thin, swirling clouds around themselves. Opponents physical actions while within the swirling mass of chakra are reduced by a [2] point amount for each post they remain within it. ( [2] points at one post, [4] points at two posts, etc ) Lasts for three posts and covers an area twenty feet around the user.
 
PostPosted: Mon Apr 23, 2018 1:01 pm
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                        β–°β–°β–° Description:
                        Light Touch is a style of taijutsu developed by fighters who were of lighter frames and less strength than most other taijutsu shinobi. The style's basis is the use physical contact combat that is focused less on raw physical power and more on chakra augmented strikes that do not hit hard initially but is followed by a powerful energy-like strike. Practitioners of this style are highly specialized in close ranged combat and positioning. Most techniques of this style are easily able to be executed from just about any position and do not require large amounts of movement or windups.

                        β–°β–°β–° Notes:
                        β€’ Hyuuga that take this style may apply Gentle Fist to the techniques in the style.
                        β€’ Kenzen'na Kokei that take this style may apply Tiered Vertigo to the techniques in this style.


                        β–°β–°β–° Style Creation Credits:
                        β€’ Ichengo Angelus


Stage One

                        β–° Soft Touch: Strike | Rank X | Complex
                        The user will lightly tap an opponent, typically with their hand or finger. After they lightly tap their opponent a wave of chakra explodes forwards from the contacted area that feels as if they were just punched and pushing the target up to 10 feet away per rank of the technique.

                        β–° Soft Touch: Swipe | Rank X | Complex
                        The user will lightly run their finger or hand along a targeted area of an opponent's body. Afterwards the area has a chakra colored glow for a moment before the chakra sort of ruptures, and causes the afflicted area to feel as if it was scratched and even experience physical cuts as if it was scratched. This technique applies bleeding in the trauma status tiered by the rank of the technique.


Stage Two

                        β–° Soft Touch: Deflect | Rank X | Complex
                        The user will use this on a physical attack coming towards them. Often times used on small projectiles. The user will flick the incoming attack, and as they make contact with it the weapon rebounds back towards them as the weapon is pushed back by a wave of chakra. Projectiles will return to their origin if hit with equal potency.

                        β–° Wave Touch: Force | Rank X | Spiritual
                        The user will hold their palm out towards their opponent. Then they will exert a wave of chakra that extends from their hand for 5 feet, and is 10 feet in radius. The rank of this technique does not change the size.


Stage Three

                        β–° Wave Touch: Augment | Rank X | Spiritual
                        This can be used to augment any simple taijutsu technique from other styles. The user applies chakra immediately after impact with a simple taijutsu technique, the technique then releases a wave of chakra that functions as a second attack of similar nature to the initial attack. This does not cost an activation.
                        -Does not benefit from Hyuuga or Kenzen'na Kokei clauses of this style.
                        -Can not be used with Combo/Multi-Hit techniques.

                        β–° Rupture Touch: Contraction | Rank X | Complex
                        This technique requires direct contact with a person's skin or contact with a person through a thin layer of clothing. The user will lightly tap an opponent, and upon connecting them releases a wave of chakra into the contacted area, the wave of chakra cause the muscles in the contacted area to painfully contract. This technique ignores an enemy's endurance stat when successfully executed. (Unblocked, Not Dodged)


Stage Four

                        β–° Delaying Touch | Rank B | Training
                        The user of this style may choose to delay the effects of techniques that have been successfully executed. Doing this leaves visible chakra marks on an opponent where they will be affected when the techniques do affect them. Does no cost an activation to make the effects of jutsu activate.

                        β–° Rupture Touch: Penetrator | Rank X | Complex
                        For use specifically on chakra construct based techniques. The user will tap the technique that is in use lightly and release a wave of chakra that effortlessly rips through the technique. This treats defensive techniques as if they were 1 rank lower for collision.



Stage Five

                        β–° Wave Touch: Updraft | Rank X | Spiritual
                        The user of this technique will channel their chakra and project it to a certain area within 50 feet of them by pointing two fingers at the location. They will then flick their fingers upwards causing a wave of chakra with a 10 foot radius to project from the ground upwards. This can knock an enemy caught by this up into the air by 10 feet per rank of the technique used. If the user had the wind element then vertigo can be applied tiered to the rank of the technique.

                        β–° Rupture Touch: Cripple | Rank X | Complex
                        This technique requires direct contact with a person's skin or contact with a person through a thin layer of clothing. The user will lightly tap an opponent, and upon connecting them releases a wave of chakra into the contacted area, the chakra directly targets the bones of the enemy, causing an effect similar to tiered paralysis if used on the arms, legs, or spine. The paralysis effect can be eliminated by healing the bones affected by his technique.
                        Tier 1 Paralysis: E-D, Tier 2 Paralysis: C, Tier 3 Paralysis: B-A, Tier 4 Paralysis: S-S+

                        β–° Efficient Touch | Rank S | Training | Augment
                        You have learned to make the most efficient movements possible when utilizing the techniques. You may use 2 techniques of this style with a single activation by paying the cost of the second technique immediately after using the first. This can be done once every 3 posts.


Stage Six

                        β–° Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        The user of this technique will tap the enemy, usually with their fingers or hand in some way, and send a wave of chakra coursing through he enemy's entire body that causes all of their muscles to painfully contract. This technique ignores endurance when unblocked or dodged. Applies tier four full-body paralysis status.

                        β–° Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
                        The user of this technique will place their palm upon a part of the enemy's body. They take a breath, enhance their muscles through a unique way of breath control, then lightly press forwards with their palm. Chakra is expelled from their palm and directly into and through the body of the target. The only way to avoid damage from this technique is by dodging it; as this technique bypasses all defenses by never interacting with the defensive ability or armor. This technique ignores endurance.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 1:01 pm
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                        β–°β–°β–° Description:
                        Collaborative clone taijutsu is one of the newest martial arts styles that has been spearheaded by Arashigakure youth but has spread to most lands. Academy students and genin primarily utilize this style because it is one that 'trolls' favor, though more serious combatants can realize its excellent combat potential as well.

                        β–°β–°β–° Notes:
                        β€’ Requires Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment to be known
                        β€’ Techniques that state the creation of clones will create the clones specifically for this technique without requiring additional activations or resources; in exchange, these clones disappear the second after the technique is utilized


                        β–°β–°β–° Style Creation Credits:
                        β€’ ghostfinch


Stage One

                        β–° Clone Toss | Rank X | Simple
                        This technique allows the user to create a clone and immediately throw them (or have the clone throw the user) at an opponent. This jutsu may also be utilized for mobility, throwing someone around the map as a dodge or to get altitude. The thrown clone can be substituted with a weapon in the user's hand at the last second without consuming a substitution usage.

                        β–° Clone Parachute | Rank X | Simple
                        Creating four clones, these immediately grab the opponent and throw them into the air. Then, the clones grab each limb of the opponent and hold them down as they sink to the ground so that the main user can jump up and kick the held opponent down. If the clones grab an opponent who is currently in the air, it requires an additional rank of resource to dodge.

                        β–° Laughingstock | Rank E | Training
                        This training allows the user to substitute clones that look like them into clones that look like their opponent, except they are poorly made ones that emphasize ugly qualities of the opponent or otherwise look and act stupid to humiliate the opponent.


Stage Two

                        β–° Team Spawn | Rank D | Training
                        Familiarity with using clones in a versatile manner has granted the user the ability to create clones, within and outside of this style, around the battlefield from their own chakra pool so long as the newly created clone is in contact with another clone on the battlefield. The clones do not to stick together after creation. This exceeds the limitations of the Tactician benefits from the Special Ops career, allowing clones to be created anywhere in a topic so long as they're created in contact with a pre-existing clone.

                        β–° Combo A | Rank D | Simple
                        Creating four clones, they approach the enemy two at a time. They may utilize generic attacks against the opponent, but the user can replace the four generic combat strikes with a specific bukijutsu or taijutsu that all clones will attack with (changing the rank & cost of this technique to the rank & cost of that technique). The substituted bukijutsu or taijutsu does not cost an activation. If the first strike hits, all four hit.


Stage Three

                        β–° A Thousand Punches | Rank X | Simple
                        Creating ten clones, this technique has them all swarm the enemy and throw them into the air. The clones then follow the opponent into the air and deliver many swift punches until they reach a thousand. This technique ignores the agility stat of the opponent.

                        β–° Red Herring | Rank X | Simple
                        This technique has a swarm of clones come for the opponent. These clones are created to just distract the opponent so that the user can land the real attack. This technique costs no activation if used in the same post as another taijutsu attack on the same opponent being swarmed. This technique inflicts grapple unless dodged, guaranteeing the next technique hits.

                        β–° Versatility | Rank C | Training
                        Once every three posts, clones in this style are able to be substituted with the special effects of a non-custom clone technique. For example, fire clones could be substituted in this style which permit the clones to explode with fire when they disperse, at the same rank strength as the technique itself.


Stage Four

                        β–° Human Chain | Rank B | Complex
                        A series of clones hold hands to create a human chain. These clones may be vertical in formation (more of a ladder) or horizontal in formation, but they are filled to the brim with chakra. This chain is treated as spiritual if used as a defensive or evasive technique, but it may be used offensively to grab an opponent, activating the grapple mechanic.

                        β–° Swarming | Rank X | Complex | Augment
                        The user pays this technique's rank solely in stamina while performing a simple technique of any style or a basic combat strike, forming two clones per rank that mimic the attack on the opponent simultaneous to the user.


Stage Five

                        β–° Clone Dome | Rank X | Spiritual
                        The user generates eight clones per rank of this technique that are generally poorly formed, non-identical 'copies' of the user. These poorly made clones are just canon fodder, typically formed in a sphere or dome around the user to eat up an oncoming attack.

                        β–° Combat B | Rank A | Complex
                        The user generates to clones on each of their curled biceps, spinning and extending their arms to release each clone once they've hit the desired speed. Each clone seeks out the opponent and explodes on contact with a chakra nature of the user without needing to be made of that sort of clone. Then, the user charges forward and punches the opponent with a chakra-charged fist. This technique can only be used once every five posts because it requires the opponent to respond with two activations - once for the clone attacks and once for the punch.

                        β–° Up Your Sleeve | Rank A | Training
                        Once every three posts, clones can automatically be created as transformations of weapons, allowing the clones to revert back to their weapon form at the end of their usage or just before being used. This allows the user to get clones close to their target before turning them into windmill shuriken, kunai, katana, paper tag bombs, or other weapons.


Stage Six

                        β–° 1000 Clone Barrage | Rank X | Complex
                        The user creates a thousand clones that fill the sky. These clones throw each other at the user on the battlefield at rapid speeds; by the battlefield-filling nature of this technique, evasive jutsu is ineffective. This jutsu requires defensive or offensive jutsu to stop it. If these clones are substituted for a clone type that can inflict a status effect in any circumstance, this status effect is inflicted at one tier higher, up to four.

                        β–° 10000 Clone Barrage | Rank S+ | Spiritual
                        Ten thousand clones fill the sky; there are so many that they are not even moving or throwing each other around. Instead, these clones bank on their ability to explode at will, creating a firework-esque display of so many clones exploding. If these clones are substituted for a clone type that can inflict a status effect in any circumstance, this status effect is inflicted at one tier higher, up to four.

                        β–° Masterful Trickster | Rank X | Complex | Augment
                        This is the height of skill for a clone taijutsu combatant. During a taijutsu of any type - not just of this skill tree - the user is able to produce a clone that grapples the opponent with both arms before the base taijutsu technique hits. This grapple, however, is spiritual in nature and requires chakra instead of stamina to break out of. This augment has a three post cooldown.
 
PostPosted: Mon Apr 23, 2018 1:03 pm
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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 1:03 pm
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PostPosted: Mon Apr 23, 2018 1:05 pm
[ Message Offline ]  

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 1:06 pm
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