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Rocket Punches

Dapper Hunter

2,775 Points
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PostPosted: Thu May 03, 2018 4:16 am
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                        ▰ Description:
                        Omoi Inshou. Those who practice the art of brutal beatings are known to carry broken limbs and heavy bruises from their training. Their training is said to be the most painful due to the intense focused blunted beating they endure in their training. Those who master it are among the most dangerous in the world.

                        ▰ Notes:
                        • Includes Tonfas, Rattan Sticks, Steel Rods, Batons, etc.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Side Stance | Rank X | Simple
                        The user stands with their body angled to only reveal their own side. Techniques delivered from the arm furthest from the opponent are given an additional [1] point increase in strength to attacks executed from this stance. In addition, techniques executed from the closest arm to the foe are executed at a [1] point increase in speed per rank of the technique.

                        Counter Offensive | Rank X | Simple
                        The user catches an incoming taijutsu or weapon based attack with one of their weapon and traps it down. Then the user strikes at the target with their free weapon with an any technique requiring a single stick or tonfa or basic combat strike. When using an attack from this style in conjunction, the offensive action does not consume an activation.

                        Double Block | Rank X | Complex
                        The user crosses both of their weapons before their body, using chakra to augment their endurance to defend against a powerful incoming attack. The user's endurance is increased by [1] per rank.


Stage Two

                        Forceful Gap | Rank D | Complex
                        The user channels chakra into their tonfa when blocking an incoming strike. This technique has a [1] point increase to strength if used after the double block technique. As the attack is stopped, the user releases a wave of chakra with concussive force in all directions. The user's concussive blast knocks back those adjacent to them ten feet.

                        Fluid Transfer | Rank X | Complex
                        In a very fluid motion, the user redirects an incoming attack with one or both sticks, up to the rank of the technique to either side of the user. This is much less taxing than blocking, since it simply moves the target of an incoming attack, costing the user one rank less in reserves to execute this technique.Gains a [1] point agility increase per rank.


Stage Three

                        Cross Strike | Rank X | Complex
                        The user quickly swings both sticks in a scissor-like fashion. At it's lowest rank it causes mild bruising up to heavy bruising at C rank. B rank begins to fracture bone, A rank and above shatters bones of whatever limb it strikes. Armor is treated at one rank lower for this attack.

                        Disarming Strike | Rank X | Complex
                        A defensive technique that allows the user to disarm the opponent by catching their incoming weapon with one tonfa while reaping the target's hands away from the weapon with the other. The target's weapon is successfully disarmed if used to counter a technique of equal or lower rank while throwing the weapon five feet per rank from the target.

                        Full Circle Slam | Rank X | Simple
                        The user strikes an opponent while holding the tonfa's grip, wheeling their tonfa in circles, slamming the stick upon the top of their heads and throwing them face first into the ground. This technique gains a [1] point increase in speed per rank of the technique.

                        Parting Waves | Rank X | Complex
                        The user thrusts both of their tonfa directly forward, striking at a target directly before them. Then, after this strike, the user channels chakra into their weapon and swings outward with each tonfa, sending concussive blasts of air five feet to either side per rank of the technique, deflecting incoming attacks and sending opponents flying.


Stage Four

                        Fortuitous Bracing | Rank B | Training
                        The user has learned to block with their weapons more effectively, keeping their body from eating the reverberation that comes with such powerful attack and defenses clashing. The user's defensive techniques acquire a [2] point increase to endurance.

                        Reaper's Kiss | Rank X | Simple
                        The user slips one of the sticks behind a leg of the target and then sweeps that leg out using the stick. Immediately following the trip, the user thrusts the end of the free stick to strike the face of the target. This technique reduces a [1] point of agility and [1] point of endurance buff from the target per rank of it's use.


Stage Five

                        Training: 1,000,000 Blows | Rank A | Training
                        Learning to use their weapons in various methods, this training allows basic combat Tonfa strikes to treat armor as one tier lower, reducing light armor to nothing.

                        Parting Gift | Rank A | Simple
                        A quick chop to the corroded arteries of the target's neck. This technique is executed with a [2] point increase to speed, rendering the target unconscious for two posts if unguarded.

                        Brutal Thrust | Rank A | Complex
                        A strike delivered to the opponent’s foot or ankle using the end of the stick. The concentrated power of the strike is enough to shatter both the foot's bones as well as the shin's from the single impact. Grants a [2] point increase to strength.


Stage Six

                        Brutal Form | Rank S | Spiritual
                        The user channels chakra into their entire body's muscular system. For the following three posts, the user is able to move with a [2] point increase to speed, giving all their attacks an additional effect of 5 feet of concussive forces per rank of the technique.

                        Breaking Point Strike | Rank S | Complex
                        A single, all-or-nothing downward strike using both of the sticks, aiming at a target's shoulders. This attack treats armor as one rank lower, removing all endurance increases from the target for three posts if undefended.

                        Ten Thousand Beatings | Rank S+ | Complex
                        The user channels chakra into their weapons, beginning what is known as the bloodiest beating of all bukijutsu arts. The user surrounds their opponent with ten after images of themselves. Then, the user strikes the target with both tonfa ten times a piece, each strike carrying a [4] point increase to strength. The user's attacks are powerful enough to shatter bone, sending it flying from inside the target outward. Each blow of these strikes carries the concussive power to throw the target to the ground, causing them to bounce between each strike as they are pommeled. Blood and bruises are the least of the target's concerns as their innards are ruptured, requiring immediate medical attention that no field medic could perform. If the first strike of this technique is successful, the remainder are as well.
 
PostPosted: Thu May 03, 2018 4:17 am
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                        ▰ Description:
                        Originating in the lands East of Kirigakure, Teikiatsu is still considered by many a foreign art and is even denounced by many of the same men and women who pass on the style’s training scrolls. It utilizes a weapon not commonly considered by Shinobi, and as such it did not attain popularity or any sort of real relevance until very recently, when it was used to great effect by the military in its country of origin. The battle was a very steep uphill struggle, but it allowed the users of Teikiatsu to showcase what the style was actually good for: instead of the styles born from the minds of vagabonds or those made for tournaments, Teikiatsu was created by a small military for bloody struggles against larger nations. The few people who can still speak of the encounter speak of only one thing, the key trait that led to the fall of an army: the staff has two ends.

                        ▰ Notes:
                        • Techniques cannot be used with weapons that are not polearms such as staves or are under four [4] feet in length.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Readied Stance | Rank X | Simple
                        The user slides one foot forward and holds the staff firmly so that the front edge is even with his or her shoulders and the back is at roughly waist height. All techniques executed from this stance have a [1] point increase to strength. When used with thrusting attacks, the following attack requires no activation.

                        Simple Block | Rank X | Simple
                        The user holds their pole arm in both hands before their body to block incoming physical attacks. The user's endurance is increased by [1] per rank of the technique.


Stage Two

                        Aggressive Advance | Rank X | Simple
                        The user steps forward to lead into an attack, enhancing the strength of that attack. Does not consume an activation if used as a lead-in to an offensive Bukijutsu technique. This step confers a [1] point increase in speed to the attack that follows the step.

                        Grounding Thrust | Rank D | Simple
                        The user thrusts the end of the staff at a target. The small surface area with the large application of force causes the target to fly back ten feet, sending them falling on their backs, removing a [1] point agility bonus from the target their next post.


Stage Three

                        Rapid Preparation | Rank C | Simple
                        The user spins their staff between their hands or around a single hand, techniques that follow this spinning action are unable to be followed by dojutsu.

                        Undertow Striking | Rank X | Simple
                        The user steps forward by pivoting on their foot while ducking in order to avoid attacks aimed at themselves .This allows the user to dodge techniques of it's own rank and lower while attacking simultaneously, consuming only the defensive action. This technique gains a [1] point increase to speed per rank.

                        Whirlwind | Rank X | Complex
                        The user spins their staff overhead between both hands, creating a whirlwind around the user that directs all projectile attacks and ninjutsu skyward and away from the user.

                        Explosive Striking | Rank C | Spiritual
                        The user channels chakra into their weapon, giving it the ability to create concussive blasts on impact for four posts, each blast knocking targets to the ground or away ten feet.


Stage Four

                        Conditioned Physique | Rank B | Training
                        The user trains for 5 paragraphs, concentrating on their striking actions specifically. After these posts, the user's simple bukijutsu require 5 less stamina per rank of the technique.

                        Churning Step | Rank B | Complex
                        The user leaps forward, dragging their pole arm's tip along the ground in a circle as they spin upon landing. The polearm churns the earth, sending a ten foot wave of dirt and debris towards anyone within twenty five feet.

                        Forceful Return | Rank X | Simple
                        The user spins their staff between either both hands or one. Their weapon spins so rapidly that it creates a concussive blast that throws approaching attacks, people and projectiles in the opposite direction. In order for a person to resist, they must pay the rank of this technique in stamina.

                        Reaping Step | Rank B | Simple
                        The user drops to one knee, spinning in place as they reap the legs of anyone within striking distance. If unblocked, the target(s) are sent to the ground, losing all agility bonuses their following post.

                        Blast Swipe | Rank B | Complex
                        The user channels chakra into the weapon as they create a horizontal swiping attack. The chakra within the weapon blasts those within five feet of the user's weapon back for fourty feet, rolling as they are stricken with the concussive force as their bodies are worn down. Reduces [2] points of strength from the target for three posts.

                        Extending Strike | Rank X | Spiritual
                        The user's staff for the next four posts is able to have it's length extended five feet per rank of the technique. Techniques used with the staff are considered complex if simple and spiritual if complex.This length can be retracted and expanded upon for no cost during these posts.


Stage Five

                        Overwhelming Gust | Rank A | Complex
                        The user's strikes gain a [2] point increase in speed as they deliver a strike to the head, rib cage and inner thigh. These strikes occur so quickly that they are impossible to trace if the target is of a lower body rank than the user or does not have a dojutsu that allows such feats.

                        Submission | Rank A | Complex
                        The user delivers a swift thrust to the target's chest, knocking the breath from them and removing an activation of their next post if unblocked. Then, the user raises the staff, striking the jaw and knocking the target off the ground. Finally, the user performs a horizontal body rotation, planting their staff in the target's stomach as they send them into the ground, planting their staff into their abdomen to pin them to the earth. If successful, the target must pay an complex A rank cost to free themselves from the hold.


Stage Six

                        Flexible Teachings | Rank S | Training
                        The user practices their forms for three posts, gaining access to a custom slot specifically designed for the use of a staff. The required training posts are designed to be used towards learning of the custom technique.

                        Prevailing Violent Hurricane | Rank S | Complex
                        The user channels chakra into their weapon, spinning it overhead as they release a concussive blast with each of it's twenty rotations. Each blast topples structures within a mile radius of the user as their polearm's length is extended over one hundred feet as it rotates, striking anything and everything within the area. Those affected by these concussive blasts are either buried in the rubble or sent flying to the next topic away. The user's strength is increased by [2] during this attack.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:19 am
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                        ▰ Description:
                        Shizukana Sugi, Tranquil Cedar Style, is a way of combat that started with children, escalated to angry old folks at the dinner table, and escalated to peaceful old folks who've mastered patience, timing, and defense. The techniques in this style are by no means overwhelmingly powerful, however, they prove to be incredibly accurate and frightfully impressive in what it does. Which is maintaining an absolute sense of focus and awareness of one's surroundings and responding to it using the most precise weapon possible? A pair of chopsticks. Of course, any two thin objects can be used.

                        ▰ Notes:
                        • All Simple techniques in this Style are treated as Complex when interacting with other techniques.


                        ▰ Style Creation Credits:
                        • NecroPlant


Stage One

                        Clarity [ Meikai-sa ] | Rank E | Training | Stance
                        The user acclimates to using the chopsticks by focusing inward into themselves. Most typically this involves the closing of one's eyes. Mostly practiced by snapping flies from out of mid-air. Meika-sa is a stance that remains so long as the user's eyes remain closed. It causes one to pick up the vibrations of one's surroundings and doing so creates a sensory 'bubble' around the user roughly in a twenty-foot radius. While in this stance the basic [Dodge] technique costs [5] less resource per rank of the oncoming technique to avoid or use a [Defensive] action against. However, as stated the user is essentially blind and additionally incredibly sensitive to sounds making Sound Based technique 1-Rank higher in effectiveness against the user.

                        River Fishing [ Kawadzuri ] | Rank E | Simple
                        Opening the pair of chopsticks the user waits patiently for an oncoming physical strike. Once the attack grows close enough and enters the user's range of motion the user will snap the chopsticks shut on the oncoming attack. In the case of weapons, this leads into an immediate disarming attempt [Stamina = to the technique must be spent to resist the disarm less an anchoring technique is in place], in the case of people this technique leads into an immediate throwing of the individual either over the users head or into the ground powerfully enough to knock the wind out of someone. If catching a projectile the projectile may be immediately returned by paying an amount of stamina to correlate with its strength. ((Ineffective against Ninjutsu))

                        Flyswatting [ Haetataki ] | Rank X | Simple
                        Closing a pair of chopsticks holding them patiently with a significant amount of focus, one will swat and attack oncoming away, as one would a fly. This technique has been known to make even the most fearsome techniques fail to connect and is most well known for the student master trope aura it produces. [Ignores the stats of the oncoming Attacks, Ignores Overwhelming Tags] [Ineffective Against Ninjutsu] [Parried Attacks must be primarily Physical in Nature]


Stage Two

                        Table Manners [ Tēburumanā ] | Rank X | Simple
                        The user with their pair of chopsticks closed will deflect an oncoming attack. Right after a counter-attack is produced immediately after the deflection that does not consume an activation. This combination is treated to gain a [1] point increase in [speed] per-rank, following a [1] point decrease in [strength] for the counter attack per-rank as its primarily not designed to injure but provide a swift retort.

                        Rice Picking [ Inekari ] | Rank X | Complex
                        Using ones advanced powers of perception the user will enhance their mental acuity and find a target on the opponent. This target being something of reasonable size in which the closing of the chopsticks can attain a grip on. Some known items being Ryo pouches, eyes, a blade handle, the width of a blade. In one definitive movement the user then ducks in and takes said item from the target. This technique cannot take weapons that are currently being held. Unless the target in question is attached to said opponent's body if the Users body rank is higher than the opponents the theft is considered successful. This does not apply to individuals with active Doujutsu or those with sensory protections. The more graphic uses of this ability involve but are not limited to the ripping off and removal of digits, eyes, flesh, and hair. Gains a [1] point increase in [speed] per rank.


Stage Three

                        Guiding Willow [ An'nai Yanagi ] | Rank X | Spiritual
                        The user charges their chopsticks with chakra. Then when faced with an oncoming Ninjustu technique that has a tangible form the user grabs it between the chopsticks. However, the user does not grab its mass, rather it grabs the chakra composing the technique. This is noted through how the Ninjutsu will start to take on a rubbery like aspect. With one pull the Ninjutsu is stretched then collapses as if having ripped out the ninjutsu's very essence. The ninjutsu in question if paying its cost again can be stretched, warped, then redirected back from whence it came or another direction.

                        Portioning Meal [ Bubun Shokuji ] | Rank X | Complex
                        This technique takes the principles of [Guiding Willow] improves upon it and refines it. The user may take any effective chakra based 'buffs', 'debuffs', or 'attributes' take it and place it on another, they may re-arrange and re-distribute said remaining durations as they see fit. However, if the plucked trait is not transferred by the next post it returns to where it was originally with [1] less duration. The rank of this technique is used to determine the strength of the plucking technique itself for collisions. Meaning one could pluck a S-ranked buff with an E-rank pluck assuming that E-rank pluck somehow connected.


Stage Four

                        Parting Cedar [ Wakare Sugi ] | Rank B | Training | Stance
                        The User will learn the fight effectively with chopsticks on another level. Rather than hold both pairs of chopsticks in one hand the user instead holds one in each hand. The user loses access to all techniques in this style below stage [ B ] in this stance, however, requires no upkeep, and remains so long as the chopsticks remain as one in each hand. All mentions of [Speed] increases in this style are replaced with [Strength] while in this stance and is often accompanied by accurate powerful stabbing and thrusts.

                        Verdant Oak [ Midori ōku ] | Rank B | Spiritual
                        The Chopsticks have their lengths increased by creating a film of thin chakra at their ends extending them. The level of extension increases their length anywhere from an increase of 2 to 8 feet. This allows the chopsticks to emulate staffs but is primarily used to extend the reach of its techniques for the [Parting Cedar] stance as making them too large makes them unwieldy. Lasts for five posts.


Stage Five

                        Bamboo Poking [ Take-ko ] | Rank X | Simple
                        A quick jab with the chopsticks. Gains a [2] point bonus to [speed], but cannot deal lethal damage unless in the [Parting Cedar] Stance. If followed by another instance of [Bamboo Poking] the cost is reduced by [5] per rank, An Additional Offensive Activation may be used for exclusively [Bamboo Poking] if the prior two activations were [Bamboo Poking] this cost is also reduced by [5] per rank.

                        Bamboo Tapping [ Take-tappu ] | Rank X | Simple or Spiritual
                        A snapping sound made with the side of one's chopsticks come into contact either with a target, an oncoming attack, or one another typically when closing. The snap disrupts sound based jutsu reducing their effectiveness by 1-rank. It disrupts any sensory techniques and abilities that post for 1 post, the snap additionally reduces the number of activations an opponent has by 1 by interrupting the process of an attack they've planned due to how startling the sound is. This loss of activation can only occur once per post. By having the technique treated as [Spiritual] for its cost the technique can produce an explosive sound wave of X-rank strength. It defeats sound-based techniques as though it were 1-rank higher. The snap is far less startling this way and does not reduce an opponents activation using this method.


Stage Six

                        Clam Cracking [ Asari-ware ]| Rank S | Simple
                        A technique originally developed to pry open clams or separate a pair of competing chopsticks. The user penetrates a location with their enclosed chopsticks or a pair of chopsticks brought together then in one swift motion prys it open. Not to be underestimated anything the chopsticks penetrate will often be torn asunder when the chopsticks part. Gains a [1] ooint increase to [speed] and a [1] point increase to [strength]. Will split anything or crack anything in two if successfully penetrated. Can produce fissure in the ground or even split a building in half a small crack in one's armor could prove the downfall of the armor entirely. {When Penetrated: Ignores Armor}

                        Peace and Tranquility [ Heiwa to Shizukesa ] | Rank S | Spiritual
                        The user relaxes, often times closing their eyes like [ Clarity ] but this is not necessary. The user achieves a state of serenity. Their [speed], and [agility] increase by [1]. They gain the sensory powers of [ Clarity ] without needing to close their eyes or subject themselves to sound sensitivity. Once per post, the user may treat the opposing targets [Speed] as if it were [0] for interactions. This state lasts [6] posts and remains so long as the user remains level-headed and calm.
 
PostPosted: Thu May 03, 2018 4:20 am
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                        ▰ Description:
                        Tetsunami Ryu. In the upper Iron Country, the Zen Buddhist Monks dwelled within modest temple communities. However due to the instability of this region, there were many uprisings, battles, and small village slaughters. Due to their selective nature, the Monks were always out-numbered. So in order to make up for their lack of numbers, they made a style that was effective for a single blade against many opponents. The style relied heavily on footwork and body positioning, utilizing fluid and circular strikes and blocks while moving from weak to strong positions. They would never be still, always moving, keeping their opponent off balance.

                        ▰ Notes:
                        • When entering a stance, the user then retains the bonuses and reductions of that stance until they enter a different stance or the battle ends.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Deflecting Stance | Rank X | Simple
                        The user stands in a front stance, their weapon in one hand by their hip, tip pointing at the center of the enemy's chest. The user's knees are slightly bent while they stay light on their toes, making movement faster and dodging easier. Techniques executed from this stance confer a [1] point increase to agility per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

                        Blocking Stance | Rank X | Simple
                        The user stands in a front stance, their weapon held with two hands down by their hip. Their stance is more linear this time, with the blade held just off their body slightly to offer the opponent as little openings as possible. The blade crosses over the users midline, with the tip pointing at the enemies forehead. The user’s feet are firmly planted, making their strikes, blocks, and deflections have more power and effectiveness. Techniques executed from this stance confer a [1] point increase to endurance per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

                        Crashing Wave | Rank X | Simple
                        The user steps hard with their front leg, shoving the flat of the blade into the enemies midsection or defending weapon while placing their back hand onto the blade, adding power to the shove. This technique shoves an enemy five feet per rank of the technique away from the user.

                        Fluid Movement | Rank E | Training
                        Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.


Stage Two

                        Twin Crests | Rank X | Simple
                        The user holds their blade to either side as they move forward to counter the target's attack. Pivoting with the execution of the counter or parry, the user moves the blade to the opposite side of the body which mimics the position of the first attack. Repeating the action, the user is able to create a secondary slash that strikes at the target whom they just countered while simultaneously defending themselves. This technique can be made complex when interacting with chakra based attacks.

                        Crashing Wake | Rank X | Simple
                        The user channels chakra into their blade, slashing horizontally. After completing the horizontal slash the user continues by pivoting and dropping to a single knee, creating a circular slash from a lower position. The chakra within their blade creates a shock wave that extends five feet per rank of the technique during these slashes that sends opponents flying in the opposite direction and disorienting them, causing them to suffer a reduction in speed during their next post equal to the rank of the technique [-1 for E-C and -2 for B-S+].

                        Rising Tide | Rank X | Complex
                        The user leaps ten feet into the air, creating a shock wave around their position that stumbles their enemies but does not throw them away. Using this disorientation, the user descends upon the target and cuts them top to bottom, immediately moving five feet per rank of the technique away instantly after the action in order to keep themselves from being surrounded.Those with the water element are able to create a wave of water upon leaping in addition to the concussive blast.


Stage Three

                        Fluid Transition | Rank X | Spiritual
                        The user coats their blade in chakra. This effect can last until used or until the end of combat. The next ninjutsu that the user encounters at the rank of this technique or lower is reflected back at its source by simply making contact with this sword.

                        Flowing Circle Stance | Rank X | Simple
                        The user, usually when surrounded by multiple opponents, will extend their weapon as far as then can then rotate their torso, even arching and extending behind them, utilizing their whole body to generate force while making a full 360 degrees of coverage. This is used to not only attack and defend against a group of attackers, but is also used to survey how many and from what direction the other enemies are coming from. This requires the user not move their feet from their position during the stance.
                        The user loses all stat bonuses to endurance and strength during this time but gains a [1] point increase to speed and agility while in this position.

                        Whirlpool Walking | Rank C | Training
                        The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.

                        Crashing Tide | Rank X | Spiritual
                        The user channels chakra into their blade. The chakra is visible and appears as though waves swirling around the blade. The user's strikes for the next two posts per rank of the technique are able to push a target off balance during clashes and knock them to the ground if unguarded


Stage Four

                        Repeating Wave | Rank B | Simple
                        The user twirls their blade on their right and left side while interchanging sides every other spin. Once doing so they bolt forward, using the spinning blade to mulch those to either side as they move twenty five feet in the direction they're facing with a [2] point increase to speed.

                        Disarming Wave | Rank X | Simple
                        This technique is applied to a defensive technique's use when interacting with bukijutsu. The user does not pay an additional activation for this technique but simply adds on it's cost to the defense. The user's defensive technique is so overwhelming to the opponent that it causes them to lose control of their weapon. Disarming wave must be executed at the rank of the technique it is paired with.

                        Breaking Wave | Rank X | Complex
                        The user channels chakra into their blade and meets an incoming attack head on, releasing the chakra at the time of the impact. This technique must be executed at one rank advantage in the user's favor. Once defended, the chakra releases a concussive blast that throws the opponent in the opposite direction violently five feet per rank. This causes them to bounce along the ground if undefended until reaching either a structure or completely taking the damage. If the user owns the water element they are able to send out water in place of the concussive blast, washing over the same range as the technique.


Stage Five

                        Rip Tide | Rank X | Complex
                        The user holds their blade toward their foe and uses their opposite hand to support the blade. Channeling chakra into their attacks they release a furious volley of thrusts. For each rank of the technique the number of thrusts are increased by three. These thrusts can be divided among enemies or focused on a single enemy. The chakra that flows from the thrusts create sharp waves of chakra that impact those foes targeted. Foes stricken by an individual wave are effected by concussive damage that knocks them back five feet. This technique gains a [1] point increase in speed per rank of the technique.

                        Move As Water | Rank A | Training
                        The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.

                        Tsunami Crash | Rank A | Simple
                        The user deflects an oncoming strike, then presses forward into a fast and effective stab. Using tight circular footwork, the user continues the momentum and circles while jumping in the air, performing a powerful over the head vertical slash. Defending against this technique requires two activations. Has a two post cool down.


Stage Six

                        Riptide | Rank S | Training
                        The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Blocking Stance, the user may perform an extra defensive activation in a given post. In the Deflecting Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.

                        Disaster Wave | Rank S | Complex
                        The user charges their blade with chakra as they prepare to devastate their foes. Swinging their sword a single time horizontally across their body they release this massive surge of chakra. The chakra flows like a wave over a one hundred foot area before the user. The chakra upturns and destroys anything not nailed down as it moves across the land like a tsunami. If the user has the water element, it may be applied to this technique, turning the wave of chakra into water and expanding it's range by fifty feet and leaving a ten foot deep pool of water in the topic for five posts.

                        Maelstrom | Rank S | Spiritual
                        The user exudes chakra from their entire body. This chakra creates a strong outward and constant pressure that makes approaching the user difficult. For four posts, those attacking the user must pay an additional B Rank amount of stamina to attack the user as it is nearly impossible to stand your ground while they are emitting this force from themselves.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:21 am
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                        ▰ Description:
                        An art that originated within the Land of Iron. The Kote art is a versatile form of combat that allows for striking with gauntlet covered arms, using the armor as a weapon itself. Even more common is the adaptation for bladed fist weapons such as Tekko Kagi ( Claws ), trench knives and bladed knuckles to be used to augment their combative skills in the art.

                        ▰ Notes:
                        • All Simple and basic combat techniques using the related attacks up to the highest trained rank of this Style are treated as Complex when interacting with defenses.
                        • This Style can be learned as either Bukijutsu or Taijutsu.


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Impact Deflection | Rank X | Simple
                        The user blocks their opponents physical attack, using the specific angles of their armor to shift a physical strike away from the user and to either side of their body. Treated as complex when dealing with other techniques.

                        Reverse Striking | Rank E | Simple
                        The user strikes the target, using the force of the impact to push themselves away by ten feet.


Stage Two

                        Floating Smash | Rank X | Simple
                        The user strikes their target with a swift and powerful blow that hooks upward, sending them just off the ground. Target's stricken by this attack lose an activation during their next post, making it difficult to defend the following strike. This technique is executed at the rank of the target's body rank in order to life them off the ground.

                        Swift Smash | Rank D | Simple
                        The user strikes the target in the sternum. The force behind this strike is enough to send the target flying back ten feet and denies them all agility bonuses during their next post.


Stage Three

                        Smashing Return | Rank X | Complex
                        The user draws their arms back and tucks them to their sides, elbows pointed behind them as they clench their fists. Upon the elbows moving into place, a concussive blast of chakra explodes outward from behind the user to either catch an opponent off guard or defend against an incoming attack without turning around to face the challenge. This concussive blast reaches five feet per rank of it's execution.

                        Rapid Smash | Rank X | Complex
                        The user delivers two strikes to the opponent in the time it would take a normal human to deliver one per rank of the technique. Each strike is delivered at a [1] point increase to strength per rank of the technique it is used at. In addition, the damage of such rapid blows extends beyond the target's body as the force continues in the form of a concussive blast that reaches out in a cone like wave from it's origin for 5 feet per rank the technique was used at.


Stage Four

                        Fissure Smash | Rank A | Simple
                        The user strikes the ground or any other surface A Rank or below. The user's strike causes defensive ninjutsu to shatter while the ground when unaffected by chakra is targeted, the user's strike crushes the earth, creating a twenty five foot canyon extending from their fist in a straight line forward for fifty feet.

                        Soul Smash | Rank X | Spiritual
                        The user channels chakra into their gauntlet as they launch their next technique from this style or any striking Taijutsu technique using the fist. Doing so does not consume an activation but requires chakra be paid equal to the rank of the technique being used in partnership with it. The striking technique used with this, instead of having it's physical force delivered upon impact is sent rocketing through the air in a straight line towards an opponent five feet for each rank of it's execution.

Stage Five

                        Soul Striking | Rank X | Complex
                        The user channels chakra into their gauntlet, delivering a powerful strike on a target. The user's punch has the ability to destroy spiritual armors as well as genjutsu that may be affecting a target by flooding their chakra through the target upon impact. This strike is treated as spiritual when dealing with spiritual and chakra based armors as well as genjutsu.



                        Buster Smash | Rank X | Complex
                        The user channels their chakra into their armored gauntlet as they thrust their open hands outward to combat an incoming projectile ninjutsu, spritual or complex technique. The user slams their armored hands into the attack with such force that it overwhelms the attack, causing it to be reflected back at it's source. This technique must be executed at one rank above the technique being countered.
Stage Six

                        Void Smash | Rank X | Complex
                        The user channels chakra through their arms and gauntlet. The user then strikes at an opponent. This strike, should it come in contact with an armor technique or physical armor lower than it's own rank is able to strike at the body beneath the armor as though it were not present. This does not negate the opponent's armor or break it, merely passing by it for a single strike.

                        Spirit of the Warrior | Rank S+ | Spiritual
                        The user channels chakra throughout their entire body, enhancing their speed and strength by [2] points for three posts.
 
PostPosted: Thu May 03, 2018 4:22 am
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                        ▰ Description:
                        Sen Gekiretsu Nagareboshi is a style created by a small clan of smaller bodied individuals who could not wield the heavy weapons that their oppressors wielded to combat them. In response a woman named Akarui designed this style with precise and quick strikes, working to overwhelm the enemy with insane speed, agility, and accuracy. Users of this style use a Rapier; a thin and long sword used for trusting and piercing attacks and put not only speed but strength behind their attacks.

                        ▰ Notes:
                        • All Simple techniques in this Style are treated as Complex when interacting with other techniques.
                        • Cannot be used by those unable to use elemental Chakra.
                        • Chakra elements' effects are as such:
                        - Raiton: Shock, numbness, and stiffness
                        - Katon: Burns and localized dehydration
                        - Fuuton: Conical chakra apparition around weapon, causes tons of small cuts upon impact
                        - Suiton: Larger cuts, contusions
                        - Doton: Causes bludgeoning damage.


                        ▰ Style Creation Credits:
                        • Torture me Softly
                        • Kondo Kaicho
                        • Ergo War


Stage One

                        Thrust | Rank X | Simple
                        The basis of most attacks. The user thrusts their rapier forward with one hand, moving their dominant foot in front of them to keep balance. A rapier technique done following this technique gains [1] point in speed per this technique’s rank.

                        Backwards Thrust | Rank X | Simple
                        Taking a step back with the dominant foot, the user uses both hands to thrust the rapier backwards into a foe approaching from behind. Reduces armor to it's next lowest tier, ignoring light armor. The target suffers a [1] point decrease in endurance per rank of the technique.

                        Fly Swatter | Rank E | Simple
                        In a quick movement with one hand, the user brings up the blunt point of the rapier in an arc like motion. This technique will not cut, but will sting like hell upon contact, causing the afflicted to lose an activation their following post.

                        Sideward Parry | Rank X | Simple
                        Taking a small step to the side and bringing up the dull side of the rapier, the user lets the opponent's weapon slide along the blunt side of the sword. If used at or above the rank of the opponent’s attack, the opponent continues forward and falls flat on their face.The user gains a [1] point increase to agility per rank of the technique.


Stage Two

                        Elemental Charge | Rank D | Training
                        The user channels one of their Chakra elements into their rapier for stronger and more interesting attacks. These channeled elements are clearly visible, forming an aura around the rapier's blade. Once this technique is learned, the user can charge and discharge their weapon as easily as breathing. Only one element can be used at a time, and once an element is applied to a weapon, all of the techniques used become complex. The strength of the effects are considered to be the rank of the accompanying technique.

                        Dual Pierce | Rank X | Simple
                        The user quickly thrusts forward twice, putting their weight behind the strikes. These thrusts happen within such a small instance that the opponent has no time to react. The user has an enhanced [1] point speed for each rank of the technique while canceling the stat bonuses of the target for agility.

                        "i" Strike | Rank X | Simple
                        The user rushes forward and thrusts towards the enemy. If the thrust is successful, the user quickly pulls out the weapon, then brings the Rapier's sharp edge up, slashing the enemy to add insult to injury. The blade will cut fairly deep, and the resulting wound will look like a lowercase I. If the first strike hits, so does the second one. Causes severe bleeding, resulting in the removal of [2] points in strength from all of the opponent’s physical techniques up to this technique’s rank. This effect stacks. Loss of stat boosts lasts 1 post per rank.


Stage Three

                        Deflection | Rank X | Simple
                        Bringing up the Rapier, the user deflects a projectile heading towards them with the blunt side of the blade. This technique gains a [1] point boost to agility per rank.
                        • When using Nuibari, the user is able to send a needle tied to the weapon in a path that circles the target's legs, binding them together for no additional cost. Requires the target pay the cost of the technique in stamina to free themselves.

                        First Falling Star | Rank X | Complex
                        The user leaps into the air, reaching 5 feet per rank of the technique. As they fall to the earth they prepare a thrust charged with chakra that glows with their chakra color. As they reach the target or ground and launch their thrust, a shock wave is sent out ten feet per rank of the technique executed. Elemental affects on this blade are infused into the shock wave, sending their damage type along with the blast.

                        Charged Star's Fury | Rank X | Complex
                        The user rushes forward, thrusting twice. After each thrust, a chakra spear the length of the user's blade appears where the blade just was. After the inital two strikes, these chakra spears thrust towards the opponent. These two chakra spears are treated as spiritual attacks and dealt with separately from the original attack at one rank below it's execution.

                        Star's Exploding Anger | Rank X | Complex
                        The user charges up their Chakra, then quickly pierces the ground with their rapier. Upon impact with the ground, the rapier discharges its element in to the ground, creating a wave of Chakra that explodes in every direction. The effect area is twenty five feet in diameter and the effects of this technique depend on what Chakra is used. Depletes any Chakra stored in the rapier, removing the effects of the charge from the user’s rapier for the remainder of the post.


Stage Four

                        Unwavering Balance | Rank B | Training
                        After getting used to throwing their body around in many different directions and learning how their body twists and turns, a user can train this technique by perfecting their balance. This passive makes the user almost impossible to knock over: any techniques below the user’s body rank that attempt to do so fails to cause knock over.

                        Star's Overwhelming Fury | Rank X | Complex
                        Like Charged Star's Fury, the user rushes the opponent. Then begins to stab forward with a Chakra-charged blade at [2] points increase in speed. The technique creates two chakra spears and an additional spear per rank of the technique executed. There are no pauses in between these thrusts and they can quickly overwhelm the opponent if not stopped. The chakra spears are able to be cast after the thrusts on the target. These spears are considered a seperate action for the opponent to defend against.

                        Guard Breaker | Rank X | Complex
                        Standing in a stance with their feet at shoulder's width apart and the dominant foot slightly forward, the user holds their rapier slightly back about elbow high. This technique consumes two activations but it's focused pin point attack is well rewarding. This single attack doubles any strength bonuses the user has currently. This technique bypasses armor if used above the target's body rank.


Stage Five

                        Dual Elemental Charge | Rank A | Training
                        An advanced version of the technique Elemental Charge. Instead of only being able to imbue their rapier and techniques with one element at a time, the use is now able to channel two Chakra natures in to their weapon. In addition, Kekkei Genkai that utilize two elements can be channeled through this weapon. The user is able to charge and discharge their weapon at will, but adding a second element to it consumes 10 Chakra.
                        • If using Nuibari with this training, the user is able to now weave wires from the weapon with each chakra spear created that attaches back to the weapon for no additional cost. These wires are also subject to elemental charge.

                        Meteor Shower | Rank A | Spiritual
                        The user charges their rapier with Chakra, then points it up in to the air and discharges it, sending a beam of light high in to the sky. After one whole post, the light returns to the ground in the form of 100 chakra blades. These blades rain down around the user for thirty feet in any direction, impaling whatever they encounter. Defensive techniques are treated as one rank lower when interacting with the skill.

                        Rage of the Exploding Star | Rank A | Complex
                        The user rushes the enemy with a charged rapier, and then once they are close enough they quickly thrust the rapier forward, causing an explosion of Chakra upon impact. This explosion of chakra creates a concussive blast that deafens all those within ten feet of the user and sends those within twenty feet flying for fifty feet. Those directly impacted by the explosion have a chunk of themselves blown away if undefended.

                        Second Falling Star | Rank A | Complex
                        The user will charge their legs with Chakra and launch themselves in to the air and charge their rapier as they fall. Then as they fall they will thrust their rapier many times in to the air, sending a barrage of spears of light hurdling towards the ground at frightening speeds. These spears look like the after image of other techniques but are actually discharges of Chakra off the blade and are more than solid. Launches two spears per rank.

                        Piercing Meteor Strike | Rank X | Spiritual
                        The user channels chakra into the blade of the rapier. Holding their weapon towards their target the rapier discharges chakra spears that are the size of the user's weapon. Two of these spears are launched per rank of the technique. This technique travels at [1] point increased speed per rank of the technique. Once pierced, the target must pay chakra equal to the rank of the technique to break free.
                        • When using Nuibari, these spears are replaced with complex needles connected by Nuibari's wire. The wire allows the user to retract the pierced target back to them for no additional cost.


Stage Six

                        One Thousand Furious Flying Stars | Rank S | Spiritual
                        The user thrusts in to the air after charging up their weapon for 1 post (no other techniques used), and instead of launching spears of light, the spears of light float in the air as the user thrusts. Once the user has exactly a thousand floating spears of light, they slash in an arc with their weapon, sending the shards flying towards the opponent. Once these shards make contact, they explode in to huge Chakra explosions that have a diameter of 5 meters each, and the spears can fly for 15 meters. The effect of these explosions depend on what type of Chakra is being used in the attack. Consumes three activations (a full post’s worth).

                        One Thousand Furious Falling Stars | Rank S+ | Complex
                        The user charges up their weapon and their entire body for an entire post, not using any other techniques. Once the charging is complete, the user launches themselves high in to the air, and then begins thrusting thousands upon thousands of times towards the earth below, sending one hundred and fifty spears of chakra measuring ten feet in length a piece hurdling to the ground below. The spears are bright enough that viewing them with the naked eye causes 2 posts of temporary blindness. The targeted area can be anywhere in a one hundred and fifty foot radius around the user, and the technique is executed at a [4] point increase in speed.
                        • When using Nuibari, the user's chakra spears are connected by a chakra like thread that bind targets beneath them within the topic in a chakra net equal to the rank of the technique.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:23 am
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                        ▰ Description:
                        The Gunbai is a solid fan used by nobles and military officers on the battlefield, typically as a defense against projectiles and the sun. For this reason, it is seen as a weapon made for the soft, even though there have been a few notable warriors who used them. Despite the scorn directed toward its use, the gunbai's use by the wealthy ensured that tomes of techniques were well-preserved, and recently several were collected and released to display the weapon's utility as a defensive and support tool. Time will tell if the gunbai's reputation recovers.

                        ▰ Notes:
                        • Gunbai are solid fans, typically made of metal and/or wood. This means they cannot fold, and as such are incompatible with any fan techniques that require or assume folding.
                        • Gunbai are one handed techniques, allowing them to be used with other one handed weapons.
                        • The user may combine gunbai techniques with one handed weapon techniques from another style or basic combat techniques for a single activation once every other post.•


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Firm Blockade | Rank X | Simple
                        The user slings their Gunbai in front of their body, using their shoulder to brace it and blocks an incoming attack. For ranks D-B this technique rewards one stat increase in endurance, while ranks A-S reward two.

                        Cross Wind | Rank X | Simple
                        The user slings their fan across their body, throwing enemies away with a concussive blast of wind that expands five feet per rank of the technique. If the user has access to the wind element, this technique can be made complex, applying the element and expanding the range by an additional five feet every other rank while removing heat related hazards by one dose per rank of the technique.


Stage Two

                        Volley of Arrow | Rank X | Spiritual
                        The user raises their gunbai, expelling chakra through the wide surface of their gunbai. The chakra expelled takes the shape of a volley of arrows as it blasts forth from the user's weapon and pierces targets within thirty feet with five arrows per rank of the technique. These chakra arrows dissipate after striking an enemy. Additionally, the user can cast this technique to augment an allies bow attack by casting it at the rank of the technique. Doing so causes simple attacks to become spiritual as the arrows fired are doubled by the user's spiritual application.

                        Commander's Glory | Rank X | Complex
                        The user blocks against an attack, using the large surface area of the fan as a shield. While doing so, the user charges the Gunbai with chakra that causes it's glossy surface to capture all light reflected upon it and intensify it. This causes temporary blindness to all who look upon the fan for three posts. If used to deflect a light based technique,the hazards of the clan are reflected back at their caster as though they were not their own technique.


Stage Three

                        Break the Line | Rank X | Simple
                        The user uses both hands, swinging their gunbai and striking the target with the thin edge of the weapon. The impact of such a small surface area with the weight of the weapon causes it to treat armor as one tier lower when interacting with it, throwing targets back five feet per rank of the technique.

                        Landslide | Rank X | Complex
                        The user slams the flat of their gunbai downward, slapping the earth while expelling chakra from it. The chakra being released from the giant fan like weapon smashes the earth before it, sending debris with a concussive blast outward in a cone shape that expands ten feet per rank of the technique. The debris and rubble being thrown impact the targets with a great force, reducing their endurance one point when used with ranks D-B, and two points when used ranks A-S.


Stage Four

                        Commander's Might | Rank B | Complex
                        The user slings their gunbai across their body, deflecting an incoming physical attack. When the gunbai impacts a weapon or physical attack, any stat increases the opponent's strength has active are reflected back upon them, adding to the user's own. Any additional effects of a technique used upon the user that are deflected are mirrored upon the target with this defensive action.

                        Matching Tactic | Rank X | Complex
                        The user fans their weapon before them, reflecting projectile and projectile ninjutsu of its rank and lower back at their sources that are within five feet of the user per rank of the technique. Must be used at the rank of the attack reflected.


Stage Five

                        Reinforcements | Rank X | Spiritual
                        The user raises their gunbai, expelling chakra through the wide surface of their gunbai. The chakra expelled takes the shape of a volley of arrows as it blasts forth from the user's weapon and pierces targets within thirty feet with five arrows per rank of the technique. These chakra arrows dissipate after striking an enemy. Additionally, the user can cast this technique to augment an allies bow attack by casting it at the rank of the technique. Doing so causes simple attacks to become spiritual as the arrows fired are doubled by the user's spiritual application.

                        First Blood | Rank X | Complex
                        The user hurls their gunbai at a target, infusing the weapon with chakra before releasing it. The chakra it carries allows it to move with one stat of enhanced speed when thrown at ranks D-B, and two stats in speed when used at technique rank A-S. Upon contact, the gunbai creates a concussive explosion that expands five feet per rank of the technique, stunning those within it's range and removing all agility stats from the targets hit for their next post.


Stage Six

                        Flames of War | Rank S | Complex
                        The user swings downward with the gunbai as though fanning someone, but uses all their might to do so. At the bottom of the swing, Chakra flies off of the gunbai that creates a concussive blast along the ground five feet in range per rank of the technique that knocks foes from their feet. If the user has the fire element, this can be used as a fiery explosion that travels along the ground, throwing the foe to the ground and scorching their bodies.

                        Field Presence | Rank S | Spiritual
                        The user plants their feet in a wide stance, raising their gunbai above their head. While this technique is active, the user may not move from this spot. During this five post duration, allies within sight of the user gain access to all stat bonuses the user may have. Should the user move their feet or lower their weapon, the technique is negated.
 
PostPosted: Thu May 03, 2018 4:24 am
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                        ▰ Description:
                        One of the more unconventional weapons however most popular among sealers and those of the Ukyo clan is the Brush. Sumi-Efude capitalizes on an individuals ability to be patient and seek for an opportune time after building a greater understanding of a target. As such many of its techniques center around gaining this focus. Those who are practitioners of the style will gain in both mental and physical endurance.

                        Originating from collective sealers who often needed to reproduce fuuin symbols hastily despite being under pressure from a physically attacking Melee Combatant who continued to apply pressure. As such the style is best complimented by fuuin users.

                        ▰ Notes:
                        • Requires a calligraphy brush or any kind of paint brush.
                        • Brush-based basic combat is treated as Complex for interacting with other techniques.
                        • Simple techniques in this Style are treated as Complex for interacting with other techniques.
                        • If used with ink-based Jutsu, any Chakra costs of techniques in this Style are reduced by half to a minimum of 5 Chakra.
                        • Practitioners of this Style reduce the cost of [Concentrations] by [5] per rank of the [Concentration] {min. 5}


                        ▰ Style Creation Credits:
                        • NecroPlant

                        Stage One

                        Wafting Stroke | Rank X | Complex
                        A simple stroke of the brush, designed to deflect an incoming attack. If the attack made was a ninjutsu the deflected attack may then be sealed appropriately in an available container equal to the rank of the techniques use.

                        Elemental Inkwell | Rank X | Spiritual
                        Imparts one of the users known nature elements on the brush. The brush is then treated as that element for a number of posts equal to the rank of chakra expended starting at 1 at E-rank. The imbued element allows the brush and its techniques to be treated as said element when determining the elemental weakness and superiority of counter-balancing.


                        Stage Two

                        Wayward Stroke | Rank X | Complex
                        Requiring ink to be on the brush after performing a stroke or coming into contact with an opponents weapon unless they are using an anchoring technique or spending an appropriate amount of stamina equal to the rank of this technique the weapon then becomes disarmed. Each rank over any anchoring technique active on an opponent's weapon or after they've become disarmed, confers a rank of [Concentration] increase. Suffice to say if there was no anchoring technique this accumulates a large amount of concentration. This [Concentration] lasts until the end of the next post. I.e {X Attacks with a B-rank attack, Y blocks with an A-rank Wayward Stroke. They gain an E-rank amount of concentration that following post}

                        Emboldened Brush | Rank X | Spiritual
                        Empowers the brush in hand preventing it from being destroyed or suffer [Degradation] by anything less than the rank used to strengthen it. The brush may also not be disarmed. The head of the brush may then reproduce the effects of slashing and piercing when utilizing its tip and blunt force and shearing when using the rest of the heads bristles.


                        Stage Three

                        Black Burden | Rank X | Complex
                        When ink is present on the brush this technique increases the inks density. When making contact with an object such as a weapon or armor, the item is stained black and will no longer provide its stat bonuses. {This does not apply to living things or people} This stain may be removed with alcohol but will spread if exposed to water. Lasts for [2] posts per rank of the technique or until removed appropriately.

                        Punishing Stroke | Rank X | Complex
                        When swinging the brush if having something sealed within a container prior during the attack the sealed technique, item, etc can be ejected simultaneously upon making contact with a surface or after a brief delay at the end of the swing. The rank of the sealed technique object or item amount being released must be equal to or greater than the strength of the initial swing. Ink must be present on the brush as the ink is what comprises the necessary fuuin during the swing. The user pays for both the cost of the swing and the cost of release. i.e a Rank B Punishing Stroke the user can Pay and additional B-rank amount to release a previously sealed B-rank technique at the same time thus not consuming an activation.

                        Inkwell of Spirit | Rank X | Spiritual
                        Coats the brush in a black ink made of chakra if other inks are available say sealed within a scroll or capable of being made i.e Ukyo or Hojo these inks may also be used imparting any associated costs with those inks if any. The amount of Ink on the Brush replenishes automatically three times per rank, four-times if using a small brush. This ink is ideal for producing the shapes of fuuinjutsu making fuuinjutsu used in tandem with this ink cost [10] less to reproduce.


                        Stage Four

                        Soul Seeking Bristles | Rank X | Complex
                        The user spins their brush like one spins a staff in one hand. This spinning motion causes the bristles to extend forming a shield of thin brush bristles which deflect attacks of its rank or lower so long as its sustained. These bristles when struck then relays information about techniques and the target, back to the user as if it were probing for information. For each rank over the blocked techniques, this technique confers the user one rank worth of concentration. This [Concentration] lasts until the end of the next post. {see Wayward Stroke for example}

                        Brush Away | Rank X | Complex
                        The user draws a single stroke with ink on a chakra formation of some kind, i.e armor or incoming attack. Techniques without a duration are dispersed immediately, and those with duration's greater than [1] post are dispersed on the beginning of the target’s following turn. Can only affect techniques of the same rank or lower. Requires ink on the brush.

                        Effulgent Mind and Body | Rank X | Simple
                        The user employs all of the info they have gathered over the battle to increase their odds of survival. Allows the user to convert Stamina into Chakra at a rate equal to the rank of Concentration used. For a period of [3] posts the user may use their Stamina rather than their Chakra to perform techniques that would require Chakra.


                        Stage Five

                        Ink Blade Edge : Dividing Strokes | Rank X | Spiritual
                        The user will produce an image in the air between 1-4 strokes. The ink will remain suspended in the air stationary for a number of posts equal to [1] per rank of the technique. The ink then cuts anything it comes into contact with as though they were blades. The ink is treated as [1]-rank less for the purpose of inflicting damage. These strokes and drawings cannot be destroyed except with a technique one rank higher than what was used to produce them. Techniques that collide with the strokes so long as they are above the rank of its damage can bypass the image unimpeded but it will remain in place. Requires ink to be on the brush.

                        True Concentration | Rank Null | Concentration
                        Transfers the strength of one's body to enhance the mental acuity of the user. Essentially this would be considered using one's mind to the fullest of its extent. Doubles the stat gain from a [Concentration]. Can only be used once per turn. The enhancements gained by True Concentration end the beginning of the next post unless used again. Extremely strenuous, prevents gathering [Concentration] the post it ends and the post after it ends.


                        Stage Six

                        Stroke of Genius | Null Rank | Training
                        The user may mold and reproduce any ink techniques in this style without the need of hand signs. Additionally, fuuin can be reproduced with the brush and ink without requiring hand signs. Allows [Concentration] to gain an additional [1] stat increase per rank of the [Concentration]

                        Stroke of Enlightenment | Rank X | Complex
                        Using this technique is as if gathering normal [Concentration]. The user can choose mirror their [Concentration] bonus to an ally as an [Active Increase] so long as they are within sight. Increases the duration of [Concentration] not gained in a style by [1] additional post. Concentration can break ones caps but only to a maximum of [9]
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:25 am
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                        ▰ Description:
                        Sometimes, the best tool is a blunt insterment. This style monopolizes on bludgeoning and using the weight of the weapon to deal massive damage.
                        This style encompasses Blunt weapons, mauls, hammers, etc.

                        ▰ Notes:


                        ▰ Style Creation Credits:
                        • Kondo Kaicho

                        Stage One

                        Vertical Crush | Rank X | Simple
                        The user swings their blunt weapon over head, slamming it downward upon their target. This technique gains a [1] point increase in strength per rank of it's execution.

                        Sturdy Stance | Rank X | Simple
                        The user takes a wide footed stance, placing their arm that controls the shaft of their blunt weapon forward and their arm that generates power towards the rear. From this stance, the user is able to swing their weapon with a [1] point increase to their power while suffering a [1] point decrease in speed. This stance may not be used two consecutive posts in a row due to the weight of the weapon and needing to readjust their weapon.


                        Stage Two

                        Spiraling Meteor | Rank X | Complex
                        The user slams their weapon downward, releasing a blast of chakra at the last moment. This blast of chakra propels the user five feet into the air per rank, performing a flip with each rank applied on the way back to the ground. When used in conjunction with an offensive downward attack as they fall to the earth, this technique requires no activation.


                        Stage Three

                        Rising Fissure | Rank X | Complex
                        The user swings their weapon overhead, slamming it into the ground below. When it impacts the earth, the user releases a burst of chakra. An explosive blast errupts beneath the target that expands five feet in width per rank of the technique. The blast throws earth from the entire width of the attack upward, bruising targets at C rank and below, breaking bones B rank and above.

                        Soaring Comet | Rank X | Simple
                        The user holds their weapon over their shoulder as they wind in a counter clockwise spin, slamming their weapon upward into their target's abdomen. The strike treats armor as one tier lower and defensive techniques one rank lower, sending the target skyward 5 feet per rank of the technique.


                        Stage Four

                        Burrowing Nail | Rank X | Simple
                        The user strikes their foe, driving their body into the earth as hard as they can. If blocked, the ground beneath the target shatters five feet in width per rank, creating a crumbling arena of earth. If unblocked, the target is driven into the ground, leaving nothing but their head and shoulders exposed as though they were a nail in a plank.

                        Shooting Star | Rank X | Simple
                        The user rotates horizontally with their weapon as they fling it's head into the target, delivering a menacing strike that negates a [1] point endurance amount from the target while being swung at a [1] point decreased speed. Targets who do not guard or dodge are easily broken by this attack.

                        Blasting Off | Rank B | Spiritual
                        The user applies chakra to their weapon during the execution of any offensive technique in the style. This application of chakra allows the user to shoot chakra like blasts from the hammer that simulate the physical impact of the hammer, allowing the user to strike foes with attacks from up to thirty feet away. This technique does not require an activation when used with techniques from this style.


                        Stage Five

                        Crown Splitter | Rank X | Complex
                        The user channels chakra over the blunt object, creating a chakra blade over it that forms in the shape of an ax. The weapon is swung at the opponent, commonly aimed at the head to split the target in half. When impacting a target, the chakra blade automatically reduces the cost of the technique it is combating form the user's reserves, cancelling out the attack and striking with the force of the technique's original cost at the target.

                        Fallen Strength | Rank A | Training
                        The user's monstrous strength allows them to wield their hammer with a single hand, freeing their second hand for various tasks. Techniques of this style along with basic combat weapon techniques for this style of weapon are able to be used with a single hand.


                        Stage Six

                        Burning Star | Rank S | Complex
                        The user swings their hammer at their target while using chakra to propel the weapon with a [2] point increase to it's speed. During this swing, should the weapon encounter any mass, it's speed stat is transferred into a strength stat, allowing the user to smash through the target. If unblocked, the user's chakra like thrusters upon the back of the hammer allow the user to dash forward thirty feet with the target glued to the hammer before smacking them into the earth with the full force of their attack.

                        Catastrophic Collision | Rank S+ | Complex
                        The user channels chakra into their weapon, hurling it skyward and vanishing from sight. The weapon remains in flight and it's intensive spinning makes it hard to track it's motions,even with dojutsu. The hammer remains in flight for the remainder of this post and the next. Upon the following post, the hammer returns to earth, glowing with a fiery intensity from it's friction against the atmosphere. As it reaches the earth it finds itself directed at the target. Even if dodged, this attack has catastrophic effects on the area. The ground upon impact is shattered, creating a two hundred foot crater that smolders with heat, burning anyone who enters it. Additionally, the area within the topic is subject to crumbling structures as an earthquake dismantles the surroundings and churns the earth.
 
PostPosted: Thu May 03, 2018 4:31 am
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                        ▰ Description:
                        Born from the red mist of Kirigakure the Shintō Musō-ryū style specializes in incapacitating and eliminating opponents before they realize what is happening. The style uses the Kusarigama, a sickle with a long chain attached to it with another sickle or small heavy ball attached to the other end of the chain.The style is unwieldy at first the practitioner not being used to having chains flying around them. Once the practitioner masters the chains and sickles they can be considered a force with endless possibilities to their combination attacks.

                        ▰ Notes:


                        ▰ Style Creation Credits:
                        • Kondo Kaicho

                        Stage One

                        Ready Stance | Rank X | Simple
                        The user stands with their feet about shoulder-width apart, the sickle end of the kusari-gama in the dominant hand and the weighted end in the off hand. Techniques executed from this stance have their speed increased by a [1] point amount per rank of the technique. If the user does not move when attacking, this stance costs nothing to maintain following posts after it's original cost is paid.

                        Snare and Reap | Rank X | Simple
                        The user slings their chain at a target's leg, wrapping it tightly as they pull the target towards them and bring their sickle down upon them. This technique removes [1] agility stat point from the target per rank of the technique.

                        Concussive Sling | Rank X | Simple
                        The user slings their weighted chain at a target, striking the target between the eyes or in their chest. The blunt force of this attacks stuns target's, removing an activation from their following post if undefended.This technique gains a [1] point increase to strength per rank of the technique.

                        Stage Two

                        Chain Gripping | Rank D | Training
                        The user grips the chain of their weapon, using it to sling the sickle end of their weapon about instead of the chain. Attacks the user executes while doing so have their range extended the length of the chain. This also allows the user to ignore shields as the chain wraps around the shield and allows the blade of the weapon to strike unhindered.

                        Disarming Maneuver | Rank X | Simple
                        The user defends against a physical action by turning their sickle's blade towards the incoming attack, catching it. Once done, the user slings their weapon in such a manner that it disarms the target's weapon, slinging it five feet away per rank of the technique.

                        Binding Chains | Rank X | Simple
                        The practitioner throws the weighted end or the sickle at the opponent, having it wrap around their body repeatedly until it completely binds their upper body, trapping their limbs at the side. For each rank of this technique the target's agility is reduced by a [1] point amount while bound. Requires the target pay the rank of the technique in stamina to escape.

                        Wrist Trick | Rank D | Simple
                        If a technique was evaded during the previous post, this technique can be used to redirect the weapon back at the target, giving it a second chance to strike true.

                        Stage Three

                        Over and Out | Rank X | Simple
                        The user snares their target's limb with the chain, then performs a front flip over the target. When doing so, the chain wrapping the limb pulls the target in a large circle over the user's head and slams them into the earth with a massive impact force. For each rank of the technique, the user's strength is increase by [1]. if unguarded, the target is knocked unconscious the following post.

                        Snare and Sling | Rank X | Simple
                        The user defends against a physical action by turning their sickle's blade towards the incoming attack, catching it. Once done, the user slings their chain at the target, snaring them however they specify during the clash. In order to free oneself, the target must pay the rank of this technique in stamina.

                        Ranged Offense | Rank X | Simple
                        The practitioner throws one end of the kusarigama at the opponent. Depending on which end the user throws, this attack gains different effects: if a sickle is thrown it will attempt to wrap around and lodge itself in the opponent, but if a weighted end is thrown the weight will simply attempt to smash into the opponents face, stunning them, removing an activation from their next post. For each rank of the technique the user's attack gains a [1] point increase to speed.

                        Grappling hook | Rank C | Simple
                        The practitioner will throw the sickle in the air, attempting to get it lodged into a solid object such as a tree or building, then using the chain as a rope will pull him or herself up to whatever the kusarigama has lodged itself into. Optionally, the user can choose to pull the chain tight and run along the length of the chain.

                        Stage Four

                        Major Control | Rank B | Training
                        The second step on the way to mastering maneuverability of the practitioners who use kusarigama. Mastering this training allows the user to freely manipulate the kusarigama mid flight without use of environment to change its direction. Movement, however, is still limited to slight angles while the weapon is in flight. Doing so requires stamina equal to half the technique being altered be paid.

                        Illusionary Shackles | Rank B | Complex
                        While spinning their chain, the user channels chakra through the weapon, creating chakra chains that expand off of the original chain's base and can be used to snare targets who are within range of the original chain while the primary chain executes attacks. Requires B Rank amount of chakra to break chains. Chains last for three posts.

                        Stage Five

                        Whirlwind | Rank A | Complex
                        The user slings their chain in circular patterns around their body while expelling chakra from the chain. While this is being done, ninjutsu equal to the rank of this technique and lower as well as projectiles may be reflected back at their source.

                        Assassin's Blade | Rank X | Complex
                        The user channels chakra into the blade of the sickle. As they slash at the target a crescent blade of chakra is released that is nearly invisible to the naked eye as it lashes out five feet per rank of the technique.

                        Stage Six

                        Obstacle Destruction | Rank S | Complex
                        The user slings their chain weapon at a target, impacting it with the weight at the end of the weapon. The user then releases chakra into the weapon's chain in incitements of 10. For each increment applied, the concussive blast expelled from impact is increased in range by ten feet. If the blast has chakra used equal to the rank of a technique it encounters that technique is easily destroyed. The concussive wave destroys structures and knocks those it impacts unconscious if unguarded.

                        Reap | Rank X | Complex
                        The user throws their sickle while holding onto the chain. The weapon surrounds target with a wide circular pattern that results in a spherical chain prison. After doing so, the user pulls their chain back, tightening the chains as the sickle shreds the target within, leaving nothing more than a bloodied mush in it's place. This technique is executed with a [2] point increase in speed..
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:33 am
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                        ▰ Description:
                        The Arcane Knight Order, founded in the Land of Crimson, a long forgotten land only known as the Crimson State today. The craft of one handed weapons and shield was directly named after the Order itself. The Arcane Order, a brotherhood of Knights who once were tasked by their King to keep the use of Ninjutsu in check by those who would abuse it. When they became overzealous in their policing of chakra, the people revolted, driving not only the order, but the land it hailed from into the furthest reaches of the earth. Those who have learned the Arcane Knight Order's arts are adept in an overwhelming offense and defense simultaneously as they channel their chakra through their actions with the one handed weapon and shield.

                        ▰ Notes:
                        • All shield defenses of the user are considered one rank higher when interacting with simple offensive techniques.
                        • While wielding a shield, the user's endurance cap is increased by 1 point to a maximum of 10 points.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho

                        Stage One

                        Empowered Guard Stance [ Kyōka Tate Dachi ] | Rank X | Spiritual
                        The user raises their shield before them to ready themselves, increasing their endurance by 1 point when used at C rank and below and 2 point when used at B rank or above. While this stance is active the user may make a basic combat shield bash on targets as a supplementary action once per post. Additionally, this may be made complex in order to guard against ninjutsu.

                        Backlash Block [ Hanpatsu Uke ] | Rank X | Simple
                        The user defends against a simple or complex attack using their shield. During this defensive block, the user charges forward and takes several steps into the opponent. This disrupts the opponent's attack, causing them to fall back, stumbling or hitting the ground. This counter removes an activation from the opponents next post.

                        Stage Two

                        Kneeling Blade [ Hizamazuku Tsrugi ] | Rank X | Complex
                        The user raises their weapon above their head, channeling chakra into the blade as they bring it down to release a concussive downward force. All opponents with body rank equal to the technique's cost are brought to their knees unless they pay stamina equal to the technique's cost. If resisted in this manner, the opponent's agility bonuses are nullified the following post. This occurs in a conical shape before the user expanding five feet per rank of the technique.

                        Archaic Smash [ Arukaikku Sumasshu ] | Rank X | Complex
                        The user slams their shield into the ground, creating an arcane circle upon the earth beneath them. The earth shakes for five feet in all directions for every rank of the technique applied and an additional five feet per point of strength the user has. Should the opponent be caught within the range of this attack, their agility stats are nullified their next post.

                        Stage Three

                        Arcane Joust [ Nankaina Jōdan ]| Rank X | Complex
                        The user channels chakra into their legs as they dash forward, gaining a 1 point increase in speed when used C Rank and below and 2 points when used at B rank or above. As they charge upon their opponent they hold their shield up to defend their upper body while their weapon is pointed directly forward to pierce the opponent. When interacting with armor, shields, armor ninjutsu and barriers the opposition is considered one rank lower in strength.

                        Arcane Frenzied Bash [ Nankaina Kurutta Utsu ] | Rank C | Spiritual
                        The user channels chakra into their shield as an arcane circle appears just above it. Slinging their shield across their body as though they would throw it, the user is able to create a chakra disc that flies towards an opponent. Should the disc miss, the user is automatically deducted an additional B rank amount of chakra up to the next two posts in order to ricochet the disc back at the opponent as a supplementary action. Should this shield strike a target they are dazed, suffering tier one body paralysis their following post.

                        Stage Four

                        Banishing Blade [ Tsuihō Tsrugi ] | Rank X | Spiritual
                        The user's weapon glows bright as they channel chakra into it, creating luminous runes over the weapon. The weapon utilizes the user's chakra to seal chakra that it impacts away that is equal to it's rank and power. Doing so causes the chakra it interacted with to be stowed inside the blade for 1 post per rank of this technique. As an action, the user may release the chakra at any target of their choosing, potentially throwing a ninjutsu or bloodline element back at it's caster. Additionally, this this impacts a foe directly, the blade siphons that chakra off and converts it to stamina to be taken in by the user. Each time the sword makes contact with a chakra source it must be repaid to continue using at it's intended rank.

                        Shield Wall [ Shōheki ] | Rank X | Spiritual
                        Holding their shield forward, the user expands chakra in a half circular shape ten feet in width and ten feet in height, defending those behind it from techniques equal to it's rank or lower. The user may maintain this technique after defending a technique by paying the cost of the technique defended, consuming no more activation after it's initial but is not able to move from their current location.

                        Crimson Light [ Shinku Hikari ] | Rank B | Spiritual
                        The user holds their shield forward, channeling chakra into it that causes it to glow with a bright red color. This chakra flashes a brilliant light that causes tier three blindness.

                        Stage Five

                        Order Secret: Redirection [ Chūmon no Himitsu: Ridairekushon ]| Rank A | Training
                        The user's tireless training with the Shield as a part of their everyday combat kit has taught them to effortlessly direct the force of an opponent's strike so that any of their added strength boosts being used when interacting with a shield is nullified.

                        Crimson Tether [ Shinku Tezā ] | Rank X | Spiritual
                        The user channels chakra into both weapon and shield. When this is done, a red chakra chain forms between the shield's handle and the weapon's. The next elemental based technique that is defended by the shield successfully has it's elemental affinity applied to the user's weapon for their next attack. Should this elemental affinity hold some sort of hazard attached to it, the user's attack applies it to the same standard as the hazard system would normally do.

                        Stage Six

                        Archaic Dominance [ Arukaikku Shihai ] | Rank S | Complex
                        The user strikes the ground beneath them with their shield or weapon. The ground is then painted with a giant arcane symbol that stretches across a two hundred foot radius. Within this radius, all persons besides the user are unable to use chakra based techniques. This technique may be broken with the [ Barrier Shatter Technique ]

                        Archaic Offensive Blast [ Arukaikku Kōgeki Bakufū ] | Rank S+ | Spiritual
                        The user holds their shield before them, guarding from any of their opponents attacks that may come at them for one post. While they charge this offensive blast, the user may pay the rank of any technique used against them to defend it. During their next post several arcane circles appear just before the user's shield, one for every attack guarded, size varying on the rank of technique. All chakra that was charged during the prior post is released in one concussive beam that takes the outline of the user's shield and travels for fifty hundred feet as it mulches anything in it's path. Anything within a twenty five foot span of either side of this blast is forced off the ground and sent flying from the topic, ignoring all endurance and non chakra based armor, treating barriers as one rank lower.. This technique has the ability to even deflect a bijuudama when clashing directly with it. The landscape is marred by this massive output, nearly Terra forming the topic with the amount of output placed into this shield when blocking S rank or higher amounts of damage.

                        Order Secret: Arcane Wisdom [ Chūmon no Himitsu: Nankaina Chie ] | Rank S | Training
                        The user has mastered their chakra during combat. This focus and chakra control allows the user to deflect ninjutsu with shield techniques equal in cost and strength. Additionally, the Empowered Guard Stance is now able to block ninjutsu equally with their complex application.
 
PostPosted: Thu May 03, 2018 4:35 am
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                        ▰ Description:
                        A true warrior is blessed to have mastered the ability to efficiently wield a single sword for the embrace of combat. A gifted prodigy is capable of wielding two blades simultaneously without sacrificing power, agility, or form. But few can speak of themselves to be capable of wielding hundreds of blades in the heat of battle.Rather than relying on a single good quality blade the user makes use of hundreds of katana scattered around the battlefield. The user should not care about the quality of the blades they use, but instead focus on using a variety of moves making use of a single blade, or even multiple blades at the same time.
                        Because of their reliance on so many blades scattered around the battlefield the user almost always has a blade, or multiple blades handy for use. The user uses their swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy.

                        ▰ Notes:
                        • Requires the user carry a sword case that holds at least six physical blades within it. The case is lined with fuuinjutsu inscriptions that hold an additional Ninety Four. This is annotated on the profile as below.

                        [Infinite One Sword Case: x1 ]

                        ▰ Style Creation Credits:
                        • Regalina Kaicho
                        • Kondo Kaicho

                        Stage One

                        Fields of War | Rank E | Spiritual
                        This technique is the most necessary technique above all to learn in order to execute the Infinite One-Sword style. The user user throws their large pack of sheathed katana into the air and forms a tiger hand seal. A large cloud of smoke erupts from the pack and all of the case's swords are unsealed from within and descend upon the battlefield, littering the area in about one hundred and fifty swords. The released swords are scattered randomly throughout the immediate area and stick out of the ground with only a few inches of their blades burrowed into the ground. Swords scattered by this technique rarely strike enemies during descent unless the battlefield is congested. A bright yellow caution tape that reads "KEEP OUT" in an even pattern is extended around the immediate area, wrapping around thin structures and even a few of the scattered blades. The tape serves no purpose on its own other than to seem oddly restricting to foes within its bounds. With a tiger hand seal the user can reseal any number of their swords back into the case they were summoned from. .

                        Three Shining Paths | Rank D | Simple
                        The user grabs onto three of their swords and throws them into the ground or a vertical surface creating a path. Then running along these swords the user grabs onto a fourth one and uses it to directly attack the opponent from an elevated position.

                        Sword Fang | Rank D | Simple
                        The user begins this attack by hitting three swords that had been previously positioned standing within striking distance to the user. By simultaneously hitting these swords near their partially burrowed tips with an incredibly fast swing of the user’s blade in hand, it causes all three of them to slash upwards.

                        Feign Counter | Rank C | Simple
                        The user swings the sword currently in-hand into an oncoming attack or opponent at full force, applying the speed and precision that they have trained for. Even if this attack is blocked, the raw power built up from the attack's momentum will land a bludgeoning blow upon the opponent's body as if they had been hit by the dull edge of the katana. The user's strength is increased by [1] during the execution of this technique.

                        Stage Two

                        Super Chop | Rank C | Simple
                        The user rears the sword that they currently have in hand back then swings it at full force into an incoming attack or opponent with impressive speed and power. This attack carries enough force and momentum to dent or bend solid steel and cleave through wood, making it able to easily shatter bones.

                        Restrictive Current | Rank C | Spiritual
                        Forming a single hand-sign, the yellow caution tape distributed throughout the immediate battlefield by the Fields of War (or Bloody Fields of War) technique is imbued with durability bolstering chakra so that the tape can actually act to hold others within and outside of the ongoing fight. The tape cannot be cut or damaged by outside forces and only jutsu that are B-rank or higher can break the tape. This added durability endures for five posts before needing to be repaid.

                        Binding Swipe | Rank B | Complex
                        The user grabs one of the swords that has the "KEEP OUT" caution tape tied to it from the outskirts of the battlefield and rushes at their opponent. As they near the opponent, the tape will be dragged into position to tighten around the enemy, binding them from neck to ankle in the tape. The binding endures for three posts unless a B Rank or higher technique is used to break out. The user must maintain a single hand on the tape or sword with tape bound to it to upkeep this technique.

                        Stage Three

                        Vertical Line | Rank B | Complex
                        A continuation of the Sword Fang Technique. All three swords momentarily hover in the air from the prior technique, where the user will then proceed to use the current sword in their hand to sequentially hit each blade, thereby launching each of them directly at the enemy. For the duration of the technique, the user's speed is increased by [2].

                        Nimble Rush | Rank A | Spiritual
                        Forming a hand sign, all swords on the battlefield and the user's feet radiate a thin veil of chakra for five of the user's posts. As long as the user moves about the battlefield via treading along the hilts of the swords or between any two swords, their movement speed is increased by [2]. This allows for the user to maneuver to and from the opponent and to anywhere else on the battlefield in nimble blurring motions.

                        Stage Four

                        Addition | Rank A | Complex
                        Channeling chakra into their body in order to make rapid, blurring movements before anyone within sight, the user attacks the opponent a total of twelve times in rapid succession. Each of the attacks are stricken from various angles, slicing the opponent from all sides; should the first strike land, the remainder are ensured to be successful. With each strike the opponent is left stunned by the impressive power and the sword is left behind attached to the opponent's body where the blade made contact by a chakra bond that remains until the user's next post or if the opponent breaks out by paying a B Rank amount of chakra. Utilizing this skill requires two activation due to it's strenuous assault.

                        Multiplicaiton | Rank A | Complex
                        This is a follow-up to the Addition technique. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords with their blade in hand so as to repeat the succession of movements performed previously. This results in doubling the attack damage that was already done, as it cuts the opponent with the twelve swords all over again, digging deeper and causing the target to bleed profusely, ignoring endurance and lowering agility for the remainder of the fight.

                        Bloody Fields of War | Rank B | Complex
                        This technique is a more perfected version of the first technique to the Infinite One-Sword style, Fields of War. The only difference is that this technique is developed to more accurately set the user's swords about the battlefield. This technique's precision is so great that the swords can be directed to land where the user wishes, requiring an additional hand sign to properly mold the chakra. More often than not, it is used to rain the blades directly upon foes to reduce enemies earlier into a fight. Like the Fields of War technique, this technique must be used before any fighting with the Infinite One-Sword style can begin. The "KEEP OUT" caution tape is also still distributed around the immediate battlefield upon this technique's execution.

                        Stage Five

                        Disorderly Line | Rank A | Complex
                        The user initiates this technique by charging their current in-hand sword with their chakra then spinning the sword in hand in a series of circular motions, striking any and all of their swords in the area. By doing so the user is able to keep the several swords floating around him on their centrifugal paths, using them to conduct numerous other attacks, while integrating even more swords as he continues. The spinning stricken blades will not only hang in the air but will also orbit around the user for five total posts, shredding anyone who attempts to approach the user. The technique itself is extremely versatile, combining both a powerful defense with an overwhelming offense, while still retaining the ability to effortlessly switch between the two. Should an opponent attack while this technique is active, the technique may defend against techniques of it's own rank and lower. Should a technique of equal rank be used to attack the user, the technique's cost must be paid again to sustain it.

                        Burst Raid | Rank A | Complex
                        The user runs at their opponent and begins to swing their blade at the target. Just before the user would make contact or clash with the enemy they will suddenly build up their chakra in their body to instantly increase their speed. The user will suddenly blur out of sight as they bypass the enemy, cleaving into them as they move around the opponent. The user's movement goes unseen to those with a [2] point agility stat difference to the user's speed stat. Those with agility higher than that will perceive the movement as blurred, those with a [2] point difference in their favor will see the action as normal.

                        Overwhelming Edge | Rank A | Simple
                        This technique is used to counter oncoming projectiles or jutsu. The user takes a split moment to analyze the apparent flow of the incoming attack. They angle a powerful, quick, and extremely precise cut against the opposing attack, slicing through the air in such a way that it creates a vacuum of space that tears the attack apart as the air violently attempts to fill the gap, thus scissoring anything that passes into the vacuum. Techniques that are A-rank or lower will be cleaved in halves around the user, normal projectiles will be shattered by the user's skillful power. When interacting with ninjutsu, this technique is treated as spiritual.

                        Stage Six

                        Ultimate Slash | Rank X | Complex
                        The user angles the sword currently in hand and aims a swift and precise cut at an incoming projectile attack/jutsu while coating their blade with chakra. Thanks to the level of fluent skill in applied power, speed, and accuracy by this stage of the Infinite One-Sword style, the user will have the ability needed to throw the attack/jutsu back unto their opponent along with a pushing wave of air. When interacting with ninjutsu, this technique is treated as spiritual.

                        Riot Carousel | Rank S | Spiritual
                        This is a follow-up to the Disorderly Line technique. All blades that have been suspended into the user's "orbit" by the Disorderly Line technique increase the speed in which they revolve around the user by a [2] point amount. The user ceases to spin their chakra-infused sword and swings it straight out, releasing the gathered momentous force and the chakra stored in the blade unto the area. In response, all of the orbiting blades are sent outward as an expanding wall of spinning blades that will shred anyone or anything in their path, leveling the area before landing back into the ground with the swords sticking a few inches into the terrain. This technique mulches techniques of it's own rank and lower.

                        Sharpened Widespread Devastation | Rank S+ | Spiritual
                        All of the user's swords (except the one currently in-hand) begin to explosively radiate the user's chakra as this technique is charged for the first post. In the following post the user should begin to spin their sword that is currently in-hand to prepare a personal defense for what is to come. All of the blades release the charged chakra into fifty foot towers of destructive energy that then move toward the enemy from all angles. Once gathered together the towers fuse and further release their power unto the area, leveling everything within the topic. The need for the user to spin their blade toward the explosion will be enough for the user to avoid also being destroyed in the midst of the blast and anyone directly behind them.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:35 am
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                        ▰ Description:
                        Armor is frowned upon by the Shinobi world. There are certainly those Shinobi who still wear armors, but these defenses are typically light, since stealth plays a great role in many of the missions that they run. Outside of the samurai traditions, any sort of medium or heavy armor is frowned upon or ignored completely, since it's unwieldy, loud, does a poor job of protecting against Ninjutsu, and a questionable job of protecting against a skilled weapons user. Put quite frankly, the widespread sentiment at the time of this Style's founding was that armor had no place on a Shinobi. The founders of the Soko Sento style took exception to this train of thought, arguing that Shinobi were just too weak and foolhardy to learn how to use armor properly. Over the course of a decade, they honed their arts in secret, searching for the most effective way to cover the flaws in their armors. The school has since opened to the public, boasting that the masters of its teachings would never know harm. Time will tell how truthful this statement is.

                        ▰ Notes:


                        ▰ Style Creation Credits:
                        • Kondo Kaicho
                        Stage One

                        Concussive Clash | Rank X | Simple
                        The user clanks their gauntlets together, creating a low pitched sound which disrupts targets within a five foot radius per rank of the technique of their last offensive action in the previous post. Must be used at the rank of the technique it cancels.

                        Tank and Return | Rank X | Simple
                        The user casts this technique at the rank of the technique they are defending. The user allows themselves to be stricken by a physical technique. At the same time, the user strikes the target with either a basic combat attack or technique. The technique that follows this defense is able to have half the cost of the technique defended reduced from it's resource cost.

                        Scoop and Toss | Rank X | Simple
                        The user lowers their head and tackles the opponent, causing damage and upsetting the opponent's balance by scooping their legs from the knees and dropping them on their backs. This attack removes all endurance from the opponent if they are grounded by the attack for the next post.For each rank of this technique, the user gains a [1] point increase to strength during their following attack if this technique is successful.

                        Stage Two

                        Small Shield | Rank X | Spiritual
                        The user holds their gauntlets before them, forearms crossed. The user projects a shield of chakra that creates a half circle before them that is just large enough to cover their own bodies from attacks of it's rank and lower.

                        Reflective Defense | Rank X | Spiritual
                        The user pays the rank of the technique they are defending against. The user's armor reflects any chakra based attack back at it's source.

                        Stage Three

                        Beating the Horse | Rank X | Simple
                        The user clenches their armored hands together and swings them downward on a foe. This technique causes blunt damage that create concussions when cast at the target's body rank.

                        Megaton Landing | Rank C | Spiritual
                        When the user lands from a fall or jump, they may pay this technique's cost with no activation. The user creates a concussive boom upon landing, shattering the earth in a twenty foot diameter, throwing targets five feet into the air, removing an activation from their next post if not evaded.

                        Stage Four

                        Explosive Tackle | Rank X | Complex
                        The user runs full force at their target, using chakra to enhance their speed by a [1] point amount per rank of the technique. As the user strikes the target, their speed stats are transferred into strength. This massive force striking an unguarded target can easily break bones, sending them flying five feet per rank of the technique. For each rank of the technique, the user may clear a five foot distance before stopping, even after contacting a single target.

                        Serrated Defenses | Rank B | Spiritual
                        The user channels chakra into their armor, creating up to twenty chakra blades and spikes upon their person that remain in play for four posts. This makes physical contact with the user extremely dangerous.

                        Stage Five

                        Blockade | Rank C-A | Spiritual
                        The user expels chakra from their armor, using it to create a barrier that expands thirty feet in a half circle behind the user. This is ultimately used to protect allies of the user. This technique must be executed at the rank of the technique it is defending. Additionally, this technique may be sustained for two ranks below it's original casting cost.

                        Living Armor | Rank A | Spiritual
                        The user channels their chakra into the weapon, giving life to their armor as it separates from the user and forms around a chakra like silloute of the user. This technique is given two activation's per post and access to the users armor and other buki styles if in possession of a weapon. While this technique is active, the user and clone share their chakra pool. In addition, the user loses all stat bonuses to endurance on their profile during this time. After five posts, the armor loses it's animation and reforms around the user.

                        Stage Six

                        Armored Shinobi | Rank S | Training
                        The user must complete 5 paragraphs of training per tier of their armor ( Light, Medium, Heavy ) in order to reap the benefits of this training. The user is able to move with their armor as though they did not have it's restrictions or drawbacks.

                        Armored Champion | Rank S | Training
                        For each tier of armor ( Light, Medium, Heavy ) the user is wearing, they gain a [2] point increase to their endurance while in combat. If an armor piece is broken, this buffer is negated.
 
PostPosted: Thu May 03, 2018 4:37 am
User Image

                        ▰ Description:
                        The whip, known for it's flexibility in combat and various other purposes has become an essential tool for some. Able to be used as a primary weapon or a supplementary weapon, the users of this style have coined its name after the serpent like dragons their attacks resemble.

                        ▰ Notes:
                        • One handed whip techniques may be used for no activation if paired with one handed weapon techniques from other style or other basic combat one handed weapon attacks. This is limited to a 1:1 ratio with a separate offensive action, pairing at most two attacks together. No more than one of these pairings may be used in a single combat post.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho
                        Stage One

                        Coiling Strike | Rank X | Simple
                        The user strikes out with their whip, latching it's tip to the first object that it contacts. If unblocked, the target must pay the cost of this technique in stamina. Otherwise they are at the mercy of the user for the next two posts. This technique may be used while dual wielding, however it's cost to break the technique is one rank lower for the target.

                        Viper Strike | Rank X | Simple
                        The user strikes out with their weapon, striking at a target. If this technique encounters a weapon during it's use, the weapon is shattered or broken beyond repair for the duration of the fight. This technique is executed at the rank of the attack it is countering. If used while dual wielding, the user must use this technique at one rank above the countered weapon attack.

                        Stage Two

                        Fanged Attack | Rank X | Simple
                        The user lashes their weapon out, drawing it back quickly as they snap the whip on their target's flesh. If unblocked or evaded, the whip is able to shred flesh it contacts, causing painful wounds. This attack drains the target of it's rank in stamina from their reserves. If used while dual wielding, the target loses one rank below this technique's execution in stamina reserves.

                        Snapping Tail[ | Rank X | Simple
                        The user lashes their weapon out, striking a defensive barrier or technique. The forceful crack of the whip negates any endurance bonuses the target has and shatters defensive ninjutsu of it's own rank and lower. If used while dual wielding, the target's endurance is decreased by [1] point per rank instead.

                        Stage Three

                        Belly Gliding | Rank X | Simple
                        The user lashes out with their whip, directing it's tip along the ground as it travels in a straight line towards it's target while remaining only millimeters from the earth. As it reaches the target, the user snaps their whip, allowing the attack to slash the legs, reducing their agility stat by [1] per rank of the technique. This may be used while dual wielding.

                        Predatory Snake | Rank X | Simple
                        The user wields their whip with both hands, pulling the hilt skyward sharply as the whip bounces along the ground while traveling directly towards an opponent.The whip gains a [1] point increase to speed per rank of the technique. If defended or dodged, the user may pay half the original rank of the technique to have it change directions mid action while striking for the same rank of damage.

                        Long Snake | Rank X | Spiritual
                        The user applies chakra to the whip, extending it with chakra an additional five feet per rank of the technique. For each rank of the technique, the extension lasts an additional 2 posts.

                        Stage Four

                        Alluring Viper | Rank X | Simple
                        The user swings their whip overhead in a helicopter fashion. The whip becomes nothing more than a blur as the user prepares for another whip attack. This technique gives a [1] point increase in speed for the next whip attack while decreasing strength. This requires no activation when used with a whip technique. If used while dual wielding, the user gains only a [1] point increase in speed per rank with no decrease to strength.

                        Cobra Rattle | Rank X | Spiritual
                        The user channels chakra into the whip, causing it to vibrate rapidly. The vibration caused by chakra allows the user's attacks to create nauseating effects when within five feet of the whip. This nausea decreases the target's agility by [1] point per rank of the technique. This technique remains active for one post per rank of it's execution and may be used while dual wielding, remaining active for 1 post for every other rank of it's execution.

                        Venomous Rejection | Rank X | Simple
                        The user slaps their target with the whip, creating a concussive force that blasts them away five feet per rank of the technique. If used while dual wielding, the technique reduces it's range to 5 feet for every other rank of it's execution.

                        Stage Five

                        Serpentine Reflex | Rank X | Complex
                        The user cracks their whip at an incoming projectile or projectile ninjutsu. The user is able to coil their whip around the attack and hurl it back at a desired target. This technique must be cast at the rank of the technique it encounters. This technique may be used while dual wielding but requires one additional rank in reserves paid.

                        Devil Fang | Rank A | Training
                        The user is able to pay the cost of a technique twice once every three posts. When this is done, the user can release the technique twice at the cost of a single activation, allowing them to overwhelm a single target with ease. This may be done while dual wielding but must pay 1.5x the reserves to do so.
                        Stage Six

                        Venomous Fangs | Rank S | Training
                        The user's attacks drain the target of stamina equal to the rank of stamina applied to techniques they are stricken with.

                        Great Snake God | Rank S+ | Spiritual
                        The user channels chakra through their whip, creating six additional whips stemming from the handle of the physical one. Each whip replicates the technique the original whip casts, draining the user for the technique a total of seven times. This allows the user to have overwhelmingly powerful offensive actions while paying a tremendous cost further out. This technique remains active for four posts.
 

Rocket Punches

Dapper Hunter

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④ || Technique Information

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