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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 7:58 pm
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• A Katon Jutsu will always be beaten by a Suiton Jutsu of a rank lower, equal to, or higher than it.
• All E-rank techniques do not take slots to learn.


▰Rank E-D

▰Rank C

▰Rank B

▰Rank A-S+

▰Augments  
PostPosted: Sat Aug 24, 2019 7:59 pm
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                        Katon
                        ______________________________


                        E-Rank Techniques


                        ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.


                        Katon
                        ______________________________


                        D-Rank Techniques


                        ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        The user performs the required hand signs, blowing a large combustible cloud of mist at their target within twenty feet. When this technique connects with any fire based technique, it will ignite in an explosion canvasing ten feet per rank of the technique it is combined with. Targets within range of this technique suffer tier one burning status.

                        ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        The user launches their shuriken with a Basic Combat Throw or a Bukijutsu Technique before initiating this technique. The user then breathes fire upon the projectile just as it is launched. Doing so coats the weapon in a flame that inflicts T1 burning and burned status upon targets it contacts. This technique requires no activation and may be applied to three separate projectiles in one post.

                        ▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

                        ▰ Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        A technique requiring no activation of it's own, allowing the user to channel chakra into their hand, forming a tiny ember no larger than a marble. The user is able to then use any Basic Combat Skill to make contact with the target which consumes an activation, keeping this technique's use active until contact is made. Upon release, a flash of flames wash over the target which burns away clothing and causes tier one burning and burn the body between Ranks D and C, B Rank causing tier two.

                        ▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        The user channels fire chakra from their hand to whatever weapon they have in hand. The flames cloak the weapon, extending its range up to five feet. This also allows the user's bukijutsu and Basic Combat Skills to cause tier one burning and burns upon contact. This technique has an upkeep cost of five chakra per post.

                        ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        Forming the required hand signs, the user forms a clone of themselves composed of fire chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a wave of fire in all directions spanning twenty feet wide, inflicting tier one burning on objects within it's reach.

                        ▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        The user forms the desired hand signs, igniting the grass or greenery beneath their feet. The flames race towards their target and engulf them, creating a wave of flames that extends ten feet per rank of the technique. If Korabo'd with the Chiru clan's flowers, the technique expands an additional five feet per rank.

                        ▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        A variation of the standard Instant Movement Technique. The user moves in an instantaneous action, leaving a burst of flames spreading ten feet in width, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique releases a twenty foot wave of flames and allows the user to escape to the next topic.

                        ▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        The user inhales deeply, forming hand signs and ending the string by brining their fingers to their mouth. Exhaling, the expel a funnel of flames that expand out in a cone shape and spreading up to twenty feet. The flames dissipate quickly, leaving tier one burns to those contact is made with. If the user is in possession of a fan, they may korabo this technique with a Basic Combat Skill with the fan and expand the flame's range and potency, reaching sixty feet.

                        ▰ Hot Hug Technique [ Hotto Houyo ] | Rank D
                        A technique that must be used with a Basic Combat Skill to grapple a target or a Style's technique to do so. The user channels their chakra to heat their body's surface temperature while they are latched on to the target. The target's skin is given tier one burns on contact. This technique has an upkeep cost of five chakra and ends if the grapple is broken. If the technique remains in effect on the target for more than two posts, the burns on the target are elevated to tier two.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 8:00 pm
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                        Katon
                        ______________________________

                        C-Rank Techniques


                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

                        ▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

                        ▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        The user forms several hand signs, holding the final sign. Once completed, flames erupt around the user in a cyclone like manner standing ten feet in height with their single handed seal allowing their flames to travel along the ground and seek out their target. For each post this is done, the user is required to pay an upkeep of ten chakra per post. Posts following the original post do not consume an activation for this technique. Opponents caught by the flames are engulfed, causing tier two burns and burning.

                        ▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

                        ▰ Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        The user forms the required hand signs, spewing two silver metalic looking flammable globs per rank of the technique that are approximately one foot in size. The user is able to launch these globs up to ten feet from their person per rank. These flammable globs ignite with any small spark or heat source and create ten foot explosions each. Those hit by the explosions suffer tiered burning and burns equivalent to the rank. Those directly hit with the blobs that are ignited suffer one tier higher in burns.

                        ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        The user opens their mouth, spewing an oil from their mouth that washes over a thirty foot area. This may alternatively be used on weapons to augment their use. At any time during the next six posts, the user may ignite the oil at will by forming a single hand sign. When ignited, the oil covered surface area suffers burning at tier two potency. Those caught in the fire have the status transferred to them for the duration of it's length as well as tier two burns applied.

                        ▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        Releases the same combustible composition in the [Bed of Fire] technique, this Jutsu releases is as a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this Jutsu will be seriously injured and probably suffer at least a first degree burn. {Evaporates all ambient water with no chakra bearings in sixty-foot radius} {Gas cannot be seen without sensory or doujutsu}

                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.

                        ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        The user forms the required hand signs and releases a sphere of flames that surround the user's body. After the user completes the sphere, they may release their hand signs and allows them to continue combat. Any object physically contacting the sphere is ignited and suffers tiered burning equal to the rank of the technique. This technique requires an upkeep cost two ranks below the technique's execution and requires no activation beyond it's initial use.

                        ▰ Burning Rush [ Nenshou Tosshin ] | Rank C
                        The user forms the required hand signs as flames wreath their body and create burning gauntlets which deliver tier two burns and increase two of the user's stats by [1]. This requires an upkeep cost of twenty chakra per post and does not consume an activation after its initial use.
 
PostPosted: Sat Aug 24, 2019 8:01 pm
Katon
______________________________

B-Rank Techniques



                        ▰ Crimson Earth Spider [ Benjigumo ] | Rank B
                        The user expels flames from their mouth that take the shape of spiders in quantities that vary on the number produced. A single spider can be created at the rank of the technique and each time the number is increased in multiples of two, creating eight spiders at maximum, each having E Rank potency. These spiders have sentience and seek to attack any target the user wills within the topic. If a target is bitten by the spider, they suffer tier three burns upon contact. Alternatively, the user may end the technique prematurely and detonate them, each exploding and causing burns to those within a ten foot radius per spider. This technique requires an upkeep of ten chakra per post. Spiders are destroyed by techniques equal to their potency in chakra individually.

                        ▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        The user channels additional chakra into their bladed weapon when releasing a Basic Combat slash, consuming no activation. The user's weapon releases a flaming arc of chakra that measures ten feet in length and travels up to thirty feet. This chakra blade causes tier three burning to objects it connects with, often causing wildfires when used to travel along the ground.

                        ▰ Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        The user forms a single hand sign, creating an orb of fire roughly the size of a baseball in their hand. The user is able to keep this flaming orb in their hand by paying an upkeep of twenty chakra per post. Unable to release the fireball without dispelling the attack, the user aims to strike a target with the orb in hand. Direct contact with the orb creates a concussive flaming shockwave in the direction of the target, causing tier three burns and sending the target flying up to forty feet away.

                        ▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        The user releases chakra from their hands as they lift them to the skies. From thirty feet above them a barrage of eight baseball sized fireballs rain down from the sky. Each of these fireballs rains a ten foot expanse of burning tier three upon striking a surface. Additionally, this technique may be executed at any rank above this one, doubling the number of it's fireballs each time.

                        ▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to forty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with the flame causes tier two burning and burns.

                        ▰ Burning Clone [ Nenshou Bunshin ] | Rank B
                        Forming the required hand signs, the user creates a cyclone of flames that quickly molds itself into a copy of the user. This Burning Clone mimics the user's current stats and has access to the Basic Combat System and can withstand damage accumulating it's rank in power and potency. Additionally, upon destruction, the clone erupts and releases an explosion of flame that covers a forty foot area. This action causes tier three burning.

                        ▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        The user forms the required hand signs, creating a cyclone of flames around them that expands ten feet and reaches forty feet in height. These flames ensnare and throw targets that make impact up to forty feet. Those who forcibly enter the whirlwind acquire tier one burns and burning, increasing the tier for every post remaining within the flame.

                        ▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        The user forms the required hand signs, creating a floor, roof and prison like bars of flames around the target with a maximum size of forty feet in any direction. The flames intensity causes tier one dehydration within the prison and prevents water from being created below it's rank and potency. The prison burns away anything touching it, causing tier three burns on bare skinned contact.

                        ▰ Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        The user forms the required string of hand signs, causing a ten foot wide and forty foot tall pillar of flame to emerge from the ground and engulf the target. The target is mercilessly burned, causing tier three burning and burns while degrading armors and weapons within by an additional rank. Targets who avoid the flame directly are still given tier one burns within ten feet of the pillar.

                        ▰ Head Mincing Pain [ Zukokku ] | Rank B
                        The user forms the required hand signs, creating a blanket of flames that canvas a forty foot area in all directions. Those standing within the area affected are ignited, suffering tier three burning and burned status.

                        ▰ Pheasant Hunter [ Kijigari ] | Rank B
                        The user forms a hand sign, utilizing the flames from an existing technique that inflicted burning upon the area within forty feet of the user. From these flames a bird that measures twenty feet in size emerges and seeks out targets for three posts. Upon contact with a surface, the pheasant explodes and creates an explosive burst of flames that measures forty feet in width.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 8:02 pm
                        Katon
                        ______________________________

                        A-Rank Techniques


                        ▰ Running Fire [ Hibashiri ] | Rank A
                        The user channels chakra into their legs, coating them in flames. This augments the user's agility and speed stats by [2] while allowing them to propel themselves fifty feet in any direction. This technique can be upkept by paying twenty chakra per post. Propelling oneself in his manner requires an activaiton be spent.

                        ▰ Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        The user forms a string of hand signs, clapping their hands together and the end of the formation of seals. With the clap, a sea of flames is released that washes over a fifty foot area, engulfing anything within it and creating a concussive wave, forcing everything it impacts away thirty feet from the originating point of contact. This technique causes tier three burning and burns upon contact.

                        ▰ Flame Fist [ Kaseiken ] | Rank A
                        The user channels chakra into the desired fist. The user's fist is coated in a powerful flame that augments Basic Combat Skills and Taijutsu techniques. Impacts made while this technique is active cause a burst of flames that explode forth, causing a thirty foot wave of concussive flames and inflict tier two burns. This technique can remain active for an upkeep cost of twenty chakra.

                        ▰ Blaze Eruption [ Kasairyuu ] | Rank A
                        The user creates an orb of fire from their hand launching it at the target. The orb appears weak in nature, as though it struggles to maintain it's existance. Upon impact with a surface, the flame expands into a massive fifty foot wave of flames that immediately applies tier three burn to all caught within it. The flames remain active on the field for three posts following the release of the technique.

                        ▰ Incineration [ Shoukyaku ] | Rank A
                        The user forms a small mote of flame in their hand that when touched burns that object it came in contact with in seconds, completely destroying the object. This is a good way to dispose of bodies and many other things. Acts as having struck three times for degradation. Incinerates things entirely if degraded to it's limit. If the mote strikes directly will apply Tier 4 Burning and then Tier 4 Burned on the following post. Due to it's potency and small size the technique is treated as C Rank for evasion purposes.

                        ▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        The user channels chakra around their desired arm and forms a flaming bladed weapon that reaches no longer than ten feet in it's natural state. This flaming sword has the ability to freely shift it's size up to fifty feet in length between activations used with the weapon. This technique has an upkeep cost of twenty chakra and can alternatively be launched up to double it's maximum range, ending the technique. Physical contact with this blade inflicts imediate tier three burning upon a target and coats them in burns of equal rank. Additionally, the burning spreads from the target and engulfs a fifty foot radius around.

                        ▰ Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        This technique burns the face of the target and allows the user to learn one of their jutsu, including custom jutsu, or bloodline secrets. This technique is inherently hard to use on a live person, however. Treated as C Rank for evasion purposes. Bloodlines cannot be used even when learned about, unless the technique obtained is something that does not require a specific bloodline feature. Alternatively can burn individuals Lasting Memory away but if used on a Trauma intensifies it. Immediately applies Tier 4 Burned status on a person's face if connecting.

                        Katon
                        ______________________________

                        S-Rank Techniques



                        ▰ Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        A technique requiring the wind element in addition to the fire element. The user forms the required hand signs, creating six streams of flames that jettison out forty feet in a star shaped pattern surrounding the user. These flames cause tier three burns upon contact. After expelling the flames, the user manipulates the wind with an additional hand sign that causes the star shaped burst of flames to become a cyclone of flames that reaches one hundred feet in height with a forty foot base, expanding upwards as it rises. Targets caught within the burning cyclone have tier four burns applied. Both the star shaped burst and the cyclone require separate activations to evade, both at A Rank minimum.

                        ▰ Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        A technique that requires the user have access to the Earth Element. The user forms the required hand signs, ending the string of signs by stomping their foot. Upon impact, the earth begins to crack at the user's feet and open up the earth that leads up to the target within one hundred feet. The earth opens up a fifty foot drop that is immediately ignited by intense flames that rise thirty feet above the crevice, causing tier four burning to those caught within it. If the target falls into the crevice, the user may form an additional hand sign and pay an additional C Ranked amount of chakra to slam the earth shut with the target ablaze.

                        ▰ Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        The user forms a string of hand signs, creating sixteen fireballs that are approximately the size of a baseball. Each fireball is shaped like a flaming skull and those of gen class can inflict tier two insanity upon foe who see these. These flaming skulls seek out targets at will, each moving with the rank of this technique individually. Each fireball explodes upon impact, washing a ten foot area in flames that inflict tier two burning each. If struck by two or more orbs, tier four burning and burns are applied. These fireballs require chakra equal or greater in potency to defend against or must be defended individually. Each post following the initial use of the technique requires a five chakra upkeep per remaining fireball but consumes no more activations.

                        ▰ True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        The user forms a string of required hand signs, giving birth to three dragon heads that sit upon a fifty foot neck emerging from the ground. These dragon heads can use Basic Combat physical strikes by consuming the user's chakra for each ranked action and are able to release one katon technique per post that does not consume the user's activations. The user may only manifest two of these three headed dragons at once. Katon techniques used by the creature have tier four burning and burns applied to them instead of their standard tier. This technique requires an upkeep cost of eighty chakra per post

                        ▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        Forming the required hand signs, creating a clone of themselves from any existing flame within one hundred feet.This Burning Clone mimics the user's current descriptives and has access to the user's entire technique set while withstanding damage accumulating it's rank in power and potency. When physical contact with this clone is made, the target suffers tier two burns. Additionally, upon destruction, the clone erupts and releases an explosion of flame that covers a one hundred foot area. This action causes tier four burning and burns.

                        ▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        The user expels an enormous amount of chakra, slamming their hands onto the earth with their arms crossed before them. The intense heat released from the fire causes it's natural orange and red hues to shift to purple, blue and white. The flames funnel skyward from beneath the user spanning twenty five feet in width, creating a concussive blast of heat that causes tier two burns fifty feet around the flame. The pillar of flames surrounding the user reaches the skies over one hundred feet in the air, it's peak looking akin to the head of a dragon. Those who are caught directly in the flame are ignited and suffer tier four burns and burning. This technique is considered one rank higher when being used to defend the user from offensive techniques.

                        ▰ Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
                        Requires the Maruton Rasengan Technique be known. The user gathers chakra within the palm of their hand, creating an orb of chakra that rotates rapidly beneath the surface of the orb which is roughly the size of a baseball. After doing so, the user exhales fire upon the sphere as it turns red in color and releases ambient flames from it's spiraling motions. The user is able to pay a C ranked upkeep in order to maintain this technique as long as needed to make physical contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current. With the application of the flame element, this technique causes tier three burns to those directly contacted by the flame and degrades armor and weapons as though the collision occurred twice.

                        Katon
                        ______________________________

                        S+ Rank Techniques


                        ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        The user inhales deeply, gathering chakra in their lungs before exhaling with a mighty breath. With their exhale, an immesurably intense flame is produced that creates a massive one hundred and fifty foot wall of flames that spans out in a wave before the user and washes over anything in it's path. This technique does not suffer elemental weakness to water when colliding with techniques A Rank and lower. Those contacted by the infernal wave suffer tier four burns and the entire topic is subject to burning for six posts following the attack.

                        ▰ Pandemonium [ Daikonran ] | Rank S+
                        A technique that is exponentially increased in strength depending on the amount of burning that has been applied to a battlefield within the topic and what is active at the time of use. The user creates four orbs of fire without the support of other techniques. These four orbs are approximately one foot in width and each explode with a tsunami of flames that expands in all directions for one hundred feet a piece after seeking out their targets for up to four posts without upkeep. These flames all inflict tier four burning and burns upon those in the area who are undefended. In addition, for each technique's burning effect that was active during this technique's activation, an additional orb is created that has explodes to cover an area of ten feet per rank of the technique the burning status was attached to. These orbs may be kept active and seeking targets beyond their three post limit by paying an upkeep of eighty chakra per post.
 
PostPosted: Sat Aug 24, 2019 8:03 pm
User Image

                        Katon
                        ______________________________

                        Augment Lines

                        Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

                        Mythical Fire Flower Technique [ Housenka no Jutsu ]

                        ▰ Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to seven times for a total of eight fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier three burns and if projectiles are used with this targets stricken are given tier three burning with an extended three posts upon the effects, covering an entire target once stricken.

                        ▰ Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin six foot spear of compressed flame. The user then grabs the spear and hurdles it towards any target within fifty feet of the user. Those within five feet of the spears trajectory are subject to tier one dehydration. Those directly stricken by the spear are easily impaled unless defended and tier three burning is applied to the entire target which is accompanied with an equal burn status. This technique may alternatively be wielded by the user as a melee weapon for an upkeep of twenty chakra. When used in this manner, each impact point inflicts tier two burns and burning.

                        ▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        An evolution of the Mythical Fire Flower Technique, the user inhales deeply before exhaling a mighty fireball. By paying the cost of this technique over up to twice for a total of three fireballs, the user may spend a single activation. These three fireballs are thirty feet in size each and upon impact with a surface, the fireballs cause tier three burning each and canvas a fifty foot area.

                        Flame Fist [ Kaseiken ]

                        ▰ Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        The pinnacle variant of the Flame Fist Technique. The user expels chakra from their entire body, cloaking themselves in flames that gives them a devilish and fearsome appearance while granting a [2] point increase in strength. Physical impact between the user and any target creates a large explosion of flames that bursts rapidly over a ten foot area while inflicting tier three burns. Additionally, the user's melee strikes are given additional knock back for five feet per rank of the parent technique upon impact. Genjutsu class ninja using this technique inflict tier one insanity on targets who witness this form. This technique has an upkeep cost of forty chakra per post.

                        Burning Cinder: One [ Nenshou Ha: Ichi ]

                        ▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        This technique magnifies the amount of burning cinders in the users mouth. When the cinders are emitted they are emitted in a burning cloud that spans thirty feet. These burning ashen cinders if entered inflicts Tier 2 Blindness so long as the target remains in the cloud and remains active for three posts. The user is immune to the blinding effects. Additionally, fuuton techniques must be B Rank or higher to dispel the ash.

                        ▰ Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        Even more cinders are produced as a reflection of the users mastery of fire. The smoke cloud produced is now sixty feet in width and additionally is significantly thicker applying Tier 3 Blindness to those within it aside the user for four posts. Additionally, fuuton techniques must be S Rank or higher to dispel the ash.

                        ▰ Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        One of the highest stages of the Burning Cinder Technique. The cinders now spread to one hundred feet, masking chakra signatures of S rank and lower within the ash accumulation to prevent sensory techniques and dojutsu from detecting them, applying tier four blindness to targets within. Additionally, fuuton techniques must be S+ Rank dispel the ash.

                        ▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        Burning Ash Accumulation is a variant of the Nenshou Ha techniques. Rather than use typical blinding ash the user can replace said cinders with explosive ash by increasing the rank of the Nenshou technique being augmented. The user then either clicks their teeth together or snaps their fingers, igniting the ash within. This snapping or clicking action can be done within the duration of the ash's four posts without paying an activation cost. Doing so ends the blindness effect of the ash but applies tier three burns to those who are effected by it, the concussive force causing small bone fractures and deep bruising. The user is not immune to this explosive force and should remain outside the ash for it.

                        ▰ Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+
                        A variant of the Nenshou Ha techniques that requires all previous skills to be known, considered the pinnacle of the technique line. The user forms a string of hand signs before expelling a wave of molten ash that inflicts tier four burns and burning upon foes within it's two hundred foot radius. This technique doubles as a powerful anti-sensory device as sensory techniques and dojutsu are not able to distinguish charka signatures within the field of molten ash and causing tier four blindness to foes. This smoldering ash remains active in an area for five posts before dissipating. The user must have have access to the Fire Proof Technique in order to avoid burning themselves with this technique. Additionally, fuuton techniques must be S+ Rank dispel the ash.

                        Dragon Fire Technique [ Ryuuka no Jutsu ]

                        ▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        The user expels a ten foot wide cone of fire up to forty feet in length at a target, causing tier three burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for the cost of this technique once per post. Doing so however requires no activation after it's initial use. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier four as well suffer degradation one tier higher on armors and weapons interacting with this technique.

                        ▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, three fireballs in the shape of an oriental dragon's head form before the user and launch at specified targets, able to be directed at more than one target by paying additional B Rank chakra per additional target but requiring no activation. Each of these fireballs treat defensive techniques and armors as one tier lower during collisions. Each fireball inflicts tier three burns upon impact.

                        ▰ Hydra Technique [ Hidora no Jutsu ] | Rank B
                        A variant of the Katon Ryuuka no Jutsu, this one has the same functionality but is able to target three seperate targets for no additional activaiton by paying the cost of this technique up to three times. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling up to three at the same time at varying angles. Each flame travels up to the length of wire and explods upon impact, causing a ten foot fireball to explode and cause tier two burns each.

                        ▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        An evolution of the Dragon Flame Projectile Technique. The user expels fire from their mouth after forming the necessary hand signs. From the user's mouth, six thirty foot fireballs in the shape of an oriental dragon's head form before the user and launch at separate targets. For each additional seperate target, the user must pay an additional B Rank amount of chakra. Each fireball launched by paying this additional amount must be defended by an A rank amount of chakra. This technique demonstrates the finest of chakra control in it's manipulation of resources.

                        Pulse Blast Technique [ Myaku Hitofuki no Jutsu ]

                        ▰ Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        Mastery of the technique Myaku Hitofuki no Jutsu has developed this technique. Manifesting their chakra in the form of flames that dance around a ten foot area surrounding the user and then are focused into a small baseball sized red orb with a white core that radiates with intense heat. The user then slams the orb into the earth, triggering an intense explosion of heat that does not create flames, but a wave of heat. Those within twenty feet of the user feel the most impact of the technique while the ground craters and crumbles, taking a concussive wave of force that causes tier four burns, deafening them and causing tier one blindness from the light emitted as they are blown away, suffering rib fractures in the process. Those between twenty and fifty feet from the impact will suffer tier three burns and tier one dehydration as water based techniques and bodies of water within range are evaporated that are B Rank or lower.

                        Great Fireball Technique [ Gōkakyū no Jutsu ]

                        ▰ Grand Fireball [ Gurando Endan ] | Rank B
                        After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring thirty feet in size. This fireball travels until impacting a target. Upon impact, the fireball explodes, igniting a forty foot radius with tier three burning and inflicting tier three burns to all those caught within it's blaze.

                        ▰ Oil Fireball [ Abura Endan ] | Rank X
                        A technique where the creates oil within their mouth with their chakra while expelling a fireball technique that mixes with the oil as it burst to life. Utilizing this technique costs no activation but must match the parent fireball's chakra. The fireball technique this is combined with cannot be affected by water based techniques that are less than two ranks higher than the user's technique.

                        ▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
                        The user expels a mighty flame from their mouth, directing their aim to the skies as seven ten foot fireballs manifest up to fifty feet in the air. These fireballs hail down upon the field, carrying a concussive blast of force behind each impact that cause tier four burns and a field that ignites for the same tier measuring fifty feet each. This technique can alternatively be used at S+ Rank to produce fourteen fireballs and their sizes and burning radius are doubled. If the user desires, this technique can be upkept the following post for both offensive activations but consumes half it's original cost in chakra. Both ranks of this technique are infamous for evaporating bodies of water containing less chakra than it within the range of it's burning.
 

Ephemeral Ozymandias
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④ || Technique Information

 
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