Dreams: Become a Minstrel, Find Love, Write a Book of Song
Fears: Being abandoned, Rejection by his First Love
Appearance: Blonde Hair, Blue eyes, kind smile
Notable Features: Always has a belt pouch
Personality: Adventurous. Kyrian adores discovering new things, meeting new people and seeing new things. Everything he sees or does the male attempts to remember with little songs or rhymes. This trait allows him to always seek out new things. But it also has the drawback of him not being entirely careful of his surroundings. Hopefully he'll grow out of this.
Day-Dreamer. This is a horrible trait he needs to alter. Being a day-dreamer causes the youth to nearly always have his head in the clouds. This also gives him a rose-colored window he looks at things from a more...innocent view. While this allows him the more childish songs which he uses for common sense. It also allows others to take advantage of him. Normally in forms of additional tasks that they didn't want to do. Or even play a prank or two on the poor thing. It does take a few moments for him to realize anything sadly. He reactions when he realizes that he was being duped or pranked on purpose usually is a disappointed look. But he wouldn't let it get to him too much.
Spirited- This right here is what his family adores him for. His high energy usually is great at getting them all in good moods. This also gives him a more people friendly aura than most would think possible. He uses this trait most common when tended to the younger members of his family.
Likes/Strengths: Music, Family, Learning new things, Friends, Stargazing
Dislikes/Weakness: Hearing Kids Scream, the Sight of Blood, Dissapointment
Posted: Wed Dec 10, 2014 9:31 pm
Being raised in a nomadic style has allowed Kyrian to develop himself as a spirited youth. He was raised with many younger siblings that he adored watching, seeing as Kyrian is the third eldest of 10 children. Most of the time he spent exploring under the careful watch of his elders of course. The youth developed a hunger for knowledge and loved a good tune with a few bars of music to go with it. Many in his family were minstrels already so his love of music was started at a young age. As he gets older his love of adventure will start to worry his family but they would understand his desire to travel and learn more things. Craft his own songs to sing of his life as he's heard from others their own songs.
As for the recent war, his family group stayed out of it. His parents were stern with all 10 of their offspring to stay with the tribe. His two elder brothers understood, seeing as each member of the tribe played an important role within their immediate blood ties. Kyrian's parents are both alive and well, his Father is a Minstrel along with most of the other males of their family. His Mother is a Gypsy like many of the other females of his tribe. One could consider it a stereotype Kyrian was taught from an early age. A male couldn't become a Gypsy....while a female couldn't become a Minstrel.
Mano: Water Tribesmen. Kyrian's first semi-friend outside the family group. So far the male has been making a good impression on Kyrian. He did teach Kyrian "kissing". After some time apart, Kyrian found Mano again while in a market in Jauhar, the water male swept the wind male off his feet. The two are currently traveling together. While both have expressed deep feelings for one another, Kyrian feels it'll take some adjusting. Though, he's willing to go at Mano's pace...
Rham: Wind Tribesmen. Kyrian's childhood best friend. Kyrian would admit that Rham is one of the only people he would be affectionate with. Though the two traveled together for some time, Rham left Kyrian alone one early morning and the poor musician got lost. Kyrian hasn't really heard from Rham since though his childhood friend will always have a warm reception for when they meet again...
Posted: Wed Dec 10, 2014 9:35 pm
Sauti ~ Kyrian's Home region. He grew up here and has many fond memories of learning how to survive from this harsh region.
Tale ~ While travaling through this dense region. Kyrian made friends with a caravan troupe. Hopefully their next encounter won't be so rocky.
Jauhar ~ Kyrian is enchanted by the crystal forests. He was here for a time with his childhood friend Rham.
Matori ~ Traveled here with Mano in time for the festivals. He is enjoying his time here with his cherished shark...
Glowing Pendant ~ a small cluster of glowing crystals. Its now stored in a small box he always has in his bag.
Beaded Earrings~ The first thing he made himself. Its a symbol to the Bard.
Posted: Thu Dec 11, 2014 9:14 am
An Ice Menk his Father gave him to remind him of their Ice cousins. Kyrian will always have this little guy on his belt or in easy access till he settles in his own home.
A Female Nonwda that Kyrian finds on his first Venture into Jauhar. Naming her in honor of his Mother, he hopes to find her a Male partner to name in honor of the family guardian. She's a gentle creature who normally sits on his shoulder.
A male Radaku who comes to Kyrian after being abandoned in the market. Named actually due to his troublemaker nature. He usually can be found at Kyrian's heels seemingly up to no good.
Prentice - Stage 2: 1 Set-up Journal 1 Month's Time 25 RP Growth Points xxxxOne (900 word minimum) solo is required to show class affinity 1 Completed Class Quest
Stage 2 - Stage 3 2 Month's Time 45 RP Growth Points xxxxUp to 5 points may be substituted through crafting 1 Completed Class Quest
Stage 3 - Stage 4 2 Month's Time 60 RP Growth Points xxxxUp to 10 points may be substituted through crafting 1 Completed Class Quest
Stage 4 - Legendary 4 Month's Time 100 RP Growth Points xxxxUp to 20 points may be substituted through crafting 1 Completed Legendary Quest xxxxTHIS QUEST IS PROMPTED BY STAFF! It is the only req that is not completed before posting for growth.
RP Growth Points || 300 word solo = 1 point || 10 post RP = 5 points || 7 posts in meta = 5 points
EXP Growth Points || 1 crafting solo = 1 point || 1 beast battle = 1 point || 1 battle = 2 points
The people of the Wind Tribe most clearly resemble the humans of the 21st century. Of course, the inhabitants of Tendaji are unaware of this fact. They are a nomadic people and can often be seen laden with bags and satchels of various shapes and sizes. Sauti is a perilous land, incapable of supporting life in one single area for an extended period of time, so the wandering members of the Wind Tribe carry everything they need with them at all times.
There are a few, sparse places throughout Sauti that can sustain life. In these areas, members of the Wind Tribe also live, maxing out the sustainability of the spot and making it impossible for newcomers to move in.
These Earthlings possesses fair skin. Their hair and eyes are both often light in color. To the other tribes, whose coloration is so unique and bold, they may appear somewhat lacking in color, even washed out. Their ears are short and rounded, making them not quite as adept at picking up sounds as the other tribes, but that skill is less necessary in Sauti, where the mountains provide an astounding echo. Like the other Earthlings, the Wind Tribe sports crystal formations on their bodies. Their crystals are pink in hue and appear most predominantly along their arms, shoulders, calves, and on rare occasions the face.
Religion: The Wind Tribe worships Bergchi, most commonly referred to simply as "Chi," the often icy goddess of the mountains. They believe her to be their originator and mother, but not necessarily the highest power in the world. They believe that all people return to her in death and when speaking of those who have passed, will often mention the goddess as well, saying "Bergchi be with them," "Bergchi guide them," or some other variant. They also believe in Ault, the sun god (see "Bringer of Fire"), although he is not their primary deity. The Wind Tribe also believes in the existence of lesser gods (i.e. of rain, of tides, of forests, etc.), but the names of these lesser deities vary and are often quite personal to individuals. The earthlings recognize that others may call these same deities by different names, and accept them as the same gods with different tiles.
Government: The Wind Tribe of Sauti and the Ice Tribe of Zena share a council-style government. Both tribes have a varying number of council members; however many each group deems worthy of the position. All members of the council sit in on meetings and vote on any matters that come up. The Ice Tribe, however, has a heavier hand, and their decisions are weighed more heavily than those of the Wind Tribe. The nomadic Wind Tribe, however, doesn't seem too discouraged by the arrangement.
List of Physical Traits || Pale, warm skin color || Warm pink crystals on arms, shoulders, calves, and occasionally the face || Various shades of blue eyes || Pale white-blond to sand colored hair || Small, rounded ears || Clothes are typically burnt orange, green, and browns in color with blanket-like bundles and pouches/bags for travel