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Suhuba
Captain

PostPosted: Mon Feb 17, 2014 1:20 pm
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(Lines by The Only Black Uke, Color by Phieth)

|| Stat Page ||

Updated: Jul/01/16
Experience || 18

Inventory
Weapons
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Basic Runes || Intricate Runes
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Earth lvl1 || Fire lvl1 || Ice lvl1
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Water lvl1 || Air lvl1
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Earth lvl2 || Fire lvl2 || Ice lvl2
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Water lvl2 || Air lvl2
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Life lvl1 || Speed lvl1 || Wall lvl1
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Health lvl1 || Force lvl1
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Health lvl2 || LIfe lvl2

Items
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Crystal Kinfa Feathers || Display of Power || Prophet's Staff
 
PostPosted: Mon Feb 17, 2014 1:41 pm
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Name: Myrsky (Finnish for storm, gale, tempest)

Race: Ice Tribe

Stage: Mage (aiming for Mystic) Wields Rune magic!
Magic will be wind/water/ice based. Shamanistic themed.
Though.. if he's really impressed by the fire nation, he may go fire and wind shaman...


Speech Color: #4B75C4

Description:
Hair is tightly braided and pulled back into a messy pony tail (high up on skull). There'd be some bone and stone's braided into his hair.
His rock crystals are larger and craggier looking than most of his people; they are on his torso, neck and thighs. Very prominent and large and puncturing the clothing. His back crystals are especially large and craggy.

Broad nose with a scar across it.
He has a discolored patch of skin covering the right half his face and shoulder. Patches cover his right hip and part of the right thigh. Normal skin is the pale blue like other ice members with a darker blue for the discolored parts.(He has! vitiligo! Genetic defect that causes the pigmentation to bleach.. though his makes it darker. Thanks Elf for the word!)
Eyes are a deep orange amber and his hair is more black than blue.

His clothes have a very primitive/tribal look, usually having bone's instead of buttons. Arms are usually bare despite the cold.
He has a huge bone earring in one ear (I'll leave exact detail up to artist) and he always has a belt with pouches full of gear. (mostly herbs and fascinating things he finds. He's a bit of a pack rat)

Personality:
Aloof, Suspicious, Snarky. Pack-rat.

Myrsky has an attitude problem. Growing up deep in the mountains with only an old granny to raise him, he hasn't gotten to really know others yet. Since those that came to his granny were always asking for kelp or advice, he has gotten this idea that others are rather weak and always out to get something from you. He often has an 'old lady' attitude. Grouching about things and sighing a lot over others stupidity. After all, granny acted that way and who else was he supposed to take after?
He does his best not to get involved with others, but I plan on him getting very involved! Down the line there will be a personality change as he finds something (a tribe or family?) worth sticking around for and he'll change. Though he'll probably always be snarky and make snide remarks about other's mistakes and shortcomings....

Myrsky likes to collect things. Weird things. Like insect shells, bones, odd shaped rocks...Shiny rocks. Sharp rocks. Lots of rocks. If he lives in one place for a time, his place of rest will get cluttered!

He also hates it when others do not listen to both sides of the story. After all, his father had kicked out him and his mother after a misunderstanding which had ended up in her dying!
As such, he'll always d his best to listen to both sides of the story. He may not like the people, but he'll treat them equally bad XD

He also dislikes his skin markings. He blames them for his mother being kicked out of the house.  

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PostPosted: Mon Feb 17, 2014 1:42 pm
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When he was born, he was born with his skin discolored and patched much to his fathers displeasure. His mother had been caught seeing a shifter before she got pregnant... was that what made his skin discolored? It didn't, but his father thought it had. He kicked his wife and new born son out of their small cabin and broke all ties off with them, he wanted nothing to do with a woman who couldn't be faithful. Because the cabin was in such a desolate place(father being a hunter who rarely went to populated places to trade), there were no villagers near by to take in the mother. Lost and half frozen, she wandered about in the harsh winter until she finally stumbled into someone. This was an old withered Ice lady, who called herself Granny Obalen.

His mother, Seina by name, begged the old lady to take care of her son. The trip here had taken it's toll on her; after just giving birth and being forced out into winter, her body couldn't take much more. She was able to last out a month, and her going was painless due to Granny's magic. During this time she told her story, hoping that Obalen would tell her son the truth and that she hadn't been 'faithless' but had just been visiting an old friend (who happens to be gay and not interested in women at all). Granny Obalen buried the woman and set about taking care of Myrsky, the name Seina had given her son.

Obalen was an old mystic who disliked people and had made her home in a valley far from others... though they still found her since she was a strong mage and they had need of her powers... or thought they did. She passed her knowledge onto the young boy, teaching him magic and to be war of others.
He has basic knowledge of healing as well, but knows that he doesn't wish to walk that path. Healing means he has to help others, be constantly bothered by them, and he doesn't want that. Instead, manipulating the earth's energy is far more fun!

Now he is leaving to see a bit more of the world.. maybe find his father and beat him up or something.. Or become a great person recognized by all and then go rub it into his father's face that the son he abandoned grew up in spite of him and became the great person he is. Or learn new magics and live a little.



Timeline:

  • Age 15: Granny forces him to leave and see the world.
  • Age 16: Meets Dawn and saves her from hunters.
  • Age 17: Learns from an Oban mage about different rune magics. (growth)
  • Age 18: Meets Liniesha in Oba and ganis yet another companion.
  • Age 19: Liniesha's pranks set in motion Myrsky's public street battle and incarceration by an Oban noble.
  • Age 20: He is finally healed enough to leave Oba and head back home.. but first he must find Dawn!
 
PostPosted: Mon Feb 17, 2014 1:45 pm
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Family
Mother: Dead : Seina. A woman who had a gay Shifter friend she visited and was accused of being unfaithful with. She hadn't, but her husband refused to listen to her and kicked her and her newborn son out into the face of a blizzard. She died soon after being kicked out, though she managed to make it to Obalen which meant Myrsky was kept alive.
Father: Larz. A lone hunter who has very strict ideals and beliefs. He is disgusted that his wife would cheat on him (but she didn't) and despises the son who is proof of this (who's discolored sin is just a birth defect).

Granny: Obalen : olive speech : Obalen is an old ice tribe woman, no husband or children of her own. Bent and withered with age, some call her a witch. She's a powerful Mystic and prefers to be alone. She'll help those who come to her, but reluctantly and with much complaint.

OTHERS
Levels of Like
Familial Love :: Romantically Involved :: Has a Crush on :: Best Friend :: Friendly :: Acquaintance :: No feelings towards, Good or Bad. :: Annoying :: Avoids :: Intense Dislike :: Hates :: Scared of :: Won't go anywhere near ::


Alek: Ice. A soft spoken and rather timid person. Needs to grow a backbone.

Baba Yaga: Ice. Meeting

Eria : Ice. Irritating woman! She treated me like a child then gave me stuff.. make up your mind woman! You either dislike me or not! She's worse than Makani....

BarAmal: Shifter. Fool that fishes with arrows. But he did have some knowledge that I traded for that was useful. He's not too stupid or irritating... but not someone I want to stay around for too long.

Ta'ruk: Shifter. Meeting

Mella: Wind. Stupid girl tried to hit my Dawn!

Chandra: Leaf/Shifter. Meeting

Gyuri: Ice/Shifter. Decent enough. At least he's quiet unlike the rest of the capricious group of his!

Makani: Ice/Wind. Stupid constant smile and teasing jokes! Why must he have such a stange sense of humor and inflict it upon me? And I'm not so sure any blind person should be a healer! How do I know he's not going to miss seeing something? Good for him he's following his dream but..... well. I shall do my best to heal myself!

Votzheim: Alk/Ice. Irritating b*****d attacked me out of nowhere! Called me traitor and all sorts! I managed to beat him off at least...

(to add once RP is over: Sawleah, Eria (intense dislike probably))  

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PostPosted: Mon Feb 17, 2014 1:49 pm
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ONGOING
[PRP] Hows it going? with Elenia


Older:
[PRP- Apprentice] The Witchling and the Hermit with Baba!
[PRP-Apprentice] Grumps with Chandra
[PRP- Mage] Oh you have a Scorra too? with Sawleah

COMPLETED as SAGE



COMPLETED as MAGE


COMPLETED as APPRENTICE
 
PostPosted: Mon Feb 17, 2014 1:50 pm
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BATTLES
Beast Taming: 0/2 slots filled. (stage 2 has 1 slot, stage 3 has 2 and stage 4 has 3.)
ONGOING
[NRP] vs Elenia

COMPLETED AS SAGE



COMPLETED AS MAGE



First Intro Post:

[align=center][img]http://i1205.photobucket.com/albums/bb428/suhuba/Certs/Stage 2/Myrskym.jpg[/img]
[b][color=#909638]Basic Runes Stats[/b][/color]
[size=11][color=#4b2c22]HP || [/color][color=#909638] 31 [/color][color=blue](+6)[/color][color=green](+1)[/color] = Total Hp: 38/38
[color=#4b2c22]Attack ||[/color][color=#909638] 13 [/color][color=blue](+2)[/color][color=green](+0)[/color] = (+2)
[color=#4b2c22]Defense ||[/color][color=#909638] 17 [/color][color=blue](+3)[/color][color=green](+1)[/color] = (+4)
[color=#4b2c22]Magic ||[/color][color=#909638] 20 [/color][color=blue](+3)[/color][color=green](+4)[/color] = (+7)
[color=#4b2c22]Speed ||[/color][color=#909638] 20 [/color][color=blue](+3)[/color][color=green](+2)[/color] = (+5)[/size][/align]
[u]Special Attacks:[/u]
[b]Delayed Elemental Blast: [/b]This attack is considered a half action, but doesn't deal damage until 2 rounds AFTER it has been cast. This attack uses one spell slot. Delayed Elemental Blast is treated like having an extra attack. Roll an additional 2d20 to determine if you hit and your damage. This can only be used 3 times in a single battle and can only target one person at a time. This attack is not effected by powering up.

[u]Spells[/u]:
(pick 5)

[u]Items:[/u]

[align=center][b]Familiars:[/b][/align]
(Pick 1))
[align=center][img]http://i1205.photobucket.com/albums/bb428/suhuba/familiars/dawnscorra.jpg[/img][/align]
Active (2 uses): Fly || Adds +3 to hit roll
Passive: Haste || +1 to speed stat bonus

[align=center][img]http://i1205.photobucket.com/albums/bb428/suhuba/familiars/Linieshac.png[/img][/align]
Active (2 uses): Trigger || Add critical bonus to dmg without rolling 20
Passive: Ingrain || +1 to magic bonus
 

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Tipsy Pirate

PostPosted: Mon Feb 17, 2014 1:52 pm
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Offensive Spells:

  • Flare: Basic spell used to injure an opponent. Takes the form of the owner's preference.
      This spell does not have a numbered usage per battle. (His 'basic' attack that he can always do)
      This spell causes only 75% of normal dmg. ( (roll + bonus) / 2 = # (x.75) = total dmg )


  • Earth level 1 Basic spell that ranges from throwing a spray of dirt to flinging full-sized boulders. Small chance of temporarily lowering an opponents defense.
      Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is to determine defensive break.
      An opponent's defense bonus can be lowered by -2 for three turns if spell hits and roll 3 is sufficient.
      Uses per battle: 5 vs 1 individual
      Stage 2: roll 18-20 to hit


  • Fire lvl 1 A spell that casts fire upon your opponent. Small chance of burning your opponent.
      Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of burning.
      An opponents burn will inflict -1HP per turn for 3 turns if spell hits (burn cannot be dodged when inflicted).
      Uses per battle: 5 vs 1 individual
      Stage 2: roll 18-20 to hit


  • Ice lvl 1 A spell that can range from a flurry of snow to ice shards thrown at your opponent. Small chance of freezing your opponent
      Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of freezing.
      A frozen opponent's speed bonus will be lowered by -2 for three turns if spell hits (effects dodging and tripping abilities).
      Uses per battle: 5 vs 1 individual
      Stage 2: roll 18-20 to hit


  • Water lvl 1 A spell that ranges from spreading mist to throwing turrets of water at an opponent. Small chance of lowering your opponent's attack.
      Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of lowering an opponent's attack.
      An opponent's attack bonus can be lowered by -1 for three turns if spell hits.
      Uses per battle: 5 vs 1 individual
      Stage 2: roll 18-20 to hit


  • Air lvl 1 A spell that ranges from a gust to throwing air blasts at an opponent. Small chance of raising player's speed.
      Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of raising player's speed.
      A player's speed bonus can be raised by +2 for three turns if spell hits.
      Uses per battle: 5 vs 1 individual
      Stage 2: roll 18-20 to hit



Defensive/Buff Spells

  • Speed lvl 1Increase the speed bonus of yourself or a team member for 3 turns.
      Roll 1d20+ magic bonus
      1-10 = misses, 11-15 = +1, 16-19 = +2, 20+ = +3
      Uses per battle: 5 on 1 individual


  • Wall lvl 1 Temporarily boosts the defense bonus of yourself or a team member for 2 turns.
      Roll 1d20+ magic bonus
      1-10 = misses, 11-15 = +1, 16-19 = +2, 20+ = +3
      Uses per battle: 5 on 1 individual


  • Force lvl 1 Temporarily boosts the attack/magic bonus of yourself or a team member for 2 turns.
      Roll 1d20+ magic bonus
      1-10 = misses, 11-15 = +1, 16-19 = +2, 20+ = +3
      Uses per battle: 5 on 1 individual


  • Life lvl 1:Significantly heal yourself or team member.
      (Roll 1d20 + magic bonus) /2 = healed amount.
      Uses per battle: 1


  • Heal lvl 1 Slightly heal yourself or team member. (This is a half-turn action.)
      (Roll 1d20 + magic bonus) /5 = healed amount.
      Uses per battle: 5 on 1 individual


 
PostPosted: Mon Feb 17, 2014 1:54 pm
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Dawn, female Scorra. Found in Saving Dawn.
A sweet but rather silly young scorra. She likes finding gifts of food for Myrsky... even if the food turns out to be another person's familiar!
Speech: #F0A462


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Liniesha, female winter sprite.
A mischievous sprite with a cruel streak; she loves playing mean spirited pranks and making people cry or get angry.
Speech: #2A3384


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Cliara
A typical cat that Myrsky met during his healing while hiding in the "dancing" house. He takes Cliara with him since Cliara is the one who found Dawn.
Speech: #8AABE8
 

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PostPosted: Mon Feb 17, 2014 2:00 pm
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Official by Kaname423
Prentice Mage Sage

Non official

By Kaname423
Scarlet Arbuckle big small bust shots  
PostPosted: Mon Feb 17, 2014 2:01 pm
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Prentice

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Mage

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Sage: Stage 3 - Stage 4
0/50 RP Growth Reqs

0/10 EXP Growth Reqs

1 Completed Class Quest

Stage 4 - Immortal
4 Month's Time
80 RP Growth Reqs
20 EXP Growth Points
1 Completed Legendary Quest
 

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PostPosted: Mon Mar 10, 2014 3:36 pm
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Shop Owner & Concept: kaname423 || Satin Doilee

Myrsky's Story/Journal/etc: robot kitten
Banner by SwordOfTheDarkOnes
Official Art by kaname423  
PostPosted: Mon Mar 10, 2014 3:40 pm
M Y R S K Y' S . W A N D E R I N G . P A T H

Solo: Leaving Home
words: 1020

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Myrsky sat watching the sun set behind the tall valley ridges that circled his home. He was a young man of 16, Ice tribe though some thought him a hybrid due to the skin discoloration along his right side. His thick winter clothing left his arms bare and some had puncture marks where the thick and craggy stones along his back and thighs had rubbed through the fabric. His long and messily braided hair hung in a long pony tail from the crown of his skull, trailing down to brush the top of his pants. His clothing had stylized animalistic designs along the edges, sewn there by himself during the long cold winter months, instead of buttons he used carved bone. He sighed as the last of the light left the valley, plunging it into an early evening gloom. The days here were very short and cold, and sometimes he wished he could live somewhere warmer where the wind didn’t always blow and whistle through the house, where the sun stayed up longer and there were green things! But his granny was here, it was safe and he didn’t have to deal with too many people… and that was the main reason why he never left the valley except on short trips. People disgusted him; always with their demand and wants and lies! He sniffed, one such fellow had come by here asking for Granny’s help again this afternoon. Foolish man! He should just learn to do it himself and stop bothering us! His thoughts were an echo of Obalen, the old lady he called Granny, and her rants. He loved and respected the old woman who’d taken him and his mother in and raised him after his mother passed away. Obalen was a well spring of knowledge and despite her dislike of people, she enjoyed teaching Myrsky the ways of magic and mystics.

Standing up and dusting off his pants, Myrsky headed back to the cave which Obalen had turned into a fine cabin in the side of the valley wall. Time to get back to his tasks!

Obalen, watching the young boy from her small window, shook her head. It was time to let the young man go, to push him out into the world and live his life. So before dinner, while Myrsky was cooking, she broached the topic.

“Myr, my boy, it’s time you left and explored the world.” She said in her crackled aged voice.

He turned around and stared at her; “Leave? But... this is home!

“Aye, and it’ll remain your home till you find a new one. But you must leave.”

“But why must I leave? You’re staying here! Can’t I stay with you? Are.. are you kicking me out?”

“No no. I'm not forcing you to leave. But you need to explore the world and live a little. I am old, Myr, old and set in my ways. You are young and have the whole of your life in front of you. I want you to go and see more of this world. I wandered about when I was young, so living out the last of my days here is fine. But you need to do more, to live, not stay here and rust away before you’ve lived your life.”

Myrsky’s lip trembled and his eyes got teary, but he didn’t cry. Instead he sniffed and wiped a sleeve across his face quickly. He didn’t want to leave! Granny was here, his life was here! But he would do as she said, there was always a reason for her actions. And, he had to admit privately, he did want to see the world.


“Sides, if you stay here, you’ll never be able to show that worthless father of yours what he lost by kicking you and your mother out.” Obalen said slyly. She knew Myrsky despised his father and would do anything to prove that abandoning his mother and him was a mistake.

His back straightened and his lips tightened. “There’s no need to say that, Granny. You don’t have to push my buttons to get me to leave. I’ll go.” He sighed. Now he had to deal with people… you couldn’t travel and get supplies and learn magic without communicating after all! Maybe the world isn’t as full of fools and weaklings as it seems to be from here. Maybe there will be people I can get along with…. Hopefully.

That night he went through his room and tried to pack. Looking about, he realized he had way too much stuff! The interesting rocks and plants he’d found on his walk, the sharp crystals he’d found when exploring some nearby caves, the rocks with interesting colors and small fossils in them, shells and bones…
“Guess I’ll just leave all of those. Hopefully Granny doesn’t clean out my room while I’m gone.” He refused to think of how long he’d be gone and did his best to try and make himself think it’d be only a few days, though he knew it would be longer. Maybe if I just wander down to Sauti and that will satisfy Granny. I know the wind tribes there have some interesting magic, granny’s mentioned it before. I could spend a season or two learning from them and then come back! He smiled as he came upon this solution; it’d be far enough away granny wouldn’t complain, he’d learn something interesting and could be back before long!

But the best laid plans often go awry and Myrsky would find himself wandering down into the beginning of the invasion. As remote as they were, he had not heard anything about the tournament nor the announcement of the impending invasion. What he did see on his way down the mountain were villages that were emptier than they should be, and that most of the young people his age or adults in their prime were missing. Looking at the villages he wondered what exactly was happening, where had everyone gone and what was happening?
Guess I need to head into a town and ask around, he thought with a sigh.  

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Tipsy Pirate

PostPosted: Mon Mar 31, 2014 4:28 pm
M Y R S K Y' S . W A N D E R I N G . P A T H

PRP: One Winged Scalesail with Alek


I met a quiet and very unhelpful person. He had been to the lowlands and knew almost nothing of use! But at least I got some information which is better than none. He needs to learn confidence.  
PostPosted: Thu Apr 10, 2014 10:27 am
M Y R S K Y' S . W A N D E R I N G . P A T H

PRP: The Witchling and the Hermit with Baba

ongoing  

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Tipsy Pirate

PostPosted: Mon Sep 22, 2014 8:56 am
M Y R S K Y' S . W A N D E R I N G . P A T H

PRP: You only look a little out of place with BarAmal


Met a shifter who was.... helpful a bit. Though silly enough to use arrows of all things to go fishing!  
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