Master Spear Stats
|| Guardian ||
HP || 32 (+4)(+3) = Total Hp: 39/39
Attack || 38 (+5)(+3) = (+8 )
Defense || 40 (+5)(+2) = (+7)
Magic || 4 (+0)(+0) = (+0)
Speed || 18 (+2)(+2) = (+4)
Skill || 16 (+2)
Luck || 14 (+1)
Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________
Coding for Battles
|| Guardian ||
HP || 32 (+4)(+3) = Total Hp: 39/39
Attack || 38 (+5)(+3) = (+8 )
Defense || 40 (+5)(+2) = (+7)
Magic || 4 (+0)(+0) = (+0)
Speed || 18 (+2)(+2) = (+4)
Skill || 16 (+2)
Luck || 14 (+1)
Special Attacks:
Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns
Mammu and Bushi: Adds +3 to defense bonus for 2 turns
Raptrix: Adds +3 to attack bonus for 2 turns
Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
_____________________________________________________
Coding for Battles
[color=#4b2c22][size=11][b]Battle post[/b]
Vollerei: Guardian
Health: 39/39
Attk: (+8 ) || Def: (10 + 7) || Magic: (+0) || Spd: 1-18 (+4)
Opponents Def:
[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
[b]Aisha's Vengeance:[/b] Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns [/size][/color]
Vollerei: Guardian
Health: 39/39
Attk: (+8 ) || Def: (10 + 7) || Magic: (+0) || Spd: 1-18 (+4)
Opponents Def:
[b]Special Attacks:[/b]
[b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
[b]Aisha's Vengeance:[/b] Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action.
[i]Radaku and Snapptrotter:[/i] Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
[i]Kinfa and Xaraan:[/i] Adds +3 to speed bonus for 3 turns
[i]Mammu and Bushi:[/i] Adds +3 to defense bonus for 2 turns
[i]Raptrix:[/i] Adds +3 to attack bonus for 2 turns
[i]Janarim:[/i] Adds +2 to defense bonus and +2 to attack bonus for 2 turns [/size][/color]