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Frostschild Lore--Read This! (Game Time: 6:00pm)

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opaj
Captain

Eloquent Dabbler

PostPosted: Sat May 31, 2008 1:30 am


Frostschild Lore


Read this thread! It contains your faction's starting location and objectives, as well as a location directory and important event etiquette!

Post 1: A Blurb
Post 2: City Directory
Post 3: Faction Guide
Post 4: Event Etiquette
PostPosted: Sat May 31, 2008 1:35 am


City Directory


Frostschild is divided into three districts: Agriculture to the northwest, Industry to the northeast, and Residential to the south. Between each of the districts on the outer edges of the city is a lesser dome: University Dome to the southwest, Market Dome to the southeast, and Silo Dome to the north. At the center of it all is the Palace Dome.



opaj
Captain

Eloquent Dabbler


opaj
Captain

Eloquent Dabbler

PostPosted: Sat May 31, 2008 2:25 am


Faction Guide


Read the quote relating to your faction.

Greywater Company
Dermis Fario, self-proclaimed General of the Private Sector, has relayed the orders from the GDF to his new mercenary band:

"Lock down Frostschild. The city is off-limits to civilians until further notice. Detain trespassers for questioning. Secure the city and await reinforcements."

Fario himself added:

"Use of lethal force left to your discretion. Be careful out there."

The group of twenty mercenaries arrived at The Water Plant in four APCs, just as it turned to midnight. They were ten who would be the advance force (PCs) and ten who would set up a base camp and holding cell at a secure location (low-level NPCs). Lacking any order more specific than the above, it was understood that the advance force was to seek out the trespassers who would inevitably appear.

((Greywater Company players are allowed control over the NPCs on their team, with the understanding that the NPCs only fight defensively, and have no especially notable skills such as magic.))


Durem Institute for Higher Learning
Three helicopters, two carrying passengers and one for equipment, appeared over the horizon, making their way from the south. Touching down at the Snow Fortress Park, they would land near the GAIA 9 Action News Chopper.

A small collection of researchers and hired muscle, each scholar was tasked with applying his specialized range of knowledge to probe the mysteries of the city in the ice. Of particular interest to the Institute was the Unity Field and the force that kept Frostschild from freezing over.

((Each PC in the institute gets an NPC companion scholar under his control. This scholar has specialized equipment for taking readings of the supernatural, but is otherwise completely inept. They lose any fight they get into, so don't use them that way.))



Kitten Hats, Inc.
A series of clandestine messages and cover meetings led to this unique team of covert operatives being formed, some strangers and some not all sharing the same stealth plane that made its way over the city. They were all given a darkened parachute meant to blend in with the midnight sky, a set of blanket orders, and the promise of a large reward for a job well done.

The orders:

"Your objective is to safely procure or destroy all properties indicating Cat's Cradle's involvement in the events of the last week, and suppress all such knowledge by any means necessary.

"Four targets have been identified.

"SF-32 Carrier, a secret project of deceased Cradle CEO Shen Fei, is known to be a mobile machine with limited AI and considerable mass. Defensive capabilities unconfirmed. Approach with caution. Capture if possible, destroy if necessary.

"Michael Hunter, Cloud_666, and Cameron the Camera Man, employees of GAIA 9 Action News, are confirmed witnesses of SF-32. Find them and ensure their silence."

With those directives, the operatives were sent parachuting down into the city, each one landing in or directly adjacent to Echo Woods.



Captain Marius' Sky Blades
Marius' Sabre, a ship with the sleek design of the future from the hull down, and the gallant charm of a pirate galleon from the deck up. Crewmate Kiren Dole pieced it together from the salvaged parts of every vehicle imaginable, and through the combined power of Maxwell's Demon and magnets, it stays aloft by a massive convection current generated beneath it.

In other words, it's full of hot air.

Highly mobile but poorly armed, the Cap'n has opted to keep as low a profile as possible, especially with the sighting of several dangerous-looking characters. Coming to a landing on Central Field (and destroying many crops), the good Cap'n gave some final words to his crew under the midnight moon.

"Well, we made it, and the ship din't blow up. 'Tis a sign o' good fortune, for tonight we have th'great God o' the Sea..." He glanced back at First Mate Kuji. "Er, great God o' the Sky, Neptune, watchin' over our backs. Now, I only got one rule fer you: grab whatever y'can git and carry it back here! If y'get into trouble, or y'get killed, well, that's on you, now, inn't it?

"And th'most important thing o' all, is t'enjoy yerself! We're pirates, dammit!"

((Captain Marius and Crew move independently, based on GM control. If you're lucky, they may tag along with you, and Marius at least is no slouch in combat. However, they have their own needs to look out for, so you can't rely on them in a fight.))



Bryant's Expedition
The caravan of snowmobiles pulled up to the pathetic cluster of ramshackle homes built in the ice. Perhaps the people who lived in this Frozen Residence were better off, wherever it was that they were spirited away to...

Little matter, Bryant was on the case, and he was sure to have them back in no time. Bryant's orders were simple: keep your eyes open, your mind on, and be ready for the worst. They were going to get to the bottom of this, of that he was certain.
PostPosted: Sat May 31, 2008 2:36 am


Event Etiquette


First of all, follow the rules.

When a player is logged off, they are in super-stealth mode. You can't do anything to them unless they gave advance permission. They also have the option of auto-following any allies they are with, so that when they log back on they don't get left behind.

If you have to leave, try not to be in the middle of a fight! Give everyone involved fair warning that you will be gone soon. If you do leave in the middle of something important, nobody is obligated to wait for you. These events are fast-paced affairs, and we need to keep things moving.

A reminder: if someone has posted in a thread in the last 30 minutes, take at least two posts to travel through that thread. Otherwise, you can zoom through threads in one post.

Be cool. The judging and GM staff have to make snap decisions to keep things moving, and sometimes those decisions aren't entirely fair. It sucks, but it's the price we pay for the momentum and spontaneity of these events. You have our condolences if a judgment does not go your way, but we will not put up with being argued with after the call has been made. Sorry, that's just the way it is.

The judges will not enforce a sneak-attack instant kill. Even if it's realistic, it sucks getting taken out of the game without a fighting chance. We might, however, enforce a quick KO brought about through poor tactics.

Keep all OOC chatter to the Unity thread in Barton Town OOC.

opaj
Captain

Eloquent Dabbler

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