MOONWALKER
Eve has were abilities with a base in a gray fox.
As a Riser, she developed an affinity for fox-like animals.
In a quest she learned to utilize the fox's senses without needing to transform.
GOOD OMENS
Perhaps the Other forces are aware of Eve’s witchcraft after all, for she has been gifted with an affinity for corvids. There always seems to be one to three crows or ravens within a quarter mile radius of wherever she currently is, and they may give her the same communications and protections as they would a flockmate, as well as occasional tiny trinkets.
TRICKSTER
Eve can change a mundane characteristic of an inanimate object by describing it as such in conversation with another person while they have their eyes off the object. By 'mundane', that means the new characteristic is always feasible, albeit improbable or unexpected: she can successfully suggest a vanilla cupcake is actually a chocolate cupcake, for example, but she probably can't use this power to turn a cupcake into a full-sized cake.
SPIDERWALKER
Walk up the side of a building! C'mon, you can do it! Whether you actually want to is up to you. (Applies to wheelchair)
EZRA'S GRIEF
Eve’s body never suffers burns, even if she is actively on fire.
FOXFIRE
Eve can summon, and move at will, handfuls of magical flame that come in a variety of pretty colors and generally stay put where placed. These possess the light and heat of natural fire, and touching one causes the damage one would expect from a flame without actually catching -- because they are fueled by magic, they can't spread. If they aren't unsummoned directly, they slowly dim down and die over the course of several hours.
WATCHMAN
You are now capable of staying up for 24 hours straight without any appreciable loss of quickness, skill, or... anything. You're just up.