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Posted: Fri Jul 05, 2013 11:07 pm
NagisaAburame
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Character Name: Nagisa Aburame Nicknames: Na-Na (Rarely used), Natsumi (when in Kage robes) Age: 25 Gender: Female Hair Color: Black Eye Color: Jade Height: 5'1” Body Type: Athletic Distinguishing Features: Unknown: Rarely shows more skin than hands and face appearance: Nagisa is fairly short. Unlike most Aburame, Nagisa stopped wearing her sunglasses, though she keeps them in a special pouch beside her Kunai pouch (they are only slightly tinted however). Also unlike most of her clan, Nagisa no longer wears he aburame cloak unless under the guise of Raikage Natsumi in order to keep both of her identities seperate. Instead, Nagisa wears a tight, long-sleeved turtle neck, which allows her to move more freely, without revealing much more of her body. Her long flowing hair reaches to her waist.
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Village: Kumogakure (Konoha born) Organization: Kumogakure High Council Rank: Jounin Titles: Raikage (Not public knowledge) Headband Style/Color: Navy cloth with black plate (Insignia is a flat white engraving) Headband Location: Waist
Chakra Color: Blue Chakra Level: [ Jounin Base: 85] [High: (clan head) +4/10] Chakra Points: 117 Chakra Elements: Raiton Extra Chakra Elements: “Bug” Chakra Control: -1 chakra point cost for Genin techniques, -2 for Chuunin, -3 for Jounin, and -5 for S Rank
Speed Ninja: Speed type ninja train themselves to move faster in every way, easily outpacing their peers. [+1 Rank Speed]
Chakra Control: These ninja have focused their training on chakra control, fine tuning their control such that they waste less chakra when using any jutsu. [-1 chakra point cost for Genin techniques, -2 for Chuunin, -3 for Jounin, and -5 for S Rank]
Taijutsu Incompetent: This shinobi has spent significantly less time on their physical skill than average. Because of this they are a full rank weaker than any average shinobi of their rank and are only able to learn one taijutsu/kenjutsu style, and only up to one rank below their own. [-1 rank strength, Can only learn one Tai/Kenjutsu style up to one rank below your RPC's Rank.]
Weak Bodied: This shinobi's body has grown weaker than other shinobi of their rank. While they may be as strong as the average shinobi they take an extra rank's worth of damage from ninjutsu and taijutsu. [+1 rank damage from Ninjutsu and Taijutsu]
Rank Benefits Elusive Reality: Because of their specialization, the genjutsu specialists genjutsu are treated as one rank higher in regards to potency and the ability to break them. They also have the ability to learn more complicated genjutsu than the average shinobi. (+1 Rank to Genjutsu power, can learn from Genjutsu Specialist restricted list.)
Genjutsu Mastery: Genjutsu specialists have a higher understanding of how genjutsu work allowing them to learn higher level Genjutsu than other shinobi. (Can learn one additional Genjutsu up to three ranks above the user.)
Genin Mind Mastery: Due to their specialty the genjutsu specialist has an easier time recognizing genjutsu, and due to their detailed understanding they have an easier time breaking enemy genjutsu. (Can recognize genjutsu easier, +.5 rank Genjutsu Resistance (Can break stronger genjutsu with Kai))
Chuunin Mass Genjutsu: The genjutsu specialist has discovered how enhance the effects of their genjutsu, particularly against multiple targets. They can now use Genjutsu on multiple opponents at once. Does not apply to S rank or Mirage type Genjutsu. (At regular chakra cost the genjutsu can affect up to two people, at 1.5x regular chakra cost for the genjutsu this can be increased to a maximum of 4 people.)
Jounin Catalyst Control: Most genjutsu require a catalyst, a specific action that draws the target into the illusion. Often however, other shinobi familiar with the genjutsu will expect the catalyst, avoiding it's use, and thus, the genjutsu. To remove this weakness, some genjutsu specialists have learned to change the catalyst, so that any given action, usually one the target does not expect, will draw them into the illusion. (Able to change the required catalyst to an action of the user's choice. Modified catalyst must however be of equal complexity to the original.)
This is a catalog of all jutsu replaced due to removals from our Jutsu lists.
Ninjutsu: C Rank: • Chakra Tsuitou no Jutsu (Chakra Hunting TechniquesmileReplaced By Chakura no Ito [Thread of Chakra] (D Rank)
Genjutsu: E Rank: • Bouzenjishitsu no Jutsu (Stupification Technique) Replaced By Suiganmourou no Jutsu (Drunken Sight Technique)
D Rank: • Kumo Bunshin no Jutsu (Cloud Clone Technique) Replaced By Windy Day (Kaze no tsuyoi hi) • Tendou no Ashi no Jutsu (Cherub's Foot Technique) Replaced By Kori Shinchuu no Jutsu (Sly Fellow Mind Skill) • Kumo Yotogi (Cloud Watching) Replaced By Jishin (Earthquake illusion skill)
C Rank: • Atama Kusari No Jutsu (Chained Mind Technique) Replaced By Magai Bunshin no (Imitation Clone) • Tenjou Gyakumodori (Heaven and Earth Reversal) Replaced By Reinforcing wind • Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique) Replaced By Chikan no Jutsu (Displacement Technique) • Keizokuteki Enmu no Jutsu (Continuous Fog Technique) Replaced By Ussou Kabe (Impenetrable Wall) • Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique) Replaced By Mougo Shibaku no Jutsu (False Strike Technique)
B Rank: • Kukan Hyouketsu no Jutsu (Body Freeze Technique) Replaced By Ataeru Kanjoo No Jutsu (Inflict Emotion Technique) • Keizokuteki Raimei no Jutsu (Continuous Thunder Technique) Replaced By Genmu no Henshuubyou (Visions of Paranoia)
A Rank: • Kumo Gokusha no Jutsu (Cloud Prison Technique) Replaced By Advanced False surroundings • Kakou Kouten no Jutsu (Descending Heaven Technique) Replaced By Jissei Muma no Jutsu (True Nightmare Technique) • Zettai Tenkou Kansei no Jutsu (Absolute Weather Control Technique) Replaced By Scattering Winds [Sanran-fū]
Kunoichi: current stage: Stage 2: Chuunin The user has mastered the art of bending her body, which is easily achievable with hard work. Blows that cause the joints of the body to bend at awkward angles do not affect the user [Example: dislocated shoulders, twisted ankles]. However, the elbow and knee can still be broken if forced in the opposite direction.
Maneuvers: Stage 1:
Split: Rank: E [D in training difficulty] The user is able to do a split without much preparation. This is great for dodging attacks that are aimed at the user's legs while in midair, or at the upper body while on the ground. This also gives the user the ability to hit the opponent from a lower angle. Can also be used as a kick.
Twist-dodge: Rank: E [Rank D in training difficulty] While in the air, the user will twist and contort her body to avoid projectiles while in mid-air. These twists are at a higher reflex speed than regular dodging because of how nimble the user is.
Roundhouse: Rank: E Because of the flexibility of the hips a woman has, she is able to pivot on one foot and deliver a quick snap of her foot at the opponent's head, stunning or disorienting the target if it lands.
Leg Blocks: Rank: D The user can bring her legs up at good speed to block attacks, such as blocking a kick.
Light Feet: Rank: E The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts.
Karate Chop: Rank: D Description: The user is able to chop her hand at joints of the opponent at decent speed, with her hand absorbing the shock of the blow to prevent damage to the hand while maximizing damage.
ECT: Rank: D Description: The user uses her flexibility to get through weak blocks or when at close range under a target's guard. The user then strikes a blow to the target's Eyes, Crotch, or Throat to stun the opponent or maim him/her.
Ear-Clap: Rank: D The user claps two hands against the ears of the target hard. The target will not be able to hear anything but high pitched ringing for 5 posts NO MATTER CLASS OR RANK. The target will also be in a lot of pain for 2 posts.
Die Foot Die: Rank: D [C training] The user has blocked an opponent's kick with her arms and has a hold on the foot of the user. She then twists the foot violently like a steering wheel, which has a high chance of spraining the ankle. This move is a C rank because the user has to have this action drilled into muscle memory in order to have a chance to perform the desired action in time before the opponent strikes back or escapes.
Chest Pressure Points: Rank: E [B training for non medical classes, but D if medical class] This technique focuses on applying pressure in two places. The first is just beneath the collar bone near the shoulder. This will keep the target from being able to push. The other is the solar plexus, which is found just below the sternum. Striking this area with a solid blow will stun the opponent so that they cannot breathe for one post as well as not be able to react at more that 3/4 normal speed NO MATTER THE RANK OR CLASS for two posts.
Leg Pressure Points: Rank: E [B training for non medical classes, but D if medical class] This technique's targets are the Achilles heel and the kneecap. For the heel, the user tries to slice the big tendon on the back of your foot or at least bash it. If cut, the target's leg will be USELESS NO MATTER RANK OR CLASS until it is completely healed. If bashed with decent force, ninja up to a rank above the user will not be able to run at higher than 80% speed for 1 post. Knee: If the target deals a solid blow to the side of the knee or the back, she rolls a 20 sided dice. If the roll is a 16 or higher, then the tendons in the knee will tear and that leg will be useless NO MATTER RANK OR CLASS until it is completely healed.
Stage 2:
Hand-Trap: Rank: D The user sees a punch coming or successfully blocks one. She then grabs the wrist and bends it down against the underside of the arm which causes great pain and would allow the user to break the wrist if the target struggles.
Back-flips: Rank: D Exactly what it says, the body flips backward at a higher speed than normal ninja could due to flexibility, and also are able to change direction or do things while flipping.
Spin-Kick: Rankbiggrin While the user is in the air or doing a handstand, she can spin and deliver nimble kicks with decent damage.
Shock Absorber: Rank: D [Training rank C] When the user takes a blow to the head or the lower torso, she is able to relax her muscles and distribute the blow throughout her body, which lessens the amount of damage taken.
Axe-Kick: Rank: D The user lifts her leg straight up, and brings it down in a powerful kick on the opponent. This requires a great amount of flexibility that mainly only women have.
Light Feet Mastery: Rank: E [D training] The user can sprint without making a lot of noise.
Cat Landing: Rank: E [C training] The user can land from large heights or from falling fast without injuring herself, and without making much noise at all. This is accomplished by landing and bending the knees, which lessens the strain on the body and makes it quiet because of the lightness of a woman's form.
Hurricane Kick: Rank: C By spinning and leaping on the ball of the foot, the user is able to kick with decent power and speed with a wide range of motion and rapid succession of the kicks.
Arm Pressure Points: Rank: E [B training for non medical classe, but C for medical class] Elbow: The user grabs on opposite sides of the elbow on the elbow and applies sharp pressure. The target will drop whatever it is holding, and be in immense pain NO MATTER RANK OR CLASS. The target will not be able to use that arm for 1 post, hold something for 2, and use it fully again for 3. Armpit: In the lower armpit near the back is a pressure point that has a 50% chance of making any target up to a rank higher than the user drop whatever they are holding and not be able to swing a weapon with more than 75% speed and strength for 2 posts. This is determined by rolling a 6 sided die and getting a 4 or higher.
Back Pressure Points: Rank: E [B training for non medical classes, but D for medical class] The targets for this are the neck and spine. Neck: If the user can get close enough to jab the opponent with fingers or a kuni, she jabs hard right under the meaty muscle between the shoulder and neck. This causes a lot of pain, and if a roll of 20 is rolled on a 20 sided dice, a target up to a rank above the user will have half the strength, speed, and reaction time for 2 posts. If a 17-19 is rolled, then the target will not be able to use their arms in combat for 2 posts. Back: There are several points along the back, but mainly just under the shoulder blades 1 inch from the spine. Sharp pressure here will keep the arms from working for one post, and being stabbed here will result in the respective arm being unable to move even after the kuni is removed.
Head Pressure Points: Rank: E [A training difficulty for non medical classes, C for medical classes.] Temple: About an inch past the eyebrows is the Temple, which is the most dangerous pressure point on the body. If struck with a blow, a 20-sided roll is performed. 18-19 = 2 posts of half speed, strength, and reflex times. A 20 will result in 3 posts of the above consequences. Lower Ear: Just under the ear against the base of it is a pressure point. When jabbed with a finger with a lot of force, the target will not be able to talk for one post, and will only be able to hear high-pitched ringing for 2 posts NO MATTER RANK OR CLASS.
Twist-Dodge offensive: Rank:C training difficulty, no stamina use [All other moves must have been learned] Description: The user is able to dodge or block attacks and still maintain an offense. This allows the user to attack while dodging on the ground and in the air.
Abilities:
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Weapon Class: Black Kodachi (short sword) Name of Weapon: Jeremy's Shadow Weapon Range: 1'6" +arm-span Special Abilities: N/A Weapon Location: right hip
Housing/Furniture Apartment (Add Link Later) {Object in above house.}: #
Nagisa's Shinobi Info Card Note this is just for fun, don't assume any of the info that is recorded on the card is common knowledge.
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Posted: Sat Jul 06, 2013 3:49 pm
Shikaku
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Character Name: Shikaku Nicknames: Age: 13 Gender: Male Hair Color: White Eye Color: Gray Height: 4'7” Body Type: Average Distinguishing Features: White Hair
Background {Insert background info or link to it here.}
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Village: Kumogakure Organization: Rank: Genin Titles: Headband Style/Color: Glove Plate Headband Location: Left Hand
Chakra Color: Transparent White Chakra Level: Medium | +2/10 Chakra Points: 29 Chakra Elements: [N/A] Extra Chakra Elements: [N/A] Chakra Control: [N/A]
Support: Jutsu below the user's rank do not require hand seals, Jutsu of equal rank require half the normal seal, Jutsu of higher rank are unaffected.
Speed: +1 Rank Speed.
Taijutsu Incompetent: -1 rank strength, Can only learn one Tai/Kenjutsu style up to one rank below your RPC's Rank.
Weak Bodied: +1 rank damage from Ninjutsu and Taijutsu.
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Shinobi Profession: Espionage Specialist Profession Base Benefit:
Master of Shadows: Espionage specialists are trained extensively in matters of stealth, and become able to easily blend into any cover, as well as being able to more easily spot others who are hiding. (+1 Stealth, +1 Perception)
Espionage Training: Espionage specialists are trained in many techniques and jutsu to enhance their abilities, and focus on their use more so than any other shinobi profession. (Able to learn all Espionage Jutsu)
Rank Benefits
Genin
Focus: An espionage specialist spends a great deal of time learning how to shut out all unnecessary thoughts or sensory stimuli in order to focus on achieving one goal. This means that by disregarding four other senses, the espionage specialist can accomplish feats such as eavesdropping in a crowded marketplace, or keeping track of an individual in the busiest of streets, to even following a distinct scent to its origin through a flower shop. However, to accomplish such a feat the other four senses are dulled because of such extreme dedication to the one. (Able to enhance a single sense, gaining +1 Perception and +½ Reaction Speed as related to that sense. -1 Perception and -½ Reaction Speed to all other senses.)
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Ninjutsu
Universal
E Rank Kakuremino [Magic Cloak of Invisibility]
D Rank
First Element: (Name of Element.) E Rank
D Rank
Genjutsu
Universal E Rank Henge [Transformation]
D Rank
First Element: (Name of Element.) E Rank
D Rank
Taijutsu
E Rank
D Rank
Bloodline Jutsu
Kansatsuryoku Ninjutsu E Rank
D Rank
Genjutsu E Rank
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Technology Name: Kunai Launcher Technology Power Rank: C Description: Based on a modified version of the crossbows used by civilian soldiers, the Kumo weapon development teams built a kunai launcher that could fire the common shinobi weapon faster, farther, more accurately, and with more power, than the ninja could throw it himself. A crossbow is designed to do much the same with a crossbow bolt, as compared to a bow and arrow. With a tighter string or wire than could normally be pulled by hand, the basic crossbow has alternative systems built in for pulling the string. Anything from a pull handle, to a crank and winch.
Designed for shinobi use, the kunai launcher has a much tighter pull strength than even the strongest civilian crossbow. Along the shaft are seven slots, each corresponding to a ninja's strength, by the common ranking system. The lowest setting fires a kunai at E ranked strength and speed, while the highest fires at S rank. Using the pull handle, a shinobi simply draws the bar back to the proper slot, sets it in place, and upon pulling the trigger, the kunai flies out at the set strength. The mechanism is designed such that a ninja can pull to the slot that fires exactly one rank above their own strength, and no further, meaning a genin with D ranked strength can fire at C ranked power, and a jounin with A, can fire at nearly S ranked power.
As the launcher is meant for shinobi use, it is designed such that the bow arms can fold in onto the stock for easy storage or concealment. The stock itself is just over a foot long, with the handle and trigger just below the bow, allowing for the stock to be braced against the user's elbow, or the whole bow to be hidden in a large sleeve, without interfering too much with arm motion.
Weakness: The most obvious weakness of the launcher is the ninja wire that makes up the cable for the firing mechanism. While very strong, allowing for the power of the bow, it can easily be cut with a well placed blade, disabling the launcher entirely until it can be repaired, which can only be done by a blacksmith in Kumogakure itself. Each kunai must be individually loaded, and the drawbar pulled before firing is possible, meaning that loading the weapon takes up all post actions. Movement is still possible, but attacking or casting jutsu is not.
Technology Name: Wire Cestus Technology Power Rank: D Description: The wire cestus is made of two parts. One, a cestus. A cestus is a leather glove with steel scales on the back and fingers, mainly used to enhance damage from punching. This cestus is special in that it also has scales on the palm of the hand. Part two is built into the wrist of the cestus. Twin reeling mechanisms capable of holding up to twenty feet of ninja wire or razor wire each. The reels are built in such a way that they wrap around the arm, thus taking up very little space and remaining almost entirely hidden. The reels are spring loaded, so that when a catch is released, they will reel in any wire attached to them. They also have a locking mechanism to stop wire from releasing without reeling it in. The release point is located conveniently on the inside of the wrist, as is the switch to activate, reel, or lock, the release. (It is unfortunately rather difficult to work the controls with the hand wearing the glove, so in most cases it is recommended to use both hands.)
In addition, by feeding chakra into the mechanism the user can make the reel pull with more strength. Chakra cost is equal to the ranked cost of a jutsu of the strength rank desired. Note: Even if a high strength is used, if the user does not have equal strength, and the object they are trying to pull would require that strength, the user will be pulled instead. The spring loaded mechanism alone is not powerful enough to reel in anything more than the wire itself. Does not come with wire.
Technology Name: Barbed Kunai Technology Power Rank: D Description: A simple kunai, with an extra mechanism hidden inside. When this kunai embeds itself in something it sets off a catch on the blade's surface, which causes two extra blades to punch out of it sideways, aimed backwards towards the handle. This makes it so that when pulled, the kunai will get stuck more instead of pulling out. By releasing the catch the blades will retract and free the kunai. The mechanism converts the momentum with which it impacts a target into power for the secondary blades, so it can release with enough power to latch into anything the user can pierce with it.
Housing/Furniture
{House Type}: [N/A] {Object in above house.}: #
Posted: Tue Jul 09, 2013 1:05 pm
KenseiUchiha
[Does not have pet]
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Character Name: Kensei Uchiha Nicknames: Ken, Kenny Age: 21 Gender: Male Hair Color: Black Eye Color: emerald Height: 6'1 Body Type: Athletic Distinguishing Features: small scar on upper lip
Background {Insert background info or link to it here.}
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Village: Kumogakure Organization: (Any non-village group your character may be a part of. You will not start as a member of one.) Rank: Chūnin Titles: (What titles has your character been given? These include positions such as kage, and names, such as “Copycat Kakashi”.) Headband Style/Color: elbow pad/Black Headband Location: Left elbow
Chakra Color: Emerald Chakra Level: Medium: 3/10 Chakra Points: 52 Chakra Elements: Katon Extra Chakra Elements: Raiton Chakra Control:Chakra deficient [-1/10] (Increases base chakra modifier by +2/10.)
Learning Information: Can learn one additional ninjutsu up to three ranks above the user
Speed:Speed type ninja train themselves to move faster in every way, easily outpacing their peers. [+1 Rank Speed]
Combo User:The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform. [Can use 2 jutsu per post, at Jounin can use 3 jutsu per post ]
Heavy Tread:This shinobi's stealth abilities leave something to be desired. Stepping on twigs just comes naturally to them. [-1½ rank stealth]
Chakra Deficient:These nina are born with a smaller chakra supply than normal. [-1/10]
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Shinobi Profession:Ninjutsu Specialist Profession Base Benefit Increased Chakra Pool: Due to Ninjutsu Specialist's heavy dependence on the ability to use jutsu, they train themselves to increase their chakra reserves beyond that of the average nin. (Increases base chakra modifier by +2/10.)
Ninjutsu Training: Ninjutsu specialists have a higher understanding of how jutsu work allowing them to learn higher level Ninjutsu than other shinobi. (Can learn one additional ninjutsu up to three ranks above the user.)
Rank Benefits
Genin 1) Clone Specialist: Ninjutsu Specialists often work best when teamed with themselves. Their reliance on Clones, teamed with their natural understanding of Ninjutsu allows some rare geniuses the ability to create cheaper clones, as well as understand more complicated versions. (Can learn Clone Jutsu one rank above the user provided all other requirements are met. All Clone jutsu are also one rank lower in chakra cost. (Clone jutsu do not count against the user's max number of higher ranking jutsu.))
Chuunin 1) Chakra Regeneration: With enough focus, some ninjutsu specialists are capable of accelerating their natural chakra regeneration to incredible rates, becoming able to recharge their chakra even during battle. (After one full post of using no chakra, the specialist begins to regain chakra every post for as long as they do not use any chakra. This rate begins at one point, and increases every second post by one point, until a maximum of five. (Post 2 +1, Post 4 +2, Post 6 +3, etc.))
{Paste approved talent here, with link to approval.}
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Ninjutsu
Universal
E Rank Henge no Jutsu (Transformation)
D Rank Tree Walking Technique
C Rank Suimen Hokou no Gyou (The Art of Water Walking
First Element: (Katon) E Rank •Katon: Ichi (Fire Release: One) •Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) •Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) •Katon: Fukumen no Jutsu (Fire Release: Veil Technique) •Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) •Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) D Rank •Katon: Ni (Fire Release: Two) •Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) •Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) •Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) •Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) •Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) C Rank •Katon: San (Fire Release: Three) •Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) •Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) •Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) •Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique) •Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) •Katon: Shi (Fire Release: Four) •Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) •Katon: Nenshou Tosshin (Fire Release: Burning Rush) •Katon: Taika no Jutsu (Fire Release: Fireproof Technique) •Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) •Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Second Element: (Raiton) E Rank •Yurayura Ranpu no Jutsu (Flickering Light Technique) •Kumo Bunshin no Jutsu (Cloud Clone Technique) •Teikou no Kuntou (Electricity Resistance Training) D Rank •Raikou Henge no Jutsu (Lightning Transformation Technique) •Raiton: Denshi no Jutsu (Lightning Release: Electron Technique) C Rank •Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique) •Dendou Kariyou no Jutsu (Electric Overdose Technique) •Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique) •Kanri Soushitsu no Jutsu (Control Loss Technique) •Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
Genjutsu
Universal E Rank Bunshin no Jutsu Suiganmourou no Jutsu (Drunken Sight Technique) Fukushi no Jutsu (Double Vision Technique)
D Rank
C Rank •Genjutsu Kai (Release) First Element: (Katon) E Rank
D Rank
Second Element: (Raiton) E Rank •Kumo Yotogi •Kumo Bunshin no Jutsu
Taijutsu
E Rank Dynamic Entry Sennen Goroshi [One Thousand Years of Pain] D Rank •Konoha Senpuu [Leaf Spinning Wind] •Hayabusa Otoshi [Peregrine Falcon Drop]
Bloodline/Clan/Demon Jutsu
(Bloodline/Clan/Demon name.) Ninjutsu E Rank
D Rank
C Rank •Goukakyuu no Jutsu [Great Fireball Technique] •Housenka no Jutsu [Mythical Fire Phoenix Technique] •Ryuuka no Jutsu [Dragon Fire Technique] •Sharingan Soufuusha Sannotachi [Sharingan Windmill Triple Blade]
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Summoning Type: Birds
Summons Known: E Rank C.J (Road Runner) Walter (Wood Pecker) Iago (Parrot) D Rank Jolson (Owl) Cody (Penguin) Clint (Hawk) C Rank Jak (Flut Flut)
Stages Known: Punching Style (Auto Learned) Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on punches and speed. They are mostly flashy than anything else.
Maneuvers: E Rank Tatsumaki Senpukyaku [Tornado Whirlwind Kick]
D Rank Hadouken [Surge Fist] Shoryuken [Rising Dragon Fist] Ryubi Kyaku Joudan Sokotou Geri [Sliding High Kick] C Rank Shippu Jinraikyaku [Gale Thunderclap Kick] Ryusokyaku Shoryu Reppa [Rising Dragon Rending Destruction] Shin Shoryuken Senkugōshōha
Abilities: N/A
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---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name:Sora Hikari Nicknames: Sora Age: 13 Gender: Female Hair Color: Blonde (like lemon pudding *^^* !) Natural Eye Color: Blue Height: 4' 11" Body Type: Fast Distinguishing Features: A small seal between her shoulder blades, normally hidden by clothes.
Background A mediocre ninja coming from a family of civilians, Sora has nothing special about her. Both her mother and father make a living by running a simple shop and Sora is the first of her entire clan to become a ninja. Extremely dedicated to her village, just as her parents are, Sora will do anything that needs to be done to protect Kumogakure.
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Village: Kumogakure Organization: n/a Rank: Genin Titles: n/a Headband Style/Color: silver dog tag with black inscription on a chain necklace Headband Location: neck
Chakra Color: warm, happy orange Chakra Level: Medium (+3 chakra points/10 max chakra points) Chakra Point: 31 Chakra Elements:Universal | Extra Chakra Element:Raiton Chakra Control: n/a
Tactical: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. [+1 Reaction Speed]
Long Range: These ninja train extensively in long range jutsu, learning to strike with the most power possible, at the longest range possible. [+1 Rank to jutsu with a base range over 15 Feet, +10 Feet to ranged jutsu]
Weak Bodied: This shiniobi's body has grown weaker than other shinobi of their rank. While they may be as strong as the average shinobi they take an extra rank's worth of damage from ninjutsu and taijutsu. [+1 rank damage from Ninjutsu and Taijutsu]
Less Elements: This shinobi can only have two elements. They gain their first at genin rank, and their second at jounin. In addition the shinobi cannot have a combination bloodline such as Mokuton or Hyoton, because they cannot attain a third element. [Only two elements]
Demon:Rokubi Demon Stage: Untamed Seal Location: The seal between the shoulders.
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Demon:Rokubi Demon Stage: Untamed Seal Location: The seal between the shoulders.
Demon Chakra: 200 Extra Chakra Element:Raiton
Lightning: The Raijuu is known for it's incredible powers over lightning and transfers this to it's host by granting the bonuses of the Elemental type for lightning. [+1 Rank to Raiton, +2 Ranks near Raiton advantage, -1 Rank to all other techniques]
Speed: With lightning literally being the Raijuu's life blood, it has taken on many characteristics of it, particularly the speed. The Raijuu's presence in the host's body shares this quality, flooding the body with trace amounts of lightning, which enhance the host's nervous system, and thus give base bonuses to reaction time and following, speed. [+1 Rank Speed, +1 Reaction Time]
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Shinobi Profession: Sealing Master- Sealing masters are known for their abilities in trapping and controlling. With their special jutsus, they can easily enable themselves to stop attacks and reflect them backwards. Profession Base Benefit: Professional Sealer: Those of the Sealing Master profession are the only ninja capable of fully mastering the art of seals, able to learn and use any type of seal available, and even design their own. (Able to learn all seals in the list, and learn custom seals.)
Rank Benefits
Genin Carver: Some sealing specialists, looking for new ways to utilize seals, take up engraving as an addition to their sealing style. By learning how to engrave seals, the specialist is able to carve seals into almost anything, from a kunai to a simple stick. This art holds the advantage of requiring no ink to utilize, and holds up much better on things such as weapons than normal ink seals. (Able to utilize carving. Carved seals will cease to work if the carvings are blocked, such as by a seal carved into steel being battered flat.)
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Summoning Type: (What type of animals do you summon? Dog, snake, toad, etc.)
Backpack Type/Color: tan backpack Tool Pouch Location: behind left side of the waist Kunai/Shuriken Holster Location: outside right thigh
Flak-Jacket: A simple, short-sleeved jacket with a hood and dark blue in color. Sora wears her jacket over a long-sleeved shirt. The jacket is a pull-on with a large pocket in the middle, one kunai holster on the outside of each sleeve, and a hidden senbon holster on the inside of each sleeve. The middle pocket is located in the front of the jacket, on the bottom, and has two openings for Sora to put her hands through. The pocket contains three extra kunai holsters (the kunai in here usually have an explosive note tied to them before-hand) and two extra holsters for exploding smoke grenades (each holster has enough space for one exploding smoke grenade), hidden from sight and within easy reach of Sora's fingers whenever she puts her hands in. The kunai holster on each sleeve holds one kunai and opens downwards. The senbon holster hidden on the inside of each sleeve hold five senbons each and are thin enough to not be noticed from the outside.
Gold: 3200
Equipment
Kunai: 22 Makibishi: 15 Shuriken: 31 Senbon: 40 Exploding Smoke Grenade: 9 Flash Bomb: 9 Exploding Tag: 12 Steel Wire: 10 meters Miscellaneous: Fingerless gloves with plates of armor on the back on each hand.
{House Type}: (Link to thread.) {Object in above house.}: #
Posted: Thu Aug 08, 2013 3:26 pm
LaxusMakarov
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Character Name: Laxus Makarov Nicknames: N/a [Does anyone call him anything aside from Laxus?] Age: 18 Gender: Male Hair Color: Blonde Eye Color: Blue Height: 6' Body Type: Lanky, Well Built Distinguishing Features: Scar across his right eye in the shape of a lightning bolt.
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Village: Kumogakure Organization: N/a Rank: Genin Titles: N/a Headband Style/Color: Dog Tags/Grey Headband Location: Neck, Inside while outside a village, Outside while inside a village
Chakra Color: Blue Chakra Level: High Chakra Points: 33 [+4/10 as per Bloodline and Profession] Chakra Elements: Raiton, Doton, Jiton Extra Chakra Elements: N/a Chakra Control: Chakra Control [Shinobi Type]: [-1 chakra point cost for Genin techniques, -2 for Chuunin, -3 for Jounin, and -5 for S Rank]
Chakra Control: These ninja have focused their training on chakra control, fine tuning their control such that they waste less chakra when using any jutsu. [-1 chakra point cost for Genin techniques, -2 for Chuunin, -3 for Jounin, and -5 for S Rank]
Elemental Control [Raiton]: These ninja choose to specialize in a specific element, making that element much more powerful than normal. In addition they are able to draw on nature to fuel their element, making it even more powerful in an environment reflecting that element. However, due to this focus, jutsu not of the chosen element suffer. [+1 Rank to chosen element, +2 Ranks near elemental advantage, -1 Rank to all other techniques]
Heavy Tread: This shinobi's stealth abilities leave something to be desired. Stepping on twigs just comes naturally to them. [-1½ rank stealth]
Genjutsu Intolerant: This shinobi's mind is more easily effected by genjutsu, which makes it much harder for them to recognize genjutsu or neutralize them with Kai. [-1 rank to Genjutsu Resistance]
Bloodline, Clan, or Demon: Jiton Bloodline, Clan, or Demon Stage: N/a
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Shinobi Profession: Ninjutsu Specialist Profession Base Benefit: Increased Chakra Pool: +2/10 Additional Chakra
Ninjutsu Training: One additional Ninjutsu Three Ranks above Rank Benefits
Genin Signature Jutsu:
Many Shinobi are known for picking one jutsu and focusing on its use above all others. Because of this focus they learn to use their signature jutsu more effectively. The Ninjutsu Specialist chooses one jutsu that they know when they pick this benefit, performing extra training in it. That jutsu becomes their signature jutsu and receives certain benefits. (As the user gains rank, they are able to either choose another signature jutsu, or upgrade a previous one. This equates to three upgrades in total, one at genin, chuunin, and jounin rank.
There are two benefits that can be gained by choosing a signature jutsu, which can be chosen individually by the user. ● For one, the user trains with their chosen jutsu for five posts, learning how to use it more efficiently, wasting less chakra. The end result being that that jutsu costs the same as a jutsu of one less rank in power from that point on. ● For the second, the user spends five posts training with their jutsu, to increase it's power by applying extra chakra to it. The end result of this is a jutsu of one full rank higher power, but also a rank higher in cost.
A single jutsu can be upgraded with this benefit only twice, and can not receive the same upgrade twice. A rank jutsu cannot receive the power boost, and S ranks cannot be taken as signature jutsu. The user may change to a new signature jutsu at any time, but in doing so they must perform the training again, and will lose the bonus on their previously chosen jutsu.)
Raiton [Lightning]: E Rank Teikou no Kuntou - {x} Yurayura Ranpu no jutsu - {x} Seiteki Suji no jutsu - {x} Kumo Keba no jutsu - {x} D Rank Raikou Boruto no jutsu - {x}
Doton [Earth]: E Rank Earth Military Movement - {x} Dust Clone - {x} Rock Throw Technique - {x} Rock Shield - {x} Stone Bracers - {x} Mud Moat - {x} Swift Earth - {x} D Rank
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