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Posted: Wed Apr 26, 2006 7:43 pm
Our very own Forgotten Realms campaign Hello everyone, this campaign is currently full. When an opening is available I will make it apparent in the Character Sheets Thread. 8 people playing!Character creation questions (or any other questions about the campaign) can go in the OOC Thread. Players from my other FR campaign may recognize the opening, don't worry, it is NOT the same campaign, just the same opening.---------------------------------------------------------- Campaign Info:The campaign opens in a Merchant town in the kingdom of Sembia. Because of Sembia's central location and many trade routes characters can be from any region. The town of Triel has caught fire! Raiders are attacking the small merchant town. Action Index:1 - Terrible Trouble in old Triel - Opening2 - Under Attack!3 - The Gate Falls4 - Poor Alex - Help Arrives5 - Raid Leader dies6 - The Tide Turns7 - The Raid Fails?8 - Deerhunter and Kyte---------------------------------------------------------- Characters:I will keep a running list of the players and thier current status here. 1. Talibah Moondancer - CG Female Elven Bard - played by Hiei_no_mikoTalibah is an elf with long black hair and aquamarine eyes. She wears attention grabbing clothes, with bright colors and a dramatic looking cloak. She has a mandalin slung over her shoulders and only carries a backpack between towns, choosing to find an inn to ditch it in as soon as she gets there.Current Situation: Currently entertaining at the The Lord's Folly Tavern in Triel, Sembia.2. Dimitri Fate - N Male Death-Touched Wizard - played by Dimitri FateDimitri is hidden under a cloak and cowl. He is followed by another, very thin, man hidden under cloak and cowl. Familiar's sheet Brendon HeatCurrent Situation: He is meeting with some "friends" at The Lord's Folly Tavern in Triel, Sembia.3. Navon K'essir - LN Male Deep Imaskari Wizard - played by JaccoNamoriThis gray skinned figure usually keeps his cloak pulled up well over his head, though enough light filters through that you can make out features that are narrow, almost severe, and that certainly belong to no race that you know of. Still, for such an odd being Navon does possess a fair bit of charm, and the occasional smile or even laugh has been known to break past his stony exterior. Current Situation: He is meeting with some "friends" at The Lord's Folly Tavern in Triel, Sembia.4. Byerek - LN Male Illumian Dusk Blade - played by TrapMasterByerek appears to be a young man with red hair and blues eyes at first glance, but upon closer examination one can notice floating symbols above his head. He is lightly armored and carries gear that would be expected of a fighter.Current Situation: Byerek is passing through Sembia, following The Way to the eastern Realms. He stopped in Triel for the night.5. Nizam - CG Male Gnome Ranger - played by DarkHayamaNizam stands 3' 5". His brown hair is always wild and unkept. He wears a cloak the same shade of green as the leaves, and he wears brown boots. His chain shirt covers his green cotton shirt. Across his back he wears his father's hooked hammer, and a quiver full of arrows. He also carries his longbow slung across his back. Even in the face of danger, his face never loses it's look of amusment. Current Situation: Traveling through the nearby forest outside of the merchant town where he can sell furs, hunting.6. Ahirman - N Human Cleric - played by MostlyfillerAhirman is stockily built with dark bronsed skin and dark eyes, his scalp is shaved clean, but the hair on his face in a neatly trimmed beard and moustache is dark. He pefers dark, loose fitting attire to wear beneath his armor of tanned and fashioned animal hides. Around his neck is a medallion made of dark glassy stone with a pictograph of a single peak eteched into it's face is carried about his neck. His cloak is heavy and dark with obvious signs of tattering and singing at it's ends and he keeps the hood drawn up over his head for most of the time.Current Situation: Ahirman has traveled to Triel with and met some clerics, all of the clerics he is with are of differing faith, but like beliefs, and are meeting in Triel to trade, talk and stock up on goods.7. Dorak Silverbearer - CG Male Dwarf Fighter - played by KadargoDorak's beard is down to his stomach, and is braided. Has a collection of jewelry and carvings tied into his beard, a few he carved himself out of wood and stone, has 8 of them. He has several scars on his face from past fighting and mining, and a few on his arms as well. He loves to drink, like any good dwarfCurrent Situation: Dorak is just coming down the The Way from Daerlun, headed towards Cormyr. He was hoping to stay in peaceful Triel and get out of the rain for a night...8. Kyte - CG Female Elf Ranger - played by Gloshuan IthilgaladKyte is a tanned young elf who can blend into the shadows very well. Therefore, people might have to look twice before picking out details. Her hair is a silver/shadow mix color helping her to blend and disappear. It reaches to her knees and is most often in a braid to keep it out of her way, though one or two strands always seem to be in her face. Her eyes are also a silver color, but mix with blue rather than shadow. Kyte stands about 5'7'' and can be seen as a semi-muscular person, pulling her own wieght and sometimes part of others.Current Situation: Kyte is in town visiting a friend and fellow ranger named Deerhunter, who happens to be a servant of Mielikki.In Loving Memory:1. Alex Aelar - LN Male Human Knight - played by TrapMasterAlex has an almost noble appearance, and always keeps his armor tidy. At times people question him about his signet ring, but never receive a straight answer. It's symbol is not recognized by many, and possibly not even known by Alex himself. Alex is always courteous but is harsh towards those that insult him or threaten an innocent's well being.Current Situation: Challenged a Raider with a battleaxe to a Knight's Challenge. Ouch.---------------------------------------------------------- Here are some good links for those of you without your own books, or looking for some more D&D information: The Hypertext d20 SRD SystemReferenceDocs.org Crystal Keep
For FR specific starting regions and feats you can download this PDF: http://www.megaupload.com/?d=VCNPQAWO
For more information and resources on the Forgotten Realms campaign setting I would recommend The FR Survival Guide from Wizards of the Coast. It is old, but there's some good reading there.
If you would like to read more on Sembia here is a good resource: http://sunsetvale.dfxwebs.com/regions.htm#sembiaEDIT: Ok guys, get those sheets in. This opening post will be changing and evolving with the campaign to become a sort of index and character list, because I'm sure the thread will grow in lenth quickly once we start playing! I can't wait to start! Let's go guys!
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Posted: Sat Apr 29, 2006 6:03 am
Action Summary:
This is the Opening of the Adventure, so there has been no action previous to this. This is a preview of the format I use for normal play action posts. Combat action posts will follow a very similar format, with additional posts for NPC and monster attack and damage rolls, which will be summarized here for you.
Opening situation:
Our players are sitting in a small but busy tavern in the small merchant town of Triel, in Sembia, cooling thier throats after a days work. It is a cold, starless night in Triel and the tavern is lit only by firelight and a few torches in sconces on the wall, causing shadows to dance along the walls. The occupants of the tavern are caught up in their own merriment, reverie when the relaxed atmoshpere is shattered by the sound of screams from outside. Lightning begins to flash through the windows in an instant, and the boom of thunder appears to be right on top of thier heads. Just then a disheveled member of the town guard, covered in soot, comes bursting through the tavern doors. Smoke and flames are visible in dark town beyond the doors as another burst of lighting lights the scene through the tavern's open doors. "The town is burning!" the man yells, "HELP! We need every man we can get!" The man rushes back out the door, still calling for the aid of the towns inhabitants.The patrons of the tavern begin grabbing their things and passing by the bartender, who is passing out full buckets as fast as he can fill them, and heading out the door. Outside the entire town is in panic. Even the few stone buildings in this area are constructed with enough wood to catch flame, and the blaze is spreading throughout the area rapidly. In spite of the sudden downpour of rain from the storm. The efforts of the townsfolk to control the fires seem to be of no avail and as the winds blow the fire from building to building.
I will put my comments, instructions or additional information in dark red to seperate it from the text of the adventure. Mainly this will be hints to help out new players. More experienced player probably won't learn much from these additions.
This is the opening of the campaign, and now it's your turn to let me know what your character would want to do in this situation. I could say you all grab buckets, and run outside.. but that's not my style. Some action posts may be longer than this one, some shorter, but I will always stop at the point where your character needs to make a decision. As soon as I have the players actions I will go on to the next situation post.
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Posted: Thu May 04, 2006 8:34 am
Talibah quickly grabs a bucket and hurries outside to try to put out the flames.
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Posted: Tue May 09, 2006 4:46 pm
Navon is confused for a moment, after all, wards against fire and the invisible servants seemingly everywhere would have taken care of the problem before it even became one in his homeland. But he is intelligent enough, and has some knowlege of the outside world, so he quickly catches on as to what the buckets are for.
Navon helps, granted, he helps with a deep sigh at how un-magical this outside world is - and a lurking suspicion that he may never find the magic he seeks up here. But he helps neverless. It seems to be the right thing to do, in the situation. The thought of putting out fires does trouble him however, as it seems to go against the glory of his chosen god; Kossuth.
Making a mental note to pray feverently and burn something without people living in it tommorow, and to memorise unseen servant in case this sort of thing happens often, Navon picks up a bucket and heads out to help the human villiage in whatever small fashion he can.
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MT the Clown rolled 2 20-sided dice:
17, 13
Total: 30 (2-40)
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Posted: Tue May 09, 2006 7:04 pm
"Ohboyohboyohboyohboyohboyohboyohboy, this is just great! Dammit, gotta help, can't let the Innocent get involved. Brendon, your name is Heat doesnt mean you can with stand it, stay here. No wait, stay here, but if the fire spreads this far leave! Go to our special grounds, I'll find you. Anyways, it's best if no one found out what we really are." Running outside and adjusting the cowl a bit to make sure most of his features are hidden and to filter out as much smoke as possible. Dimitri quickly scans and listens for sounds of civilians in the burning building (making a spot and listen check each rolled respectively) before casting any spells or doing anything else.
*got a 21 for Spot and a 15 for Listen*
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Posted: Wed May 10, 2006 8:49 pm
Action Summary: Talibah, Dimitri and Navon rushed to help the townfolk in their time of need.
Current situation: Even with the help of our brave heros the townsfolk are fighting a losing battle against the raging inferno that was once their beautiful town. Rain pours down steadily on the weary heads of the would-be firefighters, soaking them from head to toe, while apparently doing nothing to abate the blaze. Lightning lights the terrible scene again, and thunder rips through the sky louder than ever. It appears to Dimitri that many of the townsfolk have made it out of the burning buildings, and are joining in fighting the fires.
But now, a few streets from where the fires broke out, a new sound begins to catch the attention of the people, as a warning cry is called from the distance.
"The town is being attacked!" calls a guard from the town gates. His cry is barely audible above the din, but his horn calls out load and clear. Anyone who has spent much time in a city knows that call, it is the call to defense.
Sure enough, raiders are attacking the town. It is impossible to tell from this distance if the guards still on duty are protecting the town, or aiding with the town's growing problem, but a second call from the guard's horn makes it clear that at least he feels the danger is getting worse. A guttural battle cry rings through the night, followed by the sounds of clashing steel in the distance.
Ok guys, this is where you come in. Basically the choice is to continue trying to put out the fires, investigate the attack, or do something else entirely. I'll leave it up to you.
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Posted: Fri May 12, 2006 11:25 am
Talibah turns from the fire, and goes to investigate the raiders attacking the town. To her the fire seemed as if it could not be put out quickly where as she may be able to put a stop to the raiders.
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Posted: Fri May 12, 2006 6:41 pm
Navon drops the bucket and rubs his hands together, cracking his knuckles a bit as he heads at a swift pace towards these invaders so that they will be loose and quick when it comes time to cast his spells. It seems as if the fire is too mighty for any mortal hand to extinguish - to him it seems almost as if he should have expected that - but these raiders should be a different matter entirely.
Yes, extinguishing the raiders should be no problem at all.
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Hunter Rose (the grendel)
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Posted: Sat May 13, 2006 10:24 am
I rush out smelling the smoke, "What the hell is going on?!" I ask rushing to help the townsfolk put out the fires.
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Posted: Sat May 13, 2006 1:17 pm
With the smoke in the air burning his nostrils, Alex made his way back towards the town gates when he heard the news of an attack. With so many occupied with putting out the flames, the town was at it's most vunerable state, and he could not simply stand by and watch. With his shield ready, and his sword prepared to be pulled out at a moment's noticed he ran as fast as he could towards the gates.
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Posted: Mon May 15, 2006 8:33 am
Destroy the Raiders! Action Summary: Everyone has gone to investigate the guard's call for aid. Current situation: As you head towards the battle at the town gates, you suddenly realize what is going on. The town is being attacked by a large band of armed goblins! It appears that the few guards left at the gates when the fires broke out were no match for a band of this size, and lie dead under the feet of the raiders. Currently the goblins are trying to breach the town's gate. They have set fire to flammable parts of the walls and gate, creating a cloud of rolling smoke to match the one on the other side of town. As you get closer you realize that there are few larger creatures working among the goblins... they appear to be barbaric humans! One raider is particularly easy to spot, he wields a two-handed battle axe and wears blackened, battered spint mail armor with a large helm. He is shouting in a guttural tongue and pointing around with the head of his axe. If something isn't done quickly the gate will be breached! The few guards left are firing volleys over the gate, but the raiders continue to attack. You realize that the guard leader is there, ordering the men, he sees help coming and waves you over to him. As you near the guards, you pause to think about your next step. Just then, the burning gate starts to crack, apparently they have a battering ram working on the other side. - The goblins are armed with either a shortspear, short sword or short bow. Their AC is 13.
- There appear to be several humans in leather armor, with shield and longsword. Their AC is 15. - There is another with a large axe and spint mail. His AC is 16.I believe the best place to go from here is to initiative rolls! eek If you agree then post a d20 roll, then edit it to add your modifier and give your total. I will track initiative, so actions can be posted in any order in the thread, but just one action per turn please :3nod If you are not attacking the goblins then just post what your action is going to be.
You are roughly 40 feet from the town gate. After you have made your initiative roll you can go ahead take your first turn. Follow this link if you want a little tutorial on the combat works.
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Hunter Rose (the grendel) rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Mon May 15, 2006 11:12 am
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Hunter Rose (the grendel)
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Trapped Master rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Mon May 15, 2006 2:02 pm
11+1=12
When it is Alex's turn, if the marauders break through the gate, he will challenge the one in splint mail ((knight's challenge)), and attack him if he is within charging distance, and if he does not provoke attacks of opportunity. If not, he will attack the nearest goblin. ((note, in either case, he will draw his weapon as he moves towards the enimy))
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MT the Clown rolled 2 20-sided dice:
3, 6
Total: 9 (2-40)
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Posted: Mon May 15, 2006 6:57 pm
Taking out his lucky coin, Dimitri gives it a small flip allowing it to dictate his next corse of action. *flips* Quickly running back to the pub finding his travel companion, "Quickly! Marauders are attacking the town. We must stop them from causing more grief!" The both of them take off toward the town gates.
Rolling for init: do i roll for 2? if so first roll is me, second is Brendon 3+3=6 Dimitri 6+7=13 Brendon
Getting about 40ft. from the gate, the first Dimitri sees is what looks like a knight. "The fool, what is he just standing there for. Brendon, you know what to do. Let's test the strength and courage of these raiders." Advancing, Brendon draws a pair of wicked looking daggers and stands only 10ft from the knight. Dimitri on the other hand prepares 2 spells should the marauders get a certain distance from the knight and Brendon.
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JaccoNamori rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Mon May 15, 2006 10:36 pm
(The roll is my inititive, +0 modifier. The DC to resist my spell is 17 with my shadow weave magic)
Nearing the gate and seeing the rather dangerous situation Navon quickly decides it would be best if some of these angry goblins settled down a bit... And took a nap. He quickly casts one of his prepared spells, sleep, hoping that it will cause at least some of the invaders to stop in their tracks.
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