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BloodOnWhitePetals
Crew

PostPosted: Tue May 16, 2006 11:31 am


DimitriFate

Rolling for init: do i roll for 2? if so first roll is me, second is brendon
3+3=6 Dimitri
6+7=13 Brendon


Sure, that will work fine, make sure you read the part about familiars dying though.. you may not want to toss him into battle too often
3nodding
BloodOnWhitePetals rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Tue May 16, 2006 11:36 am


I roll initiative for monster types in most cases.
This is initiative for goblins.

5 + 1 mod = 6 Initiative.

BloodOnWhitePetals
Crew

BloodOnWhitePetals rolled 1 20-sided dice: 9 Total: 9 (1-20)

BloodOnWhitePetals
Crew

PostPosted: Tue May 16, 2006 11:39 am


This is initiative for human raiders.

9 + 1 mod = 10 Initiative.
BloodOnWhitePetals rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Tue May 16, 2006 11:40 am


This is the leader's initiative.

4 + 2 mod = 6 initiative

BloodOnWhitePetals
Crew

BloodOnWhitePetals rolled 1 20-sided dice: 14 Total: 14 (1-20)

BloodOnWhitePetals
Crew

PostPosted: Tue May 16, 2006 11:43 am


This is initiative for the town guard.

14 + 1 mod = 15 initiative


I am not going to bother posting rolls for combat between the raiders and the guard. I will track it seperatly and include the results in my summaries.
BloodOnWhitePetals rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Tue May 16, 2006 11:45 am


Intiative for the town guard leader.

8 + 2 mod = 10 initiative

BloodOnWhitePetals
Crew

Hiei_no_miko rolled 1 20-sided dice: 5 Total: 5 (1-20)

Hiei_no_miko

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PostPosted: Tue May 16, 2006 8:59 pm


Talibah pulls out her double bow, preparing to defend this town from the raiders.

Init: 5+3=8
PostPosted: Wed May 17, 2006 8:15 pm


Initiative:
Town Guard - 15
Brendon Heat - 13
Alex - 12
Raiders - 10
Guard Leader - 10
Navon - 8
Talibah - 8
Dimitri - 6
Goblins - 6
Raider Leader - 6

Action Summary:
You have moved from the fighting the fires to assist the town's guard.

Current situation:
The cracking of the gate is accompanied by an unnaturally loud crack of thunder, and lightning lights the scene as the goblins and raiders pour through the smoking hole. They are met at once by another volley of arrows, and a small number of guardsmen rush to meet them in battle.

A few of the human raiders, accompanied by their ferocious leader, skirt the edge of the guard force, heading directly towards the guard captain and his archers.

There are now raiders within melee range of anyone near the guard captain. There are currently about 30 goblins, with 12 human raiders accompanying them. Most of the goblins and raiders are in melee combat with the town guard, about 20 feet from the guard captain.

The goblins' AC's are 13.
The raiders' AC's are 15.
The leader's AC is 16
 

BloodOnWhitePetals
Crew


Hunter Rose (the grendel)

PostPosted: Wed May 17, 2006 8:59 pm


((please remove me from this game)
PostPosted: Thu May 18, 2006 9:40 am


Hunter Rose (the grendel)
((please remove me from this game)


That should've gone in the OOC Thread domokun

BloodOnWhitePetals
Crew

Trapped Master rolled 1 20-sided dice: 4 Total: 4 (1-20)

Trapped Master

PostPosted: Thu May 18, 2006 1:00 pm


"Prepare yourself! I ,Alex Aelar, will defeat you for the pandemonium you have caused here!" Alex shouted at what appeared to be the leader of the attacking force ((*Fighting challenge ability*))
Charging the man in splint mail, he drew his weapon and attempted to strike him...

4+2+5+1-1(combat expertise)=11 ((*current AC 16*))

but failed to catch any flesh with his attack. Alex remained calm at the miss, well aware that his skills were far from the best at this point. He would simply have to get better...and what better way than through combat.
" As long as I draw breath, I will not allow this atrocity to go unpunished!"
MT the Clown rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Thu May 18, 2006 6:41 pm


"Curses! What is that blasted knight doing?" hisses Dimitri. Whistling a shrill tune he catches Brendon's attention. "Go and attack the goblins, I'll cover your back! Leave the knight to do want he wills."

Nodding his head, Brendon stalks a goblin closest to Alex and swings one of two of the wicked looking daggers.

16+4Str=20 HIT!!

Brendon covers the goblins mouth and buries the dagger into the goblin's chest.

MT the Clown

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MT the Clown generated a random number between 1 and 3 ... 2!

MT the Clown

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PostPosted: Thu May 18, 2006 7:25 pm


2+3=5 points of damage

Releasing the goblin (who stumbles back shocked by the sudden attack), Brendon's dagger drips with the creature's foul blood. "Oh, good, Bredon has engaged the enemy. But is it dead? Arg! Stupid spells not letting me attack." Dimitri moves forward a bit to keep Brendon and the knight within the range of the prepared spells, incase he should be attacked. twisted Come on Dimitri, let me take over your body. I can kill them. Who cares if 1 or 2 people is accidentally killed? I promise you'll enjoy the bloodbath. twisted Shaking his head to clear away His voice, Dimitri returns his focus to the matter at hand, the protection of the Innocents in this village.
JaccoNamori rolled 4 20-sided dice: 12, 19, 8, 20 Total: 59 (4-80)
PostPosted: Fri May 19, 2006 6:34 pm


(I rolled for the goblin's will saves, I hope that's alright. Im not sure exactly how this works. I just used the statistics from out of the manual, so it should be fine unless they are stttrannnge and unusual goblins xd Seriously though, if thats not alright hit me on the head with some sort of giant mallet and I will stop. That or just tell me. Whatever sweatdrop )

When Navon finally manages to get close enough to act he releases the sleep spell he had prepared, the eldrich incantations washing over the goblin horde as he focuses his magical energies on them. Two stagger and fall, slipping into a deep sleep on the middle of the battlefeild, as another two shrug the spell off and continue to advance.

JaccoNamori

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