Celtic Tree Zodiac: Ivy or Maple - Gort (G); 'The Survivor'; goose, boar, butterfly; Opal
Authority; sociability; inadaptability
Gemstone: Opal
Blood Type: O-
Fav. Food: Pretty much anything classically 'unhealthy', when he can get away with it. Grilled cheese is a favorite, even though (especially?) because he's lactose intolerant, and pretty much anything fried makes his mouth start watering. He also loves sweets, especially gummy bears & milk chocolate.
Hated Food: BRUSSEL SPROUTS. CAULIFLOWER. GROSS. He's also not overly a fan of extremely bitter/umami food, but he doesn't actually mind the healthier diet Madeline has them both on, as long as there's plenty of seasoning and spice to distract him from the fact he's mostly eating rabbit food.
School/Occupation: Mason & Madeline were homeschooled by tutors for most of their academic career. They began attending Meadowview High at 14, but tested out of the standard freshmen classes, and so began as some of the youngest sophomores in the grade. They recently graduated from Meadowview High School, and are on track to attend Destiny City University in the fall.
Hobbies:
Whittling:
Mason is always fidgeting with something, and he learned early that a productive way to expend some of his extra hand-energy is by carving. Sometimes it's just whittling a stick to a point, other times it's creating small statuary, and still other times it's more abstract - less about the end product and more about the journey. He keeps a small collection of wooden creatures on his windowsill, and frequently gives them away to friends…or would, if he had any friends other than his sister.
Fiddling:
From a young age, Mason was enrolled in music lessons, and it didn't take long for his favored instrument to announce itself. His favorite thing to play is Irish folk music, but he also likes messing around with fiddle covers of pop songs. Lindsey Sterling is basically his hero.
Cheerleading & Yoga:
It's not just for girls, you know. He and his sister were both on the cheer squad all through high school, and he's still plenty flexible and energetic about it. He can toss a girl in the air so many times and do as many backflips as you want. He's not sure if he wants to pursue it through college, but he hasn't voiced his doubt to his sister yet. He's got pleeenty of time to figure it out, right? Right? In the meantime, he's picked up yoga to help keep him limber, in shape, and centered until school starts.
Virtues:
Human Sunshine:
Mason McCaffrey has never met a stranger - just friends he doesn't know yet. He's outgoing, extroverted, kind, loud, and eager to please. He just wants everyone to have a good time, and he's excellent at finding common ground with seemingly-disparate forces. He's something of a social balm, allowing those different people to feel comfortable and safe even if they're outside their comfort zone.
Loyal:
Mason may be a fast friend, but he is not a temporary one, or one that wavers at sign of trouble. He would do anything for those he cares about, even at the expense of his own happiness. As he gets older and becomes more emotionally mature, he will learn that loyalty doesn't mean blindly following, and will develop an ability to stand up for himself and his values, even against people he cares about and who care for him. However, anything like betrayal goes against the very core of his being.
Flexible:
You would be hard-pressed to find someone more go-with-the-flow than Mason McCaffrey. Is it because his sister tells him what to do every minute of the day, and it's easier to just do what other people want? Maybe, but he's nowhere near ready to deal with that, so as it stands, Mason is fairly adaptable. He prides himself on being what the people around him need, and it's not usually worth the energy to put up a stink about it if he doesn't like it.
Flaws:
Unfocused:
Mason is more distractable than a kitten on catnip. He tends to follow his passions, and his passions, while intense, tend to change moment to moment, resulting in unfinished projects, forgotten agreements, and a general sense of disorganization. He'd lose his head if it weren't attached to his body, is what Madeline says, and she's not wrong.
Repressed:
The thing about having a twin sister who keeps better time than a Swiss watch is that it makes fighting with her very difficult. So mostly he doesn't. Sometimes that means he puts a smile on and goes along with what she says; sometimes it means he claws at whatever little rebellions he can (hello, secret stash of Twinkies…). It's not just his sister that he hides his true feelings from, though; in his effort to please those around him and be what they need him to be, focus on those people and their needs, he is much, much better at listening to other people's problems and helping them than he is at expressing his own issues or seeking help with them. Positive emotions? No problem. Putting a good spin on a bad thing? Easy. Actually naming, dealing with and processing negative emotions? Hm, ask again later.
Impulsive People-Pleaser:
Mason loves saying yes, and hates saying no. This gets him into trouble. If it sounds like fun (and most things do, to Mason), he's already on board. When it comes to people-pleasing, he hates the idea of making someone sad or mad, and will do everything in his power to find a way to give a person what they want. This leads to over-promising, or conflicts of interest and availability - for example, telling two people he can hang out on Saturday, because he forgot he agreed to the first one, and instead of telling everyone about the mix-up, trying to make it a surprise three-way hang, regardless of how the other people involved might feel about it. It also gets him into trouble when people ask him to do or say things that he maybe shouldn't. He doesn't have a tattoo (thanks to Madeline's furious interruption), but he almost did, because someone at school said they 'really needed some practice' with the stick-and-poke kit they got from the internet. He and his sister mostly hang out with each other and don't have many (read: any) friends other than each other - the few times Mason tried to change that, these dual instincts have certainly contributed to, if not caused, the failure of those efforts.
PHYSICAL DESCRIPTION
Eyes: Average/almond shaped. Blue-green-gray, depending on the color of his clothes that day. His driver's license says 'hazel', though.
Hair: Thick, dark brown wavy hair that does a little fwoop in front, but otherwise cut somewhat short. He is CONSTANTLY playing with it and running his fingers through it, so it's always a bit of a mess, but he does attempt to style it every morning.
Face: Mason has a fairly long, rectangular face and a somewhat prominent nose, but everything is proportional. He is constantly having face journeys, and has very expressive eyebrows. He is almost always smiling, and he looks younger than he is. He also has his ears pierced and wears a pair of simple black hoops in his ears.
Skin Tone: #f6dbd2. He's pale. Pale pale pale pale. He's not paper-white, but he's Irish, so…he's not allowed out of the house without a pile of SPF 3000.
Body Type: Everything about Mason is long - his legs, his torso, his face. He's a long boy, and he's lithe but muscled, thanks to his years of cheerleading. He's got more in common with a swimmer's body than a weightlifter or boxer's, but he's not weak or lacking in muscle by any means. He's 6'1" but doesn't act like it.
Clothes: Since he'll be going to college soon, I'd rather have him in that art than the high school art! Otherwise, outside of school, he tends toward blacks, but also sparkles. He's a baby pop-punk bisexual, with all that entails.
History:
Mason was born about five minutes after his twin sister, making him the younger brother - and he has never, not even once, forgotten it. His parents, Margaret "Maggie" and Shane McCaffrey, were devoted to each other, and to art - and not so much to their two young children, whom they never planned on having, never mind two at once.
But these things do happen. While he's sure that at some point his parents must have fed him, bathed him, held him, he doesn't have much in the way of concrete proof of this fact. When they were very young, they were raised by a revolving troupe of nannies and tutors, and as they got a little older, Mason and Madeline were raised by Madeline herself (why pay someone to raise your children when the girlchild will raise herself & her brother for free?).
As such, the twins are incredibly close. Uncomfortably close, at times. Between having to fend for themselves and being homeschooled until they were 14, the twins function as a unit more often than not...even when Mason would rather go solo.
His sister is his best friend, and his keeper. She makes sure the trains run on time in the McCaffrey household - she made sure their homework was done, that groceries were ordered, and that the house was clean enough to be lived in, although admittedly they didn't spend a whole lot of time in the house, since their parents ordered (by way of postcards, emails, and signing them up for things without asking if they cared to be signed up for them) their involvement in about as many extracurricular activities as Meadowview High School offered, which admittedly does make their academic resume look very impressive, even if Mason doesn't actually care about most of the activities listed there.
But with high school mostly behind him, Mason is looking forward to the future with equal parts dread and excitement. College means new people. College means a chance to make some decisions on his own - which he has roughly no experience in doing. But that's a future-Mason problem; right now, it feels like the sky's the limit, and that going to DCU in the fall will be an explosion of possibility. That's very exciting to him, even if he's not exactly looking forward to telling Madeline he might want to live on campus with a roommate - a stranger - when the time comes around. He's pretty sure she's got their majors, minors and clubs all picked out already, and he knows eventually he'll have to speak up if he wants a chance to run his own life for a change, but...
Well, that's also a problem for future-Mason. Present-Mason is coasting through his last couple weeks of class, breaking out his summer wardrobe, and daydreaming about what absolutely ordinary, human, civilian adventures may come his way in the upcoming year, with no idea that anything else may be waiting just around the corner for him.
Family:
Twin Sister: Madeline McCaffrey
#twinning! Mason loves his sister more than anything, even when she drives him absolutely up the wall. The feeling is mutual. She makes him a better person, and he knows he owes her an incredible debt for raising them both - he hasn't always been grateful for her mothering tendencies, but he also doesn't know what he'd do without her. As college creeps closer, he's starting to get apprehensive about how to grow up without growing away, or losing himself entirely.
Mother: Margaret "Maggie" McCaffrey
To say that Mason isn't close with his parents would be an understatement. He knows that in spite of being gone on "tour" with their "artistic commune" for most of the year, Maggie has incredibly high expectations for both himself and Madeline. It seems like she only talks to him when it's to tell him something he's done wrong.
Father: Shane McCaffrey
Shane is Maggie's enforcer, in Mason's opinion. Maggie sets the tone and the expectations, and Shane does the dirty work of actually dealing with their children, as rarely as it happens. However, he, at least, does seem to - sometimes - think Mason might actually be good for something, even though it only comes up in the context of how he's falling short of his 'potential'. He's not sure his mother feels the same way about him.
Uniform: I’m extremely bad at clothing, so a lot of this will be CC, but we’re aiming for Celtic vibes, in keeping with classic/cliche medieval ‘knight’ energy (especially in the beginning when he’s just happy to be here). I would especially love it if his Knight & Madeline's sailor uniforms could be somewhat coordinated/matchy-matchy, because #twins.
You can find Mason/Blarney's overall aesthetic here.
Top -- CC! Something Celtic, so maybe a tunic to start? Idk man, I trust you. Bottoms -- Pants, probably? CC Gloves -- Maybe bracers? CC Belt -- Crisscrossy belts make me happy. CC Shoes -- Sturdy boots! Shoulders -- We love leather Celtic pauldron(s), if possible? Pretty much CC here too. Accessories -- I love accessories and so does Mason. Go absolutely ham. I would love if somewhere on him could be this (or a version of this to start that will grow into this). It doesn’t have to be red but I wouldn’t mind if it was!
Weapon & Magic: A shillelagh! I’m imagining that the evolution goes something like this, but if it has to go smaller to bigger, rather than bigger to smaller/more detailed, then I imagine it just goes from like. Literally a small stick that grows in size and carving/decoration detail. I would not mind if it ends up looking more wizard-staff-y than shillelagh-y; I’d love the top to be intricately carved to look like tree branches, and if nestled in those branches was the stone, I wouldn’t be mad about that either. Based on personality, Mason is definitely oak-coded, but based on zodiac, he’s ivy, so both/either of those being incorporated would be fine by me. I don’t think it would be made of a very light wood, but I don’t think it would be extremely dark, either - something warm and rich. It should be very shiny and pretty!
Page Weapon: It’s just. A tree limb. Like a gnarly stick. Unadulterated, bare. Like he could’ve picked it up off the ground after a big storm. Imagine like how kids run around playing cops and robbers with sticks from the yard. Zero damage capacity.
Squire: The tree limb has started the whittling/carving process, and is something like a plain, unvarnished walking stick, with a small stone (representative of the Blarney Stone) embedded in the handle. Faint Celtic patterns should be visible at this stage; it's gotten heavier and bulkier now, and is capable of minor blunt force damage.
When Blarney channels his magic, he raises his shillelagh and the piece of stone glows with faint golden light. Tree roots erupt from the ground to create a wall of branches ten feet high that dome over the area below. As the roots grow, they will repel anyone Blarney perceives as acting without virtue. The wall encircles a ten foot radius around Blarney and will protect himself and his allies. As long as Blarney and the allies within his shield are acting with honor, the shield will be able to repel all magic and physical attacks from enemies his rank or below. It will somewhat protect against third stage attacks but they will quickly wear away at the shield; magic attacks will pass through at partial strength and third stage weapons can destroy the shield with little effort. It cannot protect against fourth stage magic. If Blarney at any point behaves without virtue or honor while channeling, the shield will fail. He can channel the magic for up to 45 seconds.
Knight Weapon: The unvarnished walking stick has become a beautiful, ornate, carved shillelagh somewhere in the staff (representative of the Blarney Stone). The shillelagh is engraved with Celtic symbolism (extra points if there’s wolf or stag imagery involved). The length is CC - I don't mind if it's more wizard staff than shillelagh at this point!
When Blarney channels his magic, he raises his shillelagh and the piece of stone glows with faint golden light. Tree roots erupt from the ground to create a wall of branches fifteen feet high that dome over the area below. As the roots grow, they will repel anyone Blarney perceives as acting without virtue. The wall encircles a ten foot radius around Blarney and will protect himself and his allies. As long as Blarney and the allies within his shield are acting with honor, the shield will be able to repel all magic and physical attacks from enemies his rank or below. It cannot protect against fourth stage magic. If Blarney at any point behaves without virtue or honor while channeling, the shield will fail. He can channel the magic for up to 60 seconds.
Posted: Sun May 04, 2025 9:57 pm
Acquaintances:(Examples: people from school, any of the clubs he was in, familiar faces from around town)
Friends:(Examples: people from cheer squad or music-based clubs/interests)
✨✨✨Super Sailor Aruna/Halia Westfein saved Mason from a youma attack, then revealed her secret identity on their walk back to the McCaffrey's house. Mason feels a deep debt to her. ✨✨✨CHARACTER ✨✨✨HERE
Rivals:(Examples: people from cheer squad or music-based clubs/interests lol)
🚨🚨🚨YOUR 🚨🚨🚨CHARACTER 🚨🚨🚨HERE
Enemies:(Examples: people who bullied him/the twins in high school, unrepentant assholes)
🗡️🗡️🗡️YOUR 🗡️🗡️🗡️CHARACTER 🗡️🗡️🗡️HERE
Lovers:(Examples: Mason "hearteyes" McCarthy will probably be a lil in love with every character on this list at some point or other. you have been warned)
💕💕💕Khazran Khalid and Mason got flirty with it at a swim meet; Mason gave him his number! 💕💕💕CHARACTER 💕💕💕HERE
☑ Quest written (5/2/25) ☑ Quest approved (5/4/25) ☑ Ama bought Mason's upgrade to Blarney, Page of Earth, using crown tokens (thank you!!!) (5/18/25) ☑ Updated last name & name of sister to bring fully in line with shop policy (5/19/24) ☑ Received official Blarney art by Ama (5/28/25) ☑ Awakened in-character
A feather roughly the size of an adult human hand, it seems to be from some unidentifiable avian creature. It can be found forgotten on Homeworlds, Wonders, in the depths of Mirrorspace and the Dark Kingdom. To use this item, the feather must be held over the user’s eyes. Once in place, the feather will flash a golden yellow then return to normal. When the feather is removed, the holder will find they have been transported to the location related to them (Senshi to their Homeworld, Knights to their Wonder, Dark Mirror Senshi to Mirrorspace, Corrupts and Negaverse Agents to the Dark Kingdom). The feather gives the user one additional trip to the location without draining them of the energy needed to get there or get back. It also allows first stage chaos players the ability to travel once without assistance. Mauvians can be teleported to their bonded Senshi's homeworld or the Mauvian Headquarters in Destiny City, and youma can teleport directly to any location in the Rift. The feather provides round trip transportation, and once the character is back in Destiny City it loses all magical ability. It can be kept as a memento.
This odd little bundle feels as if it is filled with dirt and seeds but it is impossible to identify anything inside. If the contents are buried in dirt, be it sand or soil, it will cause an immediate burst of growth in plant life in a three foot circle around it. Burying it in Destiny City will cause ordinary, seasonally-appropriate (if exceptionally hardy) plants to grow, but if it is planted in soil in any sort of magically-charged place—a Homeworld, Wonder, the Rift or Negaspace, or in Mirrorspace—the plants that grow will be strange and magical, reflecting the location in which it is planted. These may be flowers or crops, but not trees; the seeds are not enough to be sustainable in the long run, but with plot approval, a certain type of plant can continue to grow and be harvested in the area; players need only contact the Space Cauldron to outline what they are hoping for. The cloth bundle can be kept as a memento.
When shared between two people, one worn per person, it allows an immediate connection between their minds for up to two hours per day. These earrings allow the wearers to transfer thoughts and images, and is good for discreet communication as it cannot be tracked or monitored by anyone else. When the magic ends, the earring disappears from the shared partner and returns to the owner. The earrings must be together to recharge. The earrings can be used regardless of distance or location.
1. Thou shalt not say it's a 'quiet night', lest it all go tits up. 2. Thou shalt be on humanity's side. 3. Thou shalt not wander around by yourself and die. 4. Thou shalt not drive thyself insane by replaying what-ifs and could-haves. 5. Thou shalt not push your limits unnecessarily, lest you succumb to the world's worst hangover. 6. Thou shalt not hang your worth on other people; only you can decide who you want to be.