ۯNAME: SIN ۯNICKNAME: NONE ۯBIRTHDATE: DECEMBER 10 ۯAGE: 22 ۯHEIGHT: 6 ' 2 " ۯWEIGHT: 175 ۯBODY TYPE: Athletic and Fit ۯHAIR COLOR: Blue ۯEYE COLOR: Gray ۯSEXUALITY: Straight ۯDIVISION: Sun ۯWEAPON: Sword
♕║▌:hoie__________
ۯEXERCISE: In a past life that Sin rarely shares with others, he was traded over to a circus to become an acrobat. This past yields him superior mobility and acrobatic maneuverability, letting him perform complex aerial maneuvers. Things like parkour and running are simple for him.
♕║▌:personality__________
»»»❝ shall we play? ❞ ▪ ▫ fun | whimsical xxxxxxxxxxxxx■■■■■ ■■ xxxxxxHe's rather laid back, always cheerful and smiling even in the worst of situations. He doesn't tend to take much seriously, rather easy-going at most times unless the situation calls for otherwise. He easily talks to friends and foes alike, very straightforward with his feelings. In fact, he may even come up with a nickname for you! He works well with other people and on teams. He doesn't anger easily, forgiving others easily, and often trying keeping others in check. While he does enjoy his share of sparring and training, he won't needlessly hurt or kill others. In fact, he has a rather soft heart. But make no mistake in thinking that he's harmless. He's fiercely loyal to his comrades and friends, never forgiving those who would harm or belittle them. One may not know it upon first glance but he is actually quite good at fighting.He just prefers to stay out of battles unless necessary.
»»»❝ haa? sounds kinda complex ❞ ▪ ▫ simple-minded| reckless xxxxxxxxxxxxx■■■■■ ■■ xxxxxxHe likes simple explanations. He really isn't for the complex, strategic approach - hence why he is in 'Sun' and not ... any other category. He often ends up sleeping in classes (and yelled at afterwards), skipping them, or taking supplementary courses. He prefers physical activities (training, sparring, sports, etc) than mental ones. If you had to confront him about his philosophy, "No plan, just go."
»»»❝ given the situation, i will do what needs to be done ❞ ▪ ▫ initiative| disobedient xxxxxxxxxxxxx■■■■■ ■■ xxxxxx When it comes to orders, he, for the most part, follows them. Although he doesn't always play rules or protocol, preferring to do it his own way. After all, as long as the mission is complete, it doesn't hurt right? But he's rather lazy in that he doesn't care for things or people that interrupt or slow down his work load, especially on missions. He seems to approach any enemies with a somewhat whimsical approach, taking the time to 'play' and have fun, despite it being a mission. But he does have a code of honor not to involve others. If he sees people hurt or something he disagrees with, he will act regardless of orders.
»»»❝ as long as you are within my reach, i will always, at all costs... protect you ❞ ▪ ▫ protective | idiotic xxxxxxxxxxxxx■■■■■ ■■ xxxxxx Despite his foolish exterior, he actually carries a great deal of burdens upon himself. He cares for other people at the expense of his own life, valuing his comrades much more than himself. Some might even call him an idiot from the way he sticks out his neck to cover for others.
Sun Hunters are the offensive team, often dispatched on large scale missions and mission outposts. They serve to eliminate and destroy large infestations of Fear, but may also be assigned to small missions to help out with resources in terms of attack. Sun Hunters must be trained in all the weapon arts because of this. They cannot simply excel in their own weapon, but must understand the nuances of using all their abilities to turn the tide of the battle in their favour. That means Sun Hunters also learn how to use Runic Weapons (Hunter Tech weapons), offensive traps, and large scale barriers to the best of their abilities. They also take additional weapons training: in fact, almost all of a Sun Hunter's free time is taken in training, practicing, and making sure their skills never rust. A weak Sun Hunter is a vulnerable one, and they are often requested to move to other divisions should they be considered too weak. Sun Hunters are sent in to overwhelm and often, unfortunately, distract. That means it is essential that they know how to take care of themselves and leave no room for weaknesses. While Sun Hunters are often protected by Moon Hunters, this is not the case in solo missions where a mistake or a distraction may mean their demise. Unfortunately, Sun Hunters have the highest death toll among all the Hunters due to their risky and dangerous roles as they move among the front lines.
FEAR ♔ ▄▀▄▀▄▀▄▀ x▄▀▄▀▄▀▄▀x▄▀▄▀▄▀▄▀xaki
❤⋮»offensive - swift strikes ▪ ▫ water barrier xxxxxxxxx■■■■■ ■■ ( TRAINEE ABILITY ) xxxxxxa pillar of water that comes forth from the ground that drowns the user (and causes damage) temporarily for a short period of time.
❤⋮»swift strikes ▪ ▫ water slicer xxxxxxxxx■■■■■ ■■ ( INTERMEDIATE ABILITY ) xxxxxxa single wave of multiple blades that resemble scythes which may be used as projectiles. The enormous pressure emitting from the blades is strong enough to cut through whatever they may encounter.
THE hunter ♞ | | ❝ ??? ❞ █♕ roleplay █♕ art █♕ ??? █♕ ??? █♕ ???
GROWTH
1 point can be:
- One piece of fanart drawn by you for anything related to shop (max 5 points this way) - One complete regular rp - One full solo rp - One gm-modded event with point prizes (to be linked), where you included your character - One complete classroom/mission rp - One complete homework assignment - One complete battle, with just rolls
2 points:
- One complete 'battle' roleplay with filled out roleplay actions - Character 'plot assistance' (ie for events)
Posted: Mon Jun 17, 2013 4:07 am
THE FRIEND ♞ | | ❝ ALASKA ❞ █♕ PLAYED BY SYUSAKI █♕ SIN SAYS: One of the first people I've met .. o/ We're friends! She hasn't reconciled herself to the idea yet.. but it appears our friendship is based on abuse..
THE FRIEND ♞ | | ❝ ??? ❞ █♕ PLAYED BY ??? █♕ SIN SAYS: