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[ ARTIFACT QUEST ] Let's Not Get Lost (Rhys/Sin/Alecto)

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itspao_


Witty Punching Bag

PostPosted: Wed Oct 28, 2015 4:26 pm


The Orphic Wildwoods: Quest

Halloween Raffle Bonus!

If you attempt this artifact quest, and post at least 500 words, you may collect 1 Raffle Ticket.

if you complete this artifact quest, and post at least 500 words, you may collect 3 Raffle Tickets!

Go HERE to claim!


The Orphic Wildwoods:

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.

Historical IC background: You won't find it on any map, but all the same, it exists.

Once through the portal, the sky above filters between violet and navy and nowhere in between, a perpetual glittering haze in the air, lights glittering in the corner of your eye. The woods are welcoming and enchanting, but the night is hungry and you best not forget it.

The moon here does not obey the phases; at the entrance it is full and at its center it is new, changing as you progress through winding paths and hidden grottos, through bramble walls and witch's huts, through faery circles and recently abandoned camps with a fire still in embers.

The faery folk don't take kindly to intruders, you know, and the inhabitants of the The Orphic Wildwoods have grown wild with age. Take care, if you seek their spoils.

gaia_crown [ Getting Started: ]

Getting into The Orphic Wildwoods:
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended, as the Wildwoods are very golem unfriendly due natural enemies), for a max of 30 minutes.
- Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter and Horsemen characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will deposit you in the arctic, surrounded by nothing but snow and black ice.
- Rolling 70 or less will place you in an abandoned city, ghostly winds blowing through the decrepit runs.
- Rolling 80 or less will lead you to a vine covered building, consumed by green and growth.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.

gaia_crown [ Setting and Rules: ]

- The Woods themselves are deep within another forest, unable to be found through any way but portals. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1: ]

- This round takes place just inside the entrance of the woods, bioluminescent and almost fae-like in appearance.
- All players must roll a 6 sided dice. If any player rolls a 2 or 4, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal.
-The boss is a vine-covered animal, flesh woven with the plant, often a wolf or a spider the size of one. No one can go any further until the boss is defeated.
-IF NO ONE rolls a 2 or 4, or you have defeated the boss, you may proceed to round 2. If two players roll a 2 or 4, you now have two statues... congratulations.
- This initial roll does not cost stamina!
- Note that the triggers are 2 and 4 instead of 1 and 6 like other quests!

gaia_crown [ Round 2: ]

- All players must now proceed further into the Orphic Wildwoods. It glimmers violent and gold like twilight, will o'wisps hanging in the hair.
- To cross the room, roll 1d100.
- If you roll 80 or higher you manage to follow the faery lights to the exit.
- If you roll between 25 and 80, you wander off the path, drawn by an enchanting music that suddenly stops, leaving you teetering at the edge of a deep pit. That was close. Keep rolling, and subtract 1 Stamina.
- If you roll between 1 and 24, a spiders web catches you, silven and strong. Every attempt to struggle out of it results in it growing tighter. Once you hold still, it lets you free. Keep rolling, and subtract 1 Stamina.
-Continue rolling until you roll 80 or higher!
- For every time you roll 25-80 (each reroll between these numbers), you must subtract 1 of your given Stamina points.
- For every time you roll 1-24 (each reroll between these numbers), you must subtract 1 of your given Stamina points.
- If you hit 0 Stamina points, you cannot go any further/ you dissipate/ pass out/ are w and have to start over from Round 1!
- If you made it past this round, you can proceed to round 3:


gaia_crown [ Round 3: Having come to the end of the path, you reach a series of toadstools the size of buildings, arranged in a circle. And then you realize: they're not huge, you're just quite, quite small.
- All players must roll 1d10.
- If any player rolls a 4 this is instant death/dissipation/Fear shields are ZERO and you need to use pendant to retreat back home.
- Otherwise match your rolls to the results:
1: Instant death. (Just for you, return to Round 1). A faery pulls you towards a mushroom, teeth sharp, lips blood red. They are hungry, and you are food.
2: Nothing happens. You are being watched. An odd wind blows, smelling of cinnamon and the copper tang of blood.
3: - 50% of your remaining HP. A faery drops down from the darkness, its black and torn wings beating, skin pale and glistening. It bites into your fear shield before you can fight it off.
4: Instant death (for everyone, game over). The ground begins to shake, and an owl, great and hideous, swoops down to snatch you all in its talons.
5: Nothing happens. An odd melody begins to play, quiet and haunting.
6: Extra roll penalty. A rat begins to pursue you, its eyes an odd shade of green. You must roll a total of FOUR times before you can escape.
7: - 50% of your remaining HP. You trip and fall upon a spike, upturned over a pit.
8: Nothing happens. Literally nothing: it's a relief. Better hurry on.
9: -50% of your remaining HP. You begin to sink into a surprising pit of quicksand.
10: Teleported back to Round 2. Light pulls you in, twisting and winding, and poof.

- All players need to roll 3 times to make it to the next round EACH.
- That is, unless you roll a 6, then you have to roll a total of FOUR times.
- If you die and come back to Round 3, it does not carry over.
- If you roll multiple 6s, the number never goes higher than four.

gaia_crown [ Round 4: ]

- Finally, you make it through the strange faery circle, and are back to your normal size. You come upon a grotto, full of artifacts, each placed upon a wooden stump.
- Beware: this area is unstable. You feel as though someone is watching you very closely, and the walls slowly start to move, stone grinding against stone. You don't have much time: grab something and GO!
- Roll 1d12. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- If your thread is 25 pages or longer, everyone in your group is given the option to reroll once. This resets every time you proceed through the artifact run from round one. If you choose to reroll, you may not use the first roll. It is one or the other, thank you!

1. The Magician's Tome: A heavy book, stained blue leather with jewels adorning it. It almost vibrates with untapped power.
Battle Effect: Once per 72 hours and once per battle, you may use this artifact to unleash the beast within. Activation does not cost a turn. A spectral bestial creature covers you, and grants you a normal attack with no attack modifier, capping at your normal damage cap. IE: Roll2d10, get 10,10, you do a maximum of 14 damage rather than 20.


2. The High Priestess' Circlet: A silven chained headdress, with a singular black pearl hanging from its center.
Status Effect: Once per 72 OoC hours, you may use this artifact to gain incredibly good vision, even in the dark, for 15 minutes.


3. The Empress' Wand: This artifact is made of white gold, and is simple in design, save for a crown jewel atop its end.
Status Effect: Once per OoC week, you may use this artifact to move extremely fast for 5 minutes, moving so fast that you cannot be seen by the naked eye. It cannot be used in combat.


4. The Emperor's Scarf: It's hard to pin down what color this scarf is, as it always seems to change shades.
Status Effect: Once per 72 OoC hours, you may use this artifact to alter your clothing's appearance. It cannot change them out entirely, but can alter colours, cut, fit, etc.


5. The Hierophant's Antlers: A crown that has small deer horns protruding from a bed of thorns and leaves.
Status Effect: Once per OoC week, you may use this artifact to tap into 1 target's unconscious desires for 5 minutes. The affected player must write out what is sensed, and of course, only with permission from the other player.


6. The Lovers' Crown: A flower crown with gold woven through it. The flowers never wilt.
Status Effect: Once per 48 hours, you may activate this artifact for a series of glowing will o'the wisp sort of floating lights around yourself, lasting for no more than 1 hour. They...really have no other effect.


7. The Chariot's Whip: This whip's handle is made of a red-orange metal, and its leather braided lash hot to the touch.
Status Effect: Once per 48 OoC hours, you may use this artifact to turn invisible for 10 minutes. It does, fortunately, include anything you are carrying and wearing, but not another person.


8. The Strength's Mantle: A golden fur mane fashioned into a mantle, clasped with a ruby brooch. It is warm to the touch.
Battle Effect: Once per OoC week, you may use this artifact without consuming your turn. Roll 1d6. If you are Y1/Y2, a 6 results in taking no damage from 1 attacker. If you are Y3, a 1 or 6 results in taking no damage from 1 target.


9. The Hermit's Bag: Made of worn leather and on the whole remarkably plain and without decoration. Smells of old smoke.
Status Effect: This bag can be used once per OOC week to store objects up to three times its size. Anything left in it for longer than a day mysteriously disappears. Fancy that! (Live things put into it also come out dead. Don't get cute.)


10. The Wheel of Fortune: This birch staff is thin and crooked at the end, and is disturbingly heavy for its size. Inlaid in its wood is a series of black gems.
Battle Effect: Once per OoC week and once per battle, sacrifice your turn and roll 1d12 and match results:
    1: Take 5 damage, and your modifier is -8 for the next turn.
    2. Nothing happens except a poof of sparkling glitter exploding in both your face and your enemies.
    3. Heal yourself for 5 HP.
    4. Your attack modifier is -5 for the next two turns.
    6. Take 3 damage.
    7. Deal an addition 3 damage on your next successful attack.
    8. Take 3 less damage on the next incoming attack.
    9. Your attack modifier is -7 for the next two turns.
    10. Both you and 1 target take 5 damage.
    11. Heal both you and your enemy for 10 HP.
    12. Your enemy's attack modifier is -5 for the next two turns.


11. The Scale of Justice: A literal scale of shimmering jade, large enough to cover a forearm, with a strap and buckle. It has a heavier heft to it than first expected.
Battle Effect: Once per 48 OOC hours and once per battle, you may activate this artifact. If you have taken 10 damage or less in that battle, roll ONE dice that is a tier below your normal attack dice to determine extra damage to add to your next attack. If you have taken 11 to 20 damage, roll ONE of your normal attack dice. This does consume a turn.


12. The Hanged Man's Noose: A length of black rope entwined with silver strands, fashioned into a noose that can easily be looped around a wrist. It has shards of obsidian wound into it that would, if worn, dig into the neck.
Battle Effect: True to the nature of The Hanged Man, this artifact can help or hurt its wielder. Once per 72 OOC hours and once per battle, you may roll your normal defense dice. If the result is even, divide that number by 2 and add it to your total defense roll. If odd, divide by two and take that much backlash.

PostPosted: Wed Oct 28, 2015 4:37 pm


The brunette mist trainee wasn't in too much of a rush to go on this quest despite all indications of his excitement. He and Sin had agreed to meet at the meet again after a short break (courtesy of the long-a** research session, he needed a nap to re-energize), so he'd gone about his business at a leisurely pace before finally making his way to the portals.

As it was his first trip he wasn't sure what to expect. Nothing about Deus and the s**t they dealt with was safe so he expected he'd have to summon Zephira at some point, but beyond that he didn't know, and all manner of questions bubbled up. What creatures would they run into? What exactly would they see? Where would they end up?

Would they even make it back alive?

The last thought made his shudder so he forced them back and waited in relative silence. Zeph was going on about something again, and he listened idly as he watched for any sign of Sin so they could get on their way.


Xaki


itspao_


Witty Punching Bag


Xaki

PostPosted: Wed Oct 28, 2015 5:24 pm


Sin arrived shortly after Rhys, who was dealing with his own anxious thoughts. Seriously, Sin hadn't expected this type of place. The woods weren't the first forest he entered, but the night reminded him of what lurked in the darkness.

"Yo." He said easily as he came up behind Rhys, giving him his customary smile. It said to him, relax and take it easy since being petrified by fear weren't going to help them in the end. Besides, this artifact wouldn't be worth it if it didn't have a dangerous journey, right? All the s**t that involved Deus going to frighten them out of their wits (especially the recent fight with Creation where giant hands flailed after you and your life) so you could be scared now or be scared when you actually faced it.

But it was understandable for a newer hunter to be scared. He could imagine his type of thoughts. "We'll get out of this fine." Sin reassured Rhys, not intending to let either of them die. If anything, Rhys should believe that about Sin. He wasn't the type to fail his comrades, no matter the cost.


_ p a o cx
PostPosted: Wed Oct 28, 2015 9:50 pm


"Yo," he greeted with a small wave. The smile Sin offered was mildly comforting; at least he wasn't going on this alone. He wasn't much for camaraderie per se but taking a portal into an unknown Halloween wood wasn't exactly the same as going on your average hike, so it helped to know that there was at least someone else there to share in his suffering, if not help him out now and again.

"I think we gotta talk to the guards to get us the right portal, and then we're pretty much on our own from there."

He gestured toward the guards just past where he was and shrugged. He wasn't used to the procedures and such around Deus yet, though he was getting the hang of things slowly but surely.


Xaki


itspao_


Witty Punching Bag


Xaki

PostPosted: Wed Oct 28, 2015 10:13 pm


"Yeah." Sin agreed with Rhys's assessments. Walking past Rhys with a reassuring touch over his shoulder, Sin could be seen conferring with the guard. He was well-acquainted with them actually. Rhys couldn't quite hear what the hunter was saying because of the distance. But there seemed to be some light-hearted chatter, pointing over at Rhys as part of his group, and a semi-serious punch from the guard towards Sin's chest. Sin held his abdomen with a mock show of pain.

Straightening up quickly, "Okay, we're ready!" He called out to Rhys. "They're going to transport us to the Weeping Forest. From there, we're gonna have 30 minutes to find the portal to Orphic Wildwoods, where the artifact is located, on our own. If we don't find it within 30 minutes, we're just gonna have to try again next time. "

"Ready?" The portal had been activated, glowing brightly, waiting for the two of them to enter.


_ p a o cx
PostPosted: Wed Oct 28, 2015 10:27 pm


He sat and watched the odd exchange between Sin and the guard, and when he got the go-ahead he approached. As usual he nodded a greeting to the guard before his eyes went to the portal, in all its glowing glory. When asked if he was ready he gave Sin a sidelong glance and ultimately shrugged.

"As I'll ever be, I guess," was the casual response as he stepped through it and suddenly found himself standing at the edge of what he could only assume was the Weeping Forest. It was...eerie, to say the least. It looked maybe like any forest wold, but considering they were in Halloween he doubted whatever was inside was anywhere even remotely "normal."

He waited for Sin to come through, then pointed toward it. "Guess we're headed inside, then?"


Xaki

Syusaki
Hi! Sorry this took foreverrrr. Had to get the two to the forest before I could poke you. ;; If you still wanna jump in, you're welcome to!


itspao_


Witty Punching Bag


Xaki

PostPosted: Wed Oct 28, 2015 10:41 pm


"Whoa." Sin's voice was equally surprised, coming forth only seconds after Rhys's entrance into the weeping forest. No wonder they named it the Weeping Forest. For the less of heart, they would certainly be crying in fear. There was definitely a creepy feeling that Sin couldn't shake off. Halloween certainly never skimped on the fear factor.

"Yeah, apparently." They would have to search for the other portal to lead them to their actual destination, for the next 30 minutes or so.


_ p a o cx
Syusaki rolled 1 100-sided dice: 59 Total: 59 (1-100)
PostPosted: Fri Oct 30, 2015 7:44 am


Exploring random places was a thing that Alecto liked to do, and she did it often. Rather than spend a majority of time holed up in her dorm or at the library trying to complete schoolwork, the hellhound preferred to use her time doing things she actually enjoyed. Of course, Megaera was always vehemently against this, but it was Alecto that was the main personality, not her, plus Tisiphone was always supportive of the things that Alecto did. Most of the time, anyways.

Her eyes cast a golden glow as she walked through the woods. “Hmmm~” The ghoul was tempted to set a few trees on fire, but she was also pretty sure it’d set off a giant wildfire and the school staff would get on her case.

Two unfamiliar creatures into view—(Wait, aren’t those hunters?) Megaera hissed. [That’s exciting! Go talk to them. Wait, fight them!] (No!)

Alecto just walked forward and waved, her tail flicking back and forth. "Hihi!" She continued to walk forward until she fell into a portal.

Wait.


Xaki
just starts rolling LOL...

_ p a o cx

Syusaki

itspao_ rolled 1 100-sided dice: 36 Total: 36 (1-100)


itspao_


Witty Punching Bag

PostPosted: Fri Oct 30, 2015 2:51 pm


It'd been going alright, considering. No creatures, just a whole bunch of creepy noises that constantly made the hair on the back of his neck stand on end. There were also lots of glowing eyes that skittered away as soon as he looked in their direction, and the occasional rustling from somewhere nearby. He didn't make any moves to summon his weapon since they weren't in any immediate danger, just a whole lot of creepy-a** noises.

When someone started to come toward them, waving a greeting he stood on alert. An illusion? Maybe? He looked toward Sin and took a step.

And then he found himself elsewhere entirely. It was dark, he was cold. And obviously unhappy.


Xaki

Syusaki
Xaki rolled 1 100-sided dice: 27 Total: 27 (1-100)
PostPosted: Fri Oct 30, 2015 2:54 pm


"I feel like I heard something.." Sin said slowly, wondering if it was his imagination. He could have sworn he saw somebody in the distance, but they disappeared quickly enough that when Sin looked back- they were gone.

Stepping through the portal after Rhys, it wasn't surprising that they ended up in the same place. Though it wasn't through sight he knew that but by accidentally running into his back as he stepped out of the portal. It was extremely dark.. and cold enough to freeze his arse. "Let's try that again." He called out to Rhys.


_ p a o cx

Syusaki

Xaki

Syusaki rolled 1 100-sided dice: 59 Total: 59 (1-100)

Syusaki

PostPosted: Sun Nov 01, 2015 9:05 pm


Alecto sadly walked around the city with her forked tail tucked between her legs. She'd really wanted to greet those strangers in white coats! But alas, a stray portal had gotten into her path suddenly--not suddenly, she'd just managed to tune out Megaera's shouting as always; just the usual--and taken her to a completely foreign area.

The canine demon tried slipping through another portal, but only ended up in the same exact place. "E-Eh?!"


Xaki
looks at my roll

_ p a o cx
itspao_ rolled 1 100-sided dice: 54 Total: 54 (1-100)
PostPosted: Sun Nov 01, 2015 10:31 pm


"Sure," Rhys replied.

He walked on for a time and found another portal, then checked behind him to make sure that Sin was still on his tail before he stepped through. It deposited him in some abandoned city, and he made a face. Sin was nowhere in sight, and frankly nothing else was either so he walked on in hopes of finding another portal.


xSyusaki
A++++++

xXaki


itspao_


Witty Punching Bag

Xaki rolled 1 100-sided dice: 3 Total: 3 (1-100)

Xaki

PostPosted: Sun Nov 01, 2015 11:21 pm


Upon coming to the same place, Sin remarked, "I could get used to this." The cold, the dark abyss. It was quite homey, if you were a block of ice. Or a polar bear. Clearly, Sin was being sarcastic.

_ p a o cx

Syusaki
Syusaki rolled 1 100-sided dice: 34 Total: 34 (1-100)
PostPosted: Mon Nov 09, 2015 7:33 pm


"N-NooOoOoOoo....!" Alecto whined as she hopped through a portal and found herself in just about the opposite of where she liked to be. She held her bare arms and tried to wrap her tail around her legs. She made a very puppy-like whining sound as she sprouted some flames to try and heat herself up.

Just disregard the human. She was too busy trying to warm up.

Xaki
being in school is suffering

_ p a o cx

Syusaki

itspao_ rolled 1 100-sided dice: 82 Total: 82 (1-100)


itspao_


Witty Punching Bag

PostPosted: Mon Nov 16, 2015 7:26 am


He was right in assuming that the place was abandoned, but at least it wasn't entirely empty. Rhys happened upon at least one portal, and upon stepping through he found himself at the entrance (or at least it looked like one...sort of...maybe?) that they were all in search for, and he grinned. Now to wait for Sin to catch up...

Syusaki
Barely

Xaki
made it! ;;
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