
Location: The Abandoned Takakonuma Greenland Park
Images:: x, x, x.
General debriefing: Recently, the park opened itself up for a different type of tourist crowd, making itself a fun tourist set for locals, until unexplained deaths began happening to those on-site. Falling beams, uneven flooring, and occasionally, witnesses have claimed that they hear voices, oddly enough of themselves through the fog.
* C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4B. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics.
1- 20: You have a hard time getting past the fog, everything thick and desolate. Finally you see something, a flash of something, colour in the fog. You run over to it to discover that it is a mutilated corpse. Its face has been torn clean off its head, maggots crawling out of the skull.
21 - 40: You notice that some of the rides are moving on their own, from the roller coaster - still taped off with DANGER DO NOT ENTER - to the excuse of a ferris wheel. A body slumps to one side of the ticket booth, dried out. You turn around as you hear a strange hissing noise. As you turn back, the body standing, still, in front of the ticket booth.
41 - 60: You stumble for a second, as if someone, one of your teammates have shoved you, but when you look around, you notice that there is noone else in sight.
61 - 80: You see a mirror maze, and walk into it, your reflection eerie in each broken mirror fragment. Everything suddenly turns an oblique white and as you regain your vision seconds later, all your reflections have been replaced with your body melting, face and skin melting right off your face's reflection. Your reflection continues to copy everything you do.
81- 100: BOSS ENCOUNTER:
- As you continue walking down the sidewalk you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
* 3 mission reward points for completing this successfully