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Posted: Mon Nov 14, 2011 7:13 pm
 let us walk our respective paths from this farewell onwards
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Posted: Mon Nov 14, 2011 7:50 pm
01 ● CERT 02 ● TABLE OF CONTENTS 03 ● AITHNE BYRNE 04 ● PERSONALITY 05 ● SAILOR CRUX 06 ● PAST 07 ● RELATIONSHIPS 08 ● RP LOGS 09 ● GROWTH RECORD 10 ● INVENTORY 11 ● MISC. 12 ● derp 13 ● derp 14 ● CREDITS TO SAY GOODBYE a fire that burn through flesh and bones and leaves naught but ashes TO SAY GOODBYE a fire that burn through flesh and bones and leaves naught but ashes TO SAY GOODBYE a fire that burn through flesh and bones and leaves naught but ashes
( is to die a little )maybe your love will burn through me
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Posted: Mon Nov 14, 2011 8:11 pm
Name: Aithne Byrne Nickname: just Aithne. Age: 18, 19, 20 Birthday: December 23rd Sign: Capricorn Gemstone: Tanzanite/Turquoise Blood Type: O -
Eyes Slate-Gray Hair Bright auburn, almost always up in some sort of braid or up-do. Body She's fairly pale, has a scattering of freckles along her shoulders. Long legs. Thin, but strong arms, she's had years of archery to refine them.
Distinguishing Features ??? Style On the formal side. She's always neat and put-together. Favors skirts, collared shirts, and tights. Some outfits.
Fav. Food: it seems she has a soft sport for fish and chips. Hated Food: she's not picky, will eat almost anything.
School: Destiny City University
Archery Aithne has been practicing since she was a child. She likes the quiet and concentration involved in the sport and excels at it. Though it's clear she is talented, she doesn't take part in competitions anymore. Aithne took up archery as a child and spent long days training, seeking to be the best. It was her childhood dream to become the best. However, no matter how much talent she had, no matter how much effort she put in, no matter how hard or long she spent practicing, Aithne never won first. At a fairly young age, she learned that even if you practice hard, even if you have talent, there is always someone out there who practices harder, someone who has more talent. All her hard work and all her talent, none of this would never give her the results she wanted because there was always someone better. Hard work doesn't make dreams come true. Resigning herself to this, she quit competitive archery. After all, if she couldn't achieve her dream, there was no meaning for her to continue. Aithne doesn't compete anymore but still shoots when she has time or needs to relieve stress. Nothing like shooting something full of arrows.
Riding She rides in an Eastern Saddle but prefers bareback. Often rides in the mountains outside Destiny City. She has a single horse. This horse, a gray Andalusian named Diarmuid, is also the one she rides in competitions. Aithne and Diarmuid have a very strong bond. They are partners in Dressage competitions. She doesn't compete as much anymore, preferring to keep Diarmuid as her riding horse and companion. Unlike archery, Dressage wasn't ever a dream for her, just a hobby for her to enjoy.
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Posted: Mon Nov 14, 2011 8:20 pm
VIRTUES Adaptable - Aithne is able to adapt to new situations and developments. She takes changes with relative ease. She's not afraid of change, rather she accepts that change is inevitable and out of her control. You know the old saying? "If you can't beat them, join them." That's how Aithne views situations. You do what you can and when you can't do anything more, go with the flow.
Quick Wit/Impulse Reactions - She has a snappy mouth and quick mind. She solves problems and puzzles pretty quickly. Aithne likes to make puns and witty jokes. Her quick thinking is probably what allows her to haul a** so fast. It's not that she's super smart, or what not, she's just a quick thinker. Normally a positive trait, under pressure and what she perceives to be a personal attack, Aithne is liable to snap back with the first thing that pops into her mind. Normally an it's an attack or insult. Can't say that does anything for her popularity...
Steadfast - She has a strict set of morals, personal rules, that she sticks to and follows. Though they might be convoluted, (she prioritizes her own safety above everything else), she will not go against these morals. She keeps her promises and honors any pact she makes. Among those pacts is the unspoken vow to help people whom she can help with her Sailor powers. But only in life and death circumstances. And only if she thinks she can win. If they're not in danger of death, then, well, it won't kill them. To those who have earned her trust, she is offers unwavering loyalty and support. To those who do not have Aithne's trust or respect, she offers you nothing.
Independent - She is a strong, independent girl. Aithne does not like relying on anyone and tries not too. She is (or read: likes to believe she is) self-reliant and self-sufficient. She always tries to solve her problems on her own and not get other involved in her troubles, especially strangers. Aithne also prefers to work alone, teamwork brings up a whole set of issues that are too troublesome to work out most of the time. For example, what if she causes someone injury? What if someone causes her injury? Who will take responsibility for that?
FLAWS Callous - Aithne doesn't like to get involved in things beyond her perceived "duty". If she's the only one in the vicinity that can help, and this is a life or death situation, she'll probably step up. But if there are other people nearby who can and will help, or if the situation isn't dire, she will step away from the danger and let others take care of it. Most of the time if Aithne places herself in danger for someone else, it is actually truly for herself. It's to protect her honor or her pride. She disregards situations where she does not have anything to gain, or loose. Her personal belief is that you have to clean up your own messes.
Impudent - She has a stubborn sense of independence that's tied to her ego. Aithne won't give you more respect than she thinks you deserve. She doesn't like to be chained down with obligations or forced into teams that require loyalty and dedication. Aithne likes to work by herself because she thinks she works better herself. It's not that she dislikes people, it's just she thinks getting involved in partnerships makes you weaker. Especially when teams are unbalanced. Why should she shoulder someone else's weakness? Why should someone shoulder her weakness? Besides, being part of a team means trusting the other members. To trust is to rely on, and to rely on someone is weakness.
Me First - Aithne is an egotistical person. She prefers the word "realistic", but that's getting into syntax. She values her hind over everything else. Preserving her ego, pride and general well-being is her top priority. Unless you've extracted an oath or promise from her, she's always liable to turn on you in dangerous situations, especially when things start looking grim. Don't expect her to tough it out with you just because you're both senshi.
Judgmental - She judges people. A lot. All the time. Aithne's probably always forming judgements on people. The first impression really matters a lot to her, she judges people (and books) by their covers. Dreadlocks? Rainbow dreadlocks? Rainbow dreadlocks in pastel? Keep 200m radius please. Aithne is well aware of how other perceive her and her Sailor-self and it doesn't bother her. But when someone close to her, someone who she really trusts, starts to judge her and doubt her actions it is really hurtful.
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Posted: Mon Nov 14, 2011 9:48 pm
 Senshi: Sailor Crux, the Southern Cross, Senshi of Absolution
Challenge: Repent.
Note: for her decrease enmity attacks, they effect whoever Aithne views as an enemy. When affected by her attacks, the person will lose the motivation or reason to hurt Aithne. It can effect both Negaverse and Senshi. For both attacks, effect depends on two factors. Distance from Aithne, and strength of character's convictions. Level or strength will of course have an effect on the effectiveness, but what's more important is how strongly an enemy feels about harming her. Someone who is not as motivated might find them wiped entirely of enmity towards her, while someone with strong feelings would only feel a slight decrease. The effect lasts depending on her strength and stamina. The decrease enmity doesn't end immediately but rather slowly ebbs away as she gets farther and farther away.
Sailor Scout Attack: Absolution Slightly decrease enmity of people she touches that remain within 2m radius. The effect starts to taper once she moves outside the 50m (a distance a normal person can close in 6~8 seconds) radius, fully dissolving after she is 50m away from the target. Assuming no one moves outside a 50m radius, the attack lasts for 15 seconds give or take depending on her stamina.
She can only target a single person with this skill. She can use it three times in a battle, but cannot target the same person twice.
Casting Motion: Aithne touches the target while maintaining eye contact. She says either "Absolution" or "I absolve you".
Super Sailor Scout Attack: Divine Absolution Decrease enmity of all people within a 3m radius. Similar to the other attack, once a person steps outside a 2m radius but is within the 50m radius, the effect starts to taper. Once outside the 50m radius it disappears.
This attack saps her stamina as she maintains it. She can hold the effect for 30 seconds and can only be used once or after a 30 minute interval.
Casting Motion: Aithne touches her senshi brooch with both hands and says "Divine Absolution" or "I absolve you of your sins!".
Eternal Sailor Attack: Southern Cross A cross of bright lightning appears behind her briefly. It sends three waves of lightning energy out within a 10ft radius that has a knock-back effect for enemies within the radius. A barrier forms around her and extends to two allies within a 5ft radius. For 30 seconds, it deflects basic level attacks. However, for an attack by someone above basic levels, half the damage is absorbed by the barrier, and half is transferred to Aithne. While within the barrier's space, she cannot move. People within the area of effect can move out, but cannot return inside if the leave. Only support skills work within the barrier.
Southern Cross costs stamina. After using it Aithne will be out-of breath and a little dizzy/lightheaded. She may use it more than once in secession, but if the second attack is done without at least 10 mins of rest then she'll be breathless and light-headed. Practically on the verge of fainting.
Casting Motion: With her left hand touching her senshi brooch, Aithne reaches out with her right arm towards the sky and calls out "Southern Cross".
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Posted: Mon Nov 14, 2011 9:58 pm
TO SAY GOODBYE IS TO DIE A LITTLE
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Posted: Mon Nov 14, 2011 10:15 pm
 POWERED SAILOR POLLUX | MARLO XANIS ❤ ❤ ❤ ❤ ❤ ❤ ☩ Moirallegiance. That is all. Following his unannounced upheaval and removal from her life, she's unsure how to feel. Pollux brought her into the senshi world, Marlo was her unstinting friend and the only person who did not berate her for her opinions. He abandoned her. She doesn't know how to deal with it or get over it.HOWLITE ❤ ❤ ❤ ❤ ❤ ❤ ☩ Seems like a pretty reasonable person, not hell-bent on beating people to a pulp at the very least. Listens to reason. Not sure if she's hitting on her or not....?__?AEOLIA PAGE ❤ ❤ ❤ ❤ ❤ ❤ ☩ a*****e.SAILOR POLARIS ❤ ❤ ❤ ❤ ❤ ❤ ☩ Self-righteous little princess. The type of person that grates on her nerves.CIVILIANS CARNELIAN ESPOSITO ❤ ❤ ❤ ❤ ❤ ❤ ☩ You know that one kid that you absolutely cannot stand who seems to grate on your nerves seven ways to hell, but you STILL end up sitting next to him/being his partner in school? yeah... ^__^
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Posted: Mon Nov 14, 2011 10:18 pm
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Posted: Mon Nov 14, 2011 11:32 pm
SENSHI → SUPER __BATTLES: ☑ ☑ □ □ □ __REGULARS: ☑ ☑ ☑ ☑ □ □ □ □ __SOLOS: ☑ ☑ ☑ ☑ ☑ □ □ □
SUPER → ETERNAL __BATTLES: □ □ □ □ □ □ __REGULARS: □ □ □ □ □ □ □ □ □ □ □ □ __SOLOS: □ □ □ □ □ □ □ □ □ □ □ □
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Posted: Mon Nov 14, 2011 11:56 pm
inventory
Crux Sundae but aithne doesn't share. 8 (  [ from vamps ]
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Posted: Tue Nov 15, 2011 12:08 am
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Posted: Tue Nov 15, 2011 12:09 am
I. THE BURIAL OF THE DEAD
april is the cruellest month, breeding lilacs out of the dead land, mixing memory and desire, stirring dull roots with spring rain. winter kept us warm, covering earth in forgetful snow, feeding a little life with dried tubers.
The Wasteland - T.S Elliot
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Posted: Tue Nov 15, 2011 12:15 am
THERE ARE MANY TYPES OF COURAGE I WILL EMBRACE THEM ALL TO STEP FORWARD WHERE YOU DARE NOT TREAD
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Posted: Tue Nov 15, 2011 12:21 am
credits. In The Name Of The Moon! ItNotM Staff Sailor Moon Naoko Takeuchi
Sailor Crux & Aithne Byrne minsuil Official Art Natsube (templates), Endejester (sailor+civ) Other Art the respective artists and creators.
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