◢Zephyr◣ Do you walk in the valley of kings? Do you walk in the shadow of men; Who sold their lives to a dream? Do you ponder the manner of things in the dark; The dark, the dark, the dark
Posted: Mon May 02, 2016 7:47 pm
Table of Contents Intro & Cert Post Table of Contents About Me Powers & Abilities Photobook Friends & Enemies RP Log Miscellaneous Entries
That One Halfling Crew
Territorial Wolf
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That One Halfling Crew
Territorial Wolf
Offline
Posted: Mon May 02, 2016 7:48 pm
About Me
Zephyr//Information ++++(Pronounced) ZEF-ər ++++(Race) Demon ++++(Item) Thieves Tools ++++(Birthday) July 27th (2006) ++++(Signs) Leo, Dog, Holly ++++(Gemstone) Garnet ++++(Orientation) Demiromantic Omnisexual ++++(Likes) Stealing, taking items or information, Hexxis ++++(Dislikes) Getting caught, not getting away with his stealing, how he was twenty years ago, being unable to save her ++++(Main Goal) Surviving ++++(Main Fear) Forgetting her ++++(Commonly Known Facts) Was a huge a*****e when he was younger ++++(Protected Facts) He purposefully got into the accident that resulted in the loss of his wings, Would die for Hexxis ++++(Voice)
Virtues//Morals ++++(Confidence) He knows what he's good at. ++++(Loyal) To a very select few, Zephyr is the most loyal person you could ever have on your side. ++++(Tenacious) He is quite persistent in trying to do what he believes is right - or what he has to do for a job.
Flaws//Imperfection ++++(Aimless) Devoid of Direction or purpose. ++++(Anxious) Distressed and on edge. ++++(Cursed) Damned from having a happy life. ++++(Depressed) Recent and past events loom heavy in his mind, shrouded in shadows and self-loathing, Zephyrs mind is not a place you'd want to be. ++++(Infamous) His name follows him, for better or for worse. Usually worse now. ++++(Masochist) Hit him harder, he likes it. ++++(Withdrawn) Stuck in his mind more often than not.
Appearance//Looks ++++(Eyes) Right: Gold, Left: Gold with a ring of red at the center (Cybernetic) ++++(Hair) Purple-to-pink gradient; Curly mess of hair with silver streaks ++++(Height) 5'5 ++++(Stature) Tense, unable to relax. ++++(Expression) Distant, with an occasional smile or smirk. ++++(Clothing) Practically anything.
Posted: Mon May 02, 2016 7:49 pm
Powers and Abilities Abilities
Sleight of Hand xxxElement: N/A. xxxRelation to Item/Race: Thieve's Tools used for Pickpocketing & Lockpicking. xxxActive or Passive: Active. xxxDescription: Lockpicking is contested as Hacking, Pickpocketing is contested as Perception. Zephyr uses his dexterity to his advantage to get into locked places or steal/place items.
Level 1: 1d6 Level 2: 2d6 Level 3: 3d6 Level 4: 4d6 Level 5: 5d6 Level 6: 6d6 Level 7: 7d6 Level 8: 8d6 Level 9: 9d6 Level 10: 10d6 xxxLimits: Difficulty settings for items and locks. xxxxxxSize Limit: About the size of an average house cat, and 10# weight wise.
Sub power 1: Magical Dexterity xxxxxxHe's able to do card tricks or street magic with ease. xxxLimits: Versus perception.
Sub power 2: Quick Pocket xxxxxxAble to hide things on his person with ease. xxxLimits: Size Limit: About the size of an average house cat, and 10# weight wise.
Sub power 3: Nothing up my Sleeves xxxxxxHas a chance that even if he's seen that they can't find the item that he had pocketed. xxxLimits: Versus perception. xxxxxxSize Limit: About the size of an average house cat, and 10# weight wise.
Stealth xxxElement: N/A. xxxRelation to Item/Race: Thieve's Tools are used by Rogues. xxxActive or Passive: Active. xxxDescription: Attempting to conceal himself from enemies, slink past guards, or slip away withput being noticed.
Sub power 1: Obfuscate xxxxxxAble to conceal himself or make them ignore what Zephyr does not want to be seen. xxxLimits: Versus Perception.
Sub power 2: Unknown
Sub power 3: Unknown
Thief's Reflexes xxxElement: N/A. xxxRelation to Item/Race: Rogue. xxxActive or Passive: Passive. xxxDescription: He can nimbly dodge out of the way of things in an attempt to not take damage.
Level 1. +3 Level 2. +4 Level 3. +5 Level 4. +6 Level 5. +7 Level 6. +8 Level 7. +9 Level 8. +10 Level 9. +11 Level 10. +12 xxxLimits: Only works for dodging, not blocking.
Shadow Manipulation xxxElement: Shadows. xxxRelation to Item/Race: Thieves use the shadows. xxxActive or Passive: Active. xxxDescription: Able to manipulate the shadows at will, Zephyr can use them to attack, defend, or even dodge.
Level 1: 1d6 Level 2: 2d6 Level 3: 3d6 Level 4: 4d6 Level 5: 5d6 Level 6: 6d6 Level 7: 7d6 Level 8: 8d6 Level 9: 9d6 Level 10: 10d6 xxxLimits: Shadows need to be around for it to work. xxxxxxIf there are no shadows, this ability is weakened, if not negated.
Sub power 1: Disguise Self xxxxxxCan change what he looks like for a period of time. xxxLimits: Only lasts 2 hours per disguise. xxxxxxCan essentially run out of stamina if he's playing a long con.
Sub power 2: Shadowed Wings xxxxxxHe can create wings of shadow for flight. xxxLimits: Can only be used in areas of intense shadow or darkness. xxxxxxMostly viable at night.
Sub power 3: Darkvision xxxxxxCan see in complete darkness. xxxLimits: He can only see up to 120ft away. xxxxxxColors are muted, close to grayscale but not quite.
Charismatic xxxElement: N/A. xxxRelation to Item/Race: Rogues are smooth talkers. xxxActive or Passive: Active. xxxDescription: A contested roll for Persuasion, Deception, or Diplomacy.
Level 1: 1d6 Level 2: 2d6 Level 3: 3d6 Level 4: 4d6 Level 5: 5d6 Level 6: 6d6 Level 7: 7d6 Level 8: 8d6 Level 9: 9d6 Level 10: 10d6 xxxLimits: Versus Perception and/or mental resistance. xxxxxx Cannot be used against people who actively hate him. List: Ree, Tri, Mara, Michael, most/all of SIU.
Sub power 1: Striking Looks xxxxxxAllows for easier access into specific locations that benefit from being noticed or remembered. xxxLimits: These can also be a massive disadvantage. xxxxxxHe can easily be noticed/recognized by his looks for good or bad.
Sub power 2: Sugar Lips, Honey Tongue xxxxxxDue to his Charisma, some people get tongue-tied and are unable to socialize for a short period of time. xxxLimits: Applicable mostly in large-group instances that aren't for fighting.
Sub power 3: Unknown
Shadowed Movement xxxElement: Shadows. xxxRelation to Item/Race: Rogues work from the shadows. xxxActive or Passive: Active. xxxDescription: Can teleport to a location of a shadow within range.
Level 1: {AoE}: 5ft ||{Line of Sight}: 15ft Level 2: {AoE}: 10ft ||{Line of Sight}: 30ft Level 3: {AoE}: 15ft ||{Line of Sight}: 45ft Level 4: {AoE}: 20ft ||{Line of Sight}: 60ft Level 5: {AoE}: 30ft ||{Line of Sight}: 90ft Level 6: {AoE}: 35ft ||{Line of Sight}: 130ft Level 7: {AoE}: 40ft ||{Line of Sight}: 180ft Level 8: {AoE}: 50ft ||{Line of Sight}: 230ft Level 9: {AoE}: 60ft ||{Line of Sight}: 300ft Level 10: {AoE}: 70ft ||{Line of Sight}: 400ft xxxLimits: Stamina, general range, shadows.
Sub power 1: Shadow Sense xxxxxxCan sense known shadows that are applicable for him to teleport to thru this ability. He can teleport outside of max-range using this. xxxLimits: Non-Combat only! xxxxxxCan only be used once a day. Drains half of his stamina.
Sub power 2: Shadow Scout xxxxxxCan become one with shadows and move through them as a means of scouting. xxxLimits: Lack of shadows.
Sub power 3: Shadow Meld xxxxxxCan become one with the shadows and just exist within them. xxxLimits: He gets booted out if there's light that would cause the shadow to vanish.
Thieves Venom xxxElement: Venom. xxxRelation to Item/Race: Poisoners kit for rogues. xxxActive or Passive: Active. xxxDescription: A damage over time application to shadow weapons.
Level 1. 1d6/1 round Level 2. 1d6/2 rounds Level 3. 1d6/2 rounds Level 4. 1d6/3 rounds Level 5. 1d6/3 rounds Level 6. 2d6/4 rounds Level 7. 2d6/4 rounds Level 8. 5 rounds Level 9. 5 rounds Level 10. 6 rounds xxxLimits: Stamina, can only be used on shadow weapons. xxxxxxHe must summon the weapon and then apply the Venom [Poison, Para, or Sleep]. If an enemy blocks through the attack the Venom is applied to, they save against the Venom.
Sub power 1: Poison xxxxxxFunctons exactly as the power above, option is Poison - which Poisons the enemy for 4 rounds. xxxLimits: Same as above. xxxxxxDodging/blocking the hit with this causes it to be saved against, even if the block or dodge doesn't go above the poison damage.
Sub power 2: Paralysis xxxxxxParalysis the enemy for 4 rounds in combat. xxxLimits: Same as above, Lasts 4 rounds, cannot be used again once used. xxxxxxDodging/blocking the hit with this causes it to be saved against/used up.
Sub power 3: Sleep xxxxxxPuts the enemy to sleep for 4 rounds. xxxLimits: Same as above, lasts 4 rounds, cannot be used again once used. xxxxxxDodging/blocking the hit with this causes it to be saved against/used up.
Supreme Sneak xxxElement: N/A. xxxRelation to Item/Race: Rogues like to sneak. xxxActive or Passive: Passive. xxxDescription: Thanks to his training, Zephyr is harder to detect while trying to stealth.
Soul Bind xxxElement: SOULS. xxxRelation to Item/Race: Shared/Bound power from Oblivon. xxxActive or Passive: Active. xxxDescription: A purely story based power (must have others permission or storied elements.). He can take peoples souls and bind them to people or objects.
xxxLimits: Stamina, Story based. xxxxxxCan fail if the person has too much vitality (life/hp) left, sort of like a Pokémon.
Sub power 1: Perception of Souls xxxxxxHe can see the souls of others around him; talk to the dead as well as the Manes/Malices of those around him. xxxLimits: Basic soul sight limitations. If the Mane or Malice is too weak, he cannot talk to them. xxxxxxThe Mane or Malice can also block itself from Zephyr by essentially hiding it's soul.
Sub power 2: Show the Soul xxxxxxUsing Shadows, Zephyr can show people what their souls look like. It's usually in the form of a heart. xxxLimits: Can only work with permission.
Photobook Official Images [Adult] Unofficial Images New Concept//
Posted: Mon May 02, 2016 7:55 pm
People of Note ||Dead||Greatly dislike||Dislike||Seems Friendly||Friends||Family||Enjoyment||Love
Hexxis// I'm so sorry. Echo// My baby girl. Cassandra// My baby girl. Mise// Good man. Alutae// Feisty wolf.
Zaku// Decent man, I'm sorry for what I've dragged you into. Ree// I wish I could have stopped him before what happened had happened. Wants me dead. Tri// Wants me dead. Kae// Snarky "Mother of Metas", unable to repent for what I've done to her. Wants me dead.
++++(000)Safe Inside//RP ++++(001)Turn to Dust or to Gold//Entry ++++(002)This is your last Warning//Entry ++++(003)Assume the Position//Entry ++++(004)Can't get rid of you//Entry ++++(005)No Where to Run//Entry ++++(006)Despite the Warnings//Entry ++++(007)Your clock stopped ticking//Entry ++++(008)Staring into open flame//Entry ++++(009)She's (I'm not) okay//Entry ++++(010)Phonecall//RP ++++(011)I wish this was a dream//Entry ++++(012)A thousand lies have made me colder//Entry ++++(013)Savior of the Damned//Entry ++++(014)A plae for you to rest//RP ++++(015)This is who we are//RP ++++(016)I left my soul back there//RP ++++(017)I will not say my goodbye//RP ++++(018)Woke up this morning//RP ++++(019)Espresso Yourself//RP ++++(020)To the Story we must tell//Entry ++++(021)Just say yes//Entry ++++(022)<3<3<3//Entry ++++(023)I'm so Sorry//Entry ++++(024)The Devil has come to carry me home//RP ++++(025)Pain//Entry ++++(026)Happiness//Entry ++++(027)Lost//Entry ++++(028)I'm so Sorry//Entry ++++(029)Retrospection//Dream ++++(030)Remembrance//Dream ++++(031)Dead-eye//Dream ++++(032)Recollection//Dream ++++(033)Thran di wer sitelia//Dream ++++(034)Reflection//Dream ++++(035)Recall//Dream ++++(036)Vitality//Dream