➙ Harley Kiddo ➙ a.k.a 'Hattie', 'Hattiecat' ➙ Female * 5'10" ➙ Born October 29th, 1995 ➙ Life Hunter * Trainee
Personality:
➙ Comfortable - She's only just met you, but she'll treat you like she's known you forever. Definitely the type to be immediately comfortable with pretty much everyone. ➙ Questionable Memory - She can recall, in vivid detail, the things she is told when she is paying attention. The tough part is keeping her focused. If her mind wanders when you introduce yourself, she'll likely not recall your name, or what you just tried to tell her. ➙ Too busy for words - Be a doll and hand her the thingie - no, not that one, yes, that one! The one with the frizzy thing on top! ➙ Sometimes too busy for you - Sorry, can you shut up and go away? She's working on a thing. ➙ Driven - You tell her to focus on something, and she will. She won't stop until the task at hand is finished, one way or another. ➙ Completest - She must have all the things available to her in her current obsession. It made playing later-gen Pokemon very difficult.
Why did your human character choose to become a Hunter?
➙ Harley was studying to be a Marine Biologist and working at a local Aquarium when she was recruited. She was told there would be cookies.She was promised beaches. She threw caution to the wind for the sake of the grand adventure that comes with following the unknown.
Enoh Love
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Enoh Love
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Posted: Fri Jan 23, 2015 6:01 pm
Stats
➙ Lament ➙ Female ➙ Gashadokuro ➙ Heavy Class Axe
Personality
➙ Whistles a lot - Lament isn't one for words. Instead, she sounds like wind whistling through bones; the pitch will change depending on what she's trying to get across. If she's unhappy? LOUD ANGRY WHISTLING. If she's happy? Happy whistling. It makes Harley feel like she has some horrible tinnitus or something, but eventually she'll be able to play the 'whistle once for yes, twice for no' game with the tones of noises her partner makes.
Charge Attack
➙ Feast or Famine - T2 Gambler's Chance ➙ Lament grows extra spines (or in this case, sharp metal 'bones') that protrude at any angle at any point on the weapon to maximize damage. If she's lucky, the spines grow on the axe portion. If she isn't, the spines grow on the pole, or even worse, right under her hands.
Feast or Famine - Dice Mechanics
Dice: 8d12 First Dice: xxxxx 1-6: Miss xxxxx 7-12: Hit Damage: Total of second, third, and fourth dice. Fifth Dice: 1: Take the full 100% damage. 2-4: Take 80% damage (multiply result by .8 ) 5-7: Take 75% damage (multiply result by .75.) 8-12: Take 50% damage (multiply result by .5 or divide by 2) Damage to Self: Total of last three dice multiplied or divided by the modifier. This always hits you! Average Damage to Opponent: 19
Posted: Fri Jan 23, 2015 6:02 pm
Basic Information
➙ Room 178 ➙ Shared with 'Spikey McPurple' ➙ (She doesn't actually know his name yet)
House Rules
➙ He gets the bed ➙ Don't touch his things ➙ No bringing over 'lovers' ➙ ???