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Posted: Tue Oct 15, 2013 10:52 pm
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Posted: Tue Oct 15, 2013 10:56 pm
Technological progress has merely provided us with more efficient means for going backwards. - Aldous Huxley
Table of Contents
Certs Contents Civilian Knight Team Family Relationships Timeline Inventory Photographs Wonder Requirements To-Do Rules Credits
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Posted: Tue Oct 15, 2013 10:58 pm
Whatever has happened in my quest for innovation has been part of my quest for immaculate reality. - George Lucas
Civilian Life

Name: Kent Clark Kavanaugh
Nickname: It's pretty hard to find a nickname for 'Kent,' though on occasion, nerds will call him 'Superman' or variations thereof.
Age: 32 33
Birthday: August 31st
Sign: Virgo
Gemstone: Zircon
Blood Type: B-
Fav. Food: Homecooked comfort foods. Dishes like mac & cheese, lasagna, mashed potatoes, and meatloaf get his stomach rumbling, especially when they're fresh out of the oven. He's especially fond of peach cobbler, and when it's served with vanilla ice cream, he couldn't be happier.
Hated Food: Anything cooked by Tara. >.>; She's actually a competent chef when she follows the directions, but she can never seem to resist adding an extra ingredient (or five), which seldom ends well. Kent has had too many unpleasant surprises over the years to risk subjecting his tastebuds to further torture. Otherwise, while he'll eat most foods, he's never really enjoyed soup. It's messy and sloppy and cools down way too quickly, and cold soup is just gross.
School/Job: Working on a doctorate in computer engineering at Destiny City University. To pay the bills, he works as tech support at the Hunt & Marshall Law Offices.
Hobbies:
Better, Faster, Stronger: Improvement is one of Kent's main interests. It's what led him into his field, and is one of the reasons he's continuing his schooling, even though he could pursue a better job with the degree he has. Part of this takes the form of him trying to improve himself, usually by reading self-help books and keeping himself educated. But usually this desire results in him tinkering with electronic devices. Kent has been known to take apart appliances to try and make them better, though his definition of better tends to change depending on his mood. His results vary; it's true that his rewiring of the CD player has led to better sound quality, but tinkering with the toaster just left them with a broken toaster. This doesn't bother Kent too much; if at first you don't succeed, try, try again!
That's Entertainment!: If it's on television, Kent will watch it. Even if there's nothing good on, he's the sort of guy who likes to have it on just as background noise. While he'll tolerate reality shows or home-shopping channels, he does have his favorite shows. Crime dramas are particularly fun, and one odd way of bonding with his mother has been through watching Matlock reruns. He has fun trying to solve the cases before the detectives can, and the crazier the scenario, the better. Pretty much anything that can be classified as a classic is an automatic favorite as well, especially sitcoms that he can watch repeatedly and still laugh at every time.
Cookin' With Gas: Kent loves to cook. Sometimes he's too tired at the end of the day to do anything more than make a phone call or fall into a booth at his favorite eatery, but whenever he gets a chance, he loves to whip up a delicious meal. He prefers doing new spins on tried and true favorites to brand new recipes, but is willing to do a certain amount of experimentation in order to make things even better. He's actually pretty good, largely because he's made the same dishes so often that it's second nature to him. When he can't spare the time and energy needed for actual cooking, he'll settle for leafing through magazines or watching cooking shows, but these just tend to make him want to get to work in the kitchen.
Skating Through Life: Whether it's on wheels or blades, Kent can't get enough of skating. Sure, it's good exercise, but that's not really the point. The almost frictionless way he can move makes this activity totally irresistible. Kent owns rollerblades and ice skates, and depending on the season, will go for a skate in the park or at the rink most weekends. He's even been caught trying to do some of the fancier moves from figure skating, which he insists is just an offshoot of his attempts to escape the forces of physics. First friction, then gravity! And if it looks cool, so much the better, but he won't be showing off his moves anytime soon, since they tend to end with him crashing into the boards.
Virtues:
Don't Sweat The Small Stuff: And it's (almost) all small stuff. Running late for work? He can make it up later. Lost keys? That's what spares are for. Exploding microwave? Hey, they needed a new one anyway. Kent knows that it's not worth focusing on most setbacks, and though he doesn't handle big crises nearly as well, he can shrug off most things that would stop other people in their tracks. Little setbacks and irritations tend to be laughed off. This isn't to say that he won't be upset at, say, a bad grade on a test. But he doesn't let these small frustrations rule his life, and not only is he good at moving on without dwelling on them, but he encourages others to do the same.
More Important To Be Nice: Despite what they say about finishing last, Kent is a nice guy. He's willing to put other people's wants and interests before his own, if it means making them happy and avoiding conflict. This isn't to say that he has no self-interest, but generally he's prepared to wait his turn and let other people go first. And second, and third. This goes beyond just being patient; if he's trying to help someone important to him, he'll put all of his effort into it, even if his own work suffers for it. Kent's personal goals are almost never prioritized, but he doesn't mind much, as long as he feels that he's helping in some way.
Rhyme And Reason Reign Once More: Rational thought is very important to Kent. He's serious about taking time and going through things carefully and logically, and coming to a sensible and meaningful verdict. Rarely will he jump to conclusions or make decisions without thinking about them. It may take him a little while longer to act than some people, but his actions are usually purposeful and thought-out, and he's able to explain his reasoning when asked, which helps prevent misunderstandings.
Common Courtesy: Being polite goes a long way. Kent is painfully courteous, even with people he doesn't particularly like. This can make him come off as being distant sometimes, but really, he just wants to avoid offending anyone. With people he knows well he's more relaxed, willing to joke and even tease them, but some lines are never crossed. Unless he's really upset (in which case, see below) he won't do away with the civility he believes is due everyone, even if he doesn't recieve any in return.
Flaws:
Going To Hell In A Handbasket: For all his skill with handling small day-to-day mishaps, Kent is not the person you want to go to for help with a serious emergency. First, he will panic. Then, he will shrug off his calm, cool, and collected demeanor like an ill-fitting raincoat. When he's worked up, Kent has a hard time listening to reason or calming down. Instead, he favors going out and whacking whatever the problem is until it goes away, which is rarely a good idea. Even if the cause of his distress isn't something tangible, he'll still be very likely to do something stupid while he's upset, and then regret it later.
An Elephant Never Forgets: If you wrong Kent, while he may be able to forgive you, he will never forget it. He'll think about it for all future dealings, and will slip reminders into conversations, just to make sure it never happens again. It can be frustrating for someone who's apologized and supposedly been absolved from their guilt to have it brought up again. And again. And again. But by far, Kent is hardest on himself. He will constantly remind himself of his mistakes, and punish himself for his failures, whether real or imagined. When he's railing at himself, it's hard to get him to stop and focus on other things, even if they're important.
A Mind Is A Terrible Thing To Change: Once Kent settles on a course of action, that's it. It's nigh-impossible to get him to switch gears that are in motion, or to reconsider a decision that he carefully considered. While things are still in the planning stages, he's quite willing to take advice from anyone who offers it. But when he settles on something, as far as he's concerned, it's settled. It would take a ton of evidence and some serious persuasion to get him to even think about changing his mind, and considering is not a promise that it will happen. Because most of the time, it won't.
The Man Behind The Mask: Who is Kent Kavanaugh? Nobody knows for sure. Kent tends to prioritize others before himself, so his ambitions are unclear. He bottles up his real feelings to avoid upsetting people, and covers everything with the gloss of politeness. Yes, he's a nice guy and a decent cook. Beyond that, it's hard to say, since what he shares about himself is carefully chosen to keep things simple. It's easy to get the sense that he's hiding something, even when he isn't. Unless you've managed to push one of his berserk buttons- then the dam breaks, and everything he's keep keeping inside comes out in a torrent, whether you wanted to hear it or not.
PHYSICAL DESCRIPTION
Eyes: Dark gray, almost black. Kent wears contacts most of the time, but will fall back on glasses if necessary.
Hair: Black, with blue highlights in the right light. Worn in a short, no-fuss style.
Face: With a nose and mouth and everything!
Clothes: Depends on the occasion. Kent dresses somewhat formally for work, in button-down shirts, slacks, and the occasional blazer or suit jacket. At home, he tends to take it easy in jeans and t-shirts. For school, or pretty much anyplace that isn't work or home, he mixes the pieces, aiming for a sort of casual-yet-polished look. These outfits don't always mesh well, but they don’t totally clash either.
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Posted: Tue Oct 15, 2013 11:01 pm
The advancement and diffusion of knowledge is the only guardian of true liberty. - James Madison
Knighthood

Nazca, Squire of Mercury
Challenge: To find the truth, read between the lines.
Weapon:
Page: A hardcover book. The writing is in some strange alien language, and glows faintly. Short of whacking someone over the head with it, he can't use it for much. No magic.
Squire: An ornate hardcover book. When it's opened, the writing glows and projects a book-sized holographic screen an inch above its surface. The book is capable of analyzing anything or anyone Nazca focuses on, giving basic information such as physical characteristics (dimensions, mass, chemical composition). In the case of scanning powered characters, he can gain info on power level, magic reserves, and so on. He is not capable of analyzing game-breaking things like identities or memories. It's possible to accidentally analyze something, and waste his magic, if he's distracted. Nazca must keep channeling to continue the analysis, and his pool at this stage lasts about thirty seconds, or enough time to gather three pieces of information.
Knight: A bigger, really fancy book, possibly with a metal cover. At this stage, Nazca's magic pool lasts fifty seconds, or enough time to gather five pieces of information. He has more influence over what data is processed, but still cannot analyze identities, abilities, or anything game-breaking.
Summon: A bird based on the Nazca Condor, which flies at enemies to scratch and peck at them.
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Posted: Tue Oct 15, 2013 11:03 pm
A noble purpose inspires sacrifice, stimulates innovation and encourages perseverance. - Gary Hamel
Teamwork Nazca isn't even awakened yet, much less on a team. Check back later.
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Posted: Tue Oct 15, 2013 11:11 pm
People will not look forward to posterity, who never look backward to their ancestors. - Edmund Burke
Family Tree
Gregory Kavanaugh (father, 59): A museum curator specializing in furniture acquisition, though he also helps to write exhibit material and plan digital media. He focuses on items from the late Renaissance and 17th Century, and go into detail about everything from craftsmanship to types of wood, but is rare in that he often recognizes when he's boring people. Kent and his father have a common interest in how things work, and they would often take appliances apart and try to build new things together. These projects happened less as Kent grew more interested in technology, and now they both feel as though the other is living in a different time period. But they both make an effort to show interest in what the other is doing, even if they don't quite understand it.
Melanie Kavanaugh (mother, 56): A middle school U.S. History teacher with a passion for the Civil War era. She's considered one of the cool teachers at her school because she arranges small-scale re-enactments for her students to take part in. As an only child, Kent found her occasionally smothering, but was comforted by her constant presence. After Tara was born, she became even more intense, and they began to argue more. Kent has a better relationship with his mother than Tara does, but he's still happy to be living away from her. They get along better when she doesn't have to sign off on his every move, and much of their time together is spent catching up while watching old Matlock episodes, which means she's too distracted to nitpick much.
Tara Kavanaugh (sister, 21): A student at the Horizon Institute for Technology and Science, majoring in physics. She can recite most of the first Star Wars movie from memory. When Tara was born, Kent was initially resentful of having to watch her all the time, and much of their childhood was spent bickering. As they grew older and more independent, they stopped arguing long enough to realize they actually liked each other, and became quite close. Kent knows that Tara sees him as an auxiliary parent, and is extremely protective of her in return. When Tara went to boarding school and disappeared, he took it as a personal failure, and even though she's since returned safely, he still hasn't forgiven himself. Especially since he can see that there are still problems haunting her that she refuses to share with him.
Rev. Charles Caffrey (uncle, 44): A minister at First Methodist of Destiny City, and an all-round nice guy. A fair number of the recipes Kent uses on a regular basis came from his Uncle Charles, in one way or another. He's always been amazed by how understanding his uncle is, and has tried to emulate that, with mixed results. Kent figures that even if he goofs sometime, he's lucky to have guys in his life like his dad and Uncle Charles to shoot for.
Katelyn Caffrey (aunt, deceased): A police officer who was killed in the line of duty when Kent was 21. Aside from devastating everyone in the family, it also caused a rift between the Caffreys and the Kavanaughs, which was only set in aside when Tara went missing. Kent was quite fond of his Aunt Kate and often thinks about her when he's trying to make a decision. She unknowingly steered his interest in computers towards surveillance; one of his dreams is to advance technology so that cops won't have to put themselves on the line so much anymore.
Evelyn Caffrey (cousin, 21): A customer service call representative and waitress, and a pre-law student at DCU. She's as tall as Kent is, which sometimes makes him feel a bit weird. Since Evie and Tara are about the same age, Kent sees himself as a big brother figure for both of them. At the same time, since Evie also has a younger sister, he feels a sort of kinship with her for that reason.
Dana Caffrey (cousin, 13): A juvenile delinquent in training, and student at St. Magdalena's Seminary. A cute kid, though not thrilled to be called one. Kent is considerably older than Dana, and not particularly close to her. He does find her entertaining, when she's not doing something dangerous or illegal (or both), and is curious to see what she'll end up doing. But he doesn't watch too closely, because watching her grow up makes him feel old.
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Posted: Tue Oct 15, 2013 11:17 pm
For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled. - Richard P. Feynman
Interpersonal Relations
Sailor Senshi Star-Cloaked Girl (Sailor Aquarius): I still can't believe that this is Tara, but there is no other explanation. Fighting Girl (Sailor Antiope): I still don't get why she's so into fighting, but I hope she takes it down a notch before she gets hurt. Sailor Chibi Aludra: Oh my god she's so young why is she doing this? And she's even better at it than I am!
Guardians None yet~
Knights Alfheim Squire: I never would've pegged Noah, of all people, as a magical hero. He let me know what I was in for, but I think there's a lot he forgot to mention. Hvergelmir Squire: [in progress] Falias Squire: [in progress] Pharos Squire: [in progress]
Negaverse Crazy Girl (Lt. Astrophyllite): I think she was trying to kill me with a Ouija board. Which is just... what? Captain Zippeite: [in progress]
Civilians Noah Connolly: The owner of 17 Waverly, one of my favorite eateries. A nice guy who can make a mean burger in a pinch. Cherry (Cerise Clayborne): A barista at DCU's local coffee joint. Into pies, so we exchange baking tips sometimes. Yvette Weaver: A sweet, quiet girl. I'm surprised someone like her is one of Tara's friends, and concerned about some of the things she's told me. Zia Connolly: Something about her is just off. I'm glad Tara's got friends, but I feel like I need to keep my eye on this one. Landscape "Laney" Sutton: I haven't spoken to her much, but she and Tara are pretty close. She seems to know more than she's letting on.
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Posted: Tue Oct 15, 2013 11:40 pm
The arrogance of success is to think that what you did yesterday will be sufficient for tomorrow. - William Pollard
Timeline
-- NPC -- The Most Important Thing Those Left Behind [R] Star Wars, Part 1* Radical Dreamers Big Bad World One Sad Melody, Loving Memory [R] I Did Not Forget* The Road Home Tactical Retreat One Night Only The Other Side of Truth Though Your Dreams Be Tossed and Blown+ The Great Pretender A Blip on the Radar New School Blues [R] Food, Family, and Friction One Door Closes, Another Opens [R] Finish Your Pi [R] Half Reveal and Half Conceal -- Pre-Awakening -- [R] Eclipse Viewing Party!* Beyond a Shadow of a Doubt Double Trouble+ What Makes a Monster? [R] A Gray Day in Destiny City Can't Turn Back to Everyday Life Stand By Me [R] Two For the Road The Ghost of Christmas Past [R] January Afternoon The More Things Stay The Same [R] If You See Something, Say Something All The Fears You Hold So Dear Nice Job Breaking It, Hero 50 Ways to Leave Your Brother Elegy for the Torn-Off Gentleman Cops and Robbers [R] Horror Vacui* 24 Hours+ -- Page -- [R] What We Choose To Become* Wake Up From Reality+ Challenger 1, FIGHT!* Three's a crowd* [R] Part Of Your World* Dark Side of the Light* Exodus of the Wasp* Lampshading* [R] Needle in a Haystack* [R] The Eye of the Storm Making the Connection [R] Active Hazards* Réveillon+ Gaudete Gwiazdorze Auld Lang Syne Ball Drop Secrets and Lies Before the Storm [R] With Rows of Windows Facing the Sea [R] Share and Share Alike* The Pen is Mightier [R] Confusion Reigns Empty Signpost -- Squire -- Precipitate+ Once More Around the Sun
[R] = regular, = battle, = solo, [~] = indirect participation * denotes a finished RP ^ denotes a discontinued RP + denotes a solo worth multiple credits
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Posted: Tue Oct 15, 2013 11:41 pm
Lo! Men have become the tools of their tools. - Henry David Thoreau
Inventory
Nothing yet!
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Posted: Tue Oct 15, 2013 11:42 pm
Action and reaction, ebb and flow, trial and error, change - this is the rhythm of living. - Bruce Barton
Photo Album
Coming sometime!
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Posted: Tue Oct 15, 2013 11:43 pm
For tribal man space was the uncontrollable mystery. For technological man it is time that occupies the same role. - Marshall McLuhan
Wonders of the Past
Not for a while yet, I think.
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Posted: Tue Oct 15, 2013 11:46 pm
The intellectual advancement of man depends on how often he can exchange an old superstition for a new truth. - Robert Green Ingersoll
RequirementsNazca Page -> Nazca Squire EIGHT SOLOS [ 1] [ 2] [ 3] [ 4] [ 5] [ 6 7 8] EIGHT REGULARS [ 1] [ 2] [ 3] [ 4] [ 5] [ 6] [ A] [ B] FIVE BATTLES [ 1] [ 2] [ 3] [ 4] [ 5] Nazca Squire -> Nazca Knight
TWELVE SOLOS [1 2] [3] [4] [5] [6] [7] [8 9] [10] [11] [12]
TWELVE REGULARS [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
SIX BATTLES [1] [2] [3] [4] [5] [6]
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Posted: Tue Oct 15, 2013 11:48 pm
Real knowledge is to know the extent of one's ignorance. - Confucius
To-Do List
- EVERYTHING - no really, everything
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Posted: Tue Oct 15, 2013 11:50 pm
Without continual growth and progress, such words as improvement, achievement, and success have no meaning. - Benjamin Franklin
Rules of the Game
Don't post unless you're: - DivineSaturn - ItNotM Staff/Event Staff - Someone who's asked for permission
Contact DS: - through PM - through AIM (purplpalmtree)
Please note that DS is both shy and forgetful and bad at approaching others, but loves to be poked about all things RP. Poke her mercilessly!
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Posted: Tue Oct 15, 2013 11:53 pm
The true sign of intelligence is not knowledge but imagination. - Albert Einstein
Roll Credits
In the Name of the Moon! Shop is property of rosemilk and Natsube. Nazca's art is by Carneli and Natsube Kent's profile is by DivineSaturn
Thanks as always, and enjoy! <3
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