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Noir Songbird rolled 2 4-sided dice:
2, 3
Total: 5 (2-8)
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Posted: Sun Nov 23, 2025 3:37 pm
Deep Space Eternal Sailor Dagon HP: 70/100 Location: D8 Action: Attacking the boss with second-stage magic (indirect damage) Damage/Healing/Buff Done: 10 + 5 = 15
At first, the great skeleton laying on the path to the temple was still. Its skeleton vaguely resembled a whale, except that its spine was much longer, almost serpentine, before ending in the whale-fluke, and it had two massive, tentacular appendages extending from its far more serpentine skull.
"Leviathan," Dagon said, softly.
The strange Chaotic fungus was all over its bones, holding it together. And, slowly, it moved, rolling form its side to its belly. A cascade of water torrented forth, splashing over the crowd, and Dagon stumbled backwards.
But in the temple, with its open rotunda, she could see her prize: suspended above an altar, a massive heart, still beating and overgrown with fungus. It seemed to grow out from that point, and with each thrum of the great heartbeat, it pulsed with a sickly light in a strange color that was not quite green nor blue, but not properly anything in between. It was, like all of this, wrong.
The fungus on the skeletons and the leviathan, too, pulsed. And the leviathan let out a bellow, loud and echoing, seemingly impossible for a creature with none of the internal parts necessary to make a sound.
And yet, its cry reverberated, and called the bone creatures to stand and attack once more. With its roar came a feeling of dread, and the fog seemed ot grow thicker, to close in.
"I need to get through to the temple!" Dagon shouted. "We must make a way!"
Recklessly, she charged forward, calling on her magic and aiming for the great creature before her.
The leviathans had been sacred, once, in the way only a monster who could shatter a ship and drag its crew to the depths could be sacred. Awesome. Terrifying. Wondrous. Feared.
Now, it was but the final obstacle in her way.Quote: aww yeah, it's boss fight time. refer to the following posts for combat mechanics! See the next two posts for OOC mechanics; combat dice are here and further details are here. The next prompt will be posted at 7PM EST on Tuesday, November 25th.
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Posted: Sun Nov 23, 2025 3:38 pm
Combat Mechanics Combat mechanics are straightforward, dice-based, and tied to stage. Each round will be treated as lasting one minute, so most magic attacks should only last for a single round! Senshi will expend one use of magic per attack; Knights should be treated as using about 5 seconds of their magic pool.
HP
First Stage: 50 HP Second Stage: 75 HP Third Stage: 100 HP Fourth Stage: 125 HP
Damage will be carried between battles!
Physical Attacks:
Physical damage includes hitting with fists or weapons, throwing objects, or otherwise attacking the creature without the use of magic.
Cats in Cat Form should roll 1d6 for physical damage First Stage characters and Cats in Human Form should roll 1d8 for physical damage. Second Stage characters and Sailor Cats should roll 1d10 for physical damage Third Stage characters should roll 1d12 for physical damage Fourth Stage characters should roll 2d8 for physical damage
Magical Attacks
Magical attacks are divided into two categories: direct damage and indirect damage. All attack magic will damage the creature, even things that only affect its many, many feelings! Direct damage magic is any magic that specifies either pain sensations or actual damage in its description. Indirect damage magic is magic that targets opponents with emotional or other nonphysical effects--most debuff magic falls under this category! If you’re not sure which category your magic falls under, feel free to contact me privately and I’ll make a judgement call!
Spell attacks are based on the level of the spell, not the level of the character for Senshi! However, Chibi senshi should subtract one die from their damage.
Mauvian lasers roll first stage direct damage dice. Sailor Cats using attack magic should roll at Super stage. Mauvian claw enhancements roll as either first stage (cat form) or second stage (human form) direct damage magic.
Knight Forgotten Spells should be rolled as direct damage for your character's stage, and consume one use each time.
Direct Damage
First Stage: 10 + 1d6 damage Second Stage: 10 + 2d6 damage Third Stage: 10 + 3d6 damage Fourth Stage: 10 + 4d6 damage
Indirect Damage:
First Stage: 10 + 1d4 damage Second Stage: 10 + 2d4 damage Third Stage: 10 + 3d4 damage Fourth Stage: 10 + 4d4 damage
Magical Healing:
Magical healing is any ability that restores characters in any way, including Transcendent energy sharing. You can use these spells with a dice roll based on their level.
Spell healing is based on the level of the spell, not the level of the character (except in the case of Transcendent energy giving)! However, Chibi senshi should subtract one die from their healing.
First Stage: 10 + 1d4 healing Second Stage: 10 + 2d4 healing Third Stage: 10 + 3d4 healing Fourth Stage: 10 + 4d4 healing
Buff Magic:
Buff magic is any kind of magic that has an effect that boosts allies' abilities. When casting buff magic, roll as follows and quote any targets affected. They will add your total roll to their damage for the round. Chibi Senshi roll one less die!
First Stage: 2d4 Second Stage: 3d4 Third Stage: 4d4 Fourth Stage: 5d4
Shielding Magic:
Depending on the type of shielding magic, it may simply absorb a round's worth of attacks or provide some damage mitigation. Touch base with me individually for shield spells; I'll give you an answer depending on how they're written!
If you feel your magic doesn't fall into any of these categories, hit me up and we'll work something out!
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Noir Songbird rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sun Nov 23, 2025 3:41 pm
Please put this header at the top of your post from now on![b]Character Name and journal link[/b] [b]HP:[/b] [b]Location:[/b] [b]Action:[/b] [b]Interaction Roll:[/b] (if applicable; please declare which puzzle tower you are attempting to solve BEFORE rolling) [b]Damage/Healing/Buff Done:[/b] (if applicable!) MAP: (Click for fullsize!) Squares should be treated as 5 feet by five feet, so please consider that when using magical attacks! All characters will arrive within one square of D4, (in any directions, including diagonal) and you may move two squares per round! COMBAT MECHANICS:Please review this post for dice mechanics! Each character will be targeted by three fungal skeletons in this round; these skeletons have 5 HP each but now only do 2 DMG (6 DMG total.) automatically. When destroyed, the skeletons will reform from whatever bone detritus they can find; this probably means they're going to get freakier the longer we go. Damage is now divided if you choose to target the skeletons--for each multiple of five damage you do, one skeleton will be destroyed, but any not destroyed will persist into the next round. If you choose to target the boss, all damage is applied to it, but all of your skeletons remain standing (unless someone kindly backs you up!). Further, all characters will take 6 DMG from the torrent unleashed by the leviathan awakening, in addition to damage from the skeletons. Also, its great bellow carries with it a sense of dread. The fog, it seems, is rolling in, growing thicker.... LOW HP MECHANICS:If your character drops below half health, the fog begins to close in around them, and strange shapes begin to materialize within. The lower your character's HP gets, the clearer the shapes are, and they will always be things that cause characters great terror. If a character hits 0 HP, they are incapacitated by fear and can no longer fight.
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OP-Yuna rolled 2 4-sided dice:
4, 4
Total: 8 (2-8)
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Posted: Sun Nov 23, 2025 3:52 pm
Haldane, Super Senshi of DoubtHP: 45/75 Location: D8 Action: attacking the Boss Interaction Roll: Damage/Healing/Buff Done: 10+8 = 18 Woah - that thing was big - maybe he could actually hit that! Haldane though for a moment though, as he tossed the rock he had in his hand up and back in to his palm a couple times, then dropped it as he decided he might as well give his magic a shot on this thing - he still had his doubts, but hey, that was kinda his thing. It was what he was the senshi of - what his power was meant to embody. From what he'd learned on his scant ventures to his home world, they're entire mission was to defend accused space criminals by casting doubt. It was like a space law school for space defence attorneys. Now, Haldane didn't know much about the law or legal system, and even less about galactic law, but he thought it was pretty cool. Not that any of that really mattered right now. Right NOW, he was attacking the big whale snake thing - Laviathan, had the blue fishy lady called it? Well damn if the water aesthetics of his attack weren't rather fitting for all this.
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lizbot rolled 2 6-sided dice:
3, 2
Total: 5 (2-12)
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Posted: Sun Nov 23, 2025 5:41 pm
Grieve of the CollapseHP: (6 auto damage) 39/75 Location: E10->D8 (boss barely in magic range) Action: magic targeting boss Damage/Healing/Buff Done: 15 Seeing the giant a** skeleton that reminded her all too much of fishing trips with Alexis. They were really missing out this time! Unfortunately, the smaller ones remained persistent. And would stay persistent until they were overwhelmed, most like. <******** up the big one," she called up to Joy. "We gotta get it down fast." And by Cosmos' crusty a**, she hoped the temple had a ******** Doohickey to keep it down. The rising skeletons around her held Grieve back, catching at limb and hair and uniform. Straining past them, she gestured at the undead leviathan blocking the temple and the power of The Collapse brushed against it.
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Rejam rolled 3 6-sided dice:
3, 2, 5
Total: 10 (3-18)
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Posted: Sun Nov 23, 2025 7:32 pm
Joyeuse Garde, Knight of EarthHP: (6 auto damage) 70/100 Location: E8->D7 Action: FIGHT Leviathan Damage/Healing/Buff Done: 20 "When we are done with this - and I have had a really long shower," said Joy, sing-songing through gritted teeth as she attempted to claw her way through the skeletons, shaking water out of her sleeve, "we are going to have a talk about you telling me the ******** obvious, darling." In fairness to her, she was soaking wet, smelly, and in quite a bit of pain - worried about catching a broken nose or something similarly disfiguring - aside from having also ruined a fresh set of acrylics already. Explaining this to the nail tech was going to be a challenge. She managed to get her arm free enough to snap the whip again, unleashing a bolt of lance-shaped sunlight in the direction of the massive creature blocking their way. "Maybe you'd also like to tell me to watch my back, or something similarly useful?"
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Rejam rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sun Nov 23, 2025 7:36 pm
rolled the wrong die crying gomen
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Rejam rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun Nov 23, 2025 7:49 pm
(with correct dice this time) Sailor Alekto of ScreamsHP: (6 auto damage) 20/50 Location: B11->B9 Action: FIGHT skeletons Damage/Healing/Buff Done: 5 It was as much tabletop experience as instinct that told her to hold onto her magic for as long as she could while she attempted to claw her way into range of the Big Bad, but it was a thing easier said than done as rising panic stirred in her an intense desire to do nothing else but get away, by any means necessary. She flailed ineffectually at her attackers, biting back another scream - more urgent this time - as she found herself almost surrounded. "I'm never doing anything you tell me to do ever again! I can't die!" she wailed at Creedence, at this point not even sure if the cat was close enough to hear it. "My dad will kill me!"
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Juliette06 rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun Nov 23, 2025 9:18 pm
Blarney, Squire of EarthHP: 66 - 3 = 63/75 (skelly damage blocked by wall & half damage from water blast, with permission from Song) Location: C11->C9 Action: Wall of Nope v water & skellies Interaction Roll: n/a Damage/Healing/Buff Done: n/a Blarney - gaped. He felt his sister's hand slide into his, and didn't need to look at her to know her expression mirrored his own. That - thing was...was... Indescribable. It was a freaking sea monster, right out of a pirate story, scrawled in an unknown corner of a treasure map: here there be monsters. This monster, in particular, evidently knew Water Gun, in a big way, and a blast of water was coming their way. Blarney grabbed his sister close and held her tight and pulled at that magic pool, pulling up as much wall as he could, just around himself and his sister. He heard the skeletons batter against it uselessly, and felt it when the water hit the wall. It bought them just enough time to cover their faces before the water broke through the wall and hit them, with half as much intensity as it should have. It should have knocked them on their butts and soaked them to the bone; instead, they remained upright and...well, still pretty wet, but not as wet as some of the people around them. "Thanks," Edam said breathlessly, moving her attention already from him back to - that thing that awaited them. "What now?" She looked at her little slingshot, and Blarney felt a pang of sympathy - he didn't really think that his shillelagh would be able to take down a monster like that, either, but... Blarney looked around and straightened up. They were not alone. There were other, some more powerful, fighters around them, all of them gearing up or fighting their own skeletons or wringing out their uniforms. They were not alone. "Now we fight," Blarney answered, grimly. "However we can. We protect who we can, we hit what we can, we try to keep everyone from..." Blarney glanced dubiously at the mean-looking fog that was beginning to creep up and around everyone's ankles. "From succumbing to despair." Blarney looked back at Edam, squeezed her hand. "Think we can do that?" Blarney was actually asking - he searched her eyes. None of them had to be here, and if his sister wanted to leave, he was pretty sure she would be allowed to, if she could figure out how. Unsurprisingly - his sister was incredible - he found iron resolve replacing the doubt, the dread. She frowned, nodded, and looked back at the monster. "It's just a skeleton like these stupid idiots," she said, and Blarney could tell she was willing herself to believe it even as she said it. "It can't be that hard, with all these people here, right?" He hoped so. "Absolutely." Blarney's attention turned back to the skeleton, and then beyond it: to the...giant...beating...heart. That was covered with gunk. The giant beating heart that was covered with evil gunk. Sure. Why wouldn't it be. Even as he and Edam moved up, following the path that was being cleared of skeletons, Blarney tried to fight the growing anxiety in his stomach. He had no idea how to help, not really. His wall - his wall was good for protection, but not so much for attacking, and he didn't really think that his lil shillelagh, no matter how engraved and pretty and possessing of a funky stone it was now that he'd become a Squire, would be all that useful against a giant skeletal sea monster. Edam's slingshot wouldn't do much either. But maybe Edam was right. Maybe with all these people, it wouldn't be that bad. Man, he really hoped so. Edam, Page of CybeleHP: 38 - 3 = 35/50 (Blarney's wall blocked skelly damage, half damage from water) Location: D11->C9 Action: Slingshot @ monster?? i guess??? Interaction Roll: 1d8 physical damage Damage/Healing/Buff Done: 7 damage to Big Skelly The fear that had frozen her in place upon the awakening of the sea monster was unlike any Madeline had ever felt in her entire life. She was only dimly aware of her brother pulling her against his chest, and the shadow that fell over them as he called a wall into existence from nothing at all was only reassuring after she realized it wasn't the shadow of the sea monster itself, looming over their heads, waiting to eat them in one bony bite. The skeletons had charged against the wall and crumbled away. When the wall fell under the water's force, it jarred her - she wasn't Madeline right now, she was Edam, and she - They could do this. She listened, faintly, to Blarney's encouragement, but in truth, her ears were ringing so badly and the fog that was beginning to curl around her ankles was making it difficult to concentrate on anything. Madeline wanted to go home. Edam knew she had to stay. She looked back at Blarney, who had evidently asked her a question, based on the searching expression on his face; he was looking for something. What did he want to see? What did he need to see? The same thing he always needed to see: her, in control. Her, capable. Her, keeping him safe. She couldn't leave her brother here to face that thing alone, even if she could figure out how to get home by herself, which she did not think she would be able to do successfully. She was not a coward. She had never been afraid of anything before, and in spite of every instinct telling her to run and hide, she forced herself to straighten her shoulders and paste a look of resolve across her face. "It's just a skeleton like these stupid idiots," Edam said, scowling at the piles of bones that surrounded them. "It can't be that hard, with all these people here, right?" As Blarney glanced around, Edam's attention stayed on the skeletons. Already, they were beginning to twitch and shift back together, and she was getting real tired of it. Scooping down, she picked up a chunk of bone - maybe from a rib or an ulna, it was too broken to tell for sure - and hooked it into her slingshot. When Blarney began to run toward the giant skeleton and the...was that a heart? Oh, God, she was going to throw up - Edam chased after him, keeping pace with him, running in time. When she began to grow breathless, she caught his arm. "I might need that wall again in a sec," she said, letting out a long, slow breath. "If I can do this right, I might be about to make this guy really mad." Taking another breath and willing her hands to stop shaking, Edam held her slingshot aloft, aimed as she had been practicing. It wasn't a skeleton nightmare monster. It was just another target. She'd gotten a non-magical slingshot off the internet and had been practicing using it at varying distances, with various projectiles - she'd learned that nothing she packed in advance by way of ammo translated when she powered up, gone to the same place that her jeans and flannel disappeared to, but she'd decided that she could forage more ammunition than she could carry with her anyway, so it was probably fine. And, well, ammunition was not in short supply here, with eleventy-bazillion skeletons breaking apart around her and coming back together. She just had to swoop in before they reattached themselves and she'd have enough to fill as many shots as her little sling could carry. This was it. This was no different than the targets she'd set up in that empty, overgrown field. This was no different than the weird sad fish-thing she and Green Chapel and Blarney had destroyed when the girls had first awoken. This was it. She took one more steadying breath, pulled the sling back, locked onto the sea monster, and let the tiny broken bone fly. Edam held her breath as she watched the projectile launch itself high in the sky, just like she'd practiced. Blarney clearly couldn't follow it the way she could, if his questions were any indication ("where'd it go? did you hit it? did you miss? Edam??"), but Edam could. She watched the tiny speck soar through the air, arc downward just as her mathematical equations had said it would, and couldn't help the grin that broke across her face as it made contact, knocking the thing right in its forehead. Was it enough to take it down for good? No, not even close. Not even in the same universe as close. But she'd hit it. And it hadn't liked it - just a little flinch, or something she couldn't quite put into words, but she knew she'd hurt it. If it could be hurt, it could die. If this thing was the skeletal source of all the other skeletons, Edam wondered if maybe this thing wasn't the reason they kept coming back. "Can you keep the little guys away from me?" Edam asked breathlessly, a plan coming together in her mind instantly. She didn't have to say it out loud, or even express it silently through their magical earrings - it was their regular old twin connection that did the trick, the thing that let Mason and Madeline move as one being, two halves of a whole person. The trust was implicit. If she had a plan, he would follow it, no questions asked. He grinned, but grimly. They were disgusting, covered in dirt and water and blood - oh, hey, ow, her body hurt, those stupid little skeletons - but they were together, and that meant nothing could stop them for long. noir songbird sorry mads had a whole journey when all she did was move ten feet and attacc monster
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itspao_ rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Mon Nov 24, 2025 7:53 pm
Ekström of MercuryHP: 76/100 Location: C10 > D8 Action: Attacking skellies, dealing physical damage Interaction Roll: N/A Damage/Healing/Buff Done: 5 "Be impressed later," Ekstrom muttered to herself as she tore her eyes away so she stopped gawking at the giant, fungi-infested creature. There were certainly more important things, and she fought her way through the crowd of reanimated skeletons, managing to bash one into hopefully more permanent nonexistence along the way while only barely avoiding taking on a few more cuts, bumps, and bruises as she went. She tried her best to keep her eyes on Solaris, though there wasn't much to be done if they got separated amidst the chaos of everything going on. They were supposed to be going in the same direction though, so there was at least that. On (slightly) closer inspection, she wondered if impressed had been what she should have felt on initial sight of the beast. Between the way it was held together, to how it was moving, to how it sounded, not to mention the gradually building fog and accompanying sense of something more intense than simple worry...horrified seemed a more appropriate reaction. She scanned the small crowd around her and her mind flashed through a worst case scenario before she could stop it, and she had to shake her head slightly to clear her thoughts. Focus. That was what was important right now. Focus, and moving forward.
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itspao_ rolled 2 4-sided dice:
2, 2
Total: 4 (2-8)
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Posted: Mon Nov 24, 2025 7:54 pm
Kiringul of CosmosHP: 39/75 Location: B11 > C9 Action: Attacking skellies, dealing indirect damage Interaction Roll: N/A Damage/Healing/Buff Done: 14 Kiringul snorted but gave a little shrug. "Try not to think too hard about it," he said, clapping a hand on Yetzirah's shoulder before starting off toward it. "C'mon," he went on, "I think we're supposed to be heading toward it." At least, that's what he thought he heard Dagon call out to them all. It was hard to make out anything, but it was also what made the most sense to him at this point. And he had a feeling they wouldn't last long on their own considering how the skeletons were able to put themselves back together. Er... sort of. Mostly. As he went, he lifted the mouthpiece of his horn to his lips, channeling his magic to try and contribute whatever he could to the fight. Curiously, he watched a pair of skeletons slowly fall to their knees and collapse into individual heaps as he passed them. Another nearly suffered a similar fate, though it stayed whole and he wound up sidestepping it. "I wonder if I should stay back and support from here," he said, glancing around and considering his position relative to the large and in charge looking creature just ahead.
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itspao_ rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon Nov 24, 2025 7:56 pm
Urda of BlackthornHP: 45/75 Location: C10 > D8 Action: Attacking skellies, dealing physical damage Interaction Roll: N/A Damage/Healing/Buff Done: 10 (1/3 skellies remaining) It was hard not to be intimidated by what came next. A giant, fungi-covered skeleton creature just wasn't something one saw in person everyday. Or even really once in a while on a relatively regular basis. There wasn't much to be done about its splashy entrance, but Urda did his best to gather his wits after just a few seconds of scared-out-of-his-mind staring. He was now wet and cold on top of scared and getting a sick feeling that things were only going to get worse the further they pressed on, but he regarded the other senshi and mustered up a small smile. "Seems like they're regrouping," he said, eyeballing the growing crowd at the start of the path toward the temple on the other end. It was hard to make out anything being said but that had to be the goal, right? "Think I'm gonna head in, too," he went on, already starting to move forward. "Against something that big...I mean. Maybe stating the obvious, but I'm guessing it'll be all hands on deck or bust." He pushed, punched and kicked his way past any skeletons that targeted him specifically. He managed to shatter two particularly persistent ones, though a third was still on his tail.
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itspao_ rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Nov 24, 2025 7:58 pm
Haik of CurrentHP: 45/75 Location: D9 > D8 Action: Attacking big boss, dealing direct damage with first stage magic (1/3 uses remaining) Interaction Roll: N/A Damage/Healing/Buff Done: 15 (3/3 skellies remaining) Haik's face was split by an ear-to-ear grin as the water from the creature's awakening washed over him. Even if the sight of the creature itself was a level of terrifying he experienced perhaps only a handful of times long, long ago, he would never be angry about getting sprayed by oceanwater. In fact, he dashed in closer, ignoring any skeletons clawing and grabbing at him. Old worries bubbled up out of his subconscious as he moved, giving him pause as he sidestepped a particularly nasty looking skeleton. What good would any of this do? Would they make it out of here alive? What if, what if, what if... He grit his teeth against them and positioned himself for another attack, brows furrowing together as he did his best to focus, iridescent blue-green eyes settling on the closest part of the creature he thought his magic could reach before he called on his magic once more.
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Posted: Mon Nov 24, 2025 8:46 pm
Deep Space Sailor Kua'kua of HelleboreHP: 38 - 12 = 26/50 Location: B11->C9 Action: Run awayyyy Interaction Roll: N/A Damage/Healing/Buff Done: N/A Butterflies were not meant to get wet. In fact, when a butterfly gets wet, it dies. Well, okay, maybe not, but Kua'kua certainly felt like she was going to die, when that blast of water hit her square in the chest and sent her toppling backwards. For a moment, lying there in the mud, the fog coiling around her limp and soaked body, she strongly considered just... Staying there. Whatever that creature was, that monstrous, undead creature, it clearly far overpowered their little group, even if their group did include Grieve and Joy and, probably, some other very powerful Senshi and Knights. There was simply no way, she mused. There was simply no way that all of them made it out alive, so she might as well just...stay here. And then the sounds of the battle filtered back into her ears. The sounds of a fight. The sounds of good, strong-hearted people. She lived with some of them, even. How would she explain it to the rest of the roommates if she came home and the others did not? Kua'kua sighed heavily and stood, slowly, disrupting the swirl of fog around her and shaking it off. She couldn't waste her magic on these stupid little skeletons, so she had no choice but to avoid them, darting around them before they could get their bony little fingers into her again as she made her way toward the giant...skeleton...monster. If she was going to die, she may as well die in action with the rest of the soldiers that were here risking their lives. She wouldn't die on the ground, covered in mud. ...She was starting to hurt, though. Were there any healers in their party? She may have been being dramatic about this skeleton monster killing them, but just glancing around, she could see that between the wave and the skeletons, their little group was looking a little...bedraggled. Kua'kua trudged ahead, teeth gritted. If she had survived her planet, she could survive this - one way or the other.
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Kyuseisha no Hikari rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Tue Nov 25, 2025 7:48 am
Eternal Sailor AlastorHP: 64 / 100 Location: D9 Action: Attacking skeletons with physical damage [despair/overheated/sick/feverish/fatigued/disoriented/pain] [destroyed 3 of Lucien's skeletons, did 4/5 damage to one of his own]Interaction Roll: N/A Damage/Healing/Buff Done: (Super Stage Magic: 10 + 2d6) = 19 Alastor's eyes narrowed at the great roar from the leviathan. It wasn't enough to hurt his ears but he felt it in his bones all the same. He could feel a sort of dread creeping in, not so unlike that which he'd kept at bay for all the years he'd managed his own world.
The feelings didn't feel natural, though. He was usually able to shove emotions away--deep down, where he didn't have to think about them.
This persisted.
The skeletons were back, as plentiful as ever. Maybe more so. It was hard to keep track.
There were many, that was all that mattered. And they kept reforming.
With his magic misbehaving, he had half a mind to just start kicking them into the water to see if they could swim.
He decided against it--for now.
Lucien was on his shoulders, which at least gave him a good vantage point. "Whatever you do, just don't get caught underfoot," he warned. The skeletons, and all their fungus, were reforming too quickly. One wrong move would have made it too easy to lose him in the commotion. Now that they had water to deal with, he didn't want Lucien getting swept away, either.
Alastor had spent enough time with Sessrumnir to know where he could safely stand without getting in the way. He stayed close, but at just enough distance that he wouldn't crowd or limit the Knight.
Quote: (Enhancement) Super Sailor Scout Attack: Rot - As Alastor casts his magic, all enemies within a twelve foot radius will suddenly feel flushed with heat, as though they are at the peak of sickness. They may feel winded, feverish, fatigued, or disoriented, and an itchy, sometimes painful black rash will spread across them, starting at their appendages and working towards their heart. The sickness seems to turn blood black, creating frightening sights as the skin discolors. This sudden surge of sickness may cause panic or alarm, as their bodies may feel as though they are rapidly shutting down. Despair consumes them, as if there is no hope for recovery or any means to ease their symptoms. The magic lasts for thirty five seconds and has two uses. The magic will only affect those in the area when it was cast. Players may choose the severity of their symptoms or if there are any lasting effects.
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