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[Dark Mirror] Sailor Celemorrow // Emry Farwood Goto Page: 1 2 [>] [»|]

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Verithe

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PostPosted: Tue Apr 09, 2013 7:41 am


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PostPosted: Tue Apr 09, 2013 7:41 am


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User Image - Blocked by "Display Image" Settings. Click to show.Name: Emry Farwood

Nickname: None

Age: 19 20 21

Birthday: April 24

Sign: Aries

Gemstone: Diamond

Blood Type: O

Fav. Food: He has a tendency to really like foods that fall in the fermented/rotten category (bleu cheese, kimchee, natto...) and prefers foods that are humane and environmentally-friendly. (He'll eat meat, but he wants the animals to be properly cared for).

Hated Food: Soda pop

School: DCU (enrolled in the art program)

Hobbies:

Environmentalist: Emry cares about the environment. As a time-consuming hobby, this usually manifests as a passion for nature walks and volunteering to clean parks and wildlife reserves. He has involved himself in one or two protests, but prefers hands-on involvement and avoid the human element unless he can maintain a mask of anonymity....in which case, he is prone to full-blown eco-terrorism. This passion may, in time, sprout new hobbies like cooking and gardening (in order to be more eco-friendly). He hasn't really thought about that yet, though.

Printmaking: This is Emry's preferred art and what his focus will soon be at DCU (once he gets his core classes out of the way). He's passably good at most traditional 2D art, but doesn't enjoy it as much as printmaking. He wants to make a career of it, someday, but hasn't decided how. He hasn't learned all methods, yet, but he is most fond of block printing because it reminds him of medieval illustration prints. He thinks those are pretty cool. Emry's favorite subjects are from nature; often botanical motifs and landscapes, occasionally including animals.

Antiques Enthusiast: Emry thinks of antiques as relics of the past generations, each piece telling a story about the era. As a result, he has developed a minor, satellite interest in history. Currently, the only real concession Emry has toward this hobby is his part-time job at an antiques shop near his dorm. It is also helping him pay for school - barely. He works from open to close on Thursdays (when he has no classes scheduled), and 3:00-7:00 PM on Mondays and Fridays. Sometimes he'll pick up some extra hours if he has the time. When the shop is slow (which, to his pleasure, it often is), he'll take time to study what history he can on the merchandise (typically manufacturer and usage information since, unsurprisingly, very little is available in the way of information about previous owners).

Virtues:

Unflappable: Emry rarely lets a chaotic situation derail him and is very difficult to distract. If he sets his mind to a task, it will get done. Insults rarely get a rise out of him. Flirtations rarely string him along.

Observant: Emry tends to notice things which others would often ignore. Details in nature tend to find their way into his art. If someone misplaces something where he has had the opportunity to see it, he is likely to know where the object is. If he knows the person well enough, he might even be able to state the most likely places the object could be found. He is also more likely to pick up on something off in a person's demeanor, but he won't know why unless he has sufficient information.

Self-Sufficient: Emry's parents were a highly distracted couple, unable to offer much time for their children. Due to this, Emry has learned to take care of himself. He demands very little for himself and feels very little need to ask for concessions from others. If he needs something done, he will find a way to do it himself. Since he lives much of his life this way, he is passably proficient in fulfilling his basic needs. He is also a useful resource when others need to learn basic things like cooking, laundry and cleaning.

Pro-Active: Emry wants to make the world a better place and actually believes he can be a part of that. He may try to convince you that you can too. Cleaning the environment, stopping abuse, tearing down corrupt governments....it all needs to begin with someone and Emry is willing to be that someone. If your needs fall under Emry's sense of higher-purpose, you can bet he will volunteer to help you out.


Flaws:

Emotionally Cold: Emry does not express emotion well, if at all. He is indifferent to praise and criticism. Even surprise barely registers. This (and the fact that his neutral expression is quite reminiscent of a scowl) has caused some to believe he does not approve or does not care about others. He can rarely hold on to relationships because friends or lovers do not feel he is emotionally invested in the relationship. Additionally, Emry has absolutely no sense of humor. He does not make jokes and does not really find witty retorts have a place in any meaningful exchange of words. In the case of people who do use witty retorts, he actually does disapprove.

Withdrawn: Emry finds the emotional landscape of social interaction to be an utterly alien territory and prefers to avoid it. While he may let a person or two into his life and can remain fairly comfortable in emotionally neutral, one-on-one interactions, large gatherings are not his thing and leave him feeling quite out of his element unless he has a specific background role (something easy to ignore, like a cook at a wedding banquet).

Idealist: Emry has a very solid concept of how he feels the world should be and tends to forget human limitations. He tends to hold people to high standards and expects his actions to have profound effects in the future. He tends toward an ends-justify-the means philosophy which has fueled his dalliances in eco-terrorism. This has the potential to cause him to butt heads with authority.

Blunt: Emry doesn't enjoy spending time dancing around a subject with mindless chit-chat. Social niceties and witty retorts distract from the subject at hand. He prefers to get right to the point. It is not unlike him to ask a question or make a statement without realizing how offensive or embarrassing it might be...or without caring.

Fashion: Emry prefers long sleeves, mock turtle necks and ribbed fabric. Preferably all three in the same garment. His preferred colors are black, white, gray and poppy red. He often wears some sort of cargo pants tucked into a pair of boots, but has been known to wear pants with fewer pockets on occasion. When dressing up, Emry tends toward waistcoats and colorful dress shirts.

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Tue Apr 09, 2013 7:43 am


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Senshi: Sailor Celemorrow, Dark Mirror Senshi of MagnoliasUser Image

Symbol: User Image

Attacks:

Sailor Scout Attack:
Celemorrow Tepal Gale! - A sudden rush of magnolia tepals* burst from Sailor Celemorrow's silhouette and barrage a nearby (within two yards) target at gale-force speeds for no longer than ten seconds. Magnolia tepals are harder than most flower petals, so this stings. The most damage this attack can muster is a couple very small scratches. Even that is rare. The idea is to get an enemy to back off. The target must be in front of Sailor Celemorrow.
*Tepals are the scientific term for what a Magnolia has instead of petals.

Super Sailor Scout Attack:
Celemorrow Tepal Cyclone! - Like the Tepal Gale, but now it spirals around Saior Celemorrow like a sort of cocoon of tepals and pain. The attack has a six-foot radius centered on Sailor Celemorrow and lasts no longer than fifteen seconds. Actual damage is about the same as the Tepal Gale. The idea for this attack is to encourage everyone to back off.

Eternal Sailor Attack:
Celemorrow Magnolia Cannon! - Sailor Celemorrow holds his arm out toward a single target, hand up as if motioning for the person to stop. A magnolia blossoms from his palm, then withers away to form a black seed pod. The twenty red magnolia seeds burst from the pod and rocket toward the target in a softball-sized cluster. The force of the attack should knock an opponent down, knocking the wind out of them and stunning them for fifteen seconds and leaving a simple bruise (higher powered characters will have lighter, less notable bruising). It is possible that an average, non-powered human may be knocked unconscious by this attack, but not certain (this will never occur without a player's consent). The attack is very fast, but otherwise easy to dodge.


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PostPosted: Tue Apr 09, 2013 7:45 am


Quest thread for personal reference while I'm still setting up.

Plot thread.

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 7:49 pm


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~Coming soon!~
PostPosted: Wed Apr 10, 2013 7:49 pm


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Senshi ==> Super Senshi (13 RPs with a 5 battle minimum and 8 solos)
Battle:
[X] [X] [O] [O] [O] [2/5]
Regular: [X] [X] [X] [X] [X] [X] [X] [O] [7/8]
Solo: [O] [O] [O] [O] [O] [O] [O] [O] [0/8]

Super Senshi ==> Eternal Senshi (18 RPs with a 6 battle minimum and 12 solos)
Battle:
[O] [O] [O] [O] [O] [O] [0/6]
Regular: [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [0/12]
Solo: [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [O] [0/12]

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 7:51 pm


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Emry is enrolled in DCU's art program and resides in the dorms.
PostPosted: Wed Apr 10, 2013 7:52 pm


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Emry works for Johnny Zeitgeist, an antique store near DCU owned by 59-year-old John K. Ilic. It's in a location with decent pedestrian traffic, so it doesn't suffer terribly from the name.

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 7:52 pm


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PostPosted: Wed Apr 10, 2013 7:52 pm


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Regular:

Battles:

????:


Solos:
  • (Nothing yet!)

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 7:54 pm


~Saving~
PostPosted: Wed Apr 10, 2013 8:00 pm


~Saving~

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 8:01 pm


~Saving~
PostPosted: Wed Apr 10, 2013 8:02 pm


~Saving~

Verithe

Hygienic Explorer


Verithe

Hygienic Explorer

PostPosted: Wed Apr 10, 2013 8:05 pm


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Sailor Moon is the intellectual property of Naoko Takeuchi
In the Name of the Moon! is a Sailor Moon-based Gaia shop belonging to Natsube
Sailor Celemorrow official art by Guine
Other, non-official art & banners by me (so far)
Emry Farwood/Sailor Celemorrow are my (Verithe's) intellectual property.
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