Aseres
(?)Community Member
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- Posted: Tue, 06 Apr 2010 15:53:54 +0000
Valheita
That's all very well from a philosophical PoV, but it's not very helpful from a game-development PoV.
You can't make a simple flash game, and then say "if you play this for more than 700 hours, we'll make it even cooler". You need to consider how often players will play.
Hmm. Wonder if you could approach it mathematically. Would you say that 1-2 hours a day would be acceptable for a... low level addict/hardcore zOMG!er?
Oh, and the reason I choose the forums is 'cause I can access them from Uni. The computers there'd explode if I tried zOMG! >.<;;
You can't make a simple flash game, and then say "if you play this for more than 700 hours, we'll make it even cooler". You need to consider how often players will play.
Hmm. Wonder if you could approach it mathematically. Would you say that 1-2 hours a day would be acceptable for a... low level addict/hardcore zOMG!er?
Oh, and the reason I choose the forums is 'cause I can access them from Uni. The computers there'd explode if I tried zOMG! >.<;;
I disagree with this sentiment actually. The game as it is now has about 2 weeks worth of content and is in desperate need for more, both for low level and endgame. The feature in question however adds complexity rather then actual content and is thus something that's confusing for low level players and nothing I would add into the first 10 CLs. I'm all for adding more content there, but not more complexity. Leave the complexity for high end content and hardcore players that are trying to reach the 500th wave in hive, or the 10kth wave in the colliseum (assuming it works somewhat like the hive). Considering that you can get well over 100 orbs in an hour or 2, 10k orbs isn't that much.
(oh, and when you're talking about gaming: 1-2 hours a day is casual... there are games that require you to play 12 hours + a day if you want to be considered hardcore)