SykoCaster
tangocat777
DeathWyrmNexus
Ung: How will it be useless? 50k orbs is not even half the time required to get 20 million. You can get orb drops and eat rings. Orbs are easy to get if you are playing more often.
So no, I don't see a 30k power as useless.
Tango: Can only be changed in the Null. So yea, they can change but so can the crew.
I see, just change leader to get another aura? Maybe that would balance itself, I wouldn't be sure until they tried. I was really thinking about how a group of random six players could all have different buffs, whatever they needed, but in crews they'd all get the same bonus, which may actually be bad for crewing if everyone wants something different.
Also, I had another idea in an edit on the last page, in case you didn't see it.
Well that would require some degree of strategy, planning, and coordination within a crew.
Well, you have to balance for two distinct groups in zOMG! Hardcore players will use everything in their advantage to surpass casuals in every way possible, and casuals have a hard time with simple game concepts, like crewing, good grammer, and planning are good thing. So I guess while hardcore players could balance those conflicting wants with crew leader changing, it would be pretty scary to have even fewer new players learn to crew well.
But I think some of these ideas would balance out really well no matter what each player was after, if the benefit increased with crew size. Like the HP sucking would help players survive longer and reduce stamina use for healing, so they could kill more animated and get more of everything they wanted.