Gaidin
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- Posted: Tue, 06 Apr 2010 18:55:51 +0000
Hmm, interesting idea. Personally, I like it. Sounds kind of like Ghi, except without the ridiculous disappearing stats deal when playing alone. That is my main beef with Ghi currently, that I somehow can't hit things reliably when I'm on a level with them (Or even when they con blue) after 20-50% of my Ghi has depleted, even with Keen Aye.
I'll echo the concerns of others, even if you've already conceded to the idea of the upgrade: The cost. I'm going to make an analogy with Fishing items because that's my area of greatest expertise and obsession thus far. I have a pretty huge amount of fish in my inventory. I've caught them all, or more than that, by hand being a hardcore player. I have more than enough to make any items that could be released and have a realistic item exchange, even if they were 3-4 times the current rates (Excluding only the large fish of Bass'ken and Durem). However, I still don't advocate huge, insane rates for any potential updates because a general player needs to actually think they have a chance at something to want to go for it. 10 auras at 30k orbs each, or even one that high in one stroke, would probably be too daunting to the majority of players. I know, I know, don't go for it if you don't want it, etc. But I still think lower rates, especially on an upgrade stepladder like Syko suggested, works best. The first thing that comes to mind are two different tier systems, much like what Quintafeira12 posted, but in 5 levels, not 3.
Tier setup 1:
Level 1 - 1,000 orbs
Level 2 - 1,500 orbs
Level 3 - 2,000 orbs
Level 4 - 2,500 orbs
Level 5 - 3,000 orbs
For a total of 10k orbs. This could be for the more run of the mill buffs. Things like gold or orb drop enhancers, none of the nice stat boost stuff.
Tier setup 2:
Level 1 - 1,000 orbs
Level 2 - 2,000 orbs
Level 3 - 3,000 orbs
Level 4 - 4,000 orbs
Level 5 - 5,000 orbs
For a total of 15k orbs. These could be the ones like say, your Drill Sergent one, or other actual stat boosters that affect combat (I'd think something like speed could go in the lower cost setup).
Yeah, the prices still might be a bit daunting, but when you're looking at 1.5k orbs to a boost in your ability instead of thinking of the whole 9k that's left, a goal seems more obtainable.
I also like the idea that these would be more effective in crews. Maybe something that would be 2-3x as effective in a full crew as alone. It could say, be like a Ghi boost alone, but in a crew the effects become more notable.
Finally, just a couple of quotes I wanted to ask about/comment on. I'm only taking from the past couple of pages because otherwise this would get even more longwinded than it already is.
Out of curiosity, do you have a link to the reference for this? Not that I doubt you really, but since Qix isn't the main person giving us info anymore, I find it hard to keep up with things. I feel like I should make some journal entry/hidden guild thread with links to the post histories of every battle dev I can find just to keep up on things >.<
This one really hit home. This is pretty much my situation. I've not logged in yet today to gather more Easter loot, but if I remember right my TCL is only about 9k. Why? Because I have little reason to play now. I was one of those who beat X before the end of 2008. I've only gained about 4k TCL since beating the game. Partially because things such as having to con blue for a monster to count towards your badges (Is that still in effect?), partially because I just plain don't have anything to work towards. Sure, I could try to go beat X again for my Null Fluff... But why? It requires a crew of at least 3, which kills motivation to bother. What else is there besides badge farming/orb stockpiling with no immediate use for them? Sure, now we have news of crafting that will take orbs, but with talk of fail rates (I historically have trouble getting even 70% success out of 85%+ rates) and halo rarity, I see no reason to even prep. See my talk above about attainability and motivation with the fishing item example. With something like this, even though I don't crew often, I could have a goal that didn't put some ridiculous restriction on me while I did it. Give me a reason to play, and I'll play. That's why I'm playing this week, there is an event going. Something new, a bit exciting, and most importantly, something to work for.
I'll echo the concerns of others, even if you've already conceded to the idea of the upgrade: The cost. I'm going to make an analogy with Fishing items because that's my area of greatest expertise and obsession thus far. I have a pretty huge amount of fish in my inventory. I've caught them all, or more than that, by hand being a hardcore player. I have more than enough to make any items that could be released and have a realistic item exchange, even if they were 3-4 times the current rates (Excluding only the large fish of Bass'ken and Durem). However, I still don't advocate huge, insane rates for any potential updates because a general player needs to actually think they have a chance at something to want to go for it. 10 auras at 30k orbs each, or even one that high in one stroke, would probably be too daunting to the majority of players. I know, I know, don't go for it if you don't want it, etc. But I still think lower rates, especially on an upgrade stepladder like Syko suggested, works best. The first thing that comes to mind are two different tier systems, much like what Quintafeira12 posted, but in 5 levels, not 3.
Tier setup 1:
Level 1 - 1,000 orbs
Level 2 - 1,500 orbs
Level 3 - 2,000 orbs
Level 4 - 2,500 orbs
Level 5 - 3,000 orbs
For a total of 10k orbs. This could be for the more run of the mill buffs. Things like gold or orb drop enhancers, none of the nice stat boost stuff.
Tier setup 2:
Level 1 - 1,000 orbs
Level 2 - 2,000 orbs
Level 3 - 3,000 orbs
Level 4 - 4,000 orbs
Level 5 - 5,000 orbs
For a total of 15k orbs. These could be the ones like say, your Drill Sergent one, or other actual stat boosters that affect combat (I'd think something like speed could go in the lower cost setup).
Yeah, the prices still might be a bit daunting, but when you're looking at 1.5k orbs to a boost in your ability instead of thinking of the whole 9k that's left, a goal seems more obtainable.
I also like the idea that these would be more effective in crews. Maybe something that would be 2-3x as effective in a full crew as alone. It could say, be like a Ghi boost alone, but in a crew the effects become more notable.
Finally, just a couple of quotes I wanted to ask about/comment on. I'm only taking from the past couple of pages because otherwise this would get even more longwinded than it already is.
Aseres
Rally has more people logging into it daily [...]
Out of curiosity, do you have a link to the reference for this? Not that I doubt you really, but since Qix isn't the main person giving us info anymore, I find it hard to keep up with things. I feel like I should make some journal entry/hidden guild thread with links to the post histories of every battle dev I can find just to keep up on things >.<
DeathWyrmNexus
Considering that a number of people actually want a reason to keep playing, [...]
This one really hit home. This is pretty much my situation. I've not logged in yet today to gather more Easter loot, but if I remember right my TCL is only about 9k. Why? Because I have little reason to play now. I was one of those who beat X before the end of 2008. I've only gained about 4k TCL since beating the game. Partially because things such as having to con blue for a monster to count towards your badges (Is that still in effect?), partially because I just plain don't have anything to work towards. Sure, I could try to go beat X again for my Null Fluff... But why? It requires a crew of at least 3, which kills motivation to bother. What else is there besides badge farming/orb stockpiling with no immediate use for them? Sure, now we have news of crafting that will take orbs, but with talk of fail rates (I historically have trouble getting even 70% success out of 85%+ rates) and halo rarity, I see no reason to even prep. See my talk above about attainability and motivation with the fishing item example. With something like this, even though I don't crew often, I could have a goal that didn't put some ridiculous restriction on me while I did it. Give me a reason to play, and I'll play. That's why I'm playing this week, there is an event going. Something new, a bit exciting, and most importantly, something to work for.