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Posted: Mon Nov 08, 2021 4:17 pm
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Posted: Mon Nov 08, 2021 4:18 pm
Civilian Glamour Name: Zephyr Spark
Gender/Pronoun: She/her
Age: 192
Blood Type: AB+
Fav. Food: Fresh tomatoes
Hated Food: Sweets
Occupation: None yet!
Hobbies:
Sports -- The world of sports is a subject of open fascination for Fae-Fae. She finds a sense of honor and nobility in how humans invent new physical challenges to overcome together, and how friendly competitions between teams (or even nations) can build greater unity both within and between them. A few favorites, such as tennis, have become part of her regular fitness routine, and she often dreams of witnessing the Olympics in person. She has a particular fondness for gunsports and incorporates them into combat training.
Carrion -- Fae-Fae is an obligate carnivore, but she is horrified and disgusted at the thought of eating slaughtered slaves. Her desperation to find an alternative to the Earth's meat industry has led to her scavenging for roadkill and the corpses of animals that have died in the wild. It is a task she is not thrilled to do, and she performs it discreetly to avoid disturbing her comrades. The outdoor shed and chest freezer she uses for carrion processing are both kept carefully locked.
Music -- A phenomenon that has deeply fascinated her since she first witnessed it. Fae-Fae has decided her people need music to prosper, though it is difficult to explain exactly why. She diligently practices the cello gifted to her by Sailor Athalia, and has since branched out to inventing instruments of her own.
Wellness -- If she had not joined the Vanguard, Fae-Fae would have had a promising future as a social worker. As it is, she's applying her budding expertise to look out for the well-being of her comrades. It's a research topic as well as a personal investment.
Virtues:
Patriot -- Fae-Fae is motivated by a deep, unshakable foundation of national pride. She actively works to promote compassion and unity among her people, and has proven effective at doing so during her time with the Vanguard. The love she feels for Velencya and her comrades always shows even when rank would traditionally keep it at bay. While she believes her society is flawed, she would never resent her people for the shortcomings she sees in them, instead choosing to have faith they can improve.
Joybringer -- After growing up in a situation where hopelessness was always lurking just around the corner, Fae-Fae has chosen -- over and over again -- to maintain a carefree and hopeful attitude towards life. She understands the value of morale, and does not think it is wise to wait until everyone is back on Velenia to pursue a joyful existence. Play is important to her as a means of deepening relationships and promoting people's wellbeing.
Confidant -- Fae-Fae is much less afraid of emotions than the average Velencian may be, and this makes her approachable for those looking for a space to express their own. She is gentle, nonjudgmental and compassionate when talking to others about sensitive topics, and tries her best to ensure her friends leave the conversation feeling better than they did when they started it. She is genuinely invested in understanding those she trusts on a deep level and providing emotional care when it's needed.
Flaws:
Trickster -- While Fae-Fae rarely outright breaks the rules, she sees them as flexible things she can bend in pursuit of her interests. In addition, she's known to tease others or pull little pranks to bring some more laughter into her life. Usually, she believes the impact of such actions are minor enough to not be concerned with; others, of course, may disagree. She is prone to fits of laughter in situations that, especially to other Velencians, may come off as inappropriate or even offensive.
Bumblebee -- There's always another project to do. There's always another question to ask. There's always another mystery to dominate her mind until she can find some way to unravel it. Fae-Fae's usually preoccupied by something or another. Her whims and curiosities can lead her astray from important details and make her lose sight of her priorities and obligations. Sometimes she fails to follow the rules because she forgets them in the momentum of her thoughts and feelings.
Mary-Sue -- Fae-Fae is a whirlwind of emotions that she almost never holds back in showing. Sometimes this is at the expense of logic. Worse yet, sometimes her own feelings overshadow the feelings of her friends. She can make herself the center of attention in ways that both humans and Velencians might find selfish or inappropriate. It's difficult for her to be objective in her work, and her justifications for her beliefs can rely more on emotion than reason.
CIVILIAN GLAMOUR: PHYSICAL DESCRIPTION
Appearance: Zephyr has caramel skin, freckles, lavender eyes, and a plume of wavy blue hair on an otherwise bald head. She is 6'8" and has an athletic physique.
Clothes: Zephyr dresses tomboyish and simple, favoring comfort over style. She's QUITE fond of denim -- it's the Vanguard standard colors in a fabric texture she likes, with practical styles. Overalls, rompers, skirts, and other items with nice airflow are common items in her wardrobe, sometimes with floral or insect-themed patterns or designs. Oversized hoodies and soft sweaters are a couple of her rare indulgences. Besides the Vanguard colors, she is fond of light warm tones ranging from butter yellow to rose.
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Posted: Mon Nov 08, 2021 4:21 pm
Velencian Name: Fae-Fae Meaning: A sudden shift in the wind
Uniform: Ceremonial pants with magenta and tangerine accents
Appearance: Hair: Stormy gray and short, styled into feathery wing-like plumes on either side of her head. Eyes: Oxblood Skin: Lavender gray with darker freckles
Weapon: Cadet Weapon: A blaster pistol that causes an impact similar to a sharp strike with a rubber hammer - a precise shot can activate the reflexes. It can be fired once every ten seconds.
Corporal Weapon: A single-barrel shotgun that can fire every 10 seconds. The bolts have a moderate impact that briefly impairs balance or coordination and can knock down the target. With practice, Fae-Fae can fire point-blank at solid surfaces or heavy objects to perform short jumps and other minor acrobatics. It's equipped with a speaker and an input panel so she can talk while armed.
Commander Weapon: A double-barrel shotgun that can fire every 10 seconds. Its baseball-sized bolts burst on impact to momentarily stagger or knock down the target, as well as cause blunt-force damage that may leave a deep bruise, tear a ligament or crack a bone. With practice, Fae-Fae can fire point-blank at solid surfaces or heavy objects to jump long distances and perform other acrobatics. It's equipped with a speaker and an input panel so she can talk while armed.
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Gadgets Helper Bee: A marble-sized flying drone equipped with a MIDI-like sound generator, which can play programmed melodies or other sequences on command. Fae-Fae can deploy up to 3 at a time to distract enemies, send coded messages to allies or entertain herself. They tend to buzz around heads and can dodge attempts to hit them, but are easily destroyed. Each one has a maximum volume equivalent to a smartphone speaker.
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Enhancements Passive: Fae-Fae is followed by a capricious breeze that carries the scents of old Velenia in its prime. The breeze can pick up, settle or change direction depending on her mood, and the scent varies depending on season and location. It adds an otherworldly air to her presence fellow Vanguardians might find curiously nostalgic.
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Backstory: Fae-Fae came to the Vanguard fresh out of completing her formal education, though it took about 40 years longer than average for her to do so. It was an excruciating ordeal to achieve literacy and obtain the knowledge expected of her, with teachers and mentors often unable to provide solutions to challenges she faced. While she received consistent support and was ultimately successful, her developmental struggles, along with the mistreatment of her dear friend Gavaen by his parents and peers, presented signs of a flawed society in need of reform. She joined the Vanguard in the hopes she could find answers to Velencya's persisting social issues on foreign worlds.
Cadet
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Posted: Mon Nov 08, 2021 4:25 pm
GROWTH REQUIREMENTSCadet to Corporal: 5 battles : 1 2 3 4 + henshin pen 8 regs : 1 2 3 4 5 6 7 88 solos : 123 456 7 8Corporal to Commander: (growth-eligible on June 20) 6 battles: 112 regs: 12 solos:
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Posted: Mon Nov 08, 2021 4:37 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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Posted: Mon Nov 08, 2021 4:38 pm
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