The Watchtower Ruins are a small area in the south west of the Wild Area. This area features a large tower.
Location specific items:
TM Will-O-Wisp30 Posts
Spooky Plate:Ghost type attacks do x1.2 damage, but if a ghost type is using the attack, it does x1.3 instead. To Obtain: 30 Posts
Blue Shard:Combine five to create a blue flute To Obtain: 10 posts
Red Shard:Combine three to create a red flute To Obtain: 10 posts
Yellow Shard:Combine three to create a yellow flute To Obtain: 10 posts
Pokemon Appearances:
Pokemon encounters in the Wild Area function a little differently than most. Each day, the Wild Area has a different weather pattern depending on the date number, and depending on the weather, different pokemon are available in every area. You will need to refer to the weather and the corresponding list of pokemon for that weather pattern. Weather patterns change at midnight PST, so if you roll for an encounter, for that day, you should try to use it before the day is up.
Additionally, each area will have certain Special Encounter pokemon. These pokemon can only be encountered at a higher level than normal wild pokemon and might cost more posts to battle.
Weather in the Wild Area is as follows.
Days Ending In...
1 = Normal 2 = Overcast 3 = Raining 4 = Thunderstorm 5 = Snowing 6 = Snowstorm 7 = Sandstorm 8 = Intense Sun 9 = Fog 0 = Choose Your Own
This means that the 18th of Febuary would Intense Sun weather, the 19 would be Foggy weather, and the 20th would be a "free space" so to speak, allowing you to choose which weather pokemon list to pick from.
-5 rp posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Normal = Bounsweet Overcast = Gastly Raining = Purrloin Thunderstorm = Elecktrike Snowing = Delibird Snowstorm = Gastly Sandstorm = Suckle Intense Sun = Growlithe Fog = Ralts
Weather Pokemon #2
Normal = Pidove Overcast = Oddish Raining = Tympole Thunderstorm = Grubbin Snowing = Snorunt Snowstorm = Delibird Sandstorm = Dwebble Intense Sun = Vulpix Fog = Purrloin
Weather Pokemon #3
Normal = Duskull Overcast = Machop Raining = Wingull Thunderstorm = Gastly Snowing = Snover Snowstorm = Snorunt Sandstorm = Purrloin Intense Sun = Golett Fog = Duskull
Pokemon Levels
1 = Lv. 11 2 = Lv. 12 3 = Lv. 13 4 = Lv. 14
Special Encounters: -5 rp posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
HP | 90/90 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 120/120 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 6/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
Inactive Pokemon ⇩
Walking Pokemon ⇨
Sable grinned as she continued exploring, making her way further along. At least there was a pretty clear path towards the large trees, and the various wild pokemon preferred to stay in the tall grass along the edges. "Alright, almost there!" the teen encouraged as she continued onward, Proto hopping along to keep up with its trainer. At least by now the artificial rabbit pokemon had figured out walking and hopping... Mostly. The pokemon got its feet crossed during a hop and fell forward with a thwump. "Oh, are you okay Proto?" Sable asked as she knelt down, fussing a moment as she helped the pokemon get straightened out. "Do we need to go a bit slower?" Proto blinked a couple of times at their trainer's question before shaking their head and getting to its feet. "You sure? Well alright then." With that the duo continued heading towards the berry trees.
HP | 90/90 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 120/120 -> 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 7/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
Inactive Pokemon ⇩
Walking Pokemon ⇨
The tree was almost in reach, but suddenly Sable stopped. "Wait," she said in an almost hushed tone as she quickly knelt, holding one arm down to try and stop Proto from hopping forward any further. The sounds of wind blowing across the plains and rustling the tall grass could be heard... But wasn't the grass a little too loud? The answer came in the form of a golett plodding out from a nearby patch of grass, unaware of any newcomers as it continued along its path. "...Doesn't seem to have noticed us yet..." Sable muttered, then frowned. "But it seems a little too strong for us to fight if it does..." Granted, the pokemon probably wasn't that strong, but it was very likely several of the teen's pokemon would end up fainted if she tried to battle it, and she was well aware of that... But she still wanted to catch it.
Quietly, the teen reached into her bag and pulled out a ball. Not one of the regular pokeballs she had been using before though. No, this time it was one of the green nest balls she had purchased earlier. "This should work..." she muttered to herself as she waited for the golett to pass by... Then threw the ball hard. It sailed through the air before hitting the golem pokemon in the head, sucking it inside. Sable cautiously stood as she watched the ball shake... Shake... Shake again... And then finally clicked shut. "Yes!" she cheered as a sort of half whisper, clenching her fist in front of her chest. Standing up, the teen walked over to the pokeball containing her new partner. "Sorry fella, but you're part of the team now," she said as she picked up the ball. The ball wobbled once in... Acknowledgement? Which startled the teen for a moment, but the ball was still once more, its occupant seemingly making no real attempt to escape as it was timidly clipped onto Sable's belt.
HP | 90/90 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 8/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 -> 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
Inactive Pokemon ⇩
Walking Pokemon ⇨
With the golem sentry captured and added to her team, the way was now clear for Sable to reach the tree. "Alright, now let's get you something to eat," the teen said as she looked up at the tree. It was... Quite a bit bigger than it had seemed in the distance. "...I thought they were supposed to be shorter than this?" she wondered aloud, recalling what she'd read of a few common types of berry trees that grew in regions like Hoenn. "It's probably a difference in -zzt- soil quality or something," Impulse offered as they floated out of the teen's coat pocket. "Supposedly, Alolan berry trees get -bzzz- even bigger than this.""Huh." Sable put a hand up to block some of the sun as she looked up at the tree's fruit-laden branches. "Well at least the size isn't just for show. Should be able to get a lot of good fruit from here," she said as she unclipped Cobalt's ball from her belt.
With a toss, the teen let her rookidee partner out of his ball. "Rook?" the bird chirped, briefly confused since he didn't see anything to battle yet. "Hey Cobalt. Could you help me out?" Sable asked, then pointed up at the tree's branches. "Would you knock loose some of these berries for us?""Rooki dee rook!" Chirping excitedly, the black and blue bird quickly flew up into the tree to start knocking loose several ripe berries. "Thanks!" Sable called up to the pokemon as she hurriedly pulled off her coat, then held one end in each hand as a sort of improvised basket or net to catch the falling berries. She did a pretty good job, but missed some... Which Proto was more than happy to hop over to and start nibbling at.
Round 1 - Wild Snorunt makes the first move! Wild Snorunt used Double Team! Wild Snorunt's Evasion was raised one stage! Proto used Barrage! Proto's attack hits! Barrage hits 4 times! Wild Snowrunt takes 60 damage! Wild Snorunt is now at 60 HP!
Wild Snorunt's Evasion has been raised 1 stage.
Round 2 - Wild Snorunt used Powder Snow! It's not very effective... Proto takes 20 damage! Proto is now at 70 HP! Proto was not frozen. Proto's ability activates! Proto is more Perceptive of wild Snorunt's Powder Snow! Proto's attack hits! Proto used Barrage! Barrage hits 2 times! Wild Snorunt takes 30 damage! Wild Snorunt is now at 30 HP!
Wild Snorunt's Evasion has been raised 1 stage. Proto has a 1/10 chance to dodge wild Snorunt's Powder Snow.
Round 3 - Proto speeds ahead with a priority move! Proto's attack hits! Proto used Quick Attack! Wild Snorunt takes 40 damage! Wild Snorunt is unable to battle! Proto gains 12 experience points! Proto wants to learn Double Team! Proto forgot Defense Curl and learned Double Team!
Bumps ⇩
Moving on - 3/3 Wild Pokemon - 18/5 -> 13/5 NPC Trainer - 36/15 Found a Fire Gem - 1/10 (Pickup) This area holds a Blue Shard - 3/10
Berry Trees ⇩
Tree 1 - Lum Tree | 16/35 | Yields 2-5 berries Tree 2 - Lum Tree | 16/35 | Yields 2-5 berries Tree 3 - Lum Tree | 16/35 | Yields 2-5 berries Tree 4 - Lum Tree | 16/35 | Yields 2-5 berries Tree 5 - Lum Tree | 16/35 | Yields 2-5 berries
HP | 90/90 -> 70/90 -> 70/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl Double Team | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 9/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
Inactive Pokemon ⇩
Walking Pokemon ⇨
As it happened, Sable and her team weren't the only ones interested in the falling berries. The rustling of tall grass began anew and a few wild pokemon began to venture out into the open. For the most part, the various pokemon that gathered around the tree were too interested in the free meal to pay the trainer and her partners much mind. That wasn't the case for one of the snorunt though, who went around calling "dibs" on every berry it could by freezing them solid with a blast of cold regardless of whether another pokemon was trying to eat it or not. Eventually it had gone over and done the same to the berry Proto was munching on, but the artificial pokemon seemed unbothered at first and kept on nibbling, crunching through the ice. "Snooo! Snorunt sno!" the small ice type complained as it loosed another breath of freezing cold air, this time aimed at the cybun itself. Proto retaliated by opening its own mouth wide and firing bursts of pellets that struck the other pokemon. As the ice type moved to make another attack, the artificial rabbit decided it was done being patient and quickly rammed into the snorunt to drive the point home. Defeated, the snorunt waddled off to claim some other berries and be a nuisance to some other, possibly weaker pokemon.
HP | 70/100 -> 100/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Double Team | Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 10/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
HP | 100/100 Status | Healthy Nature | Blurb Slush Rush | Doubles this Pokémon's Speed when Hail is in effect. Held Item | N/A Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Ice Ball | Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ~Powder Snow | 40, 3/10 Chance to Freeze ç•Scratch | 40
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
⇩ | ??? the Normal Form Deoxys | | Genderless | Level: 5 | Experience: 0/15 | Friend Points: 0/5 | Frienship Experience: 0/10
HP | 50/50 Status | Healthy Nature | Blurb Pressure | Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. Held Item | N/A ~Leer | Lower targets physical defense one stage ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ----- | ----- ----- | -----
Walking Pokemon ⇨
As Proto went back to munching, a flash of light suddenly appeared next to Sable. "Huh?" The teen stepped back in surprise, raising an arm in a sort of guard position and shielding her eyes from the flash with it. After a moment the light died down, enough that Sable could see what was in it... And it was her yamper! With a new friend from the looks of things. "Oh, you're back! ...That was fast," the teen said as she knelt down and rubbed Bolt's head. She then turned her gaze to the pokemon standing next to the small dog. "And who's your friend here?""San!" The small, white pokemon held up a clawed hand and waved up at the teen. "Oh? That's -zzt- odd." Impulse floated over and scanned the pokemon with the pokedex they were inhabiting. "She looks -zzz- like a sandshrew.""A sandshrew?" Sable parroted as she turned her head to look at her rotom, then looked back at the pokemon. "...I mean... She looks similar but... Aren't they usually tan?" As she asked, she reached out to rub the newcomer's head, only to flinch as her fingers grazed the pokemon's head. "...And not cold?""Normally. But this one -bzzrt- seems to be of the Alolan variety. They've adapted to take on the -zzrt- ice and steel types.""...Alola has weird pokemon," the teen muttered in response.
Still, it seemed that Bolt had brought her a new partner from his egg-hatching escapades. "Let's see... What name should you have..." the teen mused as she gently rubbed the top of the snowy sandshrew's head. "Hm... Maybe Mith? Short for mithril?" she suggested, then chuckled. "Since you probably sound like a myth to people outside of Alola." It was... A bad joke, but the frosty pokemon's ears flicked before she let out an enthusiastic cheer. "San! Sandshrew!""Sounds like she -bzz- likes it!" Impulse not-so-helpfully clarified, eliciting yet another chuckle. "Alright Mith, welcome to the tea- oh." Just as Sable was about to tap a ball to the pokemon's head, she paused. "...Oh, my team's pretty full, isn't it?""Oh that's okay! I'm not really -bzzz- supposed to be battling anyway, so I'll just bench myself!" Impulse offered, to which Sable slowly nodded. "O-okay, that sounds good... But what about Bolt?" The teen then glanced at the happy yamper with his tail wagging. "...This place is a little -zzzrt- too dangerous for him... How about sending him to -bzz- Professor Krane for now?" Bolt's tail slowed its wagging as it sounded like he'd be getting sent away again, but he still seemed... Cautiously optimistic. "Oh don't worry! The lab out there is really nice! And some of the assistants would love to play with you!" Sable assured the small electric type as she scratched him behind the ear. That seemed to cheer the pokemon up, especially the promise of people wanting to play with him.
With Bolt now yipping excietedly, Sable chuckled and grinned as she unclipped the yamper's ball. "Alright. Be good for everyone, and I'll see you later," she said as she recalled the electric type, and once the pokemon was safely inside the pokeball suddenly disappeared. "Aaaaaand sent! Bolt's safely at -zzrt- the lab!" Impulse assured the teen as she lightly tapped Mith's head with a ball, capturing the young sandshrew as well. "Okay, I'll have to train him la- Hm?" Now that the two pokemon were gone, Sable noticed that there was something else... Some sort of eliptical purple gem. "...Maybe Bolt was sitting on it?" Sable asked as she carefully picked the jewel up. "...What... Is this? Impulse?" As the teen asked, the rotom came over to give the gem a scan, but... "No entry... Weird. I'll start -zzt- working on one from what the scan is telling me," the ghost assured the teen, then began setting up. "Let's see... Mineral scan seems pretty consistent with -bzzrt- elements found in meteorites... But there's some sort of energy reading so..." A pause, then Impulse turned to their trainer. "...Try using a pokeball on it?""Uh... Oooh... Kay?" Sable was confused, but lightly tapped the gem with a plain pokeball... Only to see the gem shrink down and get sucked inside. "...Okay... Filing under Pokemon... But party checker isn't -zzzzzzz-" The sudden shorting out of the speaker startled both Sable and Impulse. "Ah! Are you okay?" the teen asked as she quickly grabbed the pokedex in case something else happened. "It-t-t-ts fin-n-ne... Just a... Weird." Impulse suddenly shot out of the pokedex before going into their trainer's pocket to possess her P*DA instead. "Whew! That's -zzt- better! Some sorta weird error with that... Uh... I guess pokemon?" For now Impulse was staying in the teen's pocket. "You miiiiight have to keep it out of the ball for now... There's some -zzrt- weird competing energy signature making an error," the ghost explained.
{{OoC: Proto the Cybun ate a Sitrus Berry and is now at full HP. Bolt the Yamper recalled from Easter Island 2022. Bolt the Yamper sent to Sable's PC Box 1. Impulse the Rotom moved to Sable's Inactive Party. Alolan Sandshrew gifted from Olivia added to Sable's Active Party. Deoxys adopted from Easter Island Adoption Event and added to Sable's Inactive Party.}}
HP | 100/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Double Team | Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 11/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
HP | 100/100 Status | Healthy Nature | Blurb Slush Rush | Doubles this Pokémon's Speed when Hail is in effect. Held Item | N/A Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Ice Ball | Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ~Powder Snow | 40, 3/10 Chance to Freeze ç•Scratch | 40
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
⇩ | ??? the Normal Form Deoxys | | Genderless | Level: 5 | Experience: 0/15 | Friend Points: 0/5 | Frienship Experience: 0/10
HP | 50/50 Status | Healthy Nature | Blurb Pressure | Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. Held Item | N/A ~Leer | Lower targets physical defense one stage ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ----- | ----- ----- | -----
Walking Pokemon ⇨
After tucking her pokedex in a coat pocket, Sable let the mysterious sorta-a-pokemon gem out of the pokeball so that it was in the palm of her left hand... And saw that it was now faintly glowing. "Even more odd..." the teen muttered as she tucked the ball into her bag, then let out a small sound when suddenly the gem's glow brightened. A small diamond of broken-up light formed above the crystal and started pulsating, a strange, faint hum eminating from it. "Oh? What's -zzt- that?" Impulse, still possessing the P*DA at the moment, floating out from the other coat pocket to check. The odd light pulsed a few times and even changed shape, the humming fluctuating in pitch during the display. "Nice to -bzzz- meet you too!" the ghost greeted, then realized something. "Oh, whoops, -zzz- sorry Sable. Looks like this -bzzt- is how they communicate. They're saying hi!" Impulsed explained to their trainer, earning a nervous chuckle from the teen. "Ah, that, uh, explains it," she replied, then gave the light diamond an attempt at a friendly smile as she returned the greeting. "Hi there, I'm Sable."
Again the light pulsed, switching between several shapes but primarily favoring a diamond form. "Ah, they say they're sorry if -zzrt- it's hard to understand them," Impulse explained, then continued. "Apparently that gem is -bzzz- their core, but they can't really -zzt- form their body yet." Sable hummed a bit. "That makes sense. If they came back with Bolt and Mith then they probably only recently hatched as well, so it might take them a while to, uh, get themselves together," the teen rationalized, then thought for a moment. "I mean, it'll probably be better overall if I keep you out of your ball until you form... But I don't want to risk you just falling out if I keep you in a pocket... Um." Sable then looked over at the floating light. "Is it okay if I keep you in my bag, then? At least until you're a bit more, uh, complete?" The strange light pulsed again and Impulse gave their trainer a grin in response. "Yeah, they say -bzzrt- that should be okay. Just try not to -zzzz- get them scratched in there," the ghost translated, to which Sable nodded as she opened up her bag. "Right, okay, let's see here..." she muttered as she shuffled some of the belongings inside around before tucking the gem into a spot, then adjusted some stuff again to make sure it was relatively secure. "Does that feel okay?" she asked, and the light pulsed in a similar way as last time before winking out completely. "Oh... I... Guess that's a yes?" Looking in the bag, it seemed the gem had also gone completely dark. "Yeah, they're fine," Impulse assured their trainer, before explaining "Just tired. Guess even talking is -zzrt- pretty draining for them right now." Sable nodded as she closed her bag back up. "Then let's let them nap while we get some more training done," she suggested as she looked around.
Eviolite - 0 (1 held by Cobalt) Soothe Bell - 0 (1 held by Impulse)
TRs, TMs, & HMs ⇩
N/A
Berries ⇩
Sitrus Berry - 11
Miscellaneous ⇩
Bronze Stone - 1
Key Items ⇩
P*DA Sturdy Bag Alternate Outfits Camping Gear Galar Pokedex Wishing Star - 2
Company ⇩
None at the moment.
Battle Details ⇩
Trainer Arlen wants to battle! Trainer Arlen sent out Kricketune! Sable sent out Cobalt!
Sable's level 11 Rookidee vs ???'s level 11 Kricketune
Round 1 - Cobalt's Eviolite activates! Cobalt's Defense was raised three stages! Cobalt's Special Defense was raised three stages! Kricketune makes the first move! Kricketune used Pound! Kricketune's Technician increased Pound's power! Cobalt takes [40x1.5x0.7] = 42 damage! Cobalt is now at 68 HP! Cobalt used Power Trip! Kricketune takes [20+6x20] = 140 damage! Kricketune is unable to battle! Cobalt gains 11 experience points! Cobalt leveled up! Cobalt wants to learn Fury Attack. Cobalt forgot Leer and learned Fury Attack! Battle still in progress...
HP | 100/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Double Team | Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 110/110 -> 68/110 -> 68/120 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer ç•Fury Attack | Lower targets physical defense one stage 15, hits 2-5 times ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 12/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
HP | 100/100 Status | Healthy Nature | Blurb Slush Rush | Doubles this Pokémon's Speed when Hail is in effect. Held Item | N/A Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Ice Ball | Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ~Powder Snow | 40, 3/10 Chance to Freeze ç•Scratch | 40
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
⇩ | ??? the Normal Form Deoxys | | Genderless | Level: 5 | Experience: 0/15 | Friend Points: 0/5 | Frienship Experience: 0/10
HP | 50/50 Status | Healthy Nature | Blurb Pressure | Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. Held Item | N/A ~Leer | Lower targets physical defense one stage ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ----- | ----- ----- | -----
Walking Pokemon ⇨
After recalling her cybun and rookidee, Sable started heading towards one of the other large trees in the area. After all, it wouldn't do to get too greedy and take all the berries like that snorunt had been doing earlier. Better to take some from each and leave others for the wild pokemon and other trainers. Speaking of which, it seemed that there was one that had just gotten done battling just off the path. A boy, maybe just a year or two younger than Sable herself. Just as the red-haired teen was about to pass him by, the trainer turned and called out to her. "Oi! Don't think I don't see you there!" he yelled before approaching. "You're a trainer too, so let's have a battle! C'mon!" It seemed the boy wasn't going to give Sable any opportunity to answer as he tossed a pokeball out and let out his kricketune. "You should put up a better fight than the pokemon around here!"
Not one to turn down a battle, Sable let out a chuckle as she unclipped one of the balls on her belt. "And here I'd just called him back..." she said, then tossed the ball so it would pop open. "You're up, Cobalt!""Rooki dee!" the bird chirped as he appeared, a little cranky his rest was disturbed so soon but ready for a fight. "Hah! That bird is no problem!" the kid boasted, then enthusiastically swung his arm out in front of him. "Start off with pound!" "Krickeckeckecke tune!" With a resonating cry the kricketune rushed out to swing at Cobalt with its large forearms. "Careful Cobalt!" Sable warned but, although the bird pokemon's small sized helped him dodge some of the swipes, the bug pokemon managed to land a solid hit on the rookidee. The strike knocked Cobalt away, but thanks to the eviolite he held the small bird pokemon was able to hold strong. "Close in for a power trip!" Sable commanded, her rookidee letting out a loud "Roo!" in response before flying back over to his opponent. In spite of the wild swinging, this time Cobalt managed to avoid the attacks long enough to strike the kricketune! "Kricke-!" The one hit was enough to knock the bug pokemon over and out cold.
Eviolite - 0 (1 held by Cobalt) Soothe Bell - 0 (1 held by Impulse)
TRs, TMs, & HMs ⇩
N/A
Berries ⇩
Sitrus Berry - 11
Miscellaneous ⇩
Bronze Stone - 1
Key Items ⇩
P*DA Sturdy Bag Alternate Outfits Camping Gear Galar Pokedex Wishing Star - 2
Company ⇩
None at the moment.
Battle Details ⇩
Trainer Arlen wants to battle! Trainer Arlen sent out Kricketune! Sable sent out Cobalt!
Sable's level 11 Rookidee vs Arlen's level 11 Kricketune
Round 1 - Cobalt's Eviolite activates! Cobalt's Defense was raised three stages! Cobalt's Special Defense was raised three stages! Kricketune makes the first move! Kricketune used Pound! Kricketune's Technician increased Pound's power! Cobalt takes [40x1.5x0.7] = 42 damage! Cobalt is now at 68 HP! Cobalt used Power Trip! Kricketune takes [20+6x20] = 140 damage! Kricketune is unable to battle! Cobalt gains 11 experience points! Cobalt leveled up! Cobalt wants to learn Fury Attack. Cobalt forgot Leer and learned Fury Attack!
Cobalt's Defense has been raised three stages. Cobalt's Special Defense has been raised three stages.
Trainer Arlen sent out Burmy! Sable kept Cobalt out!
Sable's level 12 Rookidee vs Arlen's level 11 Burmy
Round 2 - Cobalt makes the first move! Cobalt used Power Trip! Burmy takes 140 damage! Burmy is unable to battle! Cobalt gains 11 experience points! Cobalt leveled up! Battle still in progress...
HP | 100/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Double Team | Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 68/120 -> 68/130 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer ç•Fury Attack | Lower targets physical defense one stage 15, hits 2-5 times ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 13/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
HP | 100/100 Status | Healthy Nature | Blurb Slush Rush | Doubles this Pokémon's Speed when Hail is in effect. Held Item | N/A Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Ice Ball | Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ~Powder Snow | 40, 3/10 Chance to Freeze ç•Scratch | 40
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
⇩ | ??? the Normal Form Deoxys | | Genderless | Level: 5 | Experience: 0/15 | Friend Points: 0/5 | Frienship Experience: 0/10
HP | 50/50 Status | Healthy Nature | Blurb Pressure | Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. Held Item | N/A ~Leer | Lower targets physical defense one stage ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ----- | ----- ----- | -----
Walking Pokemon ⇨
As the other trainer called back his kricketune, Sable held out a hand for her own pokemon. "Great work Cobalt! How are you holding up?" she asked as the small bird perched on her finger. "Rooki Roo!" the bird pokemon trilled, shaking his whole body and ruffling up his feathers to make himself look a little bigger. Sable chuckled at the attempt at a fearsome display. "Ready to go another round, then?" As she spoke the teen gently pet Cobalt's head, smoothing some of the feathers back down in the process. The pokemon let out another chirp and took off once more, ready to battle.
The boy that had challenged Sable in the first place had finished checking and recalling his kricketune and already had another pokeball in hand. "Lucky shot, but we're just getting warmed up! Go, burmy!" The ball popped open when the other trainer threw it, and out popped... A pile of leaves? Wait, no, it moved, and as it shifted Sable could see a little face peering out from the bundle of foliage. "Hit them hard with a tackle attack!" At its trainer's command, the bug pokemon hiding in its leafy cocoon leapt at Cobalt to try and slam into it. It was a good try, but...
"Dodge, and use power trip!" The other trainer had entirely overlooked the fact that his opponent could fly, so when Sable gave her instructions, all Cobalt had to do was just... Fly a little higher, and the bug pokemon sailed through the air right under him. "Rooki dee!" With shrill chirps the bird pokemon circled around before diving, striking the bug pokemon hard with his tiny talons. The burmy's leafy cocoon was stripped away, and its trainer had to hastily recall the pokemon before the rookidee got any ideas.
Eviolite - 0 (1 held by Cobalt) Soothe Bell - 0 (1 held by Impulse)
TRs, TMs, & HMs ⇩
N/A
Berries ⇩
Sitrus Berry - 11
Miscellaneous ⇩
Bronze Stone - 1
Key Items ⇩
P*DA Sturdy Bag Alternate Outfits Camping Gear Galar Pokedex Wishing Star - 2
Company ⇩
None at the moment.
Battle Details ⇩
Trainer Arlen wants to battle! Trainer Arlen sent out Kricketune! Sable sent out Cobalt!
Sable's level 11 Rookidee vs Arlen's level 11 Kricketune
Round 1 - Cobalt's Eviolite activates! Cobalt's Defense was raised three stages! Cobalt's Special Defense was raised three stages! Kricketune makes the first move! Kricketune used Pound! Kricketune's Technician increased Pound's power! Cobalt takes [40x1.5x0.7] = 42 damage! Cobalt is now at 68 HP! Cobalt used Power Trip! Kricketune takes [20+6x20] = 140 damage! Kricketune is unable to battle! Cobalt gains 11 experience points! Cobalt leveled up! Cobalt wants to learn Fury Attack. Cobalt forgot Leer and learned Fury Attack!
Cobalt's Defense has been raised three stages. Cobalt's Special Defense has been raised three stages.
Trainer Arlen sent out Burmy! Sable kept Cobalt out!
Sable's level 12 Rookidee vs Arlen's level 11 Burmy
Round 2 - Cobalt makes the first move! Cobalt used Power Trip! Burmy takes 140 damage! Burmy is unable to battle! Cobalt gains 11 experience points! Cobalt leveled up!
Trainer Arlen sent out Kabutops! Sable recalled Cobalt and sent out Lichen!
Sable's level 11 Lileep vs Arlen's level 10 Kabutops
Round 3 - Lichen makes the first move! Lichen used Confuse Ray! Kabutops is now confused for four rounds! Kabutops is confused! Kabutops hit itself in its confusion! Kabutops takes 40 damage! Kabutops is now at 60 HP!
Round 1/4 for Kabutops' confusion.
Round 4 - Lichen used Acid! It's not very effective... Kabutops takes [40x0.5] = 20 damage! Kabutops is now at 40 HP! Kabutops' Special Defense was lowered one stage! Kabutops is confused! Kabutops hit itself in its confusion! Kabutops takes 40 damage! Kabutops is unable to battle! Lichen gained 10 experience points! Lichen leveled up! Lichen wants to learn Ingrain! Lichen forgot Acid and learned Ingrain! Battle still in progress...
HP | 100/100 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Double Team | Raise evasiveness one stage ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 68/130 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ç•Fury Attack | 15, hits 2-5 times ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 14/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 110/110 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid / Ingrain | 40, 1/2 chance to lower targets special defense one stage / Restores 1/16 HP every round, but the user becomes trapped. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. Confuse Ray | Confuses target pokemon
HP | 140/140 Status | Healthy Nature | Blurb Iron Fist | This Pokémon's Punching Attacks do x1.2 damage Held Item | N/A ç•Astonish | 30, 4/10 Chance to Flinch target Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Pound | 40 *ç•Shadow Punch | 60, Ignored accuracy & evasiveness
HP | 100/100 Status | Healthy Nature | Blurb Slush Rush | Doubles this Pokémon's Speed when Hail is in effect. Held Item | N/A Defense Curl | Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ç•Ice Ball | Does damage over five rounds (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ~Powder Snow | 40, 3/10 Chance to Freeze ç•Scratch | 40
HP | 130/130 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
⇩ | ??? the Normal Form Deoxys | | Genderless | Level: 5 | Experience: 0/15 | Friend Points: 0/5 | Frienship Experience: 0/10
HP | 50/50 Status | Healthy Nature | Blurb Pressure | Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate. Held Item | N/A ~Leer | Lower targets physical defense one stage ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ----- | ----- ----- | -----
Walking Pokemon ⇨
The other trainer grimaced as he clipped his burmy's ball back onto his belt. "That rookidee is way too much. I'll have to send out a tougher pokemon to crack," he said, picking a different ball and tossing it out. "You're up, kabutops!" When the ball popped open, out came the much larger evolved form of kabuto, having sprouted legs and developed a pair of scythe-like arms. "This time we'll win for sure!" the living fossil's trainer proclaimed confidently.
Frowning a bit, Sable pointed Cobalt's ball at the small pokemon. "You've done a great job so far, but this might be a bit much for you. Come on back," she said as a beam of red light shot out from the ball. As soon as it hit the bird pokemon, he started glowing red as well before shrinking down and being pulled inside the ball. "Ha! See, she's already chickening out!" her opponent insisted, causing Sable to scoff. "Nah, I just figured I'd give you a fairer matchup," she countered as she unclipped a different ball and tossed it in front of her. "Let's go, Lichen!" As she spoke, out popped the teen's lileep.
With both trainers ready, the next round commenced. "Start off with confuse ray!" Sable commanded. A bright light shone out from the dark patch in the center of her lileep's... Face? And blinded their opponent. "Like that'll stop us! Attack with night slash!" Kabutops rushed forward at its trainer's command to strike at his opponent... and ran into a tree, hard enough to give the branches a good shake and send some of the smaller wild pokemon hiding within scattering. The force of the collision sent the living fossil to the ground, sprawled out on its back, but not for long as it scrambled to get back to its feet.
Seeing a good opportunity, Sable swung an arm out to point at her partner's opponent. "Now's our chance! Douse it with acid!" she called out. An unsavory tactic to be sure, but a potent one as her lileep spat some caustic bile out from somewhere in the dark area that was her face. The foul liquid hit the kabutops' body and soaked in past the armored plating, not quite as effective as desired but weakening it for further attacks. Unfortunately, it also gave the prehistoric plant's opponent a good idea of which direction the lileep was in. "It's not over yet! Try again with night slash!" the other trainer commanded, and this time when the kabutops rushed forward it came straight at Lichen... Who ducked her head at the last moment. Instead of striking, the armored battler ended up stumbling at the last moment... only for the lileep to hook her head and neck under the kabutops' body before rising back up and flinging her opponent in the process. Dazed, confused, and now worn out, the kabutops ended up slumping to the ground.