West Lake Axewell encompasses the western half of Lake Axewell and parts of the land north and south of the bridge.
Location specific items:
Rose IncenseBoosts Power of Grass Type Moves by x1.2. Note: Causes Roselia and Roserade to produce a Budew Egg if holding this item while breeding. To Obtain: 30 Posts
Energy Powder: Effect: Heals 100HP, but the pokemon who consumes it loses 1 FP To Obtain: 8 posts
Energy Root: Effect:Heals 200HP, but the pokemon who consumes it loses 1 FP To Obtain: 20 Posts
Revival HerbEffect: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP To Obtain: 30 Posts
Heal Powder: Effect: Removes any and all status conditions, but the pokemon who consumes it loses 1 FP To Obtain: 15 Posts
White Flute: Effect: Reduces count for wild Pokemon by half for one week of active posting, rounded down. To Obtain: 30 posts
Pokemon Appearances:
Pokemon encounters in the Wild Area function a little differently than most. Each day, the Wild Area has a different weather pattern depending on the date number, and depending on the weather, different pokemon are available in every area. You will need to refer to the weather and the corresponding list of pokemon for that weather pattern. Weather patterns change at midnight PST, so if you roll for an encounter, for that day, you should try to use it before the day is up.
Additionally, each area will have certain Special Encounter pokemon. These pokemon are encounterable at a higher level than normal wild pokemon and might cost more posts to battle.
Weather in the Wild Area is as follows.
Days Ending In...
1 = Normal 2 = Overcast 3 = Raining 4 = Thunderstorm 5 = Snowing 6 = Snowstorm 7 = Sandstorm 8 = Intense Sun 9 = Fog 0 = Choose Your Own
This means that the 18th of Febuary would Intense Sun weather, the 19 would be Foggy weather, and the 20th would be a "free space" so to speak, allowing you to choose which weather pokemon list to pick from.
-3 rp posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Normal = Purrloin Overcast = Seedot Raining = Wooper Thunderstorm = Electrike Snowing = Snorunt Snowstorm = Klink Sandstorm = Dwebble Intense Sun = Growlithe Fog = Natu
Weather Pokemon #2
Normal = Wingull Overcast = Pancham Raining = Tympole Thunderstorm = Joltike Snowing = Vanillite Snowstorm = Bunnelby Sandstorm = Nincada Intense Sun = Vulpix Fog = Wingull
Weather Pokemon #3
Normal = Bounsweet Overcast = Tyrogue Raining = Krabby Thunderstorm = Krabby Snowing = Delibird Snowstorm = Delibird Sandstorm = Mudbray Intense Sun = Pancham Fog = Ralts
Pokemon Levels
1 = Lv. 7 2 = Lv. 8 3 = Lv. 9 4 = Lv. 11
Special Encounters: -5 rp posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
HP | 80/80 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 120/120 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Held Item | N/A ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 3/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
Inactive Pokemon ⇩
Walking Pokemon ⇨
Sable was still stuck listening to her mother rant over the phone as she continued to wander the wild area. She could see the silhouette of Motostoke off in the distance... In pretty much the opposite direction of the path she was currently taking. "Yes, I'm aware. No, I don't intend to neglect the Cybun," she replied, then paused briefly as she frowned. "...Send them to Tuffield. It's where the first gym is, and I should be there in four, five days tops. Plenty of time for the delivery." There was a certain... Distaste in the teen's tone that she couldn't quite conceal, and she looked uncomfortable at whatever her mother was suggesting on the other end of the line. Another flinch. "No, no. I'll use them, don't worry about that. It just doesn't seem... Sporting, is all." The teen's frown looked less comfortable as the conversation continued, but eventually she gave a small nod that there was no way the person on the other end of the phone call could see. "I... I know, I understand. You... You don't have to remind me. But that's all the more reason for me to get some training done before I reach Motostoke. Just in case." Whatever her mother had used as her argument, it clearly bothered the teen.
Round 1 - Wild Tympole makes the first move! Wild Tympole uses Supersonic! Proto is confused for 4 turns! Proto's ability activates! Proto is more Perceptive of wild Tympole's Supersonic! Proto is confused. Proto attacks normally. Proto uses Barrage! Barrage hits 4 times! Wild Tympole takes 60 damage! Wild Tympole is now at 30 HP!
Proto has been confused turn 1 of 4. Proto has a 1/10 chance to dodge wild Tympole's Supersonic.
Round 2 - Proto speeds ahead with a priority move! Proto is confused. Proto attacks normally. Proto uses Quick Attack! Wild Tympole takes 40 damage! Wild Tympole is unable to battle! Proto gains 9 experience points!
Bumps ⇩
Moving on - 2/3 Wild Pokemon - 21/3 -> 18/3 NPC Trainer - 31/15 Found a Fire Gem - 6/10 (Pickup) This area holds a _____ - 1/XX
Berry Trees ⇩
Tree 1 - Lum Tree | 11/35 | Yields 2-5 berries Tree 2 - Lum Tree | 11/35 | Yields 2-5 berries Tree 3 - Lum Tree | 11/35 | Yields 2-5 berries Tree 4 - Lum Tree | 11/35 | Yields 2-5 berries Tree 5 - Lum Tree | 11/35 | Yields 2-5 berries
HP | 80/80 -> 90/90 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 120/120 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Held Item | N/A ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 4/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
Inactive Pokemon ⇩
Walking Pokemon ⇨
Some rustling from the grass nearby caught the teen's attention. "Hm? Something's..." she started to say as a blue tadpole-looking pokemon suddenly flopped out. "Oh, it's a tympole. I'd better hang up," she said, quickly ending the call before her mother could argue otherwise. A bit more cheerful with the welcome distraction, Sable pocketed her P*DA and unclipped Proto's ball from her belt. "Well, we need to train, so... C'mon out!" With a toss, the ball popped open to let out the robotic bunny. Almost immediately the tympole started making some disorienting noise. "Gah, we don't need a headache... Proto, start off with Barrage!" Even though the cybun's targeting was a bit scrambled, when it popped open its mouth most of the pellet spray hit their mark hard. "Great work! Now follow up with Quick Attack!" the teen instructed, and the artificial pokemon zipped forward on her command. Another solid hit, and the tympole was knocked away. "Nice! And not a scratch on you this time!" Sable cheered, walking over to crouch down and rub the cybun's head.
HP | 90/90 Status | Healthy Quirky | Still very new to existing. Has a tendency to sit and stare at new things. Perceptive | Each time an attack, status affliction, or stat lowering move is used against this pokemon, it will have an additional 1/10 chance to miss the next time that move is used by the same pokemon, up until the move has an 8/10 chance to miss. If a super effective attack is used against this pokemon, it will have a 2/10 chance to miss instead of a 1/10 chance.
The moves do not have to be used consecutively for this ability to activate. This ability does not work on moves that are unaffected by accuracy and evasiveness, or moves that have a guaranteed hit (i.e. shock wave). Moves used after hit ensuring moves, such as Lock-On and Mind Reader, will not be dodged by a pokemon with Perceptive, however the move used will still have an additional chance to miss for each use. Moves that already have a chance to miss, such as OHKO moves, or moves that have an increased chance to miss after each consecutive use, such as hypnosis, are not affected by Perceptive.
When this pokemon is asleep, perceptive will not activate to help dodge incoming moves, and moves used during the duration of this pokemon’s sleep status will not gain a chance to miss. If accuracy or evasion have been altered, this ability’s chance to miss should be treated as is it's own roll, separate from accuracy or evasion rolls. Held Item | N/A ç•Quick Attack | 40, Priority +1 Defense Curl | Raise user's physical defense one stage, doubles the power of Rollout and Ice Ball as long as the user remains in battle ç•Tackle | 40 •Barrage | 15, hits 2-5 times
HP | 120/120 Status | Healthy Mild | Surprisingly well-behaved for a Rotom. Tries to keep their trainer from getting lost too often. Levitate | Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, the effects of Terrain, Arena Trap, and damage from Sky Drop. Soothe Bell | Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ç•Astonish | 30, 4/10 Chance to Flinch target Double Team | Raise evasiveness one stage Thundershock | 40, 4/10 Chance to paralyze target Confuse Ray | Confuses target pokemon
HP | 110/110 Status | Healthy Brave | Tends to pick fights often. Gets himself into trouble nearly as often. Keen Eye | Prevents pokemon with this ability from losing accuracy Eviolite | If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. ç•Peck | 35 ~Leer | Lower targets physical defense one stage ç•Power Trip | 20, Increases damage by 20 for each stage a stat has been increased by the user Hone Claws | Raise physical attack & accuracy one stage
⇩ | Jack the Galarian Zigzagoon | | Male | Level: 8 | Experience: 5/16 | Friend Points: 0/5 | Frienship Experience: 2/10
HP | 80/80 Status | Healthy Bold | Blurb Pickup | If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10. Held Item | N/A ç•Tackle | 40 ~Leer | Lower targets physical defense one stage Sand Attack | Lower targets accuracy one stage ç•Lick | 30, 7/10 Chance to Paralyze
HP | 100/100 Status | Healthy Lax | Blurb Storm Drain | All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move. If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle. Held Item | N/A ç•Wrap | 15, Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ç•Astonish | 30, 4/10 Chance to Flinch target ~Acid | 40, 1/2 chance to lower targets special defense one stage Confuse Ray | Confuses target pokemon
Inactive Pokemon ⇩
Walking Pokemon ⇨
As Sable readied Proto's pokeball to recall them, the artificial bunny suddenly hopped away. "Huh? Hey Proto, where are you going?" the teen asked as she hurriedly stood to follow after her partner. The small rabbit pokemon hopped this way and that, seemingly aimlessly at first, but suddenly stopped and started digging. "Find something?" Sable asked as she knelt down next to the cybun. At first all there was was dirt and some grass, but eventually one of the pawfuls of earth revealed some sort of pinkish purple material buried. "Oh, looks -zzrt- like some Eviolite!" Impulse called out as they floated over. "It drastically boosts -zzz- a pokemon's defensive capabilities! ...Provided they can -bzzrt- evolve, that is." Sable gave a cheery grin at the rotom's explanation. "That should come in handy! ...Oh but... Hm..." The teen then held a hand to her chin in thought.
Meanwhile, Proto had finished digging up the mineral and was sniffing at it in... Curiosity? Or what it thought it was supposed to do when curious? Either way it was still analyzing the eviolite for some reason... And then suddenly pushed it towards its trainer, any interest it had in the item before suddenly lost. ]"Oh? Do you not want it now?" Sable asked as she crouched, and the cybun shook its head in response. "It probably thought -zzt- it was something it could use for -bzzzt- fuel," Impulse offered, to which Proto nodded once. "Oh, I see. I guess we're hitting the point where you need a top up... Let's see..." for a moment Sable dug around in her bag before pulling out a manual. "Okay let's see here... Core fuel... Already knew about the gems, probably why you went digging in the first place..." she muttered as she flipped through the pages, before suddenly saying "Okay!" and shutting the manual. "Organic, primary fuel sources huh? Should have picked up a few berries from the market...""Well how about -zzz- those trees over there?" Impulse suddenly interjected, noting the large trees in the distance. "They look like they -zzrt- should contain a lot of berries. Perfect for helping -bzzt- Proto refuel and getting us some supplies as well."
Sable nodded at the ghost's advice as she unclipped Cobalt's ball. "Sounds like a plan. But first..." The teen then let out her rookidee. The small bird was confused for a bit as his trainer set something up for it to carry the eviolite without it getting in the way of his battling. "There, that should help you for a while. Especially with that one attack of yours," Sable explained with a chuckle, gently petting the top of the rookidee's head before recalling him. "That way we'll be safe if something pops out of one of the trees." And off she went, making her way further through the Wild Area for berries and more training.