"Wild Area: East Lake Axewell"
Connecting Land Routes:
Rolling Fields, North Lake Miloch, West Lake Axewell, South Lake Miloch, Motostoke
Connecting Water Routes:
Axew's Eye
xXx xXx
East Lake Axewell is an area in the south of the Wild Area. It connects to Motostoke and features the eastern part of a lake that connects to Axew's Eye
Connecting Land Routes:
Rolling Fields, North Lake Miloch, West Lake Axewell, South Lake Miloch, Motostoke
Connecting Water Routes:
Axew's Eye


East Lake Axewell is an area in the south of the Wild Area. It connects to Motostoke and features the eastern part of a lake that connects to Axew's Eye

Location specific items:

To Obtain: 30 Posts

To Obtain: 8 posts

To Obtain: 20 Posts

To Obtain: 30 Posts

To Obtain: 15 Posts

To Obtain: 30 posts

Pokemon Appearances:
- Pokemon encounters in the Wild Area function a little differently than most. Each day, the Wild Area has a different weather pattern depending on the date number, and depending on the weather, different pokemon are available in every area. You will need to refer to the weather and the corresponding list of pokemon for that weather pattern. Weather patterns change at midnight PST, so if you roll for an encounter, for that day, you should try to use it before the day is up.
Additionally, each area will have certain Special Encounter pokemon. These pokemon can only be encountered at a higher level than normal wild pokemon and might cost more posts to battle.
Weather in the Wild Area is as follows.
Days Ending In...
1 = Normal
2 = Overcast
3 = Raining
4 = Thunderstorm
5 = Snowing
6 = Snowstorm
7 = Sandstorm
8 = Intense Sun
9 = Fog
0 = Choose Your Own
This means that the 18th of Febuary would Intense Sun weather, the 19 would be Foggy weather, and the 20th would be a "free space" so to speak, allowing you to choose which weather pokemon list to pick from.
-5 rp posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1 = Stufful
2 = Oddish
3 = Weather Pokemon #1
4 = Weather Pokemon #2
5 = Weather Pokemon #3
6 = Bounsweet
Weather Pokemon #1
Normal = Bounsweet
Overcast = Pancham
Raining = Oddish
Thunderstorm = Electrike
Snowing = Snover
Snowstorm = Snorunt
Sandstorm = Onix
Intense Sun = Mudbray
Fog = Munna
Weather Pokemon #2
Normal = Bunnelby
Overcast = Budew
Raining = Grubbin
Thunderstorm = Pancham
Snowing = Snorunt
Snowstorm = Vanillite
Sandstorm = Baltoy
Intense Sun = Vulpix
Fog = Purrloin
Weather Pokemon #3
Normal = Pidove
Overcast = Minccino
Raining = Wingull
Thunderstorm = Joltik
Snowing = Mincinno
Snowstorm = Snover
Sandstorm = Dwebble
Intense Sun = Growlithe
Fog = Mincinno
Pokemon Levels
1 = Lv. 8
2 = Lv. 9
3 = Lv. 11
4 = Lv. 12
Special Encounters:
-5 rp posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1 - Garbodor
2 - Xatu
3 - Weezing
4 - Pelipper
5 - Piloswine
6 - Mudsdale
7 - Bronzong
8 - Butterfree
Pokemon Levels:
1 = Lv. 28
2 = Lv. 30
3 = Lv. 32
4 = Lv. 34