Happy holidays! P:ER made a special announcement just a moment ago; the Galar region is coming to the guild! To keep you all informed on what's going on, we're putting together this list. The Galar updates list will be edited with new updates as they are incorporated into the guild
We will time stamp when each set of updates is officially released to the guild so that you know what is new or not.
12/01
Added all of the new Galar moves and abilities to the Attack and Ability Master List.
Officially started allowing Galar pokemon to be claimed from giveaways.
The following moves and abilities have also been updated with new or changed effects. If your character has a pokemon with one of these moves or abilities, please make these updates to their information as soon as possible.
Updated Abilities:
These abilities have new effects in addition to what they previously did.
Disguise: Also causes 1/8th damage to the user when the disguise breaks
Flash Fire: If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a fire type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a fire type. If you successfully rolled to encounter a fire type, and there is only one fire type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle.
Harvest: If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a grass type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a grass type. If you successfully rolled to encounter a grass type, and there is only one grass type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle.
Inner Focus: Blocks Intimidate effects
Lightning Rod: If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has an electric type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter an electric type. If you successfully rolled to encounter an electric type, and there is only one electric type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle.
Moody: No longer affects Evasion or Accuracy stats.
Oblivious: Blocks Intimidate
Own Tempo: Blocks Intimidate
Rattled: Activates when the opponent's Intimidate ability activates.
Scrappy: Blocks Intimidate
Storm Drain: If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a water type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a water type. If you successfully rolled to encounter a water type, and there is only one water type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle.
Synchronize: If a Pokémon with this ability is in the active party, the RPer may activate this ability when rolling for a wild pokemon encounter that has a psychic type pokemon available to roll an extra die before generating a wild pokemon. If you generate an even number, you will encounter a psychic type. If you successfully rolled to encounter a psychic type, and there is only one psychic type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Illuminate or Hustle.**
Updated Moves:
Rapid Spin: 20 damage > 50 Damage and raises speed stat one stage.
Multi-Attack: 90 damage > 120 Damage
Posted: Sun Feb 16, 2020 6:52 am
2/16
New Rules:
We updated the Rules, Guidelines, and Tips to have the following information: -Rules on Dynamaxing -Rules on Gigantamaxing -List of Galar Gym Leaders
The Pokemart has gotten a huge remodel! Things have been re-organized and will be (hopefully) easier to navigate and find what you're looking for.
Along with the new look, a lot of items have been put into new categories, had their post requirements adjusted, and their locations changed. If you are currently in the middle of posting for an item, or planning to get certain items soon, we recommend that you take another look at them in the pokemart to see if anything has changed!
Ice Ball:Effectiveness becomes Ultra if used on a pokemon that evolves with a Ice stone. To Obtain: 10 Posts Anywhere Rotom Ball:This special pokeball acts as a pokemon translator, allowing any pokemon inside to communicate with their trainer. To Obtain: 10 Posts Anywhere Helmet Ball:Opponents who attack the pokemon inside this pokeball with a physical attack will receive damage equal to 1/16 of their maximum health. (Does not work if a pokemon has the ability Rough Skin or is wearing a Rocky Helmet) To Obtain: 35 Posts Anywhere Tag Ball:Allows the user to treat a signature Held Item as if it were their own. To Obtain: 35 Posts Anywhere Mulch Ball:Allows held berries to be used twice per battle. Pokemon with the ability Harvest can use berries three times in a battle. If a berry is used at least once during the battle, but not used again before the battle ends, the berry is still consumed when the battle ends. To Obtain: 35 Posts Anywhere Keystone Ball:A special ball that allows the pokemon inside to be given a custom mega form. This includes a change in appearance, type, a choice of mega ability, and custom stat boosts. Pokemon in this ball cannot hold any items due to the nature of the pokeball. If the pokemon in this ball is given a new ball, the pokemon loses its custom mega form. Custom megas must be approved by a mod before use. To Obtain: Mythic Item only Egg Ball:Effectiveness becomes ultra when used on a baby pokemon. To Obtain: 10 Posts Anywhere Midnight Ball:Automatically evolves pokemon inside if used on a pokemon that evolves at night. To Obtain: 10 Posts Anywhere Doll Ball:Allows pokemon inside to use a single-use held item twice during a battle. If the is used at least once during the battle, but not used again before the battle ends, the item is still consumed when the battle ends. To Obtain: 35 Posts Anywhere Apri Ball:If the pokemon in this ball is in the active party, apricorns only cost 5 posts to obtain. To Obtain: 35 Posts Anywhere Crystal Ball:Pokemon caught in this ball become shiny, but can also change colors. To Obtain: Event Item Only Comfy Ball:Pokemon in this ball are immune to being frozen. To Obtain: 35 Posts Anywhere Musical Ball:The pokemon in this ball gain +5 appeal during the presentation round in contests. To Obtain: Event Item Only Delta Ball:Use on a Delta Pokemon to teach it any non-legendary specific move of its delta typing. To Obtain: Event Item Only
Evolution Items:
Berry Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Clover Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Flower Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Love Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Ribbon Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Strawberry Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Star Sweet:A held item to be given to a Milcery. If leveled up holding this item, it will evolve into an Alcremie. Different types of sweets will change the Alcremie's color and appearance. Sweet Apple: If an Applin is leveled up holding this item, it will evolve into a into a Appletun. Tart Apple: If an Applin is leveled up holding this item, it will evolve into a into a Flapple. Chipped Pot: If an authentic Sinistea is leveled up holding this item, it will evolve into a into an authentic Polteageist. Cracked Pot:If a counterfeit Sinistea is leveled up holding this item, it will evolve into an counterfeit Polteageist.
Fossils:
Fossilized Bird:When combined with the Fossilized Drake or Fossilized Dino it creates Dracozolt or Arctozolt, respectively Location: Galar Ruins or Wild Area: Bridge Field Fossilized Dino:When combined with the Fossilized Bird or Fossilized Fish it creates Arctozolt or Arctovish, respectively Location: Galar Ruins or Wild Area: Bridge Field Fossilized Drake:When combined with the Fossilized Bird or Fossilized Fish it creates Dracozolt or Dracovish, respectively Location: Galar Ruins or Wild Area: Bridge Field Fossilized Fish:When combined with the Fossilized Drake or Fossilized Dino it creates Dracovish or Arctovish, respectively Location: Galar Ruins or Wild Area: Bridge Field
Battle Items:
Blunder Policy:Raises Speed sharply when a Pokémon misses with a move because of lowered accuracy. Room Service:This item, when held, lowers the user's Speed by 1 stage when a Trick Room is set up Throat Spray:Causes a Pokémon's Special Attack stat to be raised by one stage when it uses a Sound based move Eject Pack:When the holder's stats are lowered, it will be switched out of battle. Heavy-Duty Boots:This item, when held, prevents the Pokémon from receiving any damage from Spikes, Toxic Spikes or Stealth Rocks Utility Umbrella:Prevents the Pokémon from receiving any effects of weather Soul Dew:If held by Latios or Latias, the base power of its Dragon and Psychic type moves are increased by x1.2.
Legendary Specific Form Change Items:
Rusted Shield:When held, changes Zamazenta to Crowned Shield form. If Zamazenta knows Iron Head while entering battle in its Crowned Shield form, Iron Head will become Behemoth Bash. Rusted Sword:When held, changes Zacian to Crowned Sword form. If Zacian knows Iron Head while in Crowned Sword form, Iron Head will become Behemoth Blade.
Changed Effects:
Explorer Kit:Creates an Excavation Site for 7 days, allowing anyone in the area to find whole fossils for 15 posts each, and fossil halves for 5 posts each. Only one fossil (whole or half) can be found per day.
Adamant Orb:If held by Dialga, the base power of its Dragon and Steel type moves are increased by x1.2. Lustrous Orb:If held by Palkia, the base power of its Dragon and Water type moves are increased by x1.2. Griseous Orb:If held by Giratina, the base power of its Dragon and Ghost type moves are increased by x1.2 and changes from altered form to origin form.
Item Location Changes:
Can now be posted for anywhere:
-Type Boost Held Items -Griseous Orb
New Locations:
-Plates now have locations for every region, not just Sinnoh. -Location Specific TMs now have multiple locations, one per region
Legendary Summon Items:
Legendary summon items look a little different now. Instead of being tied to a specific item, we are now calling them Legendary Essences, and they look a little more uniform. Legendary essences can still be a certain object, like a clear bell, or rainbow wing, tied to a specific legendary's lore, but they will now be listed in the pokemart as essences.
New Item Categories:
There were a lot of items in the pokemart being lumped together under a large post count requirement even though the items had nothing in common and weren't really worth the same number of posts to get them. We've now broken them down into more distinct categories with appropriate post counters depending on their value and usage in battle.
Additionally, contest accessories have also been adjusted in this way. Each accessory now has a part-of-the-body label to show what accessories can be used together in a contest, and what cannot, since only one accessory per body-part can be used in a contest (i.e. you cannot wear both a top hat and a cowboy hat at the same time to super boost appeal).
TMs, HMs, and TRs, Oh My!
The guild has made some large adjustments to TMs and HMs:
1. TMs in the guild will now be reusable.
2. We have the addition of TRs to the guild Pokemart. TRs are move teaching items that break after a single use.
3. HMs given out by gym leaders are now the same HMs for every region
4. HMs will be obtainable if you get a certain number of consecutive badges from ANY region, not just your starting region.
5. HMs no longer need to be taught to a pokemon in order to use them outside of battle. Simply having the HM in a character's inventory allows them to traverse certain terrains or Fly.
Gym Leader TM Changes:
Gym leaders will now no longer give out gym specific TMs. Instead, like with contests, all gym leaders from that badge tier will give away a TM of your choice from a selected pool of TMs. It is possible for a character to claim all possible TMs from a tier, so if your character already owns all TMs from that tier they will be allowed to instead claim a TR from a similar bracket (which will be identified in the gym leader reward details).
Due to this change, and TMs being permanent, a lot of gym leader TMs have been changed to either TRs or TMs that can be posted for.
The following Gym Leader TMs have been turned into TRs:
Any Gym Leader TMs not seen in these two lists are still available as Gym Leader TMs (Now called Tiered TMs) though their accessibility might have been moved around to an earlier or later tier depending on the power of the move they hold.
HMs:
All HMs are now obtainable regardless of what region your character starts in, and all HMs are available at specific consecutive badge milestones that are consistent for every region;
If your character has any HMs, please add/update them to be consistent with this new method.
Additionally, HM moves now do not need to be taught to a pokemon in order to use the HM outside of battle. Simply having the HM in your character's inventory allows them to use the travel methods outside of battle. For instance, a character can Fly by simply having the HM Fly in their inventory. The way you interpret their travel is up to you. They could fly on the back of a flying pokemon they have in their party, use a flying taxi, or call a ride pokemon, etc.
Due to these TM and HM changes, you will need to adjust character inventories by doing the following;
1. Remove any HMs that your character hasn't earned yet in the new system 2. Change all TMs on your character to TRs even if they are TMs in the new system. These TRs are a one-time use only, just like they were previously in the guild. 3. Look through your character's badges and contest ribbons, then claim as many Tiered TMs and HMs per character as applicable. 4. Post in this thread and quote a mod, informing us of the changes you made above with a link to that character's last post prior to these changes (i.e. what TMs your character had that were converted to TRs, what new TMs and HMs they have if any, etc)
For example, if your character started in the Hoenn region and had only four badges, they can now claim the HMs Fly and Surf, and a Tiered TM of choice from the first four TM tiers. All the other TMs that they had would be converted to TRs.
Add HM Surf for two badges Psyshock, Retaliate, Earthquake, and Psych Up changed to TRs Claimed TMs: TM Charm (Tier 1), TM Draining Kiss (Tier 2)
Posted: Sun Feb 16, 2020 4:38 pm
SpectralEternity
This might take a few edits to make sure I have everything... Curse me for being a packrat... I really need to condense the unclaimed stuff down onto one page lol Edit: Whoops, forgot about the claiming tiered TMs thing XD
Sable: Last post HM Changes: HM Cut, HM Rock Smash, and HM Surf added due to having two consecutive badges TM to TR Conversions: TM Dark Pulse x1, TM Frost Breath x1, TM Poison Jab x1, TM Psychic x1, TM Rock Tomb x1, TM Roost x1, TM Solar Beam x1, TM Steel Wing x1, TM Substitute x1, TM Thunder x1, TM U-Turn x1, plus unspecified TM x1 (prize from haunted house event) converted to TRs Tiered TMs Claimed: TM Infestation (Tier 1) and TM Brick Break (Tier 2)
Felix: Last post HM Changes: None TM to TR Conversions: None Tiered TMs Claimed: None
Reserved Items: Sable's + Unaffiliated | Felix's | Formerly Cameron's HM Changes: N/A TM to TR Conversions: TM Psychic x1, TM Rock Slide x1, TM U-Turn x1, TM Bug Bite x1, TM Energy Ball x1, TM Dazzling Gleam x1, TM Earthquake x1, and any unspecified items reserved prior to February 16th 2020 that could be claimed as TMs converted to TRs Tiered TMs Claimed: N/A
Lafayette (Note: Lala finished his Blaine battle after changes went into effect. Claimed HM Rock Climb and TM Shadow Claw for Tier 7) HM: Added HMs Defog, Whirlpool, and Dive (7 consecutive badges) TMs to TRs:
Bulk Up Earthquake Rock Tomb Attract Roost Brine Drain Punch Retaliate Stone Edge Thunder Wave Struggle Bug Psych Up Rock Slide Infestation Grass Knot U-Turn Substitute Overheat Power Up Punch Psychic Shadow Ball Solarbeam Toxic Psychic
- Sebastian HMs: Added Defog, Dive and Rock Climb TMs to TRs:
Blizzard Volt Switch Attract Focus Blast Energy Ball Retaliate Struggle Bug Bulldoze Infestation U-Turn Dark Pulse Power Up Punch Dazzling Gleam x 2 Acrobatics Steel Wing Hail Dragon Claw
TM Earthquake TM Dig TM Rock Slide TM Focus Blast TM Volt Switch TM Psych Up TM Retaliate TM Struggle Bug
Tiered TM Claims:
Hoenn: TM Fire Spin (1st) TM Draining Kiss (2nd) TM Rock Blast (3rd)
Posted: Mon Feb 17, 2020 6:54 pm
Vigilia
This is gonna be a lot bear with me.
Isis' Last Post. She got a bunch of HMs that she was missing (Rock Smash, Defog, Whirlpool, Dive, & Rock Climb), I converted Flash, Facade, Rock Tomb, Volt Switch, and Overheat to TRs, and since she only has 7 consecutive badges for Hoenn, I gave her one TM from each tier up to 7th (Infestation, Draining Kiss, Power-Up Punch, Roost, Drain Punch, Solar Beam, & Psycho Cut)
Natalia's last post. She's keeping her HMs and adding in Surf. I turned U-Turn and Roost to TRs. She will take the TM Fire Spin as her Tier 1 TM, and Brick Break as her Tier 2.
Darren's last post. Added Rock Smash and Surf to his HMs, converted Substitute, Dark Pulse, and Thunder into TRs, and added Infestation, Draining Kiss, and Power-Up Punch as his chosen Tier TMs for his three Kanto badges.
Scarlett's last post. She had five 1st, 2nd, and 3rd gym badges, three 4th gym badges, and one 5th gym badge, so there's gonna be a lot of changes here sorry xD
For Ducky: was easy. turned his one dragon claw tm into a tr, gave him hm cut and tm bullet seed (Ilima's stamp)
For Cyrus: changed all old tms to trs gave HMs rock smash and surf (three kanto badges) gave TMs Charm, Thief and Swift
For Gavyn: changed fireblast, thunder and stone edge to trs gave HMs Cut, Surf and Fly first 3 kanto badges and first sinnoh badge 2 first tier tms: Charm and Bullet Seed 1 second tier tm: Draining Kiss 1 third tier tm: Swift
For Nick: Turned his blizzard and dark pulse tms to trs
For Leon: turned all old tms into trs gave HM Rocksmash and Defog (5 consecutive badges in johto) TM Fire spin (tier 1) TM Brick Break (tier 2) TM Swift (tier 3) TM Fire Punch (tier 4) TM Drain Punch (tier 5)
All current TMs (Psychic, Grass Knot, Embargo, Dark Pulse, Fire Blast) changed into TRs Added HM Cut and HM Rock Smash (1 Badge) Claimed TM Bullet Seed (Tier 1)