It wasn't as if he was afraid to get dirty--yes it was true that he preferred to stay clean, he wouldn't throw a fit if he got a little dusty or dirty--it was just he'd already proven once that he wasn't suited for this sort of terrain. The last time he'd tried to traverse through the mud he'd only managed to get stuck fast, and he doubted he'd have Apollo to come rescue him if the same thing happened while he was trying to follow after Pearl.
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: Meadow Plate: Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead. ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
430/430 HP | Status: None | 12/32 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Heal Pulse - Restores half the max HP of any single target other than the user.
300/300 HP | Status: None | 17/25 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Ceti - Clefairy
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Wake-Up Slap - 70: Inflicts double damage if target is asleep. Wakes the target Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
310/310 HP | Status: None | 22/41 EXP | | 05/05 FP (10/10) | Next Move; TM - Fire Blast
⇨xxN A M E: Pearl - Vaporeon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Water Pulse - 60: 4/10 Chance to Confuse Quick Attack - 40: (Priority +1) Aurora Beam - 65: 1/2 chance to lower target's physical attack one stage
200/200 HP | Status: None | 07/18 EXP | Next Move; lv. 37 - Muddy Water; TM - Scald
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 13 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
130/130 HP | Status: None | 07/18 EXP | Next Move; Level 11 - Disarming Voice
Inactive Party:
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
300/300 HP | 00/05 (07/10) FP | Status: None | 27/30 EXP | Next Move; N/A
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
360/360 HP | Status: None | 12/36 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
300/300 HP | Status: None | 12/40 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: Lum Berry Heals all status conditions ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Blizzard: 110 - 3/10 Chance to Freeze Megahorn - 120
300/300 HP | Status: None | 41/44 EXP | Next Move; TM - Blizzard
Thanks to SpectralEternity for allowing me to use this format~!
After a minute Eevee glanced up at the trio above him, his gaze flitting between all three men before landing on Apollo. Just like Pearl, he'd come to the realization that his time here was drawing to a close, and the only way to extend it was to try and join the bright-haired male's team. It sounded easy enough... though, then again, Eevee had never actually joined a trainer before. But... he didn't see how hard it would be! He would even battle the man's pokemon again, if that was what it took.
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: Meadow Plate: Grass type attacks do x1.2 damage, but if a grass type is using the attack, it does x1.3 instead. ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
430/430 HP | Status: None | 13/32 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Heal Pulse - Restores half the max HP of any single target other than the user.
300/300 HP | Status: None | 18/25 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Ceti - Clefairy
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Wake-Up Slap - 70: Inflicts double damage if target is asleep. Wakes the target Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
310/310 HP | Status: None | 23/41 EXP | | 05/05 FP (10/10) | Next Move; TM - Fire Blast
⇨xxN A M E: Pearl - Vaporeon
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Water Absorb: The Pokémon heals up to 1/4 of it's maximum HP when hit with Water-type moves HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Water Pulse - 60: 4/10 Chance to Confuse Quick Attack - 40: (Priority +1) Aurora Beam - 65: 1/2 chance to lower target's physical attack one stage
200/200 HP | Status: None | 08/18 EXP | Next Move; lv. 37 - Muddy Water; TM - Scald
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 13 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
130/130 HP | Status: None | 08/18 EXP | Next Move; Level 11 - Disarming Voice
Inactive Party:
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 30 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
300/300 HP | Status: None | 01/30 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
300/300 HP | 00/05 (07/10) FP | Status: None | 27/30 EXP | Next Move; N/A
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
360/360 HP | Status: None | 12/36 EXP | Next Move; Level 37 - Petal Blizzard
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 30 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
300/300 HP | Status: None | 12/40 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: Lum Berry Heals all status conditions ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Blizzard: 110 - 3/10 Chance to Freeze Megahorn - 120
300/300 HP | Status: None | 41/44 EXP | Next Move; TM - Blizzard
Thanks to SpectralEternity for allowing me to use this format~!
After another minute of simply leaning against the building Haxorus opened one eye, gaze calmly passing through the area directly in front of her. As relaxing as it was just resting here, she was starting to get hungry again... The dragon gave a yawn before she pushed herself up onto her feet, following her nose back towards the berry bobbing game. Food cost money, she'd learned, but not here; here she could grab as many berries as she wanted and eat them.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite, Revival Herb, Lucky Punch)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst - Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
280/280 HP | Status: None | 21/33 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 21 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
210/210 HP | Status: None | 11/31 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
230/230 HP | Status: None | 07/33 EXP | Next Move; TM - Wild Charge; lv. 31 - Swift
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
180/180 HP | Status: None | 17/28 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
180/180 HP | Status: None | 17/28 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
200/200 HP | Status: None | 15/29 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
⇨xxN A M E: ??? - Honedge
T Y P E: L E V E L: 10 G E N D E R: Genderless NATURE: N/A ABILITY: No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. HOLDING: N/A ATTACKS: Precipice Blades - 100 Swords Dance - Raises user's physical attack two stages Tackle - 50 Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 13 - Pursuit
Beep looked around him, determined and with an objective now in place, before he wandered curiously up to the front of the fair. There a rather large welcome sign introduced the fair to those just entering: a, Renaissance Fair. Beep nodded slowly, as if he understood. Though the word 'renaissance' was lost on him, he knew exactly what a fair was!
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 31/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 39 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
390/390 HP | Status: None | 02/44 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
360/360 HP | Status: None | 09/41 EXP | Next Move; Heart Scale - Moonblast & Giga Drain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 34 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Ancient Power - 60: 3/10 Chance of raising all of user's stats one stage Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
340/340 HP | Status: None | 04/34 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 20/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 32 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: High Jump Kick - 130: 2/10 chance to miss. If It Misses, user loses half max HP Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
320/320 HP | Status: None | 03/32 EXP | Next Move; Level 31 - High Jump Kick; Heart Scale - Iron Tail
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Now that he knew where he was, Beep could concentrate on enjoying himself a little bit more; though he hadn't completed his job just yet. Still curious, the Ampharos waddled over to a few stalls, lingering at each just long to garner at the wares available and get a better understanding of the people that came to these sort of fairs. All of which was, of course, pertinent information
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 32/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 39 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
390/390 HP | Status: None | 03/44 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
360/360 HP | Status: None | 10/41 EXP | Next Move; Heart Scale - Moonblast & Giga Drain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 34 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Ancient Power - 60: 3/10 Chance of raising all of user's stats one stage Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
340/340 HP | Status: None | 05/34 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 21/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 32 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: High Jump Kick - 130: 2/10 chance to miss. If It Misses, user loses half max HP Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
320/320 HP | Status: None | 04/32 EXP | Next Move; Level 31 - High Jump Kick; Heart Scale - Iron Tail
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
With a small smile Huey listened to Riley, then bobbed his head when she revealed that she and Hubble had been training a great deal. "Well, it certainly paid off," he chirped. In the back of his mind he was reminded about how he'd need to get back to training as soon as he got back from the fair. "Mm, yeah. But at least we were able to help when we got there," he offered, trying to keep as optimistic as he was. "Maybe we'll find Zin.. Zinzo? ...That guy, before it's too late." Man, it was hard trying to remember that guy's name.
Huey found himself grinning along with Riley, matching her expression, and balled both hands into fists of determination. At her suggestion the blonde followed her gaze over to the man she mentioned, his wares and even stand soaked. With a nod he followed the older girl over to the man, offering him a soft smile while Riley greeted him. Huey did his best to appear as attentive as possible, nodding his head fervently at every piece of information he gave them; though it wasn't as effective as Riley's gentle prodding, he could only hope that it did them some good. When he'd told everything they could Huey waved goodbye to the man, though was caught off guard when his hand was grabbed. He managed to regain himself fairly quick, however, and with Riley leading them away the two moved away from the man.
"I think you did a really good job, Riley," Huey complimented once they were a way's away, giving her a smile afterwards. At her question the boy looked back to the two teens he'd spotted earlier, his teeth catching his bottom lip before he gave a quick, hesitant nod. "Yeah. Let's go ask those two girls," he suggested. Sucking in a breath of air Huey began to walk towards the duo, subconsciously squeezing Riley's hand as he drew closer.
"Uhm, excuse me." Huey straightened up a bit when the two girls looked in his direction, each sporting an expectant look. "I'm sorry to bother you, I was just... wondering if you knew what had happened here." One girl, the shorter of the two, simply scoffed and rolled her eyes, her actions earning her a sharp nudge from her friend. "Don't mind her, she's just upset." The girl scratched her cheek. "There was an old man here with some sort of dancing pokemon...""A Ludicolo," her friend muttered. "Yeah! That! A Ludicolo. Anyway, the old guy told everyone to let go of their pokemon, for some reason..""He told us that keeping our pokemon was the same thing as imprisoning them." The other girl gave a sharp nod, allowing her friend to clarify for her. "Mhm. Anyway, no one listened to him, because why would they, right? He got upset after that, had his pokemon start trashing the place." Beside the taller girl her friend visibly stiffened, her expression growing darker for a few seconds before it cleared and she took on a more neutral look. "He knocked out Julie's Torkoal when she tried to fight it. That's why she's so upset." Huey nodded slowly, "is your pokemon okay now?" he inquired, turning his attention to 'Julie'. The girl heaved a sigh. "Yeah, she's fine now. But... we were no match for it. Some of the other trainers had a bit more luck, managed to knock the pokemon out." Huey nodded again, mentally noting how this information was the same they'd heard from the man before. "What happened after that?" The other girl stepped back in. "You'd think he'd have just called out another pokemon, but instead he just fled; made his pokemon make it rain then ran away behind a protect."
"Oh, okay... I hope he left the fair, I don't think my pokemon would be able to stand up to him..." Julie snorted before uncrossing her arms, trying her best to appear 'friendly', like her friend. "You shouldn't have to worry about him. I didn't see where he went, but my best guess is that he booked it. It wouldn't be safe any other way." Huey did his best to pass off a look of relief, rather than the disappointment he truly felt, before he smiled at both girls. "Okay! Thank you!" He waited a moment before he quickly walked away, waiting until he was out of earshot before he turned to look at Riley. "..How did I do?"
"I was." Tybalt confirmed, giving Vanyel time to digest the information. At his next question, he prepared to answer the Kirlia, though stopped when he seemed to answer the question himself, immediately moving onto another one afterwards. "I wasn't even aware that I could de-evolve myself, I thought I'd be a Gardevoir for the rest of my natural life. It was my trainer who told me about the process, there's a curious stone called an Everstone that makes it possible." He paused for a moment, then continued on. "I'm not sure where they originate, his brother was the one who gave him the stone, several months ago." If Vanyel was interested in learning more, Tybalt would have to ask Huey's brother; which was easy enough, considering the man was at the fair... somewhere. Glad to see that his advice had been taken so well, the mega Gallade offered what could easily be interpreted as the beginning of a smile. "Continue battling, I'm positive you'll see results soon after." Tybalt looked back down at Vanyel then gave him a nod. "I strongly believe that it is."
Glad to have been able to help his younger evolution, Tybalt shifted himself slightly, reflecting on all that he'd shared with Vanyel. Of course, it wasn't as if all his words were stemmed in years of experience, he was still learning himself. Tybalt perked up and looked back down at the Kirlia, considering his words a moment. "If you think that is the form that would best suit you, then I encourage you to do so. If it isn't to your liking, however, remember that you do have the option of becoming a Gardevoir; though I would suggest that you give yourself some time in that form before making such a decision." He waited, patiently, for Vanyel to finish his sentence, his eyes dilating in surprise. "Oh." Tybalt felt his face grow warm. "Thank you. I enjoy talking to you as well, Vanyel. I hope your choice will make you happy."
T Y P E: L E V E L: 47 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead. ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Assurance - 60: Damage doubles if target already took damage in the same turn
470/470 HP | Status: None | 33/41 EXP | Next Move; TM - Focus Blast
⇨xxN A M E: Beep - Ampharos
T Y P E: L E V E L: 39 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle - 50 Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Power Gem - 80 Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
390/390 HP | Status: None | 04/44 EXP | Next Move; Heartscale - Zap Cannon
⇨xxN A M E: Prim - Florges
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses its item HOLDING: N/A ATTACKS: Petal Dance - 120: Inflicts damage for 2-3 turns then user is confused Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering target's special defense one stage Copycat - Copies the last move used
360/360 HP | Status: None | 11/41 EXP | Next Move; Heart Scale - Moonblast & Giga Drain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 34 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Ancient Power - 60: 3/10 Chance of raising all of user's stats one stage Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
340/340 HP | Status: None | 06/34 EXP | 01/05 FP (05/10) | Next Move; Level 33 - Ancient Power
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Dark Pulse - 80: 3/10 Chance to Flinch target Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
340/340 HP | Status: N/A | 22/44 EXP | Next Move; Level 25 - Crunch
⇨xxN A M E: Rags - Scraggy
T Y P E: L E V E L: 32 G E N D E R: Male NATURE: Rash: Fake bravado; Stubborn; Self-absorbed ABILITY: Moxie: This Pokemon's attack is raised by one stage upon KOing a Pokémon HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: High Jump Kick - 130: 2/10 chance to miss. If It Misses, user loses half max HP Feint Attack - 60: Ignores accuracy & evasiveness Headbutt - 70: 4/10 Chance to Flinch target Ice Punch - 75: 3/10 Chance to Freeze
320/320 HP | Status: None | 05/32 EXP | Next Move; Level 31 - High Jump Kick; Heart Scale - Iron Tail
Inactive Party:
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 29 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. ATTACKS: Metal Claw - 50: 1/2 chance of raising user's physical attack one stage Iron Head - 80: 4/10 Chance to Flinch target Rock Slide - 75: 4/10 Chance to Flinch target Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt
290/290 HP | Status: None | 11/40 EXP | Next Move; Level 28 - Take Down
⇨xxN A M E: Sarabi - Flurry
T Y P E: L E V E L: 23 G E N D E R: Identifies as Female NATURE: Bold: Adventurous; Curious; Tomboyish ABILITY: Ice Body: This Pokémon regains 1/16 of its max HP per turn during hail HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Phantom Force - 90, user disappears first turn, then attacks the second. Can Strike Through Protect/Detect Scratch - 40 Dark Pulse - 80: 3/10 Chance to Flinch target
230/230 HP | Status: None | 24/34 EXP | 20/25 Ghosts Defeated | Next Move; Level 28 - Hone Claws
⇨xxN A M E: Tybalt - Mega Gallade
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded with candy ABILITY: Inner Focus - This Pokémon will not flinch HOLDING: Galladite: Mega Evolves Gallade: x1.3 Attk, x1.2 Def., x1.1 Speed ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Psychic - 90: 1/2 chance to lower target's special defense one stage Leaf Blade - 90: has a 1/10 chance to critically hit Night Slash - 70: 1/10 Chance to critically hit
410/410 HP | Status: None | 13/30 EXP | Next Move; TM - Thunder Punch & Poison Jab
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 43 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Blizzard - 110: 3/10 Chance to Freeze Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
430/430 HP | Status: N/A | 31/44 EXP | Next Move; Level 37 - Wake-Up Slap
Item questing: Exp Share 3/40 [ reduced from 50 by Quena's Pickup ability ] posts Area Specific Item: Big Mushroom 14/30 [ reduced from 40 by Quena's Pickup ability ] posts
Jay smiled a bit. It was pretty thoughtful of Sebastian to even bother worrying about 'getting it wrong'. "Don' worry, ahm sure yeh'll do fine," he reassured his friend. He wasn't.... entirely sure how much he believed that himself, if he was being sincere, but he did have faith in Sebastian. In that, he knew he would try his best, and he would do what he could for the pokemon. Unfortunately he just seemed.... horribly under educated for this kind of stuff. Hopefully, though, Al would be able to help with that.
He listened and nodded as Sebastian read off the TMs he had that he wasn't using. Now that he thought about it, he probably ought to do some inventory of his own. He'd marked each of the TMs he had so that he could identify them later, so he'd probably just need to reach in and run through them real quick... "Hm, ah dunno," he admitted thoughtfully, "Maybe we can go through our TMs later 'n figure out if we each have anythin' thuh other wants." He fell quiet as Sebastian started responding and musing over what to get, but raised his eyebrows when he was interrupted by the information that he'd actually won some TMs. Jay chuckled. "Sounds like yew got some even if'n ya don' want 'em," he remarked. He paused in thought at the mention of a megastone, though. "Well.... sure, they do seem perty useful. What pokes ya got that can mega evolve, though?" he queried.
[ Package received from Jay's mom! To be opened when... there are more berries to claim >> ]
Day 55: 9 + 10 = 19 Day 56: 12 + 8 = 20 Day 57: 10 + 5 = 15 Day 58: 6 + 7 = 13 Day 59: 8 + 4 = 12
Total Tokens: 999 + 13 = 1012
[Token Log: 7/6 Gave 70 tokens to Sebs; 171 - 70 = 101 7/18 Stole/received 100 tokens from Ajicka; 414 + 100 = 514 7/21 Spent 450 for Herbal Remedy for Koda, to be used next post; 574 - 450 = 124 ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berries x3 Liechi Berries x2 Apicot Berries x1 Rose Bow x1 Shell Bell x1 Wise Glasses x2 Dream Gems x1 Exp Share x1 Big Mushroom
• Koda the Wispard [GS Ball] lvl 69. Exp: 17/26 Ability: Wonder Guard The Pokémon is only harmed by attacks that do x2 or x4 damage on type effectiveness Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 680/680 Attacks: Exorcism - 120 (70 + 50), Restores the users HP equal to half the damage dealt. If the target is a Ghost type pokemon, this attack will always inflict a burn (even if the secondary type is fire). Does not make contact, only hits a single target. ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. Fire Blast: 160 (110 + 50):, 4/10 Chance of Burn Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) • Mime Jr, "Mimey" ♀, lvl 53. Exp: 6/50 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 520/520 FP: 5/5 --/10 Attacks: ç•Fire Punch: 115 (75 + 40): 4/10 Chance of Burn ç•Ice Punch: 115 (75 + 40): 3/10 Chance to Freeze ~Dazzling Gleam: 120 (80 + 40) ç•Foul Play: 135 (95 + 40): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
• Jesse, the [Mega] Beedrill ♀, lvl 56. Exp: 50/50 Ability: Adaptibility If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage [Non Mega: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage ] Item: Beedrillite Atk 1.5 Speed 1.1 HP: 560/560 FP: 2/5 9/10 Attacks: Sludge Bomb: 120 (90 + 30): 7/10 Chance to Poison ç• Acrobatics: 85 (55 + 30): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 90 (60 + 30), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 90 (60 + 30): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45) • Odysseus 'Tod', the Dewott ♂, lvl 60. Exp: 35/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage. FP: 5/5 --/10 HP: 475/600 Attacks: • Fly: 140 (90 + 50); User flies up on first turn, strikes on second turn ç•Aqua Tail: 140 (90 + 50) •Razor Shell - 125 (75 + 50), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 150 (100 + 50), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41) Jade the Meleeon ♀, lvl 56. Exp: 16/50 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 250/510 Attacks: ç• Dig: 120 (80 + 40): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target • ~Bulldoze: 100 (60 + 40): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) • "Quena" the Dedenne ♀, lvl 47. Exp: 30/50 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move FP 4/5 5/10 HP: 440/440 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 + 30); User recovers ½ of the damage dealt in HP ç•Play Rough: 120 (90 + 30): 1/2 chance to lower targets physical attack one stage •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: )
Out of Party Pokemon
• Heracross ♂, lvl 59. Exp: 31/50 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite Atk 1.4 Def 1.2 FP: 4/5 7/10 HP: 530/530 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 160 (120 + 40): 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: )
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
Scy, the Scizor ♂, lvl 58. Exp: 45/50 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite Atk 1.2 Def 1.2 Sp.Def 1.2 FP: 3/5 3/10 HP: 450/450 Attacks: Ominous Wind - 90 (60 + 30), 3/10 Chance to Raise All Stats One Stage ç•Metal Claw: 80 (50 + 30): 1/2 chance of raising user's physical attack one stage • Wing Attack: 90 (60 + 30) Damage ç•Thief: 90 (60 + 30): Steals targets held Item (Item is returned at the end of the battle) (Next Move: Metal Claw 21 )
Mary Lee, the Numel ♀, lvl 59. Exp: 35/50 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: FP: 4/5 2/10 HP: 175/490 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 120 (80 + 40): 7/10 Chance of Burn • ~Earthquake: 140 (100 + 40): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: )
Tria, the Rapidash ♀, lvl 12. Exp: 8/22 Ability: Flame Body Item:
• Crystal, the Squirtle ♀, lvl 13. Exp: 9/18 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 8/10 Poffin Appeal: +9 Beauty +2 Cute [ Poffin History 1/7 consumed] Ribbons: Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: )
Golett, lvl 37. Exp: 30/36 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Item questing: Exp Share 36/40 [reduced from 50 by Boo's Pickup ability] posts Area Specific Item: Blue Shard 3/10 posts
Despite his friends response, Meebus seemed unfazed. His appearance shuddered, but he didn't seem to recognize it. He simply looked at |20+0|/|. 'I am sure our trainers will meet,' he replied calmly, and, it.... almost appeared there was a smile on his face. Almost. Maybe? Perhaps it was a trick of the light. 'I am sure an opportunity will present itself.' Whatever lightness might have seeped into the ghost's expression was gone as the subject shifted, and he looked at his friend a moment, then lowered his gaze slightly. '.... You are orange,' he observed. Again, this was the Meebus equivalent of him questioning |20+0|/|, this time on his resolve of 'hating orange'.
Everyone was healed!
Grunt 1/6 Level 26 Pignite Rufflet used Wing Attack! It hit! 105 x 1.5 x 2 = 315 - 10 = -305HP to Pignite Pignite fainted!
Daeva the Spiriake, [GS Ball] lvl 63. Exp: 36/50 + 1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 630/630 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 ) Stranny the Greninja ♂, lvl 59. Exp: 22/50 Ability: Torrent Item: HP: 590/590 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Hydro Pump: 149 (110 + 30) ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved ) Boo, the Pumpkaboo ♀, lvl 39. Exp: 14/44 Ability: Pickup Item: HP: 390/390 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 63. Exp: 35/50 Ability: Levitate Item: Heat Plug HP: 630/630 FP: 5/5 --/-- Attacks: Thunder: 160 (110 + 50): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 110 (60 + 50): 3/10 Chance of raising all of user's stats one stage Overheat: 180 (130 + 50): Lowers user's special attack two stages
Normal Rotom: Thundershock: 90 (40 + 50): 4/10 chance of paralysis Heat Rotom: Overheat: 180 (130 + 50): Lowers user's special attack two stages Fan Rotom: Air Slash: 125 (75 + 50): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 160 (110 + 50) Frost Rotom: ~Blizzard: 160 (110 + 50): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 180 (130 + 50): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 42. Exp: 5/50 + 20 exp from Pignite Ability: Hustle Physical Attack damage is increased by x1.5, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: HP: 420/420 FP: 0/5 5/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage Air Slash: 105 (75 + 30): 3/10 Chance to Flinch target •~Rock Slide: 105 (75 + 30): 4/10 Chance to Flinch target ç•Fly: 120 (90 + 30): Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Vodovorota "Vorota/Rota" the Blastoise ♀, lvl 52. Exp: 46/50 Ability: Mega Launcher Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50% Non-Mega Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: Blastoisite Atk 1.1 Def 1.1 Sp.Atk 1.4 HP: 520/520 FP: 0/5 3/10 Attacks: Dark Pulse: 120 (80 + 40): 3/10 Chance to Flinch target Dragon Pulse: 125 (85 + 40) Water Pulse: 100 (60 + 40): 4/10 Chance to Confuse Aura Sphere: 120 (80 + 40): Ignores accuracy & evasiveness (Next Move: )
Out of Party Pokemon
Ten, the Aklor ♀, lvl 5. Exp: 0/15 Ability: Strong Jaw All biting attacks used by this pokemon do x1.3 damage Item: HP: 50/0 FP: 0/5 7/10 Attacks: ~Leer: Lower targets physical defense one stage Sharpen: Raise user's attack one stage ç•Tackle: 50 Splash: no effect (Next Move: Aqua Jet 7, Bite 8 )
Totodile ♂, lvl 58. Exp: 4/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage HP: 300/550 FP: 4/5 1/10 Attacks: ç•Ice Fang: 105 (65 + 40): 3/10 Chance to Flinch target, 3/10 Chance to freeze ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Aqua Tail ç•Crunch: 120 (80 + 40): 7/10 chance to Lower targets physical defense one stage (Next Move: Hydro Pump at level 50 )
Sotnik, 'Nik', the Servine ♂, lvl 71. Exp: 37/46 Ability: Contrary Item: HP: 710/710 FP: 5/5 --/-- Attacks: ç•Iron Tail: 160 (100 + 60): 7/10 Chance of lowering targets physical defense one stage ç•Aqua Tail: 150 (90 + 60) ç•Close Combat: 180 (120 + 60): Lower physical & special defense one stage Leaf Storm: 190 (130 + 60): Lowers user's special attack by two stages (Next Move: )
Deysatnik, 'Deys', the Empoleon ♂, lvl 56. Exp: 3/50 Ability: Torrent Item: HP: 560/560 FP: 5/5 --/-- Attacks: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Brine: 105 (65 + 40) Double Damage if targets HP is Less than half max. ç•Peck: 75 (35 + 40) ç•Metal Claw: 90 (50 + 40): 1/2 chance of raising user's physical attack one stage (Next Move: Drill Peck at 52 )
Mudkip ♀, lvl 10. Exp: 0/15 Ability: Torrent Item: HP: 100/100 FP: 0/5 0/10 Attacks: ~Growl: Lower targets physical attack one stage ç•Tackle: 50 Water Gun: 40 Mud-Slap: 20: Lower targets accuracy one stage (Next Move: Take Down at level 28 )
3/3 Movement | 86/5 Pokemon Encounter | 95/15 Trainer NPC | Item Bumps: 24/40 TM Swagger, 4/10 Red Shard | Sitrus Tree: 2/35 | Need to Claim: 10/10 Red Shard x2, lv 10 Cradily, Level 10 Cybun | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Earthquake
Team OOB:
When Scarlett left in a hurry with her child pirate crew, Mako was left back with Ten and Zak, the latter of whom tried to take the former with him after apologizing to Mako. Ten bit down onto Mako though as Zak tried to pull her away, causing Mako to grimace, but he didn't mind too much. It was rather endearing that the little shark wanted to stay with him, but Zak managed to disengage her, causing the little sharks teething target to switch to Zak's arm. This only resulted in Zak giving her a flick near the eye, which quickly caused her to cease. With that taken care of, the two began to walk away, and Mako gave a loud whine, wiggling in place without much give. He didn't want to be left alone there, but Scarlett had been distracted and Zak certainly wasn't going to look after him, so Mako started barrel rolling after the two. It wasn't the most comfortable mode of transportation, but he could follow Zak somewhat reasonably this way. Plus he was headed in the same direction Scarlett and her crew had gone, so hopefully he might run in to Scarlett by keeping close to Zak. he sure was getting dizzy though.....
⇨xxN A M E: Vandal - Zoroark / (Human Guise) T Y P E: L E V E L: 7 G E N D E R: ♂ N A T U R E: Lax: Likes to take it easy, still somewhat mischievous A B I L I T Y: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. H O L D I N G: N/A A T T A C K S: Night Daze - 85: Lower targets accuracy one stage U-Turn: 70: Switches with a Pokémon in active party, Makes contact Scratch - 40, Makes contact Pursuit: 40: Double damage if the opponent is switching out (Priority +7), makes contact
70/70 HP | Status: None | 2/17 EXP | Next Move: TM Swagger, Lv 13 Fury Swipes, Heart Scale: Foul Play, Big Mushroom: Extrasensory
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 27 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Dragon Pulse - 85 Blizzard - 110: 3/10 Chance to Freeze, hits multiple targets Water Pulse - 60: 4/10 Chance to Confuse
270/270 HP | Status: None | 6/32 EXP | Next Move; TM (Blastoise) - Earthquake, Balm Mushroom: Origin Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt. Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
220/220 HP | Status: None | 6/32 EXP | Next Move; Level 36 - Dark Pulse (Arusune) | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 23 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
230/230 HP | Status: None | 8/28 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
210/210 HP | Status: None | 17/26 EXP | Evolves at level 24 | Next Move: Big M. - Thunder Fang, Heart Scale Houndoom - Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 16 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Light Screen - Reduces damage from special attacks by 1/2 for 5 Turns
160/160 HP | Status: None | 14/21 EXP | Next Move; Level 25 - Psyshock, TM Focus Blast (Reuniclus)
[Inactive]
Listed fully in Pokedex
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
National Pokedex Lucky Doubloon, Escape Rope, Hunting Knife, Lighter, Loranne and Roxanne. Ebony Violin, Dotty's Research Notes, Mega Earring, -Spear Key
Blue Flute Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Consumables:
Potions x ∞ Lum Berry x 41 Sitrus Berry x11 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1
Item questing: Exp Share 37/40 [reduced from 50 by Boo's Pickup ability] posts Area Specific Item: Blue Shard 4/10 posts
Meanwhile, yes, Zak was definitely getting ready to leave. He noticed his pokemon were getting involved in another battle, so he hung back, but he took the chance to figure out what he was going to buy. There was this... herbal remedy thing. A treatment that made pokemon stronger, easier to train. He figured he would buy that for Daeva. That was a big chunk of his tickets, but, surprisingly, it wasn't all of them. He petted Ten and let her chew on his fingers a bit (after reprimanding her several times for biting him too hard) while he leaned against the booth and looked up at the prize options. Ten growled here and there and wiggled in his arms as she chewed, occasionally glancing in the direction that Mako still was. Zak looked over as well, eying the much larger shark. Maybe he should let Scarlett know she was still missing a pokemon....
Setting Ten down for a bit, he pulled out his communicator, and tapped away at a quick text message to the redhead. Once this was done, he'd set for actually spending those tokens.
Text to Scarlett:
You forgot someone. Your 'Mako' is still here, rolling around. He's in the Main Entrance now.'
Everyone was healed!
Grunt 2/6 Level 26 Mantyke Rufflet used Rock Slide! It missed! [2nd roll] Mantyke used Tackle! 50 + 10 - 30 = -30HP to Rufflet Rufflet used Rock Slide! It hit! [3rd roll] 105 x 1.5 x 2 = 315 - 10 = -305HP to Mantyke Mantyke fainted!
3/6 Level 26 Magikarp Rufflet used Rock Slide! [5th roll] 105 x 1.5 = 157 - 10 = -147HP to Magikarp Magikarp used Splash! Nothing happened.... Rufflet used Rock Slide! It hit! -147HP to Magkiarp Magikarp fainted!
4/6 Level 26 Rufflet Rufflet used Rock Slide! It hit! [2nd roll] 105 x 1.5 x 2 = 315 - 10 = -305HP to Rufflet Rufflet fainted!
5/6 Level 26 Staravia Rufflet used Rock Slide! It hit! [3rd roll] 105 x 1.5 x 2 = 315 - 10 = -305HP to Staravia Staravia fainted!
6/6 Level 26 Pewpa Rufflet used Rock Slide! It hit! [4th roll] 105 x 1.5 x 2 = 315 - 10 = -305HP to Pewpa Pewpa fainted!
Daeva the Spiriake, [GS Ball] lvl 63. Exp: 37/50 + 1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 630/630 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 ) Stranny the Greninja ♂, lvl 59. Exp: 23/50 Ability: Torrent Item: HP: 590/590 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Hydro Pump: 149 (110 + 30) ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved ) Boo, the Pumpkaboo ♀, lvl 39. Exp: 15/44 Ability: Pickup Item: HP: 390/390 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 63. Exp: 36/50 Ability: Levitate Item: Heat Plug HP: 630/630 FP: 5/5 --/-- Attacks: Thunder: 160 (110 + 50): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 110 (60 + 50): 3/10 Chance of raising all of user's stats one stage Overheat: 180 (130 + 50): Lowers user's special attack two stages
Normal Rotom: Thundershock: 90 (40 + 50): 4/10 chance of paralysis Heat Rotom: Overheat: 180 (130 + 50): Lowers user's special attack two stages Fan Rotom: Air Slash: 125 (75 + 50): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 160 (110 + 50) Frost Rotom: ~Blizzard: 160 (110 + 50): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 180 (130 + 50): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 42. Exp: 26/50 + 20 exp from Mantyke + 20 exp from Magkipar + 20 exp from Rufflet + 20 exp from Staravia + 20 exp from Pewpa = 100 exp Ability: Hustle Physical Attack damage is increased by x1.5, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: HP: 420/420 FP: 0/5 5/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage Air Slash: 105 (75 + 30): 3/10 Chance to Flinch target •~Rock Slide: 105 (75 + 30): 4/10 Chance to Flinch target ç•Fly: 120 (90 + 30): Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Vodovorota "Vorota/Rota" the Blastoise ♀, lvl 52. Exp: 47/50 Ability: Mega Launcher Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50% Non-Mega Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: Blastoisite Atk 1.1 Def 1.1 Sp.Atk 1.4 HP: 520/520 FP: 0/5 3/10 Attacks: Dark Pulse: 120 (80 + 40): 3/10 Chance to Flinch target Dragon Pulse: 125 (85 + 40) Water Pulse: 100 (60 + 40): 4/10 Chance to Confuse Aura Sphere: 120 (80 + 40): Ignores accuracy & evasiveness (Next Move: )
Out of Party Pokemon
Ten, the Aklor ♀, lvl 5. Exp: 0/15 Ability: Strong Jaw All biting attacks used by this pokemon do x1.3 damage Item: HP: 50/0 FP: 0/5 7/10 Attacks: ~Leer: Lower targets physical defense one stage Sharpen: Raise user's attack one stage ç•Tackle: 50 Splash: no effect (Next Move: Aqua Jet 7, Bite 8 )
Totodile ♂, lvl 58. Exp: 4/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage HP: 300/550 FP: 4/5 1/10 Attacks: ç•Ice Fang: 105 (65 + 40): 3/10 Chance to Flinch target, 3/10 Chance to freeze ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Aqua Tail ç•Crunch: 120 (80 + 40): 7/10 chance to Lower targets physical defense one stage (Next Move: Hydro Pump at level 50 )
Sotnik, 'Nik', the Servine ♂, lvl 71. Exp: 37/46 Ability: Contrary Item: HP: 710/710 FP: 5/5 --/-- Attacks: ç•Iron Tail: 160 (100 + 60): 7/10 Chance of lowering targets physical defense one stage ç•Aqua Tail: 150 (90 + 60) ç•Close Combat: 180 (120 + 60): Lower physical & special defense one stage Leaf Storm: 190 (130 + 60): Lowers user's special attack by two stages (Next Move: )
Deysatnik, 'Deys', the Empoleon ♂, lvl 56. Exp: 3/50 Ability: Torrent Item: HP: 560/560 FP: 5/5 --/-- Attacks: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Brine: 105 (65 + 40) Double Damage if targets HP is Less than half max. ç•Peck: 75 (35 + 40) ç•Metal Claw: 90 (50 + 40): 1/2 chance of raising user's physical attack one stage (Next Move: Drill Peck at 52 )
Mudkip ♀, lvl 10. Exp: 0/15 Ability: Torrent Item: HP: 100/100 FP: 0/5 0/10 Attacks: ~Growl: Lower targets physical attack one stage ç•Tackle: 50 Water Gun: 40 Mud-Slap: 20: Lower targets accuracy one stage (Next Move: Take Down at level 28 )
Item questing: Shell Bell 30/30 posts Area Specific Item: Blue Shard 3/10 posts
Ajicka was staring hard at Avikna as she waited for her answer, but she could tell the questioning was making her uncomfortable. That did not mean she was about to back off, but by the look on the older woman's face, she was starting to second guess herself, and maybe even get irritated. That... did mean she would back off, or at least drop it, for now. Besides, there was the heavy distraction of the egg hatching, and Ajicka physically gave her some space for that. She didn't want some pokemon imprinting on her by accident, or have her presence mess this up for Avikna. Personally, she lacked in the whole 'maternal instinct' department, but she didn't know about Avikna (though she would have, admittedly, been surprised if the other woman was the secretly soft type), and she didn't want to ruin something like this.
She did quirk an eyebrow when she heard Avikna musing over it's typing. Dragon... and immune to dragon? Which meant that it was also fairy type? Or it had one hell of an ability. Ajicka stared at the little pokemon, but she didn't pull out her own pokedex to confirm. Instead she lifted her gaze to meet Avikna's when she looked at her, nad lifted her head a bit, nodding. "Not a problem," she replied shortly, "I need to get going, too. I'm just trying to wait out the damn lottos, make sure I don't need to pick anything else up, and finish exchanging my tokens, then I'm out too." She really needed to get back on the whole gym thing, and all. Finish up Unova... move on to Sinnoh. Wipe that out, move on...
Meanwhile, Zk was staring at Kezia as she crushed her pokeball. Well... okay then... He narrowed his eyes a bit as she put up her own illusion, recognizing it, for the most part, from before. Hm. Maybe her memories were more in tact than she thought, or maybe that was jsut the appearance she'd had even before she met that trainer. He frowned when she started demanding information, then dropped his arms to his sides. "That you're human was 'good'. That she was 'different'. That she was protecting you and...." ZK stopped, grinding his teeth. Basically everything this whole incident had just disproven. Arceus, what a load of garbage. And Kezia had been so convinced, too... "That letting her catch you wasn't a mistake. I think her name was... Ko or something..." He shook his head, and shrugged. "I don't know what you want, Kezia. I'm not here to fill you in on your dark past. I just wanted to make sure you're alright," he stated, staring at her uncertainly. He sure as hell didn't want to mention everything she'd talked about with her... family. He didn't knwo how much she remembered about all of that, but... he didn't want to be the one to bring it up.
Bayron the (Mega) Salamence ♂ [GS Ball] lvl 62. Exp 34/50 + 1.5 x 0 Ability: Aerilate Normal-type moves become Flying-type moves and do x1.3 damage [ Intimidate when not mega evolved] Item: Salamencite: Atk 1.2 Def 1.1 Sp.Atk 1.2 Speed 1.1 HP: 620/620 FP: 1/5 6/10 Attacks: •Outrage- 160 (120 + 40) damage; Inflicts damage for 2-3 turns, user is confused afterwards ç•Fly: 130 (90 + 40): Charges on first turn, strikes on second turn Hydro Pump - 150 (110 + 40) damage ç•Iron Tail: 140 (100 + 40): 7/10 Chance of lowering targets physical defense one stage Next Move: ( )
Elle, the Gardevoir ♀, lvl 60. Exp 6/50 Ability: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability None Mega Ability: Trace Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, generate a number 1-2 Item: Gardevoirite: Sp.Atk 1.3 Sp.Def 1.2 Speed 1.1 HP: 330/560 FP: 5/5 --/10 Attacks: Thunderbolt: 140 (90 + 50): 4/10 chance of paralysis Psychic: 140 (90 + 50): 1/2 chance to lower targets special defense one stage ç•Return: 160 (10: +20 per FP; 5 x 20 = 100 + 10 = 110 + 50) ~Dazzling Gleam: 130 (80 + 50) (Next move: ) ❀ Deino ♂, lvl 39. Exp 17/49 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. Item: Choice Band Physical attacks will do x1.5 damage, but only allows the use of one move. HP: 380/380 FP: 0/5 0/10 Attacks: Dragonbreath: 80 (60 + 20): 7/10 Chance to Paralyze ç•Ice Fang: 85 (65 + 20): 3/10 Chance to Flinch target, 3/10 Chance to freeze •Fire Fang - 85 (65 + 20), 1/10 Chance To Burn, 1/10 Chance to Flinch •Headbutt- 90 (70 + 20) || 4/10 chance of making target flinch (Next Move: Dragon Rush at 42 )
❀ Venusaur ♂, lvl 50. Exp 2/50 Ability: Thick Fat Fire and Ice-type moves deal 1/2 damage Non Mega Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Venusaurite: Def 1.2 Sp.Atk 1.2 Sp.Def 1.2 HP: 490/490 FP: 0/5 7/10 Attacks: ~Gravity: Prevents airborne attacks and negates Ground-type immunity for 5 Turns Sleep Powder - Puts opponent to sleep • ~Earthquake: 130 (100 + 30): Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect çPetal Dance: 150 (120 + 30): Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) (Next Move: Petal Blizzard at level 50 ) Houndoom ♂, lvl 60. Exp 23/47 Ability: Early Bird Item: Choice Specs Special attacks will do x1.5 damage, but only allows the use of one move. HP: 400/580 FP: 0/5 9/10 Attacks: Inferno: 150 (100 + 50): Burns opponent Sludge Bomb: 140 (90 + 50): 7/10 Chance to Poison Dark Pulse: 130 (80 + 50): 3/10 Chance to Flinch target Rest: Restore full hp and cure of all conditions, then sleeps for 2 Turns (Next move: ) Torchic ♀, lvl 36. Exp 13/46 Ability: Speed Boost The Pokémon’s Speed stat is raised by one stage at the end of every round Item: HP: 350/350 FP: 0/5 0/10 Attacks: ç•Scratch: 60 (40 + 20) ~Growl: Lower targets physical attack one stage ~Heat Wave: 115 (95 + 20): 4/10 Chance of Burn ç•Bounce: 105 (85 + 20): Bounces into the air and is temporarily invincible for first turn, strikes on second turn, 7/10 chance to paralyze target (Next move: )
Out of Party Pokemon
Fearow ♂, lvl 26. Exp: 18/30 Ability: Keen Eye Prevents the Pokémon from losing accuracy Item: HP 260/260 FP: 0/5 7/10 Attacks: •Peck - 45 (35 + 10) •Fly - 100 (90 + 10); User flies up on first turn, strikes on second turn Leer - Lowers defense by one stage •Fury Attack- 15 (2-5 hits) + 10 Next move: ( )
Munchlax ♂, lvl 23. Exp: 22/23 Ability: Pickup Item: FP: 0/5 0/10 HP: 210/210 Attacks: •Lick - 30, 7/10 Chance of Paralyze •Last Resort- 140 damage, can only be used after the user has used every other move in their moveset •Tackle- 50 damage Metronome- 0-250** -- Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250 (Next Move: Chip Away at 17 )
Edge the Pidgey ♂, lvl 30. Exp 26/38 Ability: Big Pecks Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. Item: Exp Share
Jas, the Charizard ♂, lvl 100. Exp: 50/50 Ability: Tough Claws Attacks that make physical contact do 1.3 damage Item: Charizardite X: Atk 1.3 Def 1.2 Sp.Atk 1.1 HP: 1000/1000 FP: 5/5 --/-- Attacks: • Thunder Punch: 165 (75 +90); 4/10 chance of paralysis •~Rock Slide - 165 (75 + 90), 4/10 Chance of Flinch Inferno - 190 (100+90), Burns Opponet •V-Create - 260 (180 + 80), Lowers User's Defense, Sp. Defense, and Speed One Stage (Next Move: )
Deoxys ♂ , lvl 25. Exp 0/15 Ability: Pressure Intimidates the opponent to not use the same move consecutively HP: 250/250 FP: 0/5 0/10 Attacks: Teleport - Allows User to Flee Wild Battles; Also Warps Player to the Last Pokemon Center they visited Night Shade - Inflicts Damage Equal to User's Level •Knock Off - 65, Removes Opponent's Held Item for the Rest of the Battle Leer- Lowers target's defense by one stage Next Move: ( Psychic at 31 )
ZK, the Zoroark ♂, lvl 10. Exp: 0/15 Ability: Illusion Item: HP: 100/100 FP: 0/5 3/10 Attacks: Dark Pulse - (80, 2/10 Chance of Flinching ) Pursuit - (40, Double Damage if the Opponent is Switching Out (Priority +7) ) Hone Claws - (Raises User's Attack and Accuracy One Stage ) Leer - (Lower's Defense by one stage) (Next Move: )
Unlimited Pokeballs Unlimited Potions Good Fishing Rod Super Fishing Rod
TMs TM#15 Hyper Beam - pf in Pewter City - Viridian Forest - Viridian City - Pallet Town - Mt. Moon - Cerulean City [PHL2] TM#18 Rain Dance - Crasher Wake TM#19 Roost - Falkner TM#29 Psychic - Saffron Gym [PHL2] TM#38 Fire Blast - Blaine TM#55 Scald - First badge TM choice [PHL2] TM#60 Drain Punch - Maylene TM#86 Grass Knot TM#92 Trick Room - Blue
HM01 Cut HM02 Fly HM03 Surf HM04 Strength HM06 Rock Smash HM07 Waterfall HM08 Rock Climb
Perishables x2 Inspiration Balls x1 Maiden Ball x3 Great Ball x0 Honey x3 Lucky Egg x0 Heart Scale x1 Sweet Incense x5 max revives x2 full restores x1 Big Mushroom x1 Mysterious Incense [Fairy] x1 Balm Mushrooms x3 Rage Candybars x5 Rare Candies
Berries 17 x Lum Berry x2 Chesto Berries x1 Persim
Hold Items x1 Audinite x1 Absolite x1 Mystic Water x1 Miracle Seed x1 Rocky Helmet x1 Rock Gem Charizardite Y: Sp.Atk 1.3 Attk 1.1 Sp.Def 1.2 Meadow Plate Flame Plate Dread Plate Zap Plate Rock Plate
Items with pokemon Charizardite X - Jas Gardevoirite - Elle Venusaurite - Venusaur Salamencite - Bayron Charcoal - Fritz Eviolite - Smoochum Choice Specs - Houndoom Muscle Band - Chimchar Choice Band - Deino
Unsure what to do with the canine-like dragon for now, the red-head decided to just use a Pokeball on it and figure out later what she wanted to do about training it. As well as a name to call it. She was drawing a blank with her mind so focused now on her other Pokemon. "I'll think of name for you later." Drawing the Pokemon into a ball, she set the ball on the open slot in her party then fully brought her attention back to Ajicka, listening to the girl's response. "That's what I'm waiting on myself." The red-head replied, folding her now free arms. A gentle pain in her stomach told her she was still kind of hungry, so maybe she'd pass the time with some food. small food stands surrounded this area like they'd done in the Sparring field's area, so the red-head motioned towards one giving out something that looked like a giant pastry. "I'm going to get something to eat again.. Still kind of hungry." Making her way through the still squishy earth, Avikna seemed primarily focused on not slipping and ending up down in the mud.
Kezia listened hard to what ZK had to say. Did she really say all that? The humans she had was good, and kind and different? "Hmph... Well, yea, that's a load of crap." The fox pursed her human-guises lips, folding her arms over her chest. "I guess I was just being naive." She wasn't the hardest to fool after all. Though, it did make her peeved that she was fooled for long enough for her to evolve. Perhaps when her memories came back she'd have a better understanding of what was going on. For now it seemed ZK was done explaining... was there something bad that he didn't want to remind the fox of? She quirked a brow at the fellow Zoroark. A deep seeded anger in her wanted to still launch a punch or kick at him, but... They'd done this before? Or so he said. Was he trying to fool her too? Closing her eyes she gave her head a quick shake. "Thanks for that, ZK..." She replied. "I'm fine... for now. Once my memory returns.. if it even does, I'm sure everything will become clear." For now though, looking into his human guise it reminded her of home... his illusion hadn't changed in all that time. Despite running away like a coward, he stood before her alive and well.
Aislin was utterly confused about this whole ordeal. Kezia went from struggling to keep her sanity to suddenly being all friendly to this Zoroark that she'd previous been pissed at. At least the other seemed level-headed. At least not all of Kezia's species were so random with their emotions. Whatever the case, the Canine guessed she wasn't entirely needed anymore to keep Kezia at bay. Spotting Avikna on the move, the Lucario took in a deep breath. "Kezia, I'm going to follow Avikna, come find us soon. Remember you're traveling with us now." Giving the fox a wave, she noticed Kezia's stern look, but then a quick grin before she moved away. What did Kezia thiink about traveling with another human? Aislin at least hoped she'd stick around.
╠══════════════════
Unnamed the Female Lupup Lv.o5 || Hp. o5o/o5o || Ability :: Adaptability HI :: N/A Persona :: Modest || An excitable newborn, ready to play at any moment. Attacks || No added bonus ç•Bite: 60: 4/10 Chance to Flinch target ~Leer: Lower targets physical defense one stage Odor Sleuth: Allows fighting & normal attacks to hit a targeted Ghost Pokemon
Astrid the Female Dragonair Lv. 45 || Hp. 45o/45o || Ability :: Marvel Scale HI :: Draco Plate Persona :: Modest || She's young, but strong-willed, and she adores humans for whatever reason. Attacks || +3o added damage Dragon Dance - Raises user’s Attack and Speed by one stage Dragon Pulse - 85 Flamethrower - 9o, 4/1o Chance of Burn Diamond Storm - 8o, 8/1o chance of raising user's Defense
Nirjn the Female Noibat Lv. 42 || Hp. 42o/42o || HI :: N/A Ability :: Telepathy Persona :: Naughty - One to laugh at others for their mistakes. Attack || +3o added damage Shadow Claw - 7o, 1/1o Chance to critically hit Acrobatics - 55; deals double damage if user isn’t holding an item Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Shadow Ball - 8o Damage, 8/1o chance to Lower foe's Spec. Def One Stage
Bahamut the Male Tyrunt Lv. 26 || Hp. 26o/26o || Ability :: Strong Jaw HI :: Persona :: Hardy :: He's a born leader, but sometimes childish. Attacks || No added damage Outrage - 12o damage; Inflicts damage for 2-3 turns, user is confused afterwards Superpower - 12o, Lowers User's Att & Def. One Stage Iron Tail - 1oo, 3/1o Chance of Lowering Foe's Def. by One Stage Earth Power - 9o 5/10 chance to lower target’s Spec. Def.
Ertila the Shiny Female Goomy Lv. 25 || Hp. 25o/25o || HI :: Roseli Berry Ability :: Gooey Persona :: Jolly - She's cheerful and likes to see others cheerful. Attack || +1o added damage Sludge Bomb - 9o, 7/1o Chance of Poison Iron Tail - 1oo, 7/1o Lowering foe's Def. One stage Absorb - 2o damage, Restores HP to the user equal to 1/2 of damage dealt Draco Meteor - 13o damage, Lowers user’s Sp. Atk by two stages
Aislin the female Lucario Lv. 35 || Hp. 35o/35o || Ability ::Justified HI ::Enigma Berry Persona :: Rash :: She loathes Dragons. Is notably self-centered and a bit childish. Attacks || +2o added damage Power-up Punch - 4o, Raises Attack One Stage Bone Rush - 25; Attacks 2-5 times in a row Ice Punch - 75 damage, 3/1o chance of freezing target Dragon Pulse - 85 damage
||||||||||||||| Off hand ||||||
║xxxx౦Mαvε тнε ғεmαlε Mαvεяεттε | o5/26 Mave the Female Maveretta Lv. 65 || Hp. 65o/65o || Ability :: Flash Fire HI :: N/A Persona :: Brave || She's not afraid to speak her mind, or throw a punch. Attacks || +5o added damage Flamethrower - 9o, 1/1o Chance of Burn Rapid Fire - 1oo 1/3 Burn Fly - 9o; User flies up on first turn, strikes on second turn Hyper Beam - 15o Strong, but the user must recharge next turn ║xxxx౦ Tεrrα тнε sнιny ғεmαlε Gαяcнomp | 32/49 ♥Terra the shiny Female Garchomp || Lv. 51 || Hp. 51o/51o Ability :: Sand Veil HI :: Dragon Fang Persona :: Naive - She's very curious; easily drawn in by shiny objects. However, she puts on a tough front Attacks || +3o added damage Slash - 7o damage, 1/1o crit ç•Crunch: 8o: 7/1o chance to Lower targets physical defense one stage Earthquake - 1oo DD to those using dig/ 1/2 damage if Grassy Terrain is active Draco Meteor - 13o, Lowers user’s Sp. Atk by two stages ║xxxx౦Lyvαnтнα тнε ғεmαlε Lαprαs | oo/15 Lyvantha the female Lapras || Lv. 2o || Hp. 2oo/2oo || Ability :: Shell Armour HI :: N/A Persona :: Modest :: Driven by the waves, Lythana doesn't question where her path might take her. Attacks || + 1o added damage ~Surf - 9o, Hits All Adjacent Pokemon Sing - Puts foe asleep; the more it's used the less likely it works Dream Eater: - 1oo Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon Thunder - 11o / 7/1o chance to paralyze foe, hits Pokemon in the air for DD ║xxxx౦Cεlsιus тнε Sнιny mαlε Honεdgε | o4/37 Celsius the male Honedge Lv. 27 || Hp.27o/27o || Ability :: No Guard HI :: Persona :: Bold || Often expressionless. He'll use his cloth to portray the emotion he's feeling if he wants to. Attacks || +1o added damage Iron Head - 8o, 3/1o Chance of Flinch Swords Dance - Raises user's attack by two stages Aerial Ace - 6o; never misses Autotomize - Halves Weight and Raises Speed Two Stages ║xxxx౦Aεr тнε mαlε Aεrodαcтyl | 21/43 Aer the Male Aerodactyl Lv. 37 || Hp. 37o/37o || Ability :: Rock Head HI :: Sitrus Berry Persona :: Brave :: Can take a hit. Always ready to go into dangerous looking places. Attacks || +2o added damage Stone Edge- 1oo || 1/1o chance for critical hit •Iron Head - 8o, 4/1o Chance of Flinch Dragon Pulse- 85 Damage Sky Attack - 14o; 1st turn - charge, 2nd turn - attack - 4/1o chance of flinch, 1/1o to crit Lexera the mega Female Ampharos || Lv.3o || Hp. 3oo/3oo || Ability :: Mold Breaker HI :: Ampharosite Persona :: Lax - Beyond lazy, pretends to be absent minded. Attacks || +2o added damage ç•Return: 1o: +2o per FP. Thunder - 11o 7/1o chance to paralyze foe, hits Pokemon in the air for DD ç•Iron Tail: 1oo 7/1o chance to lower targets physical defense one stage Gunk Shot - 12o 7/1o chance to poison foe ║xxxx౦Alduιn тнε mαlε Dειno | 15/18 Alduin the male Deino Lv. 13 || Hp. 13o/13o || Ability :: Hustle HI :: N/A Persona :: Timid :: He's a bit skiddish around humans, and he doesn't like being attacked. Not one to fight back. Attacks || No added damage Bite - 6o, 4/1o Chance of Flinch Focus Energy - User tightens its focus and has a 1/1o land a critical hit. Usable up to 5 times ( 5/1o ) Dragon Rage - 4o DN apply Weakness/Resistances / DN hit Fairy-types Tackle - 5o ║xxxx౦Aяιεттy тнε sнιny ғεmαlε MεgαCнαяιzαяd X | 15/27 Arietty the Shiny Female Charizard X Lv. 74 || Hp.74o/74o || Ability :: Tough Claws HI :: Charizardite X Persona :: Lonely || Power and looks isn't everything to this dragon. Avikna is the only one that matters to her. Attacks || +6o added damage Fly - 9o; User flies up on first turn, strikes on second turn Dragon Dance - Raises Speed & Attack one stage Outrage - 12o damage; Inflicts damage for 2-3 turns, user is confused afterwards Inferno - 1oo, Burns Opponent ║xxxx౦Ulε'Tяα тнε sнιny mαlε MεgαGαяcнomp | 41/5o ♥Ule'Tra the shiny Male mega Garchomp Lv.61 || Hp. 61o/61o || Ability :: Sand Force HI :: Roseli Berry Persona || Rash - His temper is as thin as a piece of rice paper. Watch it. Attacks || 5o added damage Iron Head - 8o, 4/1o Chance of Flinch Draco Meteor - 13o , Lowers user’s Sp. Atk by two stages Earth Power - 9o; 1/2 chance to lower target’s Sp. Def ~Surf - 9o, Hits All Adjacent Pokemon ║xxxx౦Zεldα тнε Sнιny ғεmαlε Drαgαlgε | 39/5o Zelda the Female Dragalge Lv. 51 || Hp. 51o/51o || Ability :: Poison Touch HI :: Poison Barb Persona :: Timid || Aware of her faults, having faced death she's a bit less afraid of the world. Attacks || +4o added damage Surf - 9o, Hits All Adjacent Pokemon Shadow Ball - 8o, 8/1o chance to lower the foe's Spec. Def one stage Sludge Bomb - 9o, 7/1o chance of Poison Play Rough - 9o, 1/2 chance to lower the foe’s atta. one stage
It felt good to get Huey's praise, because Riley had been unsure of if she did a good job or not. She looked the two girls over as they approached, trying to guess how they were feeling. When Huey squeezed her hand she glanced at him, surprised, but squeezed back reassuringly after she realized he was probably nervous. She did her best to be quiet because she wanted Huey to get to do it himself. She kept her grip on his hand, especially because of the attitude one of the girls was giving. As they kept talking, it became clear they had seen the same thing the man at the stall had. That probably meant what he said was accurate, though it as frustrating nobody knew where the Zinzy guy had gone.
As the conversation went on, Riley barely kept from grinning. She thought that Huey's pokemon would definitely be able to stand up to him, especially since they had already done that to two other pokemon. And...two...other.... men. That looked the same, when she thought about it. Her eyes bright with excitement, she realized the two girls had left. "Yeah, Huey! That was great. Even that girl who was kind of snarky talked at the end, which was really great." Riley wanted to share her idea with Huey, but the girls were getting far away and she had one more idea to take care of. "I just thought of something! Wait here a sec, Huey!"
Riley let Huey's hand go and ran after the girls, stumbling a bit on the slippery mud. "Hey, wait!" she called. The girls turned, with Huey still in eyesight. "Um." Oh no, she hadn't thought of a way to ask what she wanted at all. "A blog!" Julie raised her eyebrow. "What?" Riley gathered her thoughts. "My...my brother, he asked about what happened because he has this blog, but he forgot...he needs a picture to put up. Did you take any? It would mean so much to him." Riley wasn't exactly sure why she was lying, but she felt like maybe they would only show her a picture if there was a good reason for it. "No." That response earned Julie another elbow from her friend. "What Julie meant to say was yeah. I took one, because why not, you know? I'd love to help your little brother out." The girl had a little brother herself, and though he was a little snot she could see where Riley was coming from. The photo she sent to Riley's C-Gear was a long-distance shot of the Ludicolo with, yes, Zinzolin in the background. "Thanks!" Riley said, running off a little too fast to be completely polite.
With excitement, Riley trotted back to Huey. "Sorry about that! I didn't want them to get away. But I thought, you know, that we fought those two guys, and they were both 'Zinzolin', see, look!" Riley showed Huey the picture. "They were all the same guy! There must be some kind of trick going on. I bet that's why nobody knows where he went." Her eyes were still shining with excitement. "What do you think, Huey?"
Vanyel ducked his head, thinking. Tybalt spoke of an everstone item, and to him it sounded like he might want to have one on hand. He knew he was lucky to have met Tybalt to learn from him. "Sounds like a pain," he commented, imagining how stressful it must have been to go through all of that without knowing how it could turn out or what the options were. Other pokemon don't have to deal with this. He sighed inwardly. At least Tybalt and his success, however eventual, gave him hope. "Thanks. Knowing either way isn't permanent helps." Vanyel looked at his hand, drawing it away from and then too his chest steadily. It was a way to find his balance before a dance, and now he used it to sift through his thoughts. "I'm glad. I wasn't annoying. I thought you might be. With all the questions." Embarrassed, he let his arm drop. "What was that before? With the ampharos?" he asked, curious about what Tybalt had been doing sending the pokemon off and what they had done. "Wouldn't your trainer get mad?"
TMs/HMs Flash, Cut, Fly, Surf, Defog Stone Edge x2, Thunder, Fire Blast, Focus Blast, Dazzling Gleam
Key Items Dawn Stone, Water Stone, Shiny Stone, Fire Stone Rare Candy x15, Paper Lantern, Mysterious Incense (Ground, Mail-Letter x5, Explorer Kit, Big Mushroom x2, Ragecandybar x2, Heart Scales x2, Crystal Shard, Cover fossil Pokedex
Olivia nodded at Vince’s response, satisfied, and just like that found herself out of wedding related questions. It didn’t take long before she was talking once more, however, Vince’s insistence that he wouldn't stop prodding her for an answer finally getting to her. To her immense surprise he wasn’t embarrassed by her reveal and was, instead, contemplative: looking down at himself before he gave a response back. “Well, now I’ll have something to look forward to~” she sang, only to quirk an eyebrow when he suggested an exchange, dubious. She didn’t mind the idea itself, rather she was taken aback by his proposal of what she would give back in return. “Finally changed your mind?” she quipped, giving a rather Cheshire grin to go along with her query. “Not that I mind, of course; a kimono for a tux sounds like a fair deal.” She was quick to add in her input, prematurely clearing things up so that Vince wouldn’t have to question if she was willing or not.
She’d wanted to see what an intoxicated Vince was like, and that was exactly what she’d gotten. A few drinks in and already Vince was starting to relax, the fact that he’d requested to see her in a kimono, something that had caused him to nearly pass out a few days prior, was proof enough. Giving him a quick once-over, Olivia found herself smiling, though the expression was gone soon enough, she had to say, she liked this side of him. Of course, she liked ‘sober Vince’ just as much; this was just a pleasant surprise. Once the two had gotten the family conversation out the way the pinkette proposed a drinking game, her eyes bright with intrigue as she explained to Vince that anything could be turned into such game. For example, two truths and a lie. After explaining Vince seemed game--pun intended--but not before asking for a refill on his drink. Finishing up her own drink Olivia followed his lead, sticking to the same drink she’d gotten since arriving.
Olivia tilted her head to the side, mulling over Vince’s suggested stipulation, before she gave a grin and a nod. “Yeah, sounds good! So, either way, after every round someone drinks.” It would’ve been smart to add in, say, a limit of rounds they’d each have to do, to save themselves the humiliation of getting too drunk, but by the time the idea came to her, Vince had already started. “Hmm.” The pinkette hummed in thought, scrutinizing Vince as she did so in the hopes that, staring at him long enough would help gleam an answer. “You like spicy foods; that's the lie?” she guessed, shifting herself in her seat as she did so.
(Battle Recorder, x5 berries of choice, Chesto berry, Shalour Sable, Heart Scale x4, B. Mushroom, Eviolite, Revival Herb, Lucky Punch)
Active Party:
⇨xxN A M E: Valerian - Bisharp
T Y P E: L E V E L: 28 G E N D E R: Female NATURE: Modest: Goal-driven, has the tendency to tunnel-vision through life; Strong upholder of justice; Even-tempered ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Iron Head - 80: 4/10 Chance to Flinch target Metal Burst - Takes the damage of the target's last attack and counters back with x1.3 damage Dark Pulse - 80: 3/10 Chance to Flinch target
280/280 HP | Status: None | 22/33 EXP | Next Move; Lv. 30 - Slash
⇨xxN A M E: Poppy - Happiny
T Y P E: L E V E L: 21 G E N D E R: Female NATURE: Sassy: Primadonna; Catty; Slow to warm up to others ABILITY: Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle HOLDING: N/A ATTACKS: Charm - Lowers target's physical attack two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt Copycat - Copies the last move used Mud Bomb - 65: 7/10 chance of lowering target's accuracy one stage
210/210 HP | Status: None | 12/31 EXP | Next Move; Heart scale - Drain Punch
⇨xxN A M E: Cayenne - Cyndaquil
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Brave: Curious; Horrible liar; A bit of a space case ABILITY: Flash Fire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns HOLDING: Charcoal: Fire type attacks do x1.2 damage ATTACKS: Leer - Lowers target's physical defense one stage Tackle - 50 Flame Wheel: 60: 4/10 Chance of Burn Quick Attack - 40: Makes Contact (Priority +1)
230/230 HP | Status: None | 08/33 EXP | Next Move; TM - Wild Charge; lv. 31 - Swift
⇨xxN A M E: Licorice - Sableye
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Impish: Easy-going; Lazy; Funny, at least she likes to think she is ABILITY: Keen Eye: Prevents pokemon with this ability from losing accuracy HOLDING: N/A ATTACKS: Zen Headbutt - 80: 3/10 Chance to Flinch target Scratch - 40 Foresight - Allows fighting and normal attacks to hit a targeted Ghost Foul Play - 95: Inflicts damage using the target's physical attack increases and level attack bonuses instead of the user's
180/180 HP | Status: None | 18/28 EXP | Next Move; Heart scale - Thunder Punch
⇨xxN A M E: Blueberry - Lupup
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Rash: Earnest; Momma's boy; A bit of a goofball ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Iron Tail - 100: 7/10 Chance of lowering target's physical defense one stage Disarming Voice - 40: Ignores accuracy & evasiveness Dragon Pulse - 85
180/180 HP | Status: None | 18/28 EXP | Next Move; Lv. 38 - Crunch
⇨xxN A M E: Ginseng - Bunnelby
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Hardy: Macho, a real man's man; Afraid of women ABILITY: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 HOLDING: N/A ATTACKS: Quick Attack - 40: (Priority +1) Leer - Lowers target's physical defense one stage Tackle - 50 Stone Edge - 100: 1/10 chance for critical hit
200/200 HP | Status: None | 16/29 EXP | Next Move; Lv. 18 - Mud Shot
Inactive Party:
⇨xxN A M E: ??? - Torchic
T Y P E: L E V E L: 10 G E N D E R: Female NATURE: Rash: Emotionless; Violent, a work in progress ABILITY: Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round HOLDING: Blazikenite: Mega Evolves Blaziken: Attk x1.3, Sp.Atk x1.2, Speed x1.1 ATTACKS: Growl - Lowers target's physical attack one stage Scratch - 40 Ember - 40: 4/10 Chance of Burn Sand Attack - Lowers target's accuracy one stage
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 14 - Peck
⇨xxN A M E: ??? - Honedge
T Y P E: L E V E L: 10 G E N D E R: Genderless NATURE: N/A ABILITY: No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. HOLDING: N/A ATTACKS: Precipice Blades - 100 Swords Dance - Raises user's physical attack two stages Tackle - 50 Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets
100/100 HP | Status: None | 00/15 EXP | Next Move; Lv. 13 - Pursuit
Movement 3/3 || Wild Pokemon: 96/3 || NPC Battle: 115/15 || Item Bump: 6/10 Heart Scale, 3/10 Red Shard || 3/35 Sitrus Berry Tree (#1), 3/35 Sitrus Berry Tree (#2), 3/35 Sitrus Berry Tree (#3), 3/35 Sitrus Berry Tree (#4), 3/35 Sitrus Berry Tree (#5) || Need to Claim: Blue Flute, 10/10 Heart Scale x2, x5 Berries of any type (from 1st badge achievement), Latias || Wishlist: Heart Scales, Crystal Shards, Big Mushrooms, Expert Belts, Flying Gems, TM Earthquake, Razor Claw
Team OOB:
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: 秀风 (Xiu Feng “Beautiful/Elegant Wind”) - Lupup T Y P E: L E V E L: 17 G E N D E R: ♀ N A T U R E: Bold - Speaks her mind, courageous, likes to explore, believes Vince to be her ward. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes contact Leer - Lower targets physical defense one stage, hits Multiple Targets Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: Makes Contact
- 170/170HP | Status: None | 25/27 EXP | Next Move: Lv. 21 - Dragonbreath | Evolve at level 30 while gym battling
⇨xxN A M E: 林花 (Lin Hua “Forest Flower”) - Mega Sceptile T Y P E: L E V E L: 17 G E N D E R: ♀ N A T U R E: Calm - Very level headed, acts as the peacekeeper of the team A B I L I T Y: Lightningrod - Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's Special Attack is raised one stage. H O L D I N G: Sceptilite: Mega Evolves Sceptile - Atk x1.2, Sp.Atk x1.3, Speed x1.1 A T T A C K S: Leaf Storm - 130: Lowers user's special attack by two stages Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Rock Slide - 75: 4/10 Chance to Flinch target Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt.
- 170/170HP | Status: None | 14/27 EXP
⇨xxN A M E: 黎玉 (Li Yu: “Black Jade”) - Dratini T Y P E: L E V E L: 17 G E N D E R: ♀ N A T U R E: Jolly - Very perky and generally positive A B I L I T Y: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition H O L D I N G: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. A T T A C K S: Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact. Fire Blast - 110: 4/10 Chance of Burn Dragon Rush - 100: 3/10 Chance of Flinching, Makes Contact Thunder - 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
- 170/170HP | Status: None | 14/27 EXP | Next Move: Heart Scale - Iron Tail | Evolve at level 30
⇨xxN A M E: 太力 (Tai Li: “Great Strength”) - Tyrunt T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Rash - Temperamental and bull headed, thinks he knows better A B I L I T Y: Sturdy - Attacks that would knock out this pokemon in one hit will leave 1 HP instead. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Tail Whip - Lower targets physical defense one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), (Priority -6) Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact
- 120/120HP | Status: None | 21/22 EXP | Next Move: Heart Scale - Outrage, Head Smash (Tyrantrum), Big M. - Ice Fang, TM - Earthquake | Evolve at level 39
⇨xxN A M E: 海兰 (Hai Lan “Sea Orchid”) - Dragalge T Y P E: L E V E L: 17 G E N D E R: ♀ N A T U R E: Lonely - Not very social, admires Vince A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Toxic - Badly poisons target Gunk Shot - 120: 7/10 Chance to Poison Dragon Pulse - 85 Aqua Tail - 90: Makes Contact
⇨xxN A M E: Unnamed - Ghoizard T Y P E: L E V E L: 5 G E N D E R: 0 N A T U R E: Naughty - Impudent, selfish, and unnecessarily cruel A B I L I T Y: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a major status condition H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage Night Shade - Inflicts damage equal to user's level. Type Effectiveness Not Included. --- ---
- 50/50HP | Status: None | 8/15 EXP | Evolves at level 16 at night | Next Move: Lv 10 - Detect
[Inactive]
⇨xxN A M E: Olivia - Noibat T Y P E: L E V E L: 16 G E N D E R: ♀ N A T U R E: Quirky - Hyper and Easily Excitable, Somewhat Skittish A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Super Fang - Does damage equal to 1/2 target's current HP, Makes Contact Supersonic - Confuses Target Tackle - 50, Makes Contact Leech Life - 20, user regains HP equal to 1/2 damage dealt, Makes Contact
⇨xxN A M E: 煌辰 (Huang Chen “Bright Morning”) - Charmander T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Adamant - Very determined, wants to prove herself A B I L I T Y: Blaze - When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 A T T A C K S: Scratch - 40: Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn, Multi Hit Dragon Rush - 100: 3/10 Chance of Flinching, Makes Contact
⇨xxN A M E: 荫灵 (Yin Ling “Shade Spirit”) - Deino T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Impish - Bites everything, likes to provoke people and cause trouble A B I L I T Y: Hustle - Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Headbutt - 70: 4/10 chance to flinch target, Makes Contact Focus Energy - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10. Dragon Rage - 40: Unaffected by weaknesses/resistance, does not ignore type immunity Dark Pulse - 80: 3/10 Chance to Flinch target
⇨xxN A M E: 伟河 (Wei He “Mighty River”) - Kingdra T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Serious - A B I L I T Y: Sniper - Critical Hits by this pokemon do x3 damage instead of x2 H O L D I N G: N/A A T T A C K S: Hydro Pump - 110 Blizzard - 110: 3/10 Chance to Freeze, Multi Hit Dragon Pulse - 85 Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target.
- 200/200HP | Status: None | 0/15 EXP | Next Move: Lv 26 - Focus Energy, Heart Scale - Iron Head
⇨xxN A M E: 翔 (Xiang: “To Soar”) - Salamence T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy - Dependable, strong silent type A B I L I T Y: Moxie - This Pokemon's attack is raised by one stage upon KOing a Pokémon H O L D I N G: N/A A T T A C K S: Rage -20: if used in succession, each time the user is hit, this move does 10 more damage, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, makes contact Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes contact (Priority -6) Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact
- 110/110HP | Status: None | 7/21 EXP | Next Move: Heart Scale - Iron Tail, Big M - Dragon Rush, Hydro Pump
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Key Items:
Xtranceiver
[Contacts]
Cheria Barnes Isis Nikon Olivia Beaumont (Listed as Olive)
Vince chuckled as Olivia seemed to agree to his offer. A fair exchange; a tux for a kimono. Though Olivia did seem amused as well, asking if Vince had finally changed his mind. "Heh, well I wouldn't put it that way.... I said it wasn't necessary for you to dress in a kimono to prove that you were from Ecruteak, but that doesn't mean I didn't want to see it." He suggested with a lazy smile, taking another sip of his drink. "We'd only just met that day, and you caught me off guard by being so forward. Even though you were just teasing me, I'm a modest man, and I find kimonos incredibly attractive. You're already beautiful enough as it is, so for both of our sakes I had to insist that you refrain from dressing in such a manner." He explained.
With that, Olivia and Vince started their little drinking game after clarifying some of the rules, and Vince gave his truths and a lie, waiting for Olivia to make a guess. "Bzzt! Cuòwù de dá'àn; wrong answer." Vince laughed. "I really enjoy spicy food, but I'm not a big fan of sweets. I can tolerate it, but things like chocolate and candy are just too much, they make me feel sick. I cannot sing to save my life, that was the lie. Please never ask it of me, I will embarrass both of us too much." He insisted with a grin. As per their agreement, Olivia took a shot, and then gave her list. Their game continued on much like this, but eventually the two dissolved into exchanging fun facts about themselves and drinking. Vince talked about how he used to be afraid of the dark as a kid, and what training for the katana was like, while Olivia recalled how she'd knocked her younger brother's front teeth out when he was six, or how she'd wanted to be a spy princess when she was little, which Vince found particularly adorable and amusing.
"When I was younger, I wanted to be the best at what ever I did. I guess some things never really change. I'm still trying to be the best, trying to prove myself.... It gets very trying at times though. I get so tired of pushing myself sometimes, especially when it feels like I'm making no progress.... Like today for instance." He made a dismissive motion with his hand and took another sip of his beer. "That guy knocked out most of my team with one hit each. It's kind of hard to keep pressing on when you feel so damn weak...." He mumbled, but with a sigh, he smiled softly at Olivia. "I'll get over it.... It just still stings a little." He chuckled. After another sip, he spoke again. "What about you? Is there anything you're trying to do now, or any aspirations that you have for the future?" He asked curiously.