Item questing: Shell Bell 11/30 posts Area Specific Item: Mist Seal 5/10 posts
Given the transition to business (aka contests) Jay let the matter of Lavender Town fade. It did make sense, though, that the town mostly maintained itself, and so it made sense that it didn't have much funding to grow. Though, you had to worry about what would happen when space ran out... Nevertheless, he shifted his attention to the more amusing topic of water and water pokemon, outright laughing at Sebastian's theories. "Yeah, ahm sure. Still don' quite 'splain where they're gettin' t'all, though," he pointed out in amusement. Sebastian sure did make some good, quirky conversation. Adjusting his hat a bit, he gave a tilt of his head. "Who knows? Maybe bein' able ta catch pok'mon, form these nifty technologies, 'n strategize battles is our 'power'," he pointed out rather casually. Not that he really believed it. He still wasn' tsure he exactly believed in hyper-rive spit glands either, though, funny as the idea was.
With the matter of contests at hand, Jay let Sebastian give his input, and then turned his attention to the assistant, who nodded. "Beauty it is!" she chimed energetically, typing away at her computer. She turned her attention back to them, folding her hands on the desk. "Now, if you could please present the pokemon you wish to enter, we'll give them a quick examination while you fill out their information. After that, we'll show you to the back where you can prepare them for the contest! Since this is both of your first time, we'll have someone help walk you through things as you go. I'll see if one of our experienced contestants is free to help," she explained, then held out her hands for their pokeballs. Jay shifted, lifting up Crystal's and holding it out, letting her take it, and turning his head briefly towards Mimey and Rummy.
"Hehe! I bet you'll do great, Rummy! It looks like you might be able to get started soon, too!" Mimey commented, gesturing to the counter. It seemed the extchange between their trainers and the woman at the counter was reaching some sort of decision. Even if she wasn't participating, personally, Mimey was actually getting kind of excited to see what would happen.
Lansat Berry Yield: 3 + 2 + 2 = 7 berries Apicot Berry Yield: 2 Liechi Berry Yield: 2 3 Liechi Berries and 2 Apicot Berries planted by Jay's mother
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x1 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 3/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 34/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 21/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 3/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 10. Exp: 11/15 Ability: Torrent Item: HP: 100/100 FP: 1/5 0/10 Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 19/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x1 Shampoo x1 Spritz Sheen x2 Ability Capsule x2 Mist Seal x1 Blue Scarf x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 16 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 9 / 20 XXWild Pokémon Encounters: 303 / -- XXTrainer Encounters: 521 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian smirked a little at Jay’s comment. The power to capture and strategize? Well, that was certainly an optimistic take on the idea. Though, he’d probably give that up for the ability to fly for himself or fire lasers. It was just more fun to think about that way.
His focus on the situation at hand, he listened as the assistant confirmed their choice, watching as she went about inputting some kind of information into the computer. He quirked an eyebrow, head nodding a bit in confirmation before he reached for Rummy’s pokeball. He turned and knelt down, giving the Leafeon a gentle pat on the head. "Alright Rummy, I need you back in the ball for now, okay?" Sebastian remarked.
"Thank you Mimey! You really think so?! I can’t wait! This is gonna be great!" Rummy chirped excitedly, practically dancing in place. He paused only as Sebastian addressed him, eyes shimmering as he chirped in agreement, giving Mimey one last look. "See you Mimey!" He remarked before disappearing into the proper stream of light.
Sebastian stood up and stared a moment at the pokeball before offering it over to the assistant. "Here you go." Sebastian took a step back, his head nodding as the assistant provided further information. "Thank you very much. That’d be appreciated." He looked over to Jay, shifting the egg case in his arms again. He wasn’t sure if he was exited or nervous. He’d certainly wanted to try his hand at contests… hopefully it wasn’t too terribly difficult.
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 26/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 12/30 posts Area Specific Item: Mist Seal 6/10 posts
While Mimey gave Rummy her reassurance and then moved to Jay's side, Jay moved to lean on the counter. "Hey Sebastian," he started as the assistant took their pokemon, pushing a couple clipboards towards them before heading towards the back, "Y'mind helpin' me with this?" He tapped a finger on the clipboard. "Ah'll have ta figger somethin' out fer the future, but fer now I ain't able ta really... feel it out 'r nothin'..." Mimey blinked and perked up by her trainer's feet. 'I could help you, Jay!' she piped up so they could both hear. He turned his head a bit. "Can ya hold a pen, Mahmy?" he replied.
She blinked, then looked at her little hands. '... Maybe... Probably! I could try!' she decided, flailing a bit as she looked back up at him. "Well, we'll practice, but, if Sebastian' don' mind fer now..." he trailed off, frowning a bit, "Ah can tell ya all her info 'n everythin'. Should jus' be the basics ah think..." The form was indeed fairly simple, just species, gender, nickname if applicable, moveset, and items, hold and otherwise, that would be applied.
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 4/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 35/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 22/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 4/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 10. Exp: 12/15 Ability: Torrent Item: HP: 100/100 FP: 1/5 0/10 Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 20/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x1 Shampoo x1 Spritz Sheen x2 Ability Capsule x2 Mist Seal x1 Blue Scarf x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 17 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 10 / 20 XXWild Pokémon Encounters: 304 / -- XXTrainer Encounters: 522 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian watched the assistant as she disappeared with the pokeballs, glancing down to the clipboard curiously and picking it up. He started to glimpse over the form before perking up a bit and glancing at Jay curiously. "Hm?" He hummed, blinking and listening a moment as Jay asked for his help.
"Sure! I’d be happy to help if you want." Sebastian replied with a smile, his tone matching his willingness. Helping was pretty much his thing after all and this was hardly the most difficult of tasks to help with. He couldn’t help but chuckle a little as Mimey chimed in offering to help. He had to raise an eyebrow a bit; would a lack of fingers make the task difficult? It would certainly be something, seeing the little pink pokemon work a pen.
"Heh, it’s fine. I don’t mind." Sebastian smiled down at Mimey. "You can help me make sure I spell everything right." He remarked, giving her a playful wink. Setting the egg back into his bag, he retrieved both clipboards and took a look around for a spot to sit. "There’s a table over there if you want to take a seat." Sebastian asked. He figured it was probably best not to crowd the counter should others show up to inquire and sign up, though he didn’t mind either way.
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 27/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 13/30 posts Area Specific Item: Mist Seal 7/10 posts
Jay gave an apologetic but grateful smile as Sebastian agreed to help. Mimey still seemed to be pouting over her inability to help, wriggling her little hands to try and figure out how she'd hold a pen. She looked up, though, as Sebastian addressed her, and beamed as he gave her a task that she could assist with. "I can do that!" she chimed happily. "Thanks Sebs..." Jay murmured with a smile, moving away from the counter. He nodded to the suggestion to go find a seat, moving over so they could all work on the paperwork together. Normally he would have Scy or one of his other pokemon helping him with this... it was admittedly a bit easier with someone he could talk to, and who could talk back, and who could write with, most likely, a bit more ease than any of his pokemon.
It didn't take very long before the assistant returned with the pokemon, walking over and offering them to show them to the back. "You two can keep the clipboards for now, so that you can add what accessories and such you end up using on your pokemon as you go," she offered, waiting for them to get ready before starting to lead the way back. Jay frowned a bit, bowing his head and listening carefully to her footsteps, with Zoey giving a few cautious squeaks, not wanting to interrupt her, but clearly trying to help her trainer not run into things. "One of our experienced coordinators will be with you in just a moment. You can go ahead and let your pokemon out and start getting ready while you wait," she continued, leading them to a back stage area, where there were various items on racks and shelves, mirrors and vanity tables, and even several lockers.
Staying by the door, she let them make themselves comfortable, flashing a smile as she stepped towards the door. "If you need anything, just let me know! I'll be at the desk," she offered, before striding back out. Jay bowed his head, listening until her footsteps faded and he was sure no one else was approaching, before turning back to Sebastian. "Y'nervous?" he asked with a bit of a grin, rolling Crystal's pokeball in his hand. He wasn't quite sure if he was ready to let her out yet or not... but he knew he would need to soon. That 'coordinator' would probably be there any minute, and he wanted to at least try and pull out the stuff he'd bought before they showed up.
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 5/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 36/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 23/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 5/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 10. Exp: 13/15 Ability: Torrent Item: HP: 100/100 FP: 1/5 0/10 Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 21/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x1 Shampoo x1 Spritz Sheen x2 Ability Capsule x2 Mist Seal x1 Blue Scarf x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 18 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 11 / 20 XXWild Pokémon Encounters: 305 / -- XXTrainer Encounters: 523 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian smiled, waving off the thanks. "Not a problem." He remarked as they took a seat. The paper work was really nothing and as he added the finishing notes on his own, the assistant returned ready to escort them to the back area.
"Sure, thank you." He remarked, getting to his feet with clipboards in hand, giving Jay a quick glance before they started to move. Sebastian ‘hm’ed thoughtfully as the woman spoke, glancing back to the sheets in thought. Extra accessories and such? He hadn’t gone shopping or anything yet so that was out of the question most likely, but he did wonder if Jay had picked up anything useful in his time there. Actually, it’d probably be a nice glimpse of what he’d expect if anything.
At the sight of the scenery in the back stage area, Sebastian couldn’t help but give a little ‘ah’ in surprise. It was literally like they were on the back of some kind of movie set; at least it was how he’d always pictured them. Smiling, he gave the woman a little bow of thanks as she turned and left, his gaze shifting to take in the accessories and items on the table, lifting up a few bottles to read them over.
"Huh?" He snapped his attention back to Jay, raising an eyebrow a bit and giving a little chuckle. "Ah… a little, if I’m being honest." He set the clipboards down on one of the tables, still eyeing scenery. "I never really thought I’d try a contest. Or be anywhere close to doing it. Basic or not." Rubbing the behind his ear he turned over to Jay, quirking an eyebrow. "What about you? You look pretty confident. I bet Crystal can’t wait to get started."
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 28/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 14/30 posts Area Specific Item: Mist Seal 8/10 posts
Jay moved to sit down on one of the benches, placing Crystal's pokeball in his lap, and pulling his bag around to start withdrawing some of the items. He smiled a little at Sebastian's response, but chuckled, almost in a lighthearted, scoffing way, at his comment. "Ah wouldn't say ahm confident. S'more like.. ah ain't involved. Ain't mah thing, after all. This's Crys' thing. Ah'll be thuh name she enters under but tha's 'bout it. If anythin', ahm jus' curious how it goes," he replied nonchalantly. He lifted his head and listened towards the door, though, before reaching into his bag and tossing a few things at Sebastian. "Here, ahm perty sure I got extra've things, so yew can borrow some've these fer now," he offered, before setting his bag aside.
Shortly thereafter, a young man, probably in his mid teens or so, with some unique tear drop markings on one side of his face, and a crescent mark under the other eye, popped his head in, offering a smile. "Hey, Sebastian, Jacque? I'm Taz," he introduced, walking in. He shot a curious look between the two of them. "You're pokemon aren't out yet?" he asked harmlessly. Jay smiled a bit. "Were just about to let 'em out. We were jus' gettin' errythin' tagether. Mah squirtle is uh little, ah... fiesty," he replied, lifting up Crystal's pokeball. He took a deep breath, then released her, the squirtle immediately showing attitude by crossing her arms over her shell, though she at least didn't lash out. She eyed Taz up and down, though, clearly indignant at his presence.
Jay smiled some. "Sorry if'n she gives ya uh hard time. She's been uh bit... impatient fer this," he added. Taz laughed, though. "Not a problem! I've had pokemon like that too," he replied, then turned towards Sebastian, gesturing, "You're entering a Leafeon, right? This should be interesting, grass vs water. Have you battled-- I mean actually battle battled-- with your Leafeon much?"
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 6/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 37/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 24/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 6/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 10. Exp: 14/15 Ability: Torrent Item: HP: 100/100 FP: 1/5 0/10 Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 22/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x1 Shampoo x1 Spritz Sheen x2 Ability Capsule x2 Mist Seal x1 Blue Scarf x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 19 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 12 / 20 XXWild Pokémon Encounters: 306 / -- XXTrainer Encounters: 524 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian quirked an eyebrow at Jay’s response, watching as the cowboy went about digging in his bag. He tilted his head a bit in a sort of curious fashion as the slightest of a frown crossed his face at Jay’s remark. He seemed lost in thought a moment before his head finally nodded absently. "Hm… that makes sense. It should certainly be interesting." He finally remarked, smile returning a bit. Jay had a point after all; most the contests he’d seen had primarily focused on the pokemon’s ability to perform and little on the trainer. Though, they usually did play a role in calling moves and such… would it seem odd if Jay wasn’t directing Crystal? He’d just have to wait and see.
Startled, he caught the items, staring down at them a moment and quirking an eyebrow. "Wow, you sure?" He looked over of few of the items. There was quite the collection of care products along with a few odd pieces that looked like accessories. "Well… thank you. I owe you one." Sebastian replied. As he set the items on a nearby table to get them all sorted, a young man appeared to greet them; apparently this was the coordinator that’d be assisting them. Taz was it? He seemed like a… interesting character.
"Nice to meet you, Taz." He remarked. Sebastian went quiet a moment as Jay explained about letting their pokemon out, giving a little nod of agreement and retrieving Rummy’s pokeball. He stopped short though of releasing the pokemon as Taz inquired about his Leafeon, brow furrowing a moment. "Ah yes I am." He replied, rolling the ball in his hand a moment as he thought. "And… no not much. Just a couple of times." Had it been a couple? There’d been that Tauros… and something along the way to the tower where he learned about mega evolution. But… not much else outside of that. Hopefully that wouldn’t be a problem…
Deciding now was not the time to question his lack of battle time with the Leafeon, he let Rummy out. Immediately, the pokemon’s eyes went wide as he started dashing around madly to get a look at the place. Eventually he bolted his way back over, skidding to a halt on his rump as he stared up in all kinds of awe at Taz, already chirping away excitedly. Sebastian gave the young man an apologetic smile, kneeling down and promptly clamping a hand over Rummy’s mouth to silence him.
"Ah… sorry. He’s a rather enthusiastic sort." He really should’ve considered this more, he was beginning to think.
Sebastian obtained: - Brush x1 - Shampoo x1 - Conditioner x1 - Sheen Spritz x1 - Blue Scarf x1 - Glow Seal x2
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 29/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Shampoo x 1 - Conditioner x 1 - Sheen Spritz x 1 - Blue Scarf x 1 - Glow Seal x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 15/30 posts Area Specific Item: Mist Seal 9/10 posts
This was certainly one of those times where Jay's laid back attitude not only came in handy, but really shown through. He honestly wasn't worried. He wasn't worried about making himself look like a fool, he wasn't worried about Crystal looking like a fool, he just wasn't really worried. They'd learn, if anything, and this was, in the utmost since, just a test run. The only thing, really, that could come badly out of this was if Crystal threw a fit because things didn't go well. Other than that -- and even that didn't unnerve him much, as a prospect -- the only thing that could really bother him was if the judges, or however things were scored-- if the people responsible for that process, were unnecessarily harsh or unpleasant. He would be surprised, though. As fancy pancy as contests may seem in some respects, the woman at the desk seemed nice, this Taz person seemed nice, and the industry couldn't flourish that well if everyone was unpleasant and nasty. Then again... it was less popular than gyms...
Jay nodded when Sebastian asked about the accessories he'd handed him, buyt didn't have much change to reassure him about 'owing' him anything before Taz showed up. He let them talk while propping one arm on his bag, listening in. He couldn't think of why battling with a pokemon would be that relevant to a contest... Apparently Taz did, though. "That's fine! I mostly ask because the battle section of contests is a lot different than a normal battle, and it's an important thing to make sure your pokemon knows," he explained. He gave a wink to Crystal. "This applies to you, too, Miss." He turned back to Sebastian, hands on his hips. "Especially if there's the risk of type advantages, like with your grass pokemon against this water type, you want to make sure they know not to try and seriously harm one another. If a pokemon faints during a contest battle, it can draw things out a lot, because it has to be revived. It can even look poorly on the attacking pokemon, at times. That's not to say you're trying not to hit them, you just want to make sure they know how to pull their damages. It's for show, for the most part, after all." He gave a grin. "Not that people don't still try and use some tactics to mix things up a bit. But the point is, you don't want them hitting with all they've got, like they would in a battle."
Taz looked over as Rummy was released, smiling at the pokemon's enthusiasm. He laughed when Sebastian apologized, though. "Don't worry about it! It's good!" He turned, looking to the items Jay had set out. "Let's get you two started on applying some of these things to your pokemon. We should probably start light, just to get the basics," he began. Smiling, he picked up a shampoo, then lifted his head to nod over to a closed off area. "Over there is the bathroom. We can start by washing off your pokemon and cleaning them. If you have shampoo, conditioner, and sheen spritz-- which you do, Jay-- we can put those on now, while cleaning them. They help add to your pokemon's glossiness and base appeal." Crystal gave a little 'hmph' and puffed up proudly. Jay smiled some. "S'fine with me," he remarked, tipping his head up and taking off his hat, "Though ah have uh feelin' Crys'll wanna do et herself." Taz blinked as he looked at Jay's eyes, lowering the shampoo he was holding. "Your eyes..." he murmured. Jay smiled. "Yeah, ahm blind," Jay confirmed, "So Crys'll understandably be doin' most've this." Crys scoffed a bit, but gave another affirmative nod.
Taz grinned almost immediately. "A blind coordinator? You'll make tidal waves," he commented, then nodded to Sebastian, "C'mon, I'll show you and Rummy the washroom, and then we can start adding accessories and such."
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 7/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 38/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 25/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 7/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 10. Exp: 15/15 Ability: Torrent Item: HP: 100/100 FP: 1/5 1/10 Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 23/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x1 Shampoo x1 Spritz Sheen x2 Ability Capsule x2 Mist Seal x1 Blue Scarf x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 20 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 13 / 20 XXWild Pokémon Encounters: 307 / -- XXTrainer Encounters: 525 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian listened closely as Taz explained the differences between the contest battles and regular battle, a frown forming on his face as he took in the information. He could understand what the young man was saying; it didn’t make much sense to expect gym battle win conditions in a contest battle. There wasn’t much showing off to be had in obliterating your opponent. At this thought, a shiver ran up his spine. He was rather grateful that it was Rummy he considered using for contests and Deuce… actually now that he thought about it, Deuce was probably out of the question for any contests ever. There’d be instant disqualifications with that one.
"You understand that, Rummy? We have to be gentle. It’s not like real battle." Sebastian removed his hand, receiving an excited chirp in response from the Leafeon. Whether he actually understood what his trainer had just said or not well… that would be seen. Sebastian glanced up and continued to listen as he explained applying the products to the pokemon, glancing at the stuff again in thought. He started picking up things, briefly glancing over as Taz noted Jay’s blindness, eyebrows raising curiously before he picked his stuff up and ushered Rummy along.
"Sure, sounds great!" Sebastian remarked. He knew a thing or two about sprucing up a pokemon from… work. Hopefully maybe some of that would carry over; there were probably a few new tricks he could learn. As he passed the cowboy, he gave him a gentle nudge with his elbow, a bit of a smirk in his voice. "Already going to make headlines. I’m impressed." He joked, following after Taz towards the bathroom to get Rummy washed up and such.
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 30/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Shampoo x 1 - Conditioner x 1 - Sheen Spritz x 1 - Blue Scarf x 1 - Glow Seal x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 16/30 posts Area Specific Item: Mist Seal 10/10 posts
Jay smirked at Sebastian's remark as he passed, giving a short laugh of disbelief in response. "Ah fully intend ta stay outta those, thank ya very much," he replied casually, leaning back and pulling out a book from his bag. He grabbed his hat and tugged it over his head, closing his eyes and leaning back as he flipped open to a page he'd saved and started running his fingers over the pages.
Taz led the way to the washroom, which had a few little sectioned off areas, and one very large one, likely where bigger pokemon could be washed-- approximately two rhydon's big. "Go ahead and wash Rummy here, and I'll help Crystal over here, so you can see what we're doing, and ask any questions if you need," Taz instructed, gesturing to two wash areas close to one another. "Squirt," Crystal scoffed, but lifted her head high, dropping her hands to her side and strutting towards one. Taz glanced at Sebastian with a bit of a smirk. "She's a character, isn't she?" he remarked in a low, quiet tone. He headed after her, helping to wash off her shell, using the shampoo to help wash her off, and applying the sheen spritz after drying her a bit, rubbing it over her shell to help it positively shine.
"The Spritz Sheen is really multi purpose, by the way," he remarked as he finished up, "You can apply it to fur, and it works fine, you can also brush it in, or use it as a sort of wax for pokemon like Crystal here, to add a shine to their shells, horns, and skin. Most brushes also have a felt back, which you can also use to help polish and 'brush' pokemon that don't have fur." He stood up, drying his hands off and waiting for Sebastian to finish, before heading back to the dressing area, lightly tapping Jay's foot. "I hope you're not going to get used to everyone taking care of your pokemon like this," he commented with a grin. Jay straightened up, tipping his hat to show a raised eyebrow at the joke. What a bold kid...
He smirked, though, bringing his feet off the bench to sit up. "Nah, jus' figgered there weren't no use gettin' wet if'n ah couldn' even see if what ah was doin' was helpin," he replied, then grinned, "Ah'll jus' rope Sebs inta helpin' me with that in all mah future contest endeavors." Mimey rolled her eyes a bit. These boys were too much.
Taz moved over, looking at a few of the accessories Jay had. "Now, when using accessories you want to be careful, because you want to use as many as you can, but you don't want to start getting redundant and using the same kinds, either. Don't want just a lot of gloves on your pokemon, or fifty coats. Sometimes you might need, or want, to get creative, when you have items that don't easily go with pokemon, though. It looks like you've got some decent basics, though... Like this Blue Scarf. You can use this Mist Seal for her pokeball, too, but you'll want to apply that after you've recalled her, just before you release her for the Appeal Round. Don't worry, I'll explain that on the way," he added, then turned to Sebastian while handing Crystal her scarf, and gesturing. "Why don't we go ahead and see what you've got?"
[ x1 Shampoo (+3 Appeal) x1 Spritz Sheen (+2 Appeal) used on Crystal! Crystal was given a Blue Scarf (+1 Appeal)! A Mist Seal was (or will be) applied to her pokeball! (+5 Appeal) 3 + 2 + 1 + 5 + 0 Poffin = 11 Base Appeal ]
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 8/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 39/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 26/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 8/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 11. Exp: 1/16 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 2/10 Poffin Appeal: 0 [ Poffin History ] Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage Hydro Cannon: 150: user must recharge next turn ~Blizzard: 110: 3/10 Chance to Freeze Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage (Next Move: ) Golett, lvl 36. Exp: 24/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 21 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 14 / 20 XXWild Pokémon Encounters: 308 / -- XXTrainer Encounters: 526 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian just gave a grin before hurrying along to follow back to the bathroom. He paused, glancing over to the wash area that Taz pointed to, his head nodding in recognition as he started to head over, ushering Rummy along. He smiled a little, an eyebrow quirking as he watched Crystal strut her way over to her own wash room as though she were some high society individual. Sebastian had to suppress a smirk, just nodding to Taz. "She really is." She seemed right in her element.
"Come on Rummy, let’s get you washed up." Sebastian remarked, setting his stuff down and helping boost the Leafeon into the tub. For the most part, the cleaning was easy save for Rummy become interested in eating soap bubbles that clearly did not taste like clouds. He was good though and soon Sebastian was drying him off and picking up his own bottle of Spritz Sheen. It took him a moment or two of consideration on how to best use It before finally he applied a nice amount to the ends of Rummy’s ears and tail as well as giving him a little pat down of it for a slightly added glimmer in his body. Seemed best to kind of emphasis the plant-like quality and what better than a kind of de on a leaf shimmer look? If it even looked like that.
Satisfied, Sebastian wiped his own hands off and smiled at his handy work. Even Rummy seemed excited, practically spinning to stare at himself in the nearest mirror before trotting after his trainer and the other fellow as they headed out. He scoffed, eyes rolling a little as he smirked in response to the chatter. "A personal groomer, what I’ve always wanted to be." He joked in response to Jay’s remark. Not that he would mind helping but it was good to joke. He listened as Taz went over accessories, checking his own and producing some seals akin but the same as the one Taz was talking about. He had a scarf too, but for now, kept that tucked away for later use. "Are these seals the same? Or something different?" He remarked, showing them to the young man. If he could make use of them, he would; he had two after all so spending one wouldn't hurt if it'd help give them a little boost.
Prep for Rummy:
Shampoo x 1 (+3 Appeal) Conditioner x 1 (+3 Appeal) Sheen Spritz x 1 (+2 Appeal)
- A Glow Seal will be applied to Rummy’s pokeball! +5 Appeal
Total: 3 + 3 + 2 + 5 + 0 (No Poffins) = 13 Base Appeal
-
((OoC: ))
Loonamist
-
ACTIVE POKEMON
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 31/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Shampoo x 1 - Conditioner x 1 - Sheen Spritz x 1 - Blue Scarf x 1 - Glow Seal x 1 (-1 Used for Rummy)
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 17/30 posts Area Specific Item: Mist Seal 1/10 posts
Taz looked over while helping Crystal adjust her scarf, smiling and straightening up. "Different," he answered, holding up Jay's Mist Seal so Sebastian could see, "This one here is a Mist Seal, which will release a billow of mist when the pokemon is let out. That one is a Glow Seal, which released a burst of light. It lasts a little bit so the pokemon can take full advantage of it, then fades. Like the mist. Like most seal effects, really." He tapped Jay's shoulder and moved to help gather the remaining things. "Come on, let's go to the stage. The judges should be ready for you," he remarked, moving to lead the way.
Jay grabbed his bag once everything was put away, standing and pulling it over his shoulder, smiling a bit as he adjusted his hat. "Hope yer stomach ain't wrigglin' too much, Sebs," he remarked playfully, Zoey squeaking out a bit on his shoulder before he moved to follow Taz. They went down a hallway, leading through to the back of the building, along it's side, it seemed. "When we get there, one of you will go first, probably you, Jay, and you'll release Crystal. She'll be able to do a single move to best accentuate her abilities and the seal you use, and then it will be your turn, Sebastian. I'll go down while you guys do that and let the Judges know this is your first time, so they can give us a bit before the next part of the contest starts. That way I can come up and walk you through it, too,"
While Taz explained, he led them to what was clearly the back portion of a stage. There was even a curtain keeping them from the 'audience'. It was spacious, but a tad narrow. Taz turned back to them, pulling out Jay's seal. "You should recall your pokemon now. We'll make our way to the other side of the stage, behind the curtain. When they call your name, step out, greet the audience-- you don't have to say anything, just a wave or something will do-- and release your pokemon," he instructed. Jay nodded, recalling Crystal, who still had her head held high, and letting Taz take his pokeball to put the seal on. Taz placed it back on his hand, flashing them both a smile. "Good luck!" he urged, before darting past them to head off and talk to the judges.
Jay shifted, gesturing for Sebastian to go first. "Ah'll follow yew," he murmured, waiting till his companion started before following his footsteps, one hand held out to gently touch the curtain as they walked. Once they reached the other side he waited, fidgeting with his hat some, and then lifted his head as his name, and Crystal's, were called. He stepped out, feeling the curtains carefully to make sure he moved fully past them, and felt the heat of the lights on his skin. Honestly, that was probably the hardest part for him-- just making sure he went far enough out. He gave a polite tip of his hat, but kept his head slightly bowed, and lifted Crystal's pokeball.
As it snapped open, mist rushed out, flooding the stage, and light streaked out to solidify into the squirtly, who came out spinning, flying through the air, retracted into her shell, to whip the mist up, tunneling it-- or at least trying to-- to get it to funnel into the air, before dropping, mostly, into the center of it, and lifting her arms up, and tilting her head, opening her mouth to send a beam of beautiful blue light towards the ceiling. The light filled the mist, glistening and making the water glow. The tower of energy remained, before fading, and Crystal gave a bow as the attack finished, a polite applause coming from the judges, and a small audience, below.
Contest Summary: Crystal used Flash Cannon! +4 Appeal!
Judge's Tally
Jacque's Squirtle, Crystal x1 Shampoo (+3 Appeal) x1 Spritz Sheen (+2 Appeal) used on Crystal! Crystal was given a Blue Scarf (+1 Appeal)! A Mist Seal was (or will be) applied to her pokeball! (+5 Appeal) 3 + 2 + 1 + 5 + 0 Poffin = 11 Base Appeal + 4 Appeal from Flash Cannon = 15 Appeal
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 9/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 40/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 27/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 9/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 11. Exp: 2/16 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 3/10 Poffin Appeal: 0 [ Poffin History ] Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: ) Golett, lvl 36. Exp: 25/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf
XXQuest Item - Rocky Helmet: 22 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Green Scarf: 15 / 20 XXWild Pokémon Encounters: 309 / -- XXTrainer Encounters: 527 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian listened intently as Taz explained the effects of the seals, his head nodding nonchalantly as he did. That made sense, though he’d have to look into the other types of seals if that were the case. He was lost in thought on exactly how to make use of it, snapping to attention as Taz mentioned they should get moving. He nodded, scooping stuff back into his own bag and ushering Rummy along to follow.
He glanced at Jay, a sort of nervous smile crossing his face in response to his question. Actually to be quite honest… Sebastian was getting a little bit nervous. As opposed to Jay and Crystal, where at least one half knew what they were doing, he and Rummy were well… very much in the dark. Plus they hadn’t really practiced. Save for that one time which was just… straight up a disaster. But there was no reason to make it obvious. "Heh… not yet. Give it time." He remarked back, following along and listening to the young man more as they walked down the hallway. One move? Hm. Quickly, he pulled his pokedex out and gave Rummy’s moves a once over, trying to remember what he’d read from the books. Practice. He was really beginning to worry about the lack of practice.
Glancing around at the back stage area, Sebastian’s eyes went wide at the sight. This… was impressive. He stared all around, taking in the sights while trying to keep up with Taz and what he was saying. He paused and nodded, watching as Jay set up to get ready to go out, Taz disappearing to inform the judges. "Hm?" He blinked looking at Jay curiously before realizing what he was talking about. "Ah sure." He murmured, rolling Rummy’s pokeball in hand before he walked along to the show area behind the curtain.
"Good luck." Sebastian remarked as Jay’s name was called, watching him step out and open up the show. It was pretty damn impressive watching Crystal. Rummy was watching all in awe too. "Alright Rummy, you ready?" Sebastian inquired quietly, looking down to a chirp from the Leafeon. Sebastian smiled and nodded, giving him a little pat on the head. "Just… be yourself." Rummy nodded and chirped again, promptly returning to his own pokeball. Sebastian eyed in a moment before applying the glow seal, waiting and fidgeting in place until his own named was called. He took a deep breath, eyeing the ball one last time before heading out onto the stage. He offered a little smile and a wave of his own, swallowing the lump in his throat down.
Unleashing Rummy’s pokeball, he watched as a bright flash of light appeared with Rummy appearing in the middle of it. It was evidently clear that he hadn’t expected to appear bathing in a glow of light, standing in awe staring at it. Sebastian recalled that he was supposed to be using a move as an opener. "Ah… Rummy. Use Magical Leaf." Rummy chirped and immediately sprang into action at the command, skipping about in the lingering glow and sprouting forth the magical leaves side to side. Soon they started to circle about his form in a sort of series of rings, hovering there until Rummy gave one final hop, stationing himself still and seeming to focus. The glowing leaves busted upwards in the air, exploding into little sparks in the air that rained down and shimmered out of existence, just about in sync with the final glow from the seal disappearing. Well almost, it was a bit delayed by like... twenty seconds or so realistically. Sebastian gave a little sigh of relief. Well that… wasn’t too awful. Rummy looked pleased with himself anyways.
Contest Summary
Prep for Rummy:
Shampoo x 1 (+3 Appeal) Conditioner x 1 (+3 Appeal) Sheen Spritz x 1 (+2 Appeal)
- A Glow Seal will be applied to Rummy’s pokeball! +5 Appeal
Total: 3 + 3 + 2 + 5 + 0 (No Poffins) = 13 Base Appeal
Lvl: 56, Napoleon "Naps" the Typhlosion♂ | Exp: 32/43 | HP: 560/560
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target. T.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Charm:The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
(Rummy forgot Swift! He learned Swords Dance!) Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
[Next Move: N/A]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Ability Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG. ~Tail Whip:The user wags its tail cutely, making opposing Pokémon less wary.Lower targets physical defense one stage. Water Gun:The target is blasted with a forceful shot of water.40 DMG. Withdraw:The user withdraws its body into its hard shell.Raise user's physical defense one stage.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
[Next Move: Bite, Lvl. 13]
Held Item N/A:- - -----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Squirtle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Contest Items - Brush x 1 - Shampoo x 1 - Conditioner x 1 - Sheen Spritz x 1 - Blue Scarf x 1 - Glow Seal x 1 (-1 Used for Rummy)
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
Item questing: Shell Bell 18/30 posts Area Specific Item: Mist Seal 2/10 posts
Jay listened from slightly behind stage, while Crystal watched, squinting at her competition. "Squirt..." she muttered. The thing actually didn't do as bad as she'd hoped thought. Had they been practicing? Or had he just watched her? She wasn't sure which she hoped for. If it was the latter, that might mean he was a fast learner... if it was the former, that might mean she was in for a tougher challenge than she had initially thought. Never mind that, though! She had more than a few tricks up her sleeve! She would win this!
As Sebastian and Rummy finished, another bit of applause came from the audience and the judges, and some whispering could be heard. Shortly thereafter, the sound of running footsteps approached, and Taz soon appeared, grinning. "You guys did great!" he remarked breathlessly, "Especially for your first time! I was honestly expecting more trips and falls." Jay smiled a little wryly, but clearly held back whatever sarcastic, joking comment he had. Perhaps he wasn't quite as relaxed about this whole thing as he seemed to be... "Next up is the performance round. You'll each take to different sides of the stage. Make sure that you're pretty far off if you're not performing, so you don't get caught in the active pokemon's performance. You're going to each take turns having your pokemon perform. You can normally bring props in and such to help add variety. Try and avoid using the same move consecutively, and if you can, you want to make sure the moves are of the same type. Sometimes you can get buy without them matching up, but other times it can count against you. I can give you guys some pamphlets on this stuff in more detail after. For now, just try and avoid any tough or smart moves," he explained, gesturing as he talked.
"Jay, you'll probably go first. Since Crystal seems to know what she's doing, I'll go with Sebastian to the other side and wait until it's his turn. You'll each get to perform four times before moving on to the next segment. You ready?" he asked, looking to the cowboy. Jay rolled his shoulders a bit, turning his head some. "S'alright if'n ah keep Mahmy 'n Zoey out?" he asked. Taz thought, frowning a moment. "Probably... Certainly Zoey. She helps you 'see', right? I don't know if they would count anything as fishy having a psychic pokemon out. I doubt it, though, especially considering," he replied after a bit, shrugging. Jay frowned in return. Mimey shifted, glancing between them, then smiling up at Jay. "It's alright, Jay! You can return me!" she reassured him, though she was admittedly a bit disappointed to not get to see the show. Jay smiled some. "Thanks Mahmy. Next time yew can stay'n thuh audience ta see thuh whole thing," he reassured her, recalling, and then straightening up.
With that settled, he moved to step out on stage again, Zoey giving an echoing squeak. Jay turned his head as he listened, the zubat giving a few more echoes before he side stepped a bit, Crystal moving with him, while Taz led Sebastian behind the curtain to show up on the other side. As before, one of the judges announced Jay and Crystal's turn, and the squirtle stepped forward. She took a few long steps, then jumped up, pulling herself into her shell and quickly spinning out again. She soared to center stage and then started to loop, her shell beginning to glow with that same blue light from before. Suddenly the beam of energy shot out, arcing with her path as she circled, aiming it so it propelled her up slightly, lifting her higher, spiraling towards the air, the light creating a coned tower that marked her path. As she neared the apex, she flipped herself up, stopping the attack and popping out of her shell, holding her arms and legs out to hover, for just a second, above the display, before disappearing back into her shell, flipping upside down, and plummeting towards the stage. The attack began to fade-- before one final blast shot out, hitting the stage hard, slowing her just in time for her to spin, re-emerge, and land on her feet. She gave another bow, hands held out, before strutting back towards Jay.
Taz, near Sebastian, watched with amusement. "That squirtle sure was made to perform," he remarked, "But she's lucky that attack didn't do more damage." He stared at the slight, circular crack where the attack had hit. "She could have been docked serious points." He flashed Sebastian a warm, friendly smile. "Ready?"
Contest Summary: Appeal Round Crystal used Flash Cannon! +4 Appeal! Rummy used Magical Leaf! +2 Appeal!
Performance Round Crystal used Flash Cannon! +4 Appeal!
Hard Stone Defense Band Soft Sand Attack Band x1 Black Flute x1 Exp Share x2 Rage Candybar x2 Explosive Seal x1 Mist Seal x10 Lansat Berry x0 Liechi Berry x1 Rose Bow
Halloween Event Claims
Week One Claiming Mysterious Incense from first weeks Challenge completion [Normal] TM Trick Or Treat roll Also claiming: x2 Cofagrigus Coffee, x2 Banette Bagel, x2 Jellicent Juice, and x2 Pumpkaboo Pie
• Heracross ♂, lvl 40. Exp: 10/40 Ability: Skill Link [Guts, non-mega] Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times. Item: Heracronite FP: 4/5 6/10 HP: 390/390 Attacks: •Rock Blast: 25: hits 2-5 times •Bullet Seed- 25 damage per hit, 2-5 hits + 10 Focus Blast: 120: 1/2 chance of lowering targets special defense one stage •Pin Missile: 25: hits 2-5 times (Next Move: ) • Koda the Flurry [GS Ball] lvl 47. Exp: 41/50 Ability: Ice Body This Pokémon regains 1/16 of it's max HP per turn during hail Ghost Pokemon defeated: 57 Item: FP: 5/5 --/-- HP: 172/460 Attacks: ç•Phantom Force: 110 (90 + 20), user disappears first turn, then attacks the second. Can Strike Through Protect/Detect ç•Ice Ball: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Ice Ball, damage at each interval is twice the base amount. ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases. Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle (Next Move: Ice Beam at 60 ) Jade the Meleeon ♀, lvl 44. Exp: 28/42 Ability: Justified When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage Item: FP: 0/5 10/10 HP: 430/430 Attacks: ç• Dig: 130 (80 + 30): User digs underground on first turn, strikes the next turn ç•Dynamic Punch: 100: Confuses target pokemon ç•Bite: 90 (60 + 30): 4/10 Chance to Flinch target • ~Bulldoze: 90 (60 + 30): Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect (Next Move: Earthquake at 45 ) Tria, the Rapidash ♀, lvl 10. Exp: 10/20 Ability: Flame Body Item:
FP: 0/5 2/10 HP: 50/60 Attacks: ç•Poison Jab: 80: 7/10 Chance to Poison ç•Quick Attack: 40: (Priority +1) Ember: 40: 4/10 Chance of Burn ç•Megahorn: 120 (Next Move: Flame Wheel at 13 ) • Crystal, the Squirtle ♀, lvl 11. Exp: 3/16 Ability: Torrent Item: Blue Scarf All beauty categorized attacks gain +1 appeal point HP: 100/100 FP: 1/5 4/10 Poffin Appeal: 0 [ Poffin History ] Attacks: Focus Blast: 120: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move Hydro Cannon: 150: user must recharge next turn ♥♥♥♥ Startles all other Pokémon. User cannot act in the next turn ~Blizzard: 110: 3/10 Chance to Freeze ♥ Badly startles the last Pokémon to act before the user Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ♥♥♥♥ Quite an appealing move (Next Move: ) Golett, lvl 36. Exp: 26/35 Ability: Iron Fist This Pokémon's Punching Attacks do x1.3 damage Item: FP: 0/5 9/10 HP: 350/350 Attacks: ç•Shadow Punch: 80 (60 + 20): Ignored accuracy & evasiveness ç•Mega Punch: 100 (80 + 20) ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon • ~Magnitude: Generate a number between 4 and 10, the number generated determines strength of magnitude and damage dealt; Deals double damage to digging opponents, deals only half damage if Grassy Terrain is in effect:
Zoey, the Zubat ♀, lvl 26. Exp: 14/36 Ability: Inner Focus This Pokémon will not flinch Item: Soothe Bell FP: 5/5 --/-- HP: 230/240 Attacks: •Leech Life - 20, User Recovers Half the HP Inflicted on Opponent Supersonic - Inflicts confusion on the opponent •Bite - 60, 4/10 Chance of Flinch • Wing Attack: 60 Damage (Next Move: Acrobatics at 30 )
• "Quena" the Dedenne ♀, lvl 40. Exp: 7/45 Quena Status: <( ̄ー ̄)> Ability: Pickup Item: FP 4/5 4/10 HP: 390/390 Attacks: Signal Beam - 105 (75 + 30), 4/10 Chance of Confusing Target ~ Parabolic Charge: 80 (50 +30); User recovers ½ of the damage dealt in HP Thundershock: 70 (40 + 30); 4/10 chance of paralysis •Iron Tail - 130 (100 + 30), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Play Rough at 42 )
Mary Lee, the Numel ♀, lvl 42. Exp: 34/36 Ability: Simple Doubles the number of stages in a stat change effecting this pokemon Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. FP: 4/5 1/10 HP: 420/420 Attacks: Amnesia - Raises user's Sp. Defense by two stages Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage ~Lava Plume: 100 (80 + 20): 7/10 Chance of Burn • ~Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect (Next Move: Earthquake at 40 )
• Mime Jr, "Mimey" ♀, lvl 40. Exp: 4/45 Ability: Filter If the opponent attacks this Pokémon with an attack that does x2 damage, it will do do x1 damage, likewise damage of x4 will do x2 damage Item: Eviolite If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 380/380 FP: 5/5 --/10 Attacks: ç•Fire Punch: 75: 4/10 Chance of Burn ç•Ice Punch: 75: 3/10 Chance to Freeze ~Dazzling Gleam: 80 ç•Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's (Next Move: )
Pachirisu ♀, lvl 26. Exp: 2/20 Ability: Pickup
Item: FP: 0/5 0/10 HP: 0/220 Attacks: ~Growl: Lower targets physical attack one stage Cute ♥♥ Works great if the user goes last this turn Charm: Lower targets physical attack two stages Cute ♥♥ Badly startles Pokémon that the audience has high expectations of Nuzzle: 20: Paralyze opponent ♥♥ Badly startles Pokémon that used a move of the same type ç•Quick Attack: 40: (Priority +1) ♥♥♥ Causes the user to move earlier on the next turn (Next Move: ) • Odysseus 'Tod', the Dewott ♂, lvl 39. Exp: 15/49 Ability: Torrent Item: Eviolite FP: 5/5 --/10 HP: 390/390 Attacks: • Fly: 110 (90 + 20); User flies up on first turn, strikes on second turn Water Pulse - 80 (60 + 20), 4/10 Chance to Confuse Opponent •Razor Shell - 95 (75 + 20), 1/2 chance of lowering Opponent's Defense One Stage •Iron Tail - 120 (100 + 20), 7/10 Chance of Lowering Opponent's Defense by One Stage (Next Move: Aqua Tail at 41)
Scy, the Scizor ♂, lvl 38. Exp: 30/43 Ability: Technician When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. Item: Scizorite FP: 2/5 8/10 HP: 380/380 Attacks: Ominous Wind - 60, 3/10 Chance to Raise All Stats One Stage •Steel Wing - 70 damage, 1/2 chance of Raising User's Defense One Stage • Wing Attack: 60 Damage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) (Next Move: Metal Claw 21 )
• Jesse, the Beedrill ♀, lvl 35. Exp: 10/35 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage Item: HP: 340/340 FP: 2/5 5/10 Attacks: Sludge Bomb: 110 (90 + 20): 7/10 Chance to Poison ç• Acrobatics: 75 (55 + 20): deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack. •Bug Bite - 80 (60 + 20), Recieves the Effect From the Opponent's Held Berry ç•Assurance: 80 (60 + 20): Damage doubles if target already took damage in the same turn (Next Move: Fell Stinger at 45)
Gail the Eevee ♀, lvl 16. Exp: 14/16 Ability: Anticipation Item: FP: 0/5 0/10 HP: 160/160 Attacks: Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) ~Tail Whip: Lower targets physical defense one stage ç•Quick Attack: 40: (Priority +1) Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1) (Next Move: Bite at 17 )
TMs TM#06 Toxic - Sebastian TM#18 Rain Dance - Sebastian TM#24 Thunderbolt - Clemont TM#43 Flame Charge - Mt Chimney TM#53 Energy Ball - Ramos TM#67 Retaliate - Lenora TM#76 Struggle Bug - Burgh TM#77 Psych Up - Cilan TM#80 Rock Slide - Grant TM #83 Infestation - Viola TM #84 Poison Jab - Pinwheel forest TM #98 Power Up Punch HM 01 Cut - Cilan HM 06 Rock Smash - Lenora
Pokeballs x5 Luxury Balls x5 Dusk Balls x5 Net Balls
Hold Items 2 x Eviolite --- Mime Jr --- Mary Lee x1 Metal Coat 1 x Poison Barb Pixie Plate Insect Plate Icicle Plate Quick Claw Shell Bell x1 Black Glasses 1x Exp Share --- Ralts Heracrossite --- Heracross Scizorite --- Scy
Perishables x0 Heartscales x3 Honey x7 Sweet Hearts Rage Candybar - Dumuzi 1 x Odd Incense [One Ghost] x1 Sweet Incense - Sebastian (Ajicka) x1 Ice Rock
Summon/Convert Items Jaw Fossil
Contest Items x1 Brush x0 Shampoo x0 Spritz Sheen x2 Ability Capsule x1 Mist Seal x1 Blue Scarf -- Held by Crystal x1 Red Scarf x1 Yellow Scarf x1 Green Scarf x1 Pink Scarf