Nindo: "Work smarter, not harder." Personality: Inoki sees himself as a very easygoing person who likes to keep things simple, but in all actuality, he's just incredibly lazy and apathetic. While it might be common to find people who choose the path of least resistance, Inoki takes it to an extreme in that he only takes the path of no resistance. If there is any obstacle what so ever, Inoki will most likely just give up on the endeavor and save himself the trouble. Oddly enough though, he can actually be rather helpful when his assistance is requested, the only catch being that he only helps people if it gets them to leave him alone. So basically if you pester him enough, he'll bend to your every whim. That being said, while Inoki certainly has his fair share of flaws, he does have at least have a few redeeming qualities. He performs remarkably well under pressure and always has his wits about him, keeping a cool head when many others would begin to panic or lose their temper. He's also a rather perceptive individual when he puts his mind to it and has a keen eye for detail. At the end of the day, despite his lack of enthusiasm, he's at least willing to put his share of the work in and do what he must to accomplish his given tasks.
Village: Amegakure Title: Chunin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Tracing their heritage back to a group of nomadic fortune tellers, Inoki's ancestors eventually found their way to Amegakure. In present day, Inoki's family resides in the Earth Sector where they are involved in the textile industry, owning and operating a shop that has been in the family for several generations, selling both clothing and fabrics as well as offering tailoring services. With such a family legacy, Inoki's fate was all but set in stone upon his birth, just like his three siblings that came before him. He would work in the store and learn the family business until eventually, when his parents were ready to retire, he and his siblings would take over the operation. However, as Inoki grew, it became apparent that fate might have other plans for him.
Like all of his siblings, Inoki was trained by their mother in the bloodline techniques that had been passed down through their family for generations. However, while his other siblings were able to grasp the techniques well enough, he was the only one that showed any true prowess with the mental arts. Combing this with his budding intellect and keen eyes, his parents saw in him a great opportunity to ascend the rungs of society. As merchants in the Earth Sector, there was only so high they could reach but if one of their children managed to become a high ranking shinobi, that could be their ticket to eventually climbing their way to the Sky Sector where the village's elite resided. Despite knowing full well about the details of the academy's graduation exam (having chosen to spare their other children such a fate), Inoki's parents made the decision to enroll him.
As an academy student, Inoki was a quiet kid. Rather than attempting to get to know his peers and build any sort of bonds with them, he chose to focus on his studies and develop his skills, particularly in the arts of genjutsu and sensory techniques. Granted, while he didn't necessarily possess any grand ambitions of his own in regards to becoming a shinobi, he understood the expectations his parents had for him and decided to do as he was told. After all, it wasn't like he any other plans. Eventually, after years of studying and practice, the day of the infamous graduation exam arrived. In Inoki's case, his match meant very little to the crowd of observers, being between himself and a fellow Earth Sector child. As far as anyone was concerned, they were just average, middle-class kids, neither of which would amount to anything grand. Thanks to some well woven illusions and several kunai, Inoki was able to to defeat his opponent, though he took no pleasure in taking their life. Still, if only one of them was meant to walk out of the fight alive, he'd be lying if he didn't say he was disappointed by the outcome.
Now a genin, Inoki has taken his first major step in his shinobi journey. Given his particular skill set, there are some that have taken an interest in his development, but only time will tell just how far he'll go. He just hopes he can sneak in a nap here and there along the way.
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Stumpleton
Mega Waffles
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Posted: Mon May 10, 2021 8:21 pm
▰▰▰ CLASSES AND STATS
First Class:Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
Second Class:Genjutsu ▱▰▱ Unbreakable Mind → A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost. tabSense of Resistance: Sight
▱▰▱ Cross Class: → Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare Technique Type: Sealing Technique Rank: B Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Chakra Pool: 2925 Stamina Pool: 1500 Chakra Element: Fuuton + Suiton Chakra Color: Lavender Chakra Materialization: Flower petals
Strengths: • Genjutsu resistance • Sensory/tracking • Calm under pressure • Sewing/needle work • Strategic planning
Weaknesses: • Overthinking • Close combat • Poor social skills • Unambitious • Leadership
Fears: • Letting his family down • Emotional intimacy • Claustrophobia
Modifiers: • Automatically veteran scroll crafter (Scholar) • Grants a -2 rank reduction to dodging ninjutsu with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. (Infinite Perception) • Can release from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. (Infinite Perception) • The user's sensory abilities are extended fifty feet per rank of the technique. (Infinite Perception) • Genjutsu cast upon shinobi are treated as one rank lower to kai and as one tier lower for pain [minimum of tier one and maximum of tier three]. (Unbreakable Mind) • Able to resist overwhelming instance genjutsu. (Unbreakable Mind) • Able to release from genjutsu that use sight at half the chakra cost. (Unbreakable Mind) • Genjutsu duration is increased by one post. (Cross Class) • Genjutsu of the chakra sense influence are one rank weaker against the user. (Cross Class)
Personal Attributes: ▱▰▱ Strong Minds, Strong Hearts! | The Yamanaka's mental presence is able to domineer others into submission. After successfully mind switching with the target, this mental presence lingers and will inflict the Mental Stress status equal in power and duration to the Yamanaka's body rank ( D = Tier 1, C = Tier 2, B - A = Tier 3, S - S+ = Tier 4 ). This effect lasts for one post baseline but is increased by one for every other rank, starting at C rank Body. Granting a four-post duration at S+. ▱▰▱ Inton Mastery | While every Yamanaka is gifted with the art of empathy, few are gifted with the power to take this trait even further than that. Users with this PA can use Yamanaka Clan Telepathy passively to apply to any sensory sensing jutsu used by them. This effect costs neither activation nor a resource cost and increases the range to include everyone within the sensory jutsu range. Individuals within these boundaries are subject to the Yamanaka's mental manipulation, allowing them to instill any one of the four basic emotions: fear, anger, sadness, or happiness, within their minds without spending an activation to do so. At this stage, the manipulation is trivial and only affects roleplay mechanics. Only the use of locked Yamanaka Emotive techniques can expand these on these emotions. Freeing oneself requires expending an amount of chakra equal to the body rank of the Yamanaka. If done in this way, they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai. ▱▰▱ Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank. ▱▰▱ New PA |
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両35,000 XP: 1180 Passive XP: 0
Shinobi Missions Complete: D Rank | 14 C Rank | 11 B Rank | 0 A Rank | 0 S Rank | 0
Narrative Missions Complete: D Rank | 17 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Scroll Crafting || → Veteran • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton • Kai | Rank X | Default • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E • Clone Technique [ Bunshin no Jutsu ] | Rank E • Transformation Technique [ Henge no Jutsu ] | Rank E • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Substitution Technique [ Kawarimi no Jutsu ] | Rank E • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B • Wave Transmission Technique | Rank C-A • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C • Poison Mist [ Doku Kiri ] | Rank B • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B • Telescope Technique [ Toomegane no Jutsu ] | Rank A • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
Sensory • Signal Fire [ Noroshi ] | Rank E • Echo [ Yamabiko ] | Rank E • Animal Party [ Dōbutsu tō ] | Rank E • Hunting Dog [ Ryouken ] | Rank D • Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D • Origins [ Kigen ] | Rank D • Whispering Walls [ Mitsugo Heki ] | Rank C • Door Guard [ Monko no Keibou ] | Rank C • Fingerprint [ Shimon ] | Rank C • Total Sense [ Tōtarusensu ] | Rank X • Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C • Preparedness [ Kakugo ] | Rank C • Poison Instinct [ Doku hon'nō ] | Rank C • Sage Identity [ Sējiaidentiti ] | Rank C • Astral Location [ Asutorarurokēshon ] | Rank C • Internal Mechanism [ Naibu mekanizumu ] | Rank C • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B • Gray Fog [ Haiiro no Kiri ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ] • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B • Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B • Brawler's Instinct [ Burourā no hon'nō ] | Rank B • Fragile Mask [ Koware yasui masuku ] | Rank B • Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B • Leech [ Hiru ] | Rank X [ Learned as A ] • Nature Lockdown [ Shizen fūsa ] | Rank A • Brawler's Nature [ Buraurā no seishitsu ] | Rank A • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A • Weapon Meister [ Buki maisutā ] | Rank A • Open Minded [ Kangaekata ga jūnan'na ] | Rank A
Fuuinjutsu • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal • Time Sealing [ Tebanasu Fuuin ] | Rank E • Tethered Blade [ Tezāburēdo ] | Rank E | Universal • Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal • Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C • Disabling Touch | Rank X
Fuuton • Wind Clone [ Kaze Bunshin ] | Rank E • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E tab • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C) tab • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive • Vacuum Sword [ Shinkūken ] | Rank E • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E tab• Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D) • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E tab• Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D) • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D • Wind Release Stream [ Kouryuu ] | Rank D • Propelling Winds [ Suiyaku Kaze ] | Rank D • Decapitating Air Waves [ Zankuuha ] | Rank D • Great Breakthrough [ Daitoppa ] | Rank C • Cutting Whirlwind [ Kamaitachi ] | Rank C • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C tab • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B tab • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive) • Wind Riding [ Kaze Nori ] | Rank C • Tornado Trap [ Tatsumaki Wana ] | Rank C • Gale Wind Palm [ Reppuushou ] | Rank C • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B • Wind Return [ Kazegaeshi ] | Rank X (learned as B) • Air Current Sense [ Kiryū kenchi ] | Rank A • Wind Stream [ Kaze no nagare ] | Rank A • Solo Flight [ Tandokuhikou ] | Rank A tab • Supporting Flight [ Sapōto-bin ] | Rank A (Passive) tab • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
Suiton • Water Manipulation [ Mizu Soujuu ] | Rank E-X • Trick of Water [ Mizu no Waruasobi ] | Rank E • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E • Water Sword [ Mizu no Yaiba ] | Rank E-B • Fish Spit [ Uo Tsuba ] | Rank E tab• Water Pellet [ Mizu Peretto ] | Rank D tab• Scatter Pellet [ Chirasu Peretto ] | Rank B • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive • Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D tab• Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C tab• Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D tab• Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C • Water Wave Hand [ Suihashu ] | Rank C • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C • Water Prison Technique [ Suirou no Jutsu ] | Rank C • Water Chains Technique [ Suikusari no Jutsu ] | Rank C • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C • Bullet [ Teppoudama ] | Rank C • Water Encampment Wall [ Suijinheki ] | Rank B • Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B • Water Pendulum Technique [ Mizu Furiko no Jutsu ] | Rank B • Water Replacement [ Mizu Kawarimi ] | Rank B • Body’s Complete Disappearance [ Karada no Kanzen Shoushitsu ] | Rank B • Toad Bullet [ Gama Teppou ] | Rank A
Yamanaka • Yamanaka Clan Telepathy l Rank E • Sensing Transmission [ Kanchi Denden ] l Rank D • Sensing System Technique [ Kanchi Shisutemu Jutsu ] l Rank C • Mind Body Switch Technique [ Shintenshin no Jutsu ] l Rank C • Mind Reverse Body Technique [ Shingyakushin no Jutsu ] l Rank C • Emotion Enhance [ Kanjō o takameru ] l Rank B • Mind Body Disturbance Technique [ Shinranshin no Jutsu ] l Rank B • Mind Clone Switch Technique [ Shinten Bunshin no Jutsu ] l Rank A • Advanced Emotion Enhancement [ Kōdona kanjō kyōka ] l Rank A
Illusory • Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank E • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E • Scent of the Peculiar [ Dokuji no Kaori ] | Rank E • Shadow Glare [ Nirami no Kage ] | Rank E • Chameleon Skin [ Hada no Kamereon ] | Rank E • Comfort Song [ Kaiteki Uta ] | Rank E • Scary Face Technique [ Kowaikao no Jutsu ] | Rank E • Psychedelic [ Saikederikku ] | Rank E • Foul Taste [ Kitanai Aji ] | Rank E • Spooky Ghost [ Bukimina Yūrei ] | Rank E • Camouflage of the Peculiar [ Dokuji no Gisou ] l Rank D • Mirage Minora [ Mirājuminora ] l Rank D • Impenetrable Wall [ Ussou Kabe ] l Rank D • Mist Servant Technique [ Kasumi Juusha no Jutsu ] l Rank D • Immortality Technique [ Fukyuu no Jutsu ] | Rank C • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C • Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ] | Rank C • Cliff Disguise Technique | Rank C • Echo of Autumn [ Aki no Hibiki ] | Rank C • Shadowmeld [ Kagemazeru ] | Rank C • Shadow Swell [ Minagiru no Kage ] | Rank C • False Place Technique [ Kokohi no Jutsu ] | Rank C
Enchantment • Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E • Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E • Discharge Technique [ Hibanahouden no Jutsu ] | Rank E • Poison Ivy Technique [ Tsutaurushi no Jutsu ] | Rank E • Static [ Kuuden ] | Rank E • Depth Distortion [ Okuyuki Katawa ] | Rank E • All Directions [ Shihouhapou ] | Rank E • Closed Sight [ Shimaru Shikaku ] | Rank E • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] | Rank E • Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ] | Rank E • Mist Technique [ Kiri no Jutsu ] | Rank E • Hunger Technique [ Kiga no Jutsu ] | Rank E • Thirst Technique [ Nodono Kawaki no Jutsu ] | Rank E • Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ] l Rank D • Ghost Touch [ Youma Tacchi ] l Rank D • Plague of Rats [ Pesuto ] l Rank D • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] l Rank X • Body Freeze Technique [ Kukan Hyouketsu no Jutsu ] | Rank C • Voice of Compromise [ Jouho no Koe ] | Rank C • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] | | Rank C • False Strike Technique [ Mougo Shibaku no Jutsu ] | Rank C • Chained Mind Technique [ Atama Kusari No Jutsu ] | Rank C • Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ] | Rank C
Instance • Thunder Trap Seal [ Raimei Wana Fuu ] | Rank E • Trickster’s Sand Storm [ Suna Arashi no Odokemono ] | Rank E • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E • Mud Slip Technique [ Doro Shissaku no Jutsu ] | Rank E • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] | Rank E • Rock Technique [ Iwa no Jutsu ] | Rank E • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] | Rank E • Sound Technique [ Onkyou no Jutsu ] | Rank E • Weapon Multiply [ Buki Hanshoku ] l Rank D • Leer of the Peculiar [ Dokuji no Gyoushi ] l Rank D • Flower Petal Escape [ Hanabira Esukēpu ] l Rank D • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C • Echo of Lament [ Aitou no Hibiki ] | Rank C
Chain • Shadow Sign [ Kage no Sain ] | Rank E • Sudden Trap [ Totsuzen no Wana ] l Rank D • Escape Room [ Dasshutsu Heya ] l Rank D • Echo of Defiance [ Chousen no Hibiki ] | Rank C • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
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▰ Yamanaka Clan Telepathy l Rank X (Starting at E) This technique allows the user to communicate telepathically. The user can also transfer this ability to another person by touching their forehead. This communication can include up to three individuals at once, not including the user. The technique ends naturally whenever the user so decides or when the target loses consciousness. Distance does not matter so long as they are within the sensory range for the initial connection. Unless the user possesses the Inton Mastery PA, this connection can be refused at any time by paying the same amount of chakra as spent casting this technique. For each additional rank beyond E, the user may add three additional individuals to their telepathic network.