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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 8:11 pm
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• Suiton Jutsu will always be beaten or canceled by a Doton Jutsu of one rank lower, equal to, or higher than it.
• All E-rank techniques are considered 'cantrips' and do not take slots to learn.


▰Rank E-D

▰Rank C

▰Rank B

▰Rank A-S+

▰Augment  
PostPosted: Sat Aug 24, 2019 8:12 pm
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                        Suiton
                        ______________________________

                        E-Rank Techniques


                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

                        ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
                        The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

                        ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                        A simple Jutsu that allows the user to turn a quantity of water as small as a drop or as large as a small puddle into a mirrored surface. Only lasts one [1] post unless an upkeep cost of the original cost is paid each post.

                        ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
                        Creates a sharp sword made of solid water reinforced with water chakra in the user’s hand for a single-use. As the user's control improves, he can manipulate the shape and size they want the sword to have, from a side sword to a massive two-hander. At the minimum requirements, the sword has minimal offensive power, able to at most make simple cuts in flesh while at its strongest power can cleave a man in two. At E-Rank, the water blade is at the length of a Wakizashi and procedurally grows longer in length per rank invested in this technique: E-Wakizashi, D-Katana, C-Nodachi, B-Zanbanto. This technique holds the strength of a technique equal to the amount of chakra invested in it. The Water Sword dissipates after it is used in an attack [May persist if a sustain of two ranks below the initial chakra cost is paid]. E-Rank at a minimum in all cases.


                        Suiton
                        ______________________________

                        D-Rank Techniques


                        ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        A black mist will emit from the body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto targets. The cloud is approximately twenty [10] feet across and is capable of soaking anyone under it in oil, including allies. Highly Flammable if the cloud is Korabo'd with a fire technique a resulting explosion one 1-rank higher than the fire technique used to ignite the clouds occur within the clouds ten-foot radius.

                        ▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one Suiton Jutsu that the user knows once. One solid hit will destroy the clone.

                        ▰ Beach Crab [ Isonagi no Jutsu ] | Rank D
                        A Jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If the victim expends one [1] rank higher than the technique in stamina, then the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival. [Auto-grapples the target]

                        ▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].

                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

                        ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 8:13 pm
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                        Suiton
                        ______________________________

                        C-Rank Techniques


                        ▰ Stormy Upheaval [ Haran Banshou ] | Rank C
                        The user will create a waterfall to slam into their target. This jutsu requires a source of water. First raises a pillar of water and then causes it to crash downward. The water pillar may defend against C-rank attacks or lower and continue to crash into the target thereafter.

                        ▰ Rising Water Cutter [ Mizu Kamikiri ] | Rank C
                        To utilize this technique, the user will slam their foot to the ground, causing water to rise up and travel towards their target as a slicing jet. It is capable of doing fairly severe damage, but moves rather slow. Treated as B Rank in Power but D Rank for Evasive purposes. Only requires somatic movements.

                        ▰ Water Pistol [ Mizuteppou ] | Rank C
                        After forming the needed handseals, the user will emit a jet of water capable of slicing its target into many divisions. Collaboration greatly increases this technique's power. Strength of technique is increased one [1] rank for each additional shinobi korobo'd with the technique.

                        ▰ Water Wave Hand [ Suihashu ] | Rank C
                        By raising a hand into the air the shinobi emits a continuous jet of water to disrupt his opponent's attacks. Due to the nature of water, this attack works especially well against smoke-based Jutsu. This technique disperses mists and smoke and can be sustained for an E-rank amount for a continuous stream, requires a free hand, and only requires a somatic hand gesture.

                        ▰ Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        The Shinobi first does a string of hand seals, which causes a column of water to rise from a nearby water source. This Jutsu is the preferred method of fighting a nearby fire. This technique creates a water column which can then be sustained to defend against oncoming attacks of its rank and lower, can be manipulated into arcs. An E-Rank amount of chakra is the cost of the sustain per post.

                        ▰ Large Projectile [ Taihoudan ] | Rank C
                        By generating water in the mouth the shinobi spits it as a stream at his target before forming it into a sphere that spans thirty feet wide. Capable of demolishing small buildings rather easily as it has the same offensive power as a cannonball. Capable of breaking bones at full impact.

                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        After forming the needed hand seals, the user will expel a sticky liquid from the gullet from a range of up to [30] feet. This liquid can cover approximately [30] feet. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the Shinobi focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Requires using the Water Walking technique to move about on top of the liquid. Prevents dodging and evasive techniques if stepped on. If wearing footwear can abandon said footwear to evade, if not, the target is locked in place unless expending a B-ranked amount of Stamina to break free. However, will often lead to injury on the bottoms of the feet in doing so.

                        ▰ Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        After a series of hand seals the user holds their hands out before them, palms forward and a wave of bubbles are created. This technique can be Korabo'd to have the bubbles filled with a substance if knowing [Soap Bubble Ninjutsu] without consuming an activation to do so.

                        ▰ Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        This technique creates a spinning water vortex around the Shinobi. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Remains for four posts without a required sustain. Will deflect attacks of C-rank or lower. Indiscriminate. If a target remains in the vortex for all four posts they become unconscious and suffer shell shock.

                        ▰ Violent Water Wave [ Mizurappa ] | Rank C
                        After forming the needed hand seals, the user will expel a strong jet of water at their opponent. Applies Tier 3 Drench.

                        ▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        This technique utilizes water to imprison an opponent. The Shinobi forms the necessary hand seals which cause the water to form around the target into a spherical prison which only allows for limited movement. The Shinobi must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a clone technique, the Shinobi can imprison their target but still allow for a clone to attack others nearby. An imprisoned target suffers from the suffocation status and may drown.

                        ▰ Water Armor [ Mizu no Yoroi ] | Rank C
                        A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against spiritual skills and advanced protection against fire techniques by dampening the effects. As well this armor can nullify some Taijutsu attacks. While the armor is on, it draws out small amounts of the user’s chakra over time. Capable of blocking Taijutsu and Bukijutsu techniques of up to B rank if simple, and C rank if complex. For an upkeep of E-Rank, the technique can be continued after the first post.

                        ▰ Whip of Water [ Mizu no Muchi ] | Rank C
                        With a handseal, up to a twenty-foot long whip of water can be formed from the hand. The Shinobi can also send an electric current through the whip to electrocute the opponent. Requires an amount of Raiton chakra or a Raiton technique to send an electric current through the whip. This technique applies Tier 3 drench when it strikes an object or area making Raiton techniques even more effective.

                        ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.

                        ▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        While the target is upon a body of water deep enough to submerge them the user forms the required hand signs, causing a formation of water that resembles a demon's head with razor sharp teeth to rise up and attempt to swallow them. Those swallowed by the being have their flesh shredded by the teeth of the demon as tier two suffocation is applied as well as tier two drench. If the target evades the attack, the user may hold this hand sign and apply an additional C rank amount of chakra to cause the demon's head to shoot a tongue that ensnares the target that is treated as B Rank for evasive purposes. If snared, the target is drawn back into the demon's head. This technique has an upkeep of five chakra per post.

                        ▰ Bullet [ Teppoudama ] | Rank C
                        After forming the necessary hand seals, the user manifests a large amount of water in their mouth which they can then spit at their opponent as a thirty-foot spherical projectile. The bullet has a bone-breaking as well as bruising full impact. This technique applies Tier 3 Drench.
 
PostPosted: Sat Aug 24, 2019 8:13 pm
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                        Suiton
                        ______________________________

                        B-Rank Techniques


                        ▰ Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        After performing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. Costs a B-Ranked amount of Chakra per human-sized entity. Does not deal damage but will without fail suck down a target below the water. A B-rank amount of stamina needed to resurface thereafter to compensate for the depth. Requires a deep water source. Applies suffocation status.

                        ▰ Serpent Mouth [ Ja no Kuchi ] | Rank B
                        After forming the needed hand seals, the user generates a spinning column of water which will take the form of a serpent with a gaping maw. This serpent can twist and follow the target. May also use this Jutsu in conjunction with Doton: Doro Houshi. The water of Serpent Mouth will increase the momentum of the earth of Doro Houshi to create a more powerful mudslide. If used with Doro Houshi, the doton's technique is increased by one [1] rank and the water serpent isn't subject to its earth weakness.

                        ▰ Water Fang Projectile [ Suigadan ] | Rank B
                        The Shinobi does a string of hand seals to cause a nearby body of water to form a spinning drill that shoots straight up from its origin up to [40] feeet. This technique is unaffected by the Earth Weakness. The Water Fang can cause a deep impalement wound through the target's body.

                        ▰ Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        Large sharp drill shaped spears made of water come forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them, in the case of ninjutsu or deflect them high in the case of projectiles. Creates [5] large spears. The Chakra spent to create said spears is divided among them. Each can be controlled respectively to launch themselves linearly toward a target and disappearing on collision with a hard surface. After performing the technique the user can delay when the spears spawn until the following post.

                        ▰ Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B
                        Shaping water around the user's arm gives a [4] stat increase to strength when using that limb. For an upkeep of D-Rank, the technique can be continued past the first post. Additionally, attacks are given an additional Suiton Element.

                        ▰ Water Encampment Wall [ Suijinheki ] | Rank B
                        The Shinobi will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a forty-foot water barrier from incoming attacks. The barrier can repel Shinobi, as well as Ninjutsu A-Rank or below and up to S-Rank Katon. This water wall also has no weakness to earth.

                        ▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        The Shinobi does a long string of hand seals which then causes a [40] foot column of water in the form of a dragon to strike their target. This dragon carries a significant amount of momentum and will knock back a target [20] feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional suiton techniques can be cast through the dragon as its "breath" for one rank less in cost.

                        ▰ Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B
                        A move used for interrogating the enemy, a bubble of liquid is placed around the head of the target, causing echoes of the target’s thoughts to sound throughout the water, allowing those who hear the echoes knowledge of anything in the target’s mind. The bubble causes suffocation status.

                        ▰ Water Pendulum Technique [ Mizu Furiko no Jutsu ] | Rank B
                        A giant pendulum of water swings behind the user, hypnotizing all who gaze on it. After five [5] posts, those gazing at the pendulum are rendered unconscious. Requires a D-Rank in sustain each post, the pendulum can be destroyed, every time a target makes eye contact with the user it's treated as one post towards the pendulum. If the pendulum is destroyed the targets are snapped out of their slowly entrancing state. Genjutsu class ninjutsu may use viewing this technique as a trigger for genjutsu.

                        ▰ Water Decapitation [ Mizu Funkei ] | Rank B
                        A small jet of water powerful enough to cut off a limb. The jet’s strength gets weaker the farther away the target is, but at close ranges can continue after hitting its target. Technique becomes one [1] rank weaker for every ten [10] feet from the user. However is treated as [1] rank stronger within point blank range.

                        ▰ Water Replacement [ Mizu Kawarimi ] | Rank B
                        The user can turn their body into water giving themselves an immunity to suiton, fuuton, and taijustu and bukijutsu techniques of up to B-rank. However, Doton techniques of two [2] ranks lower can harm the user. Katon can harm the user if of A-Rank or higher. The user may use their body as a source of water for Suiton techniques but the user is explicitly limited to Suiton techniques while in this state.

                        ▰ Body’s Complete Disappearance [ Karada no Kanzen Shoushitsu ] | Rank B
                        This technique is typically used once the opponent is dead or nearly dead. If it successfully activates, the opponent’s body is crushed completely by a torrent of water and can never be recovered. In addition, all knowledge from the person affected will be transferred to the user's body, giving him or her vital information about bloodlines, clans, or techniques. This technique allows the user to learn one of the techniques, custom or otherwise so long as the user has the requirements, of the person they have killed. Learning this technique requires special ops profession.

                        ▰ Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        The user will hold a single hand sign, and then gather water from existing bodies of water or molecules in the air in preparation. The water will then rise into the air, where it will take the form of long senbon needles. The senbon can be held stationary in the air for as long as the user sees fit until they are quickly launched. It should also be noted that the user may create any number of senbon, from one [1] to one thousand [1,000], using this technique. The strength of each individual senbon weakens as more are created, totaling B-rank in damage regardless of number.

                        ▰ Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        A skill which has to be used when the opponent is in the presence of a large body of water. The chakra quickly flows through the water, causing a large part of the water to rise up around the opponent and come crashing down upon them like a circular flowing wave. Disrupts the Water Walking technique on use where a B-rank amount of chakra is required less being caught up in the wave.

                        ▰ Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        A skill which can only be used when the opponent is underwater. Within the water, blades of water are created all around the opponent. As soon as they are created, they are sent from various sides in order to tear through the opponent, leaving terrible wounds upon their body. .If the target is underwater the stirke is treated as [1] rank higher to evade.

                        ▰ Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone. For an upkeep of D-Rank, the technique can be continued past the first post, for as long as the user can hold their breath. This technique may be treated as a combination of Katon and Suiton natures. If the user applies a D-Rank amount of katon chakra to the technique then Tier 3 burning is applied.

                        ▰ Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B
                        The user creates four water pillars which then circle around the user as a protective barrier. Requires a source of water. Also acts as a viable source for other Suiton that need water sources, without degrading itself. Can block up to B-rank projectiles for up to six posts. Suiton techniques cast through the pillars cost one rank less in chakra.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Aug 24, 2019 8:14 pm
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                        Suiton
                        ______________________________

                        A-Rank Techniques


                        ▰ Toad Bullet [ Gama Teppou ] | Rank A
                        A Self-Korabo technique which requires the wind element. Combining their inherent wind nature and the high pressures of water the technique fired is treated as both these respective elements capable of causing massive structural damage. The projectile is roughly about half the size of a boss summon. Requires B-Ranked Korabo Ninjutsu training.

                        ▰ Destruction Torrent [ Hahonryuu ] | Rank A
                        A spiraling torrent of water that bears similarities to the rasengan. Similiar to the rasengan in when it makes contact causes the target to typically spiral. Although it lacks the cutting power of the rasengan it proves useful in shearing and ripping.

                        ▰ Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        Suishuu Gorugon is a Ninjutsu technique utilizing the Water Element. To utilize this technique, the user will use their chakra to generate a mass of water. This can then be sent towards their target as a biting serpent. The technique can be manipulated to pursue a target requiring an activation but no sustain to do so. Making it difficult to dodge.

                        ▰ Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
                        The Shinobi first does a string of hand seals, which causes water to rise from the ground and surround the target. Creates a prison of water around a target that floats a few feet above the ground. The bubble pushes those caught in it toward the center, isolating them from outside elements. Prison lasts until target dies or it is broken. The victim will be subject to the suffocation status.

                        ▰ Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        After doing the needed hand seals a column of water will circle the user and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy, as it pulls them away. This technique applies Tier 4 drench.

                        ▰ Raging River Force [ Gekiryuu Chikara ] | Rank A
                        The power of this technique is enough to tear down most stone walls and defenses. Additionally, this technique produces enough water to flood a topic with up to one foot of water. This technique is not subject to Doton Weakness.

                        ▰ Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        A skill in which the user begins to gather a wide amount of moisture from the air. Within the air, more and more water gathers, being materialized by the users chakra. Coming together, it makes a large pillar of water within the sky, often going unnoticed by the opponent. The user then waits for the opportune moment, and sends the pillar crashing down in order to smash the opponent in an incredible amount of force. Applies Tier 4 Drench.

                        ▰ Water Torrent Technique [ Suise no Jutsu ] | Rank A
                        The user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific at up to [50] feet, able to target one opponent or straight line of opponents. Can be Korabo'd with Mizu Soujuu to increase the size to [100] feet. Potentially, a handful of bones can be completely broken on impact.


                        Suiton
                        ______________________________

                        S-Rank Techniques


                        ▰ Water Dragon Whip [ Suiryuuben ] | Rank S
                        To utilize this technique, the user will use their chakra to generate a whirling sphere of water. This sphere can then emit whips of water, which can seek out and impale the target up to [100] feet away so long as either visual or sensory contact can be maintained. For an upkeep of B-Rank, the technique can be continued past the first post. The sphere can be held in the air with one hand or created at a set point. For every whip that is created, the S-Rank chakra amount is halved.

                        ▰ Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                        A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This technique creates its own massive body of water and is devastatingly powerful, both in the force with which it strikes and with its tendency to catch people and objects and slam them into other objects. It can easily rip large trees and masses of rock from the earth. The water that remains from the devastation can flood an entire topic with up to five feet of water.

                        ▰ Water Collision Destruction [ Suishouha ] | Rank S
                        Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand for 2 posts. The depth of the water, once the wave has settled, is up to 10 feet.

                        ▰ Depth Charge [ Shindo Futan ] | Rank S
                        A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submerged, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. Creates a crushing force underwater about 100ft in size that sucks inward then erupts outward causing essentially an implosion

                        ▰ Grudge Rain [ Uramiame ] | Rank S
                        The user creates a large storm cloud, which in turn produces rain. The high amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Requires four [4] or more people, using [50] chakra each post. Clones can be used. The flood drains [100] chakra from everyone trapped in it per post per user. The cloud can only be destroyed with Ninjutsu.


                        Suiton
                        ______________________________

                        S+ Rank Techniques


                        ▰ Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        An even better and more devastating water technique than the Water Collision Destruction Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and in discriminant destruction that it wreaks. Requires knowing Water Collision Destruction [Suishouha]. This is an upgrade of Suishouha, but takes its own slot and is not an augment. Creates over five times as much water as the S-ranked version and so can flood an entire topic up to [30] feet at once. Also, the technique floods into five nearby areas (topics in the same subforum) up to [5] feet. This technique applies Tier 4 Drench and can also cause drowning and therefore the suffocation status.

                        ▰ Mist Rain [ Kirisame ] | Rank S+
                        The user makes rain which eats up any chakra when it comes in contact with anything. Breathing out, the light, darkening mist rain will spread over an area (topic), billowing upwards to prevent a jump's worth of height. Ninjutsu, Genjutsu, Complex/Spiritual Tai/Buki jutsu, & Demonic auras/cloaks/etc are affected. Exactly half of the chakra absorbed is sent to sustain the jutsu, while the other half filters into the user's own chakra pool. Absorption can temporarily extend the user's chakra pool to above normal, for a maximum of triple the total. For example, if your reserves are 1,000 then it can increase it to 3,000 maximally. Lasts until [3] total posts have elapsed from the last absorption. Automatically Absorbs chakra at a rate of [320] per post from the listed sources dispersing them in a pseudo-seal fashion. However, the users own jutsu is excluded from this. When Mist Rain is destroyed an opposing jutsu a [4] post cooldown is required before Mist Rain can be cast again.
 
PostPosted: Sat Aug 24, 2019 8:16 pm
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                        Suiton
                        ______________________________

                        Augment Lines

                        Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

                        Fish Spit [ Uo Tsuba ]

                        ▰ Fish Spit [ Uo Tsuba ] | Rank E
                        A simple jet of water shot from the mouth high in starch. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. Launches 5 Projectiles of E-rank Strength each in a 2,2,1 pattern. Doing so consumes all the user's activations. If all 5 projectiles strike the target, they cannot act in the following post.

                        ▰ Water Pellet [ Mizu Peretto ] | Rank D
                        An enhanced version of Uo Tsuba, instead of producing a stream, it is a bullet that impacts the enemy at high-speed blunt force and it is roughly about the size of a fist. If Mizu Peretto strikes the targets face, they lose a readied activation. I.e Pellet hits face while going in for a melee swing the loss of activation is the swing misses due to the disruption unless it has ulterior effects.

                        ▰ Scatter Pellet [ Chirasu Peretto ] | Rank B
                        An enhanced version Uo Tsuba, instead of producing a stream, it produces a cluster of five water bullet that impacts the enemy at high-speed blunt force each about the size of a grapefruit. If Chirasu Peretto strikes the target, they lose a readied activation. I.e Pellets hit the target while going in for a melee swing the loss of activation is the swing misses due to the disruption unless it has ulterior effects, a stronger version of Mizu Peretto.

                        Water Shuriken Technique [ Mizu Shuriken no Jutsu ]

                        ▰ Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D
                        Through the use of water manipulation, the user can create multiple small Shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these Shuriken can be physically launched (by hand) or launched as they are created. [Only requires somatic gestures]

                        ▰ Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C
                        Instead of creating multiple smaller Shuriken made of water, the user creates one or more large Fuuma Shuriken made of water and launches it towards the enemy. The Shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water Shuriken and can easily parry other Kunai and Shuriken that come in its path. This technique can be performed in one of two ways: the first is to create a single Shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist Shinobi to create multiple Shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the Shuriken are hidden until they actually emerge from the water. [When standing atop a body of water. The user can spend an extra C-amount of chakra and activation to create an additional Water Shuriken that remains idle until activated. These Shuriken are launched from the water itself]

                        ▰ Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A
                        Requires a water source at least the size of a small lake. Creates several hundreds of thousands of water shuriken which will surround and begin to fusillade a target. The technique can be sustained maintaining a double hand-seal for only half its cost there after and allowing a third offensive activation dedicated to [Multiple Windmill Water Shuriken].

                        Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ]

                        ▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        A Jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, capable of possessing Chakra equivalent to 1/3 the user's, and intelligence and physical abilities equivalent to two [2] ranks below the user's. Each clone can be destroyed with a solid blow.

                        ▰ Water Body Clone Technique [ Mizuhada Bunshin no Jutsu ] | Rank A
                        A powerful enhancement of the Water Reflection clone, this technique creates any number of full-powered water clones and does not require a body of water. These clones have are capable of possessing the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone. Chakra pool is shared between all clones & the owner. Using a technique detracts from the available chakra to all involved, of course. Requires knowing Mizukaisou Bunshin no Jutsu [Water Reflection Clone Technique].

                        Water Shark Projectile Technique [ Suikoudan no Jutsu ]

                        ▰ Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The Shinobi does a string of hand seals which then causes a column of water to rise from the water and then strike their target.

                        ▰ Five Sharks Eating [ Goshokuzame ] | Rank B
                        Goshokuzame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place his hand to the surface of the water. A shark of condensed water will emerge from each of his fingers to attack his opponent who is in the water below. Each shark can only attack once before dissipating, but will remain until they attack or are dispelled.

                        ▰ Thousand Sharks Eating [ Senjikizame ] | Rank S
                        Senjikizame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place his hand to the surface of the water. Numerous sharks of condensed water will emerge to create a tidal wave of frenzied fish. This Jutsu works well in conjunction with Kuchiyose, as it can hide the location of a summoned shark bearing secret mission intel. All sharks combined equal S-rank in strength. The more that are created, the weaker the the individual.

                        ▰ Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S
                        Daikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will generate a large shark which he will launch towards his opponent. The shark is no mere blast of water, as it also absorbs the chakra of his opponent, which causes it to increase in size. This means that the more powerful his opponent is, the larger and more powerful Daikoudan will be when it impacts. Initial cost is S-ranked, but it gains in strength depending upon what Jutsu is absorbed from overwhelming. Strength increases equivalent to half the rank of the technique absorbed. For an upkeep of half the original cost, the technique can be continued past the first post.

                        Eight Tentacles [ Hachi Shokushu ]

                        ▰ Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb
                        A skill in which is used to give the user additional limbs. Gathering chakra into the water, the user can create up to eight arms upon their back that resemble the tentacles of an octopus. Approximately six feet in length, and are capable of attacking in all directions. For an upkeep of half the original cost, the technique can be continued past the first post. Each Tentacle is D-rank Respectively, each additional tentacle is an additional D-rank cost and an E-rank to sustain. A maintenance sustain may be paid again to restore a tentacle if its destroyed. The tentacles may combine their cumulative resource for collisions and attacks. i.e 3 tentacles = C-rank 4 tentacles = B their respective totals being 30 and 40 resource in these cases.

                        ▰ Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb
                        A skill which is used to attack the opponent from various angles. Around the opponent, up to eight tentacles emerge all created from water. These tentacles having a mind of their own much like bunshins, which will come down and attack the opponent in utter desperation to attack them. These tentacles can be attacked and destroyed, but that just makes openings for the tentacles to attack. Unlike [Eight Tentacles] the tentacles need not be sustained.

                        ▰ Multiple Tentacle Hellscape [ Tajuu Shokushu Jigokuen ] | Treated as S | Rank C - Per Limb
                        A skill which is used to attack the opponent from various angles. Around the opponent, up to any number of tentacles emerge all created from water. These tentacles having a mind of their own much like bunshins, which will come down and attack the opponent in utter desperation to attack them. These tentacles can be attacked and destroyed, but that just makes openings for the tentacles to attack. Unlike [Shokushu Rendan Kyouran & Hachi Shokushu] the tentacles need not be sustained and any number of them may be produced per activation.

                        Water Gun [ Mizudeppō no Jutsu ]

                        ▰ Water Gun [ Mizudeppō no Jutsu ] | Rank B
                        A secret technique where one points their finger like finger guns. By concentrating water at the tip of the fingers a small highly penetrative projectile is produced. The user compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Required for other Water Gun Variations. Requires no hand signs. Penetrates techniques of its rank or lower and does not defeat them in collisions unless of equivalent size.

                        ▰ Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C
                        An augmented version of the Water Gun technique. Weakened is typically used for chortles or penetrating weaker techniques. Ironically this version rather than being fired from the index finger is fired from the pinky as if holding a gun upside down.

                        ▰ Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
                        An augmented version of the Water Gun technique. The user fires two projectiles from the fingertips of both their hands. These water bullets, however, do not penetrate and burst on impact causing severe concentrated concussive force at the impact point causing a target to reel additionally this impact variant allows the technique to defeat opposing techniques in collisions rather than penetrate them. These two shots can be made penetrative if desired as by learning this technique allows for the use of Two instances of Water Gun in the same activation.

                        ▰ Water Gun: Rapid Fire [ Mizudeppō no Jutsu: Sokusha ] | Rank E-S
                        An augmented version of the Water Gun technique. Sacrificing quality for the quantity the user may fire a number of Water Guns bullets equal to the amount of spent resource in a single activation. I.e A B-rank amount of chakra can be spent and thus divided into 8 E-rank shot 4-D rank shots 2-C-rank shots etc per activation. These shots are made successively and cannot be fired intermittently. Requires knowing the [Twin Bullet] Augment first

                        ▰ Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S
                        An augmented version of the Water Gun technique. By concentrating the chakra further in one's fingertip launches a single water bullet with an immense penetrative force which can travel up to 5 miles from the firing point.

                        ▰ Water Gun: Water Spirit Wave [ Mizudeppō no Jutsu: Suireiha ] | Rank A-S+
                        An augmented version of the Water Gun technique. By cupping both hands together and forming a thicker finger gun, the two points of concentration fuse to create a larger condensed projectile. This technique like the prior Water Gun does not defeat techniques in collisions but penetrates them. The firing of this technique will also cause a slight recoil in one's hands as if firing a magnum. Alternatively, by maintaining this cupped hand possession the user is granted a third offensive activation for use solely for any of the other water gun techniques. The penetrative power of this technique is often considered unrivaled.

                        Bursting Water Collision Waves [ Baku Suishouha ]

                        ▰ Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from his gullet. This will then expand into a large volume of water. He can control the water by riding on top of the waves. This is a water creation technique, and produces enough water to fill a large pond. The water can be further manipulated through Formless Ninjutsu or other Suiton techniques.

                        ▰ Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        Daibaku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a great amount of water from his gullet. This water will then form into a massive dome, encasing the user and their targets inside. Creates three times as much water as the B-ranked version.

                        Water Puddle Technique [ Mizutamari no Jutsu ]

                        ▰ Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers. For an upkeep of half the original cost, the technique can be continued past the first post. Treated as C-rank if used for evasion

                        ▰ Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source [maximum range, 1/2 a mile]. That way the user can surprise the enemy from behind or even from below.

                        Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ]

                        ▰ Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ] | Rank S
                        Utakata uses Soap Bubble Ninjutsu from the Bubble line of ninjutsu. He uses a special pipe to create his highly versatile bubbles. This line of ninjutsu allows Utakata to float inside his bubbles, as well as use them offensively by trapping his enemies in them, filling the bubbles with water to drown them. These bubbles can also be filled with different materials, such as blinding powder, smoke, acid or a sticky slime. Explosive bubbles takes an A-ranked amount, trapping enemies and using the bubbles for transportation takes a B-ranked. Filling head-sized bubbles with water takes C-ranked, and takes two [2] of the target's posts to drown. Filling them with other materials requires the appropriate inventory and a D-ranked amount. See the associated techniques for details. Bubbles are immune to blunt force impacts but are susceptible cutting and penetrative attacks bearing sharpness having them be treated as 1-rank weaker in these instances. Produces 5ft worth of Bubble(s) per rank.

                        ▰ Pop | Rank E
                        This does not consume an activation. The user willingly pops one of their existing bubbles wherever it may be.

                        ▰ Fill | Rank D
                        Fills a created bubble with any substance the user happen to have presently on them as if via fuuin the items objects or substance appears within one of the bubbles.

                        ▰ Envelop | Rank C-X
                        Bubbles which encase a targets head can be filled with water to induce drowning within two posts. The bubble applies itself to a targets head similarly to an automatic grapple assuming the user is within close proximity when the bubble is blown. It takes an X-amount of force to pop the bubble in these cases however, the bubble is immune to blunt force and requires something sharp.

                        ▰ Encase | Rank B-X
                        Creates a large bubble sizable enough to fill three people. Whatever is encased in the bubble is then trapped within the bubble. The user has full control of the bubble then on. May be used as a barrier.

                        ▰ Burst | Rank A-X
                        Causes a collection of or single large bubble to explode. As opposed to general popping the explosion releases the contents of the bubble violently within an area and creates an intense concussive force in its surroundings.
 

Ephemeral Ozymandias
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Obsessive Prophet

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