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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Demon System

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PostPosted: Wed Apr 18, 2018 1:48 pm
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▰ Demon System:
    • In Shinobi Revolution, all nine demons are equal in overall power with mastery over their own unique fighting styles. Each demon has 5,000 chakra and 5,000 stamina and regenerates based on the body rank of the host when sealed or by an S+ amount when released.
    • Read more here to read the rules about how demons, sage mode, forbidden seals, and golden dragon marks interact.
    • Certain technique types can be made S+ overwhelming during demon transformations.
    • Decisions on who gets a Bijuu are determined by the moderator team based on the positive guild impact and activity of the member.
    • A single guild member cannot have more than one jinchuuriki rpc.
    • When a demon host dies, the demon will die as well and form again later. This process also occurs if the demon is slain.
    • Demons, once given are account bound to that user and can be moved to another character with moderator discretion.
    • Demons can communicate telepathically with each other, though this can be interrupted by seals. They can grant access to this ability to their Jinchuuriki if they have attained Demon Mastery.
    • Demon attributes are three powerful PAs unique to that demon that do not consume PA slots when earned. The first demon attribute is given after mastering Demon Cloak Stage One, the second after mastering Demon Cloak Stage Two, and the third after obtaining Demon Mastery. The order in which the demon attributes are given is at your discretion.
    • Demon transformation aesthetics describe what is common for a host but how a demon transformation appears can vary between jinchuuriki.
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▰ Demon Rules:
    • If you create a new RPC to host a Bijuu, the RPC does not know it is a host. This can only be done with the approval of the Demon Head (Ephemeral Ozymandias) and the relevant Kage.
    • The moderators are able to roleplay as any demon that is not sealed within a host.
    • Demon Techniques do not consume technique slots.
    • All Demon Techniques have the overwhelming property.
    • Upon the demon's sealing, the user gains the passive resource increases listed below.

    Passive Chakra Boosts
    Quote:
    • +100 base chakra and stamina per body rank. Each increase stacks with additional body rank for a total of 600 passive resource increase at S+ rank.
    • D: 100
    • C: 200
    • B: 300
    • A: 400
    • S: 500
    • S+: 600

▰ Stage Limits:
    • Dormant Stage: Maximum usage - None.
    • Demon Cloak Stage One: Maximum usage – 4 posts.
    • Demon Cloak Stage Two: Maximum usage – 8 posts.
    • Demon Mastery: Maximum usage – 10 posts.

▰ Demon Stats:
    Active demon transformations elevate the hosts statistics, specified in the demon's transformation stage listed on each individual demon's information. Demons and demon hosts (during transformations) are immune to having their stats negated or lowered. Each demon has access to a "specialty stat". This specialty stat is the chosen statistic that is elevated to 12 when the host is in their Demon Mastery Stage. Specialty stats are allocated as follows:
    Shukaku: Endurance
    Matatabi: Agility
    Isobu: Endurance
    Son Goku: Strength
    Kokuo: Speed
    Saiken: Endurance
    Chomei: Speed
    Gyuki: Strength
    Kurama: Agility

▰ Demonic Elements:
    Once Demon Cloak Stage One is mastered, the host acquires the elements that their demon has, adding them to their total known elements. This does not mirror slots or add additional ninjutsu slots. However, the user may learn Kekkei Genkai Elements granted through their demon in exchange for ninjutsu slots. The demonic specialty elements are as follows:
    Shukaku: Earth, Wind, Lightning, Magnet (Jiton)
    Matatabi: Fire
    Isobu: Water
    Son Goku: Fire, Earth, Lava (Yoton)
    Kokuo: Fire, Water, Boil (Futton)
    Saiken: Water
    Chomei: Wind, Speed (Jinton)
    Gyuki: Lightning, Water, Storm (Ranton)
    Kurama: Fire, Wind

▰ Demon Cloak Stages and Training:
    There are three stages of training which a Jinchuuriki must undergo in order to master their Bijuu. By the end, they will become true Jinchuuriki with an unshakable amount of control and ability over their Bijuu. Each mastered stage of training enhances the user's strength and their bond with the demon.

    Demon Cloak Stage One:
    To unlock access to the demon's transformations and to begin the path as a Jinchuriki, the host must spend five paragraphs training on melding their chakra together with the demon slowly after learning of the demon's presence. This is often coupled with introductory conversations and dialogue with the demon itself and results in the emergence of whatever number of tails are specified within that demon's stage transformations. After completing this five paragraph training session, the user gains access to the active resource increases when in all stages of their demon transformation This tranformation grants access to the demon techniques listed on the demon's individual page.

    Active Chakra Boosts
    Quote:
  • This refers to the amount of active boost for each body rank as listed below. These boosts do not stack and instead override their previous totals. For example, when in a demon transformation at B-Rank, 400 chakra is gained but when in a transformation at S-Rank, 1,000 chakra is gained.
  • D: 100
  • C: 200
  • B: 400
  • A: 800
  • S: 1,000
  • S+: 1,200

    Demon Cloak Stage Two:
    This training unlocks Demon Cloak Stage 2. This requires intense focus of oneself along with their demon to learn to utilize the demon's abilities for five paragraphs. Demons often try to wrestle control from the user during this stage if the two are not friendly. The host is capable of any of the Jinchuriki Techniques listed on this page when in this transformed state in addition to the demon techniques listed on the individual demon's page.

    Demon Mastery:
    The level of Mastery obtained after learning all techniques granted by Demon Cloak Stage Two and completing an additional five paragraphs of training that focuses on completely bonding with the demon and developing an unrivaled sense of trust. This transformation allows the jinchuuriki to learn to become the demon for up to ten paragraphs without compromising their control on the demon. Additionally, the user may utilize the Bijuu techniques without transforming into their form from this transformed state.

▰ Jinchuuriki Jutsu:
    Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
    The user auto-learns this technique upon completing their training for Demon Cloak Stage One. This technique allows conversation openly to occur between the demon and the host through a telepathic communication. Often this occurs in a subconscious realm within the host. Additionally, the demon may communicate with those in physical contact with the user in this manner. This technique has no cost and is done freely.

    Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
    Creates two arms or tails per rank out of the bijuu's chakra that can extend up to sixty feet, giving the Kyuubi nine when used at S+ rank. These arms can interact with objects as the normal appendages can and have all of the user's normal stats. These arms can be controlled by the demon or the Jinchuuriki. This technique has an E ranked upkeep cost every post after activation.

    Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
    The user releases a mighty and horrific roar or waving gesture with a limb or tail. From this action an catastrophic wave of force is loosed upon the surrounding area, expanding eighty feet in all directions at B rank and one hundred feet at A rank. The range of this damage can be doubled by focusing it's attention to a single direction no wider than ten feet. The earth is churned upward as the surroundings are shattered by this immense force. This force treats techniques as one rank lower during collisions and structures without chakra as E Rank. This technique requires Demon Cloak Stage Two to be active.

    Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
    The demon utilizes the host's telepathic link to detect the presence of genjutsu within the host's chakra network. Doing so, the demon exerts chakra equal to the rank and potency of the genjutsu applied and releases the user of it's effect. Breaking genjutsu in this manner may only occur once every three posts but is able to remove all mental stress or insanity statuses of equal tier to the execution of this technique.

    Tailed Beast Ball [ Bijuudama ] | Rank S
    The user concentrates on a focal point, commonly charged within the mouth of a transformed bijuu and hovering before the jinchuriki's hands when in that form. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is between the size of a baseball to the size of a basket ball. This orb is then fired as a projectile, traveling in a straight line until making contact with a surface. Upon impact or command of the user the projectile detonates, creating a concussive blast of chakra that obliterates anything within a one hundred foot spherical radius of it's impact zone, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions while causing tier four trauma. Additionally, the concussive blast sends foes flying fifty feet past it's initial blast radius. After the debris settles, the hundred foot wide and fifty foot deep crater is visible from the attack's sheer force.

    Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
    The user releases several much less refined and smaller Tailed Beast Balls that are roughly the size of a baseball. The user may fire up to five of these bijuudama in this manner, each capable of flying forward until impacting a surface, exploding and causing a fifty foot radius of concussive explosion that causes tier four trauma and has a twenty five foot additional knock back effect. Like it's original version, these explosions negate armors and treat techniques it encounters as two ranks lower in power. These five balls may be directed at an individual target or at up to five seperate targets. Each of these individual projectiles require an S Rank amount of chakra to defend against, each treated as an individual S rank technique.

    Tailed Beast Switch | Null Rank
    If a seal has been loosened or is otherwise too weak to contain a demon, or if the host's willpower wanes, the Bijuu can forcibly assume control of the body if it does not want to escape. Similarly, the host can voluntarily allow the Bijuu control over the body, though living through this is a problem if the two are not on good terms. Does not have to be learned and does not consume Chakra or Stamina.

▰ Bijuu Jutsu:
    Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
    The tailed beast fires multiple uncompressed Tailed Beast Balls in rapid succession at the opponent. Each one fired is about 10 feet in diameter, and up to fifteen can be rapidly fired in a matter of seconds. Each uncompressed tailed beast ball can leave an impacting crater that is about five times its diameter upon anything they hit as they explode like popping bubbles, but on a far more violent scale. Should they directly impact a living thing... the damage would easily result in disintegrated bones, torn muscles, and internal organ damage if the hit were landed on the body. In most cases death would be inevitable for a direct hit to the enemy's head or in the upper torso region of the body.

    Tailed Beast Shockwave | Rank S-S+
    A tailed beast uses its massive chakra reserve to turn anything from a roar or a waving gesture into a powerful force of pressure and destruction. These powerful shockwaves can also be cast through simply roaring or a movement of one's arms/tails. At the most basic level of use (S-rank), the attack can only fly in a straight direction as a 70 foot diameter wave with a 200 foot range; although, at the advanced level of use (S+ rank) the attack can be generated in all directions around the tailed beast at the cost of distance, leaving it with a maximum range of 100 feet. The power of a shockwave is capable of leveling and greatly altering landscapes that are caught in its wake. Shockwaves will also destroy/reflect all techniques of one rank lower or weaker. Techniques of equal power will be negated with the shockwave (other parts of area shockwave will still go outward normally unless hit by a counter area attack).

    Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
    The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it near but outside of their mouth. The compressed energy sphere can be grown to as small as a 20 foot diameter and can hit anything in the same area or another relatively near location entirely. The sphere's concentrated form grinds and demolishes virtually anything it comes into contact with. The Tailed Beast Ball will explode upon contact, decimating almost everything within the first 30 feet beyond its original diameter, but the concussive force of the released energy will reach another 50 feet and will violently throw anyone caught in that area outside of its range. The aftermath of the Tailed Beast Ball's detonation will leave everything that has been struck in a crater that is 100 feet at its deepest. For every 10 chakra spent created the Tailed Beast Ball can proportionately increase its dimensions: +10ft sphere diameter, +5ft decimation damage range, +10ft concussive force range, +10ft crater size. (This does not effect technique damage beyond S+) Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area.
    • Can target any topic in the same sub-forum
    • Cannot apply more than 100 (1000 for the Kyuubi) Chakra. This is on top of the base S+ cost.
    • Must charge for 1 post before firing if applying more than A rank chakra.

    Tailed Beast Wave [ Bijuu Sumi ] | Rank S+
    The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it inside their mouth. The ball is then fired as a concentrated beam of energy from its mouth which gives it nearly unrivaled penetrative power. The energy wave is 65 feet wide and can hit anything in the same area or another relatively near location entirely. The beam won't explode or do anything more than steadily barrage the target that it is shot at for a few seconds after it is fired; however, the resulting damage guarantees that virtually any obstacle in the Tailed Beast Ball Wave's path will be obliterated. Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area. Useable once per transformation.
    • Can target any topic in the same sub-forum
 
PostPosted: Wed Apr 18, 2018 1:49 pm
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▰ | Sadayo Soga - Hurrak | ▰


                        ▰ One Tailed Demon:
                        Shukaku (守鶴, Shukaku), more commonly known as the One-Tail (一尾, Ichibi), is one of the nine tailed beasts. Shukaku is a sandy-brown colored tanuki, with dark blue cursed seal markings all over his face, body, and tail. He has a jagged, concave mouth with no tongue, and the sclerae of its eyes are black, with yellow irides and pupils that each takes the shape of a black four-pointed star with four black dots around it. Shukaku is characterized as a childish and short-tempered individual and often speaks in a bombastic and incoherent manner, giving him the demeanor of a drunkard. He has great pride in his impressive sealing techniques and defenses. Shukaku relishes the opportunity to kill anyone in sight, even more so during a full moon. Shukaku has also shown to harbor a bitter grudge towards Kurama due to the fox's belief that the tailed beasts' strength is measured by the number of tails, therefore viewing the tanuki as the weakest. Because of this, Shukaku strives to find any opportunity to surpass his arrogant sibling. Prior to mastery, Shukaku will take any opportunity to usurp control from his jinchuuriki and typically does so during deep sleep which may develop insomnia in the host. The tanuki is renowned for his mastery over sand manipulation, fuuinjutsu, forbidden seals, doton, fuuton, and jiton. He uses these skills to form his famous absolute defense techniques.

                        ▰ Guild History:
                        • As with all chakra demons, Shukaku's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • At the end of the Sunagakure Genin Tournament, Shukaku was released from his previous host's body, killing the host in the process. Shukaku attacked the tournament when he was released before being sealed into Sonyo Kuno Rue who possessed the demon for ten years.
                        • For a short period of time, Shukaku had been unknowingly sealed in a shinobi who hailed from an island of gladiators known as Alice, who had joined Konohagakure. During an attack on Konoha by a jashin group, Alice had part of Shukaku's demonic energy stolen from her, then sacrificed herself in order to defend the village from the powerful Limelight attack. Dying as Shukaku was released from her.
                        • Not long after, Iksin happened to find Shukaku and seal the demon inside him with the thought it was meant to be a temporary thing. Not liking the idea of using the demon's powers as they were created by divinity. While many hosts might make peace with their demons, Iksin never did. Neither Iksin nor Shukaku enjoyed the others presence. Iksin who never slept, never allowed Shukaku the opportunity to attempt to run rampant with his body as the demon normally attempts to do. Though they hated each other, Iksin came to realize Shukaku's powers were very helpful and the demon to realize Iksin was a competent demon host. Iksin quickly became a Sannin of Tanigakure, and served mostly as someone who gave missions relating to monsters and yokai for a time. During the Jashin attack at the Pale Citadel, Iksin used Shukaku's powers to fight alongside other well known shinobi against the Inshou Jashinist, Takumi. The next major event would be the battle between the Jinchuuriki and Takumi, where Iksin would sacrifice himself to protect the other hosts. This released Shukaku, only for the demon to immediately disappear again, revealing that Iksin had set it up so that when he died Shukaku would immediately become sealed in another person in order to prevent the Jashinists from getting a hold of the demon.

                        ▰ Traits:
                        • Shukaku's resource pools are both 5,000.
                        • Shukaku regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Shukaku as an action during combat equal to two ranks above their body rank.
                        • Sand techniques are classified as doton but lack the elemental advantage to water or weakness to lightning.
                        • Shukaku allows the host to access restricted fuuinjutsu without scholar class except for sealing techniques that require scholar specialization.
                        • After mastering Demon Cloak Stage 1, the host is able to unlock Shukaku's forbidden seal for themselves, the Curse of the Tanuki, after [5] paragraphs of training.
                        • The user can apply the petrification status to all doton at [1] tier higher than the earth technique's rank.
                        • The jinchuuriki can create sand for their techniques using chakra. An X-ranked amount of chakra can also be applied to existing sand.
                        • Iron sand techniques can be korabo'd by an ally or the host with Shukaku's techniques to increase the power of the demon's attacks by [1] rank. The iron sand can even take the place of Shukaku's sand.
                        • Upon mastery of Demon Cloak Stage 1, Shukaku fully unlocks the wind, earth, and lightning nature transformations in the user as additional elements if the host does not already possess them. Additionally, Shukaku grants the host a free magnet release (jiton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank magnet techniques from Shukaku and not the bloodline itself.

                        ▰ Demon Attributes:
                        ▱▰▱ Desert Tomb | The petrification status can be applied to all sand techniques at [1] tier above their rank. Additionally, sand and earth techniques cost [1] rank less to cast and cannot be reduced beyond this.
                        ▱▰▱ Impenetrable Defense | Once per [5] posts, the jinchuuriki can dedicate all three of the actions in their post to defense. If this is done during the second or third demon stages then they gain [1] offensive action and dedicate the rest of the post's surplus of actions to defense. Additionally, barrier-based sealing formulas can be created with only a single touch of the palm.
                        ▱▰▱ Cursed Pharaoh | Forbidden Seals, including Curse of the Tanuki, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the jinchuuriki is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five. Additionally, the statistical drawbacks are halved.

                        ▰ Curse of the Tanuki:
                        The Curse of the Tanuki is a powerful manifestation of corrupted nature chakra that can be unlocked by Shukaku's jinchuuriki. After mastering Demon Clak Stage 1 the host is able to train for [5] paragraphs to reveal their curse in its dormant state. Activating this forbidden seal prevents the host from summoning creatures unless they absolve themselves of the curse. The host can have a second forbidden seal if they choose but cannot use both at the same time. This forbidden seal cannot be used at the same time as the demon transformations. The phenomenal statistical buffs provided by the Curse of the Tanuki will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

                        Dormant Stage
                        The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
                        Training:
                        • Requires the jinchuuriki to write out five paragraphs of them training to activate the Curse of the Tanuki.

                        Awoken Stage
                        This is the first stage usage of the Curse of the Tanuki. Dark blue jagged cursed seal markings cover the user's face and body just as they do on Shukaku's body.
                        Basic Effects:
                        • Increases all stats to [10] automatically.
                        • Grants Overwhelming to Doton as well as all sand techniques.
                        • Cost 25 Natural Chakra per post used to maintain.

                        Unleashed Stage
                        This is the second stage usage of the Curse of the Tanuki. The dark blue jagged lines grow larger and turn the user's skin to a sand brown color. The user's eyes darken and their teeth become more jagged. They also grow Shukaku's tail and overall appear as a hybrid human version of Shukaku.
                        Basic Effects:
                        • Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
                        • Grants Overwhelming to Doton, Jiton, and all Sand Techniques.
                        • Magnetic techniques can be performed through the markings on the user's body just as they do for Shukaku. This boosts all Jiton techniques by [1] rank in power.
                        • Costs 50 Natural Chakra per post used to maintain.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A thick cloak of sand forms around the user and can manifest one tanuki tail. Additionally, the host's eyes black and glow gold, resembling Shukaku's eyes.
                        • The user's endurance and strength are elevated to 10 for the duration of their transformation while speed and agility remain unchanged.
                        • Earth release and sand techniques are considered overwhelming during the transformation.
                        • Sealing techniques are considered overwhelming during the transformation.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head, arms, legs, and torso become more tanuki-like in shape. The user is often unable to do more than hiss and roar at their foes during this transformation. The user also grows a full tanuki tail.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Earth and sand techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • The user is granted [1] additional defensive action per post.
                        • Sealing techniques are considered overwhelming during the transformation.

                        Demon Mastery: The host is covered in sand and partially transforms as they and Shukaku are able to unify their will and openly share his chakra and the host's body without reserve.
                        • The user's strength, speed, and agility are elevated to 10 while the user's endurance is elevated to 12 for the duration of the transformation.
                        • Earth, magnet, and sand techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • The user is granted [2] additional defensive actions per post.
                        • Sealing techniques are considered overwhelming during the transformation and cost [1] rank less to use.

                        ▰ Shukaku Sand Techniques:
                        The Shukaku Sand techniques are the special skills of Shukaku which predominantly focus on sand and sealing. Most famously, Shukaku's skills protect the jinchuuriki with impregnable defenses of sand making the Absolute Defense techniques the centerpiece of the skillset. However, Shukaku is also highly effective in trapping and imprisoning the host's enemies in powerfully crushing and suffocating prisons of sand.

                        ▰ Third Eye [ Daisan no Me ] | Rank E | Spiritual
                        Using Chakra, the host connects a sand-made eye to their optic nerve, which enables them to know what happens in the sand eye's field of vision. This is genuinely a third eye for its user. This technique can disappear and reappear anywhere within a five mile radius allowing the user to scout nearby areas. Sensory techniques can be channeled through the third eye for [1] rank less in cost while maintaining the same potency.

                        ▰ Sand Clone Technique [ Suna Bunshin no Jutsu ] | Rank X | Spiritual
                        The jinchuuriki creates a single clone made entirely of Shukaku sand. The clone can apply tiered petrification up to [1] tier above this technique's rank on contact. Additionally, this clone can perform up to [5] sand techniques up to its own rank.

                        ▰ Sand Drizzle [ Suna Shigure ] | Rank X | Spiritual
                        After condensing sand into fifty small lumps, the host launches them at an enemy from every direction. Because all the sand lumps are controlled by Chakra, it is possible to commence an attack with almost zero blind spots. The rain covers an area up to twenty feet in radius. This technique applies petrification at [1] tier higher than the rank of the technique on contact.

                        ▰ Sand Binding Coffin [ Sabaku Kyū ] | Rank X | Spiritual
                        The user will force sand to crawl up on their target. The sand will then wrap up and around until it fully encases the target. As the sand encloses, it will apply a crushing amount of pressure, more than capable of grinding bones. If the wielder takes two posts to set up the technique for one combat action each then the sand can encase the whole body and deal [1] tier higher of full-body paralysis based on the rank applied for [5] posts. The other method is the faster but less effective option of using one post to grip only a single limb and apply paralysis of equivalent tier to the rank of the coffin. The Sand Binding Coffin is also considered a chakra-based grapple rather than the standard stamina-based grapple and thus requires an equivalent rank of chakra to be spent by the target once gripped or encased to break out.

                        ▰ Absolute Defense: Shield of Sand [ Zettai Bōgyo: Suna no Tate ] | Rank X | Spiritual
                        The first step of the absolute defense, this is a veil of sand that intercepts attacks on the user’s behalf. The shield is capable of withstanding considerably strong attacks and projectiles and can be hardened to a point where it is stronger than steel. It can be avoided entirely with extremely high-speed attacks (higher speed stat than the jinchuuriki) or bypassed with incredible brute force (attacks stronger than this jutsu). Blocks up to same rank techniques completely and the chakra cost is always deducted from only Shukaku's resources. This technique does not use any of the jinchuuriki's actions and instead counts as a free defensive activation. The Shield of Sand is considered the perfect defense and counts as a spiritual defense.

                        ▰ Absolute Defense: Sphere of Sand [ Zettai Bōgyo: Suna no Tama ] | Rank | Spiritual | Augment
                        Used while Shield of Sand is active. The host surrounds themselves with a Sphere of Sand to guard against attacks for [5] posts. In addition to being extremely dense, this sand-sphere can form spikes from its surface to spear any would-be attacker and these count as [1] free basic combat action once per post. The sphere will persist against same-rank attacks and increases the user's endurance by [2] points. The sphere can be reformed if not fully destroyed using surrounding sand.

                        ▰ Absolute Defense: Armor of Sand [ Zettai Bōgyo: Suna no Yoroi ] | Rank X | Spiritual
                        The second step of the absolute defense, the host covers themself in a compacted layer of sand, providing an additional defense should other protective measures fail. This technique increases the user's endurance by [2]. If the user is not using a demon transformation then this technique grants an additional defensive action. The armor of sand counts as heavy armor without the drawbacks. This technique has a ten post duration.

                        ▰ Absolute Defense: Shield of Shukaku [ Zettai Bōgyo: Shukaku no Tate ] | Rank X | Spiritual
                        The Shield of Shukaku is said to be the Supreme Absolute Defense of Shukaku’s host and the final step of the Absolute Defense. To stop an incoming attack, they will create a small Shukaku demon out of sand. This mini-Shukaku is a very strong defensive barrier that can block techniques up to one rank above its own. Requires an upkeep of half the initial activation cost for every post beyond the first post of activation, to a minimum of 5 Chakra. This drains from Shukaku's reserves only but takes a defensive activation from the host.

                        ▰ Absolute Offense: Spear of Shukaku [ Saikō Zettai Kōgeki: Shukaku no Hoko ] | Rank A | Spiritual
                        The Spear of Shukaku is said to be the Supreme Absolute Offense of Shukaku’s host. The host uses high-density sand to form a long spear which can then be thrown or wielded for [5] posts. The strength of the material allows it to penetrate defenses of up to S-Rank.

                        ▰ Desert Layered Imperial Funeral [ Sabaku Sōtaisō ] | Rank A | Spiritual
                        The user covers the enemy with several successive layers of sand before compressing it into the form of a huge pyramid that acts to imprison the target upon its completion. Using Shukaku's chakra along with this technique increases the strength of the binding and sealing power by one rank. Requires the activation of an S-Rank technique to disrupt the sand from within. Lasts for five posts, but becomes permanent with the addition of Desert Layered Imperial Funeral Seal [ Sabaku Sōtaisō Fūin ].

                        ▰ Sealing Technique: Desert Layered Imperial Funeral Seal [ Fuuinjutsu: Sabaku Sōtaisō Fūin ] | Rank S+ | Spiritual
                        Using their own body markings as a medium, the host or Shukaku first covers its opponent in layers of sand, which forms into a two-hundred-foot tall step pyramid. The intricate markings on the user's/tanuki's body then serve as an interlocking cursed seal, which when completed, traps the captive. This seal completely restricts movement and the usage of Chakra within its boundaries. This pyramid prison causes fourth-tier suffocation as the sand restricts the air and the enemy's speed and agility are reduced by [2] points as it restricts movement. This technique requires the user to be in at least the awoken stage of the Curse of the Tanuki.

                        ▰ Quicksand Waterfall Flow [ Ryūsa Bakuryū ] | Rank S+ | Spiritual
                        This jutsu sends a massive amount of sand towards an opponent in the form of a wave, drowning them and the topic in an ocean of sand. In addition to the wave effect of the Jutsu, the host can control the sand, allowing them to attack his opponent while they attempt to outrun the wave. The technique can change the landscape, turning acres of forest into nothing but a desert with broken trees. Coats an entire topic in sand up to four meters deep. This technique can bury the enemy and cause fourth-tier suffocation and the enemy's speed and agility are reduced by [2] points each.

                        ▰ Sand Waterfall Imperial Funeral [ Sabaku Taisou ] | Rank S+ | Spiritual
                        Following the Quicksand Waterfall Flow technique, the host slams both hands palm down into the sand, creating powerful shock waves that compress the sand. Anything buried in the sand is subsequently crushed. The compressions also create massive earthquakes. Can be used in any landscape covered in sand. Affects an entire topic.
 

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___youwillknownihilism

PostPosted: Wed Apr 18, 2018 1:50 pm
User Image
▰ | Himitsu Uchiha - Darkmockingbird | ▰


                        ▰ Two Tailed Demon:
                        Matatabi (又旅, Matatabi), more commonly known as the Two-Tails (ニ尾, Nibi), is one of the nine tailed beasts. Matatabi is two-tailed, like a bakeneko, and is completely engulfed in flames, like a Kasha (though it's flames are an animated cobalt blue and black). It also has heterochromatic eyes, the right being yellow and the left being green, similar to an odd-eyed cat without pupils. Compared to most of the tailed beasts, Matatabi has shown to be respectful and polite towards others, speaking in a formal manner. Matatabi's sealing prison usually appears as a massive blue pyre in a temple courtyard. Matatabi is skilled with fire, genjutsu, and taijutsu. She teaches her jinchuuriki her unique taijutsu style called Reihi (霊火, Spirit Fire) which uses spiritual blue flames with hypnotic qualities to enhance agile physical strikes.

                        ▰ Guild History:
                        • As with all chakra demons, Matatabi's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Matatabi was sealed inside of a Kumogakure shinobi who lived in a coma for over five years in the Kumogakure and Arashigakure hospital before the demon was transferred to Shion Mori.

                        ▰ Traits:
                        • Matatabi's resource pools are both 5,000.
                        • Matatabi regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank.
                        • Upon mastery of Demon Cloak Stage 1, the host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning.
                        • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton.
                        • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight.
                        • Fire release techniques can act as a visual trigger for all genjutsu.
                        • Matatabi's Reihi Style grants [2] stat points when stage three is mastered and another [2] stat points in stage six is mastered.
                        • Upon mastery of Demon Cloak Stage 1, Matatabi fully unlocks the fire nature transformation in the user as an additional element if the host does not already possess it.

                        ▰ Demon Attributes:
                        ▱▰▱ Spirit Flame | All fire techniques can be cast at [1] rank lower in chakra cost at a minimum of E-Rank. The cost of fire techniques cannot be reduced beyond this. Additionally, fire techniques only require somatic gestures to cast.
                        ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4].
                        ▱▰▱ Nekomata Visions | All spirit fire techniques shimmer with passing visions of the dead. Instance and chain genjutsu that use spirit fire as a visual trigger last for [2] additional posts and are released at [1] tier higher pain.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A cloak of blue flames forms around the user and can manifest two cat tails. Additionally, the host's eyes turn yellow and green, resembling Matatabi's own eyes.
                        • The user's agility and speed are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
                        • Fire release techniques are considered overwhelming during the transformation.
                        • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning based on the rank of the technique.
                        • If a taijutsu technique is used in the same post as a fire release technique then [1] taijutsu technique can be considered overwhelming.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head, arms, legs, and torso become more cat-like in shape. The user is often unable to do more than hiss and roar at their foes during this transformation. The user also grows 2 cat-like tails.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Fire release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning at [1] tier higher than the rank of the technique.
                        • All taijutsu techniques are considered overwhelming during the transformation.

                        Demon Mastery: The host dons a bright cobalt aura of flames as they and Matatabi are able to unify their will and openly share his chakra and the host's body without reserve. This blue flaming chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests both cat tails and appears as a fiery blue cat with claws and tiger fangs.
                        • The user's strength, speed, and endurance are elevated to 10 while the user's agility is elevated to 12 for the duration of the transformation.
                        • Fire release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning and trauma at [1] tier higher than the rank of the technique.
                        • All taijutsu techniques are considered overwhelming during the transformation and cost [1] rank less to use.

                        ▰ Reihi Style:
                        Matatabi's unique Reihi style allows the jinchuuriki to seamlessly blend blue spirit fire with taijutsu and instance genjutsu. The spirit fire has inherent illusory qualities and burns brighter and hotter than standard flame enhancing the deadliness of taijutsu. This style emphasizes speed, agility, evasion, and overwhelming the enemy with flame and illusion.

                        Stage One

                        ▰ Fang and Claw Stance [ Kiba to Tsume Sutansu ] | Rank X | Complex
                        The Matatabi jinchuuriki widens and squares their stance while placing their hands in a tiger claw position reminiscent of the tiger kung fu form. A flickering full-body cloak of azure flames with black lines covers the body and inflicts tiered mental stress as well as insanity on any enemies who look at it. Viewing the user in this stance counts as a visual trigger for all genjutsu. Additionally, flaming claws extend from the host's fingernails and inflict tiered burns based on this technique's rank, greatly enhancing taijutsu. This stance lasts for five posts and allows the user to perform one additional Reihi technique per post for no combat action cost.

                        ▰ Curse of the Bakeneko [ Bakeneko no Noroi ] | Rank X | Spiritual
                        The jinchuuriki forms a handsign and shoots a blue fireball at the target. The fireball inflicts tiered burning by the rank of the technique for three posts on contact. Additionally, viewing the fireball allows any mental stress or insanity caused by genjutsu cast by the user to affect the target at one tier higher for three posts.

                        Stage Two

                        ▰ Nekomata's Flaming Claw [ Nekomata Tsume no Honō ] | Rank X | Complex
                        The jinchuuriki strikes an enemy with blue flaming claws and inflict tiered burns on contact. If this technique is used in conjunction with the Fang and Claw Stance then it is treated as spiritual in collisions while retaining stat boosts. Additionally, this technique increases by user's speed and agility by [2] each for the post it is used in.

                        Grand Illusion Evasion [ Gurandoiryūjon Kaihi ]
                        Category: Instance
                        Rank: C
                        Primary Sense: Sight
                        Additional Senses: Touch, Sound
                        Base Duration: 1 Post
                        Upkeep: None
                        Trigger: Handseal or Spirit Fire
                        Source: False Clone
                        Status Effect: Mental Stress
                        Description: An enemy attack appears to collide with the jinchuuriki's body causing it to explode outward with blue flame. The flames engulf the target(s) and inflicts second tier mental stress. Additionally, this technique temporarily increases the user's agility by two points. The real host's body becomes invisible allowing them to flank the enemy for a counterattack.

                        Stage Three

                        ▰ Azure Tiger's Maw [ Konpeki no Tora no Ibukuro ] | Rank X | Complex
                        The jinchuuriki throws a powerful punch at the target, raising their strength by [2] points. As they do so, a massive amount of blue spirit flame coats their fist. This fire takes the shape of a tiger's head with long fangs that clamp down on the target. The tiger head is about twenty feet in size and increases the attack's overall range by the same amount. The tiger's mouth will clamp down on the enemy and inflicted tiered burns by rank. This bite will also trap the opponent for the user's punch.

                        ▰ Orbs of Spirit Fire [ Tamashī no ōbu ] | Rank X | Spiritual
                        The user forms a handseal and creates three twenty-foot orbs of Matatabi's spirit fire. One of the orbs is the same rank as the technique and the other two are considered two ranks lower in power. All of the orbs apply the same tier of burns based on the technique's rank. This technique has a five post cooldown.

                        Stage Four

                        ▰ Lion Roaring Kick [ Shishi Gōon Kikku ] | Rank X | Complex
                        Matatabi's jinchuuriki unleashes the mighty roar of a lion which sends out a fifty-foot wave of blue fire. The flame is followed by a flying kick that increases the jinchuuriki's strength by [2] points for three posts. If this technique is used with the Fang and Claw Stance then the technique will apply burns at one tier higher than its rank.

                        ▰ Cobalt Panther Pounce [ Kobarutopansā no Shūgeki ] | Rank X | Complex
                        The Matatabi host covers themselves in blue spirit fire before forcefully tackling a target. The tackle inflicts tiered burns on the target's body based on the technique's rank as well as the grapple status. If this technique is used after the Fang and Claw Stance then the technique can be used as a dodge for no additional action or resource cost if the technique's rank matches or exceeds the enemy's.

                        Stage Five

                        ▰ Spirit Fire Collapse [ Reihi Hōkai ] | Rank A | Complex
                        The host jumps above the target and swings their leg downward while unleashing a massive amount of spirit fire. This kick causes third-tier burns on contact and increases the user's speed and agility by [2] for five of the following posts. If this technique is performed after the Fang and Claw stance then it becomes one rank harder to dodge as the spirit fire cloak from the stance fuels the range of the kick's flames.

                        Haunting Azure Phantasms [ Shutsubotsu Azūrufantazumu ]
                        Category: Instance
                        Rank: A
                        Primary Sense: Sight
                        Additional Senses: Sound, Chakra
                        Base Duration: 1 Post
                        Upkeep: 0
                        Trigger: Handseal or Spirit Fire
                        Source: Emotion Manipulation
                        Status Effect: Insanity
                        Description: The enemy is lead to believe that their loved ones are dead and have been claimed by Matatabi as they form as black-flame-based ghosts before them. These spirits will continually torment the victim with ghastly cries and screams causing them to feel a profound sense of dread. The target will lose touch with reality for the post that the are trapped in this genjutsu allowing for further genjutsu to affect them more easily. As a result, the user experiences third tier insanity. Additionally, the caster's attacks are made invisible and hidden by this technique, leaving the target vulnerable.

                        Stage Six

                        ▰ Aspect of the Nekomata | Rank S+ | Spiritual
                        The jinchuuriki forms a handseal and releases a one hundred and fifty-foot ring of azure fire in all directions. As this blast is sent outwards more spirit fire is gathered above the user forming a haunting fifty-foot tall phantasm that resembles Matatabi. The Matatabi aspect's eyes glow in different colors and can be used to cast the user's genjutsu through. The Matatabi aspect lasts for ten posts and rampages through the area to destroy the jinchuuriki's enemies. The aspect applies fourth-tier burns on contact and fourth-tier insanity on sight. The initial fire blast and the Matatabi aspect as both considered S-Rank attacks. This technique can only be used once per battle.

                        ▰ March of the Damned [ Norowa Reta Māchi ] | Rank S+ | Spiritual
                        Matatabi's jinchuuriki forms a handseal and looses a tiger roar before sending out a wave of blue flames before the fire spawns the ashen corpses of the souls claimed by Matatabi's nekomata spirit flames. There are twenty corpses covered in spirit flames that all assault the target(s) in unison. The corpses inflict fourth-tier burning for five posts on contact and explode in blue flames fifty feet outwards to cause the same effect when destroyed. These ghastly resurrected ash corpses also cause fourth-tier mental stress on sight.
 
PostPosted: Wed Apr 18, 2018 1:51 pm
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▰ | Inoki Yamanaka - Stumpleton | ▰


                        ▰ Three Tailed Demon:
                        Isobu (磯撫, Isobu), more commonly known as the Three-Tails (三尾, Sanbi), is one of the nine tailed beasts. Isobu primarily resembles a large turtle, but with a crab-like shell, spikes all over his body, and three shrimp-like tails. Under his shell, he has red, muscle-like tissue. He has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. His eyes are red and have yellow pupils. His right eye is constantly closed. Isobu's personality is extremely timid, shy, and unconfident. He is much less outspoken than his siblings and is usually quite obedient to his jinchuuriki. As a heavily armored turtle, his body is quite resilient but slow on land. However, he is widely considered to be the fastest swimming sea creature in the world. His sealing prison usually appears as an underwater cavern as a result. Isobu is immensely skilled with genjutsu and suiton. He specializes in his legendary cursed sea techniques that mix water and genjutsu as well as in saltwater suiton ninjutsu that are quite resilient to raiton.

                        ▰ Guild History:
                        • As with all chakra demons, Isobu's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Isobu was sealed for some time into the Sero tree in Kirigakure before he was released by insurgents. The insurgents sought to control the demon to destroy the village but were defeated by Kirigakure's forces. One of Kirigakure's fuuinjutsu masters sealed Isobu into a young sea goddess priestess named Kagami Hari. The Mizukage Inka and the rest of Kirigakure's shinobi would later join Arashigakure but Kagami disappeared.
                        • Arashigakure sent oinin to find Kagami and her demon for three years but were unsuccessful. It was speculated that Kagami had died and Isobu disappeared. These oinin hunts, the collapse of Kirigakure, and the United Hidden Villages war caused Kagami to resent shinobi villages and become a dangerous rogue.
                        • Kagami assassinated the leader of and took over Kogarashi for the goal of destroying the villages once and for all and creating an anarchic society. She mastered, manipulated, and used Isobu's power many times as an immensely powerful enchantress to further this agenda.
                        • After Kogarashi's defeat in the battle for Arashigakure, Kagami used Isobu's power to create an island surrounded by genjutsu fog to hide herself, her son Satoshi, and Kogarashi's remnants.
                        • Kagami Hari used Isobu's power to kill the Sun god Utu before giving her life to give life to a powerful creature that would be used to destroy the yokai menace. She was obsessed with helping humanity to redeem herself for the destructive actions of Kogarashi and believed that this was the only way.
                        • When Kagami died, Isobu disappeared and reappeared before her son, Satoshi Genburyuichirousuke, who used his power over sage chakra and a totem of Jashin to destroy the demon out of anger for the death of his mother.
                        • When Isobu reformed in the world after being destroyed, he became depressed and hid under the ocean. The Lightning Empress Unki Amano was concerned when she discovered that Isobu was so close to one of the Lightning Empire's coastal towns. Unki ordered the sealing of the demon into Nami Shoton.

                        ▰ Traits:
                        • Isobu's resource pools are both 5,000.
                        • Isobu regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Isobu as an action during combat equal to two ranks above their body rank.
                        • Isobu's host is able to innately breathe underwater and receives a [2] point speed boost while fully submerged.
                        • The host is able to apply [1] tier higher mental stress or insanity to any genjutsu that uses those status effects.
                        • The host is able to apply 5 chakra to their suiton jutsu for no action cost to convert it to saltwater. Doing so gives the user's suiton an elemental advantage to raiton while retaining their advantage to katon and weakness to doton.
                        • Isobu's jinchuuriki can innately use suiton as a trigger for genjutsu whether it's through viewing the water, hearing it, smelling it, tasting it, or touching it.
                        • Upon mastery of Demon Cloak Stage 1, Isobu fully unlocks the water nature transformation in the user as a full additional element if the host does not already possess it.

                        ▰ Demon Attributes:
                        ▱▰▱ Grand Illusionist | Even if the jinchuuriki is not a genjutsu class specialist they gain access to one of the genjutsu paths: illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). If the host already has a genjutsu path then they may choose a second but can take only one keystone. All genjutsu require [1] tier higher of pain to release from the jinchuuriki's genjutsu at a maximum of tier 4. Additionally, all genjutsu upkeep costs are cut in half.
                        ▱▰▱ Mirror Flower, Water Moon | The Isobu host may use the realism mechanic on genjutsu that controls [3] senses rather than the [4] sense minimum. Additionally, realism consumes [1] fewer offensive actions. All genjutsu cast by the host last for an additional [2] posts with no upkeep costs, including instance, and this can be added on top of genjutsu class disciplines.
                        ▱▰▱ Dead Sea | All saltwater suiton lose their weakness to doton while maintaining their elemental advantage to katon and raiton. Additionally, once the demon mastery stage has been attained, all cursed sea techniques can be half paid for using Isobu's chakra reserves and be made overwhelming even when a demon transformation is not being used. The Isobu host may also create a keystone dedicated to cursed sea techniques in addition to any other keystone they may possess.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A foggy cloak of sea-green chakra with passing ghastly illusory images forms over the user and can manifest one shrimp-like tail. Additionally, one of the host's eyes turns a glowing yellow while the other eye often closes to resemble Isobu. The user passively draws in enough water to flood the topic the host is in up to 10 feet.
                        • The user's endurance and agility are elevated to 10 for the duration of their transformation while strength and speed remain unchanged.
                        • Suiton techniques are considered overwhelming during the transformation.
                        • Genjutsu techniques are considered overwhelming during the transformation.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage, the user's eyes become frightening white orbs as they hunch over on all fours and form a spiky turtle shell over their body. The user is often unable to do more than go berserk on their foes during this transformation. The user also grows three tails. The user passively draws in enough water to flood the topic the host is in up to 20 feet.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Suiton techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • Genjutsu techniques are considered overwhelming and [1] sense may be added.

                        Demon Mastery: The host dons a bright sea green fog of chakra with terrifying ephemeral illusory images as they and Isobu are able to unify their will and openly share his chakra and the host's body without reserve. This sea green chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all three tails and forms a spiky gray turtle shell over their body with three gray spiky shrimp-like tails. One of the host's eyes close and the other remains open with a ghastly yellow glow. The user passively draws in enough water to flood the topic the host is in up to 40 feet.
                        • The user's strength, agility, and speed are elevated to 10 while the user's endurance is elevated to 12 for the duration of the transformation.
                        • Suiton techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • Genjutsu costs an additional rank to kai and the user may add [2] senses to any illusion.

                        ▰ Cursed Sea Techniques:
                        Isobu grants his host access to his own brand of powerful suiton and genjutsu known as the "Cursed Sea" techniques for their terrifying properties. The user can masterfully blend saltwater suiton and fog with potent illusions for devastating results. The saltwater Cursed Sea techniques create an abundant amount of water that can easily flood areas even at the lower ranks. Additionally, the Cursed Sea genjutsu create demonic images that inflict mental stress as well as insanity in a deadly combination.

                        Cursed Sea: Kappa Invasion [ Norowareta Umi: Kappa Shinkō ]
                        Category: Chain
                        Rank: C
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch
                        Base Duration: 5 Posts
                        Upkeep: 10 Chakra
                        Trigger: Releasing from Cursed Sea genjutsu, destroying Cursed Sea illusory images
                        Source: Illusory Images
                        Status Effect: Mental Stress
                        Description: When any Cursed Sea genjutsu is released or an illusory image of a monster in a Cursed Sea technique is destroyed a group of twenty kappa will appear. These humanoid turtle yokai will begin wrestling and biting into the target inducing second tier mental stress.

                        ▰ Cursed Sea: River of the Damned [ Norowareta Umi: Norowa Reta Kawa ] | Rank B | Spiritual
                        The user releases a river of saltwater from their mouth that is able to flood the topic it was fired in by ten feet. The river flows rapidly toward the target destroying all in its path. The saltwater river will cause tier two insanity as non-genjutsu illusory images of dead souls scream out to the targets inflicting tier two insanity.

                        Cursed Sea: Binding of the Hydra [ Norowareta Umi: Haidora no Sokubaku ]
                        Category: Instance
                        Rank: B
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound
                        Base Duration: 5 Posts
                        Upkeep: 20 Chakra
                        Trigger: Suiton
                        Source: Touch Phantasm
                        Status Effect: None
                        Description: The user feels their feet and legs being wrapped by strong tentacles as well as bites from hydra heads. Additional sea-based yokai can also bind the target's feet and legs. Pain is inflicted by the bites and crushing pressure of the tentacles and hydra. The hydra heads and tentacles, if destroyed by the victim, will create even more in their place. These bindings cause a stat reduction by [2] each in speed and agility for the short duration of this cantrip. If the target is submerged in water then they will believe that they are being pulled down deeper despite their attempts to escape.

                        ▰ Cursed Sea: Haunted Whirlpool [ Norowareta Umi: Yūrei no Uzu ] | Rank B | Spiritual
                        The jinchuuriki creates a massive swirling whirlpool of saltwater that is increased in power by one rank if the topic is flooded. In the center of the whirlpool is an illusory image of an undead kraken with rotting tentacles that will pull enemies into the center of the whirlpool to drown them. This technique applies third-tier suffocation if successful and third-tier drench otherwise. This whirlpool lasts for eight posts.

                        ▰ Cursed Sea: Saltwater Prison [ Norowareta Umi: Ensui Keimusho ] | Rank X | Spiritual
                        The user forms a handseal and creates a massive amount of saltwater that surrounds the target(s). The water then surrounds and engulfs the target as a standard water prison does but in the shape of a clam that clasps them in. The prison will become overwhelming with the sanbi's demonic chakra applied. The saltwater prison applies tiered suffocation and mental stress by the rank of the technique and can be used to trigger genjutsu. Additionally, the prison reduces the target's strength and endurance by [2] each while within the prison.

                        ▰ Cursed Sea: Fog of Madness [ Norowareta Umi: Kyōki no Kiri ] | Rank X | Spiritual
                        A fog covers the entire topic and smells of saltwater as if the mist blew in from over the sea. The fog persists for ten posts before needing to be cast again. Passing images of mythical sea creatures such as mermaids, Kraken, sea serpents, Umibozu, etc constantly appear within the fog to terrify the opponent. As a result, the fog causes tiered insanity by the rank of the technique. Additionally, the fog itself is considered a free trigger for genjutsu. All genjutsu cast by the user can work alongside the fog. If demonic chakra is applied to the mist then it will empower the fog's chakra presence and make sensing more difficult causing tiered jamming by the rank of the technique. The fog can be blown away by an equally powerful wind technique for one post before the fog is drawn in again to continue its original duration.

                        ▰ Cursed Sea: Saltwater Shield [ Norowareta Umi: Ensui Shīrudo ] | Rank X | Spiritual
                        The host creates a constantly swirling shield of saltwater around themselves in all directions in the shape of a spiky turtle shell. Since the shield is made entirely of Isobu's saltwater it is resilient to fire as well as lightning. While within the saltwater shield, the user's endurance is increased by [2] stat points.

                        ▰ Cursed Sea: Demonic Sea Mirror [ Norowareta Umi: Akuma no Yōna Umi no Kagami ] | Rank X | Spiritual
                        When an opponent attacks the jinchuuriki in close quarters, the user will form a handsign and manifest a circular pool of saltwater between them and the enemy(s). This pool of water then forms a highly reflective surface of water. Suddenly, the enemy(s) sees a clone of themselves their own reflection leave the mirror and attack them with the same taijutsu or bukijutsu attack before automatically exploding outward as a blast of saltwater. The mirrored technique must be taijutsu, bukijutsu, or basic combat. There is potential for the water clone to counter attack with the same move before causing damage with an equally ranked spiritual attack when the clone explodes outward for only the cost of one combat action levied upon the user.

                        Cursed Sea: Into the Depths [ Norowareta Umi: Oku E ]
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Suiton
                        Source: Touch phantasm
                        Status Effect: Mental Stress, Suffocation
                        Description: After a suiton technique is used and acknolwedged, the target believes that they are completely submerged in salt water. The further they try to swim upward the deeper they discover the water they are submerged in is. Eventually, their limbs give out from exhaustion and they begin to experience the sensation of drowning. The victim will hold their breath as they believe that they are drowning causing third tier suffocation status. They feel their lungs collapse in before they view an army of snapping turtles approaching them. The snapping turtles then completely consume them and rip out their flesh with intense bites causing third tier mental stress.

                        Cursed Sea: Undeath [ Norowareta Umi: Shinu ]
                        Category: Illusory
                        Rank: S
                        Primary Sense: Sight
                        Additional Senses: Touch, Scent
                        Base Duration: 5 Posts
                        Upkeep: 80 Chakra
                        Trigger: Suiton
                        Source: Illusory Images
                        Status Effect: Mental Stress
                        Description: Once a suiton technique has been discharged and acknowledged, the user sees potent illusory images of skeletal pirates with rotting flesh. If the area is not flooded then they will appear on foot but if it is flooded then they will appear on board a massive and ghastly galleon of disrepair. The pirates will pursue the target before grabbing hold of them and corrupting them. They can feel and see their own flesh rotting and even smell it. The more the victim resists the more they will perceive their corruption into the undead by the pirates.

                        ▰ Cursed Sea: Cataclysmic Wave [ Norowareta Umi: Geki-ha ] | Rank S+ | Spiritual
                        The jinchuuriki forms a handsign before loosing a massive two-hundred-foot tall tidal wave. This tsunami is entirely made of saltwater and drowns the entire topic. The water can then recede back to the user rapidly causing further displacement and devastation. The sanbi pays for half of the cost of this technique whether the host is using a demon transformation or not making the technique S+ overwhelming. This technique causes tier four drench.

                        Cursed Sea: Siren Spell [ Norowareta Umi: Sairen Superu ]
                        Category: Enchantment
                        Rank: S+
                        Primary Sense: Chakra
                        Additional Senses: Sound, Sight
                        Base Duration: 5 Posts
                        Upkeep: 160 Chakra
                        Trigger: Suiton
                        Source: Emotion Manipulation
                        Status Effect: Mental Stress & Insanity
                        Description: As a suiton technique from the host floods the area the victim will perceive a group of beautiful sirens. Their song is at first beautiful and capable of luring the target toward them. The song stirs up intense emotions of infatuation in the victim but once they get close enough to the sirens the song immediately takes a darker turn. They scream in a high pitched tone before morphing into terrifying demonic creatures. As they shriek they use their claws and teeth to maul the victim causing intense fourth tier mental stress. In addition, the high pitched shrieking continues to manipulate the emotions of the victim and drives them to madness with fourth tier insanity.

                        ▰ Cursed Sea: Drowned God [ Norowareta Umi: Oboreta Kami ] | Rank S+ | Spiritual
                        The jinchuuriki releases a massive amount of saltwater in all directions into the surrounding area. Once this is done, the entire topic will be under forty feet of saltwater. If Isobu's chakra pays for half of this technique then the flooding will be doubled. When all of the water is present then a massive twenty-foot tall all-black creature will appear at the bottom of the created ocean. This creature is the drowned god and will appear as an Umibozu yokai that will swim after and attempt the eat the target(s) for twelve posts before disappearing. This technique can only be used once per battle if in combat and once per ten posts out of combat.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 1:52 pm
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▰ | Bae Soyeon - Novasse | ▰


                        ▰ Four Tailed Demon:
                        Son Gokū Seiten Taisei (孫悟空斉天大聖), more commonly known as Son Gokū (孫悟空) or simply the Four-Tails (四尾, Yonbi), is one of the nine tailed beasts. Son Gokū is a red-furred and green-skinned monkey, with a body-build of a gorilla. It has eyes with yellow irides and white pupils, spike-like protrusions along the length of its tails, elongated blunt fangs, and two long horns curving upwards on its forehead like a crown (both its fangs and horns are dark-tipped). In its mouth, Son doesn't have a tongue but has an opening that is shaped like a dome volcano. Son Gokū is a very prideful tailed beast, as it detests being called by the name "Four-Tails" and boasts about its lineage. Son Goku believes that apes are more intelligent than humans but respects his sibling tailed beasts. He respects strength in a jinchuuriki and his demon seal realm often resembles the inside of a volcano. Son Goku has mastery over katon, doton, and yoton and is boastful of his skills in taijutsu. He specializes in combining lava release with taijutsu using his unique Fujisan Fist style.

                        ▰ Guild History:
                        • As with all chakra demons, Son Goku's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Son Goku was controlled by the United Hidden Villages to destroy Sunagakure and was held off by a genin Masato Umechika with the fourth gate open. Masato was severely wounded and Son Goku left the Sunagakure in a state of disaster. Son Goku was later sealed into Belamos Karna.
                        • Son Goku was transferred from Belamos Karna into a young Bae Soyeon.

                        ▰ Traits:
                        • Son Goku's resource pools are both 5,000.
                        • Son Goku regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Son Goku as an action during combat equal to two ranks above their body rank.
                        • If the Son Goku host uses a taijutsu technique then once per post a massive amount of lava will be released from their body as a free technique that is the same rank as the taijutsu technique used and applies tiered burn status.
                        • Son Goku's Fujisan Fist style grants [2] stat points when stage three is mastered and another [2] stat points in stage six is mastered.
                        • Upon mastery of Demon Cloak Stage 1, Son Goku fully unlocks the fire and earth nature transformations in the user as additional elements if the host does not already possess them. Additionally, Son Goku grants the host a free lava release (yoton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank lava techniques from Son Goku and not the bloodline itself.

                        ▰ Demon Attributes:
                        ▱▰▱ Stone Fist | Complex and spiritual taijutsu apply tiered petrification on contact determined by the rank of the technique. Additionally, all taijutsu cost [1] rank less in resource to use and cannot be reduced beyond this.
                        ▱▰▱ Journey to the West | Fire and earth techniques can be self-korabo'd for only one offensive activation with the combined power of both techniques. Both techniques cost [1] rank less if combined in this fashion and cannot be reduced beyond this. This has a five post cooldown if this is cast outside of demon transformation and only three posts if cast while within a transformation.
                        ▱▰▱ Monkey King | Lava techniques combined with taijutsu through the Fujisan Fist style or otherwise have their melting point range doubled. This can stack with the Vulcan's Rage bloodline attribute. Additionally, these lava taijutsu techniques apply petrification at [1] tier higher on contact.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A cloak of red chakra with a flickering fire pattern forms around the user and can manifest two monkey tails. Additionally, the host's eyes turn a fiery orange.
                        • The user's strength and endurance are elevated to 10 for the duration of their transformation while agility and speed remain unchanged.
                        • Lava release techniques are considered overwhelming during the transformation.
                        • If a taijutsu technique is performed then the arms and legs of the host will turn into solidified lava and inflict tiered burns by the rank of the taijutsu technique and make the taijutsu overwhelming.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head grows horns and their forearms and torso become more gorilla-like. The user is often unable to do more than grunt in rage at their foes during this transformation. The user also grows 4 monkey tails.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Lava release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • All taijutsu are considered overwhelming during the transformation. Taijutsu can be enhanced with molten arms and legs to inflict tiered burning by the rank of the taijutsu technique.

                        Demon Mastery: The host dons a red aura of molten lava chakra as the host and Son Goku are able to unify their will and openly share his chakra and the host's body without reserve. This lava-like chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all four monkey tails, appears as a gorilla with muscular arms and torso, and grows all of Son Goku's horns and fangs.
                        • The user's speed, agility, and endurance are elevated to 10 while the user's strength is elevated to 12 for the duration of the transformation.
                        • Lava release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • All taijutsu are considered overwhelming during the transformation and cost [1] rank less to use. Taijutsu can be enhanced with molten arms and legs to inflict burning at one tier higher than the rank of the taijutsu technique.

                        ▰ Fujisan Fist:
                        Fujisan Fist is the mighty lava-based taijutsu style created by Son Goku for his jinchuuriki. Fujisan Fist is based on rooting oneself to the ground with wide and powerful stances as well as deep low stances. This is followed by powerful kicks and decisive punches. Lava is used to manipulate the terrain and clobber opponents with powerful eruptions once the ideal strike is made.

                        Stage One

                        ▰ Diadem of Wukong Stance [ Ukonsutansu no Daiademu ] | Rank X | Complex
                        The jinchuuriki squares their stance while covering their body in molten lava with a single of Son Goku's monkey tails manifested aesthetically unless a demon transformation is used at the same time. This technique enhances the power of taijutsu by increasing the user's strength and endurance by [2] each for the technique's five post duration. Additionally, this technique uses Yoton's natural melting point and searing burns abilities to cause melting and tiered burning based on this technique's rank. Finally, this technique counts as spiritual in collisions with other spiritual techniques.

                        ▰ Great Sage Equalling Heaven [ Seiten Taisei ] | Rank X | Complex
                        The Son Goku jinchuuriki stomps the ground sending a mighty tremor in all directions for ten feet per rank of the technique. This is then followed by a lava-imbued punch while the target is off-balance. The tremor causes tiered vertigo by the rank of the technique and the user's strength is temporarily boosted by [2] points.

                        Stage Two

                        ▰ Molten Geyster Kick [ Yōyū Gaizākikku ] | Rank X | Complex
                        The host throws a powerful kick toward the opponent while unleashing a stream of lava from the ground under the kick. This lava flow greatly enhances the power of the kick as it applies tiered burns and petrification on contact by the rank of the technique. If the Molten Geyser Kick is used with the Diadem of Wukong Stance then this technique will count as spiritual in collisions with other spiritual techniques.

                        ▰ Clash of Champions [ Chanpion no Shōtotsu ] | Rank X | Complex
                        The Fujisan Fist practitioner throws a punch while unleashing sheets of lava from the ground. This technique will cause tiered burns and petrification by rank of the technique on contact. Additionally, if this technique is used with the Diadem of Wukong Stance then it is considered spiritual and gains one rank advantage against spiritual, chakra-based defenses.

                        Stage Three

                        ▰ Wandering Warrior [ Samayoeru Senshi ] | Rank X | Complex
                        The user dashes forward and performs a mighty landsliding kick that creates tracks of lava both behind and in front of the Son Goku host. This technique increases the user's speed and strength by [2] each and inflicts tiered burns and petrification on contact.

                        ▰ Lava Release: Apocalyptic Stream [ Yōton: Shūmatsu-ron-tekina Sutorīmu ] | Rank B | Spiritual
                        The jinchuuriki creates a fifty-foot river of lava with enough molten rock to flood the area by up to five feet. This technique applies third tier burns and petrification on contact. If Son Goku's chakra pays for half of this technique during a demon transformation then its rank will increase by [2] and this can be done only once per [4] posts.

                        Stage Four

                        ▰ Earth Sundering Stomp [ Chikyū Sandaringu Sutonpu ] | Rank A | Complex
                        The Fujisan Fist user stomps the ground before unleashing four massive geysers of lava behind them. This causes the ground to crack and break around the opponent(s) as lava randomly spews out of the ground toward them. This instability reduces the enemy's speed and agility by [4] each as long as they are on the ground. This technique lasts for five posts.

                        ▰ Lava Release: Petrified Civilization [ Yōton: Ishi-ka Shita Bunmei ] | Rank A | Spiritual
                        The jinchuurki forms a handseal before expelling a massive amount of molten rock and ash from their mouth. The ash cloud covers the entire area and inflicts fourth-tier petrification and suffocation on contact. Additionally, the lava spewed from the mouth is carried along with the ash cloud and causes fourth-tier burns on contact. If Son Goku pays half the cost of this technique while the user is in a demon transformation then this technique's melting point range is doubled.

                        Stage Five

                        ▰ Molten Body Grapple [ Yōyū-tai Gurappuru ] | Rank A | Complex
                        While the jinchuuriki is using the Diadem of Wukong Stance, they charge the enemy and maneuver to place them in a chokehold, negating their agility stat and applying fourth-tier suffocation status. The user's molten lava-covered body causes fourth-tier burns on contact. This technique requires an S-Rank amount of either chakra or stamina to release from.

                        ▰ Lava Release: Scorching Stream Rock Technique [ Yōton: Shakugaryūgan no Jutsu ] | Rank A | Spiritual
                        The jinchuuriki releases a massive amount of lava from their mouth which solidifies into five boulders of molten rock. On contact, these boulders apply fourth-tier burns and petrification. Additionally, if Son Goku pays half the cost of this technique during a transformation then its rank is boosted to S+.

                        Stage Six

                        ▰ Colossal Molten Fist [ Kyodaina Toketa Ken ] | Rank S | Complex
                        The user causes a massive eruption that forms molten lava around their punching arm. The lava arm takes the shape and size of Son Goku's arm and extends the punch's range by one hundred feet. This technique causes fourth tier burns and petrification. This technique also increases the user's strength by [4] points temporarily and gives them one free use of the strength perk if the user cannot increase their strength any higher.

                        ▰ Lava Release: Mountain of Flowers and Fruits [ Yōton: Kakazan Huaguoshān ] | Rank S+ | Spiritual
                        The Son Goku host forms a handseal before creating a one-hundred-foot-tall volcano which then explodes violently, sending molten rock flying up in all directions the effects of which resemble a giant flower. This technique applies fourth tier burns and petrification on contact as well as fourth tier dehydration to those within fifty feet.
 
PostPosted: Wed Apr 18, 2018 1:53 pm
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▰ | Ayame Uchiha - gucci-shinigami | ▰


                        ▰ Five Tailed Demon:
                        Kokuō (穆王, Kokuō), more commonly known as the Five-Tails (五尾, Gobi), is one of the nine-tailed beasts. Kokuō primarily resembles a massive white horse, but with a dolphin's head. She has two pointed longhorns and two shorter horns in front. She is a rather quiet, polite, and reserved individual but she does have pride in her power as a tailed beast, particularly in her speed. Kokuo's favorite activity is running in dense forests and her caged sealing realm often resembles a forested area. Kokuo has mastery over suiton and katon and specializes in using boil release to enhance taijutsu and bukijutsu.

                        ▰ Guild History:
                        • As with all chakra demons, Kokuo's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • In Uzushiogakure, a fallen Kogarashi agent released the five-tailed beast, Kokuou, at the Caldera. It was because of the valiant actions of Karuto Raiken, Sumiko Uzumaki, Saiko, Chie Saegahara, and Chouga Atsui that the demon threat was mitigated and sealed into Koutetsu.
                        • The gobi was later released from Kotetsu and his fate is unknown. Nohea Karna got the demon sealed into her after traveling from Arashi on orders by Belamos to train and get stronger. She met a thrill-seeking hunting party and they become good friends. She joined them to hunt their quarry (the five tails). In the end, they all died in battling Kokuo, with their leader Caldwell (the one Nohea was closest to) sealing it into her before she died so Kokuo would not continue its rampage.
                        • Kokuo was later sealed inside a young man known as Coello, who stumbled his way from Leaf Village to the Land of Rivers. The Demon Seal on the young man was weakening by the time he found himself in the rogue mercenary camp owned by TORNA, lead by Ito Hoshi. Ito knocked Coello away from the camp, sensing danger, which was enough to let the gobi loose. Kokuo and Ito engaged in deadly combat as the Bijuu and the mercenary leader. Kokuo blinded Ito by blasting her with a Bijuudama, but Ito managed to make a last ditch effort of sealing the demon inside of herself.

                        ▰ Traits:
                        • Kokuo's resource pools are both 5,000.
                        • Kokuo regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Kokuo as an action during combat equal to two ranks above their body rank.
                        • The host can apply [1] tier higher corrosion to their boil release techniques.
                        • If the Kokuo host uses a taijutsu or bukijutsu technique then once per post a massive amount of steam will be released from their body as a free technique that is the same rank as the taijutsu or bukijutsu technique used and applies tiered corrosion status.
                        • Kokuo's Furnace Style grants [2] stat points when stage three is mastered and another [2] stat points in stage six is mastered.
                        • Upon mastery of Demon Cloak Stage 1, Kokuo fully unlocks the water and fire nature transformations in the user as additional elements if the host does not already possess them. Additionally, Kokuo grants the host a free boil release (futton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank boil techniques from Kokuo and not the bloodline itself.

                        ▰ Demon Attributes:
                        ▱▰▱ Steam-Powered Warrior | Boil release techniques can be self-korabo'd with taijutsu or bukijutsu techniques. Doing so makes the taijutsu or bukijutsu technique treated as spiritual in collisions and applies the full effects of the boil technique including corrosion.
                        ▱▰▱ Heat of Battle | Steam from boil release techniques of B-Rank or above remains in the air, blanketing the whole topic, for [5] of the host's posts and continue applying corrosion as well as burns at tiers appropriate to the original boil technique's rank.
                        ▱▰▱ Boiling Point | The massive buildup of combat-enhancing steam pressure in the host's body allows all of their speed and strength stat boosts to be doubled. Additionally, if their speed and strength cannot be enhanced any further then they may use the following strength and speed effects [6] times per battle rather than [4]: If the technique would increase strength then you gain 1 extra tier to physical trauma on contact. If speed would be increased then you are fast enough to perform one extra offensive action in the post you are obtaining the boost in.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A cloak of gray chakra with steaming consistency forms around the user can manifest two horse-like tails. Additionally, the host's eyes turn dark blue-green with red markings under them, resembling Kokuo's own eyes.
                        • The user's speed and strength are elevated to 10 for the duration of their transformation while agility and endurance remain unchanged.
                        • Boil release techniques are considered overwhelming during the transformation.
                        • If a taijutsu or bukijutsu technique is used in the same post as a boil release technique then [1] taijutsu or bukijutsu technique can be considered overwhelming.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head grows horns and their legs and feet become more horse-like, making the host appears like a centaur. The user is often unable to do more than neigh in rage at their foes during this transformation. The user also grows 4 horse-like tails.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Boil release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • All taijutsu and bukijutsu are considered overwhelming during the transformation.

                        Demon Mastery: The host dons a bright white aura of chakra as they and Kokuo are able to unify their will and openly share his chakra and the host's body without reserve. This white steam-like chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all five horse-like tails, appears as a white centaur with horse legs, and grows all of Kokuo's horns.
                        • The user's strength, agility, and endurance are elevated to 10 while the user's speed is elevated to 12 for the duration of the transformation.
                        • Boil release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • All taijutsu and bukijutsu are considered overwhelming during the transformation and cost [1] rank less to use.

                        ▰ Furnace Style:
                        Kokuo gives the jinchuuriki access to a unique taijutsu/bukijutsu style called the Furnace Style that combines boil release with martial arts. The host can boil their own chakra to build up powerful steam pressure in the body to greatly enhance their physical strikes and their movement speed.

                        Stage One

                        ▰ Boil Release: Unrivalled Strength [ Futton: Kairiki Musō ] | Rank X | Complex
                        This technique is the basis of Kokuo's Furnace Style. The jinchuuriki forms a handseal and begins boiling their own chakra. The steam pressure builds up in the body over 1 or 2 posts, consuming a supplemental action for each post. The user can then release the steam pressure once their chakra reaches the boiling point in a massive steam blast. This will enhance the user's speed and strength by [2] and increase the rank of the user's boil release and Furnace Style techniques by [1] or [2] depending on the amount of posts spent building steam pressure. These increases only apply to the post that the steam pressure was released in. Additionally, this effect may be continually unkept passed the 2 post duration. Doing so does not further increase ranks, but does hold value for later techniques as described in their descriptions.

                        ▰ Boil Release: Erupting Propulsion Fist [ Futton: Funsuiken ] | Rank X | Complex
                        After increasing their chakra temperature to the boiling point using Boil Release: Unrivalled Strength, the user releases boiling steams from their body and delivers a steam-enhanced punch that can send their opponent flying back 50 feet. The rank cost of this technique will be the same as Unrivalled Strength but will be a rank stronger after being augmented by Unrivalled Strength. This technique applies tiered corrosion and burns depending on its enhanced rank.

                        Stage Two

                        ▰ Boil Release: Erupting Strong Foot [ Futton: Fungōkyaku ] | Rank X | Complex
                        After increasing their chakra temperature to the boiling point using Boil Release: Unrivalled Strength, the user releases boiling steams from their body and delivers a steam-enhanced kick that can send their opponent flying back 50 feet. The rank cost of this technique will be the same as Unrivalled Strength but will be a rank stronger after being augmented by Unrivalled Strength. This technique applies tiered corrosion depending on its enhanced rank. The delivered kick will also ignore armor protections.

                        ▰ Boil Release: Steam Blast [ Futton: Jōki Burasuto ] | Rank X | Spiritual
                        The host forms a handseal and releases a potent blast of hot steam from their mouth. This technique can be increased in rank by the Unrivalled Strength technique but is not required. The ball of steam grows outward into a thirty-foot radius and applies corrosion and burns depending on its rank. While the user exhales the steam a loud whistling sound as if from a kettle is released.

                        Stage Three

                        ▰ Boil Release: Steam Dash [ Futton: Jōki Bakushin ] | Rank X | Complex
                        After increasing their chakra temperature to its boiling point using the Unrivalled Strength technique, the user releases boiling steam from their body, after which, they dash extremely quickly in a straight line, taking the similar approach to a locomotive and creating sounds, which are similar to the ones made by a steam whistle. The user will leave massive amounts of steam in their wake which will inflict tiered burns and corrosion based on this technique's rank which will be increased by the Unrivalled Strength ability. This technique will boost the user's speed by [2] in addition to the [2] point boost from Unrivalled Strength for a total of [4].

                        ▰ Boil Release: Falling Sword [ Futton: Ochiru Ken ] | Rank X | Complex
                        After increasing their chakra temperature to the boiling point using Boil Release: Unrivalled Strength, the user releases boiling steams from their body and delivers a downward steam-enhanced weapon strike that can send their opponent down and break the ground beneath them. The rank cost of this technique will be the same as Unrivalled Strength but will be a rank stronger after being augmented by Unrivalled Strength. This technique applies tiered burns depending on its enhanced rank. The weapon will also apply a higher tier of trauma.

                        Stage Four

                        ▰ Boil Release: Steam Armor [ Futton: Jōki Yoroi ] | Rank X | Spiritual
                        The jinchuuriki coats their body in extremely hot steam that continuously boils outward in a three-foot radius. This steam will apply burns to enemies within its range at a tier that depends on its rank and will defend the user from enemy ninjutsu. If this technique is used during a nature transformation then Kokuo will pay for half of this technique's cost and make it overwhelming.

                        ▰ Boil Release: Mighty Geyser [ Futton: Tsuyoi Kanketsusen ] | Rank A | Spiritual
                        The jinchuuriki forms a handseal before placing a hand to the ground and channel boil chakra through the earth. A massive geyser blast of steam will then erupt out of the ground wherever in the topic the user desires. The geyser of steam can reach up to 50 feet in the air. The technique will apply fourth-tier burns on contact. If this technique is used during a demon transformation then Kokuo will pay half of its cost and make it overwhelming.

                        Boil Release: Grevious Burns [ Hisan'na Bānzu ] | Rank A | Passive
                        Boil and Furnace style techniques inflicted by the five tails and its jinchuriki have this passive automatically applied them, causing them to require an additional amount of chakra equal to the body rank of the host when healing these wounds. If there is no host then this amount is treated as S+. Additionally, if this is applying to steam that has been built up with Unrivaled Strength, then this amount must be repeatedly paid for each post it was built up for. ( i. e. Steam that was built for two posts with an A-ranked host requires chakra for the healing jutsu as well as paying an A-ranked amount three times ).

                        Boil Release: Sauna Bursting [ Futton: Sauna Haretsu ] | Rank A | Complex
                        Stamping their feet firmly into place, the demon or host will utilize this technique after Boil Release: Steam Armor has already been used and amplify its effects. Forcefully expelling their steam chakra in all directions at once, the user will emit boiling steam that blows back any techniques weaker than itself and simultaneously melting away those that remain fixed, temperatures in the thread rise so high that tiered burning is applied to those within until an equal strength jutsu is used that is capable of blowing away its lingering presence. The jutsu itself may be upkept each post for its full cost each post in order to continue the blowback effect but is considered stationary for as long as they do so.

                        Stage Five

                        Boil Release: Internal Combustion [ Futton: Naibu Nenshō ] | Rank S | Spritual
                        Used only once the target is within the boiling steam and has been burned previously with a boil or furnace jutsu, the host or demon revitalizes the steam in the air with their chakra causing it to seek out previously inflicted wounds as entrances in the body. The steam will then enter the body and burn the target from the inside out for three posts. After the third post the target will be left with tiered burns as their insides are devastated.

                        Boil Release: Steam Powered Force [ Futton: Jōkidōryoku ] | Rank S | Complex
                        Commonly paired with Boil Release: Steam Dash, chakra begins surging through either Kokuō's or the host horns, increasing their strength and durability for ramming. If the host does not have horns they will grow them for this technique. Once readied, the host will ram into their target with their steam-powered force and is capable of knocking them in any direction their wish ( commonly this includes directly behind them where boiling steam has been laid ), if boosted with Unrivaled Strength then this ability is able to keep its full power after defeating techniques its same rank or lower, for a number of times equal to the amount of post spent charging Unrivaled Strength. Additionally, when used with Boil Release: Steam Dash, the power of these two techniques is dealt with simultaneously one after the other. Meaning if you are hit by this jutsu you cannot avoid being hit with Steam Dash nor by extension, the steam directly behind the user if the host or demon chooses to knock the target into the air behind them.

                        Boil Release: No Brakes [ Futton: Burēki Nashi ] | Rank S | Passive
                        Similar to a locomotive train, Kokuō is slow to start but can't stop once she begins. Each time a target is damaged with a boil or furnace style technique ( including lingering damage from burns ) that was amplified with Unrivaled Strength, the host/demon gains a free charge towards Unrivaled Strength. These charges may be used in place of spending an activation to charge it, as well as having no limit to the amount that can be used all at once.

                        Stage Six

                        Boil Release: Boiled Alive [ Futton: Yudeta Ikite iru ] | Rank S+ | Passive
                        An advanced passive augment that takes effect only when a target has previously suffered burns due to either a Furnace or Boil style technique. As the user charges up Unrivalled Strength, the burning power of the build-up steam ravages any foe who has not yet been healed from previous damages. This causes the target to suffer additional damage equal to the rank of the attack that is separate from the first, and occurs once for each post it was built up for. ( i. e. Being hit with an S ranked steam attack with a two-post build-up period with Unrivaled Strength does three S ranked instances of damage all at once. Each instance of these attack replications count as a separate technique hitting the target all at once. Does not activate swarming.

                        Boil Release: Falling Steam Metoer [ Futton: Rakka Suru Ryūsei ] | Rank S+ | Spritual
                        Supercharging themselves with Futton chakra, either the host or demon will use the steam pooling off their body to launch themselves over three hundred feet in the air, only to come crashing back down in a massive cloud of steam chakra surrounding their body in much the same way a meteor could be imagined. Once making contact with the ground a massive eruption is created, causing first a powerful concussive force shockwave that is quickly followed up with a blasting wave of melting Futton chakra. The power of this ability is such that it requires two activations to defend against, once for the bone-breaking shockwave, and a second for the corrosive vapor. This vapor carries with it tiered corrosion and burning as per other boil jutsu.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 1:54 pm
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▰ | f**ō Hozuki - Prince_yureil | ▰


                        ▰ Six Tailed Demon:
                        The demon's body is that of an enormous, six-tailed slug covered in a clear slime, which can be manipulated to become acidic, basic, sticky, or slick. It is said that the beast consumes the life force of creatures slain by its corrosive slime. Its six tails are each slightly shorter than the main body. It has two small arms; large, heavy legs; and a toothless mouth. This demon is very kind compared to other demons and does not like to see needless sacrifice; as such, it is considered one of the more agreeable demons, as it does not often try to break free and will even help the host, though neither of these apply if the host is cruel or needlessly violent. Should the demon exert its influence over the host’s personality, the host will typically become very calm and helpful. Saiken is not very familiar with any kind of technique, but can transform suiton techniques into slime techniques. As the host progresses through mastery of the demon, this boost becomes much more noticeable.

                        ▰ Guild History:
                        • As with all chakra demons, Saiken's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Upon initial discovery it was found that the Rokubi was sealed within a small girl unbeknownst to all during an attack from Kogarashi
                        • Additionally unbeknownst to those defending against the attack a terrorist organization after having sealed the demon within this girl used her as a scapegoat for the imminent release of an enraged Rokubi to wreak havoc on the village of Arashigakure when a bomb that was implanted within her body detonated killing her and forcibly releasing the now enraged six tails.
                        • After the forces of Kogarashi fled the scene the Rokubi's rampage was eventually quelled not with violence from the participating defending parties of Belamos Karna and company but with a reasonable discussion with the then Jounin of Arashigakure Tosokurui Ashikoki Hojo
                        • Refusing to seal the beast himself upon request did he ask for the assistance of Kagerou Kiritani the resident fuuin specialist aside himself at the time.
                        • The inevitable sealing of Saiken within Tosokurui Ashikoki Hojo was done in a promise to see the criminal that organized the death of the girl brought to justice and the sealing in of itself was seen as something that both parties detested but did so out of necessity for the safety of innocent lives.
                        • Tosokurui then inevitably fulfilled this promise with the help of Shion Moro and the relationship between the two over the past half-decade has become one of the strongest and still rooted in finding a way for the demons to be free and co-exist naturally with human society.
                        •While this thought has recently been tucked in a corner due to their now almost symbiotic ideologies involving themselves and good people revealed during a heart to heart in trying to mediate the relationship between the Nibi and her then host Shion Moro, recent thoughts currently finding themselves shared between the two of them may make the future shakey between the host and his internal companion as the now Arashikage once Jounin a half-decade ago is contemplating more 'robust' means of maintaining a truly 'safe' and criminal free sanctuary that is Arashigakure through more potentially 'heavy-handed' means.

                        ▰ Traits:
                        • Saiken's resource pools are both 5,000.
                        • Saiken regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Saiken as an action during combat equal to two ranks above their body rank.
                        • Once per post the host can produce a slime projectile that does not count against the user's actions inflicting Tier-1 of the slimes current status if it connects. The default rank of this projectile is D.
                        • When injured the host will slowly regenerate minor wounds such as minor cuts and abrasions. Comparative to minor healing hands every [2] posts.
                        • Saiken's Slime Release has multiple stages. Primary, Gaseous, Solid, Corrosive, and Slippery.
                        -Primary: Inflicts [-2] Speed per Tier as it is sticky and viscous
                        -Slippery: Inflicts [-2] Agility per Tier as it is slippery, affects even those using the water-walking technique attempting to stand atop it. Enhances the host or an allies speed of ground movement by [2] per Tier. {Applies to movement techniques, techniques which do not inflict direct damage but close gaps etc if capped decreases the cost of evasive techniques and said movement techniques by 10 per [2] increases this slime would provide above cap}
                        -Gaseous: Inflicts the appropriate Tier of status associated with it as a gasses usual rate. {Locked until Cloak Mastery 1}
                        -Solid: Inflicts an appropriate Tier of petrification that requires an action to solidify. {Locked until Cloak Mastery 2}
                        -Corrosive: Inflicts an appropriate Tier of [Corrosion]. {Locked until Full Mastery}
                        • Upon mastery of Demon Cloak Stage 1, Saiken fully unlocks the water nature transformation in the user as an additional element if the host does not already possess it.
                        • Allies willingly given Saiken's chakra are immune to it's slime effects.
                        • Saiken can inherently transfer its chakra through its slime to certain parties should they or the host(if on good terms) desire.

                        ▰ Demon Attributes:
                        ▱▰▱ Oozing Aegis | The host when attacked or attacking with a taijustu or bukijustu attack that would otherwise result in direct contact will leave that target being given a Tier-1 status correlating with Saiken's current type of slime essentially due to the host emitting the slime in a responsive self-preservation manner not unlike Shukaku's absolute defense. Every post the host has not been physically attacked directly or not received damage or landed a physical strike the slimes Tier increases by 1. Changing the type of slime requires an activation and resets Oozing Aegis. If the host is attacked and struck by a technique that was not a direct physical attack this resets Oozing Aegis.
                        ▱▰▱ Slime Skin Coating | When attacked or exposed by a technique that would induce a status affect the host's slime intervenes. While coated in a specific slime that is attributed to a particular status effect the host is immune to said status effect. This does not cure an already ongoing status effect. When struck with an attack that would apply a status effect that does not share a property with the slime, the host can shed their slime skin once every [2] posts to cancel the status effect. This resets Oozing Aegis.
                        ▱▰▱ Gelatinous Guard | Saiken's body has always been malleable and was even able to endure a head-on strike that sent them flying by the Kyuubi experiencing little to no distress. This manifests in the host's body as being incredibly durable and flexible and allows all of their endurance and agility stat boosts to be doubled. Additionally, if their agility and endurance cannot be enhanced any further then they may use the following agility and endurance effects [6] times per battle rather than [4]: If the technique would increase endurance then you withstand 1 extra tier to physical trauma on contact. If agility would be increased then you are agile enough to perform one extra evasive action in the post you are obtaining the boost in.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A dark blue cloak which covers the host who begins emitting and oozing slime particularly vicious on the fingers and face. The user's eyes will often start appearing beadier and smaller revealing two plump tails behind them.
                        • The user's body gains fluid-like malleability making them immune to damage from grapples but this does not prevent them from being grappled and enhances their own grapples utilizing their bodies newfound elasticity making them overwhelming.
                        • The user's endurance and agility are elevated to 10 for the duration of their transformation while strength and speed remain unchanged.
                        • Unconverted Suiton techniques are empowered by Saiken so that they are no longer a rank weaker to Doton.
                        • Suiton techniques are considered Overwhelming but only when converted into slime.
                        • Slime can reproduce the effects of Tier 2 Poison.

                        Demon Cloak Stage 2: The user is coated in a heavy, thick slime. The body appears more jelly-like occasionally quivering as four tails emerge from the host. Due to Saiken's overall nature the cloak is blue.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Suiton techniques are considered Overwhelming if transformed no longer requiring that they be converted to slime.
                        • Defensive Suiton techniques are considered overwhelming during the transformation and cost [1] rank less to cast and apply X-tier of the slimes status.
                        • Once per post can change the emitted slime without incurring an Oozing Aegis reset and spending an activation.
                        • Slime can reproduce the effects of Tier 3 Posion

                        Demon Mastery: The thickness of the slime becomes so potent and prolific it sloughs off the body in droves. The host begins to assume various shapes that could only be considered squishy and bloby in appearance until they've assumed a more sound shape through control. Six tails appear on the host as their eyes typically sink into their skull becoming barely visible. Their mouth appears to be attached with slimy seams whenever it is opened. Movements initially appear slow but are highly elastic and versatile often causing profound confusion as to how something that periodically looks dumpy can move so fast.
                        • The user's strength, agility, and speed are elevated to 10 while the user's endurance is elevated to 12 for the duration of the transformation.
                        • Slime techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • The host will slowly regenerate wounds done to its body up to a limb being removed over the course of [2] posts. Major organs that are destroyed are not regenerated, however. Healing comparative to Major Healing Hands.
                        • Slime attacks will passively corrode the environment at the host's behest, slowly eating away at everything that isn't protected by higher-ranked chakra.
                        • The [Corrosion] status now applies to all [Stats].
                        • Slime can reproduce the effects of Tier 4 Posion

                        ▰ Odei Sludge/Slime Release:
                        The host of Saiken gains access to a special type of nature release known as Slime Release. Slime release is an augmented version of Suiton that is viscous and thick in its nature often giving it weight. The host is able to manage the viscosity of this slime to varying degrees and for the most part is known to be highly corrosive at times bearing similarities to boil release and Saiken's sister Kokuō. While Kokuō is more physical in her usage of this boon Saiken opts to use it more so as a deterrent than a true to form weapon, focusing on versatility and winning wars of attrition. With its effects varying based on mastery Saiken's slime has been known to poison, petrify, trip up, induce sleep and slow the opposition. Saiken's slime has even been known to be emitted in a gaseous state carrying all the corrosive potential rivaling that of her sister. The host converts suiton into slime release by having Saiken pay for half the cost of the Suiton technique. Slime remains active and applies its status for [3] posts before becoming inert.

                        ▰ Slime Release: Soap Bubble Technique [ Odei: Shabondama no Jutsu] | Rank X | Spiritual
                        The core technique of Saiken's slime release with its parentage in the original shabondama technique. Produces floating stationary bubbles which will induce the associated status of the current slime in effect. Each bubble itself is only E-rank in strength. However, higher ranks produce more bubbles doubling per rank. A wave of bubbles can be emitted from the user's mouth in a stream for an X-rank amount but these do not float as hazardous terrain. Applies the Tier 1 version of the current slime or the appropriate X-tier if released as a stream.

                        ▰ Slime Release: Soap Bubble Oppression [ Odei: Shabondama Yokuatsu ] | Rank A | Spiritual
                        This technique has the host look to the sky and suddenly emit a torrent of bubbles from their mouth and person. These bubbles are made of slime and can be altered to apply a slime status. The bubbles self-replicate making them a constant presence on the field and in a thread. The bubbles can then be used as a footing and transportation for the host but hazards for the opponent. Once per post the user can utilize the bubbles as a form of cover protecting them from techniques B-ranked or lower without consuming an activation. When altered with Slime Rotation they are treated as A-rank for their respective tier. These bubbles persist relentlessly for [3] posts before all popping.

                        ▰ Slime Release: Soap Bubble Substitute [ Odei: Shabondama Kawarimi ] | Rank X | Spiritual
                        Not as simple as the technique sounds. It allows the host to recreate a person place or thing as a slime bubble. The creation of the replicate isn't exactly discreet so it must be used cleverly. When physically attacked the bubble pops and applies the correlating status of the slime equal to its ranked tier to the individual that physically popped the bubble. Functioning as a trap it cannot be evaded nor defended against aside with a kawarimi or unless overtly not attacking or touching it in general.

                        ▰ Slime Release: Soap Bubble Corrosion Bomb [ Odei: Shabondama Fushokudan ] | Rank S | Spiritual
                        The host creates a massive bubble almost home-sized bubble that isn't just made of corrosive slime but filled with corrosive slime if the bubble is destroyed via any means it spreads its Corrosive slime throughout the entire thread. It can be manipulated to pursue a target. If making contact with a target the bubble will first envelop the target(s) immersing them in corrosive slime [Tier-4 Corrosion] and then rather than explode if preferred Implode with a sign by the host. Typically if anything survives this they are in absolutely horrible condition and on the brink of death. Due to its nature only an attack of its rank or higher will suffice to destroy it. Multiple lesser attacks that would amount to its rank that would usually be effective are instead disintegrated on contact typically making an escape and evasion the only viable option. The technique itself, however, moves incredibly slowly when manipulated and can easily be outrun by those with at least [4] Speed. The bubble and slime become inert after [3] posts.

                        ▰ Slime Release: Spit Ball Technique [ Odei: Kamitsubute no Jutsu ] | Rank X | Spiritual
                        The user spits a large sticky ball of liquid at a target roughly the size of a beach ball. The stickiness makes it difficult to move or perform hand seals, and can render projectiles nearly useless. Hitting someone’s hands reduces their available actions by one unless they do not use their hands that post. Can be used without current slime being set to sticky. Applies the sticky stat debuff of X-Tier & the current slimes status simultaneously.

                        ▰ Slime Rotation [ Odei Kaiten ] | Rank [Tier] | Spiritual
                        A technique that actively allows for the direct altering of a slime's effects after it has been launched. This ends the current status the slime is producing and refreshes the [3] post duration of the slimes status. The same status can be refreshed this way as well. However, it also incurs the associated cost of the slime's Tier that its being shifted to or refreshed. D For Tier-1, B for Tier-2, S for Tier 3, and S+ for Tier-4.

                        ▰ Slime Release: Staining Technique [Odei: Yogoshijutsu ] | Rank C | Spiritual
                        A technique that removes a slimes detrimental status effect in exchange for the capability of tracking an individual. Converts an active slime into a chakra signature that can be followed by the host and sensors that cannot be removed. The host gains sensory awareness of where the stained target is at all times and cannot be caught by surprise or lose their guard against them for [5] posts. The 'stain' cannot be removed with any methods. The host can create a mental image and additionally see exactly where the individual is what they are doing and what they are saying.

                        ▰ Slime Release: World Staining Technique [Odei: Warudo Yogoshijutsu ] | Rank S | Spiritual
                        A technique that removes a slimes detrimental status effect in exchange for the capability of greater awareness. The host emits a large cloud of slime that envelops a thread and gains sensory awareness of their surroundings for [5] posts. This allows for greater discernment of illusions and knowing the locations of individuals within the cloud. Unlike the original staining technique, the slime cloud can be blown away where its effects will linger for [1] post after it's dispersed before becoming inert.

                        ▰ Deep Slumbering [ Fukai Nemuri ] | Rank X | Spiritual
                        The Host emits a wave of chakra affecting ten meters per rank of the technique and a thread at S+. Anything that Saiken's slime at that point that has been covered will begin becoming lethargic. Halfing their [Speed] stat until eventually falling asleep by the third post. This effect may be Kai'd by paying an amount of chakra equal to the rank of the slimes statuses tier that was used as the conduit. D For Tier-1, B for Tier-2, S for Tier 3, and S+ for Tier-4.

                        ▰ Sudden Carressing [ Aibu Totsuzen ] | Rank X | Spiritual
                        The Host emits a wave of chakra affecting ten meters per rank of the technique and a thread at S+. Anything that Saiken's slime at that point that has been covered find it immediately hardening and enclosing. The target is then bound. The target is then treated as having the [Grappled] status which can be broken out of, respecting the requirements of breaking out of a grapple. For each post spent in this condition, the negative status the slime induces if applicable is doubled.

                        ▰ Slime Release: Leech Gap [ Odei: Hiruma ] | Rank A | Spiritual
                        The user will constantly begin to emit a corrosive slime for their body that anything they come into contact with experiences Tier-3 [Corrosion] this technique can be used in tandem with inflicting another slime status simultaneously. Taijutsu is augmented to always apply Tier-3 [Corrosion] minimally on top of the appropriately tiered slime's status {that tier determined by the paired techniques rank}. The user cannot be bound by material things that do not have chakra imbued in them, techniques with chakra imbued in them need to be sustained if A-rank or lower. Throwing weapons and other items that do not have chakra imbued within them if used with a technique that is A-rank or lower are immediately corroded on contact with the body. Sustained. If grappled or entrapped Leech Gap will apply its rank in damage respectfully per activation post spent in said state until they are either released or the restrainment is destroyed.

                        ▰ Slime Release: Hard Sludge [ Odei: Katai Hedoro ] | Rank A | Spiritual
                        Alters an active slime to harden. The hardened slime no longer incurs its status effect. If the slime was on a target immediately applies Tier-3 Petrification of the parts that were coated in slime. If not on a target the hardened slime can only be destroyed by a technique equal to its rank or higher. It is not treated as a barrier and is immune to [Corrosion].

                        ▰ Slime Release: Volatile Wave [ Odei: Kihatsu-sei Nami ] | Rank S| Spiritual
                        The host produces a massive wave of slime centered around their person which is then spread out multi-directionally easily affecting a thread. This applies a Tier-3 of the slimes status to anything caught in the crossfire and can prove incredibly destructive when paired with corrosive or incredibly hindering if sticky. Ultimately cannot be dodged and must be defended against.

                        ▰ Acid Scattering [ Sansan ] | Rank S+ | Spiritual
                        Releases a large alkaline corrosive cloud from the user's mouth inflicting Tier-4 [Corrosion] spreading through an entire thread on the following post and continuously persisting thereafter applying continuous instances of Tier-4 [Corrosion]. Can be blown away with a technique of S+ rank or higher but the [Corrosion] still persists for [3] posts. The corrosion is so strong it even corrodes the ground and surrounding flora. Is highly destructive and often hardly used and discouraged from use by Saiken herself unless in the direst of circumstances.
 
PostPosted: Wed Apr 18, 2018 1:55 pm
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▰ | Nimure Aburame - Ephemeral Ozymandias | ▰


                        ▰ Seven Tailed Demon:
                        Chōmei (重明, Chōmei), more commonly known as the Seven-Tails (七尾, Nanabi, Shichibi), is one of the nine tailed beasts. Chōmei resembles a blue, armoured kabutomushi, with six of his seven tails resembling green insect wings, along with an actual seventh tail, all growing from the end of his abdomen. The stem of the tail is green but the wings are orange. His eyes seem to be covered by a helmet-like skull, from inside of which, an orange glow can be seen. Chōmei has a happy-go-lucky personality, which he seemingly shares with his jinchūriki and often refers to himself as "Lucky Number Seven Chomei." He also has a habit of using the word lucky in conversation, reflecting his optimistic personality. Chomei enjoys flying and as a result, his sealing realm typically appears to be a sky prison. Chomei has expertise in sensory skills and the wind element which he transforms into speed release for his unique supersonic techniques that focus on speed enhancement, sound manipulation, vibrations, and sonic booms.

                        ▰ Guild History:
                        • As with all chakra demons, Chomei's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Chomei manifested randomly after his previous jinchuuriki Nariomi Kaguya passed away, appearing where the nomadic Iga clan was currently residing. The clan lost more than half of its people in the process of fighting and sealing the bijuu away into Sandayu Genburyuichirousuke. Sandayu was nothing but resentful and spiteful toward the bijuu, torturing him and eventually overriding his very will with the black chakra receivers and the Mangekyo Sharingan.
                        • Before Sandayu's death and Kogarashi's defeat, Chomei was released by Sandayu and reappeared before being sealed into Takao Yamamoto by his parents. Takao's parents were devout Jashinists and believed that sealing the demon into their son would be a way to earn Jashin's favor.
                        • Takao fought against the Inshou Jashinists when they were attacking Arashigakure but was defeated by Jashinist Saiko. Chomei was corrupted by Saiko's corrupted nature chakra and the Inshou Jashinists obtained Chomei's yang chakra. Kenshin Hyuga purified Chomei using Evergreen's natural energy after.
                        • When Takao died in Arashigakure one of his dying wishes was for Chomei to find his friend, Nimure Aburame. Chomei escaped Arashigakure and appeared in Konohagakure's Takijinsei Falls. At Takijinsei Falls, Chomei was attacked by Jashinists from the Kodoku Cult who were residing in Konoha undercover. The cultists were defeated by Kiku Fujioka, Miki Shiratori, Himitsu Uchiha, and Moriyama Mochizuki. Chomei was then sealed into Nimure by Miki Shiratori.
                        • The Kodoku Cult was led by the dangerous Konoha rogue Uemure Aburame who was also Nimure's elder brother. Poisonous insects were used prominently in Kodoku's human sacrifices. The cult also believed in ritual cannibalism and gluttony to emulate Jashin's consumption of worlds. Kodoku's goal was to steal Chomei from Nimure and seal him in Uemure to transform Uemure and his swarm into a collective hive mind demigod. Uemure would then use his jinchuuriki powers to consume Konoha.
                        • Nimure suffered from intense paranoid schizophrenic hallucinations of his Aburame kikaichu insects beginning in childhood. After Chomei's sealing, the kikaichu consumed Chomei's supersonic chakra which caused them to evolve into the Utamushi (sound bugs). The Utamushi transformed into neon green crickets with orange wings, resembling Chomei. The chiming crickets gained supersonic abilities with increased speed, sonic chakra manipulation, and vibration and sound capabilities. They also became more resistant to chakra elements using Chomei's demonic chakra.
                        • A butterfly origami user and arch priestess of the Kodoku Cult, Monarch, traveled from the cult's base in the Kurosawa swamp to Konoha. She stalked Nimure to learn of the Utamushi. She also kidnapped Nimure's parents hoping to lure him into Kurosawa so that Chomei could be captured for Uemure. She used butterfly origami paper bombs to destroy Nimure's family home but ultimately failed when Nimure and Kiku rescued his parents. Monarch returned to Kurosawa to report her failure to Uemure.

                        ▰ Traits:
                        • Chomei's resource pools are both 5,000.
                        • Chomei regenerates chakra equal to the user's body rank per post in combat.
                        • The jinchuuriki is able to draw chakra from Chomei as an action during combat equal to two ranks above their body rank.
                        • The host can learn sensory techniques and use the jamming status without scholar class.
                        • The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
                        • The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.
                        • Upon mastery of Demon Cloak Stage 1, Chomei fully unlocks the wind nature transformation in the user as an additional element if the host does not already possess it. Additionally, Chomei grants the host a free speed release (jinton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank speed techniques from Chomei and not the bloodline itself.

                        ▰ Demon Attributes:
                        ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
                        ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
                        ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A cloak of vibrating neon green chakra forms around the user and manifests four of Chomei's tails as wings allowing for flight. Additionally, the cloak forms a knight helmet and armor shape over the jinchuuriki, resembling Chomei's body.
                        • The user's speed and agility are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
                        • The user's speed and agility increase by [2] each while flying.
                        • Speed release techniques are considered overwhelming during the transformation.
                        • Wind techniques are considered overwhelming during the transformation.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage, the user's eyes become frightening white orbs as their head and torso are covered in a shell-armor shape resembling Chomei. The user is often unable to do more than buzz at their foes during this transformation. The user also grows 6 tails in the shape of Chomei's wings allowing for flight.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • The user's speed and agility increase by [4] each while flying.
                        • Speed release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • Wind techniques are considered overwhelming during the transformation.

                        Demon Mastery: The host dons a bright neon green aura of sonic chakra as they and Chomei are able to unify their will and openly share his chakra and the host's body without reserve. This neon green vibrating chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all seven of Chomei's tails with six wings for flight and their entire body is covered in a knightly bug shell armor shape of sonic chakra.
                        • The user's strength, agility, and endurance are elevated to 10 while the user's speed is elevated to 12 for the duration of the transformation.
                        • The user's speed and agility increase by [6] each while flying.
                        • Speed release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
                        • Wind techniques are considered overwhelming during the transformation and cost [1] rank less to use.

                        ▰ Supersonic Techniques:
                        Chomei grants his jinchuuriki access to uniquely enhanced speed release techniques called supersonic. Supersonic techniques use sonic chakra and wind to greatly enhance the jinchuuriki's speed and destroy enemies with extremely powerful sonic vibrations.

                        ▰ Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
                        The jinchuuriki's feet glow with neon green sonic chakra and allows them to walk on the air in the same fashion as the Art of Walking on Water. Additionally, this technique increases the user's speed by [2] and grants them an additional body flicker for the technique's five post duration.

                        ▰ Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
                        Chomei's host covers their arm in sonic chakra creating a ten-foot lance. The lance vibrates at a dangerous frequency as a low hum can be heard. As a result of the deadly vibration, this lance inflicts one tier higher trauma on contact. If Chomei pays for half of this technique during a transformation then knight armor in the shape of Chomei's shell made of the same sonic chakra will form over the jinchuuriki's body for free at one rank lower than the lance itself. This armor counts as armor of its equivalent rank with no drawbacks. This technique lasts for five posts and allows for a basic combat attack involving the lance for no action cost once per post.

                        ▰ Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
                        This unique sensory skill allows the user to release an extremely loud series of high-pitched bug-like screeches that inflict deafness on all within the topic for five posts. Sensory overload (jamming) is applied at two tiers above the rank of this technique at a maximum of the fourth tier. Additionally, this technique reveals the chakra signatures of all within the topic to the Chomei jinchuuriki.

                        ▰ Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
                        The jinchuuriki forms a hand sign before unleashing a fifty-foot gust of wind enhanced by sonic chakra. The wind vibrates violently and inflicts one tier higher vertigo by the rank of the technique. Because of the effects of the vibration on metal, this technique has a one rank advantage against armor.

                        ▰ Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
                        The user dashes forward and enhances their speed with sonic chakra. This increases the user's speed by [4] points for three posts. The jinchuuriki then delivers a powerful kick and releases some of the pent up sonic chakra from their foot. This causes the kick to smite the target with a sonic boom that causes deafness and third-tier vertigo. Additionally, this technique grants the user an additional free body flicker for its five post duration.

                        ▰ Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
                        The jinchuuriki inhales deeply and performs continuous suction through the mouth generating a huge vacuum vortex enhanced by sonic chakra. This causes up to S-Rank techniques to be sucked into the vortex before being eviscerated by the sonic chakra within. Because of the powerful suction of the sonic wind vortex, this technique has no weakness to fire. Additionally, once per post, another wind technique in the vacuum augment line can be performed through this technique for no action cost. This technique lasts for five posts.

                        ▰ Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
                        The user forms a handseal and releases a single high pitched frequency from their mouth. This sound travels over the entire area (topic) and allows the user to sense all persons in the area with incredible detail. They are able to determine every individual's stats, chakra and stamina amount, bloodlines, and even areas of expertise (classes). This allows for the jinchuuriki to gather an immense amount of intel. Additionally, the high pitch is heard but completely undetectable.

                        ▰ Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
                        The user unleashes a massive amount of sonic chakra-enhanced wind that swirls around the target(s) like a tornado. This vibrating neon green tornado traps the enemy and inflicts fourth-tier vertigo. Additionally, it applies fourth-tier jamming as the loud hum of the tornado disrupts the enemy's senses. The powerful vibrations also allow the tornado to have a one rank advantage against armor.

                        ▰ Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
                        Harmonic Chorus, the most powerful of the vibrating variety of supersonic techniques, is performed by Chomei's jinchuuriki only while using a demon transformation. The user beats the wings of the demon cloak at such a high frequency that a high-pitched sound is emitted. This sound causes deafness and fourth-tier jamming as a result of the sensory overload. Once per post, this pitch can carry one genjutsu of the user's choice for no combat action or chakra casting cost with only the illusion's upkeep cost being required. This technique lasts for five posts.

                        ▰ Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex
                        The jinchuuriki channels a massive amount of sonic chakra through their body before taking flight. While soaring through the air, powerful winds burst from their back as their speed increases to [12]. The host then whizzes past their target and times it as such that they unleash a massive sonic boom of neon green chakra directly over their enemy, destroying all within its four hundred foot radius. This sonic boom counts as an S+ spiritual technique. The user then whizzes back with their remarkably enhanced speed and can perform a basic combat attack. This entire technique only consumes one offensive action and lasts for one post but causes five posts of burnout where speed is reduced by [2].
 

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___youwillknownihilism

PostPosted: Wed Apr 18, 2018 1:56 pm
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▰ | Shinji Gyukimaru Ketsueki - Evil Toaster Yokai | ▰


                        ▰ Eight Tailed Demon:
                        The demon's body is that of an ox’s torso with the tentacles of an octopus, each tentacle serving as a tail. It is covered in gray-brown skin that offers little protection other than simply being durable. In addition to its eight tentacles, the Hachibi has two large, muscular arms and a head adorned with two sets of tough horns that the creature uses to do battle with other creatures. This demon is very tough and serious, and tends to use its head to augment its power more than the other demons seem to. However, despite its considerable power, past hosts were not known to retain any facets of the demon’s physical appearance, nor did they retain any of the mental attributes of the demon outside of its personality, usually, if the host takes on personality traits from the Gyuki it mellows them out and forces them to almost overthink things. Gyuki tends to only help his host when it’s the most tactically advantageous for him, and will pry at his host’s most sensitive memories to try to gain control over the body. If he is on good terms with his host, however, he will put all of his attention toward addressing the situation at hand. He bears surprisingly little ill will for his hosts, aside from generally wanting to be free. In combat, Gyuki commands storms, diseased ink from his octopus lineage and manipulates weaponry with masterful skill with all eight of his tentacles.

                        ▰ Guild History:
                        • As with all chakra demons, Gyuki's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • Gyuki resided in the Land of Floods after the UHV war. Arashigakure's twin Arashikages Jay and Jeon sought to seal Gyuki within the twins by splitting the demon into yin and yang. During the fight leading to his capture, the demon's left horn was sliced off by Kenshin Kosei. The twins became the jinchuuriki of Gyuki.
                        • After the twins vanished, the Goddess Evergreen sealed Gyuki within its current host, Byakko, a servant of the Goddess. Evergreen killed Byakko's friend in order to make a statement to her servant which enraged Byakko and allowed Gyuki to bond with their shared hatred of Evergreen and swore an alliance to slay her.
                        • When Jashin was preparing to invade Earth during the Jashin Crisis Arc, Evergreen ordered Kenshin Hyuga to take Gyuki from Byakko and use his human sage abilities to purify it of Jashin's influence. When Byakko ran away from Kenshin they made a pact with the Hokage Sadayo Soga to ensure that Kenshin would not destroy the demon. After Kameyo and Masato Umechika performed the sealing ritual, Kenshin became the temporary jinchuuriki of Gyuki to mix his human sage abilities and the demon's power to prevent Jashin from controlling the tailed beasts.

                        ▰ Traits:
                        • Wounds sustained by the host the previous post have status effects removed at a rate of 1 stage per post. Open wounds, including bleeding close in two posts. If an additional status of the same type is applied before fully healed, the status is renewed to it's full stage and effect. This effect passively draws from Gyuki's chakra reserve.
                        • Upon mastery of Demon Cloak Stage 1, Gyuki fully unlocks the lightning and water nature transformations in the user as additional elements if the host does not already possess them. Additionally, Gyuki grants the host a free storm release (ranton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank storm techniques from Gyuki and not the bloodline itself.
                        • Gyuki's Ushi-Oni origins cause physical contact with it to impart tiered disease status dependent on the rank of technique used with the impact.
                        • The Seven Sword Dance is auto-learned without consuming a Bukijutsu Slot up to the user's body rank learning capacity.
                        • The user's storm release PA Conductive Destruction has it's cool down cost removed and cost reduction is increased to 10 instead of five.
                        • The user's Strength and Endurance Caps are 10 at base rank.
                        • Gyuki's Eight Fold Style grants [2] stat points when stage three is mastered and another [2] stat points in stage six is mastered.

                        ▰ Demon Attributes:
                        ▱▰▱ Colossus Impact | Each instance of physical contact with the host or demon's physical attacks causes it's own shock wave or concussive blast if a technique already would cause such instead of the technique applying a single shock wave, doubling the size of the shock wave. Those in it's range have trauma applied at two tiers lower than the original attacks with a minimum of tier one trauma. Finally, each shock wave crushes earth beneath it, creating dangerous terrain that reduces agility and speed by two points within that area. If shock waves are generated simultaneously upon a single target from opposing angles, the trauma that target suffers is increased by one tier.
                        ▱▰▱ Eye of the Storm | When using techniques or abilities based on the water and-or lighting element, including ranton and other bloodline techniques their rank is increased depending on the proximity to the user. When 20-25 feet from the user, techniques are increased by one rank in strength, when 5-10 feet from the user, techniques are increased by two ranks.
                        ▱▰▱ Ink of the Behemoth | Using his Octopus lineage, Gyuki is able to convert it's water release techniques to ink, applying tiered disease at no cost. In addition, water release techniques have the volume of water produced tripled, increasing water release techniques by one rank during collisions. Finally, custom poisons may be applied to the user's ink when used in this manner.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: A cloak of purple demonic chakra forms around the user and can manifest two twenty-foot long tentacles of demon chakra. Additionally, the host manifests two horns on their head reminiscent of the ushi-oni demon.
                        • The user's speed and agility are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
                        • Lightning release techniques are considered overwhelming during the transformation and lose their elemental weakness.
                        • Bukijutsu is considered overwhelming and releases a ten-foot shockwave of ranton chakra as a spiritual attack equal in rank to the bukijutsu technique. This increases the range and deadliness of the weapon strike. This can be done once per post.

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage, the user's eyes become frightening white orbs as their head, arms, and torso become more ox-like in shape. The user is often unable to do more than roar at their foes during this transformation. The user also grows 4 twenty-foot long tentacle tails.
                        • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
                        • Lightning and storm release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
                        • Bukijutsu is considered overwhelming and releases a ten-foot shockwave of ranton chakra as a spiritual attack equal in rank to the bukijutsu technique. This increases the range and deadliness of the weapon strike. This can be done once per post.

                        Demon Mastery: The host dons a purple aura of demonic chakra as they and Gyuki are able to unify their will and openly share his chakra and the host's body without reserve. This purple demonic chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests all eight tentacle tails and they can extend to up to sixty feet long.
                        • The user's agility, speed, and endurance are elevated to 10 while the user's strength is elevated to 12 for the duration of the transformation.
                        • Lightning and storm release techniques are considered overwhelming, are boosted [1] rank higher, and lose their elemental weakness during this transformation.
                        • Bukijutsu is considered overwhelming and releases a twenty-foot shockwave of ranton chakra as a spiritual attack equal in rank to the bukijutsu technique. This increases the range and deadliness of the weapon strike. This can be done once per post.

                        ▰ Yatsuori Style:
                        Gyuki's host has learned to masterfully manipulate fine blades upon each of their tentacles that manifest during the cloaked transformations. Collectively, they have learned to combine blade and the elements of the storm with their tentacles in order to attack target's eight times as hard and fast as any other being could.

                        Stage One

                        ▰ Eight Fold Blade Creation [ Yatsuori Burēdo no Aakusei ] | Rank X | Spiritual
                        The user pays chakra equal to their body rank in order to manifest blades composed of chakra upon each of their tails while in their demon cloak stages. These chakra blades cannot be broken and inflict an additional tier of trauma when interacting with targets. These blades are capable of carrying any of the user's elements and bloodline elements, dealing one related status at a tiered amount upon contact. After being used, this technique allows it's user to manifest and dismiss the swords at will with no cost for the remainder of combat, giving them full flexibility of their 'tails'.

                        ▰ Eight Fold Stance [ Yatsuori Dachi ] | Rank X | Simple
                        The user manipulates their tentacles to stretch around their body and place the blades at each limb in the desired direction to ready themselves for any foe within their sight. Any opponent the user can visually identify and that they place their blades between them has a 1 point reduction to their agility and endurance while B rank and above causes a 2 point reduction to both of those stats. Additionally, the user's bukijutsu techniques used with these tentacles is preformed an additional time for no activation with the user's other tentacles.

                        Stage Two

                        ▰ Eight Fold Rising Tide [ Yatsuori Michishio ] | Rank X | Simple
                        The user attacks with their multitude of swords, slashing upward with one tail's sword which sends the target ten feet into the air per rank of the technique. The user then leaps to follow their target, striking them with all of their swords in a barrage of blows that is successful if the target is unable to avoid being thrown into the air. The flurry of blades negate the target's armor bonuses and endurance stat before the user uses a supplementary action to grapple the target with a tentacle only to throw them to the ground, burring them in a crater while dealing total body paralysis at tier 1.

                        ▰ Eight Fold Cyclone [ Yatsuori Tatsumaki ] | Rank X | Complex
                        The user rapidly spins in circles over and over as they generate a cyclone of raw demonic chakra. All objects within a ten foot radius per rank of the technique are drawn inward. Those who come into direct contact with the cyclone that is thirty feet in height and five feet in width at base rank, increasing five feet per additional rank have all armors negated and defensive and fuuin techniques treated as one rank lower when used at C Rank and below while B rank and above treats them as two ranks lower.

                        Stage Three

                        ▰ Eight Fold Rampant Storm Beacons [ Ōkō Suru Arashi no Bīkon ] | Rank X | Spiritual
                        Each of the swords being controlled by the user's tentacles are augmented with storm chakra as they glow brightly. Each blade then produces a beam of storm chakra that causes tiered burning, body paralysis, blindness and treats spiritual techniques as one rank lower when used at C Rank and below while B rank and above treats them as two ranks lower during collisions. These beams extend the range of bukijutsu used for two posts per rank, applying the effects above. Alternatively, the beams can be charged and fired into a single location up to twenty feet away per rank of the technique, carrying the same effects.

                        ▰ Eight Fold Infinite Sword [ Yatsuori Mugen no Ken ] | Rank A | Simple
                        The user executes one bukijutsu technique from any other style that is physically possible to use with one sword per tentacle. Each of those bukijutsu techniques are supplementary, requiring only the activation of this technique to utilize them. The user's tentacles allow the user to preform these techniques from any angle, making this extremely deadly.
                        Stage Four


                        ▰ Eight Fold Ink Cutter [ Yatsuori Inku Katto ] | Rank X | Simple
                        From each suction cup on the user's tentacle a pressurized fountain of ink is created that cuts through techniques as though they were one rank lower when used at C rank and below while B rank and above treats techniques at two ranks lower, ignores endurance when the target is within ten feet of the user and inflicts tiered blindness if it impacts a foe, covering them. This ink washes over a twenty foot radius per rank of the technique.

                        ▰ Eight Fold Thunder Clap [ Yatsuori Raimei ] | Rank X | Complex
                        The user slams their blade wielding tentacles into a target from all sides, causing tiered trauma at one tier higher than normal. If unevaded, the target's endurance is treated as one point lower for three posts by one point when used at C rank and below while B rank and above reduces endurance by two points. Additionally, the impact of these tentacles releases a twenty foot wave of lightning chakra in the form of a sonic boom that causes deafness and tiered paralysis.

                        Stage Five

                        ▰ Eight Fold Spiral Cut [ Yatsuori Rasen Kiru ] | Rank A | Simple
                        The user extends all their tentacles forward to wrap a target(s) with any number of tentacles. These tentacles hoist a target into the air and hurl them in any direction up to sixty feet. As the target is released, the blade at the end of their tentacles run along the flesh of their target and slice them in a can opener fashion from neck to ankle. This technique causes tier four trauma, six stacks of bleeding if unguarded and reduces the target's endurance to zero for the next six posts.

                        ▰ Eight Fold Execution Strike [ Yatsuori Shikei Shikkō Sutoraiki ] | Rank S | Simple
                        Making use of every tentacle, the user attempts to grapple each of the target's limbs. If successful to grapple one the others are automatically captured. Each limb captured applies it's own grappled status, requiring that and the cost of this technique's execution to break. During this time, the target's agility is reduced to zero. At the user's leisure they can use a supplementary bukijutsu attack to flay the target or even behead them while restrained. Upon capture the target suffers a single tier of trauma and for every additional post they are restrained they double that trauma, doubling the effects each post after tier four is reached.

                        ▰ Storm Saber [ Sutōmuseibā ] | Rank S+ | Spiritual
                        The user channels their storm release into any and all weapons they command on the battlefield. Each sword ignites with energy as their storm release is enhanced to a new level, it's potent energy causing disintegrating effects as the blades glow with power. For the next ten posts the user's blades have an additional A Rank amount of force applied to them when interacting with techniques while treating physical objects and techniques as two ranks lower, allowing the energy saber to cleave uninterrupted through the masses before the user. Flesh contacted by this suffers tier four paralysis and burns upon the limb affected. Limbs severed with blades under the effect of this technique do not bleed but require double chakra to heal, repair or regenerate.

                        Stage Six

                        ▰ Eight Fold God of the Ancient Storm [ Yatsuori Kodai no Arashi no Kami ] | Rank S+ | Spiritual
                        The user slams their tentacles on the ground, creating a two hundred foot shockwave that churns the earth, changing the landscape and causing tier 3 trauma to those in it's range. From this massive impact, the user is thrown skyward as they vanish into the clouds. From above, the clouds begin to turn black as they are filled with demonic chakra. Within the clouds, the user manipulates the clouds as well as actual lightning to shield themselves, requiring techniques to be double the chakra output of this technique to harm the user during this power up for the remainder of the post. The following post the clouds take shape, forming a titanic form of Gyuki that is three times the size of his standard form. From the ground below the only thing visible is the lower half of Gyuki's body and arms as it's head that appears from the clouds peering down at the topic. While in this form the user is visible throughout the subforum as it's tentacles can strike anywhere within the topic and three other topics in the subforum and are formed of the black storm clouds. The user may attack up to eight times each post, once per tentacle. The user's tentacles devastate the landscape with their five hundred foot length, causing lightning to leap to all conductive items, creatures, structures behind the clouds of the user's form. Each tentacle's attack is S Ranked and causes tiered paralysis, burns, and drench once the tentacle passes over a target. Anyone attacking this form must combat it with spiritual techniques and techniques cannot be treated as spiritual in collisions with the user. To destroy this form the opponent(s) must dismantle all tentacles and deliver an S+ ranked technique to the user's head. This technique remains active for eight posts.

                        ▰ Cataclysmic Storm [ Gekihen no Arashi ] | Rank S+| Complex
                        The user thrusts all their tentacles into the earth as they expand them to any point within the topic in order to reach a target. From beneath the earth their tentacles explode skyward, threatening to skewer any targets above them, negating their agility and speed for the following post and reducing their offensive activations by one. As the user's tentacles retract after their offensive action the holes they leave begin to blast water forth from them, flooding the topic in a one hundred foot deep body of water. While within the water the user's demon, storm, water, lightning and bukijutsu techniques are considered one rank higher during collisions. Finally, this applies tier four drench to all opponents in the area. Each post following the use of this technique for three posts the user may use one raiton technique per post as a supplementary action. These techniques will originate from storm clouds formed overhead.
 
PostPosted: Wed Apr 18, 2018 1:58 pm
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▰ | Miki Shiratori - Brooy | ▰


                        ▰ Nine Tailed Demon:
                        Kurama (九喇嘛, Kurama), more commonly known as the Nine-Tails (九尾, Kyūbi), is one of the nine tailed beasts. His form was based upon the Kitsune Yokai, taking on the shape of an orange fox bearing nine tails to symbolize his total power and wisdom. Centuries of being regarded as a mindless monster and sought after as a tool for war caused Kurama to hate humans. He is distant and resentful of newly obtained hosts, often wrestling for control as looks down as humanity as weak. His cynical and prideful personality cause him to generally be rejected by many hosts and some demons. In combat he commands the most raw destructive power of any demon, changing landscapes with gale and flame while enhancing his host's physical abilities to their maximum. Those who harbor Kurama as their bijuu often become masters of their existing abilities by augmenting those abilities with his chakra.

                        ▰ Guild History:
                        • As with all chakra demons, Kurama's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • The Kyuubi emerged to attack and destroy the first Konohagakure. The demon was then sealed into the 14th Hokage and 1st Uzukage, Sanae Uzumaki. This disastrous event led to the founding of Uzushiogakure.
                        • Transferred to Masato Umechika while residing in Uzushiogakure.
                        • Bonded with Masato and granted mastery over his powers while fighting Evergreen alongside Sandayu and his sealed demon, Chomei.
                        • Corrupted chakra from Kurama resides in the land of fire, possessing lesser beings.

                        ▰ Traits:
                        • Kurama's resource pools are both 5000.
                        • Kurama regenerates chakra equal to the user's body rank per post in combat.
                        • The user is able to draw chakra from Kurama as an activation during combat equal to two ranks above their body rank.
                        • Wounds sustained by the host the previous post have status effects removed at a rate of 1 stage per post. Open wounds, including bleeding close in two posts. If an additional status of the same type is applied before fully healed, the status is renewed to it's full stage and effect. This effect passively draws from Kurama's chakra reserve.
                        • Kurama's host is able to learn sensory techniques up to their body rank at the cost of ninjutsu slots.
                        • Thanks to the kitsune lineage of Kurama, the host's longevity is amplified as they age at a significantly slower rate. This extends their lifespan to 200 years, remaining in peak form until nearly their 150th year.
                        • The foxes heightened senses allow them to detect chakra sense genjutsu one rank below their body rank and kai it at one rank lower.
                        • When the host gains chakra from their XP increases they gain 1.5 times the normal chakra, this does not effect their stamina gained in the same manner.

                        ▰ Demon Attributes:
                        ▱▰▱ Infernal Winds | The user's fire and wind elements and any bloodline or ability based on those things are enhanced, applying tiered dehydration to direct impacts made with those techniques while doubling their size. When colliding with other wind or fire techniques and abilities the user's technique consumes one rank of the opposing technique in order to barrel through them unimpeded.
                        ▱▰▱ Enhancing Perfection | The user gains the overwhelming trait to their class's technique type. If the user already has overwhelming in that category their techniques are elevated by one rank in power and still have the overwhelming trait for no additional cost. If the user is of taijutsu or bukijutsu class, their simple and complex techniques are capable of interacting as though they were spiritual with other spiritual techniques.
                        ▱▰▱ Beastly Perception | The user gains enhanced sensory capabilities, able to detect chakra signatures B rank or higher from within any topic in the Sub-Forum their topic corresponds with. After encountering a person directly, the user is able to identify that chakra signature in this manner as well as the general condition of their being based on the chakra they have remaining. Additionally, the user is able to passively detect negative emotions and their sources along with immediate harmful intent within the topic they are in and the target of the emotion.

                        ▰ Nine-Tails Sage Chakra Mode:
                        A ultimate transformation that requires the user have mastered their Demon Cloak as well as all techniques alongside 5 paragraphs training to access Nature Chakra. The host has learned to separate their chakra entirely from Kurama's and is able to tap into the Nature Chakra residing in the world around them with ease. Upon activating this form, the user's form mimics the golden chakra of the Demon Cloak form with the exception of Black Markings adorning the body with the most prominent being a ring around the user's stomach and the six magatama that are representative of the sage of six paths.
                        While in this transformation, the user has a Nature Chakra Pool equal to 1/5 of their actual chakra. This chakra is able to be replenished by Kurama instead of his chakra being used to replenish the host's normal chakra. The transformation is able to remain active for no longer than 10 posts. After which, to reenter the user must have fully replenished their nature chakra.
                        The user's techniques overwhelm carry the overwhelming property up to S+ and the user's stat cap is elevated by 2. Sage mode will increase all stats to reach this cap. Incompatible with another sage mode simultaneously or other forms of enhanced performances (curse marks, celestial dragon, other demon cloaks, etc). During this transformation, the user has access to all Awoken Sage Abilities, Human Sage Techniques, and their Demon Techniques. Finally, the host has access to the following techniques.

                        ▰ Truth-Seeking Orbs [ Shinjitsu o Motomeru Obu ] | Rank S
                        The user is able to form up to six, dense, fist-sized, orange spheres that appear at will by compressing their chakra tightly to form each one. These spheres hover at a fixed distance behind their creator's back and form an evenly arranged circular formation. With this single cost, each of these orbs are considered S Rank. If a Truth-Seeking Orb is destroyed it will be replaced the following post as a supplemental action for the cost of this technique.
                        Each orb is capable of being manipulated at will or by somatic gestures for no cost. When colliding with a target, these orbs may act in various manners depending on the user's will. One variant allows the orb to expand up to fifty feet in size in order to shield the user from a blast equal in rank and potency to it's own, alternatively allowing the user to hide within this orb to shield themselves from all sides. Another variant allows the orb to detonate, causing a fifty foot concussive explosion that causes tier three trauma and burns to those within it's range. The final variant causes the orb to expand and consume those within an area up to fifty feet around it and seal them within, requiring an S+ Rank technique to break free. This technique has an A Ranked upkeep cost every three posts any orbs remain active.

                        ▰ Truth Seeker's Will ( Shinjitsu no Tankyū-sha no Ishi ) | Rank A
                        With this technique the user can manipulate each or all of their actively available spheres created by the Truth Seeking Orb ability to a greater extent, allowing them to control all orbs by consuming a single activation for three posts. The extent of this manipulation entails movement, reshaping, combining, and separation of the black spheres, allowing the user to divide and multiply their number as well as strength while morphing their shape to any form they desire with a maximum size of fifty feet per orb applied. They retain that form permanently or until changed again which will cost the user an additional amount of chakra to do. Cannot separate the orbs into smaller portions than when they were created.

                        ▰ Ascended Kurama Mode ( Tsuihō Kurama Mōdo ) | Rank S
                        The user claps their hands together as their nature chakra explodes forth, expanding and molding around them in a similar fashion as Susanoo does for the Uchiha. The host rises up and hovers within the center of this translucent chakra form's body as it takes on Kurama's form with the black markings of the user's Nine Tail Sage Chakra Mode. This form is capable of standing on two legs to use it's front claws as hands for combat but when running reverts to four legs. This transformed state allows the user move and operate with all their stats and due to the size of the Bijuu like form, techniques are five times their standard size. This transformation has an A rank upkeep cost every other post and has a maximum duration of five posts. This transformation may be used at variable ranks in order to manifest a partial limb of Kurama ( arm, head, ect ) that is able to manifest to deflect or defend the user from techniques.

                        ▰ Ashura Kurama Mode ( Ashura Kurama Mōdo ) | Rank S+
                        This mode is accessable only by utilizing the multi-shadowclone technique as a Korabo technique with Acended Kurama Mode to combine three copies of the Ascended Kurama into a single being, doubling the size of the chakra form to double the size of other Bijuu, increasing technique sizes to ten times their original size. When executed successfully, the form's head has three faces, each turned a different direction while the user boasts six arms and two legs. The user has two additional offensive activations and an additional defensive activation with the additional limbs. Kurama's remaining chakra pool is converted to Nature Chakra for the duration of this transformation. Finally, learning this technique grants the user a custom technique slot to be used in this mode. This technique is to be designed around the user's build and is capable of widespread devastation that can reshape an entire sub-forum. This transformation has a maximum duration of three posts.


                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: The user's eyes shift to red with a slit pupil that resembles the fox's own. Their hair stands on end as their fingernails extend to nearly 1-2 inches. Deep etched lines form on the user's cheeks that resemble fox whiskers. The user may shift between one and three tails during this cloak as an aesthetic effect.
                        • The user's agility and speed are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
                        • All techniques the user uses during this stage are mixed with malevolent chakra and inflict tier 2 poison upon contact with a target.
                        • Taijutsu and Basic Combat strikes used with the hands cause bleeding and a single tier of additional trauma when contact with them is made due to the user's claws.
                        • Fire and Wind based techniques carry the overwhelming property

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their teeth, ears, arms and legs all appear more animal like and carnivorous. The user is often unable to do more than growl and shout in rage at their foes during this transformation. The user may shift aesthetically between 4 and 8 tails.
                        • The user's agility, endurance, speed and strength are elevated to 10 while the transformation is active.
                        • All techniques the user uses during this stage are mixed with malevolent chakra and inflict tier 3 poison upon contact with a target, any physical contact with the user causes the same effect.
                        • Taijutsu and Basic Combat strikes used with the hands cause bleeding and two tiers of additional trauma when contact with them is made due to the user's claws.
                        • Fire and Wind based techniques carry the overwhelming property

                        Demon Mastery: The host dons a golden aura of chakra as they and chakra are able to unify their will and openly share his chakra and the host's body without reserve. This golden flame like chakra hugs the user's form and clothing tightly, appearing similarly. The user's eyes are as they normally would be without their transformation.
                        • The user's strength, speed, and endurance are elevated to 10 while the user's agility is elevated to 12 for the duration of the transformation.
                        • The user is able to transfer chakra to anyone within twenty five feet of themselves by extending an arm or tail composed of chakra to touch that person. The user is able to transfer chakra at the same rate kurama can give the user chakra, also drawing this from his chakra pool. This is a passive ability but can only be used on a person once per post.
                        • Once every three posts during this transformation any attack striking the user is reduced in rank by two, reducing any statuses caused by the technique equal to the tiered effect of the new rank.
                        • The combination of Kurama's chakra in their attacks increase the rank of all techniques by one and spiritual techniques are doubled in size.
                        • Fire and Wind based techniques carry the overwhelming property

                        ▰ Kurama Techniques:
                        ▰ Malicious Force [ Akui no Aru Chikara ] | Rank X | Simple | Supplementary
                        The host rushes forward to strike with a physical attack, their movements infused with Kurama's strength. The user moves forward ten feet per rank of the technique entering striking distance of a foe and negating that target's endurance and agility when interacting with the taijutsu, bukijutsu or basic combat attack paired with this technique. Upon impact, the target suffers tiered paralysis with the sheer power of the attack and is thrown double the distance the user traveled.

                        ▰ Backlash Strike [ Bakku Rasshu Kōgeki ] | Rank X | Simple
                        When facing an attack from an opponent that is spiritual in nature and projectile, the user strikes it physically with so much raw strength that the spiritual attack is sent flying in the direction the user commands with their impact with such force that it increases the rank of the technique as it flys away by one rank. This technique must be used at the same rank as the opposing technique and has a two post cool down.

                        ▰ Infernal Fox Fire [ Jigoku no Kitsunebi ] | Rank X | Spiritual
                        The user stomps their foot to form six baseball sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a fifty foot radius around the user per rank. Upon impact, these fireballs inflict tiered burns and burning on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active. Those who are stricken with more than three fireballs have a genjutsu of the user's choosing placed upon them equal to the rank of this technique or lower. Each fireball requires the technique's rank in chakra to defend but requires only one activation per post to address no matter how many fireballs are present.

                        ▰ Quick Rush [ Hayai Yakushin ] | Rank D | Spiritual
                        The user consumes a body flicker activation when using this technique. The user vanishes from sight, avoiding any attack and moving to any desired location within the topic. When landing, any living being within twenty feet of the user is met with a wave of demonic chakra that inflicts tier one poison on those in range. Additionally, the user's landing causes the ground to crumble beneath them, reducing agility within twenty feet of themselves by 1 point.

                        ▰ Malevolent Twister [ Akui no Aru Tatsumaki ] | Rank B-S+ | Spiritual
                        The user attacks a target physically, releasing a powerful twister that expands forward, growing to eighty feet in height and twenty feet in width. This twister causes tier three vertigo and trauma to those who are caught within it, carrying them up to one hundred feet away. For each additional rank applied to this technique it's size is doubled. Additionally, this technique may be uses supplementary when combined with a simple or complex melee attack to augment it's existing abilities.

                        ▰ Yokai Domination [ Yokai Shihai ] | A Rank | Spiritual
                        Thanks to the Kitsune's mythical domination over Yokai the user gains control over them. Roaring, commanding the yokai hiding in the world nearby to come to Kurama's aid. The user is capable of commanding Yokai with body ranks up to the host's own. Additionally, multiple lower rank Yokai can be used so long as their accumulative rank does not exceed the user's body rank. These Yokai are granted one offensive and defensive activation per post and are defeated by attacks equal to two ranks above their own or an accumulation of techniques equaling their rank. Techniques used by them draw from Kurama's chakra pool. These creatures remain active for five posts before returning to their corners of the earth.

                        ▰ Infernal Claw [ Jigoku no Kitsunebi ] | Rank A | Complex
                        The user slashes their open palm with their fingers poised in a claw like form across the front of their body. This releases an intense gale of fiery hot winds that cause tier three burns as three claw shaped chakra blades slash over a fifty foot area before the user, causing three stacks of bleeding for six posts.

                        ▰ Minor Devastation [ Keibina Kōhai ] | Rank A | Spiritual
                        A concentrated Bijuudama created by Kurama. The user concentrates on a focal point, commonly charged hovering before the jinchuriki's open hand or fist. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is roughly the size of a golf ball. This orb is then fired as a projectile, by extending the hand as it travels in a straight line until making contact with a surface. Upon impact the technique creates a concussive blast of chakra that obliterates anything within a fifty hundred foot spherical radius of it's impact zone, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions while causing tier three trauma. Additionally, the concussive blast sends foes flying fifty feet past it's initial blast radius. The area affected by this incredibly potent blast causes tier four burning, burns and tiered dehydration each post one remains within it's radius. Unlike the Bijuu-dama, this technique can be fired up to three times for a single activation and can alternatively augment a simple taijutsu technique to directly strike an opponent.

                        Overwhelming Presence [ Attōtekina Sonzai-kan ]
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Sound
                        Additional Senses: Touch
                        Base Duration: 5 Posts
                        Upkeep: 40 chakra
                        Trigger: Hearing user's roar.
                        Source: Enfeeblement
                        Status Effect: Mental Stress
                        Description: The user releases a demonic roar that echoes in all directions, filling the topic with a thunderous noise. Those who hear the roar feel feeble in comparison to the might of the Kyuubi host and their stat cap is reduced to 6 in all stats until the technique is broken, this technique can only be broken by the pain release.

                        ▰ Devastating Strike [ Kaimetsu-tekina Sutoraiku ] | Rank S | Simple
                        The user attacks an opponent with a single, super powered strike. With thumb and index finger, the user prepares a single flicking action. Upon contact with a target, this finger flick creates a mighty back draft that pushes all objects and persons below the rank of this technique back one hundred feet with such concussive force that the ground throughout the topic rumbles, measuring fifty feet in width. Target's stricken directly have their endurance stat negated as armor shatters as though it were made of glass and causing tier four trauma. For each point in strength the user has over their maximum, this technique expands it's range by fifty feet. When aimed at the earth, this technique creates trenches equal to it's range in the earth, leaving nothing but havoc in it's wake.

                        ▰ Infernal Calamity [ Jigoku no Sainan ] | Rank S+ | Spiritual
                        The user concentrates on a focal point between their hands as they raise them overhead. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is fifty feet in size as it ignites with a blazing hot wind. The user leaps high into the air, dispatching their ball of annihilation upon the earth or any unfortunate target within a two hundred foot radius. Those within the radius of the impact are crushed under an immense chakra force that pushes them into the earth, requiring chakra equal to twice the rank of this technique to overcome, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions. Those beneath the expansive chakra orb are burned alive, suffering tier four burns and burning as the hot winds cause tier two burns across the entire topic. Upon the user's next post, this chakra sphere explodes violently, causing tier four trauma within a two hundred foot radius as earthquakes expand outward from it's location to terra-form the landscape in the topic. For five posts, flaming twisters and earthquakes continue the total destruction of the topic and span out into four connected topics in the same subforum as the user, it's booming shock wave echoing across the lands of they reside in. This technique has a five post cool down.
 

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