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Rock_DS rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)

Rock_DS

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PostPosted: Thu Dec 24, 2009 5:17 am
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Recharged!

Teleport w>w>w

Movment sw>sw>w



 
NayrVentess rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)
PostPosted: Thu Dec 24, 2009 10:36 am
Turn 16
Race: Halfling
Class: Monk
Ability Scores: Str: 8 Dex: 18 Con: 8 Int: 18 Wis: 12 Cha: 14

Ability: Recharges turn 18
Movement: W > W > W > W > W > W > W > W > W > W
Attribute: ?
Result: 1+? Fail me thinks...
Forced Back: Directly East
 

NayrVentess

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NayrVentess rolled 1 20-sided dice: 1 Total: 1 (1-20)

NayrVentess

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PostPosted: Thu Dec 24, 2009 10:38 am
Unknown Attribute Roll  
Avatar129142137 rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Dec 24, 2009 12:34 pm
Turn 16 - Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Used on Turn 15 >< Recharging.
Movement: 8 West
Attribute: Dexterity
Result: 15+2 = 17
Forced Back: ---
 

Avatar129142137

Avatar129142137 rolled 1 20-sided dice: 15 Total: 15 (1-20)

Avatar129142137

PostPosted: Thu Dec 24, 2009 12:37 pm
Turn 16 - Challenge Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Used on Turn 15 >< Recharging.
Movement: 8 West
Attribute: Dexterity
Result: 15+2 = 17
Forced Back: ---
 
Seph Baelzara rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)
PostPosted: Thu Dec 24, 2009 9:03 pm
Race: Gray Elf
Class: Wizard
Ability Scores:
Str/Dex/Con/Int/Wis/Cha
8/14/16/20/12/8

Ability:
Movement: Go west!
Attribute:
Result:
Forced Back:
 


Seph Baelzara


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Seph Baelzara rolled 1 20-sided dice: 6 Total: 6 (1-20)


Seph Baelzara


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PostPosted: Thu Dec 24, 2009 9:04 pm
scream That's not how to win, you stoopid elf!

stare You're not getting a break just because it's mere hours after Santa took off.
 
PostPosted: Fri Dec 25, 2009 7:49 pm
- Vorastrix pushes forward.
- bamaotaku slips into second place after overcoming challenge 32 and teleporting by challenge 31.
- joe-dude667 manages to get out of the stronghold, after completing challenge 24 successfully.
- iDragow is pushed back after failing to get by the tiny elves of challenge 32 once again.
- Rock_DS skips a challenge in his attempt to catch up to the leaders.
- A challenge has been revealed by NayrVentess!
[26] Easy Challenge: A Great Big Boulder (Str, Int)
NayrVentess finds himself face-to-face with a large rock as he attempts to continue down the path after leaving the stronghold. Unable to push it aside, since he is simply not strong enough, he MacGuyvers himself up a little rig that moves it aside. [ An intelligence check of 15 just barely passes this challenge. ]
- Insanity Logic takes the leader after overcoming challenge 29.
- Seph Baelzara is unable to get by the elves for the second time, leaving him stuck just before challenge 32.
 

Reevinja Mk II
Vice Captain


Reevinja Mk II
Vice Captain

PostPosted: Fri Dec 25, 2009 8:59 pm
Race to the North - Turn 17

This turn ends at 11:59 PM tonight, December 26th.
The next turn begins at 12:00 AM EST, December 27th.

Map: High Quality -- Low Quality
Information: Click here
Older Turns: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Turn 15: Click here
Turn 16: Click here

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 16 Recharges: Turn 20
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha)
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha)
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha)
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 15 Rechages: Turn 18
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha)
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Ability Used: Turn 17 Recharges: Turn 21
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 15 Recharges: Turn 18
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 16 Recharges: Turn 20

Turn 17 Event Log
- bamaotaku momentarily takes the lead!
- Vorastrix comes up in second.
- Rock_DS struggles along.
- Insanity Logic revealed a challenge but was unable to complete it. See it here
- Seph Baelzara shifts around a hard challenge after completing challenge 32.
- joe-dude667 pushes up the field.
- Rain Yupa comes alive again, attempting to recover his lead.
- iDragow makes good ground after completing challenges 32 and 28.
 
bamaotaku rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)
PostPosted: Fri Dec 25, 2009 9:06 pm
Race: Drow
Class: Wizard
Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha
Starting Position: A7
Ability: Teleport (Recharging)
Movement: W x5 > SW x5
Attribute:
Result:
Forced Back: None
 

bamaotaku
Crew

bamaotaku rolled 1 20-sided dice: 3 Total: 3 (1-20)

bamaotaku
Crew

PostPosted: Fri Dec 25, 2009 9:11 pm
Skill challenge

Pretty sure I know what the result of that is. stare  
Vorastrix rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Fri Dec 25, 2009 10:00 pm
Race: Halfling
Class: Cleric
Ability Scores:10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha

Ability: recharged
Movement: NW > NW > NW > NW > NW > W
Attribute:
Result:
Forced Back:
 

Vorastrix

Hilarious Sage

Rock_DS rolled 2 6-sided dice: 2, 3 Total: 5 (2-12)

Rock_DS

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PostPosted: Sat Dec 26, 2009 4:52 am
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 16 Recharges: Turn 20

Straight west 5 sqeuares =3
 
Avatar129142137 rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)
PostPosted: Sat Dec 26, 2009 2:43 pm
Turn 17 - Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Recharging.
Movement: 10 West.
Attribute: Unknown
Result: 1+? (Critical Fumble anyway, lol.)
Forced Back: Well, seeing as I'm moving equal spaces... Keep me where I am? lol? Unless I can manage to some how pass with a 1. lol.
 

Avatar129142137

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