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joe-dude667 rolled 1 20-sided dice: 3 Total: 3 (1-20)

joe-dude667

PostPosted: Tue Dec 15, 2009 8:17 am
No modifier.  
Seph Baelzara rolled 2 6-sided dice: 6, 3 Total: 9 (2-12)
PostPosted: Tue Dec 15, 2009 9:13 am
Race: Gray Elf
Class: Wizard
Ability Scores:
Str/Dex/Con/Int/Wis/Cha
8/14/16/20/12/8

Ability: I'MMA CHARGIN' MAH TELEPORT! (Turn 9)
Movement: Go west!
Attribute:
Result:
Forced Back:
 


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
Seph Baelzara rolled 1 20-sided dice: 4 Total: 4 (1-20)


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
PostPosted: Tue Dec 15, 2009 9:16 am
And the challenge

EDIT: Ffffffuuuuuuucccckkkk!!! gonk  
Rain Yupa rolled 2 6-sided dice: 5, 2 Total: 7 (2-12)
PostPosted: Tue Dec 15, 2009 7:22 pm
TURN 8

Race: Dwarf
Class: Fighter
Ability Scores: (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)

Ability: Used on Turn 5, Recharges on Turn 9
Movement: 3 NW, 4W
Attribute: ???
Result: YES
Forced Back: 2E NO
 

Rain Yupa
Captain

Enduring Member

Rain Yupa rolled 1 20-sided dice: 20 Total: 20 (1-20)

Rain Yupa
Captain

Enduring Member

PostPosted: Tue Dec 15, 2009 7:24 pm
Mystery Challenge!  
Deadusernamelol rolled 2 6-sided dice: 2, 3 Total: 5 (2-12)
PostPosted: Tue Dec 15, 2009 11:30 pm
Race: Human
Class: Bard
Ability Scores:
12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha
Ability: Recharing
Movement: NW-NW-W-W-W
Attribute:
Result:
Forced Back:
 

Deadusernamelol

iDragow rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)

iDragow

PostPosted: Tue Dec 15, 2009 11:55 pm
w00t, looks like I didn't miss turn 8 after all! blaugh

Race: Elf
Class: Monk
Ability Scores:
Str 16
Con 16
Dex 16
Int 12
Wis 8
Cha 10

Ability: Available
Movement: 4 W, 4 NW, 2 W
Attribute: Constitution
Result: 11
Forced Back:
 
iDragow rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Tue Dec 15, 2009 11:57 pm
Challenge number 12.  

iDragow

Avatar129142137 rolled 2 6-sided dice: 5, 3 Total: 8 (2-12)

Avatar129142137

PostPosted: Wed Dec 16, 2009 2:02 pm
Ahead of time, but proper day, I think.
Turn 9 Movement Roll

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Starting Point:
Ability:Recharging
Movement: 8 west, I think?
Attribute:???
Result: 9+?=
Forced Back: ???
 
Avatar129142137 rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Wed Dec 16, 2009 2:03 pm
Turn 9 Challenge Roll (Unsure if need?)

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Starting Point:
Ability:Recharging
Movement: 8 west, I think?
Attribute:???
Result: 9+?=
Forced Back: ???
 

Avatar129142137

Shingami Hiroshi rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)

Shingami Hiroshi

PostPosted: Wed Dec 16, 2009 5:11 pm
Race: Incubus
Class: Rogue
Ability Scores:
Str: 12
Dex: 16
Con: 16
Int: 8
Wis: 10
Cha: 16

Ability: Available
Movement:W>W>W>W>W>W
Attribute:Dex
Result:5 (2+3)(I hate that challenge -_-)
Forced Back:


For turn 9. My second attemt at that damn easy challange...  
Shingami Hiroshi rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Wed Dec 16, 2009 5:12 pm
Dex roll +3  

Shingami Hiroshi


Reevinja Mk II
Vice Captain

PostPosted: Thu Dec 17, 2009 4:11 am
Due to a disagreement, the laptop was not in my possession for pretty much all of Tuesday and Wednesday. I only got it back yesterday night, but I was too tired then to do anything.

I woke up not too long ago, and I am working on getting things moving again. I apologize for this (third) hiccup, though it was a little bit out of my control.
 
PostPosted: Thu Dec 17, 2009 5:42 am
Turn 8 Event Log
- Shingami Hiroshi is unable to climb down the steep slope, his rope breaking as he attempts to tie it. Challenge: [16] Frozen Waterfall [ A dexterity check of 4 fails the challenge. ]
- A challenge has been revealed by Vorastrix!
[17] Easy Challenge: Razor Ice (Int, Wis)
As the path narrows before opening up again, a light snowfall begins around Vorastrix. Unusually large snowflakes float down to him, and it isn't until they begin to scratch and tear him that he realizes something might be up. He has no idea what this dire weather is, but he does know enough about survival to protect himself properly and continue on. [ A wisdom check of 5 just barely passes this challenge. ]
- Dragon HighLord Flambe is stalled.
- bamaotaku once again attempts to defeat the guardians, but fails. Challenge: [15] The Great Stone Golems [ A dexterity check of 5 fails the challenge. ]
- Insanity Logic is able to determine what the snowflakes are, which tells him exactly how to protect himself from them so he is able to continue. Challenge: [17] Razor Ice.
- NayrVentess comes face-to-face with some stone guardians.
- Rock_DS is able to locate the hidden entrance to the stronghold. Challenge: [08] The Hidden Stronghold Entrance
- joe-dude667 is unable to solve the ancient puzzle. Challenge: [14] Ancient Puzzle [ An intelligence check of 3 fails the challenge. ]
- Seph Baelzara is smart enough to know what the razor ice is, and how to avoid it. Challenge: [17] Razor Ice.
- Rain Yupa knows exactly how to survive against the ice, not that he needs to.. the weather is so afraid of his natural 20, it avoids him. Challenge: [17] Razor Ice.
- [EC2] Carthinator moves toward challenge 15.
- iDragow is able to overcome the challenge. Challenge: [12] The Snowy Incline
 

Reevinja Mk II
Vice Captain


Reevinja Mk II
Vice Captain

PostPosted: Thu Dec 17, 2009 6:15 am
Race to the North - Turn 9
@Everyone: Apologies again for the delay. >.< And for the fact that this turn will be shorter than the others, but we'll be even more behind if I extend it until midnight Saturday. Though.. what is everyone's opinion on a dual turn? Like.. one of these times, I allow you to take 2 turns instead of just 1 in a day. Just to get us more caught up on lost turns.

Also, due to the size the map is becoming as it becomes more zoomed out - I have split it into two versons: low quality, and high quality.

@NayrVentess: A 6 does beat an easy challenge.. Sorry! I read "8 Int: 18" as "8 Int, 18 Wis" >.< I have fixed your movement. Your roll of 4 also places you right on challenge 15, so roll a d20 before you take your 9th turn.

@Dragon HighLord Flambe: Please roll for challenge 13, you did not roll for it when you reached it on Turn 7. If you fail (since your turn 7 movement landed you RIGHT on it), you do not move back at all and you may roll again for Turn 8. A failure means you move back the amount of movement you rolled. Basically.. you have two chances.

This turn ends at 11:59 PM EST tonight, December 17th.
The next turn begins at 12:00 AM EST, December 18th.

Map: Low Quality (250 kb) -- High Quality (600 kb)
Information: Click here
First Turn: Click here
Second Turn: Click here
Third Turn: Click here
Fourth Turn: Click here
Fifth Turn: Click here
Sixth Turn: Click here
Seventh Turn: Click here
Eighth Turn: Click here

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha)
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha) Ability Used: Turn 8. Recharges: Turn 11.
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha)
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha)
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 7 Recharges: Turn 10
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha Ability Used: Turn 6 Recharges: Turn 10
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha) Ability Recharged!
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha) Ability Recharged!
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Ability Used: Turn 6 Recharges: Turn 10
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Recharged!
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Recharged!

Turn 9 Event Log
- Insanity Logic uncovers a challenge and passes it! See it here
- Shingami Hiroshi is finally able to climb down the waterfall so he can continue on. Challenge: [16] Frozen Waterfall
- Vorastrix is successfully able to overcome the challenge with a bit of charisma. Challenge: [18] The Kavyn Tribe
- bamaotaku is finally able to get by the golems, continuing on his way to regain his position. Challenge: [15] The Great Stone Golems
- Seph Baelzara is just barely able to outrun the tribe. Challenge: [18] The Kavyn Tribe.
- joe-dude667 still finds himself stumped by a puzzle. Challenge: [14] Ancient Puzzle.
- Rain Yupa tredges up the field, attempting to retake his lead.
 
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