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joe-dude667 rolled 2 6-sided dice: 1, 4 Total: 5 (2-12)

joe-dude667

PostPosted: Mon Dec 07, 2009 10:04 am
Race: Shifter [[Catfolk]]
Class: Rogue
Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8
Ability: Available
Movement: 5W from A6
Attribute:
Result:
Forced Back:
 
Rain Yupa rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)
PostPosted: Mon Dec 07, 2009 10:42 am
Race: Dwarf
Class: Fighter
Ability Scores: (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)

Ability: Available
Movement: Start from A2, 10W
Attribute: Strength
Result: 20
Forced Back: 1SE if fail


Suggestion: For any abilities that must be decided before the move, perhaps the players should post that they are using the ability BEFORE they do the 2d6 post with information? To assure honesty?  

Rain Yupa
Captain

Enduring Member

Rain Yupa rolled 1 20-sided dice: 17 Total: 17 (1-20)

Rain Yupa
Captain

Enduring Member

PostPosted: Mon Dec 07, 2009 10:44 am
Strength, rawr! +3  
NayrVentess rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)
PostPosted: Mon Dec 07, 2009 1:24 pm
Race: Halfling
Class: Monk
Ability Scores: Str: 8 Dex: 18 Con: 8 Int: 18 Wis: 12 Cha: 14

Ability: Fast Movement, used this turn (+3 to move roll)
Movement: From A6 move W > W > W > W > W > W
Attribute:
Result:
Forced Back:
 

NayrVentess

2,400 Points
  • Member 100
  • Gaian 50
Seph Baelzara rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
PostPosted: Mon Dec 07, 2009 2:42 pm
Race: Gray Elf
Class: Wizard
Ability Scores:
Str: 8
Dex: 14
Con: 16
Int: 20
Wis: 12
Cha: 8

Starting Point: A-2
Ability: Teleport at end
Movement: W > W > W > W > W > W > W > W > SE > N > W > Teleport W
Attribute: Dex.
Result:
Forced Back:
 
Deadusernamelol rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)
PostPosted: Mon Dec 07, 2009 2:49 pm
Race: Human
Class: Bard
Ability Scores:
12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha
Ability: Not used.
Movement: A7-W-W-W-W-W-W
Attribute: None.
Result: End movement.
Forced Back: None.
 

Deadusernamelol


Reevinja Mk II
Vice Captain

PostPosted: Mon Dec 07, 2009 8:40 pm
I woke up today with my internet being as slow as dial-up (damn ISP ;/).

I will be posting the update still, I just won't be getting it out right away at midnight. Assuming that the slowness doesn't turned into my net being down.

But with how slow it is, no way I am getting it up in 20 minutes.
 
Dragon HighLord Flambe rolled 2 6-sided dice: 3, 4 Total: 7 (2-12)
PostPosted: Mon Dec 07, 2009 9:02 pm
Race:Gray Elf
Class: Wizard
Ability Scores:10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha

Ability:Teleport
Movement: West seven, teleport west at end of round for three.
Attribute: Cha
Result: Nat 20
Forced Back:None


Using Teleport at end of turn.  

Dragon HighLord Flambe

Distinct Lunatic

Dragon HighLord Flambe rolled 1 20-sided dice: 20 Total: 20 (1-20)

Dragon HighLord Flambe

Distinct Lunatic

PostPosted: Mon Dec 07, 2009 9:04 pm
Cha check for challenge.  
PostPosted: Mon Dec 07, 2009 9:08 pm
Are we allowed to post for second turn or are we supposed to wait for Reevinja's up date?  

Shingami Hiroshi


Dragon HighLord Flambe

Distinct Lunatic

PostPosted: Mon Dec 07, 2009 9:17 pm
He said at midnight... so, I would guess we would be allowed..... It is 12:16 after all....  
PostPosted: Mon Dec 07, 2009 9:29 pm
.. It took me 5 minutes to get the post reply screen up. D:

Okay. Yes, you may take your turn now. And I will allow everyone to modify it later should they choose once they see more of the map. Though I do recommend waiting.

I am trying my best to get this going.. but Photobucket keeps giving me "Page cannot be displayed" everytime I attempt to upload the image, it times out or something.

Ugh. Sorry guys. I really hate my ISP. ;/
 

Reevinja Mk II
Vice Captain


Reevinja Mk II
Vice Captain

PostPosted: Mon Dec 07, 2009 9:38 pm
Here is the event log for the rest of the turn.

The map still refuses to upload. ;/

- bamaotaku moves close to the south challenge, but immediately warps right by it - skipping it, and leaving it unrevealed.
- iDragow winds up right in front of the south challenge.
- A challenge has been revealed by Raganui Minamoto!
[02] Easy Challenge (South One): The Beartraps of Poorly Hiddenness (Dex, Int, Con)
As you walk through the south end of the crossroad, you come across a sign which reads: "Warning: Beartraps Ahead." Looking over the area before you, you can see a number of metal beartraps scattered about. A lot are rusted, and they all are poorly hidden. You can either attempt to slip by them (Dexterity), work out some plan to get by them (such as setting them off as you go along) (Intelligence), or simply buck up and rush through them hoping you can take the pain and damage (Constitution). [Please roll prior to making your next turn. Success means you land RIGHT on it. Failure means you are stopped right before it.]
- Oshi The Killer skirts the edge of the north challenge, pressing her back up against the great snowy wall. (Even if you move up NW again, you will still need to beat that challenge to pass. ;p)
- joe-dude667 makes.. an effort to get toward the south challenge, but doesn't go very far.
- Rain Yupa encounters the first challenge, giving a display of strength against the bandits which makes them back down.. yet again! [ A result of 20 (Strength) passes the challenge. ]
- NayrVentess just barely passes joe-dude667 on his way to the south challenge.
- After some interesting maneuvering, Seph Baelzara winds up ahead of everyone after passing the north challenge.
- Authority_Lex is delayed from beginning.
- JinKazemaru is delayed from beginning.
- Rock_DS is delayed from beginning.
 
Raganui Minamoto rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Mon Dec 07, 2009 9:49 pm
+4 Int.  

Raganui Minamoto

Distinct Prophet


Reevinja Mk II
Vice Captain

PostPosted: Mon Dec 07, 2009 10:14 pm
Race to the North - Turn 2
After a few encounters, everyone has made some progress. You are now presented with a couple different paths, though it may not be too easy to get to some of them.

[ I managed to get this uploaded.. after cutting out most of the map. The !!s are still challenges, and such.

@Rain Yupa: "For any abilities that must be decided before the move, perhaps the players should post that they are using the ability BEFORE they do the 2d6 post with information? To assure honesty?"

I'm giving everyone the benefit of a doubt here. However, if you see someone end up doing that - please let me know. ]


The Map: Click here
Informational Post: click here
First Turn: Click here

This turn ends at 11:59 PM EST tonight, December 8th.
The next turn begins at 12:00 AM EST, December 9th.

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha)
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha)
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha) Ability Used: Turn 1. Recharges: Turn 4.
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha)
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha)
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha Ability Used: Turn 2. Recharges: Turn 6.
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha)
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Ability Used: Turn 1. Recharges: Turn 5.
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 2. Recharges: Turn 5.
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 1. Recharges: Turn 5.

Turn 2 Event Log
- Dragon HighLord Flambe winds up right in front of two challenges, leaving him to pick where to go.
- Shingami Hiroshi continues along the north path.
- iDragow successfully passes a challenge with the application of a little dexterity! Challenge: [02] The Beartraps of Poorly Hiddenness.
- Raganui Minamoto has revealed and passed a challenge. See it here.
- Oshi The Killer successfully passes a challenge with the application of a little dexterity! Challenge: [02] The Beartraps of Poorly Hiddenness.
- joe-dude667 successfully passes a challenge with the application of a little dexterity! Challenge: [02] The Beartraps of Poorly Hiddenness.
- [EC2] Carthinator successfully passes a challenge with the proper use of his intelligence! Challenge: [02] The Beartraps of Poorly Hiddenness. He also lands on the same space as iDragow, leaving the two of them to have a staring contest for the time being.
- Rain Yupa uncovers 2 challenges (both of which he passes) and the Snowy Valley path! See it here.
- Vorastrix successfully passes a challenge by showing just how high his Charisma is! Challenge: [01] The Weak Bandits
- Vorastrix uncovers a challenge which he passes, and the Open Tundra path! See it here.
- NayrVentess successfully passes a challenge with the application of a little dexterity! Challenge: [02] The Beartraps of Poorly Hiddenness. He also winds up in the same square as joe-dude667, leaving the two to have a game of rock-papers-sisscors until they can move again.
- Seph Baelzara has successfully passed challenge 3.
- Insanity Logic successfully passes a challenge with the proper use of his intelligence! Challenge: [02] The Beartraps of Poorly Hiddenness.
- Authority_Lex is delayed from beginning.
- JinKazemaru is delayed from beginning.
- Rock_DS is delayed from beginning.
 
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