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Avatar129142137 rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)

Avatar129142137

PostPosted: Tue Dec 22, 2009 8:12 pm
TURN 14 - MOVEMENT ROLL.

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Ability: Charged, and Holding.
Movement: 10 = 6 West, 4 North-West
Attribute: Unknown
Result: 5+? question sweatdrop
Forced Back: -?- question crying If I fail it, which I hope not. Well there really is no option so.. Uhm.. Back one, up two?? If possible, if not back 3.
 
Avatar129142137 rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Tue Dec 22, 2009 8:20 pm
Turn 14 - Challenge Roll
-Gulp-

Oh mother of....

5+? = ??!?!????  

Avatar129142137


Reevinja Mk II
Vice Captain

PostPosted: Tue Dec 22, 2009 8:55 pm
- A challenge has been revealed by bamaotaku!
[24] Easy Challenge: Broken Bridge (Dex, Wis)
bamaotaku quickly finds that the only thing separating him from the mineshaft and the surface is a thin ledge. It appears at some point, the path was split vertically leaving only two narrow ledges on the path; flanking the crevice. For a moment, he considers trying to cross until he spots a tunnel out of the corner of his eye and goes to investigate. He finds that he spotted a secondary escape tunnel, which he is successfully able to follow to the surface. [ A wisdom check of 18 passes this challenge. ]
- A path and two challenges have been revealed by Vorastrix!
Path: Frost Giant Pass This path is home to a number of frost giants, and though they can be reasonable - they often attack trespassers on sight.
[32] Hard Challenge: Tiny Elf Attack Squad (Str, Dex, Int, Wis)
Vorastrix catches the sound of a group marching toward him as he approaches a stronghold that blocks off entry to one of the other pathways. He is able to pinpoint where the group is, and avoid them without having a confrontation. Others could avoid them as easily, fight them, find an intelligent way to avoid them, or simply hide. [ A wisdom check of 22 passes this challenge. ]
[31] Hard Challenge: Frost Giant Pass (Str, Cha)
As Vorastrix leaves the stronghold on the west path, he is quickly set upon by several frost giants. He attempts to talk them out of attacking but it is no use - they attack anyway, and Vorastrix is unable to withstand their assault and forced to retreat back into the stronghold. [ A charisma check of 5 fails this challenge. ]
- iDragow is able to fight off the remorhaz, and it retreats back into the snow. Challenge: [23] Lurking Remorhaz
- joe-dude667 attempts to catch up to the leaders of the pack.
- Seph Baelzara has two challenges to beat before he can continue.
- NayrVentess is able to overcome the challenge this time around. Challenge: [18] Road to the Surface
- Insanity Logic is unable to get past the elves, he ends up running right into them and gets chased away. Challenge: [32] Tiny Elf Attack Squad [ An intelligence check of 9 fails the challenge. ]
 
PostPosted: Tue Dec 22, 2009 9:04 pm
Race to the North - Turn 15
@Seph Baelzara: You passed by challenges 23, and 27 on your 14th turn. Please roll the d20s for those before your next turn. If you fail either one, I will move you back appropriately (purely east) before your movement for your next turn.

This turn ends at 11:59 PM EST tonight, December 23rd.
The next turn begins at 12:00 AM EST, December 24th.

Map: High Quality -- Low Quality
Information: Click here
Older Turns: 1 2 3 4 5 6 7 8 9 10
Eleventh Turn: Click here
Twelfth Turn: Click here
Thirteenth Turn: Click here
Fourteenth Turn: Click here

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha) Ability Used: Turn 12 Recharges: Turn 16
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha) Ability Recharged!
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha)
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha) Ability Used: Turn 13 Recharges: Turn 16
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 15 Rechages: Turn 18
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha)
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha)
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 15 Recharges: Turn 18
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Recharged!

Turn 15 Event Log
- bamaotaku reveals and passes a challenge! See it here
- Vorastrix finds that some are called reckless.. usually him. This time, however, he is able to convince the frost giants to let him pass after.. many dozen rounds of ale. Challenge: [31] Frost Giant Pass
- iDragow is able to avoid becoming blind, but is unable to avoid the tiny elves - forcing him to retreat temporarily. Challenges: [27] Snow Blindness, [32] Tiny Elf Attack Squad
- joe-dude667 continues along the south path.
- NayrVentess reveals and passes a challenge! See it here
- Rock_DS is unable to get up the mineshaft. Challenge: [20] Mineshaft to the Surface.
- Insanity Logic is able to intelligently avoid the elves. Challenge: [32] Tiny Elf Attack Squad
- Insanity Logic reveals a path and 2 challenges, only 1 of which he passes. See it here
 

Reevinja Mk II
Vice Captain

bamaotaku rolled 2 6-sided dice: 4, 5 Total: 9 (2-12)

bamaotaku
Crew

PostPosted: Tue Dec 22, 2009 9:16 pm
Race: Drow
Class: Wizard
Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha
Starting Position: A7
Ability: Teleport (Ready)
Movement: W x4 > NW x5
Attribute:
Result:
Forced Back:
 
bamaotaku rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue Dec 22, 2009 9:20 pm
Challenge roll  

bamaotaku
Crew

Vorastrix rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)

Vorastrix

Hilarious Sage

PostPosted: Tue Dec 22, 2009 11:23 pm
Race: Halfling
Class: Cleric
Ability Scores: 10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha

Ability: Charged
Movement: W > CHALLENGE > W
Attribute: Cha
Result: 4 + 15 = 19
Forced Back: E
 
Vorastrix rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue Dec 22, 2009 11:24 pm
4 +  

Vorastrix

Hilarious Sage

iDragow rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

iDragow

PostPosted: Wed Dec 23, 2009 4:10 am
Race: Elf
Class: Monk
Ability Scores:
16 Str,
16 Con,
16 Dex,
12 Int,
8 Wis,
10 Cha

Ability: Charging
Movement: 2 South West, 9 West
Attribute: Constitution, Dexterity
Result: 23 for challenge 27, 10 for challenge 32.
Forced Back: 1 East
 
iDragow rolled 2 20-sided dice: 20, 7 Total: 27 (2-40)
PostPosted: Wed Dec 23, 2009 4:11 am
Challenges 27 and 32.  

iDragow

joe-dude667 rolled 2 6-sided dice: 2, 2 Total: 4 (2-12)

joe-dude667

PostPosted: Wed Dec 23, 2009 6:09 am
Race: Shifter [[Catfolk]]
Class: Rogue
Ability Scores: Str 16 Con 14 Dex 20 Int 10 Wis 10 Cha 8
Ability: Available
Movement: 4W
Attribute:
Result:
Forced Back:
 
Seph Baelzara rolled 2 20-sided dice: 11, 20 Total: 31 (2-40)
PostPosted: Wed Dec 23, 2009 11:23 am
Wasn't sure.
 


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
Seph Baelzara rolled 2 6-sided dice: 2, 2 Total: 4 (2-12)


Seph Baelzara


Dedicated Gaian

12,050 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Elocutionist 200
PostPosted: Wed Dec 23, 2009 11:25 am
Race: Gray Elf
Class: Wizard
Ability Scores:
Str/Dex/Con/Int/Wis/Cha
8/14/16/20/12/8

Ability:
Movement: Go west!
Attribute:
Result:
Forced Back:
 
PostPosted: Wed Dec 23, 2009 12:32 pm
Turn 15
Race: Halfling
Class: Monk
Ability Scores: Str: 8 Dex: 18 Con: 8 Int: 18 Wis: 12 Cha: 14

Ability: Recharges this turn so I use it! +3 to movement roll.
Movement: W > W > W > W > W > W > W > W > W > W > W
Attribute: ?
Result: 12+?
Forced Back: Directly East


Str -1
Dex +4
Con -1
Int +4
Wis +1
Cha +2  

NayrVentess

2,400 Points
  • Member 100
  • Gaian 50
NayrVentess rolled 2 6-sided dice: 3, 5 Total: 8 (2-12)

NayrVentess

2,400 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Dec 23, 2009 12:35 pm
oops, this time with the movement dice ^^ +3 to it.  
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