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Avatar129142137 rolled 1 20-sided dice: 4 Total: 4 (1-20)

Avatar129142137

PostPosted: Wed Dec 09, 2009 5:37 pm
Roll

Turn 3, Day 3

Race: Halfling
Class: Cleric
Ability Scores: Str 12, Dex 14, Con 10, Int 18,Wis 16, Cha 8

Starting Point: Q10? ->S8? (If failed? Q8??)
Ability: First Turn Unused
Movement: Northwest Twice
Attribute: Wisdom +3
Result: 4+3 = 7
Forced Back: ??


I feel like my turn is lacking.. Why?

Easy Difficulty.. Hmm, Should pass then. -Is Relaxed-  
PostPosted: Wed Dec 09, 2009 9:32 pm
I'm online and working on things.

I've encountered problems with 2 people's turns, trying to figure out how to work around it.
 

Reevinja Mk II
Vice Captain


Shingami Hiroshi

PostPosted: Wed Dec 09, 2009 9:35 pm
I think I failed my roll, so I will wait til I get the results before starting the next turn.  
PostPosted: Wed Dec 09, 2009 9:37 pm
You did, but that was easy to solve since you only had 1 space left to move remaining anyway. ;p  

Reevinja Mk II
Vice Captain


Shingami Hiroshi

PostPosted: Wed Dec 09, 2009 9:45 pm
haha Thought so, I will add the push back to my post then.  
PostPosted: Wed Dec 09, 2009 10:04 pm
Post will be up in the next hour or so. First the event log for turn 3, then the turn 4 start post.  

Reevinja Mk II
Vice Captain


Reevinja Mk II
Vice Captain

PostPosted: Wed Dec 09, 2009 10:20 pm

@Seph Baelzara: You didn't roll for challenge 3, so I took your latest roll (16) as the result for that. Please roll for challenge 7. As well, make sure to roll for any other challenges you run into on turn 4. You end up 3-4 squares away from 11.
@Rock_DS: Please select a starting position, and roll 1d20 if you run into one of the challenges since both are 9 squares away if you start in certain spaces.


Turn 3 Event Log
- Two challenges and a path have been revealed by bamaotaku!
Path: Abandoned Dwarven Stronghold Once a great dwarven city in the north, it has long since abandoned. Now it rests as a home to all manner of beasts seeking shelter from the elements, not to mention whatever traps the dwarves may have left behind.
[08] Moderate Challenge: The Hidden Stronghold Entrance (Int, Wis)
bamaotaku comes across a strange wall of ice blocking his path, momentarily stumping him. As he stares at it, he suddenly remembers that historically there was once a dwarven stronghold up north and all once has to do is find the switch that opens the door. A quick search of the area reveals a lever hidden in some bushes which causes the ice wall to split, revealing a path into some caves. Immediately after he enters, the door seals behind him. [ An intelligence check of 19 passes the challenge! ]
[09] Easy Challenge: Kobold Trap Ambush (Dex, Con)
As bamaotaku navigates the dwarven halls of the stronghold, he comes across a hallway which is slightly.. off. As he steps into it, arrows suddenly rain down on him from murder holes while spears jab out at him from various places while the chattering of kboolds fills the air. Not terribly hardy, at least he proves quite graceful as he expertly dodges his way down the hall and continues on - nobody giving chase to him, instead just waiting for the next sucker to pass by. [ A dexterity check of 13 passes the challenge! ]
- Shingami Hiroshi has failed a challenge! Unable to run longer than the wolves, he was torn asunder by them. If not for the timely arrival of some people going back down the mountain, he'd have been dead. Unfortunately, his survival came at a cost - he has lost some ground. Challenge: [04] The Pack of Wolves (Str, Con). [You have been moved back 1 space, and ending up right in front of the challenge.]
- NayrVentess is hot on the heels of bamaotaku!
- Oshi the Killer successfully completes a challenge by being strong enough to carry an injured man. She winds up in the same spot as Raganui Minamoto, leaving them to argue over who has the better method of carrying people. Challenge: [05] The Injured Climber.
- Rock_DS enters the race! Please indicate a starting position.
- A challenge has been revealed by Rain Yupa!
[11] Easy Challenge: Acid Slush (Wis, Con)
Rain Yupa is unable to notice the tell-tale signs of the area of magical terrian he was walking into, such as the melted bits of body and armor and ends up walking right into a bog of acid slush! Luckily for him, as he was quite similar to Tordek, he was simply able to march right through it without much difficulty - leaving him with acid burns, but through the slush. [ A constitution check of 13 passes the challenge! ]
- A challenge has been revealed by Vorastrix!
[06] Easy Challenge: Scavenging For Food
Vorastrix finds that he had lost most of his food running away from the wolves, it must have fallen from his pack. He's left to scavenge for what little food is on the tundra, but he manages to find some small animals and plants to eat. [ A wisdom check of 19 passes the challenge! ]
- [EC2] Carthinator places his back to the wall as he takes tiny steps south-west.
- Seph Baelzara has reached a challenge. Roll the dice for Challenge 7.
- Insanity Logic has successfully passed a challenge! Challenge: [05] The Injured Climber.
 
PostPosted: Wed Dec 09, 2009 10:32 pm
Race to the North - Turn 4


Map: Click here
Information: Click here
First Turn: Click here
Second Turn: Click here
Third Turn: Click here

This turn ends at 11:59 PM EST tonight, December 10th.
The next turn begins at 12:00 AM EST, December 11th.

The Characters
Rock_DS: Drow Wizard (12 Str, 14 Dex, 14 Con, 20 Int, 8 Wis, 10 Cha)
Vorastrix: Halfling Cleric (10 Str, 16 Dex, 8 Con, 10 Int, 16 Wis, 18 Cha)
Shingami Hiroshi: Incubus Rogue (12 Str, 16 Dex, 16 Con, 8 Int, 10 Wis, 16 Cha) Ability Recharged This Turn
joe-dude667: Shifter Rogue (16 Str, 14 Con, 20 Dex, 10 Int, 10 Wis, 8 Cha)
iDragow: Elven Monk (16 Str, 16 Con, 16 Dex, 12 Int, 8 Wis, 10 Cha) Ability Used: Turn 4 Recharges: Turn 6
NayrVentess: Halfling Monk (8 Str, 18 Dex, 8 Con, 18 Int, 12 wis, 14 Cha) Ability Used: Turn 4 Recharges: Turn 6
Oshi the Killer: Half-Drow Ranger (16 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 8 Cha)
authority_lex: Mephling Paladin (12 Str, 18 Dex, 8 Con, 12 Int, 10 Wis, 18 Cha)
Dragon HighLord Flambe: Gray Elf Wizard (10 Str, 16 Dex, 8 Con, 16 Int, 18 Wis, 10 Cha Ability Used: Turn 2. Recharges: Turn 6.
Raganui Minamoto: Halfling Rogue (12 Str, 18 Dex, 12 Con, 18 Int, 10 Wis, 8 Cha)
Rain Yupa: Dwarven Fighter (16 Str, 8 Dex, 20 Con, 10 Int, 14 Wis, 10 Cha)
JinKazamaru: Half-Elf Paladin (16 Str, 8 Dex, 14 Con, 10 Int, 12 Wis, 18 Cha)
[EC2] Carthinator: Human Bard (12 Str, 14 Dex, 16 Con, 18 Int, 8 Wis, 10 Cha)
Seph Baelzara: Gray Elf Wizard (8 Str, 14 Dex, 16 Con, 20 Int, 12 Wis, 8 Cha) Ability Used: Turn 1. Recharges: Turn 5.
Insanity Logic: Halfling Cleric (12 Str, 14 Dex, 10 Con, 18 Int, 16 Wis, 8 Cha) Ability Used: Turn 2. Recharges: Turn 5.
bamaotaku Drow Wizard (8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha) Ability Used: Turn 1. Recharges: Turn 5.

Turn 4 Event Log
- Shingami Hiroshi overcomes 2 challenges! Challenges: [04] The Pack of Wolves, [06] Scavenging for Food.
- iDragow overcomes 2 challenges! Challenges: [05] The Injured Climber, [07] The Avalanche
- bamaotaku takes the lead! For the time being...
- joe-dude667 moves toward the dwarven stronghold, but doesn't reach the challenge.
- Oshi the Killer fails to overcome a challenge! Challenge: [07] The Avalanche
- Vorastrix has revealed and passed a challenge. See it here
- NayrVentess has a bit of trouble overcoming the door, but makes it past the kobolds through the kobold trap with a bit of thriller action. Challenges: [08] The Hidden Stronghold Entrance, [09] Kobold Trap Ambush.
- [EC2] Carthinator continues up the field.
- Insanity Logic is able to pass the avalanche without setting it off by stepping in the right places. Challenge: [07] The Avalanche
- Seph Baelzara once again reaches a challenge...
- Rain Yupa is unable to retake his lead.
 

Reevinja Mk II
Vice Captain

Shingami Hiroshi rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)

Shingami Hiroshi

PostPosted: Wed Dec 09, 2009 10:44 pm
Race: Incubus
Class: Rogue
Ability Scores:
Str: 12
Dex: 16
Con: 16
Int: 8
Wis: 10
Cha: 16

Ability: Recharged
Movement:W>W>W>W>W>W>W>W>W
Attribute: Con
Result:
Forced Back:
 
Shingami Hiroshi rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Dec 09, 2009 10:46 pm
Con check  

Shingami Hiroshi

Shingami Hiroshi rolled 1 20-sided dice: 8 Total: 8 (1-20)

Shingami Hiroshi

PostPosted: Wed Dec 09, 2009 10:47 pm
Wis Check  
iDragow rolled 2 6-sided dice: 6, 3 Total: 9 (2-12)
PostPosted: Wed Dec 09, 2009 10:54 pm
Race: Elf
Class: Monk
Ability Scores:
Str: 16
Dex: 16
Con: 16
Int: 12
Wis: 8
Cha: 10

Ability: Using; +3 to movement this turn
Movement: 4 West, 2NW (Challenge 5!), 2 West (Challenge 7!), 4 West
Attribute: Str, Dex
Result: 22, 16
Forced Back: 4 East
 

iDragow

iDragow rolled 2 20-sided dice: 19, 13 Total: 32 (2-40)

iDragow

PostPosted: Wed Dec 09, 2009 10:55 pm
2 Rolls for 2 Challenges
1d20(19)+3(Str)=22
1d20(13)+3(Dex)=16  
bamaotaku rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)
PostPosted: Wed Dec 09, 2009 11:15 pm
Race: Drow
Class: Wizard
Ability Scores:8 Str, 8 Con, 14 Dex, 20 Int, 16 Wis, 12 Cha
Starting Position: A7
Ability: Teleport (Recharging)
Movement: SW>W x7>NW
Attribute:
Result:
Forced Back:
 

bamaotaku
Crew


Reevinja Mk II
Vice Captain

PostPosted: Wed Dec 09, 2009 11:50 pm
Shingami overcomes both challenges.
iDragow also overcomes both challenges.
bamaotaku takes the lead.
 
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