I've added you.
Just a reminder to everyone that the game begins and sign-ups end in 17 hours. In order to allow the game to start even if I am not on, I've gotten the first part of the map together (and no, this is not the entire thing - just the first 15 squares ;]) If you wish to make any last minute changes to your character, do so before the game begins.
Map Description/Explanation
Alright. In the event the image to the left is not showing, here is a direct link to the image.
At the bottom, you can see the chips/tokens I have made for everyone. The colours were chosen randomly (I just went across the palette), and the first 2 initials of your username were added to them. Hopefully everyone will be able to tell theirs apart. If you think you may have some trouble in this regard, please shoot me a message along with a suggestion on how I can remedy the problem for you. If the problem is you just don't like your colour... um... too bad? ;p
As well, you can also see the first two challenges. All challenges will be denoted with "!!s" with an line coming off them for the relevant information. When a challenge is revealed, the colour will change to green and it will read something like "[02] Easy [Str, Dex]". The number in the first part is for my reference so I can keep track of them. The next will be the difficulty (Easy, Moderate, Hard), and the last part will be which ability modifiers can be used to overcome the challenge.
Before I go into movement, I'd like to talk about abilities for a second. If you wish to use your ability, in your post include somewhere when you will be using it and any other relevant information. For example:
Teleport, before movement.
or
Bardic Music, +2 Str checks.
or
Wildshape, after movement.
There are certain restrictions:
The Barbarian's rage, Bard's bardic music, Fighter's flexible, Monk's fast movement, Ranger's favored enemy, and Rogue's skill mastery always are activated before you move.
The Cleric's luck domain, and the Paladin's divine grace can be used at any time. Just let me know when you use it. Like if you are going to pass 2 challenges, but you're confident about the first one:
Divine Grace, after first challenge.
The Druid's wildshape, the Sorcerer's fly, and the Wizard's teleport must be used before, or after movement - not during. This means you can skip challenges right in front of you before you move, or challenges which end up in front of you after you move. You cannot skip any challenges you encounter during your movement.
Now, the A1-7. This is starting position. You may select which you start on, then roll the 2d6 and tell me how you move. For example... say you roll 6.
Start: A6
W > W > W > SW > W > W.
You can move in any direction you desire. If you wish to do say..
NW > SW > SE > NE > NW.
.. Thus spinning around in a circle, you'll confuse me but I won't stop you.
Now, if you are able to reach a challenge square - roll 1d20 too. If the challenge is a revealed one, make sure to specify which ability score you wish to use. In the event you fail, make sure you let me know how you want to move backwards. For example.. You reach an Easy [Str, Dex] challenge with 16 Str, with 3 spaces remaining.
Attribute: Str
1d20+3.
Back: NE, E, E
For a failed challenge, you MUST ALWAYS move EAST (backwards). You can go NE, E, or SE and no other directions on a failed challenge. If you can't beat a challenge, remember that you can use your ability or with the squares you have been pushed back - maneuver so you can take another path if it is available.
For unknown challenges, it is slightly different. You simply roll 1d20, and say how you will go back. I will look at your ability scores, and go through them from highest to lowest until one of them is applicable to the challenge. For example.. you reach an Unknown Challenge which is an Easy [Str, Dex] - your ability scores are 14 Str, 16 Dex, 18 Con, 12 Int, 10 Wis, 8 Cha.
18 Con.. doesn't apply. Next. 16 Dex. Dex can be used, so 3 is added to your result. Success? You keep going. Failure - you head back.
For sake of ease, though.. I do ask that everyone put everything in their first post. Like.. say you roll 2d6, and get an 8. After 5 squares, you reach a challenge so you post again rolling 1d20. In your first post, edit it and have:
Movement: W > W > W > NW > NW > W > W > W
Back: E > E > E
Attribute: (Selected Attribute)
Result: (1d20+Mod Result)
This means I don't have to figure out everything myself for everyone. xD. For unknown challenges, leave out attribute and just put the result of the d20 under result.
At the start of each new turn, I will post a new (expanded) map with everyone's positions. If two people share the same space, I will try my best to squeeze you together. The reason I am only doing 1 map update per turn is for sake of ease for me. I will try to post when challenges are revealed as soon as possible, but the map will not show the reveals until the following turn after they have been revealed. :]
So yeah. Basically like a board game dealy. I apologize if this is different from what anyone expected.
If you have any questions, please ask sooner rather than later. I don't think all of what I made examples of needed them, but I figured having them wouldn't hurt.
Here's a little template thing you can use for your turn. /Shrug. Fill it out, save it somewhere for easy use? You don't have to use this, just throwing it out there.
[size=10][color=darkred][b]Race:[/b][/color]
[color=darkred][b]Class:[/b][/color]
[color=darkred][b]Ability Scores:[/b][/color]
[color=darkred][b]Ability:[/b][/color]
[color=darkred][b]Movement:[/b][/color]
[color=darkred][b]Attribute:[/b][/color]
[color=darkred][b]Result:[/b][/color]
[color=darkred][b]Forced Back:[/b][/color]
[/size]
It looks like:
Race: Human
Class: Paladin
Ability Scores: 10 Str, 8 Dex, 16 Con, 14 Int, 12 Wis, 18 Cha
Ability: (Available?) (Recharging?) (Using? If so, when/how?)
Movement: (W > W > W, etc.. )
Attribute: Which attribute for the challenge, if applicable.
Result: 1d20+MOD Result. Or just 1d20 if unknown challenge.
Forced Back: (E > E > E, etc.. )
The game has not started yet. It will start at Monday, December 7th at 12:00 AM EST. I am posting this for informational purposes, and so you have somewhere to start without me should I be unable to get on to announce the game's start.